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Mass Effect 3 Wishlist


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#1
figuare9

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Edit:2/11/2010
I just wanted to say thanks! This topic has turned into a huge thread, and every one of you have some really good ideas for the third Mass Effect. I really hope that Bioware will take keen attention to this topic and really help make this game shine. Remember, this isn't about judging what other people want! It's just a wishlist!


Mass effect is hands down the very best game I've ever played. I enjoyed the trilogy so far and look forward to the next more than ever. I'm creating this topic as a goal for the community to reach out to Bioware to make mass effect 3 the very best it could ever be. ME2 Seemed to suffer a little bit in areas that ME1 thrived in. These are a few things that I personally would love to see in mass effect 3. Although I'm well aware we all would like different things, it'd be great to have a few things back from ME1. Things that really made it shine, and possibly some new elements in the mix as well. I feel as if ME2 has gone too far into the FPS-Action only, and will probably have hardly any RPG aspect in ME3. If we don't correct it soon, it'll be too late. With that said, here's some things that I would love to see in ME3 to really give us that RPG feel.



Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)

What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.



Bring back the Inventory (upgradeable sizing)

Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.



Upgradeable weapons/armor (The NEW fasioned way)

I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!



Where did the vehicle go!? Please. . . Give it back!!

I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.



Please, Make the citadel larger.

This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.



While doing missions, make them less linear.

Hard to get lost during a mission, it always felt like a hallway leading with doors to the objective. DON'T get me wrong, I don't feel as if the game is linear, but 80% of the mission are. There's usually only one way to go, one way to complete it, and one way in/out. Open it up! we want to explore!



Keep the Normandy just as exploreable/vehicle

Another big one for me. I think it'd be great to have the normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet. Something tiny, but it's this attention to detail that really makes a game shine!



More Normandy fights!

In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some debree. Some dogfighting would be great.



Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.


^^^ THAT'S hilarious!! I said that a year ago, and I just watched a trailer about it. THANK YOU! we finally get to see earth, AND they're doing exactly what I asked. Getting excited to play ME3

Keep this as the best game I've ever played, just put some more RPG elements into it!






I hope this can be stickied, and we can all come together as a community to make Mass Effect 3 the best game to ever be released. . . . Until ME4-100 of course. :)




Modifié par figuare9, 03 avril 2011 - 08:09 .


#2
Arrtis

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me3 needs more customization.More powers and more exploration.

#3
NeoGuardian86

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the linearization is one of the things i really really liked in ME2.

it allowed the player the freedom to choose what part of the story to go through.

This also allowed for the Bioware guys to set the tempo for each level.

so while most side quests felt like you were being guided, there was far more story action going on, of which the player could take either way.



Makes it easier on the Bioware developers, and allows the player to have full control in telling the story the way they see fit, and Bioware to tell a stronger story. only people who lose are people who want every level to be this big open ended deal.




#4
figuare9

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NeoGuardian86 wrote...

the linearization is one of the things i really really liked in ME2.
it allowed the player the freedom to choose what part of the story to go through.
This also allowed for the Bioware guys to set the tempo for each level.
so while most side quests felt like you were being guided, there was far more story action going on, of which the player could take either way.

Makes it easier on the Bioware developers, and allows the player to have full control in telling the story the way they see fit, and Bioware to tell a stronger story. only people who lose are people who want every level to be this big open ended deal.


I agree and disagree. My point may not have been set well enough I suppose. Take Jack's loyalty quest for example. Very linear. The mission you go through (gotta be careful not to spoil.. :P) is extremely linear, and has really nothing else to do while your there. I really enjoyed the terrain in the area, and the weather effects. I wanted to go outside, or explore the building more, etc. Things like this. This game however imo is very non-linear because of all the different ways to go through the game. I never had to do the mission, I wasn't forced to make her loyal, but when I did, it was a pretty linear experience. I guess that's more or less where I'm coming from.

#5
Taxonomical

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NeoGuardian86 wrote...

the linearization is one of the things i really really liked in ME2.
it allowed the player the freedom to choose what part of the story to go through.
This also allowed for the Bioware guys to set the tempo for each level.
so while most side quests felt like you were being guided, there was far more story action going on, of which the player could take either way.

Makes it easier on the Bioware developers, and allows the player to have full control in telling the story the way they see fit, and Bioware to tell a stronger story. only people who lose are people who want every level to be this big open ended deal.


Total agreement with NeoGuardian here.

I think the topic creator is just resistant to change. ME2 is about change. A lot of people don't want it, some have to be dragged kicking andd screaming into it...but all of this change if for the better.

The inventory system: Don't want it. Sure, RPG'ers like myself love looting...but I prefer a good story and some great dialog. Fiddling around with my inventory and reducing junk to omni-gel for 3 hours isn't my idea of fun. ME1's inventory got really cumbersome REALLY quickly, and I like it better now that all of my equipment gathering is done at the research panel in Mordin's lab. It's faster, simpler, and keeps the downtime to a minimum. I can go on a mission, get back, feed my fish, talk to my love interest and then hit the research panel next to Mordin...then 30 seconds later I'm taking the shuttle down to an anomaly. Done and done. I like it that way.

About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it. It killed the flow of the game, got in the way of questing and story telling. Felt like a bad Halo clone. No way. Let's hope the new hovertank coming in the DLC isn't as bad.

Bigger, less linear areas: No. the smaller, linear areas allow for betetr scripted fights, making things quicker, faster, and controlling the flow of the game. You get to the "story parts" of each area more quickly than ME1, which helps keep the game at a better pace. You spend too much time aimlessly wandering and you eventually get bored and leave. I know I do.

The "thing" about experience levels: No. I like how they've put more importance on tactical combat skills and equipment research. It keeps the playing field level and doesn't crush you. If you want challenge, do what I do and play Dragon Age on Hard. Or play Wizardry 8 on *any* difficulty level. ME2 is about the story, not about how insane your kill count is.

I do agree with you about the Normandy fights though. Getting a chance to dogfight with enemy ships would make my day!!!!

#6
Graunt

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Arrtis wrote...

me3 needs more customization.More powers and more exploration.


Don't worry, it will have even less due to "balance" reasons with the online gibfest the game will be turned in to.

#7
KBGeller

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I like the inventory system as is in ME2. I would like to see more items, but I like only being able to change stuff in your ship or at specified locations (which were generous IMO).



You cant go around assaulting the universe with 100+ rifles, SUITS of armor, grenades, and other miscellaneous things on your back. If you can do it, ill let it slide in the game. Sure its fiction, but you gotta draw the realism/fiction line somewhere.

#8
Xivai

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Fix Biotics... it is the one thing that went so horribly wrong in ME2.

#9
figuare9

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I also forgot the skill system. I gotta agree with a lot of other people on this, I think the new skill system kind of sucks. It's really not as in depth as it could be, and once again this has to do with the uniqueness of the game. There's no personalization in 5 trees really. I really enjoyed the first skills a lot better. I think ME2 is an overall better game, but I think that's because of the story. I think that for this to be an rpg, it's got to play like one. Just feels like being in control of a movie you've always wanted to see. I think the story is amazing, the characters, etc, but it could do with a lot more of an RPG element to me.

#10
kappukiino

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I demand EXPLORATION.. they advertised ME2 by saying that, among other things...



Yet you can only scan planets for resources OR launch a probe at an Anomaly, and walk through a tightly scripted scenario and come back to normandy.



At least ME1 had SOME exploration on Mako, i thought itd be improved with ME2 but its been reduced more..



I wanna go to colonies, go explore things, see wildlife, peaceful people.



You never saw that in ME1 either, it was either a closed up town with a few assignements, stores, or someone in danger or an enemy camp that u had to destroy.



You saw a few bugs, monkeys and deers on some planets and apart from that, no trees, no wildlife, no people, except occasional geth u had to kill and be done with it.



And new skill system sucks

#11
Roking18

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figuare9 wrote...

Mass effect is hands down the very best game I've ever played. I enjoyed the trilogy so far and look forward to the next more than ever. I'm creating this topic as a goal for the community to reach out to Bioware to make mass effect 3 the very best it could ever be. ME2 Seemed to suffer a little bit in areas that ME1 thrived in. These are a few things that I personally would love to see in mass effect 3. Although I'm well aware we all would like different things, it'd be great to have a few things back from ME1. Things that really made it shine, and possibly some new elements in the mix as well. I feel as if ME2 has gone too far into the FPS-Action only, and will probably have hardly any RPG aspect in ME3. If we don't correct it soon, it'll be too late. With that said, here's some things that I would love to see in ME3 to really give us that RPG feel.



Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)

What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.



Bring back the Inventory (upgradeable sizing)

Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.



Upgradeable weapons/armor (The NEW fasioned way)

I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!



Where did the vehicle go!? Please. . . Give it back!!

I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.



Please, Make the citadel larger.

This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.



While doing missions, make them less linear.

Hard to get lost during a mission, it always felt like a hallway leading with doors to the objective. DON'T get me wrong, I don't feel as if the game is linear, but 80% of the mission are. There's usually only one way to go, one way to complete it, and one way in/out. Open it up! we want to explore!



Keep the Normandy just as exploreable/vehicle

Another big one for me. I think it'd be great to have the normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet. Something tiny, but it's this attention to detail that really makes a game shine!



More Normandy fights!

In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some debree. Some dogfighting would be great.



Keep this as the best game I've ever played, just put some more RPG elements into it!






I hope this can be stickied, and we can all come together as a community to make Mass Effect 3 the best game to ever be released. . . . Until ME4-100 of course. :)



apparently mass effect 3 is the the final one:police:

#12
Matt VT Schlo

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Its interesting how everyone complained about the Mako and now people say they miss it. I personally liked the idea of the Mako missions but did want them to be more varied, not eliminated. That said, you cannot say there is no exploration....AND while there are less unexplored world missions, they are there and can be tough at times....!



One thing I am loving, how incredibly varied the worlds are....and the scope...much larger in ME2




#13
Clumsy Ninja

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I'd like an upgrade (or DLC... better than nothing) that let's you see all the minerals on a planet.  Scanning is too tedious, and this would still require you to do the busy-work, but it would be a lot less dull with some sort of visual indicator regarding mineral locations.  (Not which kind, but just areas with mineral density.  It's the future.. seems like they could make it happen.) 

And I'd like a return to the ammo-less system.  (Not likely, given the current explanation, but I miss that.  The lack of ammo was one of part one's strengths, imo.  It's the future, after all.) 

And how about making the crew members comfortable with promiscuity.  Seems that everyone wanting exclusivity (except Shepard) makes no sense.  Kelly and Jack in particular seem like they would be willing to party with anyone regardless of a commitment.   

Other than that, I love the game. 

#14
Trasketor

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What i would like to see in mass effect 3.

1. Better Melee, Maybe even melee weapons. (swords and what not)
2. Expand on space travel. (i.e. flying through space, driving on land, more vehicle stuff)
3. Tali Unmasked.





Oh Tali, how i love you.....

#15
Striker257

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I agree with the OP 100%. The mission part is the worst IMO. I like to get things done in a group or just wander into new assignments and carry them out while playing. Completing a mission and being teleported back to the normandy blows.

#16
_KTA_

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I'd like morality choices to be more frequent in side missions, like the missle attack one where you had to pick which X to save.



Some of them felt pointless otherwise, also more ways to make money.... if you don't import a character it'd be a nightmare to get all the gear & upgrades. And of course a helmet toggle in menu like ME1. That is the ONLY thing that should come back from ME1's equipmentory :)



Also why not have side missions that have 2 employers, like ceberus vs. the council etc. or salarians vs. krogan... this would allow you to morally pick a side to help and add a TON of variation to quests while making the tast at hand more meaningful.



Great game though bioware, can't wait for ME3. I for one don't miss the mako, keep that **** where it belongs, at the SR1 grave site.

#17
andrewv42

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ALSO.

A space monkey as a pet.

#18
AlbertoAquilani

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-Side missions expanded, less planets, more content. I'd rather have 4 or 5 planets with a lot of content rather 20 or so planets with light content. Or perhaps integrate more side-quests into the main planets, like KOTOR.
-ME 1 LIs to have a much bigger role in it, as well as ME 2 LIs. I don't think there should be anymore new ones so that in ME 3 they focus on the relationships you built in the first two. Also, if someone romanced someone in both games, there's a chance for the character to choose who they want etc. Like I romanced Miranda in ME 2 and Ashley in ME 1, so I want to know if there's a chance I can go back to Ashley.
-Get rid of planet-scanning, focus on gathering resources while you're doing missions like ME 2 but without the scanning.
-Keep the crew you have in ME 2, with the possibility of recruiting a few more. I know a few will most likely leave, but if they do, then we can recruit some more. Hopefully Ashley and Wrex are recruitable.
-More City / HUB planets, like Illium, maybe a bit larger. They did this very well in ME 2, they can expand on this and have more planets. Earth would be a good choice.
-Integrate the Hammerhead into ME 3. I think ME 2 DLC is a starting point, so they can build it up for ME 3.
-More powers for each class, and allow us to salvage more armours.
-Even bigger emphasis on choices, allow us to choose to work for Alliance or Cerberus, each with different outcomes to the universe at the end of the game.
-Please keep loyalty missions, these were among the best things of ME 2.
-No more mission complete screens, and no more going back to the Normandy after a mission, so I definitely agree on that one.
-A minor suggestion, but I'd like a casino back in the game. I loved the areas, but they could have done with something like Flux, where you got to play Quasar. Also Citadel needs to be bigger, and more diverse. Give us back the Presidium aswell please!
-Back to a more electronic / ambient soundtrack like ME 1.
-More areas to the Normandy, upgrade it slightly.
-Better balance, I mean, for instance, I'm not too keen with the shoot-a-thons like Purgatory and Korlus.

Modifié par AlbertoAquilani, 01 février 2010 - 06:00 .


#19
Swank Baron

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figuare9 wrote...

Bring back the Inventory (upgradeable sizing)


Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.

Going to say no on this- ME1's inventory was tedious and redundant. Upgrading your weapon only felt like it was making an impact at higher end upgrades, the new system is much better.

figuare9 wrote...
Where did the vehicle go!? Please. . . Give it back!!

I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.

There is a DLC vehicle planned for release already but the Mako was the second worst thing about ME1 (The first being the horrible inventory.) The Mako was tied to almost every planet you could land on and driving across a gigantic map was not fun in the slightest.

figuare9 wrote...
[b]Please, Make the citadel larger.

This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.

The Citadel could be larger but walking across a mile long Presidium was not as fun and only accomplished distancing the action scenes.

#20
new age gentleman

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To be honest, one of the things that I really want is more conversations with the crew. I know alot of people dont like the talking but they could just add a skip feature or something. Most of the time they just talked about one personal mission and then the only thing you can after that is try to woo them. Plus, the NPC's that have random convos on the ship eventually stops and your ship is creepy quite.



Other then that, I agree that they should do the typical stuff; more exploration, bring the Mako back, Tali unmasked, and a bigger skill tree.

#21
Stinky244

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I would like to see Earth as a explorable planet. I hoped i could roam the streets of SOME city on Earth in ME2 but i couldnt. I hope they let us explore Earth as it is in the future. Maybe go see Admiral Hacket on Earths military base or something. Just to see the home planet of humans because so far as i can tell the game is going towards the PRO human way.

#22
OpiumThoughts

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Personaly I love the inventory in Mass Effect 2 you get what you need and salvege the rest, more realistic that way. I love how they incorporated it on the ship whenever you got a weapon it would lay it on the table in your armory thought that was cool. Been playing RPGs, MMO's long enough to tell you that I don't miss the old inventory of bad space leave that for the Fantasy RPG's. Let Bioware innovate whatever they want on this game who knows they could set a new standard for which Im sure they have already on making RPG's only complaint I have is more content but thats just me being unpatient with xpacs and dlc. It sounds like this guy who posted this plays to much World of Warcraft or something like I said above this game is perfect with minor flaws let Bioware spread there wings and innovate.

#23
ZMJ10

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yeas earth as a explorable planet, plz add the old citadel i loved it but dont change the combat system i like it alot more then ME1 !!!!!!!!!!!! for those hard core rpgers let them play the new star-trek lol forreal this game is great as it is bioware youve made another brillant game!!

#24
ZMJ10

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OpiumThoughts wrote...

Personaly I love the inventory in Mass Effect 2 you get what you need and salvege the rest, more realistic that way. I love how they incorporated it on the ship whenever you got a weapon it would lay it on the table in your armory thought that was cool. Been playing RPGs, MMO's long enough to tell you that I don't miss the old inventory of bad space leave that for the Fantasy RPG's. Let Bioware innovate whatever they want on this game who knows they could set a new standard for which Im sure they have already on making RPG's only complaint I have is more content but thats just me being unpatient with xpacs and dlc. It sounds like this guy who posted this plays to much World of Warcraft or something like I said above this game is perfect with minor flaws let Bioware spread there wings and innovate.



 haha i totally agree he need to relize this isnt a mmorpg its a hybrid and we love it

#25
figuare9

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Swank, you seem to not care for exploring at all. That's what RPG's are about! you say it's not fun walking across a large citadel, maybe it would be if it had more life/things to do. I agree that the mako SUCKED for handling, characteristics, etc, but the fact alone that we had a vehicle seemed to really scale things up a bit. Also it seems like it's 50/50 with the inventory thing. I think looting things and selling them at retailers would be great. Maybe not sitting there for 30 minutes converting to omni gel, or going through a billion upgrades that we already freakin own, but something that could balance out the two to something where we still have some sort of method to carry items and sell them. I think its a great way to earn money, get upgrades, and have that feeling of immersion. Maybe make drops rare, an inventory thats cleaner, and system that's well polished. For instance finding a weapon from a weapons crate from an old ship wreck. Pick it up, put it in ur inventory and go on. We don't need the 1000+ items in our bags, just something to keep for a souvenir.

ZMJ10 wrote...

OpiumThoughts wrote...

Personaly
I love the inventory in Mass Effect 2 you get what you need and salvege
the rest, more realistic that way. I love how they incorporated it on
the ship whenever you got a weapon it would lay it on the table in your
armory thought that was cool. Been playing RPGs, MMO's long enough to
tell you that I don't miss the old inventory of bad space leave that for
the Fantasy RPG's. Let Bioware innovate whatever they want on this game
who knows they could set a new standard for which Im sure they have
already on making RPG's only complaint I have is more content but thats
just me being unpatient with xpacs and dlc. It sounds like this guy who
posted this plays to much World of Warcraft or something like I said
above this game is perfect with minor flaws let Bioware spread there
wings and innovate.



 haha i totally agree he need to
relize this isnt a mmorpg its a hybrid and we love it



Actually, never touched wow in my life, just think that ME1 had some really great things to it that lacks in ME2. A lot of friends of mine are kinda butthurt over the lack of inventory and customization in ME2. I enjoyed it just as much as the first, just don't want the leveling/rpg aspect to completely fall out of ME3

Modifié par figuare9, 01 février 2010 - 06:26 .