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Mass Effect 3 Wishlist


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#1
figuare9

figuare9
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Edit:2/11/2010
I just wanted to say thanks! This topic has turned into a huge thread, and every one of you have some really good ideas for the third Mass Effect. I really hope that Bioware will take keen attention to this topic and really help make this game shine. Remember, this isn't about judging what other people want! It's just a wishlist!


Mass effect is hands down the very best game I've ever played. I enjoyed the trilogy so far and look forward to the next more than ever. I'm creating this topic as a goal for the community to reach out to Bioware to make mass effect 3 the very best it could ever be. ME2 Seemed to suffer a little bit in areas that ME1 thrived in. These are a few things that I personally would love to see in mass effect 3. Although I'm well aware we all would like different things, it'd be great to have a few things back from ME1. Things that really made it shine, and possibly some new elements in the mix as well. I feel as if ME2 has gone too far into the FPS-Action only, and will probably have hardly any RPG aspect in ME3. If we don't correct it soon, it'll be too late. With that said, here's some things that I would love to see in ME3 to really give us that RPG feel.



Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)

What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.



Bring back the Inventory (upgradeable sizing)

Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.



Upgradeable weapons/armor (The NEW fasioned way)

I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!



Where did the vehicle go!? Please. . . Give it back!!

I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.



Please, Make the citadel larger.

This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.



While doing missions, make them less linear.

Hard to get lost during a mission, it always felt like a hallway leading with doors to the objective. DON'T get me wrong, I don't feel as if the game is linear, but 80% of the mission are. There's usually only one way to go, one way to complete it, and one way in/out. Open it up! we want to explore!



Keep the Normandy just as exploreable/vehicle

Another big one for me. I think it'd be great to have the normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet. Something tiny, but it's this attention to detail that really makes a game shine!



More Normandy fights!

In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some debree. Some dogfighting would be great.



Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.


^^^ THAT'S hilarious!! I said that a year ago, and I just watched a trailer about it. THANK YOU! we finally get to see earth, AND they're doing exactly what I asked. Getting excited to play ME3

Keep this as the best game I've ever played, just put some more RPG elements into it!






I hope this can be stickied, and we can all come together as a community to make Mass Effect 3 the best game to ever be released. . . . Until ME4-100 of course. :)




Modifié par figuare9, 03 avril 2011 - 08:09 .


#2
Stanley Woo

Stanley Woo
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Thread stickied.

#3
Bryan Johnson

Bryan Johnson
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Fredvdp wrote...

I think BioWare should definitely look at this thread with PC specific gameplay issues.


I am by no means a big player here, but I have read these.