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Mass Effect 3 Wishlist


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#226
El-Capitain

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I would ask for:
 
More expanse of scale: ME2 gives the impression of less to explore - the world seems smaller. The Citadel is a good case in point here. Not having the Mako makes the galaxy seems a smaller place - and the sense of scale present seen in ME1 is lost.. Lets have some sweeping vistas and more sense of space!
 
More options in how to deal with a mission: particularly in respect of route choice with perhaps two or three different ways of approaching a mission (maybe even a stealthy option?). I am not sure ME2 is more linear than ME1 - but it feels that way. I think this is in part due to the cover system and the walls that are used which kind of point the way and scream 'battle imminent!'
 
More customisation for those who want it: I appreciate that for some the ME2 works and some miss the ME1 detail. Surly there is a way to cater for both. The customisation should be for Shepard and for the team - particularly the armour. Designing your teams custom armour is a big plus!
 
Flying vehicles: OK some miss the Mako– but how about we get to pilot a gun ship?
 
More fluidity: I miss being able to walk of the Normandy through the airlock, and I even miss the elevators! Sure they are really load screens but they provide fluidity and a sense of real time that is lost by load screens and stats screens.
 
The opportunity to romance who I want: to allow me to project myself through the character. OK so it’s riddled with controversy I don’t want to re-open but it is one bit of the game when you feel the game controls you rather than the other way around.
 
Surprise missions: side missions with the unexpected – not related to the main plot which you can stumble across in exploration and which leave you with more questions than answers. After all when you’re exploring why shouldn’t you come across the unexpected, the uncharted and unknown. Let’s go a bit more left field.
 
More of the same: I love this series! The voice actors, the story line, the sense of heroic endeavour, the visuals, the music, and the atmosphere are awesome – more of the same please!!

#227
simonc4175

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Fix the geomatry bugs so I don't get stuck on desk tops O_o.

#228
jedierick

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I really don't have any complaints, but ideas to make it a little richer, more involved in some places
  • Turn the upgrades for the ship into missions: Anyone who has an idea for an upgrade to the ship, turn it into a short mission, or a long one for that matter. You could even make it part of their loyalty quest. You begin the loyalty quest with upgrading a part of the Normandy, then your ship mate trusts you enough to let you in on a personal matter they want you to resolve.
  • The loyalty missions were fun, but I think each loyalty mission could have been spread out a little more. Take Jacks mission for instance. - Jacks loyalty mission was to return to the facility she was tortured and blow it up for closure. She looked through the Cerberus database and found the location you went there and took care of business. Another way to flesh it out a little would be to say that while searching the Cerberus databases, she found the name of a doctor that worked on her, they visited the doctorand saved him from a bad situation and he told you where the facility was, then you go to the facility and pick up there. This makes it feel like more of a journey.
  • I liked the Thermal Clips, I think they were cool, but I will say this, I liked the old weapons as well, once I upgraded my ME1 gun with a top of the line heat sink, it would rip through anything for as long as I wanted. I say for ME3 you do a combination of the two systems. Some weapons need the thermal clips, and some don't, one might be more powerful than the other?
  • Allow me to restock my ammo on the Normandy.
  • Allow me to take only what I want as far as weapons go. If I am a soldier and I only want to take a shotgun, and a heavy weapon, then I should be able to make that choice. If I die because I didnt come prepared, then that is my own fault. Some missions I don't even pick up my heavy weapon.
Thats all for now. Awesome fun game though

Modifié par jedierick, 08 février 2010 - 03:12 .


#229
Nyjahl

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So many posts to sift through, so I will add mine even though it may have been said already.

1. Give us a high-quality rendered, default face for our female Shepard. While I enjoy character creation, I felt like my female Shepard was like comparing an old graphics engine to a new one standing next to all the new characters and environments. My vote is for Claudia Black, but it would be hard seeing her face without the voice "hint, hint". My other choice would be Jen Hale herself.

2. Bring back the Mako/Hammerhead missions. They did not need to be removed, only improved.

3. Would like  to see some expansiveness of worlds, cities, etc... like ME1 (Would like to see more of places like Omega without having to go to a cut scene for each area).

4. Would like to see more of a balance between shooter and rpg for ME3.

5. Our poor companions need proper armor for battle and surviving the hells of uninhabitable planets (Sometimes, sunscreen is not enough).

Modifié par Nyjahl, 08 février 2010 - 03:16 .


#230
DanPman0317

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  • Children, obviously not in combat
  • other gender of species
  • Co-op


#231
The Console Version is good

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More hair styles.

#232
Guest_Free Gobbie_*

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Please, Make the citadel larger.

This
one is crucial to me, but I'm not sure how this strikes other gamers. I
really enjoyed the citadel in ME1, not soo much in ME2 though. It
seemed a lot smaller and the fact that it was just a bunch of levels on
top of each other wasn't much for me. I really enjoyed being in the
Citadel in ME1 and loved to explore the life in it. The Citadel in ME2
seems lifeless, just a bunch of shops and levels. I guess it's hit or
miss on this one with the community, but I though I'd point it out.


I cannot stress this enough. Please make the Citadel feel more like a city, and less like a small village. Same with the other bigger cities as well.

And more boom with the beats, pretty please. Just the club, though. Overall, the music is fine! But the club needs to knock, you know? Needs more "umph." Please ask Jack Wall to utilize more 808 kick drums or something. :P

#233
Jebel Krong

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the gunships were cool, it would be nice to see some combat on a larger scale than so far - perhaps with friendly gunships providing fire against enemy hardware, with you on the ground fighting against the odds, as usual.

DanPman0317 wrote...

  • Children, obviously not in combat
  • other gender of species
  • Co-op

  • god no!
  • honestly doesn't make a difference - they're alien, so sexual dimorphism may not even be present.
  • again, no way - unneeded and would detract from the singleplayer (resources, testing, balancing etc)

Modifié par Jebel Krong, 08 février 2010 - 03:52 .


#234
kcp12

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1) More weapon upgrades

2) A little more "carrot at the end of the stick" idea of loot

3) Loot that feels unique rather than a checklist

4) More divergence in terms of level design/Quests


#235
Rm80

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There is alot of talks of stuff that where better in ME1 then ME2 so I want to list some stuff that I really enjoyed in ME2

Interupt system was the best new thing in ME2 (besides the awsome new graphic perhaps)....

The new combat system where much improved and really more enjoyeble then in ME1 (sure there may be some balance issue but thats not such a big deal)

Customised armor: I really enjoy that shoulders, legs, torso pieces are separated and the options that you can choose your own color (but as always; I want more pieces to choose from).

Nobody is happier then me that the mako is gone.
I only want it back if it is vastly improved but to be honest I feel its a better choice to improve some other part of the game then bringing back the mako and trying to make it a fun experience.

I like the ME 2 loot system better then the ME1 loot system, it is much much easier to orientate it, but I want more weapons, parts of weapons....much more.
Maybe have close to 10 pistols to choose from with different pros and cons (some with more damage, some with big magazines, some that will just blast that kinetic barrier to dust)

The new mini games bypass and hack may be nothing spectacular but it is ligth years better then the old button mashing minigame.

Ok now my wishlist;

The citadel, I was a little dissapointed that I could not visit the old parts of the citadel and meet all the cool npc from the first game...So a bigger and more exploreble citadel....please?

Female aliens; this is mostly to still my curiosity a bit, how does a female krogan look like (maybe just as badass as a male maybe less colorful?) female turian or female salarian? I want to know!

The feeling that my Shepard have changed the world: maybe put an end to the quarian vs geth conflict (maybe with force and war the renegade way or with peace the paragon way) 
there are many other examples of world changing events that could be cool feature 

in the end I just want more of everything....

Modifié par Rm80, 08 février 2010 - 04:11 .


#236
Titan98RG

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you know what i want (and pray for)?



i want a "best" ending that can only been achieved if you made the "right" choices in all 3 games.

#237
REBELUS MAXIMUS

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I liked 2 alot but.....



planet scanning was boring & so long..

citidel persidium was human embassy....geez

no feros, noveria, ilos from first one :(

if your surrounded by enemies (circled) you cant get away or push past



ideas for 3



reply to emails in pos or neg ways like gta4

close combat weapon such as bayonett or holstered knife



rest of me2 was sweeeeeeeeeeet but seriously drop the planet snanner or make it faster lol

#238
maggitPL

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simonc4175 wrote...

Fix the geomatry bugs so I don't get stuck on desk tops O_o.


This!

Also, I would love to see Garrus again. Don't know why, but he's still one of my favourite squad mates.
Thane and Legion are interesitng characters as well. I migth replay ME just to get my female Shepard
romance him. :P

I liked how Tali's character was developped (I didn't quite like her in the first ME) and I'm hoping to see more of her in the next installment.

More Mordin!!!

I would love to see bigger squads!

More team banter

More RPG elements and more conversations!

No more overpowered Nuke Weapons! The last boss came down with only two shots at Normal Difficulty.
Big disappointment.

Vehicles please, I was surprised and a bit disappointed not to see any during my playthrough even though I could set controls for them in the menu! (Waiting for Hammerhead)

Modifié par maggitPL, 08 février 2010 - 04:15 .


#239
Guest_Darht Jayder_*

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1.) The old travel system was more than adequate and less time
consuming than flying the little cartoon ship around.  Plus the
navigation was easier in ME1.  Going back for fuel and probes..kinda
lame.../../../../images/forum/emoticons/pouty.png

2.)
I like the customations for the ship and armor etc. and the idea of
finding resources on planets is good, but they need to find a better
way.  The mining game is almost more boring than driving around the
mako looking for deposits on impossiple cliff faces.  Also a few more
anomolies where you could land and do some mini exploring of the
planets would be alright....to break up the monotony of mining.../../../../images/forum/emoticons/wink.png

3.) 
It would have been cool to see the changes actually made to the
normandy (clip video or something) showing what the Normandy looks like
with said changes.../../../../images/forum/emoticons/smile.png

4.) 
Although I am not a fan of digging through 200 pieces of inventory I
would have liked more customization of clothing and armor for squad
mates.  ../../../../images/forum/emoticons/sad.png.  More choice is always good and with the streamlined inventory it would have been great to do this for the squad.

5.)
Less of (male.... haven't played fem shep yet) Shepard seeming,
sounding, and looking like a dirty perv when he is trying to make
flirty chit chat.../../../../images/forum/emoticons/wink.png

6.)
Customizable ammo???  Not sure why this was implemented but I am not a
fan.  I would prefer to choose my own ammo and spend points on an
ablity of some kind instead.  ../../../../images/forum/emoticons/pinched.png

7.)
Text being way too small and difficult to read.  Also dialogue blending
into the background which happens a lot considering the amount of blue
light used and blue text.../../../../images/forum/emoticons/blushing.png

8.)
Voices including the guy reading the codex needs to be a little
louder.  It is hard to hear sometimes over the sound of background
noise or music.../../../../images/forum/emoticons/happy.png

9.)
Minor but would have been nice.  More people milling about the Normandy
and other locations rather than mostly standing in one place.../../../../images/forum/emoticons/tongue.png

10.)  The citadel sucks.  I am quite disappointed that you can't wander the halls of the citadel from ME1.../../../../images/forum/emoticons/surprised.png

11.)  More loot perhaps or at least more stuff to buy at stores for weapons and armor etc.../../../../images/forum/emoticons/whistling.png

12.) Toggle off helmets.  Kissing a visor????../../../../images/forum/emoticons/sick.png

I also kind of preferred the old elevator system to the load screen. I feel like immersion is lost when I go from one deck of the ship to another and a load screen shows up. All they really had to do was speed up the elevators a bit and make them a little more interesting to look at.

The end of mission screen bothers me too.  In ME1, you could report in to the council or not etc. after a mission was over but you were still essentially playing and moving around the ship.  Why can't you do that this time.  At the end of a mission you should be able to report to Illusive man or the council rather than read the crappy end of mission screen.

Also something I wished there was more of, was more interaction among the crew members. Dragon age does a good job of it....when party members trade insults or stories or talking while you are exploring certain locations.

Not that this makes or breaks the game by any means. But I thought the Romance storylines should have developed sooner in the story and carried a little more weight within the crew than simply building up to a love scene before the final mission. It's just a little cliched the way it is now and too similar in style to ME1.

#240
durasteel

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I like the loot system so much better in ME2 - there is plenty of loot, but instead of carrying it all around with you, you scan it, incorporate its upgrades, and then take what you need from the armory. It makes sense, instead of carrying around a dozen shotguns and a double handful of armor suits at all times. Inventory, full bags, and that sort of crap detract from the game, in my opinion.



Linear missions are necessary unless you want to either risk missing important loot (upgrades) or sacrifice any sense of urgency. It's one thing to scan the path for clickies, it's quite another to loop around a couple of times to make sure you got everything while you're supposed to be in a hurry to save the galaxy. I think BW did a good job of making combat areas linear, non-combat areas non-linear. It worked, and the background detail made it seem much less limiting. The skylines in ME2 were very well done, I thought.



I liked the Mako, did not like driving up the side of random mountains. Looking forward to the Hammerhead.



One thing I would have liked to have in ME2 is the ability to actually walk around a little on the presidium and see a few familiar sights and perhaps have a conversation or two with people that remember me. It seems like that would have been pretty easy, since the assets already exist from the first game.

#241
Spectre_Shepard

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Make previous decisions count! Let's face it, ME1 decisions, although present, didn't play a huge role in ME2. I get that this was tough to do in ME2 because of all the variables being created, but for ME3, let's see some divergence/consequences based on previous choices!


#242
TyDurden13

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1. The return of our surviving squadmates - hopefully they will all get meaty roles and we will get resolutions to all our relationships with them

2. Consequences for all our big decisions, like the Rachni Queen, Genophage data, Geth heretic decision, etc.

3. Improved interaction between the squad and the crew - have them move around the ship and actually interact with each other. Also more in mission chatter.

4. No small time sidequests - with everything to implement and all the plot to deal with,I don't think it makes sense from a story or development resource perspective to have low-level fetch quests or anythingn like that. There should of course be optional sidequests and wahatnot, but they should tie into the main plot and affect the endgame if we choose to do them

5. Same for exploration and resource gathering - should be sreamlined to make room for all the other content.


#243
Spectre_Shepard

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TyDurden13 wrote...

1. The return of our surviving squadmates - hopefully they will all get meaty roles and we will get resolutions to all our relationships with them
2. Consequences for all our big decisions, like the Rachni Queen, Genophage data, Geth heretic decision, etc.
3. Improved interaction between the squad and the crew - have them move around the ship and actually interact with each other. Also more in mission chatter.
4. No small time sidequests - with everything to implement and all the plot to deal with,I don't think it makes sense from a story or development resource perspective to have low-level fetch quests or anythingn like that. There should of course be optional sidequests and wahatnot, but they should tie into the main plot and affect the endgame if we choose to do them
5. Same for exploration and resource gathering - should be sreamlined to make room for all the other content.


Seconded.

It would be awesome if we could have a mixed crew of ME1 and ME2 squadmates, with some newbies to get to know *cough*reegar*cough*. The interaction potential is amazing, and being able to have both Ashley and Miranda in my squad at the same time makes me grin like an idiot.

#244
nov_pl

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I want to see:

1. Wrex having wife and children

2. Earth quests

3. Larger locations

4. Old friends!

5. A lot of Normandy fights

6. Weapons customization

7. Mako -.-

8. Krogan and Turian womens

9. Tali's face

10. And do sth so I can take off the helmet on mision

#245
Gogetters

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1. More armor

2. More weapons

3. No walk up wall and get stuck bug

4. Legion :D


#246
Elastica

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Tali as a squadmember and partner - That's pretty much all I need to be happy. Surviving the apocalypse and making her happy would definitely be a bonus. :lol:

More in-depth relationships - I understand the romance subplot is just that, a subplot, but since this is the final chapter, I'd like it to span the entire length of the game and have a deeper impact on the story and the ending. Less sex, more feelings, more commitments.

Less obvious/linear quests - Make us think. Send us around, force us to pay attention to details. Make us use our brain to solve things instead of just our guns.

No multiplayer - For the love of dog, don't waste resources on it in a single player game. Mass Effect is all about the story, not the multiplayer action. We'll buy SW:TOR for that.

More Blasto - Enkindle this!

#247
SphereofSilence

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Things that Bioware did right that aren’t usually mentioned:

Short and unique side missions. This keeps interesting and does not take too much time away from the main plot.

Squad mates give appropriate and varied combat feedback during combat.

Strong sense of atmosphere throughout

Squad mates having unchangeableunique armors. I know some would not agree with me on this, but having unique armors for each squad brings out their personalities. I can never picture Miranda in a N7 suit, Jack wearing a Merc outfit, or Thane wearing full-armor.

Ammo system. The fact that there are limited ammo encourages the player to explore, manage and conserve during combat, and also use a variety of weapons at their disposal. Others might disagree though.

Separating upgrades and research, weapon loadouts, armor loadouts, and ammo mods into appropriate contexts. This a very, very good change. 

Tremendous amount of cinematic touches and varied animations that absolutely improved conversations.

Superb lighting and art style.

Things to improve for ME3:

Collector’s Edition:

A REAL documentary of the making of ME3! Not like what we got from ME2 Collector’s Edition, which I perceive it more as an extended marketing video. This is a Collector’s Edition, for Pete’s sake, give us some real value here!

DLC:

Downloadable contents and free stuffs should be disconnection-proof, meaning that for whatever reason if the download process is terminated halfway, the partially downloaded file remains and can continue to be downloaded without needing to start over.

Forum:

100% spoiler-free forum days within release date. Each post is moderated and approved before uploaded to the database proper.

UI:

PC game options menu felt too much like a console’s, little things like not being able to double click to overwrite a save or load a save, not being able to label saves, limited save slots, no mouse sensitivity tweaking, single button press to access Journal, Codex, squad skill screens etc. could be added. There’s also this thing about armor stat bonus: sometimes you got to scroll down to view the bonus it provides, which is kind of annoying when scrolling through armor pieces. Yes, these are small things. But man, all these just adds up. Don’t just port Xbox360’s UI to PC, make an entirely new PC UI from scratch!

After selecting a weapon at the HUD, player isn’t allowed to reselect a weapon until the HUD is released first. This is annoying when the player realized he has just chosen the wrong weapon and had to close and reopen the HUD to do so.

All conversations are recorded in a diary and can be viewed, like Dragon Age.

Bugs that need fixing:

If a player zooms in with the sniper rifle while a teammate was right behind Shepard, the teammate gets hit instead!

Shepard automatically and unnecessarily zooms when firing off ability like incinerate, which is a tad annoying when you carry a sniper rifle.

Why is it that if I have clearly targeted an enemy with my HUD, anytime I fire a overload or warp from Shepard or from team mates, if there is a piece of wall of crate that partially or fully block the direct line of sight, it will always hit that block?

Why do Shepard almost always look down to the side even though the point of interest was long past, when he walks about in Normandy?  

Sometimes subtitles’ background was shaded in black for no apparent reason.

Sometimes the icon in HUD of the weapons selected doesn’t change accordingly. In my case, the Collector’s assault rifle icon remains even when the sniper rifle was selected for my squad mates

Graphics:

While I think the technical graphics for ME2 is good, it’s doubtful the same thing will hold up well for ME3 in 2 years time. So that department got to be up a notch.

Combat:

Shepard’s movement in combat is still just a little too rigid, and the shooting is missing a layer of tactile feedback - larger enemies just don't respond to fire as well.

Grunt can be commanded to charge.

ME2 made good progress on the enemy AI front, but there’s still more that could be done. Enemies that adapt to favourite strategies and tactics, actively flank more, set more ambushes, retreat, make an aggressive frontal assault.

Selectable squad mates’ aggression/defensive level.

Cinematics:

Allow skipping of EA and Bioware intro cinematic and game prologue.

Shepard and co should not use weapons that they aren’t trained in during cutscenes.

I’m sure there are cinematic improvements and ideas that you can get from MGS4.

Tears of NPC could be more realistic.

Seamless transition between conversations, cinematics and combat where appropriate.

Scanning and minigames:

Make surveying a planet challenging and truly interactive. Make it an experience. 

The hacking minigames should have gotten harder the more you play.

Weapons and armors:

ME2’s weapons system is a very good improvement over ME1’s. Each weapon was really distinct from each other, they feel different and works differently. However, I would like to see more weapons, at least about 3 to 4 times more. The most important thing is to keep each weapon distinct, works, looks, feels differently and as unique as possible, and not necessarily always make the weapon acquired ‘better’ than the previous ones.  

Further customization of each weapons to give the sense of specialization. MGS4 is a good game for reference. In that game, you get to attach additional attachments like grenade launcher, laser sight, scope, silencer, etc.

Perhaps give certain weapons different firing modes like burst mode, auto mode, single shot mode, etc.

The designs were great but much more armor pieces please!

Please allow for toggleable helmets! And take off helmets automatically in cutscenes. Do this for all full suit armor like Blood Dragon, Terminus, Inferno, Collector’s armor, etc. Imagine Liara trying to kiss Shepard with his visor: http://static.gamesr...ticle_image.jpg

For those who want a minimap to indicate the postions of enemies, why not add a specific helmet that gives you that?

Levels:

Many levels felt like long repetitive grinding. It’s almost always about cover and shoot, all day long. One example is the one in Illium on the way to the tower to recruit Thane, which was like a grindfest. Please no more of these filler combat. Give us real quality, originality and creativity of levels.

Environment and atmosphere highlights were Citadel, Omega, and Tunchanka. I hope to see such or even higher quality of environment design implemented consistently across the board.

It seems pretty obvious that the level. When you see there are many crates and low walls, you can bet there is going to be combat. Conversely, a lack of those means the player can relax. A player should not be able to visually predict when combat is going to happen. One of the few levels where there was seamlessness was Zaeed’s mission before you go into the factory. Hope to see cover blended absolutely seamlessly to the environment and more original ideas.

There were so many recycling of crates and level assets with the same textures and look. You’d think a game and world of this size deserves more variety.

The final boss battle in ME2 is one of the most anticlimatic ones I’ve ever played given the build up leading to it. It’s unchallenging and been used so many times in other games. For ideas of good boss battles, go take a look at the MGS series.

Quests:

Highlights of squadmates’ quests were Tali’s, Thane’s, Garrus’, Zaeed’s and Samara’s loyalty missions, recruitment of Garrus. They very non-standard, well-thought out and are some of the most memorable quests in any RPG. Hoping to see Bioware keeps it up by offering more of such memorable and unorthodox quests around.

Animations and NPC looks:

I felt the Krogan animations were a bit clumsy in combat. They aren’t like ‘the lumbering force of nature’ that is the Krogan Battlemaster Skarr described in the prequel novel Revelation. 

Squad mates that has special moves and animations in combat – like Thane getting up close and snapping an enemies’ neck, or Samara flying across the battlefield when ordered to move to a point, Jack snapping someone’s neck with her biotic, etc. More convincing animations, such as when husks were being pushed aside from Grunt’s charge, or Grunt walking in confident swagger even in combat just like the CG trailer, Thane’s sleek movements like somersaulting over a crate and one handed-hold of the pistol, We see squad mates relaxing somewhat with their guns when no immediate enemy is seen, etc. Squad mates that runs, walks and move distinctively and uniquely consistent to their character instead of having a standard animation for every person. Not only will this be cool but it’d serve to bring out their personalities in battle.

Shepard doesn’t look right when he smiles bare-teeth. 

Besides the important characters, many NPCs often fell on the wrong side of the realism scale. Some of these characters, especially human, looks ridiculous. Miranda looks like a lifeless mannequin sometimes.

This is nitpicking, but TIM’s ciggarette doesn’t really fit into his mouth and fingers in a believable way.

No more stupid and immersion-breaking ultra-bright glowing effects like Grunt’s armor and Legion’s geth shields.

Characters:

In ME2, aside from allowing the player to make choices, there wasn’t much character growth in Shepard. In Star Wars, you see the young and naïve Luke learning the force from Obi Wan, joining the  rebellion against the Empire. In Empire Strikes Back, he learned further about the force and confronted his fears, and meeting Darth Vader, who was revealed to be his father. Then, in the last act, he refused to succumb to the dark side in the face of Palpatine, becoming a full-fledged Jedi at the end. We don’t see that kind of character growth with Shepard, s/he was a badass through and through, s/he did become a Spectre (which was a great character arc), s/he might develop relationships here and there, but that’s it. S/he was the driving force and intrinsic resolution to other character’s issues, but those quests were always supporting the characters he is with, not with Shepard himself/herself. We don’t see him grow, even though he made a lot of choices in ME2.

More inter-squad member banter that are as good and extensive as the one found in Dragon Age. It’s odd that you don’t see party interact with each other at all. If this is a great team up for the challenge of the suicide mission, individual combat prowess and skills aren’t the only factor, teamwork and team camaderie are important too. It’d be nice to see squad mates having some ‘around-the-campfire beerdrinking’ kind of fun, something to enjoy and shared commonly regardless of species. Or crew teaming up to make fun of Shepard or someone.

More conflicts, verbal sparring, brawls between squad mates.

Tali unmasked, permanently! No, it’s not going to cause her death, because someone developed nanobots that greatly boosted her immune system. Here: http://img97.imagesh...aliconcept2.jpg

Story:

Develop alien languages for at least a few major species so your game doesn’t feel so culturally and racially vacant.

Option to pick what you did in ME1 and ME2 if you don't have a save, include all sidequests as well.

While the squad mates’ missions by themselves were really good, I felt that they were too disjointed from each other and the main plot, causing the main storyline to suffer. I hope that this does not occur in ME3, but instead character moments will be weaved fluidly into the story of how Shepard and the galaxy will defeat the Reaper invasion, i.e. the characterizations and loyalty missions are somehow tied to the main plot.

The Council being blind to the incoming Reaper invasion felt really unconvincing. After a surprise attack on the Citadel by the Geth led by a far more technologically advanced ship, it is unbelievable that the Council, even as skeptical as they are of Shepard’s story on the Reapers, refused to commit resources of any kind to look for evidence to confirm the hero’s story. Now I can understand that they might want to put Shepard in his place as a soldier for having too much recognition and influence in the galactic stage, or that they need to commit so much more resources to rebuilt the Council military, but we’re talking about something that might potentially mean the end of all races as they knew it, coming no less from a hero who saved their lives and the Citadel. More effort should have been given to add credibility to such potential story loopholes.

Personally, I found the game’s ending to be quite disappointing mainly due to the dizzyingly high expectations accumulated when it was repeatedly said that it’s a suicide mission where no one’s expected to return. I beat the game with everyone intact, on my first playthrough on insanity. Somehow it didn’t felt like the squad ‘defied the odds’ at all or that Shepard achieved the ‘impossible.’ Also, given that 95% of the time we spent recruiting the team, it’s disappointing that only 5% was spent on the end mission. Regardless, it’s good that Bioware created a mission that reacted to how you assembled your squad and how loyal they were to you. I can sympathize with the dev team, for it must be a thoroughly difficult mission to create, considering all the possible permutations. It’s just sad it didn’t have the impact the game very much deserves. Perhaps there was plenty out there who enjoyed the game where some of their team members did not survive the mission, and thus added to the emotional ride of the mission. I can only hope that Bioware will create the most incredibly epic and emotional ending for ME3, 1000000x more so than the ending of ME1.

In ME2, I felt that the story lacked the sense of rising action, no reversal, clarity of what was at stake and climax compared to ME1. ME3 better not falter in this department. Take a look at this thread: http://social.biowar.../index/973813/1

Hope to see a really great story twist as good as the one in KOTOR. This is especially difficult to pull off especially to do in a way that genuinely surprise the player, hoping that Bioware’s up to the task.

Above all, my NUMBER ONE wish is: a really magnificent main story, far above ME1 and ME2!

Final Thoughts

ME2 is a massive improvement over the original. But don’t let that get into your heads, Bioware. If anything, you guys gave yourself an impossible task to meet the crazily high expectations fans are going to have for the last of the trilogy, given the overwhelming success of ME2. IMO, you guys are going to have to improve tremendously in all aspects yet again. Nothing less will do.

While I am at it, I like to say thank you, to everyone of ME dev team, Casey, Christina, Jesse, Patrick Weekes, Mac, Preston, Dusty, Jarret, Ray, Greg, Derek, and all others, for making one of the best gaming experiences, or any experiences, I’ve had. Really, I can’t thank you guys enough. 

Modifié par SphereofSilence, 08 février 2010 - 05:11 .


#248
Homebound

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Spectre_Shepard wrote...

Make previous decisions count! Let's face it, ME1 decisions, although present, didn't play a huge role in ME2. I get that this was tough to do in ME2 because of all the variables being created, but for ME3, let's see some divergence/consequences based on previous choices!



#249
Homebound

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I want the option to have a Chuck Norris beard in the custom-creation screen and a cowboy hat.

#250
thenakman

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Things I liked

1. All of the class's actually had a unique feel to them.

2. No more Mako.

3. The whole ship upgrade/choosing squadmate roles. (there wasnt enough of this)

4.Ammo.

5.Customizing your Shepherd/room. Loved it!

6. Missions like Thane and Samaras loyalty missions.

7.Inventory system. amazing implementation.

8.Engineer Donnely.

9. Its still the best dialouge driven game ever. IMO

Things I find Iffy

1. Planet Scanning.Liked it but way too slow evening doing the whole scan jumping thing.

2. Sentinal. Its so much fun to play but its broken. I only died once on Insanity only because I forgot to put tech armor up.No challenge as long as your not a dummy.

3. Side missions. A giant leap in the right direction but still seem a little lacking and short.

4. The fuel system. Didnt like it , didnt hate it. It just seems pointless.

5.Amazing job on the squad members but not enough convo's with them, I loved talking with them so much and there was not enough topics with them. I wanted to learn more and hear more about them :(

Did not like

1. Galaxy seems much smaller.Kinda strange with their being more systems and planets but it does.

2. Squad members really didnt seem to acknowledge each other and hardly any banter between them.

3. I may love the inventory system, but the lack of crap for it really irks me.

4.The skills were all refined and nice, but I just wish there were more skills.

Suggestions

1. Maybe we could cuztomize our weapons, like add a barrel that boosts attack dmg., or a clip that adds like 1 extra round to the sniper rifle. But even better we could build our gun from parts in the game Like each part has a positive and a negitive. just a thought

2. More Joker, the mans gold. Like maybe he gets bit by a radioactive Krogan and becomes Krogan-Man the most kickbutt sidekick ever. With four balls of steel can anyone stop Krogan-Man?