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Mass Effect 3 Wishlist


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#2526
Saetanigera

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Customization through incompatible technologies. I enjoyed the research upgrade aspect of ME2 and feel it could be expanded.
One way to provide more variety in game play would be to have weapon technologies that don't all work together. One big choice would be overheat VS ammo systems.
Example: Shotgun/sniper rifle get 1-2 shots per ammo block so I choose the overheat option to be sure I can always use the weapon.
They touched on incompatible shield technologies. Alliance tech is built on endurance vs geth technology is built to take larger initial hits.

Ammo:
Having inferno ammo in no way feels like a 'power' a character should have.
One: it limits the number of powers (especially in the limited number each member has in ME2).
Two: It is simply a quality of the ammo (or weapon) used.
Three: Why would I need to know how to fire inferno rounds to know how to fire cryo rounds?
Four: It seems to overlap with the character passives (which sometimes include +50% weapon damage which could just as easily be +100% ammo special effect).
Five: The AI is either schizophrenic in the ammo use or shut off.

Never, ever, do something like the planet scanning thing again. I've had a job where I located a satellite signal and it's the exact same boring process. I refuse to believe EDI couldn't do the job better than I did. That mini game was nothing but a time sink. Why is sending $50 probes a better way to get resources than MINING COLONIES. Seriously, adding a zero at the end of each resource drop in the game would have made the crappy scanning obsolete. Side missions defending colonies, supply stations, and shipments should be our best sources of resources and would make far more sense than anything that's been implemented so far.

Please make the font one size larger. I can't read the codex at all. I have a hard time reading any conversation with a white background in ME2.

Modifié par Saetanigera, 13 mars 2010 - 03:05 .


#2527
Mass_Effect1-3_4_LIFE

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as long as tali is in ill like it.....lol one more thing. you can have the choice of what ur armor looks like, without changing the stats

#2528
kyle-mac

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mossfoot wrote...

C MOORE J wrote...

Also, we want:

1. To see females for other species and males for asari


FAIL!


HAHAHAHAHAHAHA...! :lol:

#2529
ra22cs

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mass effect for ever wrote...

Zurcior wrote...

I don't know if this has been said before, but I think it would be pretty cool if SpacerSheps could meet their mother. And extra dialouge if she meets your LI. Could somthing like that be done?


i agree 100%

 

I also agree it would be really good for the story, this is as Casey Hudson said that it is Commander Shepards story. 

#2530
ra22cs

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kyle-mac wrote...

mossfoot wrote...

C MOORE J wrote...

Also, we want:

1. To see females for other species and males for asari


FAIL!


HAHAHAHAHAHAHA...! :lol:


About asari males, the asari is monogender they only have one sex and reproduce. Although asari have one gender, they are not asexual. An asari provides two copies of her own genes to her offspring, which—regardless of the species or sex of the 'father'—is always an asari. The second set is altered in a unique process called melding, also known as the joining.

Check mass effect wiki or the codex page in Mass effect 1 about the Asari.

#2531
biochemikal

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Mass Effect 2 is an absolutely outstanding game. Whatever is in Mass Effect 3, BioWare is really going to have to work. Mass Effect 3 needs to top ME2. Alot of the suggestions here are great and I'd love to see them incorporated into ME3. But BioWare, I'm sorry to add the extra pressure, but whatever you do for ME3, it is truly going to need to be a game of more than epic proportions. I just beat ME2 for the fourth time, the second time on insanity mode, yet I am about to get going on it again. This game, it's story, the ability to make decisions, it all has me so enraptured. I don't know if I can thank you enough for it. Again, though, please take your time with ME3. Go through all the little and big details. Think of the most amazing game that you can -- ME3 is going to need to be better than even that. Sure, you can make ME3 solely for the money. You know your sales are going to be massive. But why settle for that when you, BioWare, truly have the ability to make the best game (with the best story) that gamers have ever seen. ME2 tops Halo in my opinion, which I thought wasn't possible (though Microsoft settled and certainly made Halo 3 much weaker than it could be, as they only wanted the money).

My advice to you, BioWare, is do not settle. Take your time, listen to popular suggestions here. You'll get the money either way, yes, but why do simply that when you can blow the socks off us with a truly outstanding ME3. Give us a game to die for and let the Mass Effect series go down as one of the best, if not the best. It has more than enough potential to be just that. I appologize for the immense pressure that should be on you now, but please don't let us down, don't let Mass Effect down. 

Modifié par biochemikal, 13 mars 2010 - 08:36 .


#2532
biochemikal

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and btw, alot of my suggestions for ME3 align with the escapist. check here, watch the vid. The guy who critiques ME2 here really seems to summarize what would be good to see in ME3

http://www.escapistm...1-Mass-Effect-2

essentially, i wouldn't take away a whole lot that was in ME2. As i stated above, ME2 was an epic game for what is was. The best thing you can do BioWare is to add to ME3 while keeping most of the aspects of ME2. A good way to ruin ME3 would be to reduce, to take away from what was in ME2. A good way to top ME2 would be to add content, features, customization, character depth, etc. etc. Like I said, many of my suggestions lie with the Escapist critic.

And no multiplayer, that's too risky. If it goes wrong, and certain "balances" need to be made that reduce the game (as mentioned above), then you've already ruined ME3. Some games are meant for multiplayer, but not ME3. Halo, fine, but that wasn't an RPG. That's why multiplayer works for Halo.

Use good judgment when selecting suggestions made here. Alot of these suggestions are good, but alot seem like they would reduce ME3, taking away too many things that were good in ME2. Alot of the suggestions sound quite ridiculous, though i trust bioware's judgment in sorting the good eggs from the bad eggs.

How I would revel in being a part of the team creating ME3...

Modifié par biochemikal, 13 mars 2010 - 09:18 .


#2533
Richard_I

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I really miss 'skills' eg decryption, medicine etc from ME1. Currently every squad member pretty much plays the same in ME2, it doesn't matter who you take planetside with you. Gets a bit boring.

Modifié par Richard_I, 13 mars 2010 - 01:56 .


#2534
sevenblue

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[quote]biochemikal wrote...

and btw, alot of my suggestions for ME3 align with the escapist. check here, watch the vid. The guy who critiques ME2 here really seems to summarize what would be good to see in ME3

http://www.escapistm...1-Mass-Effect-2





You make some really good points about Bioware taking as long as it should  and not rushing ME3 for the money and please god 100% def no way make it multiplayer !!   

on a side note, this review you linked peed me off a bit as the  "hyperspeedoimsoclevervoice"  which was once an original idea is now just grating , anyway  i just wanted to express that little annoyance :D

Modifié par sevenblue, 13 mars 2010 - 02:05 .


#2535
chassis

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ra22cs wrote...

War-Neck wrote...

chassis wrote...

eatblueshell wrote...


5) Please Please PLEASE no loading in the Normandy. I would rather a long loading screen at first, and then not have any loading while running around the normandy. The loading screens where just WAY too long for the normandy parts. It would be much easier to talk and explore the story with all the characters if there wasn't at 3 minute wait between floors (might not be quite that long, but still.


dude,just get a new PC/X360! The loading screens only last like...2secs on my PC,i don't even get to see the whole scene. they should keep the loading screens,they're good,fast and effective!



I so totaly agree with "chassis" here. My loading screens are very fast even when leaving normandy. Get yourself a computer with better specs! That will solve your issues. Elevators sucked. Way to long waiting time, and your team-mates only speak for a few seconds. They should have spoken the whole elevator ride, cause then one could listen the whole ride...
Elevators= Boring 


I like the Elevator rides, they also reinforced the story in Mass effect. By the feeling of that the sqaurdmates got to know each other, it was really fun to hear wrex commentary in the elavators so bring them back.


I think we can all agree, that the conversations between the squad-mates were really great,but why the hell must they be in an elevator? why not while running around on a colony(eg.Illium).The news in ME2 was nice, i could listen to every announcement anytime i wanted, in ME1 you could only hear it in an elevator and unless you make 100 rides with it,you won't hear each report.
I'd like them to keep the loading screens,since areas still need to load and make the party banther during the game so it won't interrupt us from anything.The news system should be kept like this.(these are my opinions anyway).Posted Image

#2536
Dinkamus_Littlelog

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I think loading screens completely sucked. ME1 already had both conversations in elevators and out, as sometimes certain areas dialogues created a small banter. I just found the elevators better both in how it was a clever way of loading while at the same time keeping you connected (I think thats the real problem: it does exactly the same as a loading screen and for most, takes the exact same time, only it keeps you in the game still) and the already mentioned banter. The ME2 squad were bland combat aides by comparison in how besides a stupid one time area trigger, they never said anything out of combat or conversations.

Plus with ME2 making Shepard ****** weak, and able to withstand a level of fire that would make a soggy box of cleenex laugh, you see the laoding screens A LOT during combat.

If youre going to continue to use these crappy things in ME3 Bioware, please at least try to make loading after death in combat near instantaneous. You want to ape shooter in so many other areas, why not that one?

Modifié par Dinkamus_Littlelog, 13 mars 2010 - 07:22 .


#2537
Salarian sidekick

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MASS EFFECT 3-ONLINE?!



am i the only one who thinks that Mass Effect 3 should have an online co-op mode? i have soooooo many idea's i would love to share on how to make this compatable with the story line but that would make one big spoiler i also think that its unfair that there is a universe of Species in the mass effect universe and we just get the human? please could we play as Krogan or Salarian? the name's would be easy instead of shepard (for Krogan) it would be something like acting warlord Anstrode and for salarian it would be Genaral Ronnoc i have friends who like the idea of Online and new Race's i have lots of Idea's but i cannot explane them in detail becouse they are spoilers in little ways but Online would be awsome in all aspects i mean 4 way co op conversations would be interesting...

#2538
Salarian sidekick

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also make a single player mode for those who dont want to do a co op multiplayer thing....make's sense different people like different things

#2539
ra22cs

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I would really like to have wedding and a child in mass effect 3, whit Ashley/Kaiden or Liara T'soni.



I have a proposal to the intro in mass effect whit some sort of celebration on the Normandy's observation deck or on the Citadel for taking down the Collectors. and to get the story rolling and if you are on the Normandy Captain Andersson will send you a message in the brefing room to say that you should come to the citadel and speak whit the coucil in person or if you are on the citadel in bar then Captain andersson will come down to tak whit shepard and request to speak to him alone about the council. That all i have for now.

#2540
hella awesome

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First, I hope Bioware stops calling thermal clips "Ammo". It's a heat sink that you can toss and replace so that the weapon doesn't overheat -- it is even explained in the game booklet.



Second, since thermal clips are heat sinks that are universal, it makes sense that I should be able to take unused thermal clips out of my SMG and put it into my Widow (or another gun). Maybe have a time delay of 3-5 seconds of swapping out the clips, so there is a combat drawback to this, but have it as an option.



Last, if you could upgrade guns, perhaps you could have an additional heat sink that allows thermal clips to last longer. (again, moving away from the ammo terminology). You can still have ammo and ammo upgrades, but when you pick up a thermal clip, you are not picking up ammunition.

#2541
eternalnightmare13

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Dialogue Wheel posts created by ManBearPig91

social.bioware.com/forum/1/topic/103/index/1696223

#2542
D.I.Y_Death

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I'd love to see ship upgrades usable in battle.

For those of us willing to remember the Dreamcast there was a game called Skies of Arcadia that used the ship upgrade system, allowing for you to upgrade your flying ship so that when you do fight battles with your ship it can take more hits/deal more damage and all that jazz.

Mass Effect could greatly benefit from that if the system was properly implemented.

Other then that ditch the planetary scanning and replace it with galaxy wide trading. Remember the information dealer in the original ME that was able to hide your money (or in that case Saren's money)? Why couldn't you use that and a "stock market" that was effected by your actions throughout the game?

Two more and I'm done.

Take the recruiting to the next level. Let us recruit members for normal positions on the ship too such as engineering positions, marine teams for defense against boarding parties and other positions. They don't need to be fully interactable or even have dialogue beyond when you have to do a mission to recruit them. This could contribute to the Normandy's "efficiency" which would just increase it's potential in specific areas such as engineering, accuracy of gun batteries and other possible options. This directly ties into the space battles and upgrade system I mentioned for the Normandy. If normal crew members can permanently die so you'll be forced to recruit someone else that will also have an effect on the general actions=consequences system Mass Effect seems to be based off of and help flesh out the game without relying on the Mako or tedious planet scanning.

Lastly I'd like to see the new inventory system combined with the old inventory system. The new one streamlines the overwhelming original Mass Effect inventory but it also totally ignores the good features of the old Mass Effect inventory such as the parts and ammunition types you could add to the gun.

Other then that I'd like to see the romance refined a bit. We should have the option to reject someone. I mean I had to miss out on a lot of dialogue just so I wouldn't cheat on Liara, who I want to keep throughout the Mass Effect series.

Oh, P.S. please no more ripping off James Cameron. That was pure cheese...the Independence Day rip off was well done so I don't think anyone has a right to complain about that though.

Modifié par D.I.Y_Death, 13 mars 2010 - 09:47 .


#2543
Furlong284

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* More krogan to headbutt.



* I also like the idea of ship upgrades that have a visible effect when you are in your ship. Recruiting additional engineering staff, marines/mercs (Perhaps a valid use for Zaeed, and having hm recruit some Blue Suns who remain loyal to him, assuming he is even in ME3)



*I agree with those who suggest a side mission of 'Meet the Parent' for a space born Shepard, wherein s/he brings his/her love interest for a (potentially awkward) but certainly funny dinner scene.






#2544
Jackal904

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I would really like squadmates to talk to eachother more, inside and outside the Normandy. It would be nice if they weren't always at the same spot on the ship. It would be kool to see two of your squadmates just hanging out on the Normandy, like sitting at a table and talking or something. It would also be nice if squadmates were involved a lot more in conversations outside of the Normandy. One thing I really like about Dragon Age is that your squadmates talk a lot more and are really involved in conversations, and I wish Mass Effect had that same amount of squadmate involvement.

I would also like a lot more dialogue with squadmates on the Normandy. I really enjoy talking to my squadmates and getting to know them better, I just wish they had a lot more dialogue. There is a good amount of squadmate dialogue in ME2, I just wish there was a lot more.

Also it would be nice of your squadmates attitude towards you was affected by the things they experience while actively a part of your squad on a mission. Like how in DA:O you may do something that one of your squadmates doesn't like so their approval rating of you drops. I'm not saying to have this approval meter with numbers (I actually don't like how numbers are applied to their perception of you, it kind of kills the connection you have to your squadmates and makes them feel less real). But if they're perception of you was affected by the things that they experience while out with you on a mission, that would significantly increase the connection you have with your squadmates and it would make them feel more real.

Modifié par Jackal904, 13 mars 2010 - 11:09 .


#2545
D.I.Y_Death

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I'd also like to see more of a few original ME characters such as:



Wrex, Liara, Tali and Garrus. Tali being the one I really don't care about since it's somewhat hard to identify with her without being a nomadic gypsy who had it coming for a long time (referencing her race's preemptive stupidity toward the Geth).



Grunt just doesn't cut it as a replacement for Wrex but I do admit by the end of ME2 he was starting to show some promise so if there's a master plan for Grunt to be awesome then by all means, just add moar headbutt.



Garrus is by far the best go to guy of ME2 with his insane sniping skill and innate leadership qualities. I won't go into the epic conversations you can have with him for spoiler reasons but by far he was the most entertaining character who I felt the most attached to. Good job guys.



Liara because I'm sure 85% of all people who played ME chose Liara as their love interest since she's a 3 dimensional character and resembles a paragon with a hint of renegade Shepard (which I play).

In any case whatever romantic path you chose should be furthered in ME3 since no real development took place in ME2 on that front.



For dialogue I'd love to see more hilarious Joker interaction, more laugh worthy comments you can make to crew who are obviously your friends (Garrus, Joker, Tali and Co.). More options for interacting with EDI would be great too as EDI added a nice finishing touch to ME2 (especially with the Joker-EDI antics).



Cut back on the player driven speeches though, or make them a bit more epic like they were in ME because in ME2 they were kinda lame with how frequent they were near the end and how choppy the dialogue was. Before you could easily make a speech combining paragon and renegade lines that was truly motivational. In ME2 the renegade speeches just sounds terrible and the paragon ones just sound preachy. Any combination of the two just sounds awkward and off beat.

#2546
Jackal904

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I found a really nice quote that explains my biggest want in ME3.

kmcd5722 wrote...

4) Squad Banter
Simple.  It just brings out a sense your squadmates aren't mutes who don't have feelings towards each other.  In ME2, they just seemed like mindless servants obeying orders when you couldn't even have the opportunity to talk to them on a mission or post-mission about your in-game decisions.  Granted, I am not ripping on the incredible character development that was present by talking to your squadmates about their personal lives in ME2, but what the mission and how they get along with the rest of the crew?



#2547
Jax Sparrow

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Liara and Shiala in the captain's quarters... and hire that Asari Matriarch as a bartender in the Normandy's lounge.

#2548
slyguy07

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No worries they have stated Mass Effect will remain a single player game series. At least 3 will be. I am hoping that they come out with something to the effect of playing a co-op series with STG operatives or Asari Commandos, etc. in the future.

#2549
danman2424

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Major issues:
There is no need to have a morality meter or morality award points. Most people do not care for the game telling they are wrong for or evil because they agree with a morally ambiguous issue like the genophage. All choices should just be made by the character without being prodded towards or told constantly they are being the "good guy" or the "bad guy". Choices should just be choices with the effects of those choices being the only thing felt.

There should be an ability to blindfire while in cover rather than having the player pop their full body out when the fire button is pressed without even having pressing the aim button.

Side missions were way too short and streamlined. The game lacked any kind of exploration or a sense of larger world/universe whatsoever. In that sense, the planet exploration on the Mako is actually preferable to the 2 minute long side missions that feature no exploration whatsoever in the second. Part of the fun of being an RPG set in space is the sense of wonder and exploration, and none of that was really felt in the second. Planet exploration should have been improved or re-hauled, not completely scrapped.

More possibilities for dialogue with party members. I literally had a couple conversations with Garrus and for the rest of the game I was told "maybe later". This was the case for just about every party member in the game. I really found it difficult to get too attached to any of them.

Many more options of customization. This could've been expanded upon on such a larger level. a couple choices for shoulder pads and a couple choices for gauntlets is a step in the right direction, but ultimately the choices are extremely limited.

Same goes for weapon customization. How awesome would it be if upgrades to weapons actually changed the appearance of the gun similarly to army of two or call of duty? Before going on missions you could attach different sights or barrels that would completely change the properties of the weapons, as well physically appear on the gun. This sort od customization is something that is really popular among gamers and always helps the player to feel unique.

Finally, do not tell the player which actions are morally right or wrong by putting the "nice" dialogue at the top, and "mean" dialogue at the bottom. This should be a choice the player decides for themselves what is the morally right decision in the matter. By not hiding the game's opinion on the choices, you are essentially making sure that most players will end the game with the exact same experience, as everyone playing a paragon chooses every high dialogue option, and those playing a renegade choose every low option. At least give the player some bit of thought process in these decisions. One of the best sequences in the game was end of the Archangel loyalty mission. I won't spoil it, but the choice is made completely ambiguous, and the player chooses left or right, not top (good) answer or low (bad) answer. That was one of the few times in the game where I felt my judgment was really my own.

Why were the love scenes so tame? Almost everyone I know felt that these scenes and the entire work up to them left them with one word. Lame. they went from being so mature in the first one to PG-13 in the second. Strange when some of the language and subject matter in the game is so mature, and the love scene is such a letdown.

Some hub worlds like the citadel lack .......space. Just a bunch or corridors as if you are running around the most cramped mall ever built. Some of the architecture and design of these areas that should be so magnificent do not really compliment them at all. Although Bioware RPGs in general have always suffered from the corridor-syndrome. Lacking real openness and exploration to the environments, as well as some really unrealistically designed architecture. Cramped spaces aside, there is only one bathroom on the citadel, and that bathroom is only the men's bathroom? Strange design.

Minor issues:
All party members should be wearing armor in battle. Not just Shepard.
Masks or helmets should come off of Shepard during dialogue sequences.
Do we really need mineral gathering in an action/RPG game?
Who's idea was the mission complete screen? So out of place and an immersion-killer.

Thanks for listening.

Modifié par danman2424, 14 mars 2010 - 01:01 .


#2550
Tyralun

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 I completely agree with the main post of this thread.  I just read an article on IGN from some Bioware head person explaining how they made ME2 different and how they started by doing what they considered the most important move "turning the RPG elements off".

I want to play Mass Effect because of the story, because I am playing a role, because it has great character development, and also because it's fun to play.  I want level ups, tonne's of items to sort through where I have to make decisions on what do I keep so i can make it back to a merchant and make the most money.

I want level ups that are rewarding and that require deliberation.

Also, ammo?  Seriously.  It doesn't make any sense.  The game claims it's some "development" that better weapons use to avoid overheating.  What was wrong with overheating?  It made the game different from other games, and realistic considering the explanations of mass effect technology.

If you're going to make ammo, at least blend the two styles not some complete replacement of the previous one.  Have it so that if you shoot off all your ammo quickly, you have to reload because it overheats and you eject the heated clip.  But, if you shoot a few bursts here or there, the amount of shots you have regenerate as the heat depletes.  That way it's like the old system, but if you go nuts you have to reload.  Doesn't that sound a lot more like what they would actually have?  Also, it would make it so that you never completely run out of ammo unless you overheat your last clip.  In a worst case scenario you can still shoot one careful round at a time with whatever gun you want.

I barely even noticed there wasn't that much gameplay in the first ME, the story was so good.  I had unfortunately picked a biotic, which in the first ME are useless because you don't have armor to get close enough to anyone to use your powers.  I played the entire game using my pistol, I was disappointed I didn't get a chance to use any of the really cool looking heavy armor and I hoped to get to by picking a soldier in ME2, only to have the entire system completely redone.

Also, different kinds of ammo are a learned ability?  This doesn't make any sense and is a stupid overhaul of the previously great system.  Why would a different kind of ammo, a technology and a commodity that you find or buy, be an ability that when you use it must be recharged?  This is ridiculous.  The third ME should have no ammo as abilities but as an item that you equip on different guns.  It feels like they basically streamlined ME2 for morons who were too lazy to play the first game because it was too complicated.  IT WASN'T COMPLICATED!  Bioware, you make RPG's, keep it an RPG with awesome shooting.  Mass Effect 2 is unfortunately a somewhat better shooter with a great story.  Make it an RPG with good gameplay next time like the first ME with some better shooting.  The controls are still somewhat clunky, same with the cover system.


And why the heck when you die (I'm playing through on Insanity difficulty for my first play through) when you hit "resume" instead of reload or main menu does it load some stupid save like the beginning of the mission.  Load not the last auto-save, load the most recent save whether it is my save or the auto-save.  Every time i accidentally hit resume I have to wait for the wrong save to load, then pick a team(because you cant' get to main menu from there, also stupid) and then you have to wait as the actual mission loads when you've picked your team, then you go to the menu then you load the right save you actually want to play.  THREE LOADS for one mistake when you're pounding the reload button because you want to get right back to the action where you were when you just died in a brutal firefight.