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Mass Effect 3 Wishlist


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#2576
ra22cs

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danman2424 wrote...

It would also be nice if there were more activites to do with your squad mates on the ship. Maybe play a game of space cards or other fun little mini games with certain members or a group of them. I think having things like this would make it really hit home if one of them were to die and you realize you can never play that game with them ever again.


I agree completly, it would really help to drive you to see everyone survive.

#2577
kalle90

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danman2424 wrote...

It would also be nice if there were more activites to do with your squad mates on the ship. Maybe play a game of space cards or other fun little mini games with certain members or a group of them. I think having things like this would make it really hit home if one of them were to die and you realize you can never play that game with them ever again.


Another great way to make allies more believable. Especially when the game otherwise lacks these minigames. These could give the game pretty much infinite replayability even after the all the quests are over. You could pretty much live "normal" life like in Fable

#2578
Shirker08

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I want the council to do something useful dammit!!!

xP

also the return of my allies the Rachni. that would be awesome.

=D

#2579
coyote1522AEV

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My wishlist...

1 Little more unique weapons/armor. Especially for your squadmates.

2 A good ending to the franchise. Epic ending too.

3 KEEP THE ME2 SQUAD, BUT DONT LET THAT STOP YOU FROM ADDING MORE NEW CHARACTERS. JUST ALLOW PEOPLE WITH THIER OLD SQUADS TO ADD SOME NEW PEOPLE IN TOO.

4 Awesome space battles, mostly in cutscene form.

5 Also some other romace plots would be nice. Like being able to get other crew members with each other. Shepard's not the only one who needs lovin'.



Those are my thoughts. But I've grown to trust BioWare explicitly.

#2580
Weiser_Cain

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Less reliance on guns if I choose that path... and I do.
First game I played an Adept and in the second game that's much harder to do since all your powers share a cooldown. So as an Adept in 2 you felt like a weak, soldier with no armor, weak weapons and a few tricks you could pull of every now and then. Even in the cut scenes that is not how Biotics are presented.
Next time there should be balance between Biotics, Tech, and Shooting. If anything Biotics should edge out or just plain beat the rest in power by later stages and Tech should be the most cleaver class, while a straight soldier should start strong and have a comfortable ramp in power throughout the game.

Modifié par Weiser_Cain, 14 mars 2010 - 09:03 .


#2581
Guest_PureMethodActor_*

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ra22cs wrote...

I have a proposal to the intro in mass effect whit some sort of celebration on the Normandy's observation deck or on the Citadel for taking down the Collectors. and to get the story rolling and if you are on the Normandy Captain Andersson will send you a message in the brefing room to say that you should come to the citadel and speak whit the coucil in person or if you are on the citadel in bar then Captain andersson will come down to tak whit shepard and request to speak to him alone about the council. That all i have for now.


Its wierd you mention that, because this is along the lines of my ideal beginning to Mass Effect 3. I envisioned some sort of celebration on the Citadal for Shepard's re-introduction ceremony into the Spectres and some function celebrating his/her loyalty to the Council (if destroyed the collector base and in general distanced self from Cerberus). I also thought this could be a place where Bioware can introduce early tension between Shepard, ME1 and ME2 love interests, as celebrations like these can be akward when it comes to a person, their current significant other, and the estranged former lover who may want them back.

and I also think now that after this, your idea of Anderson requesting Shepard to speak to the Council and everything else you said on this is good.

#2582
Frederik360

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Time to post some of my thoughts on how to make ME3 a better game. Some(or a lot) of the things I will list have probably been added, but don't quite have the time to read through the entire post, so here goes:

INTERFACE:

Like the idea, that any updates from the Cerberus network is listed by the "New content available". Despite this it needs to get a lot faster connecting. Found myself pressing A trying to load a game in vain one too many times. To make it short: Faster connection or being able to choose when to log onto the Cerberus network.
 
Two other HUGELY IMPORTANT features have to be the HELM TOGGLE OPTION, which according to fans and gamers of the ME series is a must. And the loading screens. As for the helm toggle option I would go as far and say: "Don't let the helmet grant any special power/powerups, since it should be the players own choice if they would like to wear a helmet, where it wouldn't be necessary(Okay to have helmet in places with no oxygen). As far as the loading screens, I can only hope ME3 won't feature any and become a completely fluid experience with no interruptions.

CHARACTER CREATION:

ME3 will probably not be as friendly to newcomers as ME2 was, despite this, I think there should be the option of: Changing name, changing class, recreating your face completely(again) or at least make minor adjustments to your imported characters face. Another idea would be to grant some pre-rendered backgrounds to choose from if you haven't already played both ME1 and ME2 or at least ME2(shame on those who haven't played any of the two). These backgrounds should give you some choice to which type of player you would be, with one containing some important paragon choices and one some important renegade choices.

classES:

classes in  ME have never been better if you ask me(with some minor exceptions). With each class getting a different role in combat and different mechanics they truly stand out from each other! Well done Bioware!! However...with every class role firmly established it's all about making sure that no class feels overpowered or underpowered compared to each other. Have heard lots of different responses to which classes are UP and which are OP(Vanguard=UP and Infiltrator=OP... Or so I have heard.).

Another great thing about the classes was that any class had one unique power/ability/skill, this little feature  should definitely be carried on to ME3. If the unique skill should change, then fine. But make sure every class have one unique skill.

BIOTICS AND THE GLOBAL COOLDOWN:

This is again two of the most discussed features in ME2 and to make it short about the global cooldown: "I LIKE IT! END OF STORY.". Talking about the biotic powers things become a little more sensitive. I like the biotic, liked it in ME1 and in ME2, what I don't like is, that your powers dont apply the effect simply because of armour, shield or barrier. Biotic powers should definitely apply their effect(like lifting the target off ground or knocking them down), the impact of this effect should be reduced because of the armour, shield... But not be removed! So please Bioware give the biotic their crowd control ability back!!

ARMOUR, OUTFITS AND WEAPON:

To start off with the weapons. We need more! More weapons in different designs and with a different feel. Liked that every weapon in ME2 had a special feel to it. A thing that could help this would be to list some features under each weapon like: Fires in short bursts, quick firing rate, small clip size, energy based... Something too help the player understand the difference between the weapons and choose the weapon that fits their play style. 

The amour system was in my opinion greatly improved in ME2. All we need are more patterns, colours, materials and parts. More leg parts, shoulder parts, chest parts... More casual outfits would also be a great idea. It would also be great to have some alternate type of armours to wear on the battlefield, like the outfit jacob wears, a krogan suit or asari styled armour. Something not as heavy and plated, not saying you should remove the N7 armour, just add some alternatives.   

Futhermore WE NEED A HELM TOGGLE OPTION! REFERRING TO THE INTERFACE SECTION!!

Don't make any more whole bodysuits. We want to be able to use the individual parts as we see fit.  And if that can't be arranged then at least make sure you have the option of removing the helmet.   

UPGRADES AND THE RESOUCE MINING:

Like the upgrade system. Just make sure, that there is enough credits for anyone purchase all the upgrades. Personally would like to see more of the upgrades to be found at planets and purchased with minerals. Or make it possible to trade in minerals for credits or other minerales.

Again, like the new way to mine resources. ABSOLUTELY HATED THE REPETITIVE GAMEPLAY OF THE MAKO
:LAND, DRIVE, SCAN MINERALS, LEAVE. DROVE ME INSANE. Not to say the firewalker pack is a failure. I actually think making missions made to be completed in the hammerhead is a great idea since this could create some change in the pacing of the game. Just don't try to make the hammerhead a tool of exploration! Let it have it's own missions like it should have!!

And for the record: "Would like a faster mineral scanner!"

ENVIROMENT:

First and foremost all the places in ME2 looked amazing! And because of this it's even more tragic that you were not able to revisit the planets you had already visited (except the shopping planets: Illium, Omega, Citadel...). Basically I would like to revisit planets were I completed a mission(unless it was blown up or something making it impossible) and perhaps even fight some enemies roaming the planet.

Another tragedy was the Citadel, which had shrunk to a fifth of it's original size. Give me the presidium, the citadel tower, Choras den... All those places were memorable and all deserve a spot on the citadel not just the zakera ward with a discount version of the original c-sec.

BATTLE AND YOUR SQUAD:

Only few things to report on the battle system. This includes making the cover system even more fluid and the option to blind fire. Know the last thing is a bit Gears of war, but that dosen't mean it's a bad feature. In fact this could make it feel even closer to an actual firefight between opposing armies/squads. The AI of your squadmates still needs to be improved. BTW it would be nice to have the breathing mask miranda and samara used as available equipment.

LOYALTY AND ROMANCE:

Can only say, that I am a huge fan of the loyalty missions and would definitely like to see these in ME3. Would even like everyone of your crewmember to have 2 loyalty missions each, since they added a huge insight to your squadmates personality and history. Also liked the fact that you unlocked a (bonus)talent for you/your squadmate.  

Speaking of romances I think that ME2 has been a huge setback, when considering the romance/sex scenes between Shepard and his/her love interest. In ME1 the scenes(despite the obvious similarities) where created to be beautifull, stylish, emotional without being vulgar or disturbing. Don't know if this is because of EA, but it dosen't matter as this is one of those cases where you should return to your roots.

SIDE MISSIONS:

Can only applaud the development of this part of the game! In ME1 the side missions tended to become boring and repetetive. this was completely avoided in ME2, where I think a lot of, what was once side missions have been turned into main missions or the more exciting loyalty missions. And despite the loss of a million boring sidequests I still feel, that ME2 has as much content as it's predecessor. Make sure to stick with that approach! 

KEEPING THE CROWD:

An important part of any game, which secures that the gamers will keep playing the game and purchasing content for years after the initial release. fortunately ME1 and ME2 already have one of the best features, when it comes to the RPG franchise: The New Game +. And no ME game would be complete without this feature, which offers imense replayability in my opinion.

But a thing ME3 could have would be an equivalent to the horde mode of Gears of war or the firefight mode of halo 3. This is of course just an idea, but to take your customized shepard to the online battlefield and fight alongside 2 other unique shepard against waves of mechs, geth, krogan, varren, rachni... In my mind this would be an epic feature. Remember no shepard will be alike. Face, armour, weapons, heavy weapons, powers and bonus talents  will all make sure that no player is alike. Obviously this would require perfect balance between classes, but if executed right this feature could greatly increase the longevity of the ME3.

#2583
Frigid Leaf

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Been meaning to reply to this topic for a while, but never really found time to properly compose my thoughts. Let me preface this by saying that I love Mass Effect 1, and I love Mass Effect 2 even more. ME2 has its share of issues, but by and large, I feel it is an improvement over ME1. I like the direction Bioware went with ME2. I always though Mass Effect was supposed to be a tactical shooter/RPG hybrid and I thought ME2 was on the whole closer to that vision, despite ditching a lot of RPG elements. My main hope for ME3 is that it will bring back some of the RPG elements, but not at the expense of the intense shooter combat that made ME2 so great. So, some suggestions:

Weapons

What ME2 did:

1. ME2 made every weapon feel different. For example, you had a burst fire machine pistol and a fully automatic SMG within the SMG category. This is good! It makes weapon selection more interesting that simply comparing the numbers for damage, accuracy, and shots before overheat of tons of weapons that all feel exactly the same when you get right down to it. At least in theory. This goal is hindered by weapons you acquire later in the game being "upgrades" to weapons you get at the beginning. I haven't read or crunched numbers to see if the fully auto SMG is actually better than the machine pistol, but the game says in the SMG's description that it is an "upgrade" to the machine pistol. And that's all that really matters since the majority of players are not going to crunch the numbers. If the game tells you that one weapon is better than another, most people are going to use the one the game tells them to. As a result, weapon selection actually becomes very uninteresting because you just pick the "best" weapon of each type and there's no incentive to choose the weapon whose feel you like the best.

2. The resists system combined with the removal of talents associated with specific weapons made using weapons both interesting and necesary. This was great and I have no complaints about this (but I'm mentioning it because I'll reference it later).

What I'd like to see for ME3:

1. Make the weapons balanced. The machine pistol should be equally effective as the SMG. Then it's up to the player whether they like the burst fire or the fully automatic style. Likewise, the various kinds of pistols, shotguns, sniper rifles, and assault rifles should all be balanced within their respective weapon types. Balancing shotguns and pistols is still important, but not as important as balancing each of the pistols with each other and each of the shotguns with each other. Pistols and shotguns as a whole just need to be balanced enough that one isn't overhwhelmingly better than the other. The resists system will take care of the rest and ensure that each weapon is used in it's proper situation.

2. The first part of the solution presents a problem though: it makes the game even more like a shooter. In a game like Call of Duty, the weapons are all roughly balanced (or at least they're supposed to be...Model 1887 akimbo, I'm looking at you...but I digress), and even if you get a weapon later in the campaign or later in the multiplayer ranking system, it's not automatically your new best weapon. It's just one more option with a different feel that you may like better or worse than what you already have. Mass Effect, however, is a shooter/RPG hybrid, and as I said at the beginning, the goal of these changes is to bring back some of the RPG elements, and RPGs need progression in gear. Weapons you get later in the game should be better than weapons you get early in the game. How can we reconcile this with balancing all the weapons?

Bring back weapon ranks. To illustrate by continuing the SMG example:

You start the game with Machine Pistol I. A bit later in the game you find Fully Auto SMG I. They are both equally powerful and now you can choose which one you want to use.

You keep playing, and eventually you find Fully Auto SMG II. This weapon is identical in feel to the first SMG, it's just better, just like the HMWP X is the same but better than the HMWP VII in ME1. A little later, you find Machine Pistol II. Again, this is like the first machine pistol, but better. Now you again get to choose which weapon you like the feel of better.

10 ranks of weapons is probably a little much for this type of system. I'd say five is a better number. The ranks can be more interesting than just straight damage increases too. Maybe at rank III, all weapons get bigger clips but no damage increase.

Now, you can and should still have the weapon upgrade research system from ME2. So in addition to finding new physical weapons of a higer rank out in the world, you also research damage increases and all that good stuff on the Normandy and these upgrades apply to all of your weapons regardless of rank. And for balance reasons, you probably get an increase to your weapon damage with every character level and every rank of the class passive ability for the soldier, vanguard, and infiltrator. But upgrading for a rank I ro a rank II weapon should still feel like a significant difference, and I leave it up to Bioware to ge the tuning just right.

You can also introduce weapon types later in the game and have them start at higher ranks. So if you want to make a third type of SMG with a distinct feel from the other two, but you don't want to have this weapon be available until over halfway through the game, you could have the lowest rank you can find of this weapon be rank III. And you know immediately when you pick it up that it's going to be balanced against the other rank III SMGs.

In conclusion, this system will make weapon selection more interesting while also bring back some of the gear progression common to RPGs. It also leads right into the next point, which is...

Loot

ME2 doesn't really have loot. RPG gamers love loot. The weapon rank system lends itself to a much better loot system. Some ranks of weapons could be bought in stores. Some could be found lying around in the world, as weapons are in ME2. But some could also drop from enemies. I like that ME1 automatically put loot into your inventory as you killed people, so you didn't have to go hunting for bodies to search. If you do loot like this in ME3 though, make it obvious that you got a new weapon. Like, pop up a box in the bottom right corner of the screen like the one in ME2, and have it say something like, "Enemy dropped Battle Rifle IV!" Either that, or make weapons dropped to the ground very obvious like in Borderlands, where they glow and the name and stats appear over them. This brings back the feeling of excitement you get when an enemy drops a new piece of gear for you that is unique to RPGs.

However, an expanded loot system needs to be balanced against the needs of the game's economy. ME3 should NOT have an economy like ME1, where you started out too poor to even afford medigel and grenade upgrades as they became available, but by the end of the had 9,999,999 credits constantly, were selling items for nothing just to make space, and had nothing to spend your money on. This situation came about both because there were not many things worth buying in ME1 and because there were soooo many guns and armors that would drop and 95% of them were sold without even being used because they weren't upgrades. ME2, by contrast, had a great economy, which was well balanced in how it gave you a steady stream of cash throughout the adventure and you always had interesting things to spend your credits on. You always felt like you needed more cash than you had because there were always more things available than you had credits for, so you had to make choices. But the economy was balanced such that if you did every mission, you had enough money to eventually buy everything. Bravo.

In ME3, I think the best system, though it will be controversial, will be for you to not sell weapons and armor. Enemies drop weapons, but you don't accumulate four Battle Rifle IVs, sell off three of them, and keep one for yourself. Once an enemy drops Battle Rifle IV for you, you don't see it again, and it is available for all of your squad members to use.

OK, the rest of these sections will be shorter, I promise.

Leveling

I hope ME3 imports your character level and increases the level cap to 60. To help bring lower level characters up to speed, there need to be some tweaks to experience up to level 30 though. If a character finishes ME2 below level 20 (don't know if it's even possible to do that, much less have Shepard survive the suicide mission though), they are automatically advanced to level 20. Levels 21-25 are very, very fast in ME3, so that anyone who starts ME3 below level 25 will be at least level 25 within the first hour of ME3. Levels 26-30 will be slower, but still faster in terms of hours of play that gaining the eqivalent levels in ME2 would have been. Levels 31-40 will be at about the same pace as levels 21-30 in ME2. Levels 41-50 will be slower. Levels 51-55 will be slower still. And levels 56-60 will be really slow like in ME1, possibly requiring New Game+ to achieve level 60. For those wondering, yes, this system takes inspiration from what Blizzard does with each new WoW expansion: the amount of experience required to gain the lower levels is decreased to bring new players up to speed faster.

Abilities

Of couse, with more levels comes more skill points and ME3 will need more abilities so that you don't have a character that just maxes out all his ME2 abilties and calls it a day in ME3. I liked the shared cooldown system for abilties in ME2. It forced Bioware to really balance all of the abilities and make them all useful in different situations, and for the most part, I think they succeeded. New abilities added in ME3 should follow the same rule: useful in different situations, but not replacing your current abilities. For example, biotics could get an ability that is useful against shields and techs could get an ability useful against barriers. Adding more abilities will also naturally fix ME2's problem feeling like you had less abilties than in ME1, even though in ME2 almost all or all of yours were useful, unlike in ME1. Squad members also definitely need more abilties in ME2.

Armor Customization

I liked the customization options of the N7 armor in ME2. The stats on each piece were more interesting than just increased Damage Protection, Tech/Biotic Protection, and Shields like in ME1. Different sets of customizable armor would be awesome in ME3. For example, you'd have an N7 armor with a bunch of different pieces you could choose from. Or you could choose to use Cerberus armor, which would have its own selection of pieces to pick and choose from. But you could not wear, say, a pair of N7 legplates with a Cerberus chestpiece because that would just look silly. It's been said a million times before, but hiding the helmet like in ME1 would be awesome, even if it's just in dialogue and cutscenes like in Dragon Age. Finally, more customization of squad members armor would be awesome too. I like that each squad member had its own unique look in ME1, as opposed to Liara's and Ashley's armor looking the same in ME1. For the squad members, maybe only have one "set," but have customizable pieces for each set like Shepards N7 set. That way each squad member still has their unique look, while still allowing you to customize them to a greater degree. Also, every squad member needs a helmet and sealed version of their suit for vacuum and inhospitable alien environments.

Other Brief Points

-A new resource gathering mechanic. Searching random worlds with the Mako was terrible. Scanning is less annoying for me, but still bad. I don't know what the answer is, but something has to be done.

-Bigger hubs (read: Citadel in particular) with more to do in them. More quests like the Chora's Den raid and the Noveria investigation that transition seamlessly from exploring the hub area and talking with people to combat.

-More squad banter like in Dragon Age. ME1 had it in the elevators sometimes, ME2 had only a little bit. More all around would be great in ME3.

-Cover system was much improved in ME2, but not perfect. There are sometimes issues with leaning around the left side of cover.

-All living, loyal ME1 and ME2 squad members are recruitable in ME3, with some exceptions, such as Samara making good on her threat that she would be forced to try to kill a Renegade Shepard after the mission is over, regardless of whether she's loyal or not.

-Suicide mission-style endgame, with every character playing a role. Could even have you controlling some of your squad members directly like you did when you were defending the city gates at the end of Dragon Age. I feel ME2 opened the door to this for ME3 with the terrific sequence where you controlled Joker.

-Tali's face.

Thanks for reading!

Modifié par Frigid Leaf, 14 mars 2010 - 10:10 .


#2584
Doctor_Jackstraw

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This one is kind of a ME2 DLC and a ME3 request:



Y'know what I hope we get eventually are more quests that involve specific squadmembers, or more SPECIALIST missions like the loyalty one, just without the risk of having EVERYONE DIE, rather it's just the risk of completing mission objectives or not. Hell I hope me3's mainline quests are like 50% specialist focused. My favorite moments of ME1 and 2 are where you're doing things that involve squadmates outside of your immediate party.



It'd be rad if there were missions where you could solve it with clever dialogue, combat ability, AND careful planning. Like....being able to kill Balak AND save the hostages in Bring Down the Sky.







Oh yeah here's another request: LET US FIND OUT WHAT HAPPENED TO BALAK (if he survived) :((((

#2585
horner3344

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I want to see more of Grunt in Mass Effect 3 he was the bomb

#2586
Guest_Alcatan_*

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I forgot to add:



In ME3 we have to have a truly "babylon 5" esque Epic space battle, sort of along the lines of "into the fire" truly epic (ME1's Soveriegn battle was good) I'd like to see a truly specatcular space cinematic reapers agains the galaxy and Shephard at the helm, (the Unreal Engine would make this look so amazing) with Suicide mission style epic music on a truly Epic scale.



Forget Sheridan and Sinclair.... Hear's Shephard!

#2587
Doctor_Jackstraw

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Here's something: Specific dialogue options in certain scenarios where you are choosing dialogue while things are happening under a time limit, maybe have the dialogue wheel icon change to reflect the urgency of your decision. (Making a really tough decision without much time to think, or making multiple decisions as fast as possible) Might be a nice "feature" like how interrupts were in ME2. (Seriously ME3 totally needs a dialogue system upgrade to go along with me2's similar upgrade)

#2588
M1chaelD7

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1. The combat system is great, I would say just add more powers that feel larger and more explosive (ex. If you're a soldier adrenaline rush just rips apart smaller enemies or if youre an adept singularity rips apart the enviroment.)



2. Relationships from ME1 and ME2 play an integral role in the final installment, beyond just a normandy based quest.



3. Battles become EPIC!, I'm talking whole armies going head to head. Better even would be missions where you might control you're entire squad at once.



4.Tali unmasked.



5. I liked the inventory system from ME2 better than ME1 but there should definitely be more options and variety.

#2589
janeym27

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Been giving this one a lot of thought: I want the option of more drunk Shepard. I would also like someone on the squad to comment on drunk Shepard at some point.



A combat while drunk optional sidequest would be so much awesome! (especially if the rest of the squad were a tad 'merry' too).



Also, general team bonding over beverages: if Shep has a drink, why can't her team join her? :)

#2590
eternalnightmare13

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Bring Back Hackett!

I would prefer working for an apparently straight laced no nonsense hard nosed military man in ME3 then some weasel like TIM.  Especially, if decide to light the proverbial fuse at the end game.

Holo-Mail.  Why not have image and voice of the sender of messages.  Like what is done on the IFF mission?  Not every message has to have it, like the spammers, but messages from Anderson, Hackett, Cerebus minons...etc.

Leave the radar on the screen and bring back the old graphics for health/shields/barrier.  Give us the option to turn the radar off if we wish.

#2591
NvVanity

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Besides more Weapons, Armor, Casual Clothing I want see is a huge squad for Shepard. Not just ME1 and ME2 squadmates but some new ones or NPC's that were in ME1/ME2 that could join up like Bailey, Shiala, Aria, Anto, etc.

#2592
ra22cs

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On the Normandy in Captains cabin, there are so many places to sit but you can't sit anywhere in there. Only after the main misson is completet. I want to be able to use those chairs before the main mission is done finish.

#2593
ra22cs

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[quote]ra22cs wrote...

[quote]ra22cs wrote...

I have a proposal to the intro in mass effect whit some sort of celebration on the Normandy's observation deck or on the Citadel for taking down the Collectors. and to get the story rolling and if you are on the Normandy Captain Andersson will send you a message in the brefing room to say that you should come to the citadel and speak whit the coucil in person or if you are on the citadel in bar then Captain andersson will come down to tak whit shepard and request to speak to him alone about the council. That all i have for now. [/quote]

continue
When Captain Andersson send the message or meet you in a bar on the citadel the first option on the Normandy you take the ship directly to the citaldel and in the docking area Ashley/Kaiden is waiting for you to come to citadel they are there to lead you to the citadel council and between Ashley/Kaiden and Commander Shepard they disscusse what have happen in the battel against the collectors and a romatic sub plot ( here the first consequence if you have been loyal or not ). If you are on the citadel bar after David Andersson has talk to shepard you go to the citadel council and in the tower you meet the Ashley/Kaiden. They come to the citadel tower and meet whit the council whit counsilour Andersson or udina depending on your choice in Mass effect 2. Here they ask about what happen beyond the omega 4 relay where shepard tells everything and if sqaudmates have died to say what they sacrifice them self for and Commader Shepard tell the council what tey need to do but the council member say that you don't are allow to make demand of council but then at least shepard ask to be fully reinstated and that the citadel fleet at least is set on the higest alert level and that he get gather more information where the reapers are beging there attack ( and to gather allied like the rachine ). Thats all for now. 

Modifié par ra22cs, 15 mars 2010 - 08:23 .


#2594
Doctor_Jackstraw

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Something that is probably already planned since the beginning but I'm going to say it anyways.

I'd like to see me3's finale combine elements of 1 and 2's. The idea of this mission that depends on these relationships you've built up, as well as careful decision making, but on an admiral level of decision making. Between ME1 and 2 there's potential for a massive climactic battle involving at least roughly 7 armies/warships possible on your side by my count (alliance, cerberus, destiny assertion, quarians, racchni, krogan, and one I won't spoil but is hinted at during one of the later loyalty missions), probably more if ME3 expands on that.

We've built relationships and friendships with our crew, that much is obvious, but we have also been building alliances and influencing these various larger groups throughout both games.  The idea that the end of mass effect 3 depends on the decisions you've made throughout ALL THREE GAMES is just such a mindblowingly amazing possibility.


Mass Effect 2 determined the fate of your crew, mass effect 3 should determine the fates of the races, governments, and armies of the entire galaxy.


Edit: Going in another direction...in mass effect 1 you worked for the alliance and in cerberus you worked for cerberus.  These organizations left their imprint on the theme of the menus throughout the game in interesting ways, as well as giving the two games "color themes" (blue for 1, orangefor 2, sort of close to the paragon/renegade color bars actually)  What if you're working for the shadow broker in 3 (poo-poo would defenitely be crazy, especially if the shadow broker organization turns out to not be as genericly shootable and easy to hate on as cerberus ended up being)

Modifié par Doctor_Jackstraw, 15 mars 2010 - 09:09 .


#2595
ra22cs

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I personal would like to see Arcturus space station the seat off the system Alliance parlament, perhaps to see Commander Shepard be promated to Captain Shepard. This Shepards story so why not it would bring such big progress to the trilogy.

#2596
AdamTurnerCivie

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i want to be able to kill Udina. i hate politicians, and he seems to be the worst kind. he is full of himself and treats you like crap, instead of saying thanks for everything. lets just shoot him in the face and be done with it. i also want to find the shadow broker, and kill him too.

#2597
HypesterHypester

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I want to be able to go to deck 5, put a couple vehicles and a brig down there, a couple crewmates and call it a day.

#2598
Merlinrac

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More skills

#2599
Zurcior

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ra22cs wrote...

mass effect for ever wrote...

Zurcior wrote...

I don't know if this has been said before, but I think it would be pretty cool if SpacerSheps could meet their mother. And extra dialouge if she meets your LI. Could somthing like that be done?


i agree 100%

 

I also agree it would be really good for the story, this is as Casey Hudson said that it is Commander Shepards story. 


Just bumping the idea. Posted Image

#2600
Felinu

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Not sure if this has been said before, but...

Would it be possible to take the ammo "abilities" out and put the different ammo types back in as equipable items?  Then replace the ammo "abilities" with actual abilities instead?

After the "argument" I got into with Grunt in one battle (Grunt: squad inferno ammo, Me: No, bad Grunt, squad distrupter ammo, rinse, lather, repeat until I just gave up), it just seems like having the ammo be an equipped item worked better.  Posted Image  (that is of course, just my opinion)

Of course, I don't understand why I'm spending *skill points* buying different ammo cartriges anyway.  Posted Image

Anyway, that was my 2 cents... carry on.