^ they needed seats(like in aria's-omega) lol. i also feel the characters never really tied into the story as well. i believe in ME1 the briefing room added to this. but inME2 they may only talk about the mission once or twice- being detached...
add to my wish list-
Improved model movement/fluidity with the cinematic sequences i notice the movements of the models more so. its improved greatly since ME1 but its still a bit jerky-especially in intimate character scenes eg Liara. or with object interaction- like when shep leans on the rails in the Gunnery area, or when Jack leans on the mission brief table; both floating and not really touching the surface. Pulls you out of the experience. keep tweeking and improving all round

Inventory/weapons (my 2 cents)-I love the new system in ME2-making you think about the weapons you bring
without slowing the mission pace down. And i prefer this system. But i would like a few more weapons for each gun(specific title/brand and style. not a repeat of eg Predator IV).
-I believe a
list of weapon-stats in the description of the pros/cons of the gun, would help making them feel different. eg the sound, reload time, weight/movement of the crosshair, bullet burst speed/amount,shield/power dmg etc. anything bioware deems appropriate for the ME universe.
-Perhaps the
upgrades could still be done overall/or to each gun by making
upgrade-parts. so internal mechanics in the gun/or external(scopes-have to change external appearance) can be spread to 1-type-of weapon eg all-pistols, without slowing down the weapon/upgrade system. eg Upgrade-dmg-1 for Carnifex Hand Cannon will be able to be enabled and put into another Heavy pistol.
-I believe each upgrade for each weapon and the weapons itself will need to be
greatly balanced else players will end up using the latest weapon with the others being cast away.(understandable for the 1st 'level' of weapons but as you collect more there should be pros/cons/preference) or there can be a overpowering to specific weapons with upgrades. eg thermal clip increase upgrade added to a sniper riffle would deem other weapons useless.
so weapon-specific-upgrades and balance is important. perhaps grab ideas from leading franchises. importrant also to make upgrades not tedious eg. dmg +10, dmg +20 etc. this deems the other upgrade +10dmg, useless and slows down the pace. less is more, specfic wellthought out- is more
Modifié par tennyochan, 18 mars 2010 - 02:57 .