Mass Effect 3 Wishlist
#2726
Posté 19 mars 2010 - 09:41
#2727
Posté 19 mars 2010 - 09:48
Hello fellow ME lovers. I have read some of this enormous thread. Honestly I miss the old system but I understand the need to stream line. Here our thoughts about ME3.
I honestly believe that Bioware will keep all the main characters from ME2 and ME1 because Shepard is going to need to exhaust all of his resources in order to fight off the massive invasion that is coming in ME3. The character interaction needs to be truly extensive. Grab as much time from the actors as humanly possible. Take extra dialogue in order to extend interaction with the main characters in future dlc. There needs to be at least one character, depending on how you interact with each, that plans to sabotage Shepard. There needs to be a Judas. It needs to be a mystery. Let them be indoctrinated by the "old machines". I'm sure bioware can figure out how to pull this off.
I think that there should be minimal exploration involved in this game because it is the final chapter. I hope Bioware concentrate on keeping the main planets visited from ME 1 and ME2 playable as they should all be under attack in this game. I'm truly convinced that earth will be a playable world because it will more than likely be invaded. We need to remember that this is a massive all out, threat level red, defcon 1, Galactic War. As such each planet should be invaded. Some could be playable on the ground while others should be playable from the Normandy itself even though I myself don't particularly care for ship fights. Let Shepard choose which planet he needs to assist first. This of coarse brings strategy into the game as well as choice. Thoughts...
#2728
Posté 19 mars 2010 - 09:58
Shrek_Griffin wrote...
Hello fellow ME lovers. I have read some of this enormous thread. Honestly I miss the old system but I understand the need to stream line. Here our thoughts about ME3.
I honestly believe that Bioware will keep all the main characters from ME2 and ME1 because Shepard is going to need to exhaust all of his resources in order to fight off the massive invasion that is coming in ME3. The character interaction needs to be truly extensive. Grab as much time from the actors as humanly possible. Take extra dialogue in order to extend interaction with the main characters in future dlc. There needs to be at least one character, depending on how you interact with each, that plans to sabotage Shepard. There needs to be a Judas. It needs to be a mystery. Let them be indoctrinated by the "old machines". I'm sure bioware can figure out how to pull this off.
I think that there should be minimal exploration involved in this game because it is the final chapter. I hope Bioware concentrate on keeping the main planets visited from ME 1 and ME2 playable as they should all be under attack in this game. I'm truly convinced that earth will be a playable world because it will more than likely be invaded. We need to remember that this is a massive all out, threat level red, defcon 1, Galactic War. As such each planet should be invaded. Some could be playable on the ground while others should be playable from the Normandy itself even though I myself don't particularly care for ship fights. Let Shepard choose which planet he needs to assist first. This of coarse brings strategy into the game as well as choice. Thoughts...
This kinda makes ME 3 look like starwars battlefront but nonetheless i think its a good idea
#2729
Posté 19 mars 2010 - 10:08
#2730
Posté 19 mars 2010 - 10:11
falco117 wrote...
Shrek_Griffin wrote...
Hello fellow ME lovers. I have read some of this enormous thread. Honestly I miss the old system but I understand the need to stream line. Here our thoughts about ME3.
I honestly believe that Bioware will keep all the main characters from ME2 and ME1 because Shepard is going to need to exhaust all of his resources in order to fight off the massive invasion that is coming in ME3. The character interaction needs to be truly extensive. Grab as much time from the actors as humanly possible. Take extra dialogue in order to extend interaction with the main characters in future dlc. There needs to be at least one character, depending on how you interact with each, that plans to sabotage Shepard. There needs to be a Judas. It needs to be a mystery. Let them be indoctrinated by the "old machines". I'm sure bioware can figure out how to pull this off.
I think that there should be minimal exploration involved in this game because it is the final chapter. I hope Bioware concentrate on keeping the main planets visited from ME 1 and ME2 playable as they should all be under attack in this game. I'm truly convinced that earth will be a playable world because it will more than likely be invaded. We need to remember that this is a massive all out, threat level red, defcon 1, Galactic War. As such each planet should be invaded. Some could be playable on the ground while others should be playable from the Normandy itself even though I myself don't particularly care for ship fights. Let Shepard choose which planet he needs to assist first. This of coarse brings strategy into the game as well as choice. Thoughts...
This kinda makes ME 3 look like starwars battlefront but nonetheless i think its a good idea
Maybe just a hint of battlefield but I would not go that far. The war would have to be set in the background. Shepard will still have to complete missions in order to keep with the ME2 streamline.
#2731
Posté 19 mars 2010 - 10:13
ra22cs wrote...
I would like to have seen more debating about cerberus between Shepard and Miranda even ethical off what they have been doing.
Absolutely. There needs to be betrayal in ME3. Bring it on.
#2732
Posté 19 mars 2010 - 10:32
#2733
Posté 19 mars 2010 - 10:54
#2734
Posté 19 mars 2010 - 11:09
#2735
Posté 19 mars 2010 - 11:37
Previous suggestions
Misc Ideas
Misc Ideas/Co-Op Gameplay in a ME game
Less distinction between non-combat and combat areas.
With ME1, a fight could break out virtually anywhere, but in ME2, you feel like there is a safety net in place whenever you're on a hub world. It gets artificial sometimes.
Spread squadmate dialog more evenly throughout the game
Either base it on character level or on story missions completed, depending on how many story missions and squadmates there are. Also give them some type of cue to indicate that a new conversation is possible (maybe instead of continually typing at their console, they look up when approached and actually greet us, like they have time to talk about something).
Cultivate a sense of the squad getting to know each other as the story goes on
To that effect, attempt to have the whole squad together within the first quarter or so of the game, so the remaining 3/4 can be used to develop their attitudes towards each other. One way this could be done is by restructuring their personal dialogs so that when you talk to them individually, you are only talking about personal subjects. All the other tangents like how the ship is doing, how the crew is doing, how they think the mission is going, etc ... could be rolled into a group-meeting dialog that becomes available once you have a full roster and activates from the briefing room (a button with 'Summon Crew' or something). When you use it, the whole crew gets summoned to the room and the dialog could have all the aforementioned tangent topics for you to pick from. Depending on what you ask about, you could get responses from different members and more importantly, it creates the opportunity for characters to interact with each other: voicing their opinions about a topic as well, or commenting on what someone has just said. Like the personal conversations, topics here could develop as you progress through the game.
One or two non-standard squadmates
In combat terms, ones that don't necessarily carry guns, move at standardized speeds or attack in conventional ways. For example: a rachni Brood Warrior (if you made the right choices with the rachni previously) that is a bit sleeker than the others, runs around fairly quickly outside of cover, stabs bad guys in melee for a lot of damage with its tentacles, spits that acid in place of carrying a gun and has its usual biotic powers (was it Barrier and Stasis?).
Other ways to distinguish weapons from others of their kind outside of simple damage/ROF/accuracy tweaks
Examples: rather than implementing auto-aiming/aim correction across all weapons, create an Aliens-style 'smartgun' assault rifle that will do this; create a shotgun that fires the hammerhead rounds to send enemies flying (or staggering if protected) instead of doing a lot of damage upfront; create a 'beam' sniper that goes through multiple targets with single shots.
Ability for players to find plans for new omni-tools and biotic amps, as well as weapons
Inventory system: add a little more to it by re-instating the Upgrade aspect of your armor and weapons
I don't think we need a thousand different weapons or armor pieces with various stats to manage - ME2's streamlining of that was definately a plus - but for the ones we do get, we have something like 1-3 upgrade slots, depending on what it is (also available for omni-tools and biotic amps if they return as distinct items).
The upgrade system itself should change to create actual equipable items whenever we research something - meaning that we need to create multiple upgrades if we want more than one person to have one. These can go into an inventory accessible on the Normandy. Likewise, when our early-game upgrades become obsolete, allow us to break them down to their component resources for use with end-game upgrades.
Ability to jam enemy 'radar'
In that they behave as though we are invisible if they lose sight of us while being jammed (right now, they always seem to know where we are).
Liara's attire
If Liara is still going to be 'edgy' in ME3, at least swap out her attire for something a bit more like what she was wearing in the comics. Perhaps add a visor. I found it difficult to take her seriously while she was dressed in that green gown thing - she came across as entirely nonthreatening.
In depth: Loading Transitions
I think ME1's elevator loading was good in that they gave a more seamless impression of play than straight loading screens. I'd like these to return for ME3.
You could also roll the following into the loading setup where applicable:
Squad selection
Whenever you need to select a squad, all your available members are in the loading 'front' with you. Physically looking at members is how you could highlight them for selection. Pressing the info button zooms you in on a computer screen with relevant info. Pressing add/remove could give you a visual confirmation of your choice: Shepard might say something like 'You're with me' and they answer with 'Yes Commander', pull a gun out of a rack/activate their omni tool/power up their biotics. Kind of similar to the way you select/deselect Dragon Age NPCs, only it happens within the game world itself, using the game's mechanics, instead of on a seperate screen.
Squad banter
Possible wherever squad selection elements won't be present and you have a squad with you, such as when the squad is returning to the Normandy in the Kodiak, or through the Normandy's airlock.
Mission complete statistics
You would always have some kind of computer screen present that can display statistics and data when you activate it; in this case, the mission complete stats wherever transitions immediately follow the end of a mission.
Game hints/news broadcasts
This is something else you can access if you're still waiting for loading to complete. Game hints could be voiced by a pilot/EDI (through an intercom?) if you're using the airlock or the Kodiak in a transition, while some other transition fronts can use a built-in a galactic news panel, functionally identical to the ones you can find around the Citadel.
Loading progress/exiting to loaded area
Visually depict loading progress with an in-universe display of some kind, say a bar-graph above the door. The door could be unusable until loading is done (and squad selected, if applicable). When it is, you can use it to access the loaded area.
Transitions using the Kodiak/other dropship
Since the small interior is already designed and seems roughly the same size as most elevator cubicles, use that as the 'front' for loading transitions. If possible, redesign it slightly to be longer (individual seats along the sides like many other sci-fi dropship designs - Kodiak v2?), so that all possible squadmates in the game can be seen from where Shepard is sitting/standing. Perhaps include a pilot to voice game hints.
Transitions from the Normandy
Have the airlock work in the same way as the Kodiak interior for a loading front, sans any seating (everyone stands instead) and EDI serves as the voice for any game hints.
In any other situations where a new area needs to load, the elevators and other vehicles with interiors can work as loading fronts. This might preclude squad selections during these transitions, as the rest of the squad ostensibly remains back at the Normandy or Kodiak.
When the loading is under special circumstances (such as when you control another character), that loading front can be specific to the circumstances, with as many or few of the above elements as is appropriate.
Hopefully those ideas are possible while loading!
Modifié par Mercuron, 19 mars 2010 - 12:28 .
#2736
Guest_C-45_*
Posté 19 mars 2010 - 12:03
Guest_C-45_*
#2737
Posté 19 mars 2010 - 12:40
Shrek_Griffin wrote...
falco117 wrote...
Shrek_Griffin wrote...
Hello fellow ME lovers. I have read some of this enormous thread. Honestly I miss the old system but I understand the need to stream line. Here our thoughts about ME3.
I honestly believe that Bioware will keep all the main characters from ME2 and ME1 because Shepard is going to need to exhaust all of his resources in order to fight off the massive invasion that is coming in ME3. The character interaction needs to be truly extensive. Grab as much time from the actors as humanly possible. Take extra dialogue in order to extend interaction with the main characters in future dlc. There needs to be at least one character, depending on how you interact with each, that plans to sabotage Shepard. There needs to be a Judas. It needs to be a mystery. Let them be indoctrinated by the "old machines". I'm sure bioware can figure out how to pull this off.
I think that there should be minimal exploration involved in this game because it is the final chapter. I hope Bioware concentrate on keeping the main planets visited from ME 1 and ME2 playable as they should all be under attack in this game. I'm truly convinced that earth will be a playable world because it will more than likely be invaded. We need to remember that this is a massive all out, threat level red, defcon 1, Galactic War. As such each planet should be invaded. Some could be playable on the ground while others should be playable from the Normandy itself even though I myself don't particularly care for ship fights. Let Shepard choose which planet he needs to assist first. This of coarse brings strategy into the game as well as choice. Thoughts...
This kinda makes ME 3 look like starwars battlefront but nonetheless i think its a good idea
Maybe just a hint of battlefield but I would not go that far. The war would have to be set in the background. Shepard will still have to complete missions in order to keep with the ME2 streamline.
The main mission in Mass effect 3 is probably presumebly is going to have something whit dark energy it was some reference to it througth Mass effect 2.
#2738
Posté 19 mars 2010 - 12:43
Shrek_Griffin wrote...
Oh and Bioware needs to bring back Yvonne Strahovski. But please give Miranda Blonde hair.
She is probably going to be in Mass effect 3 becase they began whit the first bits of Mass effect 3 before Mass effect 2was out in the stores.
#2739
Posté 19 mars 2010 - 04:14
One of my biggest enjoyments for both of those games is to try out different combos and see what they have to say to each other! It may seem like a minor thing but it was one of the things I was looking forward too and was really disappointed when it was missing. It really makes it feel more "real", the social dynamics may be the most important part of bioware's rpgs for me.
Modifié par DocZaius, 19 mars 2010 - 04:16 .
#2740
Posté 19 mars 2010 - 05:04
class related dialogue, for instance, Biotic Shepards should be able to talk with experience or natural tendency. We had these in DA:O. Only real gripe I had with ME 2.
#2741
Posté 19 mars 2010 - 05:11
#2742
Posté 19 mars 2010 - 05:14
ra22cs wrote...
Shrek_Griffin wrote...
Oh and Bioware needs to bring back Yvonne Strahovski. But please give Miranda Blonde hair.
She is probably going to be in Mass effect 3 becase they began whit the first bits of Mass effect 3 before Mass effect 2was out in the stores.
she was originally designed with blonde hair, but they changed it to black later to give her a femme fatale look.
#2743
Posté 19 mars 2010 - 05:44
#2744
Posté 19 mars 2010 - 05:45
First Grade
- Improvements in weapons (accuracy, sorts of ammo) and armors (combat shield, etc) like in ME1 therefore keeping away ammo from powers.
This one would get a "virtual inventory" (autoupdate system - keeps the latest and best- , only one item per type). Would be easy and fast, only needs to explore the "virtual inventory" to choose what improvement/ammo you want set-in in the weapon/armor slot. A wheel to choose improvements and ammo could be made.
The inventory as such, would be intended for weapons and armor parts only.
(I think would be a good balance between those who hate the inventory system and those that like to tweak and customize their gear)
- More design patterns, forms (old manufacturers) and armor parts.
I can't believe there're heavy weapons and no heavy armors... may be something that looks like "Robocop", with a powerfull shape (not really that far from the N7 suit).
- Shops (if they come back in a "good way").
- A place to sell X resource - minerals, weapons and armor parts, whatever - and get some money for...
- Spend our money on weapons, armors, animals, hair dye, clothes, whatever...
- The shopkeeper always can give you a mission or two with a good reward (items/info). If not, well, shopkeepers always have had information till now.
hmm...those hazardous enviroments like Noveria, driving the Mako, were a good place for a tricky fight...
Well i'm not referring that we need/want the Mako back but for sure, we* don't need/want a monotonous and static thing.
May be a mix could be good or something.
Ok, you are orbiting the planet and...
- If Ding!!! (minerals or sidequest)
Minerals => scanner on the way (a quicker one, we want go back to the action soon).
Sidequest => we could get the Mako (or X vehicle) and drive to the mission with possible and random ambush on the way.
Anyways not in every sidequest we "would have to drive" the vehicle till the mission. The Kodiak still would be useful in planets without "atmospheric troubles".
- If no ding - move on, next planet plz.
- Related with the 1st wish, bring the heatsink/accuracy system back (tweaked of course), if not possible, large ammo clips and less ammo spread all over the ground.
It's not related with run out of ammo but with combat pace... and more enemies... a real nightmare level. It's great the feeling of a neverending combat - agony and pain -
- Some points on Renegade/Paragon could be a trigger for missions not only a plot variable, even they (renegade/paragon) should have most notable effects when interacting with our squad mates or certain NPCs.
- Cover and jump over the cover in two controls.
Third Grade
- Interaction with the squad members.
I mean not only "love is in the air" when they already got whatever they need (their mission). It's not easy talk about the weather but...may be a dice game or a couple of lines related with the adventure itself...
- A key to hide the UI.
- Mouse wheel functional in scrollable windows.
- Graphic display with stats of weapons and armors. Clearer info.
Aside
- A pity the elevators were "blamed" because we had no loading screens. It was some kind of innovation, news, chat.. this lead me to, what happened with Normandy's docking port? I know no loading screen but but... :'( I don't want to go back to the Normandy!!! and less to load the area again.
Notes:
Weapon/Armor improvements and ammo could be found along the adventure or investigated in the Normandy (the last one the easiest).
I think we don't need the big amount of improvements or items like in ME1 but well-defined (like weapons in ME2).
Fictitious example of improvement (less per item but better):
- Optical Sensors I (the lowest)= Radar +5%
- Optical Sensors II= Radar +10% - Accuracy +10%
- Optical Sensors III (the highest) = Radar +15% - Accuracy +20%
Modifié par Razyx, 19 mars 2010 - 05:57 .
#2745
Guest_RainyPlanet_*
Posté 19 mars 2010 - 06:00
Guest_RainyPlanet_*
I really didn’t like the strong modification of renegade Shepard’s face. Eyes getting a warmer or colder / more cruel gloss or shimmer in the eyes could be okay, but these strong red eyes aren’t sci-fi-like I think. (That’s my personal liking, other might like it…)
I’d love to know what the persons of the loyalty missions are doing (provoded that they are still alive).
Being able to level up your skills more manual.
#2746
Posté 19 mars 2010 - 06:01
#2747
Guest_RainyPlanet_*
Posté 19 mars 2010 - 06:13
Guest_RainyPlanet_*
I'd like to be able to recruit some of the old squadmembers (of ME 1 and 2).
#2748
Posté 19 mars 2010 - 07:12
#2749
Posté 19 mars 2010 - 07:42
figuare9 wrote...
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)
What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.
Bring back the Inventory (upgradeable sizing)
Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.
Upgradeable weapons/armor (The NEW fasioned way)
I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!
Mercuron wrote...
Other ways to distinguish weapons from others of their kind outside of simple damage/ROF/accuracy tweaks
Examples: rather than implementing auto-aiming/aim correction across all weapons, create an Aliens-style 'smartgun' assault rifle that will do this; create a shotgun that fires the hammerhead rounds to send enemies flying (or staggering if protected) instead of doing a lot of damage upfront; create a 'beam' sniper that goes through multiple targets with single shots.
Ability for players to find plans for new omni-tools and biotic amps, as well as weapons
Inventory system: add a little more to it by re-instating the Upgrade aspect of your armor and weapons
I don't think we need a thousand different weapons or armor pieces with various stats to manage - ME2's streamlining of that was definately a plus - but for the ones we do get, we have something like 1-3 upgrade slots, depending on what it is (also available for omni-tools and biotic amps if they return as distinct items).
The upgrade system itself should change to create actual equipable items whenever we research something - meaning that we need to create multiple upgrades if we want more than one person to have one. These can go into an inventory accessible on the Normandy. Likewise, when our early-game upgrades become obsolete, allow us to break them down to their component resources for use with end-game upgrades.
I won't read all 100 pages here so I may repeat some of your ideas... mine are:
Inventory
If U could mix the ME 1 & 2 ideas, making the inventory smaller during missions and huge inside normandy, so U have to prepare your self for a mission but U can still carry some extra options for versatility and have some space for looting. Doing this, if U find an item, you can choose to equip it or not, even keep it or not.
Then, the ability to personalize your squadmates inventory, not only the weapons they carry but the armor they wear and tools they use.
Items
Upgradable and personalized items, with less options than ME1 but not so few as ME2, for you and your squadmates. The Idea o researching is amazing but U could have general resarch options that apply themselves automatically and specific ones that fill upgrade slots of your and your squadmates arms and armor.
Level up
RPG requests that the world levels up with you. Despite that, you had to many options in ME1 while advancing your character now you have to few. Better stick with the ME1 idea of a larger number of powers and abilities, but can keep the new ME2 poit buy system.
I don't really now what to do with Decryption and Unlock. Both, ME1 and ME2, systems have its ups and downs... but I like the group sinergy for shields and I would suggest to make something similar with Decryption and Unlock that could recieve a class bônus so you'd have to walk with a balanced party.
that's enough for now... tnx!
#2750
Posté 19 mars 2010 - 08:43
[/list]
Secondly. I would like to talk about conversations in the game. Again id like to praise you guys with the conversation wheel and interupts, i have no problem with that at all. I think it would be awsome im my class effected cutscenes and interupts and even conversation. Like for instance my character is an adept, I think it would be awsome if characters commented on my biotic abilities and how powerful a biotic my character is. Also if my Adept shepard uses his biotics in cutscenes and interupts and maybe even conversations with enemies, like how Samara and Jack always use there biotics in there cutscenes it would be cool for my character to use his biotics as well. I just think it would be awsome to see my Shepard use his biotics against enemies because that is his specialization. This can also be used for tech characters too.
[/list]
Thirdly, I would like to talk about the relationships in the game. I thik in ME3 it would be awsome if they carried over from 2 to 3 but also had more weight to them. Instead of just sex at the end of the game. For instace my love interest was Miranda. I think it would be awsome instead of starting over that the relationship is where it ended in ME2 with them likeing eachother and can further grow from there. like early on you get together as a couple and your other team mates recognize that and comment on it and Miranda in conversation will make comments on it and how she feels about you not just when its just you and her but in other situations and talk to others and about it. It be cool if in missions and just the 2 of them Miranda will keep makeing references to how she feels about Shepard and he about her. And in your relationships your paragon and renegade inturupts come into play, like paragon Shepard holds her or kisses her and says he loves her or something like that and for the renegade side I'm sure you guys can come up with plenty of things, maybe Shepards naughty side. I again think it would be cool if the relationships were more than just sex at the end of the game. Maybe the end result could be them getting married at the end. This concept could be applied to any of the love interests of course.
[/list]
Forthly, I think it would be awsome if your crewmates interact more with your during missions and cutscenes and interact more with each other. And your level of friendship and the amout loyal they are to you should also play a role and how they interact with not only Shepard but there comrades as well. This was improved from ME1 to ME2 but i think that it can be further improved on. I mean your other characters seem like just extra guns on missions but real people when ur on ur ship. I just think it would be awsome if theu seemed like real people on missions too, talking and letting there feelings known about what is goin on.
[/list]
Let me know what you think of my ideas fellow Mass Effect fans and people that work at bioware that read this. Hope this gets to the right people and hope everyone enjoyed the read. Feel free to add you own ideas.




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