Mass Effect 3 Wishlist
#2751
Posté 19 mars 2010 - 08:55
#2752
Posté 19 mars 2010 - 09:04
#2753
Posté 19 mars 2010 - 09:07
#2754
Posté 19 mars 2010 - 09:34
increase squad size to 4-5 please
squad banter was awesome in DAO
spiky, medium-long hair styles
Elcor and hanar squadmates
#2755
Posté 19 mars 2010 - 09:37
#2756
Posté 19 mars 2010 - 10:21
Blast Venting System...
Basicly, y'know how so many people disliked the clip system? The idea is to bring back the overheating system that will dissapate heat in time, or Blast Vent.
Lets say for arguments sake a Assult Rifle will take 15 seconds to cool down after being completely overheated. In waiting the fifteen seconds you can be assured the use of your weapon during the cool down, using the BVS will make your weapon inactive as it opens (exposing the glowing heatsink) and dumps the heat in a big rush of steam, cutting down the cooling process to, say, 2-3 seconds. The price being that you cannot use it when you do.
All in all, you either dump heat fast, but not shoot. Or dump it slow and still shoot.
Therefor Bioware get their "reload" squence and the players get infinte ammo. Everyone wins.
Modifié par Dualfinger, 19 mars 2010 - 10:23 .
#2757
Posté 19 mars 2010 - 11:05
figuare9 wrote...
Edit:2/11/2010
I just wanted to say thanks! This topic has turned into a huge thread, and every one of you have some really good ideas for the third Mass Effect. I really hope that Bioware will take keen attention to this topic and really help make this game shine. Remember, this isn't about judging what other people want! It's just a wishlist!
Mass effect is hands down the very best game I've ever played. I enjoyed the trilogy so far and look forward to the next more than ever. I'm creating this topic as a goal for the community to reach out to Bioware to make mass effect 3 the very best it could ever be. ME2 Seemed to suffer a little bit in areas that ME1 thrived in. These are a few things that I personally would love to see in mass effect 3. Although I'm well aware we all would like different things, it'd be great to have a few things back from ME1. Things that really made it shine, and possibly some new elements in the mix as well. I feel as if ME2 has gone too far into the FPS-Action only, and will probably have hardly any RPG aspect in ME3. If we don't correct it soon, it'll be too late. With that said, here's some things that I would love to see in ME3 to really give us that RPG feel.
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)
What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.
Bring back the Inventory (upgradeable sizing)
Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.
Upgradeable weapons/armor (The NEW fasioned way)
I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!
Where did the vehicle go!? Please. . . Give it back!!
I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.
Please, Make the citadel larger.
This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.
While doing missions, make them less linear.
Hard to get lost during a mission, it always felt like a hallway leading with doors to the objective. DON'T get me wrong, I don't feel as if the game is linear, but 80% of the mission are. There's usually only one way to go, one way to complete it, and one way in/out. Open it up! we want to explore!
Keep the Normandy just as exploreable/vehicle
Another big one for me. I think it'd be great to have the normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet. Something tiny, but it's this attention to detail that really makes a game shine!
More Normandy fights!
In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some debree. Some dogfighting would be great.
Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.
Keep this as the best game I've ever played, just put some more RPG elements into it!
I hope this can be stickied, and we can all come together as a community to make Mass Effect 3 the best game to ever be released. . . . Until ME4-100 of course.
So basically bring back the rotten mechanics from ME 1?
I hope they keep the new streamlined mechanics from ME 2 but have a better story like the first one.
#2758
Posté 19 mars 2010 - 11:25
BlackMetal wrote...
figuare9 wrote...
Edit:2/11/2010
I just wanted to say thanks! This topic has turned into a huge thread, and every one of you have some really good ideas for the third Mass Effect. I really hope that Bioware will take keen attention to this topic and really help make this game shine. Remember, this isn't about judging what other people want! It's just a wishlist!
Mass effect is hands down the very best game I've ever played. I enjoyed the trilogy so far and look forward to the next more than ever. I'm creating this topic as a goal for the community to reach out to Bioware to make mass effect 3 the very best it could ever be. ME2 Seemed to suffer a little bit in areas that ME1 thrived in. These are a few things that I personally would love to see in mass effect 3. Although I'm well aware we all would like different things, it'd be great to have a few things back from ME1. Things that really made it shine, and possibly some new elements in the mix as well. I feel as if ME2 has gone too far into the FPS-Action only, and will probably have hardly any RPG aspect in ME3. If we don't correct it soon, it'll be too late. With that said, here's some things that I would love to see in ME3 to really give us that RPG feel.
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)
What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.
Bring back the Inventory (upgradeable sizing)
Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.
Upgradeable weapons/armor (The NEW fasioned way)
I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!
Where did the vehicle go!? Please. . . Give it back!!
I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.
Please, Make the citadel larger.
This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.
While doing missions, make them less linear.
Hard to get lost during a mission, it always felt like a hallway leading with doors to the objective. DON'T get me wrong, I don't feel as if the game is linear, but 80% of the mission are. There's usually only one way to go, one way to complete it, and one way in/out. Open it up! we want to explore!
Keep the Normandy just as exploreable/vehicle
Another big one for me. I think it'd be great to have the normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet. Something tiny, but it's this attention to detail that really makes a game shine!
More Normandy fights!
In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some debree. Some dogfighting would be great.
Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.
Keep this as the best game I've ever played, just put some more RPG elements into it!
I hope this can be stickied, and we can all come together as a community to make Mass Effect 3 the best game to ever be released. . . . Until ME4-100 of course.
So basically bring back the rotten mechanics from ME 1?
I hope they keep the new streamlined mechanics from ME 2 but have a better story like the first one.
That's pretty much everything that is wrong with ME2. ME1 had the believable plot but sloppy combat but ME2 had awesome combat with sloppy plot.
Give us back the emersion of ME1 but keep the combat system found in ME2 and the rest should fall into place...just no more massive easter eggs though. We as fan, don't like gigantic T-800's that presumably will fly around the galaxy terrorizing humans. Don't make that mistake again please.
#2759
Posté 19 mars 2010 - 11:43
Please no steamling of of the rpg part in Mass effect 3
Modifié par ra22cs, 20 mars 2010 - 08:10 .
#2760
Posté 19 mars 2010 - 11:56
No scanning.
Bigger Hub worlds
More dialog less calibrating.
Some choices should give both Paragon and Renegade points.
A party approval system like in DAO in Mass Effect you can do anything and the characters won't say anything about it. IE rewrite the geth with tali and defend the genophage with grunt.
Party banter.
Let me talk to the people in my squad outside of the Normandy like one or two area specific conversations perperson.
Other people on the team realize your in a relationship. DAO did this why not Mass Effect?
Just because I don't want to **** doesn't mean I don't want to talk to you.
Wrex
Teach Mark Meet how to show emotion or let him I'm not sure which is happening.
Have people ask me how I feel every once in awhile.
Squad members need more than three powers.
LET ME SIT ON FURNITURE! I don't know why I need to I just do.
Let NPCs wonder around hub worlds/Normandy.
Urz in the captains cabin at the foot of my bed.
Bring back elevators and airlocks.
Allow us back pocket technology let me toggle or untoggle my helmet.
Brohugs and brofists lots of them.
If I'm going to a hub world don't make me go fully armed. And let me go alone if I want.
A real main enemy in ME2 there wasn't one and if there was it was the eclipse or the blue suns.
More badassier armor for Shepard as badass as the Phantom armor in ME1.
A mix of ME1's and ME2's inventory system I'd like loot just not so much like one new weapon per storymission and one per sidemission story arc.
Don't make me spend the whole game putting a team together I have a team. Wrex Legion and Garrus.
Give me a three person squad it's like a pun ME3 give me3 anyway Wrex Legion and Garrus the bropower alone could destroy the reapers.
I like the galactic news but make it it Galaxy News with Three Dog or if you don't wan to completely copy them Free Dog. It's like Three Dog but with a speech impediment.
#2761
Posté 20 mars 2010 - 12:56
D.I.Y_Death
...ME1 had the believable plot but sloppy combat but ME2 had awesome combat with sloppy plot.
Give us back the emersion of ME1 but keep the combat system found in ME2 and the rest should fall into place...just no more massive easter eggs though...
That's TRUE!!! Perfect!
And, if you have cheated on your relation... maybe U could work for a second chance...after all, it's been "two years"!!!
#2762
Posté 20 mars 2010 - 01:06
#2763
Posté 20 mars 2010 - 02:01
SKILL TREE
I saw an interview with both Muzyka and Zeschuk. They had mentioned how it didn't make sense that the weapons (Pistol, Shotgun, Assault and Sniper RIfles) were included in the skill tree. I am definitely glad it was removed; however, I am disappointed that the skills that went with the weapons seem to have disappeared. I understand that I can better my Shepard by maxing out the class but the prowess with the weapon never seems to improve. I'm not talking about buying an upgrade from a vender and researching; I liked the Carnage Shot from ME1 and the now Concussive Shot doesn't have the same shock and awe factor.
Another gripe about the skill tree I have is unused points. This always seems to happen despite my number of playthroughs. The last thing I want is to have leftovers when it comes to character development. The original system did it best by allowing me to place a point into whatever skill I chose. I didn't mind that I didn't acquire that deployable power for that skill; at least, the awarded point was useful. By the time I finished ME1, neither my Shepard nor the squadmates had an extra point lying about. I can't say the same in ME2, and it gives me an uneasy feeling in my character/squad development, especially on the insanity setting.
WEAPON/ARMOR CUSTOMIZATION SYSTEM
I like the simplified system featured in ME2 when comparing to the horrible inventory system of ME1. However, it was greatly overdone. After clicking on the upgrade in the Normandy lab, I never get the sense I did anything to improve my character. I understand there is a small text blurp posted in the tech menu, but that doesn't give me a sense of accomplishment like the skill tree in ME1. By no means do I what to upgrade my Shepard with points to wear medium or heavy armor, but I would like to see a interface that shows me adding upgrades to either my shields, health, storming speed, or powers. To prevent godlike abilities, use a balance system to keep the gameplay interesting (i.e. improve shields and health by sacrificing storming speed).
Ammo types should return as equipment add-ons instead of character skills. I found out the hard way that you couldn't stack squad ammo and felt a bit jibed that I wasted the skill points. It would be better to add ammo type potency as apart of the tech research system, putting to use some of the extra Iridium and Palladium I have collected. That way every character from Shepard to his squad can equip ammo types. Similarly, we can use the extra minerals to upgrade armor abilities (e.g. +5% health, +10% storming speed).
Weapons need to be customized as well. I didn't quite understand why I can fiddle with the armor for my Shepard and not fine tune the weapon he carries into battle. I didn't mind picking weapons from the armory menu list; however, it didn't feel like my personal gun. I was excited in ME1 when I equipped Spectre master gear and never got that feeling during ME2. I'm not looking to pimp out my gun like in Army of Two but rather see the weapons functionally adjustable like Shepard's armor.
#2764
Posté 20 mars 2010 - 02:09
What I liked and would like to see again:
- The characters. They were interesting, a bit formulaic, but I've come to expect that from Bioware and I wouldn't like it otherwise (I do have other sources that provide non-formulaic characters). I would like to keep them in the sequel, restarting the recruiting wheel all over again would be big mistake. If you want to introduce or reintroduce characters, then I think it's acceptable, but perhaps it will consume too much developing time for what it's worth.
- The dialog. It drew me in into the story, always respecting the pace and mistery (a very deluded mistery, but mistery nontheless) of the setting. Whoever wrote it has my respect. I would like to keep the taste and flavor of the dialog, it's not much different from the original Mass Effect, but it's a perceptible improvement. The fact that I didn't have to grind through long branches of pointless conversation made it even better and dialog can now be more focused on the task at hand.
- The combat. It wasn't perfect, it needs more improvements, but it's a step foward from Mass Effect. I would like to keep the "one attack on hit" mechanics when you point and shoot, much more enjoyable and preferable over Mass Effect mechanics.
- The AI. Lots of room for improvement here too, but generally speaking the AI is much better than in Mass Effect, minor glitches here and there, nothing unexpected. I liked (and eventually got on my nerves too) how enemies could sometimes flank you (though the linear level design did not help much). I would like to keep the awareness of enemies on the conditions of my team and his team, those variables certainly brought a new layer of difficulty into fights, the good kind.
- The items. Fewer items meant a greater reward when I found a new one, and it's good not having to keep lots of items around. But there's much to do here too.
- The plot. The plot is nothing major really and this sequel it was left as a second concern, giving character development a major protagonism. Keep the plot, focus on it. And don't you turn all pretentious on us now Bioware.
- The skills. Not a major upgrade here but they felt a little more varied, I loved the fact that every character had a purpose on the battlefield and that Shepard could incorporate unique skills (I specially liked the Biotic Charge of the Vanguard). I would like to keep that feeling of uniqueness, but as for the rest this can be heavily improved.
- Quests. I really liked the fact that only resolving quests provided you with experience points, getting rid of all the pointless grinding is the biggest improvement I noticed gameplay wise this time around. DO NOT CHANGE IT. And it would be great if there were more quests like the Samara one (it wasn't particularily challenging, but it was a welcome change from all the fighting).
What I would like to change or improve:
Playing the role:
- The biggest criticism I can make is this: if this game, this saga, is called a roleplaying game, then give us some roleplaying, and this doesn't mean, in my humble opinion, adding back the customization of the first game, that's an accidental feature of most RPGs, but it is not essential in any way. What I would like to see is your stats and skills affecting how your character acts and reacts, and how they affect the world around him. The second part is mostly covered, but the first part is sorely lacking. If ME3 is going to be a RPG then you should at least start by adding the charm and intimidation skills back instead of linking it to how you act (more on that later). I would like to divide this point into subpoints to make it more readable:
- You would think that a gigantic galaxy with so many races could provide great opportunities for roleplaying. For instance, it seems that Shepard knows how to speak all languages in the galaxy (I know, I know everyone uses a universal translator
), skills could be tied to this, and you would not be able to get quests unless you possess the appropriate skills or the appropriate party member. - If you're a great leader, on board a ship, commanding that ship then a skill could be tied to that measuring how good your squad performs under stress, how efficient they're using the ships guns and defenses. Hell the very same navigation could be tied to a pathfinding skill.
- The proficiency or not with a weapong could be tied to a feat or skill. It really felt awkward when you suddenly got a new proficiency by EXPLORING the Collectors ship
. - Do not tie damage or accuracy to weapon skills that will bring us back to Mass Effect combat and that's not a good thing.
- I can see how having more party members in combat situations will unbalance the encounters, but this could be a perfect thing to tie to a skill, the more points in that skill the bigger your squad.
- No more minigames and get rid of the current minigames. In general minigames are tedious and provide no challenge whatsoever, as it's the case of Mass Effect and of Mass Effect 2. They're pointless and add nothing of value to gameplay. Instead tie all of which is currently tied to minigames twicth and memory gameplay to actual skills. As it was in Mass Effect you would say? No. In Mass Effect there were pointless levels on every skill, due to the homongous quantity of squad points you got, just give three or four UNIQUE levels and that's it. If you want to continue with the minigame path (because someone finds them endearing) then try to make them a plausible abstraction and challenging (not sure how to do that with the hacking minigame though), however consider that this has nothing to do with RPGs, years from now, because of the nefarious influence minigames are having on the RPG business, everybody would think that minigames are also essential to RPGs.
- On a foot note, it seems that now Shepard is great at hacking, decrypting and hijacking cicuits. Really Bioware, was that really necessary when you've Mordin and Tali in your party. Role playing Bio, role playing, you're either an alliance soldier or not, and if you possess those skills then you should provide the options to improve on them (thus adding back the appropriate skills as in my previous point).
- Health is an unnecesary gimmick if you're going the regen path for combat. Get rid of it or implement a system similar to "Chronicles of Riddick: Escape from Butcher Bay", where you had a reduced quantity of thresholds of health (which could be augmented by the way) and every threshold was taken by one or more shots (depending on the intensity of the attack -distance, weapon, etc.) and you regenerated up to that full threshold but never surpassing it. The only way to recover a threshold was to approach the nearest healing station.
Difficulty:
- The character progression is too steep. Too many points are awarded and with the very few skills you've to expand yourself it feels like you become a god in no time. Add more skills or more ways to spend your squad points.
- The AI should use their powers much more. I remember that in Mass Effect all the enemies could and would use all their arsenal against you (Stasis, in particular could really be lethal in many situations).
- I also noticed that despite the AI being more intelligent this time around and actually outflanking you the enemies don't always use supressing fire cover as an opportunity to advance upon your squad, they should be more opportunistic.
- In Mass Effect taking cover didn't make you automatically immune to normal projectiles, you still had to control the position of your body so no stray bullets could hit you. That should make a come back, right now if I'm fighting against non-biotic enemies or no krogans it's very easy for me to stay in cover and get up from time to time, combat becomes and exercise in timing your cover and uncover movements.
Squad gameplay:
- More orders to your squad members would be welcome. For instance in Mass Effect you could order a hold possition, which really helped a lot in most fights. But you could also order more complex things, customizing their behavior ala Dragon Age, for example (but do not tie this to a "Tactics" skill, it's silly).
- You now have a stealthy assassin on your party, why not add stealth gameplay (with the appropriate skills) to the game, plan an attack with your companions so you can take on the enemies without them noticing and without using lethal force all the time.
Exploration:
- The space is vast, however it really fills empty. The greatest element a game like Mass Effect could develope is exploration. Exploration was neglected until now, do not commit the same mistake again. Travelling deep space should be something dangerous, you should be able to put those great upgrades to your ship to good use, not just a cinematic that plays different depending on your choices. Use those big guns to fight back at pirates or Cerberus if they are going to attack you in the sequel.
- Adding a new layer to space travelling was the right step, buying fuel and probes is simple but makes you think twice in getting all the Achievements, or at least in principle. In fact I could travel the whole galaxy and buy everything at the shops without problems, fuel should cost more or should be used when travelling between planets inside a same system.
- Adding a new layer will be even greater: RANDOM ENCOUNTERS. You do not even need to think for a new interface putting Shepard on some big laser cannon, that's not the point, the point is providing a challenge and making space travel what it should be. Just use the same little space ship you used this time but generate some attackers from time to time, or random discoveries. Tactical turn based combat would be great, but an auto resolve option could be plausible too.
- Do not bring back the Mako exploration if you're going to provide the same empty boring void that all planets were the first time.
- If the Citadel is very big and Illium too, then make them appear as big sprawling cities, I always felt I was walking on a nutshell.
- Provide different exploration paths in all situations (combat or not), open up the world, let's us commit mistakes (I know this has become taboo lately, but mistakes are good) and rethink strategies. Let's us discover the unsuspecting enemy or be surprised by them, let us get into actual sniping possitions. I know that the level design seems to require the same pattern with the obligatory cover now and then, but I think it would be more rewarding for the player to lure the enemy into his vantage possition than to force a cover and hide design on all levels.
Items:
- More items should be available (not thousands more) but a few more, especially armor. And if can equip different types of armor, then my partners should be able too.
- Bring back mods and upgrades. Do not provide a big quantity of them, just variety. Every mod and upgrade for weapons and armor should have an advantage and a disadvantage.
- Crafting could be a good addition, something simple as in Knights of the Old Republic should be enough really. But a crafting skill should be added.
- Medi gel should be used to heal again (read above on health).
Choices and consequences:
- There are many choices in these games however:
The choices are not meaningful because the consequences aren't. I was expecting much more than simple emails for leaving someone alive in the first game, if that is going to be the whole reach of the consequence then it's better if you get rid of such "consequences".
- Again let the player make "mistakes", do not reward every path, or even better always provide a plus and minus for a certain action. For example: letting the Rachni queen live could provide you with a powerful ally, but it could also mean that they will grow unchecked and unleash hell on neighbouring worlds just like the Krogan. Letting a notorious criminal go should have unforseen consequences, the redemptions of Helena Blake made me roll my eyes.
- Provide more viable choices than just Paragon / Renegade, and this is not to say that you should add a new pointless gimmick with a third or fourth bar that can heal or wound your face. I'm talking about something meaningful, about how you act as a character. The fact that your Paragon / Renegade actions are inherently linked to your ability to convince people to act in certain way makes them the only viable option. This could be easily resolved by adding back charm and intimidation.
That's all I can think right now, but I think it's enough. If half of these things are implemented I think it would make Mass Effect 3 the best game Bioware realeased up to date (to me Baldur's Gate 2 has not been beaten).
Salutes.
#2765
Posté 20 mars 2010 - 02:16
Satisfying end to romances no matter if you cheated or stayed faithful
Cure Thane
Squad Banter!!!
More Hackett and Anderson (more Alliance in general)
Real consquences to members dying in the suicide mission (like having empty spots in your squad because characters are dead)
Option to punch Udina
Wrex ( I realize I put it twice)
More Legion
Mordin
Garrus
Grunt
#2766
Posté 20 mars 2010 - 03:20
#2767
Posté 20 mars 2010 - 05:20
#2768
Posté 20 mars 2010 - 06:53
I'd like to have a chance with Ashley still. I don't remember the Miranda romance impressing me that much, but I went pretty far with Ashley before killing it in ME1.
If I decide Miranda isn't worth it, I'd like to be able to end up with Ashley in ME3.
So basically, just keep in mind all the options...give us choices.
#2769
Posté 20 mars 2010 - 07:51
In ME2 you gain lvls and it doesn't seem like it does anything. Who care you get to put points in what kind of ammo you use! Big deal! That is some thing that you could do in the first one with items that you pick up!
BioWare, you are a legendary RPG maker! Don't let EA change what you are!
Modifié par Maskil, 20 mars 2010 - 07:52 .
#2770
Posté 20 mars 2010 - 09:12
Maskil wrote...
The biggest problem I have with ME2 is the "RPGness" or lack there off!! I knew that EA was going to try and change the game to there crappy ways when they bought the BioWare. But then Dragon Age came out and it was a great pure RPG so this game me hope. But ME2 came along and dashed my hopes to little bits! I am a huge RPG fan and the main thing that drew me to ME1 was it was a great RPG, along with a decent shooter.
In ME2 you gain lvls and it doesn't seem like it does anything. Who care you get to put points in what kind of ammo you use! Big deal! That is some thing that you could do in the first one with items that you pick up!
BioWare, you are a legendary RPG maker! Don't let EA change what you are!
ME1 was stronger at all the things you want from a Bioware game.
ME2 is stronger at stuff that other companies do better.
Put another way:
ME1 was a lobster meal at a great seafood restaurant.
ME2 is surf and turf at the same place. Sure it's almost as good, but the steak would have been better from a steakhouse and you end up wishing you got more of the lobster.
#2771
Posté 20 mars 2010 - 09:25
1. Grenades.. what?? The future warriors don't use these??
2. Something like the "total recall" movie where you can purchase different faces. Now that would be cool. It would just allow you to use the customise face feature like at the start of the game, but you can buy heaps of different faces from the stores on the different planets to blend in with the inhabitants.
#2772
Posté 20 mars 2010 - 09:35
Yeah but now that you have your rubbery steak you can slap some lobster on top. Hopefully that will be ME3.Slidell505 wrote...
Maskil wrote...
The biggest problem I have with ME2 is the "RPGness" or lack there off!! I knew that EA was going to try and change the game to there crappy ways when they bought the BioWare. But then Dragon Age came out and it was a great pure RPG so this game me hope. But ME2 came along and dashed my hopes to little bits! I am a huge RPG fan and the main thing that drew me to ME1 was it was a great RPG, along with a decent shooter.
In ME2 you gain lvls and it doesn't seem like it does anything. Who care you get to put points in what kind of ammo you use! Big deal! That is some thing that you could do in the first one with items that you pick up!
BioWare, you are a legendary RPG maker! Don't let EA change what you are!
ME1 was stronger at all the things you want from a Bioware game.
ME2 is stronger at stuff that other companies do better.
Put another way:
ME1 was a lobster meal at a great seafood restaurant.
ME2 is surf and turf at the same place. Sure it's almost as good, but the steak would have been better from a steakhouse and you end up wishing you got more of the lobster.
#2773
Posté 20 mars 2010 - 10:13
Yes )) Many people suggestedCancermeat wrote...
What a long thread. Has anybody suggested bringing back armor for squade members?
Modifié par grellas, 20 mars 2010 - 10:14 .
#2774
Posté 20 mars 2010 - 11:07
I loved how fast, stream-lined, action-orientated Mass Effect 2 was. The combat system was far better than the first. The focus on party and not individual tactics was fun. Being able to tell individual party members what to do was a god-sent. The loyalty missions were great. And the removal of the Mako! Thank you BioWare! I found the cover system a little buggy. Popping out from cover when you didn't want to, unable to pop out to shoot around from certain cover positions. But, it's pretty minor considering how bloody awesome this game truly is.
Wishlist
- More items. In Mass Effect 1, you were given far too many items. In Mass Effect 2, you were given too few. I enjoyed the Equipment/Upgrade system of Mass Effect 2, so they can keep that, just add a few more weapons/armors.
- The Planet/Resource Scanning. The concept behind it is solid. It's just soooooo slooooooooow. Even after the upgrade, it was frustratingly so. If they plan to keep it, they should speed it up a little.[/i]
- Loading Screens. One of the things I loved about Mass Effect 1 was how seamless it was. I know basically everyone hated the incredibly long elevator rides, but to me it added to the cinematic experience. The loading screens in Mass Effect 2 chopped it up. It lost that seamlessness. Bring back the elevator rides linking everything together. Adds a lot more to the atmosphere.
Modifié par The Zinzaniest, 20 mars 2010 - 11:10 .
#2775
Posté 20 mars 2010 - 05:14
Weiser_Cain wrote...
Yeah but now that you have your rubbery steak you can slap some lobster on top. Hopefully that will be ME3.Slidell505 wrote...
Maskil wrote...
The biggest problem I have with ME2 is the "RPGness" or lack there off!! I knew that EA was going to try and change the game to there crappy ways when they bought the BioWare. But then Dragon Age came out and it was a great pure RPG so this game me hope. But ME2 came along and dashed my hopes to little bits! I am a huge RPG fan and the main thing that drew me to ME1 was it was a great RPG, along with a decent shooter.
In ME2 you gain lvls and it doesn't seem like it does anything. Who care you get to put points in what kind of ammo you use! Big deal! That is some thing that you could do in the first one with items that you pick up!
BioWare, you are a legendary RPG maker! Don't let EA change what you are!
ME1 was stronger at all the things you want from a Bioware game.
ME2 is stronger at stuff that other companies do better.
Put another way:
ME1 was a lobster meal at a great seafood restaurant.
ME2 is surf and turf at the same place. Sure it's almost as good, but the steak would have been better from a steakhouse and you end up wishing you got more of the lobster.
But I hate Lobster! LOL...but i totoaly get what you are saying... for me ME1 was a great steak from a steak house and ME2 was the Lobster!!




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