Mass Effect 3 Wishlist
#2776
Posté 20 mars 2010 - 07:00
To further explain.Few or single program/s was/were installed into a robot/droid/humanO.o body.From Sovereing, or that derelict ship near the gas giant. The program itself would be marked as worthless by the incoming Reapers so they ignore and disable it's link to them.
Becouse the program is already sentient, it feels betrayed and later on, it joins Shepard fueled by rage. throught the game, if shepard engages in conversation. The ex-reaper would say that his database is intact, however due to it's unit weak hardware, it cannot release or unlock any information stored within its AI. Shepard must then go and buy several upgrades for the unit.To increase its databank capacity. Ensuring that the ex-reaper would be able to get acces to most important informations about the reapers.
This idea is actualy based on HK-47 from KOTOR, where you were supposed to fix him in order to revive his database.
#2777
Posté 20 mars 2010 - 07:37
renatsdale wrote...
D.I.Y_Death
...ME1 had the believable plot but sloppy combat but ME2 had awesome combat with sloppy plot.
Give us back the emersion of ME1 but keep the combat system found in ME2 and the rest should fall into place...just no more massive easter eggs though...
That's TRUE!!! Perfect!
And, if you have cheated on your relation... maybe U could work for a second chance...after all, it's been "two years"!!!
Yes, I agree completely.
Alright, the plot isn't as good as ME1 but is not THAT bad either.
What I really miss (and bothers me a lot) is more intimacy with the old team mates.
Common, talking to Leagion or Morlus gets more involvement than talking with Garrus or Tali!
What's the logic in that?
Tali and Garrus should get a lot of more saying than "I'm with you regardless". What's the feeling of Garrus for Shepard? Or what Tali was doing in the Shepard's absence?
Even the romance with Tali (or Miranda, BTW) is not as interesting as with Jack, since you have more options and the dialogs are better when talking to her.
If Bioware do like D.I.Y_Death said, you'll have a TRUE classic in the hands.
[ ]'s
#2778
Posté 20 mars 2010 - 07:44
#2779
Posté 20 mars 2010 - 08:56
#2780
Posté 20 mars 2010 - 09:56
One thing that really bothered me about ME2 is that there are an aweful lot of planets, and even in one of the derelect ships that had holes in the sides where we weren't wearing any type of breather masks, it was odd. One thing that I would like to see, that I thought for sure would make it's way to ME2 from ME1 was the ability to toggle your helmet on/off -- without having to go back into the ship.
I'd also like to see a way to change your armor/gear without loading back into the ship, this could be utilized similiar to going to the airlock and selecting a new squad member, same concept, only with inventory. Another thing that I thought would be interesting is having to 'plan ahead' for what you are getting into, I always seem to have more fun with my 2nd playthroughs because i am aware of the missions, the type of atmosphere in the planet, and the mobs being faught, I could select my squad, gear, and possibly even make my guy wear his breather helmet if it felt more realistic that way -- i'd like to see some type of battle planning maybe EDI could give you information about what you are walking into, and make suggestions on different types of armor, and squad-mates that would be good for the mission. Expand upon some of the Atmospheric warnings from ME1 where it would give you a hazard level, a type of hazard, and you'd have different equipment that you could use specifically for that hazard, IE a special set of armor for each type of planet.
The ability to call meetings would be nice, and this falls into what some others are wishing for which would be more dialogue for you and the rest of your crew, maybe you could call for a meeting or a debreifing, etc. And chat with everyone in the comm room. This could even tie into the above, which would involve planning for the mission you are about to embark on.
I'd also agree that i'd like to see the Normandy landing on a planet, and I enjoyed the sequences in ME1 where Joker would have to ask for permission to land, etc. Before landing, and I think that Virmire was the best mission in ME1 simply because it was awe inspiring to look up and see the Normandy flying above you, as well as landed off in the distance. It really added that sense of realisim that I think alot of RPG fans are interested in seeing, I like the Mako as well, as tedius as it was I really enjoyed it - it added an entirely new aspect to the game and took away from that linear feeling. It was boring, yes, but it should've been improved upon, not simply removed. It would be great if we had our choice between which vehicles we wanted to use depending on the planet and mission we were getting ready to embark on. Something I really liked in ME2 was the fact that there were cars driving around, that was cool! It would be great to be able to drive or at least *feel like* i was driving one of those cars during one of the intro's, even if it was just a point and click at the "Rapid transit" type thing where I could select my destination and be off, etc. It would add another element to the gameplay as well.
Expand upon the paragon and renegade actions, and change whatever those actions may be based on what class your character plays. Take a look at what Miranda does to the girl during her loyalty quest which she uses her biotics to throw her -- If i was an adept, that would be a renegade action i'd love to see shepherd do as i'm playing him!
I want my apartment back! And I want more things that I can do there, the same goes for the Normandy, I got utterly excited when i realized I could open/close the shutters in the cockpit, i'd love to see more interactivity with things on the ship -- I'd like to be able to see shepherd go to different computers and do different things, as well as my own personal one. I'd like to have an office, where I can sit down at the desk and do various things, that could also trigger events like crew members coming in to speak to you about things, i'd like people to be less static while on the ship (crew members included) i'd like to see them moving around and doing things, and not stuck in their own little area of the ship 24/7, i'd like people to salute me again (ALA ME1) when I walk by, and yell "officer on deck" when you enter a room. I felt more respected in ME1 than I did in me2, maybe that's just me but i'd love that satisfying sense of YEAH, IM COMANDER SHEPERD, A SPECTRE... RESPECT ME! I'd like to be able to bark out orders to crew members, I want to send survey teams to unexplored planets, and feel like i am really the captain of this ship. I want sit next to joker on the bridge and interact with the controls, I want to look at the radar, I want to give orders to my pilot during a dog-fight in space... And is it only me but did "Fire the main gun" seem really corny and take away from what could've been an awesome moment? Either way, i'd like to see more of this as well.
I would like the ability to wear some casual type clothes instead of just n7 armor all the time. Similarly i'd like the option to make my crew members wear armor instead of casual clothes. (This should make everyone happy). More customization options, etc. Gun customization would be neat if it wasn't so linear, I'd like to be able to upgrade certain things and have certain attachments built in, someone hit the nail on the head when they said interchangeable barrels, scopes, etc. I really liked all the different gun types in ME1 and how they changed in appearance. To me wearing armor ALL THE TIME bothered me a bit. If i'm just heading to the citadel to buy something i should be able to wear casual clothes, I should also be able to fight in them if i feel the need. Just look at the way your crew members are dressed, they are not wearing armor but can go into battle -- and i'd like this flipped for the people who see it the other way around and think that crew members shouldnt be able to go into battle with casual clothes on, so crew membres should be able to wear armor and you should be able to wear a casual type outfit (or an outfit that isnt nescssarily casual, but a theif outfit, or a thane type outfit, etc. I liked jacobs outfit as well.)
When I set the coordinates for joker to fly somewhere, I think it should take some time. This would also encourage people to do things on the ship, which (in my dream ME3) there would be LOTS of, talking to people, barking orders, getting things done, etc. Once the time is set Joker should page you on the intercom and tell you "Commander, we're 5 minutes out." etc. and you can suit up, pick your squad, have your prebattle meeting or whatever. I want to look out of the windsheild in the bridge and physically see that we're getting closer to a relay, or a planet, etc.
For those that want to skip the Travel time that i am referring to, it would be a great opprotunity for bioware to impliment the sleeper pods. If you dont want the realism of the travel time, or are in a rush you can click the sleeper pod and it would "Skip" to the next location. This should please the RPG and FPS fans alike, hopefully.
The loading screens are a definite improvement over the long elevator rides, but they became annoying after a while as well, it's too bad you cant make the game load in the background as a cinematic is playing (hint hint)
Lastly, I'd like to walk around on my ship while i'm still docked (IE Me1) without having to take off again and go through the cinematic of leaving -- after all, I may not even be leaving, I might just want to change something in my armor or equipment, etc. That would be great.
Thanks for a great game guys. Keep it up!
#2781
Posté 20 mars 2010 - 10:01
Eckz87 wrote...
There are things that I miss from the first ME. People who are complaining about the redundancy of driving or walking too far don't know the difference between an RPG and an FPS. This game was never meant to be an FPS or have *every waking moment* be action packed. It was supposed to feel realistic, and immersive. I think that ME1 was more immersive, it seemed to me like there was more to do, more to explore, and like there was more time spent on the 'little things'.
It's a good thing ME2 isn't an FPS, huh?
#2782
Posté 20 mars 2010 - 10:01
#2783
Posté 20 mars 2010 - 10:02
Shotokanguy wrote...
Eckz87 wrote...
There are things that I miss from the first ME. People who are complaining about the redundancy of driving or walking too far don't know the difference between an RPG and an FPS. This game was never meant to be an FPS or have *every waking moment* be action packed. It was supposed to feel realistic, and immersive. I think that ME1 was more immersive, it seemed to me like there was more to do, more to explore, and like there was more time spent on the 'little things'.
It's a good thing ME2 isn't an FPS, huh?
I agree. But the RPG and the Shooter fans are colliding, The shooter fans think everything should be action packed with no boring parts whatsoever, and most RPG fans (myself included) dont mind some boring stuff, it ads to the immersion.
Modifié par Eckz87, 20 mars 2010 - 10:04 .
#2784
Posté 20 mars 2010 - 10:14
Inventory, Loot, Rich Character Development
#2785
Posté 21 mars 2010 - 12:03
#2786
Posté 21 mars 2010 - 02:57
A general question; Does anyone else think that turning some of the Reapers to your side might be possible in ME3?
I mean judging by the sheer size of the Reaper fleet (which seems to outnumber the migrant fleet) there is no way in hell that the galaxy can take them in a stand up fight, united of no, without tech on their level. Plus when you consider that the Reapers method of reproduction is to essentially absorb the essence of millions of a particular race and turn them into those things, thus making the "programs" in the Reapers the twisted consciousness of the people is absorbed, its plausible that some of those Reapers might hold a bit of a grudge against the others for turning them into what the are.
Modifié par lsumd2011, 21 mars 2010 - 02:58 .
#2787
Guest_deep333_*
Posté 21 mars 2010 - 05:28
Guest_deep333_*
Can we please have a hologram of "TRICIA HELFER" included with EDI in the ME3?
EDI's so dull visually except for that sexy voice of tricia. A hologram of Tricia would be great eye candy and more life to edi.
thank you, god bless
#2788
Posté 21 mars 2010 - 06:18
Also, a enormus sniper esque heavy weapon, that fires a massive wad of thermite paste at a target with lightning speed.
Also a flamethrower with a dish-like barral which projects a fire curtain everywhere. Probably not that practical but it'd be good for the enemies to use as a terror weapon.
#2789
Posté 21 mars 2010 - 08:31
1st: The leveling system was near perfect in my opinion. If kept, put newly earned points in the reserve dont automatically assign points to a skill.
Exp: If a skill is unlocked or acquired simple have that, the skill now open for further work on, but put the point on reserve.
My fav team was Garrus and Miranda, and Garrus had 2 perfect skills and one to lv 3, and 3 points in reserve, because 1 point is automatically used in his loyalty skill. Otherwise I would have had him with 3 skills fully upgraded like others.
2: if "ammo" is going to be kept which I dont mind, it gives a good feeling to a fire team engagement then it needs clip count. For example, I always see the rifles with two barrels of some sort, it would be more realistic to a point to use the lower barrel as a heat sink magazine storage as is done in...modern shotguns.
Keep the current heatsink ejection sequences I like them, but have a set amount of sinks within the barrel, lets say 5 for the stock rifle.
Once you fire 40 rounds, you eject the spent heat sink, and over and over until you go through 5 of them. Then the character must take cover and reload heat sinks into the weapon as when somebody currently would reload a shotgun. AFter the heat sinks are reloaded the weapon is good to go for another 5 sinks.
The better the weapon the higher the sink capacity.
Upgrades involving this. First stock rifle would only have 3 heat sinks that can be ejected until it needs full reload, by the end of the game have it with 5. And so forth, the better the weapon more sinks it can stock before realoading, or the longer the other barrel. Like a sniper. how many rounds it can fire per sink is not an issue, but it would make the weapon be more realistic.
Great progress though from a seemingly god like rifle that I had in ME1 that could fire forever with huge damage even on insane.
3- When finishing the game, there is no carrying over when it comes to resources or wealth acumulated. If I have 150k left and with all my bonuses I start with 350k then my next game I should start with 500k, and if this time I have left 250k; then on my 4th game I should start with 750k.
And of course on top of the natural resources being added to the innital count as well.
4th: More side missions, if not more side missions then bigger side missions that takes multiple systems to complete. Too many systems that after my 3th game I dont even venture into because I know there isn't anything there to do. I know now to amass around 300k of each resource which takes maybe a dozen to 20 systems. THe rest I never venture in unless there is a quest.
In ME1 at least you know in every system you would meet a base to have a fight on...even if it seemed repetitive
4.2 Tying into this maybe is add more people to do quests or multiple people benefit from the quests... too many quests seem random and never do I meet the beneficiaries or....victims of my actions. Too many emails lol.
5. a shop.....armor shop....but most importantly, why do I have such vast resources, vast wealth and travel in the black market area of the galaxy if I cant buy ammo for my heavy weapons. If they are illegal....some then some sort of shop.
Honestly I have to shock the crap out of my foes....and also burn em til my finger grows tired
6: I have never seen a human dreadnought, a turian dreadnought....any sort of salarian ship....any asari ships beside 1 dreadnought which is of course a unique dreadnought. Elcor, volus, etc etc. You get the picture Even if is within cut-scenes some diversity in the military fleets of the different races....without the new race Raloi....they are lucky to have a telescope much less a cruiser of any kind for a couple of years.
7: .Level.....if your going to have a cap make sure of two
things:
First: That the level cap when reached makes insanity...not a
breece, but a challenge...not a downrigh...bloodbath.
2nd:[smilie]../../../images/forum/emoticons/love.png[/smilie]Reward
multiple playthroughs with an easier time as we spend the time gathering
weapons and leveling up like in ME1:
8th: Lastly, Influence on people should be based upon a skill acquired through leveling, not through your paragon or renegage choices.
For example in ME1 I could make multiple playthroughs and then make a game I wanted, with the choices I would make myself. In me2 your punished for being only good or only evil. After a couple of playthroughs I want to be able to do everything as a paragon and the last choice for physical intervention or verbal response to be renegade then I should be able to.
But in ME2 if your too good, later on you cant choose any bad option....why? is the game choosing how I play or do I make that descision?
PS: I would not mind if the quarians have a mini revolt and 1/4 goes against the geth while 3/4 find a new planet....would be a cool way to reveal the vast power the geth have amazed...after all if the geth from ME1 were only 5% as mentioned by intel sources.....then holy SHIZZLE I wana see some sort of military grade space station or something.
PS2: Mass effect 2 ending...beautiful, you literally sent chills down my spine when I saw all the reapers light up in the background
Modifié par Spartas Husky, 21 mars 2010 - 09:03 .
#2790
Posté 21 mars 2010 - 09:28
No. Just no. If Bioware can create something better than the Mako sections from ME1, great. If not, leave vehicle sections out of the game.
I was one of the biggest Mako apologists, originally. I guess it must be because the Mako sections reminded me a bit of Starflight, but by the end, I'd had enough Mako mountaineering to last me three lifetimes. I never want to see that thing again.
#2791
Posté 21 mars 2010 - 01:46
#2792
Posté 21 mars 2010 - 02:48
What I'm getting at is that ME needs a more Oblivion styled power meter. In ME1 you could use several powers right after each other, but each power had a longer cooldown period. ME2 had a universal one with a fairly quick cooldown, but you ALWAYS have to wait.
I mean REALLY? I have to wait 12 secs just to use medi-gel? Or wait 12 secs just to switch ammo-type? Its a flawed system.
Who doesn't hate to wait to use push after you've first used pull? Part of the point goes away, with having to wait every time! Make a ME1-ME2 mixed cooldown system. And where did all the powers go from ME1???
#2793
Posté 21 mars 2010 - 04:03
Dualfinger wrote...
Ok, this one I promise you is absolutly brilliant.
Blast Venting System...
Basicly, y'know how so many people disliked the clip system? The idea is to bring back the overheating system that will dissapate heat in time, or Blast Vent.
Lets say for arguments sake a Assult Rifle will take 15 seconds to cool down after being completely overheated. In waiting the fifteen seconds you can be assured the use of your weapon during the cool down, using the BVS will make your weapon inactive as it opens (exposing the glowing heatsink) and dumps the heat in a big rush of steam, cutting down the cooling process to, say, 2-3 seconds. The price being that you cannot use it when you do.
All in all, you either dump heat fast, but not shoot. Or dump it slow and still shoot.
Therefor Bioware get their "reload" squence and the players get infinte ammo. Everyone wins.
So you can basically just fire on forever if that's what you want? Like a bank loan you never pay back?
#2794
Posté 21 mars 2010 - 04:04
- Ok, it's more a thing to make the game a good shooter, but Call of Duty made it right to give the player plenty of ammo to go through the missions. Make ammo buyable or so we can make a good share of it to never have to look for it.
- Keep the N7 missions system, but make some dialogue with NPCs on the missions just like some on ME1. I really liked that we had much more variety on ME2, but I missed the larger stories in them. I liked the datapad thing for some variation on the story telling, but we could use some dialogue and renegade/paragon decisions. I know it would take much more resources, but come on Bioware! Make the perfect game!
#2795
Posté 21 mars 2010 - 04:38
Wish list in the realm of possibility: More interaction with our love interests from the previous games. The Shepard I'm currently playing romanced Kaiden and, not having had two years to get over him, isn't falling for any of her current crew (the same may or may not be true with my Liara romancer, not that she has anyone to romance except Kelly (which is another wishlist thing, but I'm not going to get into)).
I'm not asking for then to join the team in ME3, but a few of good scenes together that show their love intact (or shattering, should Shepard choose to do so), and the occasional e-mail would be nice.
#2796
Posté 21 mars 2010 - 04:40
Screw squad ammo powers, they're hell
Bring back whole armor sets, makes more sense. Being able to change their color. No need for gloves and sh*t
Perhaps squad-armor
Make the scanning, exploring, faster and mroe challenging. 5 hours of scanning per playthrough is horrible!
Bring back immersive loading like the elevators, where you may still see where you are. It is waay more exciting than "Loading..."
Include squad-banter in there as well. it was great.
Tweak the classes even more!!!
For instance, make the soldier switch weapons quicker. Do it!
#2797
Posté 21 mars 2010 - 04:45
I think the story of Mass Effect 3 will be much more serious if there were several discussions focused on policy space, and diplomacy. Perhaps a kind of galactic Senate (Council, Alliance). The game could display a scene with the impressive political speaking and debating matters related to stability in the galaxy. Would be nice if the actual Shepard made a speech at a Chamber of politicians.
To date, Mass Effect is being developed brilliantly, but on the political aspect in the plot, ME 3 could put more complexity - humanity by claiming their rights, after several human colonies disappeared, humans have had heavy losses in ME 2. Movement Terra Nova, the Quarians, the Hanars, the Volus, etc. This can be discussed in the Chamber of politicians.
#2798
Posté 21 mars 2010 - 04:53
Instead of finding ammo on the ground, just make it regenerate slowly constantly, so when you've used up your ammo (which are now to be heat, not heatsinks), you may wait for 10 seconds and you'll be able to fire off a LITTLE more.
In this way you'll be punished for wasting ammo, but not completely cut off from the experience. It'll make you strive to get back up there!
#2799
Posté 21 mars 2010 - 04:55
Modifié par Encore121, 21 mars 2010 - 05:08 .
#2800
Posté 21 mars 2010 - 05:04




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