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Mass Effect 3 Wishlist


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#2801
Jackal904

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I would like squadmates to be more useful. It would be really kool if they had more unique abilities. Kasumi has the ability to use tactical cloak and sneak up behind people, why can't other squadmates have kool unique abilities like that? Like giving Jack charge, or Thane having some special assassination move.

Their guns need to do more damage too because right now a squadmates usefulness is based almost entirely on their skills like warp and overload, because their weapon damage is so insignificant.

Another idea to make squadmates more useful would be giving each of them a very powerful ability with a very long cooldown. Like Samara does some really powerful area biotic blast, Grunt goes into a more powerful berserk rage mode, or Jack goes into some biotic berserk mode.

Modifié par Jackal904, 21 mars 2010 - 05:28 .


#2802
James 091

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Get rid of high heels and all of that nonsense - i could never take miranda or samara on a mission because their suits was so hideously out of context. N had a full suit of body armor, that would be awesome.

#2803
James 091

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"double post"

Modifié par James 091, 21 mars 2010 - 06:54 .


#2804
James 091

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double post again, sorry

Modifié par James 091, 21 mars 2010 - 06:55 .


#2805
grellas

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Incognito_Panda wrote...

More powers

Screw squad ammo powers, they're hell

Bring back whole armor sets, makes more sense. Being able to change their color. No need for gloves and sh*t

Perhaps squad-armor

Make the scanning, exploring, faster and mroe challenging. 5 hours of scanning per playthrough is horrible!

Bring back immersive loading like the elevators, where you may still see where you are. It is waay more exciting than "Loading..."

Include squad-banter in there as well. it was great.

Tweak the classes even more!!!
For instance, make the soldier switch weapons quicker. Do it!

Completely agree ))
I have similar wishes coz i  liked combat system which was in ME1.

#2806
Death_Stalks_All

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Um... Here's my suggestions
Two Achievements.
Guardian Divinal: 75% or more Paragon (must have completed Mass Effects 1 and 2)
Corrupt Divinal: 75% or more Renegade (must have completed Mass Effects 1 and 2)
Trash Thermal Clips, the old overheat system was WAY better!
The Driving and Omni-gel Systems were dumb, don't bring them back.
The Old Skill System was WAY better, bring it back into play!
Open up Earth and a Friendly Geth Colony.
At the end of the game, allow us to abandon species such as the Vorcha and Batarians, what the hell do they do that's actually HELPED us besides get killed?
Allow upgrades in ME2 to affect ME3, like Heavy Bone Weave will cure Joker, etc.
Allow Commander Sheppard to become another species (I'd LOVE to play as a Turian, Krogan, or Geth.)
How about making it so only SHEPPARD can use the class specific skills like Tactical Cloak or Combat drone, it makes me somewhat sad that my engineer has abilities that Tali and Legion already have better.
I noticed in every time Sheppard pulled out a gun, it was usually a pistol, how about making it so that each class pulls out their best weapon (like Soldiers pull out their Assault Rifle, Vanguards pull out a Shotgun, etc.)
Why is it that only Sheppard gets the incredibly overpowered Assault Rifle? How about Garrus having one?
When your on the Collector Vessel, you can either train something you don't have or upgrade something you do, why is it that we don't automatically take ALL of the weapon upgrades, I know I would.
Allow us to REALLY CONTROL Sheppard, he usually does something I wouldn't have done, and that wouldn't have done isn't an option.
Overall: I recommend waiting for Project Nathan to be finished before you make Mass Effect 3, so we can really become Sheppard in it.

Modifié par Death_Stalks_All, 21 mars 2010 - 07:26 .


#2807
Glenn D Goode

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Idisagree. I'm a hardcore shooter player and this game has drawn me in. Rather than spend hours unlocking things for credits or minerals why not dock at transports to buy and sell,have some crew on shorleave on planets walking around,breakup fight with them and alliance soldiers. Better relations saving alliance ship with Ashley on board.They would draw in more people with a more mature and realistic attitude. The vehicles is right on.How about being able to land on earth.

[/quote]

#2808
questioneer

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To quell the people who are complaining about the 'stupid council' and the 'terminator reaper', I think it might be prudent to request that Arnold Schwarzenegger make an appearance in Mass Effect 3 as a voice actor for someone, maybe a human councilor or some other politician, who denies the existence of the reapers. It would be more effective if he was the only one still doing so.

#2809
questioneer

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I also think that being able to sell resources, which are in abundance, for the scarcer credits, isn't a bad idea, though I can understand that wanting the player to choose whether to upgrade their squad or themselves at certain points in the games, as it is now, is a nice decision-making aspect of the gameplay experience.

Modifié par questioneer, 21 mars 2010 - 08:46 .


#2810
Guest_Sqeebee_*

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i also agree on the armor sets!plus i liked the overheat system more than the new ammo system used! and i would like it if i could change mini things on the default shepherds!

#2811
Deshiel

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Death_Stalks_All wrote...

U
Overall: I recommend waiting for Project Nathan to be finished before you make Mass Effect 3, so we can really become Sheppard in it.


Mass effect 3 will not be the last game of Mass effect universe, If you u realy want natal in Mass effect game.
Give it more years.

#2812
Eckz87

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I like the shore leave idea, I also agree with the bartering buying / selling resources, etc. That would be interesting, and would give more reasons to go to hub worlds and/or ports even after your missions there are complete. I miss the inventory and merchant system that me1 had, I liked that aspect of the game. It felt more like an RPG to me.



I also agree with changing the powers, I don't think that using pull should put anything -but- pull on a cooldown. To balance this power improvement, add more enemies or make them smarter -- but i want to be billy bad arse, run in and biotic the crap out of everyone without having to hide and wait for my abilities to cool down every few seconds. I think that's retarded, and takes away from what could've been awe inspiring gameplay.

#2813
Eckz87

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Oh, I also would like to see more polish in some of the cut scenes, by that I mean silly little things that I have noticed from playing ME2 like my character wielding an SMG when he's an engineer, instead of holding his pistol, shotgun, or appropriate weapon. It doesn't have to be the one he's holding at the time of the cut scene start, but at least one that's compatible with the class I'm playing.

#2814
Grawl

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Keep :

- Ammo system (gives a lot more challenge, you value each shot compared to abuse a powerful gun)

- New item system (being able to have guns that fire differently that all the others is great. Like difference between 3 round SMG and ...manual firing SMG(?) )



Change :

- Scanning planets (I think there is no argue with that. The materials on the planets was so low it didn't really matter if you took them or not)

- Skills (Could be more interesting to see humans have unique abilites with biotics and tech, while Quarian, Turians, Krogan and Asari have a much distinct approach of their own powers)



Other than that, this game is just great.

#2815
ImperiumAlpha

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My ten thing that will make Mass Effect 3 the best game :


1) Keep ME2 characters and add the one from ME1 (Ashley/Kaidan and Liara).

2) Keep the Normandy SR2 with EDI and replace cerberus logo everywhere by N7 or something like that if you ally or not with cerberus.

3) More weapons and Armors. Also be able to change armors for our squads.
4) New characters from less known species : Rachni (if you saved the queen), Volus, Elcor, Batarian, Hannar :innocent:

5) Used the Hammerhead or whatever in some primary mission. Also used more times our entire teams like in the end of ME2.

6) Don't put cooldown on Biotics powers but don't allow them with Heavy weapons. Basicly their Biotics are quite better than any fireweapons we saw. And this could be interesting to play afters soldier and biotics because you would have 2 real different gameplay. Be able to fight like Jack in ME2 could be also pretty awesome heyhey :D.  But, Soldier will still kick more ass :wub:

7) Be able to crouch like in ME1.

8) Open more of the citadel and be able to see homeworld or world from every species like we saw with Illium and the Krogan planet in ME2.

9) I think in the long run ME3 should not be looking for squad members but looking to assemble to most huge army of spaceship in all the galaxy to fight the incoming reapers. Something like we did in Dragon Age but with Mass Effect. With an epic final battle in the space and in the master reapers or something like that. They certainly have a leader or something that act like that.

10) Have all our choice we did in ME1 and ME2 be very, and I mean VERY different end if we didn't do this. Like if we didn't save the council then we had less ship to fight the reapers in the final battle by example, but you have more Humans ships. If you are still ally with Cerberus you have they're ships support in the final battle, if you help the Rachni Queen then you will have Rachni to help you...

All potential species to help us if we help them and win the trust of they're leader :

Geth
Humans (The Alliances)
Humans (Cerberus)
Asari
Turian
Salarian
Rachni
Batarian (Ask them to forget what humans do)
Quarian (Ask them to make a truce with Geth or defeat the Geth)
Krogan (United all Krogan clans under Wrex clan or something like that)
Elcor,Volus, Hannar help maybe ? I don't really know if they have any millitary ships but they certainly have some. Its not like if they never do the war.

This could be for me a potential story we will see in ME3. Even I just think about it because that a logical thought. Anyway we will see when it will comes :P

#2816
IrishSpectre257

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I think everyone here would agree that ME3 needs more squad interaction. I was playing Dragon Age again, and it's great how it feels like our party members actually have relationships with eachother. We only saw this briefly in ME2, with the conflict scenes after certain loyalty missions, and that was it.

They never interacted with eachother during missions, and if it seemed like they were, any other pair of characters would have said the exact same things to eachother.


Also, Bioware has all the tools to strike the obvious, perfect balance between uncharted worlds and N7 missions.

The Hammerhead looks like it controls extremely fluidly, and has a tool for uncovering resources in the ground, but the missions themselves look linear. N7 missions each had unique destinations, but didn't have stories or even conversations.

The terrain in ME's uncharted worlds was only a major problem because the Mako itself couldn't traverse them very well. I thought it was annoying to have to get out of the Mako to examine anomalies and mineral deposits. Each mission took place in the same warehouse, but they each had interesting stories.

Modifié par IrishSpectre257, 22 mars 2010 - 02:55 .


#2817
Jackal904

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IrishSpectre257 wrote...

I think everyone here would agree that ME3 needs more squad interaction. I was playing Dragon Age again, and it's great how it feels like our party members actually have relationships with eachother. We only saw this briefly in ME2, with the conflict scenes after certain loyalty missions, and that was it.

They never interacted with eachother during missions, and if it seemed like they were, any other pair of characters would have said the exact same things to eachother.


Agreed. If they improve one thing in ME3 I hope it's this, and I hope they improve on it a lot.

#2818
Canned Bullets

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Make it where for ME3 the exploration vehicle is the M57 Hammerhead and not the M35 Mako. Also make it where you can have both M57 Hammerhead exploration and planet scanning.

#2819
Sirartistic

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Mass Effect 2 was a great action game, but ME 3 needs to be a good character/adventure game. I suggest that ME3 begin with a significant amount of characterization while Shepard and the galaxy wait/prepare for the reaper invasion. The first act should be filled political intrigue(Cerberus), and relationship building. For example, at the start of ME3 Shepard goes looking for his love interest (whoever that may be) He finds them on an exotic world where they get involved in a romantic adventure. All the while the Reaper invasion will be on everyones mind.



DO NOT THROW US DIRECTLY INTO A WAR BIOWARE. PLEASE.



Make the Reaper invasion act as a catalyst for people behaving strangely. Some people will be so afraid that they will run away and leave the galaxy to perish, while some others will refuse to believe in the invasion.



Show us more about the IIlusive man; his origins etc.



Let us visit Earth.



DIVERSIFY THE

GAMEPLAY!

#2820
Sirartistic

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I just wanted to add that Mass Effect 2 has so much potential that it is scary! Bioware needs to push themselves for the next one. God of War 3 has some great interactive scenes that are truly next generation! Mass Effect 3 needs to have similar scenes/game-play. Also, where are the villains?! Shepard and his crew seem immune to jealous rivals and powerful people such as the Illusive man?



Not enough doing is being done. What I mean by that is simple. People do things. Shepard should not just drift around a ship talking to people who do not move. His crew mates should come to him. They should do things that affect the mission and him; good and bad.



I know that requires a great deal of programing but BioWare is more than talented enough to pull it off. Right now the game just feels a tad too static.

#2821
Jagged Alliance

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When Normandy travel in the space, it will have a chance to meet an occasional event. Such as space pirates, weird things, strange signal, ghost spaceship, ruins... Shepard also could have chance to abtain treasure maps, follow the clues to find the treasures...

#2822
zax5021

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I totally agree with the hundred or so pages asking for more squad interaction and the ability to buy or sell minerals (and maybe other goods or stocks in a fluctuating market as already described by the intercom/news on Illium) but i would like to add 2 novel (or at least i think i didnt read all 113 pages) ideas.

1. I would like the ammo to make sense. my understanding is that the technology is so advanced that the number of actual bullets one has is no longer an issue, but over heating is a problem, and in ME2 they "solved" this problem by adding thermal clips which are essentially just bullets despite their description. So why not make them as they were intended to be, a quick cool down when your weapon overheats.

Instead of showing the amount of ammo remaining simply show the number of thermal clips remaining (a small reasonable number like 5-12) that apply universally that you only need to use when the weapon over heats. Why would the weapon overheat if you shot 3 times every 15 seconds, theoretically it wouldn't and the clips would never be needed, but in the heat of battle you have the choice of waiting for the lengthened cool down period (longer than in ME to give the clips a purpose) or using one of your scarce thermal clips.

Also the ammo in ME2 didnt make sense because picking up one clip gave all weapons ammo, just because they are universal doesn't make them multiply by 3 or 4, when out of clips for one weapon you shouldn't magically have more for the rest of your weapons just because you found a single clip.

but thats enough about ammo

2. A small suggestion that would make the squad and the environment feel more lifelike and immersed on the normandy. The ability to use the intercom to make brief contact with any member of your squad and or kelly mainly just to see if they have anything new to say, and if they do you can ask them to come up to your cabin to talk making your cabin a sort of one stop shop for the whole ship if you so choose, or you can go to where they are and visit them. I was so frustrated by the 3 elevator loading scenes needed to visit all of my squad mates only to discover none of them had anything new to say to me. I understand it would be hard to load all the character dialogues and such with no loading screen but i think it would be easy to hide loading screens with mini games, checking emails, armor customization, or looking over the mission report of the previous mission (a much better place for this than where it is in ME2) during the time in which your squad mate would theoretically be on its way. It would also be cool to see non loyal or not particularly social squad mates sitting in the more formal office area of shepards cabin to talk, and to see the loyal or friendly squad mates relaxing with shepard on his couch (commenting on fish or space hamsters), or if a LI on his bed.

Also for each squad member to have his/her own sort of renegade/ paragon scale that could either clash or mesh with shepard and or other squad members. Along these lines it would be cool to have the choice to choose not to invite a member aboard the normandy or to kick them off if they did something that you or another member didn't agree with, (or that you did something that one of your mates didn't agree with) which could have positive or negative implications. A paragon shep could decide to kick off a renegade squad mate because he/she could be a liability or shep could choose to keep him/her onboard as a valuable source of advice/ insight from a more renegade perspective.

Thats about all i feel i can add to this already great game (and great thread). let me know if you agree or disagree. thanks

Modifié par zax5021, 22 mars 2010 - 09:00 .


#2823
Weiser_Cain

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Restore some version of the ME1 Ammo system and add an option to use ammo clips or some other limitation in the menu for an achievement or something.
Alternately add a more powerful secondary fire mode and replace the clips with power packs or better yet have it tap into your suit draining your shields.

Intraparty romances and influence, I LOVE playing matchmaker, I think it'd be hilarious if I could set up party members with each other and with npc's. Even if it doesn't work out it'd be fun to see them influence each other would make them feel more alive. Lets hope whoever ends up with Jack doesn't regret that tattoo they got on a whim.

#2824
LawRecordings

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I think Mass Effect 2 was a masterwork game. Well done to Bioware for a top quality game that has raised the bar for RPGs. As with any game though there are some edges that could see some refinement, so here are a few suggestions for ME3 or even the ME2 expansion:

1. Diversify the on-foot gameplay missions
Most quests in ME2 that dont involve fighting your way from one side of a map to the other are fetch quests or "pick the right conversation option with a character". It would be great for ME3 if one could have a wider variety of mission types. For example, the mission where one had to sneak around with Thane to finish his loyalty mission - it felt a bit "basic" in the sense that the engine wasnt quite refined enough to pull it off (perhaps one could add a semi-stealth section too - where there are guards and you need to sneak past them or incapacitate them) but adding another mission "type" like this was great. Likewise the Samara loyalty mission where you had to a catch a certain someone's attention by doing any number of different things in Afterlife. It was a great idea but could be fleshed out more.

2. More weapon variety (standard weapons, not heavy or "novelty" weapons)
There are only a handful of weapons for each weapon type (pistol, SMG, etc) and in each class, there are clear orders of progression in the guns in each of these classes. In other words, once you have a Carnifex there is no reason to use a Predator. Likewise the Tempest is significantly better than the Shuriken and for all intents and purposes replaces it completely. As other posters have mentioned, having guns with different trade offs in each gun class would be cool. Obviously one would want to get more powerful weapons as you progress, but you can increase the total count of guns in each class and also have a number of them that are very similar in terms of raw "damage dealing power" but have different characteristics to differentiate them. Perhaps around 5 guns per class (each with unique gun models, animations, etc) would be right - there is a "starter weapon" then a mix of 2 or 3 "mid-range" guns, and then one or two top-end specialist guns (like the Widow). Some have smaller clips and higher accuracy, others have a better zoom feature and less recoil, some are better against armor and others against shields, etc. Thus it is not a given that every player will be using the Tempest as his SMG, the Eviscarator as his shotgun, and the Carnifex as his pistol - there are a number of viable early, mid-game and late-game choices in each class.

3. Wider and less linear upgrades for weapons and armor
Mentioned before by other posters. The weapon upgrade system has a certain elegance about it, but it is very linear. There's a clear order of progression again as opposed to actual choice in what you'd like to upgrade. Coonsider different slots on a weapon and perhaps a few choices for each slot (like a barrel modification, a magazine modification, and a mass effect generator modification).
Likewise with armor. Trade-offs are great as it gives choice. Will I upgrade the base damage of my SMG by adding the X mass effect generator, or will I upgrade its armor piercing ability? I realize we're now moving back towards ME1 and thus back to clutter potentially, but surely there must be some manner of sweet spot in between that does not result in a purely linear progression for each weapon.

Perhaps the answer is even having branching research options? So instead of you always getting SMG shield piercing, you can choose between shield piercing or an accuracy upgrade and if you pick the one you lose the other and cannot choose it, expect for much later in the game when some manner of funnel was reached.

4. Spaceship RPG aspects can be fleshed out
All the rooms in the ship and EDI etc is awesome, but it looks like Bioware ran out of time to properly implement the ship as an upgradeable resource in the game with its own "stats". Excluding the mods like extra probes and fuel (necessary but slightly "yawn") you can add armor, shields, etc to it, but it only makes a difference in one or two scenes and even then it is not clear that it was the armor / shield that saved you. Add more scenes where spaceship performance is relevant (like anti-air guns firing at the Normandy as Shepard and team are dropped off on an asteroid base, or combat with other ships)

5. N7 missions
Most of the N7 missions felt a bit short. In fact, some could be done in 5min! 30min or even an hour plus for some of the N7 missions would make the world feel much larger. Adding in character interactions here too (with the conversation wheel) and some paragon / renegade choices would also make it feel less "tacked on".

6. Party member special abilities
I've looked at the Kasumi DLC video and although it isnt out yet, the video footage of her stealth melee kill looks awesome. Unique powers like this really make the characters stand out and feel less cookie cutter. I'm sure if Bioware ponders on this a bit they could dream up much more "epic" powers for each of the squad members as opposed to giving them skills that the PC alreay has (Tali, Legion and the Engineer having combat drone and AI hacking?) or skills that just feel "meh"

7. Armor
Let us toggle the helmet ;) As with many other players, I bought the collectors edition of your game for the armor sets but I did not use any armor other than the N7 armor, due to you hiding the character's face in dialogue sections. This is an RPG and you've pioneered the digital acting, then you end up hiding the main character's face behind a helmet? Its like a movie with the main character's face covered for half of it. Like in Dragon Age, have cutscenes or any conversation with other characters remove the helmet automatically. That system worked perfectly for me!

8. Let powers affect enemies with defenses, but in a reduced fashion
If you play Hardcore or above, the game is much more fun as I found it too easy on Veteran in my first play through with an infiltrator (perhaps that class is OP?). But now, on HC, even the basic enemies have defenses, and many of my party member abilities are all but useless now. Samara has throw and pull, but by the time I've depleted the defenses the enemy is so close to being killed that I dont really need to use her powers to do so. Likewise with Mordin Cryo Freeze and Tali's AI hacking.

How's about having a power always have an effect on an enemy, even if their defenses are up, but if so the power has a drastically reduced impact or duration? So pull will still raise an enemy out from cover, but only does so for 2 or 3 seconds as opposed to 7 or 9. Likewise Cryo Freeze still freezes them, but only for a short while. Throw still makes them land on their backside, but with much less damage. This way powers will be useful all the time as opposed to you having to use a limited subset of them.

Modifié par LawRecordings, 22 mars 2010 - 09:57 .


#2825
Tazzmission

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have every planet in each system able to land on since me3 will involve a war