Mass Effect 3 Wishlist
#2826
Posté 22 mars 2010 - 03:51
#2827
Posté 22 mars 2010 - 05:46
#2828
Posté 22 mars 2010 - 06:10
#2829
Posté 22 mars 2010 - 06:11
#2830
Posté 22 mars 2010 - 06:30
#2831
Posté 22 mars 2010 - 06:39
what's the sense in recruiting a small army if you take only 2 squad-members with you - while the rest bores to death on the normandy, or so it seems. thus extend the concept of the suicide mission and allow assigning additional squads for each mission. e.g. beside the squad you lead one could think of an additional infiltration squad that helps you indirectly by unlocking storage rooms you could not open otherwise, giving you a mission map or giving you additional time in mission with a timer. Tali and Garrus to defend her while she hacks a computer would be the perfect manning for an infiltration squad granting you highest bonuses. at the other hand a bad choice might result in the alarm going off.
as for shore leaves idea for your team: hell yea!
an maybe some non-standart in-combat communication: in some fights Garrus might suggest "there's a good sniping spot over there. should i go there?" giving you the answering options "Do it!" or "Stay with me!".
2. mission editor
a simple editor to create fan developed DLC - for example to create uncharted planet exploration missions. considering how well made some fan-campagnies for left 4 dead were ME3 could only profit from this on the long term!
3. weapons ammo system
so in the last two years all infinite ammo weapons just disappeared? we can choose weapons so it makes sense to make these old weapon types an option. out of consistency such weapons would have les firepower. hybrid weapons types make some sense too (low ammo, switchable to infinte ammo mode with lesser firepower)
Modifié par Killtech, 22 mars 2010 - 06:45 .
#2832
Posté 22 mars 2010 - 07:42
Also i want to see the relationship between you and your love intrest from mass effect 2 continue and extend the conversations between you and your love intrest it bothered me that after two discussions with the love intrest and they are already "locked in"as they say.Also i want the love intrest from me2 to be in your team in me3
DO NOT CHANGE THE CUSTUMIZATION!!!! if anything add more customizable commponents to the n7 armor keeping track of alot of armor and weapons gets annoying.And dont add to many weapons but make them customizable like paintjob,damage upgrades,etc.
More dogfights and combat with the normandy not just in the battle against the reapers.I wouldnt mind blowing up a blue sun ship with the thanix cannon or javelin missles.And if theres gonna be a new normandy make it big
Im also fine not seeing earth i think it would kill it if i saw earth we are traveling the galaxy not the sol system so im fine but plz but a bit more information about it on the codex.
I want harbinger to be like shepards arch nemesis i know theres more than one reaper but harbinger was 10 times cooler then soverighn and more sinister i want him to have more dialogue and to possibly infiltrate him and destroy him from the inside as payback for owning the protheans.
A conclusion to the quarian geth war with you being able to choose between peace or let the struggle continue.
Change the attitude of the krogans if wrex survived he talked about uniting the krogan and he seemed less hateful and more of a good person in the second game i want to see his attitude pass on to the other krogan and make them want war so much much less.
I didnt mind the mining but i couldnt stand scanning a planet for recources and waisting like 20 probes per planet increase the scanning speed and decrease the number of time you have to scan a planet to get the rescources you want
And me2 was one of the best gamesi have ever played you rock bioware looking foward to star wars old republic
Modifié par brandedlead, 22 mars 2010 - 07:49 .
#2833
Posté 22 mars 2010 - 07:47
#2834
Posté 22 mars 2010 - 09:05
1. More interactions with team members/crew.
To me, ME is about the story and the team. Ideally, the crew and squad should also interact with each other.
2. A personal enemy!
This is so important in an RPG, and I could not believe that a seasoned company like BW dropped the ball so hard! ME1 did this right. In ME2 the evil I battle never has a personal face and ultimately I found myself less invested. A personal enemy is one motivational device that all major RPG companies (say, Blizzard) always bring up during their presentations, and they do so for a reason.
3. Bring abilities in line in terms of rank usefulness.
In ME2, some abilities had rather meaningless ranks. Pull, for example - there's Pull Rank 1 and then there's Field Pull. The other versions are minimal (and virtually useless) variations of Pull Rank 1. On the other hand, Disruptor Ammo provided something new for virtually every rank of the skill. Throw was somewhere in between, but you at least felt like there's a somewhat legitimate reason to go from Throw Rank 2 to Throw rank 3.
4a. A more coherent inventory system for Shepard.
I'm not talking about going back to ME1 inventory. I'm talking about, for example, how ridiculous the armor system is: in order to gain new armor, Shepard must (1) locate armor merchant and buy armor, (2) run all the way back to the Normandy, (3) take the elevator to his room, (4) use the armor stand, (5) take the elevator down, (6) run all the way back. This is absurd - utterly absurd, and flags should have gone up during testing.
4b. A more believable inventory system for teammates.
Suspension of disbelief can only go so far, and seeing Miranda running round a jungle in high heels or Jack running around a near-vacuum toxic environment with almost nothing on is too much. Just like Shepard, teammates ought to have battle-wear. It doesn't have to be customizable/modular, it just has to be non-ridiculous.
5a. Romances: make them meaningful.
Romances tap into something unique. In some ways, ME2 romances felt like a step back from ME1 romances.
5b. Friendships: they can happen between opposite sexes.
I understand that John/Jane are totally irresistible, but... c'mon.
If BW does this and tells a great story, I'll be a very, very happy man. But as long as they tell a great story, I'll buy their game and play it, even if I have to spend 10 minutes equipping my armor that I just bought.
Modifié par lastpawn, 22 mars 2010 - 09:21 .
#2835
Posté 23 mars 2010 - 01:05
I have no problem with the sexual adventure but please make them a little more romantic.
#2836
Posté 23 mars 2010 - 02:15
Overall I'm not happy with Mass Effect 2 when compared to the first. It feels like you guys went too arcade on me and in the process of streamlining it, ended up dumbing it down. It lacks the continuity of the first -- thanks to all the kids that griped about the elevators and Mako, areas that weren't a problem on the PC.
I absolutely HATE the end-of-mission screens. I also do not like achievements, which didn't really bother me in the first ME, but now are absolutely obnoxious. Seriously, why does there have to be so many SUPERFICIAL awards? What is this grade-school? And why are they SO LARGE? I game at 1600x900 on my PC and each time one pops up, the entire right side of my screeen is blocked -- yes I'm exaggerating.
I want an inventory system, I want loot. The weapons locker would only make sense, if it STAYED on the ship! Finding it in the middle of a mission shows that this system is flawed. It's also overly simple to the point that it's "BORING." I don't mind if I'm limited on what I can carry in an inventory -- that makes sense, but it really ticks me off when the game SWITCHES my gun without my permission! If I had an inventory and I picked up a new gun, I could then decide if I wanted to use it -- like the first. AND what would be even better, is if each weapon had a weight, so as I could choose to carry more, but I would be hindered accordingly. So carrying to many items would result in a penalty to movement/reaction -- then there could be upgrades allowing me to carry more items -- like any good RPG.
And PLEASE address the the GUI on the PC! Why can't I use my scroll-wheel or double-click? This is lazy! I want the option to select more than one save-file to delte while in the game.
Bioware streamlined Mass Effect to death. Please, add more sophistication back into 3 and dirty it back up a bit. Not all of us need our hands held when gaming. With ME2, it seems like you guys are primarily catered to those types. If you guys instist on BORROWING so much from another game, please look at System Shock 1/2 this time around, not that game that invovles playing with a steroid abusing action-figure, where as the entire world is made up of waist-high obstacles...
What I'd absolutely love though, would be an offshoot of Mass Effect in the same play style as Dragon Age: Origins.
Modifié par TongueDar, 23 mars 2010 - 02:21 .
#2837
Posté 23 mars 2010 - 02:34
TongueDar wrote...
PLEASE, "PUT" more "RPG" back into Mass Effect 3 and make it even HARDER -- insanity difficulty should be the normal difficulty by default on the PC, or at least hard. Mass Effect is Bioware, not Epic! I wouldn't expect Gears of War to go KOTOR on me, so please stop drinking their kool-aid and stay unique to what is your company.
Overall I'm not happy with Mass Effect 2 when compared to the first. It feels like you guys went too arcade on me and in the process of streamlining it, ended up dumbing it down. It lacks the continuity of the first -- thanks to all the kids that griped about the elevators and Mako, areas that weren't a problem on the PC.
I absolutely HATE the end-of-mission screens. I also do not like achievements, which didn't really bother me in the first ME, but now are absolutely obnoxious. Seriously, why does there have to be so many SUPERFICIAL awards? What is this grade-school? And why are they SO LARGE? I game at 1600x900 on my PC and each time one pops up, the entire right side of my screeen is blocked -- yes I'm exaggerating.
I want an inventory system, I want loot. The weapons locker would only make sense, if it STAYED on the ship! Finding it in the middle of a mission shows that this system is flawed. It's also overly simple to the point that it's "BORING." I don't mind if I'm limited on what I can carry in an inventory -- that makes sense, but it really ticks me off when the game SWITCHES my gun without my permission! If I had an inventory and I picked up a new gun, I could then decide if I wanted to use it -- like the first. AND what would be even better, is if each weapon had a weight, so as I could choose to carry more, but I would be hindered accordingly. So carrying to many items would result in a penalty to movement/reaction -- then there could be upgrades allowing me to carry more items -- like any good RPG.
And PLEASE address the the GUI on the PC! Why can't I use my scroll-wheel or double-click? This is lazy! I want the option to select more than one save-file to delte while in the game.
Bioware streamlined Mass Effect to death. Please, add more sophistication back into 3 and dirty it back up a bit. Not all of us need our hands held when gaming. With ME2, it seems like you guys are primarily catered to those types. If you guys instist on BORROWING so much from another game, please look at System Shock 1/2 this time around, not that game that invovles playing with a steroid abusing action-figure, where as the entire world is made up of waist-high obstacles...
What I'd absolutely love though, would be an offshoot of Mass Effect in the same play style as Dragon Age: Origins.
#2838
Posté 23 mars 2010 - 02:44

I want the crump dance for Miranda.
#2839
Posté 23 mars 2010 - 04:25
another thing: Upgrade the freaken scanner mini game for resource collection, its fun the first 4 times but after that it gets old, If I wanted to spend hours on end collecting resources for upgrades I'd go back to playing starcraft which if there are any realy young kids is an awsome scfic game that you should ask either your older cousins/brother(s)/sister(s) about it or do the legendary thing of googling it/ wiki works as well.
#2840
Posté 23 mars 2010 - 04:59
#2841
Posté 23 mars 2010 - 05:03
Modifié par King Beelzebub, 23 mars 2010 - 05:04 .
#2842
Posté 23 mars 2010 - 05:17
I've had wayyyyyyy too many decisions made based on the fact of "this will get me renegade points which I'll need someday"
Let me react to situations how I want to, regardless of how "nice/mean" I am.
If I want to be mean, it should be because I want to. Not because I want to open up the red dialogue at a critical part down the road
#2843
Posté 23 mars 2010 - 06:46
XG08Zero wrote...
idk if this has been said before, but I REALLY want the paragon/renegade point system revamped (or even removed)
I've had wayyyyyyy too many decisions made based on the fact of "this will get me renegade points which I'll need someday"
Let me react to situations how I want to, regardless of how "nice/mean" I am.
If I want to be mean, it should be because I want to. Not because I want to open up the red dialogue at a critical part down the road
I agree, 1000000%. And to wheover said they should make Sheperd a Krogan, sorry, that is the worst idea i've ever heard.
#2844
Posté 23 mars 2010 - 08:27
#2845
Posté 23 mars 2010 - 08:40
TongueDar wrote...
PLEASE, "PUT" more "RPG" back into Mass Effect 3 and make it even HARDER -- insanity difficulty should be the normal difficulty by default on the PC, or at least hard. Mass Effect is Bioware, not Epic! I wouldn't expect Gears of War to go KOTOR on me, so please stop drinking their kool-aid and stay unique to what is your company.
Overall I'm not happy with Mass Effect 2 when compared to the first. It feels like you guys went too arcade on me and in the process of streamlining it, ended up dumbing it down. It lacks the continuity of the first -- thanks to all the kids that griped about the elevators and Mako, areas that weren't a problem on the PC.
I absolutely HATE the end-of-mission screens. I also do not like achievements, which didn't really bother me in the first ME, but now are absolutely obnoxious. Seriously, why does there have to be so many SUPERFICIAL awards? What is this grade-school? And why are they SO LARGE? I game at 1600x900 on my PC and each time one pops up, the entire right side of my screeen is blocked -- yes I'm exaggerating.
I want an inventory system, I want loot. The weapons locker would only make sense, if it STAYED on the ship! Finding it in the middle of a mission shows that this system is flawed. It's also overly simple to the point that it's "BORING." I don't mind if I'm limited on what I can carry in an inventory -- that makes sense, but it really ticks me off when the game SWITCHES my gun without my permission! If I had an inventory and I picked up a new gun, I could then decide if I wanted to use it -- like the first. AND what would be even better, is if each weapon had a weight, so as I could choose to carry more, but I would be hindered accordingly. So carrying to many items would result in a penalty to movement/reaction -- then there could be upgrades allowing me to carry more items -- like any good RPG.
And PLEASE address the the GUI on the PC! Why can't I use my scroll-wheel or double-click? This is lazy! I want the option to select more than one save-file to delte while in the game.
Bioware streamlined Mass Effect to death. Please, add more sophistication back into 3 and dirty it back up a bit. Not all of us need our hands held when gaming. With ME2, it seems like you guys are primarily catered to those types. If you guys instist on BORROWING so much from another game, please look at System Shock 1/2 this time around, not that game that invovles playing with a steroid abusing action-figure, where as the entire world is made up of waist-high obstacles...
What I'd absolutely love though, would be an offshoot of Mass Effect in the same play style as Dragon Age: Origins.
mass effect is meant to be an rpg for shooters. i think that most rpgs are extremely boring. if you want another rpg, go play an honest to god RPG. Gears of war wasnt the first to create a combat system that you need to take cover to survive, so dont say they copied it. if you want the same play style as dragon age, here is a brilliant idea for you...
GO PLAY DRAGON AGE
#2846
Posté 23 mars 2010 - 09:09
#2847
Posté 23 mars 2010 - 09:24
TongueDar wrote...
PLEASE, "PUT" more "RPG" back into Mass Effect 3 and make it even HARDER -- insanity difficulty should be the normal difficulty by default on the PC, or at least hard. Mass Effect is Bioware, not Epic! I wouldn't expect Gears of War to go KOTOR on me, so please stop drinking their kool-aid and stay unique to what is your company.
Overall I'm not happy with Mass Effect 2 when compared to the first. It feels like you guys went too arcade on me and in the process of streamlining it, ended up dumbing it down. It lacks the continuity of the first -- thanks to all the kids that griped about the elevators and Mako, areas that weren't a problem on the PC.
I absolutely HATE the end-of-mission screens. I also do not like achievements, which didn't really bother me in the first ME, but now are absolutely obnoxious. Seriously, why does there have to be so many SUPERFICIAL awards? What is this grade-school? And why are they SO LARGE? I game at 1600x900 on my PC and each time one pops up, the entire right side of my screeen is blocked -- yes I'm exaggerating.
I want an inventory system, I want loot. The weapons locker would only make sense, if it STAYED on the ship! Finding it in the middle of a mission shows that this system is flawed. It's also overly simple to the point that it's "BORING." I don't mind if I'm limited on what I can carry in an inventory -- that makes sense, but it really ticks me off when the game SWITCHES my gun without my permission! If I had an inventory and I picked up a new gun, I could then decide if I wanted to use it -- like the first. AND what would be even better, is if each weapon had a weight, so as I could choose to carry more, but I would be hindered accordingly. So carrying to many items would result in a penalty to movement/reaction -- then there could be upgrades allowing me to carry more items -- like any good RPG.
And PLEASE address the the GUI on the PC! Why can't I use my scroll-wheel or double-click? This is lazy! I want the option to select more than one save-file to delte while in the game.
Bioware streamlined Mass Effect to death. Please, add more sophistication back into 3 and dirty it back up a bit. Not all of us need our hands held when gaming. With ME2, it seems like you guys are primarily catered to those types. If you guys instist on BORROWING so much from another game, please look at System Shock 1/2 this time around, not that game that invovles playing with a steroid abusing action-figure, where as the entire world is made up of waist-high obstacles...
What I'd absolutely love though, would be an offshoot of Mass Effect in the same play style as Dragon Age: Origins.
I fully support adding more of an RPG element to the game. More inventory, cutomization of your characters, and a morality system like Dragon Age- where I don't pick blue/red decisions because I know they will be important for purely technical reasons, but a chance to make decisions as I would want to make them.
I agree, the game feels too streamlined, and the many concessions to shooter fans started to leave me a little jaded. I was wondering what planet we would have to go to to recruit Soap McTavish after a while.
I've also always harped on the lack of weapon variety in this universe, so I'll harp on it some more. Why does a turian assault rifle look the same as one developed by humans, batarians, or volus knockoff corporations? For that matter, why exactly would human weapons look the same? Colt makes the M4 and IMI makes the Tavor-21. Not exactly twin brothers.
I do, however, disagree that the difficulty of the game needs to be cranked to a bewildering degree. This game is oppressively difficult on hardcore as a vanguard, and I've done my time grinding through levels and achievements in the first game. Keep insane difficulty for the hardcore, but for those of us who want to explore space more than deal with one-shot-kill combat, keep it reasonable for us.
#2848
Posté 23 mars 2010 - 10:05
demifiend wrote...
TongueDar wrote...
PLEASE, "PUT" more "RPG" back into Mass Effect 3 and make it even HARDER -- insanity difficulty should be the normal difficulty by default on the PC, or at least hard. Mass Effect is Bioware, not Epic! I wouldn't expect Gears of War to go KOTOR on me, so please stop drinking their kool-aid and stay unique to what is your company.
Overall I'm not happy with Mass Effect 2 when compared to the first. It feels like you guys went too arcade on me and in the process of streamlining it, ended up dumbing it down. It lacks the continuity of the first -- thanks to all the kids that griped about the elevators and Mako, areas that weren't a problem on the PC.
I absolutely HATE the end-of-mission screens. I also do not like achievements, which didn't really bother me in the first ME, but now are absolutely obnoxious. Seriously, why does there have to be so many SUPERFICIAL awards? What is this grade-school? And why are they SO LARGE? I game at 1600x900 on my PC and each time one pops up, the entire right side of my screeen is blocked -- yes I'm exaggerating.
I want an inventory system, I want loot. The weapons locker would only make sense, if it STAYED on the ship! Finding it in the middle of a mission shows that this system is flawed. It's also overly simple to the point that it's "BORING." I don't mind if I'm limited on what I can carry in an inventory -- that makes sense, but it really ticks me off when the game SWITCHES my gun without my permission! If I had an inventory and I picked up a new gun, I could then decide if I wanted to use it -- like the first. AND what would be even better, is if each weapon had a weight, so as I could choose to carry more, but I would be hindered accordingly. So carrying to many items would result in a penalty to movement/reaction -- then there could be upgrades allowing me to carry more items -- like any good RPG.
And PLEASE address the the GUI on the PC! Why can't I use my scroll-wheel or double-click? This is lazy! I want the option to select more than one save-file to delte while in the game.
Bioware streamlined Mass Effect to death. Please, add more sophistication back into 3 and dirty it back up a bit. Not all of us need our hands held when gaming. With ME2, it seems like you guys are primarily catered to those types. If you guys instist on BORROWING so much from another game, please look at System Shock 1/2 this time around, not that game that invovles playing with a steroid abusing action-figure, where as the entire world is made up of waist-high obstacles...
What I'd absolutely love though, would be an offshoot of Mass Effect in the same play style as Dragon Age: Origins.
I fully support adding more of an RPG element to the game. More inventory, cutomization of your characters, and a morality system like Dragon Age- where I don't pick blue/red decisions because I know they will be important for purely technical reasons, but a chance to make decisions as I would want to make them.
I agree, the game feels too streamlined, and the many concessions to shooter fans started to leave me a little jaded. I was wondering what planet we would have to go to to recruit Soap McTavish after a while.
I've also always harped on the lack of weapon variety in this universe, so I'll harp on it some more. Why does a turian assault rifle look the same as one developed by humans, batarians, or volus knockoff corporations? For that matter, why exactly would human weapons look the same? Colt makes the M4 and IMI makes the Tavor-21. Not exactly twin brothers.
I do, however, disagree that the difficulty of the game needs to be cranked to a bewildering degree. This game is oppressively difficult on hardcore as a vanguard, and I've done my time grinding through levels and achievements in the first game. Keep insane difficulty for the hardcore, but for those of us who want to explore space more than deal with one-shot-kill combat, keep it reasonable for us.
again, this game is a combat RPG. i HATE RPG's, but i gave this one a chance because i could fire my own weapons. i do want more weapon varieties, but i would rather be able to put attachments on the two that i have. put a new scope, a new barrel, change the colors, that would be fine. i dont need to find 300 rifles just so i could pick the best one in all accounts. keep in mind that most of us gamers have game consoles because they dont cost 3000 dollars just to play the same games. they have hundreds of RPG's if you dont like this one, leave this game for those of us who arent into most RPG's. if they made this game into a pure RPG like dragon quest, i wouldnt be interested.
oh, and while i am on the subject, who in their right mind believes that holding 30 swords in an invisible backpack and carrying 300 pounds of gear is any more believable than having a weapons locker with the stuff you have unlocked? who thinks people go into combat carrying 300 pounds? dont complain about one system and request to put another in place that is even more annoying and ridiculous.
#2849
Posté 23 mars 2010 - 12:56
The title of this thread is "Mass Effect 3 Wishlist." So why you feel that your say is any more important than mine or others is a bit bewildering.
What I wrote -- even though this is a public forum, was just my say. I'm not here to say that what I like is better than what you like, but it's just a bit of what I'd wish to be incorporated into Mass Effect 3. It's MY wishlist. Make your own instead of raining on my parade... I'm not going to reply to your list and tell you what you should do with it, but I will respond to what you've written in response to my post.
You're trying to tell me that Mass Effect is a RPG for shooters. Errr, OK. Yeah, it's a FPS/RPG, well more so the first one. ME2 on the other hand has gone way too far into the FPS realm -- Bioware even called it a shooter from what I recall. I cited TWO EXCELLENT FPS/RPG examples in my post. System Shock 1 and 2. Both are shooters, but both are also RPGs and two of my favorite games to date. It's why I instantly liked the FPS/RPG Mass Effect, it's why I'm a bit disappointed with Mass Effect 2, because Bioware strayed to far away from the RPG realm in some areas and too far into the shooter realm in others.
And on Gears of War, before I ramble further, I said "BORROWING." There's a BIG difference between that word and what you used, which is "copied."
Since you brought it up, I'd like to learn about these other games you mention, that have a tactical-cover system that's JUST LIKE GoW -- since "you" used the word copied.
GoW was influenced by previous games, but it took various elements and combined them into something better and in a new way. It's CLEAR that if not for that game, ME2 and others like Resident Evil 5 would not have gone this route.
You're honestly trying to tell me that GoW was not Bioware's influence, when it was a MASSIVE hit with the 360 guys. The same crowd that Bioware surveyed about what they'd like to see in Mass Effect 2. Yeah right! Were you posting just to be disagreeable, or do you honestly believe that Bioware ignored Gears of Wars success and looked to "OTHER" games to come to the same type of gameplay as Epic? If that's the case WOW, what are the chances... Imagine that, ME2 even uses the "same" spacebar keybinding for the action/cover/run setup as GoW on the PC... Go figure... Or then again, they simply BORROWED from GoW and that's why there are so many OBVIOUS similarities. Naah, you wouldn't assume that, because it's only logical.
Just so you know, I'VE PLAYED DRAGON AGE -- I beat it on nightmare on my first play-through. What part of my use of the word "offshoot" baffled you? If it's an OFFSHOOT, you wouldn't have to play it and it wouldn't effect -- no pun intended -- Mass Effect the FPS[/i](and hopefully back to being more of a RPG) series, just like the iPhone game was an OFFSHOOT. Since you like to tell others what to do, STOP TELLING ME WHAT I SHOULD DO WITH MY TIME!
An invisible backpack with 30 swords in it is just as plausible as the Normandy's weapon locker showing up on an alien's ship with EXACTLY the same gear I had back on the Normandy... Or having the gun I'm using be replaced by another and the only way I can get it back, is to go back to the Normandy, or to one of the MAGICAL weapon lockers that show up in the most convenient places. You should actually read what about what wrote in my previous post, because it's it's really not that much different than what you want.
And on your comment about $3000 for a gaming computer. WHAT? Do you live on the moon and it cost that much to ship in components? If that's the case, how much is your internet connection a month? How much does air cost? Seriously, look beyond the console-ignorance. For the price of a 360 elite bundle $400 ([i]so two controller, a system, and a game), and a couple of other games, I can build a PC that can handle games like Mass Effect 2 better than a console. Why are you making excuses for those that own consoles? You should know that many of us PC guys also own them and it's pretty much where we all got our start in gaming.
Anyways, this is probably going to be a a bit disturbing, but did you know that Bioware MAKES RPGs? Without the RPG part, Mass Effect would have been a completely different game. If you feel the need to tell others on a "Bioware forum" to leave this game alone -- if we don't like it -- when IT'S A MASS EFFECT 3 WHISH-LIST THREAD, meaning we obviously like the series enough to make requests for the next, you're the one that should probably consider looking for a DIFFERENT type of game, because if you HATE RPGs, you HATE part of what makes Mass Effect what it is as a game.
Modifié par TongueDar, 23 mars 2010 - 01:06 .
#2850
Posté 23 mars 2010 - 01:44
My biggest wish is that Bioware doesn't waste time and money revamping the things they revamped already.
I want or wish that Bioware would focus on adding more to the story and each character. I want missions that make each of my squadmates shine and give a reason for having them on my team. I want stuff with more stuff on them.
Please no more romances. We have enough romanceable characters.
Please bring back characters I played with in ME 2. I think it would be fair to have three or four from ME1 & ME2. My personal favorites would be: Garrus, Tali, Liara and Ashley/Kaiden from ME1; Jack, Mordin, Thane and Miranda from ME2. Then in ME 3 you can recruit four or six new characters.




Ce sujet est fermé
Retour en haut




