Mass Effect 3 Wishlist
#2851
Posté 23 mars 2010 - 02:07
I think ME2 doesn't need all that much tweeking to be honest. I abhored the inventory system in ME1. So some balance between ME1 and 2 would be acceptable in my book. I am skeptical about brining the inventory system back because it became such a annoyance in the first game. I had too many items that I never ever used.
If anything, If people want more of an "RPG" like feel moreso then what is given I would like enemies to drop something else besides thermal clips. For instance, if you kill a LOKI mech, or a Geth Trooper maybe they drop their shield generator that gives you a percentage boost in your shields for 2 minutes or something. Also, they could give small bits of XP after you kill them. I wouldn't mind seeing something like an "enemy mastery" feature where you kill a certain number of enemies you become a master at dispatching them and you then get a small boost in your weapon damage against them.
In terms of mineral scanning, I don't think it needs all that much to be successful. Instead of spending time scrolling over a planet, maybe have a feature where you fire a probe into a quadrant of the planet. Then it comes up with readings about the minerals present. After that, you would simply do the minigame from the first ME1 when you were trying to unlock doors (I think it was the hacking feature).
Besides that, I don't want the combat to change at all. This game in terms of combat was fantastic.
I would like more moral choices, as one person I think mentioned. I would like to have more dialogue trees as well.
Besides those minor things, I wouldn't want a single other thing tweeked (I say tweeked because I don't think anything needs any major overhaul)
#2852
Posté 23 mars 2010 - 02:27
Don't get me wrong, I love Thane, and I would love to see him come back, but I don't want to see the hackneyed miracle cure or ignore his disease that makes him playable. They already used the "I got better." line for his recruitment.
I'd like to see the old crew members come back. Liara, Ash/Kaidan, and the ME2 cast, as long as it makes sense. You write a fantastic and believable reason Thane lives, and I'm behind it. I wouldn't mind more dialogue options for the crew, during the missions and post-game. And if you have a romance, for the love of a hanar, please have some romantic options before and after the final battle, and I mean a moment to kiss or talking about their feelings more. I mean the only post game mention of romance was Tali, which I thought was cute before she reverted to the standard senility all the characters seem to get. "Let's do it after the collectors....wait, we killed them? who are you? WHERE'S MY PUDDING!"
#2853
Posté 23 mars 2010 - 02:51
You are correct about Thane. I just love a good assassin but we defnitely don't want to overlook his illness. Maybe they will allow you to recruit his son. I definitely want Garrus, Tali, Liara, Miranda, Mordin and Jack back on my team. I can do without Ash or kaiden to be honest. Both had the personalities of wet noodles in my opinion but I know people romanced them, so that's why I listed them. Honestly, their on my %hit list after Horizon.
Don't get me started on the romances, it's probably the one thing I dislike most about ME1 and ME2. KOTOR did it right with Bastilla and Carth. Best to have one iconic romance to go through the triology than a bunch of watered down romances. Tali is like Mission Veo to me, kid sister, ewww. Anyway, I just found out that once you have your romance, you can invite that character back to your quarters by clicking the computer on your desk. It's not much but it is acknowledging the romance.
#2854
Posté 23 mars 2010 - 03:00
In terms of party members, I want the main characters from ME1 back but with stipulations: I would say your love interest if you follow that path joins your party, while the others have cameo appearances with more involvement and dialogue trees. Also, very good point on a character like Thane. As much as I liked the characters in ME2 I would like it to stay the course and remove some so you don't have too many that you stop using them altogether. ME2 had a great balance of squad mates that let you really do different styles combat wise that were incredibly enjoyable to switch between.
Definitely, can't wait for ME3...too bad we have to...
#2855
Posté 23 mars 2010 - 03:18
This is probably not the thread but my wish for back when Mass Effect 1 was created was that they gave you one iconic female lead romance and one iconic male lead romance. I mean how bad would the Solo/Leia romance have been if you had Han romancing three other girls at the same time? The triangle between Ash/kaiden and Liara was just silly. You talk a little bit and all of a sudden they are your deepest love. This type of shake and bake romancing was continued in Mass Effect 2.
For those who played Kotor, I played as a male Jedi and I romance Bastilla. That relationship was developed from the beginning to the end of the game. It wasn't, talk to the character in two session and they are in love with you and then you have sex before the big battle. I think it's too late for ME now. Hopefully they will just allow you to take your love interest into ME3 and lock you into it.
#2856
Posté 23 mars 2010 - 03:34
Agree and disagree, I want iconic romances, but I want the options. I would say improve the quality of each romance by leaps and bounds. Let them disagree with your decisions or convince them to be more good/evil. As for Tali, I would have agreed with when I first heard Tali was a LI, seemed wrong. But there is something so pure about the Tali/Shep romance that changed my mind.
#2857
Posté 23 mars 2010 - 04:21
--Inventory: Please bring back an actual inventory system. It does not have to be tedious and ridiculous like ME1, but ME2 was too big a change. Also, bring back the ability to 1) equip armor on squadmates and change their appearance and 2) equip or unequip helmets on the fly.
--Skills: Again, ME2 was far too big a change. Give us more skills, like ME1. I felt completely shorted by ME2's skill system. I almost never used anything other than ammo skills, because the other Soldier skills were incredibly useless.
--Vehicles: I never had any issues with the Mako. I'm interested to see what the Firewalker is going to be like. ME3 needs to have a vehicle.
--Interactive Cutscenes: More! These were awesome! Let's have some interactions that aren't necessarily Paragon or Renegade though... make them more neutral.
--Party: Make it very dynamic. Give us a chance to recruit the characters we want, out of the large cast from both ME1 and ME2.
--Combat: For crying out loud, PLEASE go back to ME1's persistent health and get rid of coolant clips. I'm playing Mass Effect, the RPG, not Halo, the FPS. It also destroys consistency; suddenly, in 2 years, weapons require clips, for no reason?
--Multiplayer: DO NOT GIVE IN TO EA. Mass Effect SHOULD NOT have multiplayer of any kind. I don't care what EA thinks. They're wrong.
#2858
Posté 23 mars 2010 - 04:42
In ME1, we had to get information from ancient creatures twice: the Thorian and the Rachni. Once was cool, twice felt reused.
In ME2, we are constantly barraged by the same recruitment mission over and over. I understand that we are putting together a team of elites and specialists, but for replay value...it sucked. We need some side missions, some branching plot lines, less predictability. One way this could have been done is to give the possibility of two companions for each recruitment mission, but only one can be chosen. This allows a mix and match of various characters providing a lot of incentive for replay.
Also, I understand that Shep is supposed to be special, but he is way more powerful than his companions. I think Jack was super underpowered for the destructive potential she displayed in her recruitment mission, and a biotic Shep is much much more powerful than Jack. Either lessen our expectations for the power of the companion, increase their abilities.
I think ME3 needs at least 1 huge set piece battle with lots of combatants. Look to the climax of the main plot in Fallout 3 or Dragon Age for good examples. In ME1, I would have loved to see C-Sec battle along side Shep's team during the Geth attack, ME3 should be much bigger with the major council races each making an appearance in the final battle, fighting alongside--or even against--Shep.
Also, I agree: no ME Multiplayer.
Modifié par JackAAustin, 23 mars 2010 - 04:43 .
#2859
Posté 23 mars 2010 - 05:35
Not alternative clothing designs. More missions.
Some sort of gameplay reward for NOT being an extreme Paragon/Renegade - think Lawful Neutral in terms of RPG alignment.
And Zaeed Massani. It's refreshing to a have an NPC from The Long Good Friday as opposed to a cardboard cutout Hollywood action hero stereotype. *cough Garrus cough*
#2860
Posté 23 mars 2010 - 05:39
I wonder if I've taken something different away from this game in terms of plot. I thought the game was about building up a team to go through the relay and fight the collectors on their home turf. That required the best of the best. I thought the story went seemlessly with that premise. After reading a lot of posts on other threads it confuses me when people say "the plot is so bad" and things of that nature. I just can't wrap my head around what they wanted.
They want to compare ME1 to ME2 story wise and say well ME1 was more epic. I see a very simple reason behind this: Soverign was here and had an army with him and he was enacting his plan to initiate the cycle that the protheans disabled when they interrupted the keeper's response to the signal. In ME2 the collectors are a mysterious threat, not public to the entire galaxy or council or anyone except a select few. In simple terms ME1 had to repell immediate destruction, in ME2 that end all be all is not what is going on. Plus, I thought the missions were very well done and I loved what the suicide mission did. I do want Bioware to expand on what it brought to the table, but I don't want them to listen to all this insane drivel and negativity when I honestly do not believe this game deserves it whatsoever. So coming full circle, I see the recruitment missions and loyalty missions as part of my main quest. My small complaint would be that they should have been recognized as main quest missions by allowing dialogue trees to be opened with everyone not just the one who was satisfied in the loyalty mission (hopefullly that makes sense.)
I'm not against an inventory system, I just really really don't want an inventory system like what ME1 had. I hated it, and see no point in going back to that...ever. I enjoyed the upgrade system in this in so far as needing another shotgun damage research set to unlock the damage. I would like to see a balance struck between the point leveling system in ME1 and the point leveling system in ME2.
In terms of powers and combat, I don't get why people say more more more. Yeah I like a lot of powers, but I REALLY liked how you had to spend resources to get a new power. It felt more realistic if you could say that. Many of the people who complain about only using ammo powers in my mind didn't fully understand how that system actually worked. You could put whatever ammo power on whatever gun, and still use your tech or biotic powers freely. I think I used most every power in many different situations while also using ammo powers. The complaint about Shep being overpowered I can at least understand and agree partly with.
A lot of people also keep complaining about the amount of team characters in 2. I saw that as a great thing. I got to play around with so many different styles in terms of combat that it made it really really entertaining. In one you were forced to use certain team mates because well you would just miss out on everything if you didn't so you didn't really use a lot of your characters anyway. I used all of the characters in 2, and in each play through I used a different "core" set. In the begining I used Miranda and Grunt primarly, followed by Tali and Jack, and to spare people the annoyance of how big a dork I am...my last playthrough I used Mordin and Samara. Great times with those two.
I just hope bioware understands that they are on the right track with this. I just think a lot of people aren't into change and no matter what won't try and see the bright spots (which there are many in ME2). Yeah there are things I want to tweek, but man this game was a thrill and I've already gone through it 4+ times.
I guess I just don't understand people's overall hatred of this game. I can understand a lot of the complaints but some about the story and the "need" for these inventory systems it just boggles my mind. Just because we don't have a huge inventory sytesm doesn't make this any less of an RPG. It actually let me focus more on the story and the characters then in 1 and I appreciate that. Samara is probably one of the best characters I've come accross in games, and I pray shes in 3.
#2861
Posté 23 mars 2010 - 05:48
#2862
Posté 23 mars 2010 - 06:12
This.
#2863
Posté 23 mars 2010 - 06:20
Or, the possibility for Shepard to die before the ending of the game - maybe a mission, where a squadmate have to die for some reason, and then Shepard could choose himself ?
Modifié par Zaren, 23 mars 2010 - 06:20 .
#2864
Posté 23 mars 2010 - 06:23
#2865
Posté 23 mars 2010 - 06:48
2) Readable text on Xbox360 !!!
3) More RPG & Adventure Elements (quests and so on...)
4) At least 1 or 2 huge area explorable (similar to the Citadel in the first one)
5) More exploration
6) Bring back motion blur on Xbox360
5) Better Sound Track (the first one is GREAT!)
6) Space Combat & Veichles
7) More weapon customization (similar to the first one)
8) 4 DVD game: I want it to be a HUGE and never Ending MASTERPIECE!
#2866
Posté 23 mars 2010 - 07:01
1) I don't know what this is so if you could elaborate I'd be appreciative.
2) I have absolutely no problem reading anything on my screen, in any game. But I also play in strictly HD so that may be why when others are not. I don't know, but all I do know is that TVs are expensive and it took me a while of saving before I could buy my own.
3) Everyone always says "more rpg elements" but exactly what. You say quests and so on, but what kind? The side quests in this game I thought were much better in terms of diversity then in ME1. I would like more side missions and Main quest missions, but at what cost? I don't want the cookie cutter deal in ME1 thats for sure. So what kind of quests do you want, and how can they fit in the story? I really wanted more about the Blue Suns in 2, and even maybe more concerning other things. So I guess we are in agreement here, but I'm curious as to what you may want in the quests, not just "more quests" generally. And what do you mean by so on?
4) This I can get behind, I do want more hubs where you can explore, and buy things.
5) More exploration how so? And what kind of exploration do you want, planetary surface type stuff, more star clusters? What? These types of general statements don't do much without detail. So I just want to understand exactly where you are going with this because it could be well done, or it could be a crap shoot like it was in ME1.
6) what is motion blur? I don't know what this is so I'm sorry you'll have to explain it to me.
7 or 5 pt 2) Eh, sure why not. Not that big of a deal but could be cool.
8 or 6 pt 2) Could be cool. A lot hinges on how successful the hammerhead package is. I haven't been able to play around with it yet, but I'll be able to form an opinion later on. And if they are like the Mako, I vote no. If they do vehicles like in halo, I vote no.
9 or whatever # you used) What would you want with weapon customization? The first was a huge pain, too many upgrades to even keep track of, and too redundant. What would you think about having upgrade slots in weapons and armor like in the first, but in order to fill that upgrade slot with something you first had to obtain the research for it, and then you could slot it in and upgrade it with a certain number of a certain mineral? I'm just trying to think of ideas that I might find enjoyable since I did not enjoy the first ME's cutomization stuff. It really got on my nerves. But seriously, what do you think about that idea? Thats something of balance that I could live with.
8) Agreed, make this game as long as the devs may want to. I don't get tired of it, and I love the universe so it would be cool to be able to go into it even farther. But, we can't kid ourselves, it can't be too long or it would get really tedious.
#2867
Posté 23 mars 2010 - 07:57
#2868
Posté 23 mars 2010 - 09:11
#2869
Posté 23 mars 2010 - 09:42
#2870
Posté 23 mars 2010 - 09:42
figuare9 wrote...
Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.
I second that.
#2871
Posté 23 mars 2010 - 09:55
would even say its better or on par with some of the all time greats FF7,
Chrono Trigger...etc. Then I played Mass Effect 2 and I thought that it was up
there but there were some things lacking in my opinion. So I wanted to write
the pros and cons and see if others felt the same way.
Mass
Effect
Pros:
Rich
content there was so much to do! So many side quests and most side quests were
the right length. I felt some were a little short. Also had a mini game you
could play at flux.
Characters:
I loved all of them. Some more than others but all the people in the game
either that you met or crew members I enjoyed talking with everyone.
Leveling:
I felt the leveling was great! I enjoyed the classes and I enjoyed the loot
system as well. There were so many combinations of weapons and armor. I also
thought that the advanced classes were a nice touch.
Cons:
Graphics:
There were a lot of glitches and issues with graphics the game looked good but
a lot of little glitches.
Mako:
The mako had so many issues and I did not always like how much exploring was
done with it.
Loading:
The long elevator rides and long loading times were an issue.
Overall:
The game was great! I loved the leveling, the loot the side missions and I felt
that the pros outweighed the cons.
Mass
Effect 2:
Pros:
Characters:
Once again great job with them bioware. I cared about all the characters and I
enjoyed experimenting with different combinations of group members. I also enjoyed how many there were. I know a
lot of people stick with the same two or three but I loved mixing it up with
every mission.
Graphics:
The graphics are great! New models, new animations everything was top notch.
Gameplay:
I enjoyed the gameplay in both games but with the added interactive paragon and
renegade choices it made the experience better. I would have loved to seen more
interactive choices though.
Story: I
loved the story!
Cons:
Content:
Granted there is a lot to do and you are adding more every month or so but I
was a little disappointed about the lack of side missions. In the first Mass
Effect when you reach the citadel for the first time there are at least seven
or eight side missions you can undertake. In 2 there is maybe at most three. I
also felt the length of a lot of the side missions was way too short. Granted
there was one or two where you had to go to more than one location but overall
the side missions were short. Also no mini game! The scanning for minerals was
interesting but also slow going on the 360 even with the upgrade. My friend has
the PC version and he was scanning much faster .
Leveling:
I enjoyed the greater choices we had in 1 when it came to leveling. In 2 we get
only a few trees to go down some more later on in the game. I was a little disappointed in the lack of abilities
(spectre) was taken out and I think it should have been in.
Weapons
and Armor: I enjoyed the addition of the heavy weapons as opposed to grenades.
I disliked the lack of weapons. I collected all the weapons in the game but I
would have much rather had the loot options. I preferred the loot in 1 with
greater choices in armor and weapons also once again (spectre) weapons were not
in game. Loot is iconic in every RPG and
I felt this was more on an adventure game then an RPG game.
Bosses:
Without giving anything away I loved the last battle at the end of Mass Effect
1 I thought it was great! The last boss in 2 I thought was downright silly.
What I
would like to see in 3:
I would
LOVE more content! I want to see more side missions and the return of the
gambling game or some other mini games. I would also like to see longer side
missions. I felt that enhanced the re-playability
of Mass Effect 1 after my first play through I noticed side missions I had not
done before and after my third play through even more I had missed. With Mass
Effect 2 I have beaten the game three times already and I did all the side
missions in the first play through. Also I would love to see the return of the
loot. I know there were some people that felt that in 1 you spent more time in
the menus but I never felt that way. Also I would love to see the return of
(spectre) weapons would be cool to add (spectre) armor as well. Also the
spectre tree in leveling would be cool. Even if 2 did not make a big deal that
you were a spectre it's not like you ever left the post right? That was one of
the major events in Mass Effect 1 but had no bearing on 2. I would also love to
see more paragon and renegade interactions.
Overall I felt that
Mass Effect 1 was easily an all time great and that it will go down in history
as one of the best RPG's ever. Mass Effect 2 I felt fell a little short of
where the bar was. But I love both games! Also I understand that a middle game
or movie is never the best. How many people say the "Empire Strikes
Back" is the best Star Wars movie... not many.
#2872
Posté 23 mars 2010 - 09:56
A)flirt
B)be a jerk...
edit: oh, and no level based anything (especially dialouge)
Modifié par SOULdi3r, 23 mars 2010 - 09:58 .
#2873
Posté 23 mars 2010 - 10:19
mudthekiller wrote...
When I first played Mass Effect I thought this is the best RPG I have ever played. I
would even say its better or on par with some of the all time greats FF7,
Chrono Trigger...etc. Then I played Mass Effect 2 and I thought that it was up
there but there were some things lacking in my opinion. So I wanted to write
the pros and cons and see if others felt the same way.
Mass
Effect
Pros:
Rich
content there was so much to do! So many side quests and most side quests were
the right length. I felt some were a little short. Also had a mini game you
could play at flux.
Characters:
I loved all of them. Some more than others but all the people in the game
either that you met or crew members I enjoyed talking with everyone.
Leveling:
I felt the leveling was great! I enjoyed the classes and I enjoyed the loot
system as well. There were so many combinations of weapons and armor. I also
thought that the advanced classes were a nice touch.
Cons:
Graphics:
There were a lot of glitches and issues with graphics the game looked good but
a lot of little glitches.
Mako:
The mako had so many issues and I did not always like how much exploring was
done with it.
Loading:
The long elevator rides and long loading times were an issue.
Overall:
The game was great! I loved the leveling, the loot the side missions and I felt
that the pros outweighed the cons.
Mass
Effect 2:
Pros:
Characters:
Once again great job with them bioware. I cared about all the characters and I
enjoyed experimenting with different combinations of group members. I also enjoyed how many there were. I know a
lot of people stick with the same two or three but I loved mixing it up with
every mission.
Graphics:
The graphics are great! New models, new animations everything was top notch.
Gameplay:
I enjoyed the gameplay in both games but with the added interactive paragon and
renegade choices it made the experience better. I would have loved to seen more
interactive choices though.
Story: I
loved the story!
Cons:
Content:
Granted there is a lot to do and you are adding more every month or so but I
was a little disappointed about the lack of side missions. In the first Mass
Effect when you reach the citadel for the first time there are at least seven
or eight side missions you can undertake. In 2 there is maybe at most three. I
also felt the length of a lot of the side missions was way too short. Granted
there was one or two where you had to go to more than one location but overall
the side missions were short. Also no mini game! The scanning for minerals was
interesting but also slow going on the 360 even with the upgrade. My friend has
the PC version and he was scanning much faster .
Leveling:
I enjoyed the greater choices we had in 1 when it came to leveling. In 2 we get
only a few trees to go down some more later on in the game. I was a little disappointed in the lack of abilities
(spectre) was taken out and I think it should have been in.
Weapons
and Armor: I enjoyed the addition of the heavy weapons as opposed to grenades.
I disliked the lack of weapons. I collected all the weapons in the game but I
would have much rather had the loot options. I preferred the loot in 1 with
greater choices in armor and weapons also once again (spectre) weapons were not
in game. Loot is iconic in every RPG and
I felt this was more on an adventure game then an RPG game.
Bosses:
Without giving anything away I loved the last battle at the end of Mass Effect
1 I thought it was great! The last boss in 2 I thought was downright silly.
What I
would like to see in 3:
I would
LOVE more content! I want to see more side missions and the return of the
gambling game or some other mini games. I would also like to see longer side
missions. I felt that enhanced the re-playability
of Mass Effect 1 after my first play through I noticed side missions I had not
done before and after my third play through even more I had missed. With Mass
Effect 2 I have beaten the game three times already and I did all the side
missions in the first play through. Also I would love to see the return of the
loot. I know there were some people that felt that in 1 you spent more time in
the menus but I never felt that way. Also I would love to see the return of
(spectre) weapons would be cool to add (spectre) armor as well. Also the
spectre tree in leveling would be cool. Even if 2 did not make a big deal that
you were a spectre it's not like you ever left the post right? That was one of
the major events in Mass Effect 1 but had no bearing on 2. I would also love to
see more paragon and renegade interactions.
Overall I felt that
Mass Effect 1 was easily an all time great and that it will go down in history
as one of the best RPG's ever. Mass Effect 2 I felt fell a little short of
where the bar was. But I love both games! Also I understand that a middle game
or movie is never the best. How many people say the "Empire Strikes
Back" is the best Star Wars movie... not many.
Dude, almost everybody says "Empire Strikes Back" is the best star wars.
#2874
Posté 23 mars 2010 - 10:37
#2875
Posté 23 mars 2010 - 11:10
TongueDar wrote...
@AdamTurnerCivie,
The title of this thread is "Mass Effect 3 Wishlist." So why you feel that your say is any more important than mine or others is a bit bewildering.
What I wrote -- even though this is a public forum, was just my say. I'm not here to say that what I like is better than what you like, but it's just a bit of what I'd wish to be incorporated into Mass Effect 3. It's MY wishlist. Make your own instead of raining on my parade... I'm not going to reply to your list and tell you what you should do with it, but I will respond to what you've written in response to my post.
You're trying to tell me that Mass Effect is a RPG for shooters. Errr, OK. Yeah, it's a FPS/RPG, well more so the first one. ME2 on the other hand has gone way too far into the FPS realm -- Bioware even called it a shooter from what I recall. I cited TWO EXCELLENT FPS/RPG examples in my post. System Shock 1 and 2. Both are shooters, but both are also RPGs and two of my favorite games to date. It's why I instantly liked the FPS/RPG Mass Effect, it's why I'm a bit disappointed with Mass Effect 2, because Bioware strayed to far away from the RPG realm in some areas and too far into the shooter realm in others.
And on Gears of War, before I ramble further, I said "BORROWING." There's a BIG difference between that word and what you used, which is "copied."
Since you brought it up, I'd like to learn about these other games you mention, that have a tactical-cover system that's JUST LIKE GoW -- since "you" used the word copied.
GoW was influenced by previous games, but it took various elements and combined them into something better and in a new way. It's CLEAR that if not for that game, ME2 and others like Resident Evil 5 would not have gone this route.
You're honestly trying to tell me that GoW was not Bioware's influence, when it was a MASSIVE hit with the 360 guys. The same crowd that Bioware surveyed about what they'd like to see in Mass Effect 2. Yeah right! Were you posting just to be disagreeable, or do you honestly believe that Bioware ignored Gears of Wars success and looked to "OTHER" games to come to the same type of gameplay as Epic? If that's the case WOW, what are the chances... Imagine that, ME2 even uses the "same" spacebar keybinding for the action/cover/run setup as GoW on the PC... Go figure... Or then again, they simply BORROWED from GoW and that's why there are so many OBVIOUS similarities. Naah, you wouldn't assume that, because it's only logical.
Just so you know, I'VE PLAYED DRAGON AGE -- I beat it on nightmare on my first play-through. What part of my use of the word "offshoot" baffled you? If it's an OFFSHOOT, you wouldn't have to play it and it wouldn't effect -- no pun intended -- Mass Effect the FPS[/i](and hopefully back to being more of a RPG) series, just like the iPhone game was an OFFSHOOT. Since you like to tell others what to do, STOP TELLING ME WHAT I SHOULD DO WITH MY TIME!
An invisible backpack with 30 swords in it is just as plausible as the Normandy's weapon locker showing up on an alien's ship with EXACTLY the same gear I had back on the Normandy... Or having the gun I'm using be replaced by another and the only way I can get it back, is to go back to the Normandy, or to one of the MAGICAL weapon lockers that show up in the most convenient places. You should actually read what about what wrote in my previous post, because it's it's really not that much different than what you want.
And on your comment about $3000 for a gaming computer. WHAT? Do you live on the moon and it cost that much to ship in components? If that's the case, how much is your internet connection a month? How much does air cost? Seriously, look beyond the console-ignorance. For the price of a 360 elite bundle $400 ([i]so two controller, a system, and a game), and a couple of other games, I can build a PC that can handle games like Mass Effect 2 better than a console. Why are you making excuses for those that own consoles? You should know that many of us PC guys also own them and it's pretty much where we all got our start in gaming.
Anyways, this is probably going to be a a bit disturbing, but did you know that Bioware MAKES RPGs? Without the RPG part, Mass Effect would have been a completely different game. If you feel the need to tell others on a "Bioware forum" to leave this game alone -- if we don't like it -- when IT'S A MASS EFFECT 3 WHISH-LIST THREAD, meaning we obviously like the series enough to make requests for the next, you're the one that should probably consider looking for a DIFFERENT type of game, because if you HATE RPGs, you HATE part of what makes Mass Effect what it is as a game.
i was stating my wishlist, and that is what i want. i want all the RPG fans to leave some games for the shooter fans also. this is a game that was made for everybody. this is the one RPG that i will play, because i dont tell my character "okay, now go shoot that guy, now go kill this guy while i go cook dinner and you do all the work." and the gaming computers, Alienware and all that are more expensive than the 800 dollar computer that i bought when i was in the military, and still own. computers have to update their software to play all these games, and you need an honest to god gaming computer to play them. if you want a different kind of game, go play a different game. that is all i am saying. it is a wishlist, but you cant say "oh, i wish they could change every aspect of this game so that only i will enjoy it." i enjoyed mass effect 2's combat, and the interaction with other people. i loved talking to conrad verner in both of them. i am not saying make it a pure shooter, but keep the combat the way it is. i played through the first one again the other day, and i could clear out an entire base by just sweeping my rifle across them, and it could fire forever. that isnt any fun, and i believe that there needs to be some challenge to the game. i am playing it through insanity right now, and that is plenty hard since it takes 5 headshots to kill one enemy.




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