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Mass Effect 3 Wishlist


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#2901
tikgnat

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I apologize if this has been mentioned before, but I've literally just joined this forum to say this one thing. In another message board the ME2 discussion went onto the Mako, and general love for it. My exact replay was this...



I loved the Mako sometimes. Jumping it off a mountain onto the bad guys base, disembarking, dropping to the ground, finishing the mission indoors, exit and find yourself unable to reenter the Mako was like a side mission to me.



I would have liked it if the Shuttle thing was also a Mako, so you could drive around sometimes. I mean, landing directly on sites of interest is more realistic and casual gamer friendly, but you should have had the option of jumping in the shuttle and transforming it into a Mako and riding around looking for stuff that wouldn't show up on a planet scan.



Or maybe even diving into gas/water planets and looking for stuff under the surface.



Yeah. All Seaquest DSV being attacked by AQUATIC THRESHER MAWS. Holy ****. I might have to email Bioware and say I want this for future DLC.




So yes. I want underwater driving sections. There could even be a side story/quest where you come across a sunken ruined pre-prothean civilization that you can loot.



Anyway, thats why I joined. Carry on. ;)


#2902
Repellerar

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What I like to see is a PS3 version of the game.

#2903
Dualfinger

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Blast Vent System



Screen shot capablities on the xbox/other consoles




#2904
Zer0

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I just wanted to thank to all people involved in creating Firewalker DLC for all of us.
Mass Effect is the biggest thing in gaming in my opinion. I have just one small thing to add which I didn't liked and maybe somebody share the same opinion?
The Hammerhead seems so SMALL and TINY when You are hovering with it. I mean just compare the camera view on foot and while in vehicle. Does anybody think this is not appropriate? I really see this as a big disappointment, maybe the solution would be to add one more camera angle, which would be closer and it would seem that the vehicle is bigger and powerful as it should be. And one more thing if somebody is reading this from Bioware. Just look at the Halo and how great is implementation of vehicles in their games..
With the best respect to all people involved in creating history with this game.
DH
(Bosnia and Herzegowina, Europe)

Modifié par Zer0, 24 mars 2010 - 08:44 .


#2905
StormenDK

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1. Personally what I missed (really) in ME1 and ME2 was better control of my squad. I barely used it as it was way too cumbersome to direct your squadmembers.

F.x. If I wanted one to target a single enemy or move behind a specific cover, then I had to stand out in the open and point my gun there which I thought was kinda of annoying. I guess I am more used to the "pause-command" feature of the Bioware RPG games.

But I think when you press the squad-control button (Space/Left Shift) a tactics screen could open up (just a top down view of the area and know enemies) and you could then point to where you wanted members to go or specific targets to destroy, would be a good addition. If people like their combat more free-flowing, they don't have to use it .... but it would be nice if you prefer a more tactical method.

When there are 12 geth moving around the screen, it can be hard to target that specific Colossus or Sniper or whatever that you want Garrus to take out, when it all happens in real time, and I have to poke my head out in a crossfire to target the thing.

2. For combat, one thing that truly annoyed me is the fact that I can't hide behind cover and then shoot whoever moves past the cover without moving out of cover. When in cover, let me shoot at anything I can point my sights at ...

F.x. If I crouch befind a crate and a krogan moves around it to engage me in melee, then I can't fire at him without standing up and getting blown to bits by all the shooting enemies.

3. Much less mining and scanning .... I have never been so bored in a game. It was fun for the first 6 planets, but scanning 60+ planets is just not fun.

The Mako was alright I think, but I also used MassEffect Wiki to check each map of where everything was ... i can imagine driving around for hours looking for mining sites and such would be dull.

Now that you have the Hammerhead, use it ... but make it less of a chore to get materials and such. Or use a combination of Mako and Hammerheads .... and make material collecting side-missions, so at least they become interesting.

edit:

3b. Maybe instead of resource mining 60-70 planets, instead you could make missons that let you gain access to a steady stream of resources.

F.x. in the beginning of the game, you have to use what you can find or mine ... but later on you get the possibility on a mission to take over a mining facility. For Paragon points you could clear it of an evil corporation and give it to the locals or Cerberus or Alliance or whatever and then they give you a percentage every week. If Renegade, you could take it over yourself and continue to exploit the workers for a larger gain, but also having to put money into it to keep it running.

That way you would have a steady materials income later in the game, where you don't want your mighty hero running around scanning planets or go on mining trips in the Mako.

Modifié par StormenDK, 24 mars 2010 - 09:50 .


#2906
Rogue Eagle

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-new game + actually saves alignment. I like replaying game but want more benefits to replaying.

-ALLOW PLAYERS TO PICK ALL IMPORTANT STORY DECISIONS IF STARTING A NEW SHEPARD IN ME3 if they want to. It's a bit much to go running through 2 games to prepare a character for the 3rd just to see a single outcome.

-new skill system

-better inventory/weapons management. failing of ME1 was having too many levels of the same item. Just have a few types of ammo, some with different features without all the levels. This way people get more control over ammo types and access to more without the clunky me2 ammo system.

-Love interest dies in horrible unavoidable way. I want to see lots of upset people posting on this forum about how shaken they are.

#2907
nammafia

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Ability to wield a sword for Shepard.

#2908
nammafia

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Now that we have a thief and an Thane, it is time for a few covert missions without involving gun blasting everyone. Shepard needs a sword. Thane can twist necks and the thief can . . . steal.

#2909
Weiser_Cain

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Somebody that uses two guns.

#2910
StowyMcStowstow

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How about a better melee system, like Unreal Chamionship 2? The click of a button switched between melee mode and shooter mode with ease. Then allow melee weapons. Also, add a jump button.

Numbers-

For most RPG fans, number make the world go 'round. I know that in World of Warcraft (regardless of how you feel about the game, so no flaming about WoW), the key to everything is BIG NUMBERS.

We like seeing our stats, our damage, our armor, our health, and our shields, not just bars that fill back up.

Back to health bars-
In keeping with the above statement, health bars are infinitely better than a bar that goes up and down depending on how long you stay behind cover and how many guys are shooting at you. The bars should be brought back in Mass Effect 3.

Modifié par StowyMcStowstow, 24 mars 2010 - 05:17 .


#2911
Repellerar

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Further DLC's, no. What I think of is the world gaming community, what it needs. Mass Effect is a brilliant and fun game least said. It doesn't deserve to be an exclusive. Bioware doesn't deserve it. Make it for us with the PS3. I can't afford a good gaming PC. I can't even afford a Xbox at the moment, but I can afford a game.

#2912
wileydsp

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Repellerar wrote...

Further DLC's, no. What I think of is the world gaming community, what it needs. Mass Effect is a brilliant and fun game least said. It doesn't deserve to be an exclusive. Bioware doesn't deserve it. Make it for us with the PS3. I can't afford a good gaming PC. I can't even afford a Xbox at the moment, but I can afford a game.




I wish things were simple like this but alas they are not.  I really wanted to play uncharted but I'm not willing to buy a PS3.  So I don't get to play that game, its the give and take.  If you have a PS3 you aren't going to get this game, period.  End of story.  I know its borderline unfair, but as they say you build your bed now lay in it.  If playing mass effect is so important to you then you can always try and rent a 360.  I don't know if its done anymore, but maybe a place like game fly or something will do that.  I've never checked out game fly so I don't know what they offer besides games though, but its an idea that wouldn't entail buying a new system for one game.

There has been some really good ideas thrown around in this forum now.  I like the peole who are providing DETAIL for once.  Some of the things I agree with and some I really don't, but thats all good.  I like reading about new ideas no matter if i am in agreement or not.

#2913
StowyMcStowstow

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This thread needs a smaller breakdown of what we the wishlist is... 117 pages is daunting to any dev who is trying to sort out the good and the bad.

Maybe I'll give it a go, put something in spoilers to keep it short. Or as short as 117 pages worth writing can be.

Ok nevermind about the spoiler tags. How would one go about adding them in?
Spoiler
do not work.

Modifié par StowyMcStowstow, 24 mars 2010 - 07:35 .


#2914
Jamer21

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1. Exploring in the vehicle on detailed open world planets aka trees, lakes, colonies. 2. Less loading screens I liked the elevators. 3. Elevators  bring them back just make it so you can listen to the news while in them. 4. Bring all the new characters back and some from ME1, I know this one will be hard. 5. A larger citadel  I never got the same feeling about how big the station is. 6. More dialogue with teammates and NPCs. Thats all I can think of right now.

#2915
sousafone

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zax5021 wrote...

I totally agree with the hundred or so pages asking for more squad interaction and the ability to buy or sell minerals (and maybe other goods or stocks in a fluctuating market as already described by the intercom/news on Illium) but i would like to add 2 novel (or at least i think i didnt read all 113 pages) ideas.

1. I would like the ammo to make sense. my understanding is that the technology is so advanced that the number of actual bullets one has is no longer an issue, but over heating is a problem, and in ME2 they "solved" this problem by adding thermal clips which are essentially just bullets despite their description. So why not make them as they were intended to be, a quick cool down when your weapon overheats.

Instead of showing the amount of ammo remaining simply show the number of thermal clips remaining (a small reasonable number like 5-12) that apply universally that you only need to use when the weapon over heats. Why would the weapon overheat if you shot 3 times every 15 seconds, theoretically it wouldn't and the clips would never be needed, but in the heat of battle you have the choice of waiting for the lengthened cool down period (longer than in ME to give the clips a purpose) or using one of your scarce thermal clips.

Also the ammo in ME2 didnt make sense because picking up one clip gave all weapons ammo, just because they are universal doesn't make them multiply by 3 or 4, when out of clips for one weapon you shouldn't magically have more for the rest of your weapons just because you found a single clip.

but thats enough about ammo

2. A small suggestion that would make the squad and the environment feel more lifelike and immersed on the normandy. The ability to use the intercom to make brief contact with any member of your squad and or kelly mainly just to see if they have anything new to say, and if they do you can ask them to come up to your cabin to talk making your cabin a sort of one stop shop for the whole ship if you so choose, or you can go to where they are and visit them. I was so frustrated by the 3 elevator loading scenes needed to visit all of my squad mates only to discover none of them had anything new to say to me. I understand it would be hard to load all the character dialogues and such with no loading screen but i think it would be easy to hide loading screens with mini games, checking emails, armor customization, or looking over the mission report of the previous mission (a much better place for this than where it is in ME2) during the time in which your squad mate would theoretically be on its way. It would also be cool to see non loyal or not particularly social squad mates sitting in the more formal office area of shepards cabin to talk, and to see the loyal or friendly squad mates relaxing with shepard on his couch (commenting on fish or space hamsters), or if a LI on his bed.

Also for each squad member to have his/her own sort of renegade/ paragon scale that could either clash or mesh with shepard and or other squad members. Along these lines it would be cool to have the choice to choose not to invite a member aboard the normandy or to kick them off if they did something that you or another member didn't agree with, (or that you did something that one of your mates didn't agree with) which could have positive or negative implications. A paragon shep could decide to kick off a renegade squad mate because he/she could be a liability or shep could choose to keep him/her onboard as a valuable source of advice/ insight from a more renegade perspective.

Thats about all i feel i can add to this already great game (and great thread). let me know if you agree or disagree. thanks


I totally agree with pretty much all of that but i would also like to see more options when deciding how to complete a mission. Maybe something like being able to get new information about a mission by talking to or doing quests for people in the area. Doing these quests could unlock new ways such as a backdoor or just alternate route to completing a quest if you so choose to use it. It would allow for more varied gameplay rather than the long corridors with chest high cover repetition that is so common.

#2916
klusps

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I like how ME2 had more cities to explore than ME1. Now give us even more in ME3!!



It's the future, and I want to walk down the streets of a futuristic metropolis and enjoy the splendid views and diverse cultures that the galaxy has to offer. Give us more diverse cities also! An underwater city for the Hanar. A bellicostic city for the turians. Maybe even Earth.



As far as exploration go, I still think Bioware can improve this aspect. It's definitely much better in ME2, but it still needs improvement. I want to see more exotic locations. I want to see bizarre flora and fauna, something truly alien that we haven't seen before.

#2917
jeffersonudabor

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what i like to see pc version of the game

#2918
Minister of Sound

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The only thing that needs to be in ME3 is no more of Shepard speaking without input. Let us choose what we want to say all the time.

#2919
Feanor_II

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OK. finally I completed the game and I really like, I think I prefer the first one but it's just a question of personal taste, nothing to complain about it, I think it's a really good game. Here I my suggestions:

Bring back from ME1
===============
- The game really had a good equilibrium between RPG and action elements, I see ME2 more centered on action, I would like ME3 to return to the previous combination.
- The heat management for guns, rifles and assault rifles.
- The health system.
- Armor for party members
- Stats for armor and weapons.
- Using a power doesn't put the rest in cooldown.
- More abilities per party member, I undestand that in ME2 this was to make them more "specialist" I like the idea..... but just 3 power were too few.
- No Sheppard talking without input.

Bring back from ME2
===============
- Research & Development
- The ammo management for heavy weapons and sniper rifles
- I think taht ME2 was less predictable and more complex regarding the decisions to take, ME1 was easier between "good" and "evil".
- Combination of armor parts.
- Hacking and unlocking minigames
- Specialization at the top level of each power/ability.
- The classes (and their differences) were much better implemented in ME2.
- Unique powers for party members.

Othe suggestions
=============
- Approval/disapproval system similar to Dragon Age
- Bigger citadel, in ME2 it was even smaller than in ME1, I understand that it was justified due to the plot, but I really missed the Presidium.....
- I think that the combat system improved a lot in ME2 but I think that it was too centered in taking cover, I really miss some open ground combat (final combat versus Saren, for example)
- In ME2 for me was quite annoying not being able to change the armor before starting a mission while it was possible to select weapons.
- A mixture of the invetory systems of ME1 and ME2, at my 2nd walkthrough int ME1 my managementof the inventory was not very different from ME2, I only kept the 3 more powerfull weapons of each category rotating among my active party members, everything else that wasn't more powerful than my 3rd most powerful weapon was instantly sold/destroyed, the same with mods.
- A mixture between R&D from ME2 and changeable mods of ME1.
- Both planet scanning (ME2) and Mako exploring (ME1) where the weakest point of both game, still need to improve the exploration part.


EDIT: After reading some posts ---> NO MELEE, NO SWORDS.

Modifié par Feanor_II, 24 mars 2010 - 09:32 .


#2920
Computer_God91

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Feanor_II wrote...

OK. finally I completed the game and I really like, I think I prefer the first one but it's just a question of personal taste, nothing to complain about it, I think it's a really good game. Here I my suggestions:

Bring back from ME1
===============
- The game really had a good equilibrium between RPG and action elements, I see ME2 more centered on action, I would like ME3 to return to the previous combination.
- The heat management for guns, rifles and assault rifles.
- The health system.
- Armor for party members
- Stats for armor and weapons.
- Using a power doesn't put the rest in cooldown.
- More abilities per party member, I undestand that in ME2 this was to make them more "specialist" I like the idea..... but just 3 power were too few.
- No Sheppard talking without input.

Bring back from ME2
===============
- Research & Development
- The ammo management for heavy weapons and sniper rifles
- I think taht ME2 was less predictable and more complex regarding the decisions to take, ME1 was easier between "good" and "evil".
- Combination of armor parts.
- Hacking and unlocking minigames
- Specialization at the top level of each power/ability.
- The classes (and their differences) were much better implemented in ME2.
- Unique powers for party members.

Othe suggestions
=============
- Approval/disapproval system similar to Dragon Age
- Bigger citadel, in ME2 it was even smaller than in ME1, I understand that it was justified due to the plot, but I really missed the Presidium.....
- I think that the combat system improved a lot in ME2 but I think that it was too centered in taking cover, I really miss some open ground combat (final combat versus Saren, for example)
- In ME2 for me was quite annoying not being able to change the armor before starting a mission while it was possible to select weapons.
- A mixture of the invetory systems of ME1 and ME2, at my 2nd walkthrough int ME1 my managementof the inventory was not very different from ME2, I only kept the 3 more powerfull weapons of each category rotating among my active party members, everything else that wasn't more powerful than my 3rd most powerful weapon was instantly sold/destroyed, the same with mods.
- A mixture between R&D from ME2 and changeable mods of ME1.
- Both planet scanning (ME2) and Mako exploring (ME1) where the weakest point of both game, still need to improve the exploration part.


EDIT: After reading some posts ---> NO MELEE, NO SWORDS.


You and I have similar wants. One thing I'd like to say is that in mass effect 1 I really enjoyed the fact that Shepard never spoke unless you press the button (except a few times like "Batarians"). That way it feels like alot more like the player is the main character. HAHAHA not like we shouldn't feel like that already we have alot of room for customization but all I'm saying is I miss all the radio conversations and the quick one liners from mass effect. For example, telling joker to save you when your in the elevator on therum.

My suggestions are pretty much the same as Feanor_II.

#2921
sauron

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I forgot one: swappable ammo. I mean it is technically not ammo at all, but universal heatsinks. It should be swappable.Switching weapons for tactical reasons = fun. Switching because your fav sniper rifle has used up its ten rounds, rounds that are identical to all other weapon's rounds = not fun.

I'm sure there are many ways to address any resulting balance issues.

Modifié par sauron, 24 mars 2010 - 10:55 .


#2922
DeltronWHV

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Feanor_II wrote...

OK. finally I completed the game and I really like, I think I prefer the first one but it's just a question of personal taste, nothing to complain about it, I think it's a really good game. Here I my suggestions:

Bring back from ME1
===============
- The game really had a good equilibrium between RPG and action elements, I see ME2 more centered on action, I would like ME3 to return to the previous combination.
- The heat management for guns, rifles and assault rifles.
- The health system.
- Armor for party members
- Stats for armor and weapons.
- Using a power doesn't put the rest in cooldown.
- More abilities per party member, I undestand that in ME2 this was to make them more "specialist" I like the idea..... but just 3 power were too few.
- No Sheppard talking without input.

Bring back from ME2
===============
- Research & Development
- The ammo management for heavy weapons and sniper rifles
- I think taht ME2 was less predictable and more complex regarding the decisions to take, ME1 was easier between "good" and "evil".
- Combination of armor parts.
- Hacking and unlocking minigames
- Specialization at the top level of each power/ability.
- The classes (and their differences) were much better implemented in ME2.
- Unique powers for party members.

Othe suggestions
=============
- Approval/disapproval system similar to Dragon Age
- Bigger citadel, in ME2 it was even smaller than in ME1, I understand that it was justified due to the plot, but I really missed the Presidium.....
- I think that the combat system improved a lot in ME2 but I think that it was too centered in taking cover, I really miss some open ground combat (final combat versus Saren, for example)
- In ME2 for me was quite annoying not being able to change the armor before starting a mission while it was possible to select weapons.
- A mixture of the invetory systems of ME1 and ME2, at my 2nd walkthrough int ME1 my managementof the inventory was not very different from ME2, I only kept the 3 more powerfull weapons of each category rotating among my active party members, everything else that wasn't more powerful than my 3rd most powerful weapon was instantly sold/destroyed, the same with mods.
- A mixture between R&D from ME2 and changeable mods of ME1.
- Both planet scanning (ME2) and Mako exploring (ME1) where the weakest point of both game, still need to improve the exploration part.


EDIT: After reading some posts ---> NO MELEE, NO SWORDS.


I agree with alot of what you said. Great Post. My only major area of disagreement is that I do like the health system in me2(Yes, I know I am in the minority here).

I had no complaints about the story. More linear worked for me here. Open-ended exploration is fun in games like Oblivion and Fallout, but after a while those game worlds fills empty to me. Me characters feel like people and not just quest vending machines.

The main thing I want to see in ME3 is detailed weapon customization(I was okay with the armor setup in me2). ME1's problem was not too many tweaking options, but that the menus that organized your gear were clumsy and unmanageable. I really feel like bioware threw out the baby with the bath water in me2 by swinging the pendulum in the totally opposite direction. I loved designing a shotgun in ME1 that did an incredible amount of damage...but overheated in one shot. This forced me to play with a very specific strategy.

In ME3 lets have weapon customization with many more potential outcomes. Make it not just about having the best gun, but the best gun for a strategy or situation. Let us work on the weapons in our ships lab. Build them with a mini game possibly? I just really love personalizing my favorite weapon. As a fan of space western sci-fi like Firefly, i think of the hero's favorite gun almost like another character. Any thoughts?

#2923
Sdesser

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I have no idea if some of these have been mentioned before but here we go

- Get rid of the Global Cooldown as we know it, make it so that tech powers share cooldowns with each others, biotics with each others etc. how would using your omni-tool require you to wait for you to use your biotic amps and vice versa?

- Give us loooads more squad points. Now now.. Before you shoot me down, hear what I have to say:
In addition to this, give us even more new abilities and powers to choose from, a class having 3-4 usable powers is just mockery. Check out what Blizzard did with World of Warcraft's talent tree setup, its awsomeness, you will actually have to make choices, between more than two places to choose to put your points in.

- Some endgame material, stuff you could repeat and it would challenge you every time -- especially after you have beaten the game -- would be awsome (so that you could get more Credits and stuff).

- A training room / combat simulation inside the Normandy where you could try out abilities and powers in action and see statistics on what they do to different kinds of targets in given situations and a station to customize your squad members armors and weapons and reset squad points at.

-Going deeper with Prothean mythology is always very interesting and exciting so please, more of that. Wouldn't mind getting my hands on some practical-use Prothean weaponry / upgrades or stuff like that ;)

- "Guns, lots of guns" Neo said it already in The Matrix. We need more weapons, not just heavy weapons. I liked the weapon and armor system ME1 had going on. That but a bit more polished and honed. It's nice to be able to choose between weapons and their upgrades according to your own liking and not just notice that you only got two kinds of assault rifles and the later one is just pure upgrade to the first one.

- I really liked the thing you did with the collector ship and being able to choose an extra weapon training, I'd like to see some more of that. Can't say that I wasn't crushed when I noticed that I weren't able to get the third assault rifle for my Sentinel on my second playthrough, shouldn't hard work pay off?

- Now that we are talking about guns, let's not forget the rest of the equipment. I'd like to see lots of more armor pieces and mods you could swap depending on the mission and what you are up against. Getting new pieces of equipment for completing missions, helping out people, for achievements etc. should be a great and fun way of giving the game some more dimension.

- Make it count that you have accomplished some achievements in ME2 (for example: [Insanity]).
Reward could be equipment / weapons to start with or that you could reclaim somewhere later, but something unique.

- More places to see in the cities, Illium, Omega and Citadel were all quite small and there were nothing to do in after you completed the game or some missions. (Minigames *wink wink*)

- A replacement for the planet scanning for resources. The method in ME2 is just plain boring, some kind of a minigame on the planets surface using a vehicle or something would be great.

- And for the biggie: Multiplayer! I can't tell you how perfect it would be if you were able to co-op the Mass Effect universe with a friend through LAN or over Internet, make it seperate from the main save or something I just want to play ME with my friends. And please tell me that there will be a MMORPG Mass Effect out someday, somewhere in a galaxy far far away at very least.

Modifié par Sdesser, 25 mars 2010 - 12:35 .


#2924
Kaoru17

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Deeper costumization when it comes to weapons such as scopes, extended magazine clips, and bring back the ammo types from the first game. I want that same costumization to extend to the amors, and vehicles.

#2925
Captain_Obvious_au

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Since I got locked down in my own topic, here we go:

First things first - what I've tried to do here is pick the worst parts of ME2 and fix them. Yes, I have included suggestions to solve these problems, but what I'd like is this to remain fluid. Suggest a great idea, I'm more than happy to add it. I have added a few ideas previously from others, most notable from my thread asking for suggestions on weapons customisation. Anyway please read and let me know what you think. :)



-More Weapons

There were 42 unique weapons in ME1, 17 in ME2 (not including heavy weapons). Whilst no-one wants so many weapons that they become generic or useless, variety isn’t a bad thing. There are many variables with which Bioware could make new weapons, such as

- Rate of fire
- Range
- Shots per clip
- Overall clip capacity
- Firing mode (single-shot, three-round burst,
automatic)
- Accuracy
- Damage vs Armour
- Damage vs Health
- Damage vs Shields/Barriers



- Greater Weapons Customisation

The idea behind weapons customisation and getting more attached to a weapon in
ME2 was a good idea that was fairly poorly executed. There is no
decision-making process going on, no branching at all, completely linear. That
doesn't make me feel all warm and fuzzy towards my gun.

Instead, lets actually give options in line with the armour customisation, and
a great example is Ghost Recon Advanced Warfighter (1 & 2). Before each
mission you get to choose your loadout and the loadout of your squad. BUT each
decision has ramifications. For example you can pick the biggest, baddest
weapons in the armoury but you'll be moving really slowly because of the
weight. You also get to customise your weapon - do you want your rifle to have
a grenade launcher? A silencer? A stability handle? It really feels like YOUR
weapons.

How do we improve this?
Give options! So we could have

1. Heavier weapons mean Shepard and squadmates move more slowly. So you can
make a bigger impact, but you're more vulnerable out of cover.

2. Allow customisation. Here are some examples:


All Weapons
- Colour. Allow weapons to be different colours,
as with the current ME3 N7 armour colour customisation

- Keep ME2 upgrades. Periodically upgrade your
weapon as in ME2

- Allow choice of one upgrade mod. Do you want
extra stability (Kinetic Coil)? Extra firepower (Scram Rail)? Extra rounds
(Frictionless Materials)?

- Make Ammo Powers a weapon upgrade. Find upgrades
allowing you to switch on Inferno Rounds, Armour-Piercing Rounds etc for any
weapon


Pistols
- Laser pointer. Replaces the crosshairs with a
laser aiming device. If you shoot, it hits where the laser is pointing to

- Doubled heat sinks. Doubles the amount of heat
sinks that are stored in the gun at any time, but also increases the weight and
reduces accuracy and stability

- Double Trigger. Adds a double trigger to the
pistol so that when the trigger is pulled, the weapon fire two quick rounds
instead of one. Slightly damages the stability of the pistol, but greatly
increases its rate of fire


Submachine Guns
- Doubled Heat Sinks. As above

- Front Grip. Increases stability, allowing more
shots before accuracy becomes impacted

- Combat Sight. Allows a better zoom when aiming,
increasing accuracy and allowing greater ranged shots


Shotguns
- Hammerhead rounds. Increases the force of each
round at the expense of some killing power

- Autoloader. Turns shotgun into automatic
shotgun. Fires very quickly but less accurately, and drains ammo very fast

- Controlled Overload. Begins a controlled
overload of the shotgun, using up one heatsink but causing a massive shot to
come from the shotgun, causing a great amount of Carnage


Assault/Battle Rifles
- Grenade Launcher. Heavy-duty under-barrel
grenade launcher with a limited number of grenades. Drastically increases the
firepower of the rifle, but is heavy, decreasing the rifles accuracy and
stability

- Rifle Barrel. Increases the length of the barrel
of the rifle, increasing the power and accuracy of every shot

- Sniper Scope. Adds a new scope, allowing more
accurate long-range shots


Machine Guns
- Heavy Barrel. Allows for longer firing bursts
(larger clips but same overall ammo capacity)

- Bipod. Increases accuracy and stability when in
low cover/crouched

- Front Grip. Increases stability in all modes of
firing, but not as effective as bipod


Sniper Rifles
- Variable Scope. Makes the sniper rifle a little
heavier, but allows different zoom settings rather than only zoomed in or out

- Bipod. Makes the rifle heavier and less accurate
in normal firing, but when crouched will auto-stabilise the rifle with a mass
effect bipod field, increasing the effective range of the rifle as well as
stability

- Explosive Rounds. Take up more of a heat sink
per shot, but deal extreme damage


3. class-specific weapons.
For example:
Soldier = Assault/Battle Rifle
Infiltrator = Silenced Pistol (does not disrupt tactical cloak)


4. Make weapons powers (ie armour-piercing ammo, disruptor ammo) weapons upgrades
instead of character traits. Upgrade your weapon with new modules so that you
can switch between them in combat and your ever-favourite gun becomes even
deadlier.



- Role Playing

This was under-done in ME2, but not to a horrible extent. How about giving me
the option of whether I want to increase me melee strength, armour, assault
rifles etc? The ME1 system was much superior in terms of choice and character
customisation, ME2 on the other hand presents quite a linear path.


The solution?

Bring back ME1-type categories, but to a smaller extent. Say instead of
Pistols, Shotguns, Assault Rifles, Heavy Weapons, and Sniper Rifles, give
smaller categories such as being able to put points into small arms (pistols,
assault rifles, shotguns) and heavy weapons (sniper rifles, heavy weapons).
Instead of upgrades to shields, amour, health, and melee ability, reduce them
to say strength (health and melee combat) and armour (armour and shields).

This way you can bring back the great role-playing and customised Shepards
without over-complicating.

For example:
in ME1 a Soldier had access to

- Assault Training
- Fitness
- Pistol
- Shotgun
- Assault Rifle
- Sniper Rifle
- Combat Armour (Medium and Heavy Armour)
- First Aid

In ME2 the soldier has

- Adrenaline Rush
- Concussive Shot
- Disruptor Ammo
- Incendiary Ammo
- Cryo Ammo
- Disruptor Ammo

My proposal is that in ME3 we go back to ME1 to an extent, but simplified. So the Soldier
would have

- Assault Training (Assault Training + Fitness. Health and melee combat)
- Combat Armour (Combat Armour. Armour and Shields)
- Light Weapons (Pistols, Shotguns, Submachine Guns)
- Heavy Weapons (Assault/Battle Rifles, Sniper Rifles, Light Machine guns)
- Adrenaline Rush (Adrenaline Rush + Immunity)


This simplifies the levelling up, but still allows players to customise how they
want their Shepard to be. Is s/he great at pistols? Is s/he very strong but
lacks strong shields?


- Team members/NPC's

At the very least this needs to change to include two things - one casual outfit, one armour outfit. As it is some characters walk around all day in armour, other such as Jack and Miranda seem to think that wishful thinking will save them from bullets.

Solution?

Either add purchasable armour for your companions, or give each team member two outfits - casual, and battle. Also give the battle armour two or three different colour schemes so that, again, we can customise things to the way each person likes.


- Vehicle Sections

I actually enjoyed them in ME1, for the main planets anyway. As Yahtzee of Zero
Punctutation notes, they give a sense of epicness to the game. Certainly
they're not necessary for all missions, but for Noveria, Ilos, Virmine and
Feros the Mako sections showed large worlds, and ones where you weren't just
contained in a tiny box.


Solution?

Bring back vehicle sections, but only for quest planets.



- Planet Scanning/System Movement

By far the most tedious, boring, poorly-designed gameplay feature I've come
across in any game in a long time, maybe ever. I'm not sure who thought it
would be fun, perhaps Bioware realised they had such a great game on their
hands so they had to add a mind-numbing feature so that people wouldn't be
harsh on ME3 if it wasn't quite as good. Who knows?


Solution?

The planet-scanning and ship/system movement mechanics of ME1 were perfectly
fine, I'm not sure why Bioware changed this. Anyway ditch the ME2 system (and
fuel while you're at it) and bring back the old ME1 system. This streamlines
gameplay and makes planet-scanning an opportunity to find some good resources
or perhaps some cool missions, instead of dreading the grind of current planet
scanning if you want the best equipment.



That's just my $0.02 for now.

Modifié par Captain_Obvious_au, 25 mars 2010 - 02:37 .