Aller au contenu

Photo

Mass Effect 3 Wishlist


7967 réponses à ce sujet

#276
wackahoeware

wackahoeware
  • Members
  • 3 messages
Hello this is for the makers of mass effect 2,I  havesome opinions on the next one i hope you look at. I love the games, they are by far the best rpgs out ,great work! I am hoping the next one made, you look more into the city scape of the world you can land on. I hope they are bigger and there is more you can do and interact with the  people on them .I wish you made the story longer you spend more time scanning the planets and the citys are so small.I just hope you take a look into it please i love this game and if the next ones  like this one what was not a bad game just to short ,maybe next time it will be a 90 hour game on two disc not 24 hours on two discs. If it is like like this i probly wont buy it one man isn't going to hurt your profits, but i love bioware, i'm a big fan of the rpgs just take a look in to it please . This game had a name from the 1st one Then you made Dragonage a no name game was by far the Best RPG game out how you can interact with the your party how you build trust not just by doing there misions and  they are loyal,  you had to work for it, thats what made it fun. I'm hoping the next Mass Effect has that touch .Why do the fish swim out side the tank? Please less planet scanning, bigger citys, and more interacting with the people in your party and your suroundings. please and thank you . you guys rock. 

PLease give your  response and comments,

sincerely,
Eloot813Image IPB

#277
Dinkamus_Littlelog

Dinkamus_Littlelog
  • Members
  • 1 450 messages
Liara as a squadmate (by far the most important, since shes practically absent from ME2, and the romance certainly is)

Biotics that are actually powerful again, not reliant on tedious and unrealistic debuffs to actually use them. ME2 really cut the balls off of powers like singularity and throw, leaving them as dull finishing moves. If any defense can stop biotics is should ONLY be barrier. Armour and Shields stopping a singularity is the most BS and ridiculous thing about combat in ME2.

A newer, better approach to weapons and armour customisation. ME2 wasnt an improvement, it was just the same dullness approached from a new angle. Like the OP, there needs to be some UNIQUENESS about it all. Armour in ME2 was a step in the right direction, but the choices were so pathetically limited it became old very quickly.

More interparty banter and more dialogue with the teammates. Id go as far as saying there is less character development over squadmates in ME2, its just there is a bigger team this time. I can maybe forgive certain characters having next to no content because you dont romance them (Jack, Tali, Miranda, Garrus etc.) but the amount of times ME2 seemed to lack the interjection and banter ME1 squadmates had is unreal. And please ditch the stupid "locational interjections" on places like Illium, Omega and the Citadel. Go back to ME1s way of giving the characters different lines at different locations, since that was vastly superior, and make the characters far more personable.

Modifié par Dinkamus_Littlelog, 08 février 2010 - 07:01 .


#278
DigitalMaster37

DigitalMaster37
  • Members
  • 2 114 messages
1) For starters, LIARA!!!! ongoing relationships MUST be included and I am definitely referring primarily to the ME1 LIs. Liara must make a return, I'm pretty much begging you

2) The combat is perfect, but MORE weapons please.

3) More armor options is a must!

4) Even more customizability across the board would be great.

5) Liara as Squadmate

6) Bring Miranda back

7) Bring Than back

8) Helmet removal option please.

9) Other than that I loved the game. I'll come back with more once I think about it...


ALSO: for those who cheated on ME1 LIs. If they decide to get back with the ME1 LI, the endings to those relationships should be different. IT should NOT be as satisfying as the ones who remained faithful.

Modifié par Deltaboy37-1, 30 avril 2010 - 11:04 .


#279
MadLaughter

MadLaughter
  • Members
  • 329 messages
The theme of my suggestions: More.

I like the SYSTEMS for the guns and armor, I just think that we need more of each.  Not more classes necessarily, just more individual guns and armor peices.  

Maybe alow us to collect armor from bosses.  Example: Say we kill a Blue Suns mercenary badass, we could take his armor as loot!  Same with other bosses.  (could also work for guns) 

More character creation hairstyles.  I'm holding out for a Soap style mohawk. 

Keep the humor.  It's amazing in this game.

I know that it will be technically VERY difficult, but I think that we should get to us most of our ME1&2 squadmates in ME3.  Don't need a whole lot of new characters.  You guys did a great job with these men & women. 

#280
Rathias0114

Rathias0114
  • Members
  • 801 messages
The ability to switch between Mass Effect 1 and Mass Effect 2 style of combat.



That and Miranda, for the same reasons why everyone wants to bring back their favorite LI.

#281
G Finn

G Finn
  • Members
  • 6 messages
a CO-Op mode replace your two squad member with two other players and their Shepard or even just have other players assume the role of one of the squad members

#282
Ragnarok Ekul

Ragnarok Ekul
  • Members
  • 142 messages

Trasketor wrote...

What i would like to see in mass effect 3.

1. Better Melee, Maybe even melee weapons. (swords and what not)
2. Expand on space travel. (i.e. flying through space, driving on land, more vehicle stuff)
3. Tali Unmasked.
yea man, i was shocked to discover you could romance tali and was eager to see what she looked like (cus in ME1 it mentioned they could be cyborgs) so was pretty pi55ed when bioware bottled out on the romance scene





Oh Tali, how i love you.....



#283
Ritalove

Ritalove
  • Members
  • 30 messages
My ME3 Wishlist:

SQUADMATES
-Not enough squadmate interactions in ME2. I would have loved more dialogues between squadmates. Like some jealousy if you tried to romance 2 peoples at the same time. Perhaps they could fight, or quit Shepard. At least some reaction.

- Please, some situations when the squad members disagree on something between them (in a mission perhaps ? when one wants to kill someone and the other don’t).

- Some Squamates Interaction: with object or locations in the Normandy or other. Like: finding a squadmate dining or in the restroom. I could bring some funny dialogs.

-Have them say more things. More dialog, deeper dialog. And perhaps bring back the one-liners from ME1. It was really cool to click on them and a least hear their voice.

-Make their mouth move when their say one-liners please…

-Make some specific missions when in relationship and not the same mission for everyone. And change their behavior in the game if PC and squadie are in a relationship.

-More choice in dialog, not only NO/YES. I really want to know my squadies, or at least try. They could perhaps act all cold until you have their loyalty and tell you more about themselves.

-Please more alternative armor for squadies. I have seen so really cool artwork of armors (for Jack or thane in occurrence), it would be cool to have that in game.

-Make the crew react to environment, perhaps have they fight (physically or verbally) with some NPC, or appreciate someone. Make them ALIVE lol (for example if they don’t like the attitude of someone they could react. Or if someone speaks with Shep and treat him bad, make them react)

SHEPARD
-
Please add cooler look for Shep. Armors like the Asari commando in ME1 or when in Normandy, stuff like Aria’s wear or at least more clothes (perhaps more sexy/badass clothes for Sheppard)

- More hair Styles please.

INVENTORY
-Please bring back an updated ME1 inventory. I really hated the fact to NOT have one. I loved to choose between armors or weapons, what/for who etc.

STATS
-Bring back a similar system like ME1, only 4 stages till mastering was a big disappointment for me.

MAKO
-Bring back the mako/hammerhead and perhaps also the scanning.

LOADINGS
-I really miss the elevators. They were moments when you could learn more about the crew and I loved the dialogs. The ME2 loading screen are really boring.

HELM
-Please a toggle-helmet-off-during-conversation choice
-And the mission complete screen was really annoying…

QUESTS
-Make the choices we do in game more significant. Not only an e-mail.
-More quests, things, to earn the loyalty of the crew. It was too easy.

And please bring back Thane - Garrus - Legion - Samara and Jack if possible :)

Thank you

Modifié par Ritalove, 08 février 2010 - 07:18 .


#284
alekvie1337

alekvie1337
  • Members
  • 80 messages

G Finn wrote...

a CO-Op mode replace your two squad member with two other players and their Shepard or even just have other players assume the role of one of the squad members

You also have to say: "Assuming control" :lol:

#285
MegWithAMouth

MegWithAMouth
  • Members
  • 2 839 messages
Bring back Miranda as a squadmate and LI. That's all I really want.

#286
jlb524

jlb524
  • Members
  • 19 954 messages

Dinkamus_Littlelog wrote...

Liara as a squadmate (by far the most important, since shes practically absent from ME2, and the romance certainly is)

Biotics that are actually powerful again, not reliant on tedious and unrealistic debuffs to actually use them. ME2 really cut the balls off of powers like singularity and throw, leaving them as dull finishing moves. If any defense can stop biotics is should ONLY be barrier. Armour and Shields stopping a singularity is the most BS and ridiculous thing about combat in ME2.

A newer, better approach to weapons and armour customisation. ME2 wasnt an improvement, it was just the same dullness approached from a new angle. Like the OP, there needs to be some UNIQUENESS about it all. Armour in ME2 was a step in the right direction, but the choices were so pathetically limited it became old very quickly.

More interparty banter and more dialogue with the teammates. Id go as far as saying there is less character development over squadmates in ME2, its just there is a bigger team this time. I can maybe forgive certain characters having next to no content because you dont romance them (Jack, Tali, Miranda, Garrus etc.) but the amount of times ME2 seemed to lack the interjection and banter ME1 squadmates had is unreal. And please ditch the stupid "locational interjections" on places like Illium, Omega and the Citadel. Go back to ME1s way of giving the characters different lines at different locations, since that was vastly superior, and make the characters far more personable.



Everything this guy said!!!!!  The old ME1 LI's (Liara/Ash/Kai) have to be squad mates again so their story's can conclude.    Biotics need to not suck.    More dialog with squad mates, even if you are not romancing them.  The whole 'I won't talk to you b/c you're not sleeping with me' thing is bogus.

Modifié par jlb524, 08 février 2010 - 07:19 .


#287
alekvie1337

alekvie1337
  • Members
  • 80 messages

MegWithAMouth wrote...

Bring back Miranda as a squadmate and LI. That's all I really want.

Pretty much this. Bring your LI into your squad or let them be a big part of the game, the game would feel empty without this happening for me and I think many others

#288
Guest_LesEnfantsTerribles_*

Guest_LesEnfantsTerribles_*
  • Guests
Two words: Liara T'Soni!



Bring her back as a squadmate and a main character again, and allow us to continue the relationship we started in the original Mass Effect. Also, make it clear as to the reasons why she acts like she does in ME2, as alot of people are missing why and it's hurting the popularity of her character.



Also, I'd like and extra special reward for those who stayed faithful to her in ME2. Maybe a little baby Shep asari. :)

#289
cityhunter357

cityhunter357
  • Members
  • 113 messages
My suggestions

-Return of the Mako

and the exploration of planets, with the ability of entering and exiting the mako at player choice.


-3d Free-roam space to explore with the Normandy
instead of a plain map of Mass effect 2. Example you enter a solar system, and the game jump from the galaxy map to a 3rd view of the Normandy, uder player control (example, stick to move, RT button to accelerate, Y for the hyper-light speed etc. always with a 3rd person view).
You actually traver in each system, arrive on planets, then you can choose to either do a planet scan for resouces or land with the mako to make a more in depht exploration just like Mass Effect 1


-Space dogfights with the Normandy

Space battle againts other ships would be cool, for big battle between battlecruiseis, it could be done with a turn battle system, just like in Skies of Arcadia game.
For battle between small fighters, it could be dona just like an action space game.


-Keep the customizable armor and  customizable captain's deck

-Text and interface optimized for SDTV

With all of that Mass Effect 3 would be PERFECT.

#290
Championette

Championette
  • Members
  • 80 messages
1. More Liara and as squadmate

2. Allow progression of the ME1 romances

3. More armor and non-armor options. My Shep likes to dress up :-)

#291
Driveninhifi

Driveninhifi
  • Members
  • 463 messages
I think the game should be more RPG-like. It's currently more a mission-based-shooter and I think it works better as structured before. Mainly because it really sucks to miss stuff during missions.



I think the ammo system felt very tacked on. Since you never run out there's really no reason to have it. Maybe just give the player infinite clips to start with (to add the reloading tension), or go back to overheating. I do like the ammo for heavy weapons.



I liked having more powers as you do in ME1.



I miss all the drops from enemies, and XP from enemies.



The planet scanning minigame was absolutely horrible, please remove that.



I missed the mako personally, but I think that's probably a religious argument.



Interactions with the ME1 love interests need to be much, much, much better. They felt extremely weak and contrived in ME2.



Liara needs about 10x the character development. As it stands now, she really isn't that believable - she's too different, too angry and ruthless. The player needs more details as to what happened - even her mother's brainwashing and death didn't have that effect on her! So what could possibly happen to change her so much?

If she was Shepard's lover, I think she needs to be quite different. The hope that Shepard may return to her should be a huge motivating factor, regardless of how terrified she is that Shepard will hate her for what she's done. Shepard has clearly been on Liara's mind a whole lot during the past 2 years. As long as Shepard does not tell her she was selfish to resurrect him/her I would think both characters would want to rediscover their relationship as quickly as logically possible. That she would let Shepard walk away to possibly get killed again without a word is not believable.



I think that logically certain characters need to return in ME3. Since the ME2 crew saw that the reapers are coming, they all have a stake in ME3. If Jack is Shepard's lover, it doesn't make sense for her to leave Shepard's side, ever. Miranda can possibly resign from Cerberus so she has no where else to go, either. Garrus would stay. Tali took the Normandy's name. Thane could possibly be dead from his disease (or die during ME3). Samara I'm unsure of. Grunt loves the fight.



I'd also like to see Wrex.

#292
Phel Shepard

Phel Shepard
  • Members
  • 138 messages
Here is a suggestion that would fit the "RPG" style perfectly. Keep the ability to upgrade the Normandy, except now when your traveling through space you have the 'dice roll' chance of encountering pirates and dogfighting them. Depending on your upgrades and your opponent the outcome will either be won or loss. Also make stealth systems the only thing that requires so-called "fuel". Especially since I'm almost certain cold-fusion tech would negate any need for fuel (I think).



That's my two cents for now, I thought it was a good idea.

#293
Chromie

Chromie
  • Members
  • 9 881 messages
Highly unlikely but this is how I wish Mass Effect 3 would play out.

It would long, like 100 hours long (I wish)....first half of the game we spend getting our squad built up. Like in Mass Effect 2, just in Mass Effect 2 all we do is build our squad really and two or so missions that deal with the main plot.

After we get out squad build than the story starts to unfold where we go to different planets and such and try to find a way to somehow kill a Reaper or atleast get through their kinetic shields.

#294
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages
ME2 wasn't so much a hybrid RPG-Shooter as much as it was a hybrid RPG-SciFi movie.  It's one of the three best games I have ever played.  (Along with Thief 2 and Alpha Centauri!)

My wishlist:

"Looting corpses"  ----- I never ever-ever-ever want to loot another corpse.  It's tedious and dull and it adds nothing to the fun of a game.  Looting corpses only slows the game's pace down.  ME2's item acquisition must remain in place.

"Skipable hacking mini-games"  ----  After a single play through of any game, I'm done with the mini-games.  Either disable them on New Game+ games, or have a way for me to skip them.  The gel solution, or make them "Han Solo-able."  So I can just shoot 'em!

"Quicktime events" ----- These must stay.  It was great to be able to do something in a conversation besides stand there mouthing lines back and forth like a verbal tennis match.  They really make me feel like my character is tied into the story.  To reiterate:  I love them and they must stay.  Add some of these to the romance interactions.  A little pinch or a pat or something silly with a romance would be amusing.

"Mako"  -----  Never ever, ever, ever force the horrible Mako random driving disaster on us again, please.  Now... the Mako in canyons or on "rails" =that= I enjoyed and would not mind seeing more of.  You really want to entertain me, I'd like a car chase in the citadel with Shepard and squad following/chasing someone with guns blazing.  That would rule. 

"ZOMG Corridor shooter" ---- This must remain.  ME2 missions never involved wandering around aimlessly, hitting usless loading screens, and generally being bored.

"Party banter" ----  Needs to come back.  Even it is simply more scenes like the ones between EDI, Joker, and Shepard.  I like when everyone gets involved.  It shows the characters off more when they are allowed to play off of each other.  I took Moridin and Grunt to a certain place in ME2 where there should have been some rough spots betwen them... and there wasn't.  A lost opportunity.  Don't get me wrong, it was a damn high point in the Mordin character's arc.  Great stuff.  :)

"Riding in Cars With Aliens"  ----  I loved the couple cut scenes where Shepard and a few people were in cars.  It seems so natural a place for Shepard and crew to relax and talk.  I've had some great conversations on long car rides!

"FemShep's voice"  ----  hire her to work at BioWare full time.  Just do it, trust me.

"Combat mechanics"  ----- Perfect.  Cover, leaping, climbing... it should all stay the same.  Except for....

"Biotics" ----  They could be a little more powerful.  I want to be able to lift, grab, and fling enemies around with a little more finess... that or give me more red shirts that I can dispatch with biotics.  Like the last chapter of DAO, when you can one hit almost anything.  I'd love to do that in ME2 just to make the biotics looks badass.  :)

"Fashonista" -----  No game from here on forward is allowed to ship without the ability to customize the look of your armor for free.  I didn't mind buying the parts, but choosing colors and patterns and material was such a great touch.  I can barely dress myself, but my character looks awesome!  :-)  There need to be more casual options though.

"Inventory control"  ----  ME2's inventory was excellent.  RPGs need to focus less on min/maxing and more on story.  ME2 struck a perfect balance.  A couple guns, a couple items, and you can only choose certain ones.  However, choosing my loadout needs to be more intuitive.  More like DAO's paper doll... even if it only has two slots.

"Multi-squad missions"  ----  Either like a certain mission very late in the game, or like DAO's multi-squad mission also late in that game.  It is nice to see all the characters running around doing things and being part of the action.   The use of this in ME2 really made the game for me.

"Save the Normandy!"  -----  I doubt the Normandy will shrink, but I want to make sure I say it rocks and must stay at least as big as it is.  

"Better cheeks"  ----  My FemShep has sharp cheek bones.  Like, if she smootches someone they could start bleeding.  A couple more polygons there would be great.

Modifié par RinpocheSchnozberry, 08 février 2010 - 08:36 .


#295
MGIII

MGIII
  • Members
  • 408 messages
I kind of made an offshoot thread dealing primarily with biotics, take a look:

Biotics were apparently a necessary sacrifice to streamline the combat
in ME2, being marginalized to let the shooter aspect shine more
brightly. I've accepted it for what it was: a rebalancing, though it
was done in the worst way. Biotics were made worse, or less effective, instead of making the other two facets of combat more creative and viable.

I
don't see why, honestly. I still enjoyed my Vanguard in ME2, and the
entire game as a whole, immensely. I could not argue if they were "Fun"
or not, but they definitely weren't "useless". But, there's a snag. I
recently went back to ME1 to finish an Engie playthrough to import, and
thought I'd play my old Vanguard for memories sake. It was
unquestionably more exciting. My transition back to ME2 did not leave
me wanting for more in the sequel (which I perceive to be superior in
many ways), however. As I've said, I've accepted ME2 for what it was:
ME1-lite with smoother combat sequences. Not better, not really worse,
just different. In that
regards, I'm not expecting any patches or gameplay buffs or nerfs to
ME2. They're simply not needed. Mission accomplished: ME2 is balanced.
Optimality isn't as clear cut anymore.

Yet, what I want for
the finale of the series is something exponentially more, both
functionally and visually. I can best describe it as such: it's
just plain wrong (not morally or anything, just very dissapointing) to
depict biotics in cutscenes the way they are, and make the most
effective biotic in the game a pulse of blue-wispy stuff.

As
a fan only, and given the recent comments from some Bioware employees
(I almost **** myself (nah, not really) at the response to the nudity
criticisms), I'm in no positiion to demand anything. And truthfully,
they can not change a thing about the combat in ME3 and I'd still
pre-order it and buy it day one. Regardless, I do understand what it's
like to receive constructive criticism, and I believe the intention of
this thread could only leave a positive impression upon any reps of
devs that hopefully see this. Disclaimer: I'm no game developer, and I
only can offer a fan's speculation on the capacity required to put my
suggestions into effect. So if Bioware could be so kind to keep any
"lol noob"s within the office, I'd appreciate that.

Make Biotics a grand spectacle.
I see, in cutscenes running off the game engine, epic uses of biotics.
It makes your own capabilities feel puny in comparison. It would be
great to throw up a large Barrier that could could cover the entire
squad in an umbrella-bubble of sorts, and required player input to
maintain. The concentration needed to pull it off could be replicated
in requiring the player to repeatedly press a button (a la MGS4 or
MW2), which becomes harder to for how ever long the Barrier is in
effect. You could have specced versions fire a bust that damages
enemies when the Barrier is removed or destroyed.

Or how
aboult condensing Throw, Pull, and Slam into one grassroots-kind of
biotic that just lets you control an enemy directly; you could push,
pull, lift or slam the opponent at your discretion.

Or having a chainable Charge attack, and watch as your Vanguard zooms about the battlefield wreaking havoc.

The
scope of such a force in the ME universe is both a gift and a curse for
you, Bioware. It gives you plenty of abilities to make the players feel
like a grand badass, flinging enemies about like screaming playthings,
yet it causes design challenges and balancing nightmares to make the
game at least some challenge.

No GCDs.
I see what you were aiming at with this one, but no. Don't force the
player to shoot their gun by making sitting there the only alternative
because of global cooldowns. Compel them to pull the trigger. Making
the player powerless by using their powers is counter-intuitive. Quite
simply. Even the shortest cooldown is too long, and it really
trivializes the point of being able to do anything but shoot a gun.

Furthermore,
it makes you rely on your squadmates more, which is unneeded. They were
always nothing more than extended movesets, but now they are only good
for getting rid of armor, buffing the party with damage bonuses or ammo
types, or CCing an enemy that's about to kill you. I'd like to see you
incorporate the effectiveness of your squad into your main character,
and individualize them so they can function on their own.

I
could see a set piece or special attack requiring the player to be
exhasted, and in effect, powerless, but no regular attacks that should
be a part of the average player's repertoire. (Yes, make the GCD set
piece/SA grand.)

There is no perfect system for policing biotic
abuse, but it should really be incumbent on the player's skill whatever
it is. I've always felt cooldowns sucked. In all capacities and games.
Why not let me use a skill after I use it? Why not instead make it less
effective, or make the AI (the AI needs a serious overhaul by the way,
Bioware (I know it's tricky, but seriously, damn)) adapt to use a
counter move if I abuse a certain skills? It makes the combat more
livlier than the "point and shoot and sit behind cover until you can point and shoot some more" that the combat is currently.

All Biotics are not created equal.
The reasons why magic in games like Final Fantasy were so popular is
because they came in tiers of power. There was the spammable low magic,
the middling buffs and degens, and the powerhouse "wait three turns to
cast" magic. There was a wide variety for every situation. All the
basis were covered. It was fun and smart, and hasn't changed in the
decades since its inception. It just works.

Biotics are
undeniably the magic of Mass Effect. But they're so cookie cutter.
There's really no "pure damage" biotics (Heavy Warp/Rave is really only
good for getting rid of protection, you're always better off just CCing
them off a cliff or shooting them when enemies are in the red). It's
just degen, one buff and CC. And they all squeeze into on GCD system
which really diminished their individuality. I'm not saying jack the
tried and true formula FF has been using since forever, but incorporate
some elements that allow biotics skills to stand out on their own.

The
big difference is obviously that ME is an action RPG compared to FF and
those similar being turn-based primarily. I understand that it can't be
1:1, but that's not what I'm asking for. The roles don't necessarily
have to be defined and categorized, but there'es just no real
imagination behind biotics right now. Singularity at its purest is
obviously more powerful than Pull, but they're treated the same.

These are just a few things I think, but I'm curious to know how others feel about how they want biotics in ME3. Everyone
won't agree, and everyone wants different things. But when you look at
that 52 page Biotic-bash thread, the majority of the dissenters don't
hate ME2--or even biotics!--they just want them to fuction more
fluidly, and bring back the reckless fun they inherently provide. I
can't say that I blame them.


Modifié par MGIII, 08 février 2010 - 07:40 .


#296
Nastrod

Nastrod
  • Members
  • 644 messages
Make biotic powers work better in higher levels.





Also Jack and Liara have to be team members in ME3. This is not even a request but a order lol

#297
Thermorium

Thermorium
  • Members
  • 221 messages
Bring back the RPG feel ME 1 had, and bring liara back. And almost anything listed by the OP

#298
couchtater06

couchtater06
  • Members
  • 1 messages
Ok I have been waiting through all of ME and ME 2 to hear these words:
"Normandy this is Shepard, fire for effect"

I mean you go to all these planets, fight countless numbers of bad guys, fight through random structures, and the entire time you have a ship in orbit that could be used as an artillery platform and never use it. Certainly some places it makes sense, like when there's a huge enemy fleet around, but when there's not they should be able to use the Normandy for fire missions.

now a few more useful suggestions

1) More planet exploration
I have the feeling this was left out of ME 2 bc the hammerhead wasn't ready, but just in case they had just blown it off completely I thought I'd mention it. It wasn't the barren worlds that bothered me, they added a bit of realism (not everywhere has something incredibly interesting) and the thrill of discovery when you did find something unique. The problem was that ALL the planets were barren. If they just add a little variety to it, maybe some small colonies and trading posts on worlds, and LARGE scale merc bases rather than one random building. My favorite part of ME was being able to explore, the planet scaning was a fairly poor fix to the problem.

2) Better squad based AI.
Not for your own team, but for your enemies. It still feels like you're always fighting groups of individuals and never fighting a cohesive unit. That's fine for disorganized groups, but when you start fighting professional forces they should act like it, a fireteam laying down suppressive fire while another tries to maneuver, hasty ambushes, buddy rushes, etc.

3) a hybridized inventory system of ME 1 and 2 with more variety in the equipment.
Now everyone agrees the inventory system from ME 1 wasn't that good, but in ME 2, to me, felt like they just got rid of it rather than truly fix it. I liked some of the stuff, like not carrying around 10,000 pounds of equipment everywhere, only being able to exchange items at certain points, but I think it could be a lot more varied to actually make equipment loadouts matter.

4) A MUCH more varied skill set for squad members and shepard.
In ME 1 you had to somewhat balance the abilities of the team you were bringing based on what you were doing, if you were going into a massive fight, you'd bring a lot of firepower, if you were salvaging, or infiltrating a compound, you'd need more tech. In ME 2 that whole system was shelved and you could bring anyone for any situation with you without having much effect on how it handled.

5) I really liked the effects of your decisions carrying over into the next game, but maybe a little more here and now.
Some decisions should have effects on the universe that you can notice while still playing rather waiting for the next game. They should certainly affect the dispositions of NPCs and help determine whether they will help you, ignore you, or try to kill you (or give you false information that leads you in the wrong direction). Or even squadmates sticking around or leaving.

6) taking out the practical side of decisions that are intended to be purely ethical.
 Like the last decision, if you think back to how you got through the relay, it seems like it'd be too dangerous to take advantage of it regardless of what the ethics are. (I know that was really hard to follow, but I'm trying to keep spoilers out)
It's fine for decisions that are intended to be more of a practical nature, but on some of the ethical ones, it seems like the decision is half made for you just on the practicality of it.

Or like when you decide when to send the fleet in in ME1, I saved that ship bc they mentioned it was the most powerful weapon system in the fleet. I was incredibly annoyed when I found out they ran from the fight. I didn't really care who was on it.

7) More developed side stories.
They're too short and monotonous, find something strange, kill bad guys, get next location, repeat 3 times, finish side mission, and have no effect on anything. If I destroy a mercenary weapon distribution center at some point, I expect that group to be less well equiped, I also expect them to be POed at me and be looking for revenge (although something more interested than random fights, maybe a more well done assasination attempt, or unrelated groups of my enemies starting to work together to fight me)

8) Having to use your team.
ME 1 had more of this (see above), but still not really enough. It feels a little like an individual effort on your part with your 2 squad members tagging along through ME 1 and more so through ME 2.

Modifié par couchtater06, 08 février 2010 - 07:58 .


#299
CoryHall24

CoryHall24
  • Members
  • 4 messages
From playing ME1 and ME2 the major element of this game that makes it a stand out game is its story, and the ability of the player to change the story.  I think the main focus in ME3 is to continue with trying to add onto this. 

Renegade/Paragon Interruption System
This addition in ME2 added a new feel to the game and upgraded on the previous renegade/paragon dialog choice from ME1.  In ME3 Bioware should try to expand on this element of the game.  For instance making your squad mate selection important.  For instance when you go into a cut scene that involves an interruption once you select to do the paragon/renegade interrupt you are then able to choose how to carry out the action - physical force done by shepard (soldier type class), biotic force done by shepard (for adepts), squad mate handles situation.  Example 1
Crew (Shepard, Grunt, Miranda)
Doing someone's loyalty mission and a merc is talking smack to Shepard in the cut scene.  Click renegade option while the merc continues to rant.  Choose Grunt to handle the situation and the merc is caught off guard by the krogan slamming him to the ground since his focus is talking smack to Shepard. 
This will make the player feel like his choice of squadmates directly affects the outcome of events that he we be going through as he goes on his journey.

Renegade/Paragon arms dealer (and other occupations)
The Normandy is a pretty good sized ship with plenty of empty space.  In the area Jacob is located you have countless weapons laying on tables and just Jacob.  In ME3 there should be an arms dealer that you can recruit based on your status of paragon/renegade.  This character will give meaning of you going on missions and finding items/materials to upgrade your armor or weapon.  Will make your hard work actually worth it since you can interact with the npc as well as get the option to customize your gear to your taste.  The arms dealer should provide all weapon types as well as light/medium/heavy/casual armor.  Can also give you the option to set up a team armor scheme (pattern/color)
Other occupations for npcs recruitable to Normandy (barber, tattoo artist, cosmetic surgeon)
You can add a barber that allows for more variety in hair styles giving the player a closer connection to their Shepard.  The customization for the facial options for Shepard is currently lacking (personal opinion).  Can also have a tattoo artist for those who choose to go renegade that allows you to get piercings/tattoos to look more like a renegade.  The glowing scars thing makes me feel like I'm becoming a Sith and I'm about to cruise over to the DeathStar to be best buds with Darth Vader.  The cosmetic surgeon can be with Dr. Chakwa and they can be npcs that interact to make you feel like you really have a crew.  Seems weird that everyone has their own location and isn't randomly talking to another squadmate after a mission.  Having a strong team to defend the galaxy means everyone knows how to work with each other, and if Shepard is the only one who draws interaction how can the others even know what to expect.

Renegade/Paragon Team Members
Quests that allow you to choose a squadmate based on alignment.  This allows you to create a crew based on how you want Shepard to be.  Hopefully in ME3 there are characters that either start changing as Shepard chooses evil/good or you can get a completely different crew based on renegade/paragon.  It feels really odd that you can have Samara (a justicar) set out to rid this galaxy of evil when you have other squad mates like Jack and Zaeed on the ship.  Just seems weird that they would get along especially if other crew mates fight. 

Combat Fluidity
Give Shepard ability to jump and roll?  I know this isn't a full out action based game, but it seems too repetitive with the dodge behind boxes and shoot.  If you can go out roll into a crouch and fire at an enemy would add some variety to the combat.  It will also make you feel more like the baddest dude in the galaxy.  Close combat attacks either with hand to hand moves or knifes?  Vanguard charging with a knife to instantly impale a victim.  Or having Infiltrator sneak up on an opponent and snap his neck.  More variety would help with add depth.

Extra
Planet Scans - Instant planet scan that results in set xp/minerals or ability to land and drive vehicle (hammerhead) around to gain more xp/minerals.  Will give the grind type rpg fans ability to do more, and allow the story driven rpg'ers to skip to tedious scanning.
Normandy dog fights - Joker mini game that allows you to interact with Joker more.

Modifié par CoryHall24, 08 février 2010 - 08:11 .


#300
Corti78

Corti78
  • Members
  • 368 messages
ME3 Wishlist:

1. Liara as a squadmate, expand on her story and romance more
2. Deeper Armor customization for Shepard and possibly add for squadmates
3. Greater variety of weapons, no clones though
4. Interaction/conversations between squadmates comparable or better than DA:O
5. Keep the combat as is but expand the power/skill trees
6. More paragon/renegade interrupts

That's basically it for me. Most important being bring Liara back as a squadmate!

Modifié par Corti78, 08 février 2010 - 07:47 .