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Mass Effect 3 Wishlist


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#3026
Sirartistic

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Another thing no one has mentioned is graphics. ME2 looks much better than ME1, but I know it can look even better. I hope Bio Ware continues to improve the graphics and atmosphere of the game. On another note, controlling Shepard on the Normandy feels very unwieldy.

Modifié par Sirartistic, 28 mars 2010 - 01:46 .


#3027
Tilarta

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Well, here's a list of things I'd like to see:

Return of the toggle helmet option (please apply it to squadmembers' sunnies/eyewear too).
Ammo vendor (to compensate for that problem with the heavy weapon running out of ammo every time it's used).
Actual armor for squadmembers, none of this leather and surgical oxygen mask nonsense.
Fix the hole in Legion.
Space battles where the Normandy can actually fight, not just fly around the map.
Space battle simulator for the Normandy as per above.
A area to play with the Hammerhead, ramps, jumps, etc so on.

Another soldier squadmate (there is only Grunt). And I don't like Zaeed, so he doesn't count (I didn't install him). The return of Ashley Williams would be preferred (for me, she survived the Virmire mission).

Other then the stuff I listed above, I'd love to see the "open endgame" feature remain, where you can keep exploring (if you choose to) after finishing the game.

#3028
The Almighty Ali

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No more Planet scanning for resources.

It's about as fun as going over Tennis balls with a magnifying glass to try to see if you could find fabrics that aren't yellow.

#3029
Kalcadis

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As the new female lead in ME3, I wish Bioware hire Freema Agyeman and use her face and voice just like they did with Yvonne Strahovski. She's so beautiful and talented as one of the hottest stars in England with shows like Doctor Who and Law and Order UK. She's part Ghanian and part Iranian with an English accent. And did I say she's beautiful? lol.

#3030
Trossm

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I noticed that when you look out the window of the Normandy in Mass Effect 2, it looks like the ship is moving. But moving where? You just go onto the galactic map, go straight towards the planet you want, and see a 100% the same loading screen to go down. If you're right beside the big star near Tuchunka, you still can't see anything remarkable out the window. I would like to be able to look at things up close by walking to a window in the ship itself. It would deepen the experience if you could even get a telescope in the starboard or port observatory.



I would also like the planet surfing (going from place to place on the galaxy map) to change. In Mass Effect, you would click on the part of the galaxy you wanted to go and joker would take it there. Now you have direct control over the ship which is highly unrealistic, and unnecessary. I would like to be able to directly give Joker commands to go somewhere, and watch from anywhere in the ship as it goes through a mass relay or into FTL. I want more control.



This would help conversation too, which currently seems extraneous. On a real ship, there would be plenty of downtime as you go from place too place. It would make conversation more realistic and motivating if you actually had to wait for a bit to get to you're next destination. Yahtzee Crowshaw mentioned that there is no sense of how big space is in Mass Effect 2. I agree. I agree entirely, and propose having to actually wait to get to the next destination. It might seem boring and silly but I have three defenses for this proposal



1. Tell that to the people who came up with the planet scanning mechanic.



2. MAKE VIRTUAL GAMES FOR PEOPLE TO PLAY. We hear a lot about entertainment in Mass Effect, but can never actually experience any of it. You can't surf the extranet, you can't play World of Galaxyquest or whatever. I think you should be able to do that, it might be a very large part of the game, and you might even call it a gamble, but I think if people actually play games inside the Normandy, it will get rid of feelings that Mass Effect is "just a game."



3. World of Warcraft feeling.

It feels very much like WOW in that it's "ok, done that quest, onto the next one, where should we go? Doesn't really matter, let's just do one"

You just run around saving the universe and maybe asking people about their feelings, with no game benefit. I really REALLY noticed the most important part of ship life was missed: confined quarters. A real ship would have people having to live right next to each other for a long period of time. They would bond by doing things to pass the time, like talking which is already in the game. It might seem tedious, but with a fast ship like the Normandy, I would assume that it would only take 5-10 minutes, which is easily enough time to talk and play some poker (actual space poker) with the engineers. I think players should feel like they want to get off the Normandy to get some fresh air. Right now the whole ship just feels so extraneous. It's there if you care. That's fine for some, but I think it can be improved on, which brings me to the main thing you could do on the ship while it's travelling.



Another reason for waiting.



Changing class mid-game.

It might seem radical, but I don't want to have to grit my teeth and sweat as I choose my class at the beginning of the game, I want to just dive right in without fear. But I also want to be able to try every class. I played Mass Effect by just getting to the gameplay as quick as possible, but I hate being faced with a bunch of choices I know nothing about. I hate an ice cream shop where they have 50 flavours and you just stand their guessing and hoping you won't waste you're money while scores of people stare at you and demand you choose quickly (in this case my desire to play the game) That might be fine for an ice cream store, but It shouldn't be for Mass Effect 3. I read in one of the books that Grayson punched in the FTL and had to wait 45 minutes until he arrived at his destination. That might be on the high end, but I still propose using actual, plot based times (maybe the Normandy is really fast) and you can train for the different classes in the ship. You could also try out all you're bonus powers, practice firing guns, and get target practice.

I found ME2 to be too easy and predictable, having on-ship training sessions could substitute for the tedious grind element RPG fans seem to rabid about, but it would actually be fun and would accomplish things. The practice would become necessary to deal with you're adversaries.



Also, I would like to physically walk into the shuttle, and be in it all the way to the planet's surface, with the option of skipping the scene of it going down to the planet. I want to see everything outside the shuttle look like it's on fire as it burns through the atmosphere. Of course people could skip just like they skip the Normandy flying towards Omega and into the docking of the Citadel.



This is an entirely different proposal, but something I've always noticed is how awkward everyone looks. They all have their own way of standing and sitting, but you the player has no choice. I don't know how far away NATAL is but I think it would be absolutely EXCELLENT to put into Mass Effect 3. You could have people pointing straight at someone but without the togglestick. You could have those around you react to you're posture, the way you stand, all of it. You could be able to punch people in the face if they say lippy things to you, even if it's in an area where you would get killed for that. It should be a choice. You should be able to give people the middle finger if you want. It might be hard to program but I think it would add HUGELY to the the game. I feel so suppressed just sitting in a chair to play Mass Effect, there needs to be the options to stand up and actually move to draw you're gun and aim. You could have Shepard move exactly as you do, but just program as many reactions as you can into every character. It could be made not clunky.



Just my ideas for now though.




#3031
Arkanfel

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I haven't quite finished the game yet, but one thing I'd like to suggest to the Devs (provided they're still reading this) is to see if some way can be found to do voice acting and motion capture at the same time. I probably wouldn't watch Zero Punctuation if I were a developer, but Yahtzee made a good point in his ME2 review that the motion capture and the VA don't really mesh very well in some situations: some of the character motions are wooden and unfeeling.

The Illusive Man ashing his cigarette constantly is a nice touch, but every time he takes a drag while talking I wince because the model for the cigarette doesn't move as he speaks (which I know isn't technically a motion cap issue but still--it's the almost always the little things that make great games). All in all I think Bioware is moving in the right direction with motion cap, but I think the last big step will be to integrate VA and motion more closely.

I've also found a few situations where Shepard's dialogue options are a little ridiculous. I can't think of one off the top of my head right now (I'll jot it down next time it happens) but there are a couple of instances in both games where you have an option to ask a question the answer to which the NPC literally just got done telling you. Also, I recognize the value of flavor dialogue, but I find it hard to believe that Shepard doesn't know what Protheans are when ME1 starts. There's an option to ask about them but I never take it, preferring instead to assume that Shepard paid attention in History class. In a handful of cases, a better job needs to be done of deciding what goes in codex entries and what comes out during conversation.

Also, some of the voice acting for field opponents is grating. I killed a guy today who screamed for what must have been ten full seconds; every once in a while it sounds like the VAs are over-selling their anguish. Half the time when I shoot someone I don't hear a pained wail, I hear a VA busting his ass to make it sound like a pained wail. Frequently when I kill enemies I'm more glad that their screaming and gurgling is out of my ears than I am that they're off the board and no longer a threat.

One of the additions I appreciated was the options for 'casual dress,' but it struck me that four options was a little on the short side and only one (as far as I can tell) is even unique to Shepard. I was also surprised at the relative dearth of armor. I didn't preorder because I assumed there would be enough armor options, but I didn't find this to be the case. I like that you can customize each part of the armor, but there really aren't that many skins. If you didn't preorder, my understanding is that you only have access to the N7 and Cerberus Assault armors. Hopefully DLC will fix this, but if it doesn't I'd like to see more cosmetic options in ME3.

One last thing I want to bring up: the character creation screen in ME1 didn't allow for much camera rotation. Some features that look fine head-on (or at the piddling 5 degree angle that the camera allows) can be exaggerated or unsightly in profile. I haven't made a character in ME2 yet--I assume this shortcoming has been remedied, if the character creation process for DAO is any indicator--but I would give almost anything for the ability to make minor facial alterations to my imported Shepard. I've had to remake her from scratch two or three times now owing to a couple ugly crashes/virii over the last couple of years, but there are some things especially in the eyes and mouth that bug the hell out of me in profile shots, and I can't get them the way I want them because of the damn character creation camera. I would strongly endorse an option to edit imported Shepards in either a ME2 patch or ME3 when it comes out. 

Modifié par Arkanfel, 28 mars 2010 - 09:20 .


#3032
frankchalmers

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I think it's important to give the makers of ME2 a little credit on this one... It was an astonishingly good game and I appreciate the direction that the changes made for the series. This game for me has never been about action or exploration or whatever. If I want action, I play an FPS. If I want exploration... there is always Bethesda. ME1+2 have always been about a unique way of interacting with NPCs. I like to feel that my actions in conversation have weight, and I like to have choices. I think ME2 does this pretty well, especially eliminating some useless crap. I'm glad the Mako is gone, as well as the nasty inventory system. I'd only like to see the helmet toggle return.



However, I have a few bones to pick.



1. Cut-scene continuity. If I'm an adept, and I see Shep using an assault rifle in a cut scene... what? I've seen Miranda use an assault rifle too for that matter. Also, the physics of space REALLY need to be considered. I about threw up when I saw the oxygen masks people were using. You expect me to believe that Miranda/Jacob/Jack/whoever doesn't have something pressurized to cover their eyes in a vacuum? You're kidding right? Give them a helmet please! Not to mention the scene where people are walking on the surface of the Collector base in space with nothing on their face whatsoever.



2. Weapons choice. I'd like to have the choice to carry, or not carry, a weapon that I'm trained in to the battlefield. If I don't feel like running around Omega with a mini-nuke on my back, I shouldn't have to.



3. Renegade/Paragon. Why can't lower left red be the right decision sometimes? I think a good part of the game is this blurring of decisions... of what is right and what is wrong. That was much more prevalent in ME1. If I picked renegade dialogue option, I didn't really know what I was going to get for an outcome. ME2 pretty much trashed this. The outcomes were really predictable for conversation. If I went renegade, it was going to be some ridiculous injustice to morality, and paragon was the nice thing to do. I'd like to see it moved back to literally CHARM and INTIMIDATE. Sometimes being an in your face **** is the only way to get someone to back down. I'd rather have the option to get up in someone's face, or talk around them... then to just do what is right/what is wrong. Blur it! I can skip through conversations in ME2 and just pick up/down on the conversation wheel and know what I'm going to get. Make the important decisions not red/blue options and not 100% predictable on top/bottom of the wheel. I'd like to see unforeseen consequences come my way, because of how I handled a conversation.



4. While playing on Hardcore/Insanity, I found that Grunt was essentially the only viable squad member. He could take loads of damage from enemies, and just seemed to be smarter about cover and the like. I like Garrus, but I could never use him simply because he would die every 2 seconds. While I understand the complications of game flow and difficulty setting, another tank would be nice to have on my squad.



5. I haven't read through this whole thread (enormous), but on other sites/threads people have just been begging for the Rachni to come back and help you. I'd be perfectly happy if they got about 30 seconds of air time in ME3. Especially playing no role in ME2 whatsoever (besides some email). Krogan/Salarian & Quarian/Geth seem to be the more important race relations to the story.



6. Home world visits! This must already be in the plans, but Thessia, Palaven, etc. Even if we don't get to visit them, as it would be hard to live up to the expectations that people already have for them, just seeing the systems they are in (as Earth is), would be nice. Note: I do not expect an Earth visit, and I think it could either go moderately good, or really bad. My advice would be to stay away from that just out of people's conceptions of what should be.



But yeah, love ME2! It was a great game IMO.

#3033
Arkanfel

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4. While playing on Hardcore/Insanity, I found that Grunt was essentially the only viable squad member. He could take loads of damage from enemies, and just seemed to be smarter about cover and the like. I like Garrus, but I could never use him simply because he would die every 2 seconds. While I understand the complications of game flow and difficulty setting, another tank would be nice to have on my squad.


That's weird. I still haven't finished the game yet (I only finally bought it last week)--I just picked up my second to last crewmember and I've only used Grunt a couple of times. I'm playing as a Vanguard and only recently stopped using Garrus and Miranda for pretty much every mission, really more out of preference than necessity. I've had some trouble getting through a couple of areas, but that hasn't usually been the fault of my henchmen. So far I haven't played the game on anything but Insanity, and I haven't had these problems. Are you controlling them manually or are you letting them do their own thing? Might it depend on your tactics?

I don't mean to sound like I'm boasting or anything (Christ knows I've died like a hundred times already anyway--about ninety-five more times than I died on insanity in ME1) but I haven't really had problems with henchman AI and have been running with max medi-gel more or less the entire game. In fact, I think the henchman AI is one of the single greatest improvements over ME1. In ME1 they were basically along for the ride; in ME2 I actually use them and have found they're generally pretty effective even without much player input.

Modifié par Arkanfel, 28 mars 2010 - 10:02 .


#3034
Spartas Husky

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1. Adding this....might be a good idea, MIGHT NOT be. give your feedback.



I keep seeing how the weapons have iron sights only...except the vindicator rifle.



Maybe everytime you pull the left trigger, actually aim through the sights, wether they are default or the rifle actually has a scope?



Duno maybe I spent too much time using the sniper rifle.

#3035
JasonTheGod

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http://social.biowar...5/index/1929758

#3036
Turkish Dragon

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I'm a total forum newbie and visit a forum maybe once a year. And this is my first post EVER so please excuse any mistakes or things that simply aren't done. But I like the Mass Effect series very much so I'd like to state my biggest wishes for ME3.

1) Please do not f*** the game up with a DRM system that requires you to be online the whole time. That would really be a reason for me NOT to buy a copy of the game. And I' hate to miss out on a game like Mass Effect.
You might also think about a patch for ME1 that allows installation of the game without being online. I'm worried about being able to play the game years from now on new hardware. After all some consideration for honest customers is in order too, don't you think?

2)Let us keep old party members and Love Interests if we wish. I really missed Ash in ME2 and would like to get her back in ME3.

I hope the right people pay attention to this thread.

Thanks for listening (reading).

#3037
Guest_cjasko94_*

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I am not a huge fan of the vehicle missions..

#3038
Lord Kane Corr

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Ok....I haven't looked through this entire thread to know if someone mentioned this but...









Bring back the atmosphere that Mass Effect 1 had!!!!!!!!!



The beauty of Mass Effect 1 was the great music playing in the background, everything was shiny and squeeky clean on the citadel, and the feeling of the exploration brought forth an air of nostalgic adventure....you know, of the games that existed in the past.



I know you guys wanted Mass Effect 2 to be darker and grittier, but please...



This is the Finale of our favorite game, our favorite universe... please bring back the nostalgic atmosphere in some form, in some way!!!!!!!!!!!!!!

#3039
geoffsbg

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I really couldn't care less about the graphical side of things; ME2 looks great, and I'm concerned if they focus too much on improving it further it'll just turn into a resource hog. I don't want to have to go out and buy a new PC just to play the game - they've got a great engine that runs smooth and looks good, so please don't mess with it too much.



I'd like to see..

1.) More RPG elements; I don't really mind the fast paced 'consolized' changes they brought in, but why does that have to come at the expense of role-playing? Can we have both? For example, the little 40XP side-quests in ME2 were really lame. Finding some trinket that you pretty much have to stumble into during a mission, then giving it to some random NPC for no apparent reason is a little weak by their own standards. I fell in love with ME1 because of the extreme depth and attention to detail they poured into trivial side-quests and interactions, such as:

-going through that inspection with the admiral who was supposed to get the normandy

-the TV reporter(s); the follow up for these in ME2 was very weak imo (I don't think its giving anything away to describe this); the newscaster is just standing in some corner waiting just for you, even when you only just were resurrected. She should only appear after you've been around a bit. More importantly, the interview isn't nearly as interesting, and the whole interaction just feels like it was wedged awkwardly into the game. And as far as the other reporter (Emily Wong).. well... yeah.

-the background related quests, like convincing the escaped colonist girl not to kill herself and having a conversation with your mom (they don't even offer a lame explanation as to why you can't contact her in ME2; all your squad mates are 'getting closure' with their families but you can't seem to rememebr your mom's phone number..?).

-I could list about three dozen other side quests that made ME1 awesome, but I think I made my point.

2.) Better follow up for prior decisions/interactions made - this is tied in with more RPG elements. I don't know about you, but getting 47 emails from various people I met in ME1 wasn't all that rewarding. They had a few (very few) interactions as follow ups from ME1 that were done VERY well, reminding us all how good Bioware is at these kinds of details, but the rest was just a flood of inconsequential emails. On replaying ME2 with a separate ME1 character (I had like 12), once I've done all the interactions that related to how I behaved in ME1 I find myself just starting a new game, leaving a good 40% of the game unfinished b/c it's pretty much the exact same thing no matter how you played ME1.

3.) Inventory - I see two opinions expressed on this issue; (1) I want inventory back, and (2) Ugh, I hated inventory in ME1, don't bring it back. How about (3) an inventory system that is fun, and NOT anything like ME1. I agree, ME1's inventory was awful. But here's a thought; how about a simple yet modern version of a paper-doll system? Bear with me. We already have a screen in the game where we get to swap out different armor pieces... why not just add a limited inventory as well, one in which we can select and equip things other than just a few armor pieces? Maybe a slot for goggles (night-vision, versus improved aiming, or whatever), a few for different weapons we can carry at one time (an AR or sniper rifle on your back, a sub-machine gun or pistol at your side, etc). Then room for grenades/explosives (what happened to thrown grenades btw?), or other random gear such as a few different boot types (one that reduces noise, one that improves speed, etc). With 6-8 different weapon types in game, 3-4 slots for armor pieces, 3-4 slots for 'other' gear, and with 3-4 variations of each item you're only at a total of ~50 items for the whole game. It doesn't have to be a five minute omni-tool making chore after every mission, if implemented well it could be a seamless improvement that would make a lot of people happy without pissing anyone else off.

4.) Better customization - ME2 is hit and miss on this really key component, but then ME1 was too so I guess that's why it's last on my list. Actually, being nearly impossible to modify, ME1 was certainly worse in this respect. There's two issues at hand here really:

a.) why is it a big deal if the player modifies the game to a style he/she prefers? A simple editor shipped with the game would make it a lot easier for people interested in 'tweaking' things. If you're reading through these forums Bioware, take note of the extensive discussions going on about ways to tweak settings in Coalesced.ini. It's a total pain, and can ruin the game if done wrong, forcing you to reinstall. Once we purchase your product, why do you care what we do with it?? If I pay 20 dollars for a hair drier and want to take it home and smash it against a wall, that's my right to do so as a consumer. I'm not saying I have a 'right' to modify your games to my liking, but it does feel a little paternalistic to have someone else telling me how I should play my own games. I don't need any really advanced tools, but something simple and easy to use that can change a variety of game stats (damages, health ratings, etc) would be great. It's not like we're modding your game then reselling it to others, and a strong modding community can only serve to increase a games longevity.

b.) more in game customization options. I'm pretty tired of the same 8 hairstyles, and the ones for a female shepard are pretty awful. And your choices for hair color are .... yellow-blond, red, dark red, darker red, very dark red/brown, very dark brown with a hint of red, and black. How about.... lighter browns? Or a realistic looking blond, not just the Swedish bombshell version, but the kind you actually see a lot day to day, like a more 'sandy' color.



5.) last but not least... please, in the name of all that is holy... let us SKIP THE DARN MOVIES!!!! Having to sit through the same 10 minute intro every time I want to start a new character is a total pain, especially on those days when I only have 30 minutes of free time. You did a great job with the intro movie, don't get me wrong, but after seeing it once and revelling in its greatness we should be allowed to skip it.



Don't take my comments the wrong way, I totally love the game. It's just constructive criticism.

#3040
Ash shepard

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chikndip wrote...

Nathan Fillion as an NPC ally, or even squadmate if possible b/c he's a bada**



how about starting me3 and shepard and co are living a firefly style life away from citadel space, goram batarians!

#3041
carasmith93

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I think they should definetly bring back all characters from me1 and me2. Even if not all characters were playable, but it would be good if they were a part of the normandy and they had many dialogue options. There should still be a few new team members added to mass effect 3.

In mass effect 3 i think you should have the option to go back and check out planets such as feros, and noveria to check out how the decisions you made affected the planet and colonies.

I think Thane should be cured, this could be as a sidequest, therefore optional.

I think Mordin should be brought back to deal with all the research projects even if he is not a playable team member.

Genophage should definetly be cured, this could be as a mission.

Need more planet and colony exploration. Thats what I loved about ME1 the idea that you were helping a colony and that your decisions would have an effect on the planet.

I would really love if you were able to continue playing mass effect 3 after the credits like in ME2. Hopefully, bioware considers this.

#3042
Doc_Peasant

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Sorry if I repeat what someone else has already said, but going through 122 pages of posts is kind of daunting. Just a little bit. :)

I really don't have any suggestions about the technical aspects of the game. If I can play it, I'll finish it, despite of how cool the guns look, or how easily the battle sequences flow, or how many inventory slots you have available. Not wanting to belittle the opinions of everyone else who have suggested changes to gameplay, but my thoughts would add very little in that regard, believe me.

The story is what got me gripped to games like Baldur's Gate, Dragon Age, and now Mass Effect. And I'm sure that story, being one of the easiest things to finish as you only have to use a word processor really, is probably already
done. In fact, the whole Mass Effect trilogy's main plot has most likely been sitting in a locked drawer somewhere, since the release of ME1. But, who am I to guess.

One can only hope that, whatever decisions have been made about the fate of Commander Shepard and his/hers love interest, involves keeping them alive. Slapping a main character's death at the end of a story does not make it
instantly better. Venting my recent frustration about Dragon Age here a bit, but I'm tired of playing great games (other character driven games, like Max Payne, and Star Wars: the Force Unleashed come to mind), only to be faced with Romeo and Juliet style tragedies, because there's always a “price to pay”. I mean, hasn't Shepard paid that price for being dead for two years, and haven't his/her LI's wallowed in grief enough over the loss of their Commander? We know that Shepard will get the job done no matter what, but she/he's not a suicidal maniac. She likes to live, and to be happy – I mean, don't we all? Remember the conversation she has with Grunt aboard the Normandy, when she tells him that “I don't want to live like this forever”?

Death can be a great plot device, but too much of it and things start loosing their meaning pretty quickly.

Drawing on the example of another great trilogy...

Tolkien did it. Frodo got back from Mount Doom despite all the mountain explosions and lava flowing about, and the fellowship suffered only minimal casualties. Of the original group, only Boromir dies.

So... I vote “yes” to a happy ending in ME3.
Sorry for the rant. :wub:

Modifié par Doc_Peasant, 29 mars 2010 - 09:03 .


#3043
frankchalmers

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That's weird. I still haven't finished the game yet (I only finally bought it last week)--I just picked up my second to last crewmember and I've only used Grunt a couple of times. I'm playing as a Vanguard and only recently stopped using Garrus and Miranda for pretty much every mission, really more out of preference than necessity. I've had some trouble getting through a couple of areas, but that hasn't usually been the fault of my henchmen. So far I haven't played the game on anything but Insanity, and I haven't had these problems. Are you controlling them manually or are you letting them do their own thing? Might it depend on your tactics?


Well here's the thing about it... Since every enemy basically targets you (and only you), my squadmates would tend to just get caught in the cross fire, and demolished. In terms of controlling them manually, I use position commands sparsely, but use their powers very very often. But I agree, whether or not I pass an area generally has to do with how I play it and not my squad.

Side note: has anyone noticed how sometimes your squadmates will randomly freeze behind cover? I've had this happen a few times, and it's always been on Thane's recruitment mission at Dantius Towers. Around the time when you go up that huge ramp (the last area before crossing the bridge). They won't respond to anything I do, like listen to my commands or use powers I select for them. After a while they just break out of it. More often than not I just save/reload to bypass it.

#3044
Wouwie

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Mass Effect 1 and 2 were near perfect imo. There's only a few things I want to see added to ME3:

More interaction from squadmates:

I really missed interaction from squadmates during missions. For example, I brought Garrus with me on the mission to recruit Tali, and they didn't even seem to recognise each other. In many other missions, your squadmates say nothing, no matter what's going on. The response Legion gets when you take him to the Flottila is a great example of what I'd like to see.

More specialisation in powers  for characters

I already like the system in ME2, but I think I'd like it even better if you could continue to specialize after maxing a power and choosing what to morph the power into. For example, after morphing Pull into Heavy Pull, you can improve heavy pull until you max it, and then you have to choose a specialisation again, for example Focused Pull, which you can use even on characters with armor, but for only a fraction of the time, or Shredding Pull, which does damage as long as the enemy is floating and which can be detonated with warp for an even bigger explosion.

Modifié par Wouwie, 28 mars 2010 - 07:54 .


#3045
Cousland001

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one thing i would have liked would be conversations with my crew.

I hated it when Garrus was calibrating and everyone else just wanted sex

#3046
cruc1al

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Immersive improvement to hack/bypass minigames

Have the minigame fill only a part of the screen, with the rest showing the actual game world with Shepard working on the door/container with his omni-tool, animating him as you press buttons in the mini game. Then if you succeed, Shepard would say something like "Got it!", "That was quick", "Let's move" etc. If you fail, he'd say "Dammit!" or something. Alternatively, the hacking could be done by a squad mate like Tali if she's in the squad.

The mini games could also be improved by giving a penalty from failing other than not being able to hack/bypass again. The traditional solution would be that a deliberate trap is set off, or an accidental electric shock. This wouldn't have to affect gameplay, but would make failing feel like it means something. 

Modifié par cruc1al, 28 mars 2010 - 09:52 .


#3047
ra22cs

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I know many people have already brought up the Misson complete scene, i only want to emphasize that was not good to have in the it brought you out from the game. debrefing from Mass effect 1 was better and was and are an important, becase there are more depth in the game and ethics.

#3048
Weiser_Cain

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No more enemies immune to everything that can waltz through gunfire!
Ok I'm playing as an adept and there are enemies that have two energy bar negating my defining class abilities. That would be bad enough but then they don't seem to understand the concept of suppression fire to buy myself time since you guys decided it's a good idea to give biotics one cooldown bar. Oh no, he'll just march right through a double stream of bullets to outflank my cover, not even loosing his first barrier. Of course if I try the same thing to pull back I die almost instantly and my body skids to a stop just short of cover.
Which is another issue, everybody target me unless a teammate has stupidly decided that that gust of wind in the middle of the field is decent cover. It doesn't matter if I haven't fired a shot, they know I'm there and they all have as much ammo as they need to keep me down. Which I guess proves me wrong about the suppressing fire bit, it only applies to me though.

#3049
TaliZorahvasAwesomedy

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I made an account on here just because I wanted to reply to this excellent thread.

Personally, I would want ME3 to have the same RPG aspects and sense of exploration as ME1. I loved the upgrades and equipment that I could add to my teams weapons. That level of customization was perfect. Plus the level up system made WAY more sense in ME1 than in ME2, so please bring back ME1's leveling system. Also, I loved exploring the UNC planets. Felt incredibly immersive. Made the world come to life. Also, like the OP said, the Citadel was way better in the original. Then I would love the presentation and the level of polish and tightness of coombat in ME2 to come back in ME3.

Seriously, taking the best of both worlds would make ME3 just about as good as a game could get, but as it stands I far preferred the RPG mechanics and sense of exploration of the original far more than I liked ME2, so if you guys HAD to make ME3 more like one of it's predecessors, make it more like ME1. Otherwise, please consider what I've mentioned above.

EDIT: forgot to mention that I didn't like the side quests in ME2 very much. I preferred ME1's and scanning planets was way to tedious and boring

Modifié par TaliZorahvasAwesomedy, 28 mars 2010 - 10:41 .


#3050
Weiser_Cain

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And another thing, while you might be in love with the 'I'm on fire' animation having it trigger twice basically takes control of the character away long enough to kill me.