Graphics are exelent Rain efects in Pragia left me stunned with my mouth open for several minutes (9,8/10)
Level design is powerful Walking around in partly ripped space ship in zero gavity, with chairs flying around and see planet trough hole in hull - beats anything i have seen for a looong time (9,6/10)
Combat system is versatile Heavy weapons ROCK !!! That pocket size nuke luncher made scream when i first fired it. Freezing, burning, throwing, smashing and exploiting enemies makes me play it again and again (9,7/10)
Plot is simply mind bending Once even my dad sat next to me to wach ME2 gameplay, because he found that plot more interesting than anything on TV. (11/10)
Both Mass Effect games are superb in most of the aspects. Anyway there always will be another thing to add, thats why i wanted not to focus on things i would like to see, instead i will discuss
Things that didn't convice me in ME1&2 and certainly should be looked trough in ME3
Weapon firing restriction
OK, I understand you wanted not to loose realism in ME2, but now i get confused - Cryo technology Avelache has, can make 250 kg krogan warlord snap freeze in seconds but can not be used for cooling weapon barrel that wights few hundered grams. Thermal clips are ok but they sems to be SO ineffective. Posibility to somehow here use Normandy stealth system heat sinks also sounds fair enough for me.
Enviroment differences
Hazzads in ME1 weare great thing that made universe more realistic and dangerous place. An item that ME1 realy lacked is armor upgrade to minimize enviromental hazzard effect to your suit. Additional thermal layer for ice or volcano planets. Chemicaly resistant plating for toxic enviroment. etc. also should include notable gravity differences between planets Thermal hazzards should affect weapon overheat.
"New" alien races?
Why do most of the sapiens races in WHOLE UNIVERSE are SO human like - Two legs, two arms, body and head only things that vary are eye and finger count plus skin tone. Please be more creative and give us variety like Hanars, Rachnai, Geth, Reapers Thorian. These races weare interesting to the core. OK i didn't say citadel races are not interesting but they all are so similar.
Any gas type races that float around like clouds, or race that
Also i can mention idea about three gender race. (A B C) and Reproduction goes like A+B=C; A+C=B; B+C=A. Scheme like this always keeps balance it self. For example if one of the sex is more inteligent (A) and other stronger (
Whos the boss?
You are the comander of the space ship, the captain and ruler. But stil YOU have to go to see your crew, where did the "I want to speak to you in my office in 5 minutes" phrase go? Wouldnt that be a cool feature if you could summon your crew members to you rather than go to them (optional) you might unlock new conversations by using/ not using this featrue.
Mission accepting
You start to talk with character and it wants you to go there and do that and bla bla bla ... From the first moments you understand that you DON'T want to do this (good/bad karma or no credit reward makes you not to want this at all) Mostly in ME1&2 there is renegade option to make rude replay, BUT you still have the mission. and eventualy you will complete it. Probable dialog:
NPC: "Hi someone stole my glasses could you get them back?"
YOU: Screw you i dont want to do anything with you or your $%#*& glasses !!! "
NPC: Ok, good, take a list of suspects i wrote down, this might help.
Random generated missions
Does every mission in ME has to be pre scripted? You could make a program block that time to time creates a random character that might be met on any station and gives you a random go there, bring me that, deliver to him or kill that mission. This would add much more of the precious game hours, gamers so like, and use little resource on that overpacked DVD
Exploration
Planet exploring in ME1 was way better because you could go to surface to almost any planet, Mineral scanner and planet probing also is great idea but it somehow lost its edge. I mean - there are missing pices to this puzzle ...
Also i have big question according to this - Why do every sci-fi space game that includes landing on planets has only single playable area per planet ???? Its more than posible to make ME3 the FIRST game that has multiple landing sites and playable areas per planet.
Weapons
The selection of weapons in ME1 was TOOO huge and in oposite the ME2 has so little guns to choose from. Please keep the balance in ME3 Same goes to upgrading, I personaly more liked the plug-it-in upgrade system in ME1 rather than unnotable research projects in ME2. Dont loose those cool transform animations.
Skills for characters
ME2 has new cool feature that gives player posibility to choose between two ways to improve each skill. But abilitiy unlocking, as you level up, is lost like it was in ME1. SO - If you have made ME1&2 such great games i bet you can find a way to take the best skill features from both games and put them together.
Controls
If you like to claim that ME is unique combination of shooter and RPG then please keep it that way because ME2 on PC did not have any key bindings to particular weapon. Please show me a shooter in which you have to scroll trough all your weapons, for example - to swich from pistol to rockets shoot mech and then back. If you don't open skill menu it takes so much time that you would get killed three times before first rocket blows.
The main point i want to highlight in this wishlist is, take best from both existing ME, add something new, and i can assure that sequential plot will refresh every single aspect of game and make the gamer to discover the galaxy as he did first time playing ME.




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