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Mass Effect 3 Wishlist


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#3101
Arkanfel

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Something I just now alt-tabbed out of the game to moan about before I forget:

PLEASE FOR THE LOVE OF GOD DO NOT HAVE MISSION STATUS MESSAGES OBSCURE THE $^&!#%@ RADAR!

Right now I'm playing a side quest where i have to protect an injured Quarian from rabid Varren. Normally this wouldn't be a problem, except that I can't see the radar because the Quarian's status bar almost completely obscures it. How this made it out of QA I'll never know.

While I'm at it, I think it would be a good idea for the radar to be displayed permanently (or at least toggle-able) rather than only when you press M or go into tactical pause. Y'know... how it was in ME1. How this made it out of QA I'll never know. Maybe they're just too distracted by how awesome their jobs are.

Modifié par Arkanfel, 30 mars 2010 - 08:17 .


#3102
Hoz_Hun

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Sure it was said before:

- Tali be a member in ME3

- Tali remain romancable caracter (and NOT to show her face)

- Shepard survive ME3 (so dose Tali, Garrus)

- Take out the "planet scan".

#3103
Nicodemus

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I found the original to be more of an exploration game whereas ME2 was more of a story game. What I would like in ME3 is the ability to travel to all the places I've been from the first 2 games as well as some new locations. Give me the feel that the impending Galactic war involves everyone i've met and that some old friends try to help out where they can.



Make research more of a world skill than just in your ship. Sure you can research some things in your ship but for others you need to go to a dedicated research facility to make it and implement it. Ship upgrades should require you to research it and then find a location to actually fit it.



The original game had some interesting puzzles to solve whereas the second didn't. Make me think more, give me more puzzles to overcome rather than a click fest bypass and a match the pattern hack.



An extended armour selection. What we had was weak in ME2 compared to the original. I preferred the way we got to choose our armour but it was sadly lacking in different types. Each individual class should have an armour set that is unique to that class as well as generic ones for all to use if you so wish.



For the harder difficulty levels of the game implement a 3rd party member option. Make the run through of the game a lot harder but reward the player with the ability to take an extra party member with them. It's a game unlock feature and a bonus for the player at the same time.



Expand some of the places we've already been to. Make Omega, Citadel, Illium etc all much larger than they are now.



Have secret hidden bases in asteroid fields, maybe even have more drifting space wrecks to explore. Just something to engage the player when they enter a system and start exploring. They are supposed to be hidden so you won't see them until you run over them.



Just a few thoughts, could probably think of more given time.

#3104
Harorrd

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more random events with 2 outcomes that will affect the game-play

#3105
Tolkiens Padawan

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I have to say, I'm just playing ME1 now, but I don't think there is any mako-race yet, is there? I think that would be interesting. Is it faster to go over the mountains or around them? Just something similar to the swoop races in KotOR.

In general, what is always welcome: More story, more roleplaying, less combat please or even better: more often different ways to solve quests, including non-violent ones that would be, as well as less areas that are all the same.

Getting to see future Earth or colonies/stations on planets of the solar system would be nice. And perhaps some visits to homeworlds of other species?

Bigger planets with the possibility to travel from one important point on the planet to another, just to get different impressions of planets. Watch the Earth: it's not the same everywhere.

Modifié par Tolkiens Padawan, 30 mars 2010 - 11:18 .


#3106
GreenSourApple

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Customizible weapon colours, a small, but i think fairly significant change, Shepard can finally rock the Galaxy with a pink assault rifle

#3107
jeffreykm

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I'm sure it's been said before, but as it is currently implemented, Fuel and Probes are nothing but a money sink. There seems to be no real usefulness for having to pay for them, aside from taking credits away for use to purchase upgrades. Also, limited fuel and probes doesn't seem to act as a disincentive to any particular harmful action.

#3108
Leon Zweihander

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A few things need improvement:



1. For resource mining, holding the right mouse button to scan is a quick way to have carpal tunnel, only clicking the right and left simultaneously to drop a probe seems better. Or use the Hammerhead, it's much improved over the Mako.



2. The special armors should have individual pieces with bonuses similar to the N7. Companions should also be able to have armor.



3. Powers should be on separate cooldowns just like in ME1 (You've dumbed down the system a bit too much), at the very least ammo powers should be separate from biotics/tech and be instant.



4. More biotic combos, also introduce tech combos to make tech as viable for cc.



5. Make Engineer's combat drone more mechanical, giving it improved weapons or powers with each rank effectively turning Engineer the summoner of mass effect.



6. Larger noncombat areas in places such as Citadel, Illium, Omega etc. (Tuchanka felt confining). More character interactions in combat/noncombat areas. This is one of the few things lacking in ME2 that ME1 has plenty of.

#3109
Sirartistic

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this game is one big tease. It builds and often does not reward the player.

#3110
brfritos

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I was reading a renegade playthrough, wich is in fact an slaughter and vicious game by someone here on the forum. :D
Everyone but Morinth and Thane dies, including the Normandy crew.

I understand why do this, since you have some differents games to import to ME3, but one phrase on the text sticked in my mind:

I'm hoping that some of these choices have a drastic effect on ME3, instead of just cameo appearances and extra 1 minute side quests (or lack thereof if you're Renegade).


He's right, you know?
I really wish to see the decisions you made really impact the game.

So, Wrex dies. What's the difference that this make in Grunts quest?
None.
Conrad Verner treatment?
None (don't give me the "it's a bug", Bioware don't want to fix this, so it's the way the game works).
Death of the Rachni Queen?
None.
Death of Alenko?
None.
Choice between Anderson or Udina?
None.

And so on.

I really hope this choices and the ones you make in ME2 have an impact in the third installment of the series.
Killed the Rachni Queen?
No Rachni to help you against the Reapers.
Choose Udina?
The military response will be slow and hesitating.
Killed Grunt?
Urdnot clan will not help you.
Choose a renegade path and have Samara?
She will hunt you down, since you are a criminal in her eyes.

As I said, I really hope that my choices count this time.

[ ]'s

#3111
Hader102

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One thing - RACHNI. :P

#3112
Sirartistic

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brfritos wrote...

I was reading a renegade playthrough, wich is in fact an slaughter and vicious game by someone here on the forum. :D
Everyone but Morinth and Thane dies, including the Normandy crew.

I understand why do this, since you have some differents games to import to ME3, but one phrase on the text sticked in my mind:

I'm hoping that some of these choices have a drastic effect on ME3, instead of just cameo appearances and extra 1 minute side quests (or lack thereof if you're Renegade).


He's right, you know?
I really wish to see the decisions you made really impact the game.

So, Wrex dies. What's the difference that this make in Grunts quest?
None.
Conrad Verner treatment?
None (don't give me the "it's a bug", Bioware don't want to fix this, so it's the way the game works).
Death of the Rachni Queen?
None.
Death of Alenko?
None.
Choice between Anderson or Udina?
None.

And so on.

I really hope this choices and the ones you make in ME2 have an impact in the third installment of the series.
Killed the Rachni Queen?
No Rachni to help you against the Reapers.
Choose Udina?
The military response will be slow and hesitating.
Killed Grunt?
Urdnot clan will not help you.
Choose a renegade path and have Samara?
She will hunt you down, since you are a criminal in her eyes.

As I said, I really hope that my choices count this time.

[ ]'s


This is why I said this game is a big tease. It pulls all its punches. For example, there is no interplay between the characters and your decisions i.e Mordith(sp) has no impact on the crew. I know she is pretending to be her mother but why not make their be some sorth of consequence for picking her over Samara! After all she is a murderer and unstable! I understand that Bio Ware wants to tell a clear and concise story, but if you are going offer the player such options there MUST be some kind of reward or penalty.

Another example of pulling punches is Thanes quest. Bioware gives you the option of aggressively interrogating a man, but in the end there is no change in the narrative structure, just renegade points that do nothing but open more responses later. So I ask Bio Ware, how is system realistic? In real life there are consequences, but yet in ME 2 I feel as though I can do what ever I want and not be penalized and rewarded!

Modifié par Sirartistic, 30 mars 2010 - 05:10 .


#3113
Dr.Frank-n-Furter

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I really just want items back, armor guns and other stuff, doing sidemissions is really boring if just get rewarded with an email.

#3114
Rive Caedo

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That's an interesting point.

I didn't mind getting rewarded with an email, but you know what would be cooler?

A video mail! Wouldn't it have been so much better if you got to SEE/HEAR some of the messages you got in ME2 (particularly from important ME1 characters).

#3115
Vormalon

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Ok I dont normally add to wishlists because Im easily pleased when it comes to games and am usually happy with anything. But in light of recent events I have a completely serious suggestion simply because I would laugh so damn hard if it made its way in game like similar things did in ME2.

I made a group in support of it because people were asking for one, but seeing as I genuinely would like to see it in ME3 I thought i'd bring it up here.

I'll post the picture so I dont have to type it out :P
It would be a conversation overheard on the citadel, like the game store gags of ME2.

Posted Image

Join the group to show your support. I think its great to laugh these things off. Good therapy for those who actually did get pissed off and just plain fun for the rest of us. :P

http://social.bioware.com/group/1807

#3116
V-time

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While most of it was probably already named in these 100+ pages here are my wishes for ME3 :

- While i also liked the whole protection thing in combat i have to say that you went too far down the shooter route and streamlined the game a bit too much. As such i would like to have a hybrid system of ME1 and ME2 in ME3. Meaning more skills and armors and stuff to play around with to make our character unique. Also please get rid of the global countdown thing going on. While Biotics were certainly overpowered in ME1 (together with Immunity and Marksmen) there was nothing more satisfying then locking down a complete battlefield with biotic and tech skills once you allocated enough points had the right equipment. Quite frankly i don´t give a damn about balance in a single player if it comes at the cost of destroying the feeling of certain classes (hint : most people do not buy Bioware games to shoot stuff all the time because it´s their only option due to cooldown or uneffectiveness of other tools). I want to orchestrate my own little scenarion by chaining my powers and stuff.

- Seperate character developement and romances. This one is quite easy and was already discussed alot so to make things short : Give me a "friend-zone" answer in squad conversations.

- Seperate Charm/Intimidate from Paragon/Renegade. While i admit that spending points in it was also not all that satisfying (if one did that and didn´t make 3+ playthroughs) the system from ME2 makes even less sense. There are several charming villains out in fiction and real life history and i doubt they would have a high paragon score. Or in short don´t cheat us out of conversation options just because we play a neutral (or believable) character as opposed to a saint or sociopath.

- More customization of your appeareances

- Create a variable Epilogue (the fate of your Shepard [who shouldn´t die of course] is decided by your actions )

And last for now please give a unique ending to a no romance Shepard who put the mission first or simply had no romance due to Roleplaying reasons. The appereance of these Shepards was lackluster at best during the first 2 games. Such a Shepard could give a motivational speech while others had their lovescene. He could have more trust from his squadmates since he favors noone (e.g. his LI) and could get a special epilogue where he ascends to an even higher military position while others might settle down and create families or do other stuff. While we are at that make each pairing have a slightly unique ending to not ruin their character either.

Modifié par V-time, 30 mars 2010 - 10:13 .


#3117
ra22cs

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In Mass effect 3 i would like to have more reference, to Shepard's background it is only three time it's mention througth Mass effect 2 more of such conversation.

#3118
lorribot

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Less than 4 crashes an hour would be nice

#3119
darkaardvark69

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i think:

-- larger cities

-- more cities

-- able to go back to the presidium

-- more buyable objects. there were like... 20 total :[

-- the option to remove the helmet in the extra armor pack things

-- planet scanning was a bit of a pain...

-- maybe more tension between the council/alliance and shepard/cerberus

-- maybe be able to "browse the extranet" kind of like in GTA IV for that extra sense of immersion. you could possibly get missions, emails, coupons, etc from it

-- facial recognition using natal :]

#3120
Swampy0769

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Please get rid of the awful planet scanning.  It`s soooo boring.  For me it ruins the game as you spend too much time scanning planets to get the elements you need to upgrade.

Bring back the exploration with the Mako.  Yes it handles like a wet pig, but it was fun.  I felt that ME1 had more actual exploration than ME2 due to the availability of the Mako.

The Citadel in ME2 was rather disappointing.  It was too small.  This place is supposed to be a huge bustling metropolis in space, but it felt more like a sleepy backwater village.  Omega was in the same vein as well.

Yes, the missions did feel linear, but I really enjoyed them & I loved the new combat system, much better than ME1 imo.

I think that as long as they keep improving the graphics, keep the storyline tight & immersive (so far it`s been some of the best I`ve ever witnessed in a game), continue to make believeable characters that you genuinally care about (I was actually grieved when Mordin died, unheard of in a game before) & get rid of the damn awful planet scanning, then I`m convinced that ME3 will be the pinnacle of the series & an absolutely stunning game to boot.

#3121
Walrusninja

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Needs more cowbell...

#3122
Dave of Canada

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I honestly am just hoping a satisfactory ending to all story arcs, romance and otherwise, that lead to an epic ending that will make just sit in my seat for five minutes and say "Wow." - ME1's ending was really close to this, ME2 while it had more personal feelings didn't make me feel that way so... ME3 should be a happy middle. :o

#3123
Raynoc1

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1 Thing I really want in ME3 is the Ability to type in a name for my Saved games.

Instead of saved game 1, Saved Game 2 etc.. I can do it in Dragon Age etc.



Not knowing when or what point I saved the game, Drives me insane. Not too mention I like to save the game at key points , In case I wanna go back and redo those parts without have to replay the whole game again. Without having to worry about trying to remember, What saved game number was it where I saved before the Rachni Choice again?

#3124
wishdamume

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Sorry, wrong board!

Modifié par wishdamume, 31 mars 2010 - 01:45 .


#3125
Dualfinger

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Also had an idea for a heavy weapon that looks like a enormous sniper rifle like, that fires huge wads of thermite paste at extreme speed. Thus making the term "splash damage" literal as bits of paste splatter on surrounding enemies and background elements.