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Mass Effect 3 Wishlist


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#3176
brfritos

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I almost forgot one thing: continuity errors.

Sorry, I cannot accept Bioware doing this kind of thing.
Soverign talk to me on Vermire, not Ilos, like Legion said!

Bugs and gramatical errors are forgivable, but this kind of thing is the same of George Lucas telling me on Star Wars Episode I: The Phantom Menace that Anakin is the lost son of Obi-Wan Kenobi.
WTF?!

Or Thane magically appearing on the Normandy if you have only one member on your squad left, in the end of the Collector base mission.
If you make a decision, you have to own it!

This brakes immersion heavy.

[ ]'s

Modifié par brfritos, 02 avril 2010 - 03:04 .


#3177
Biglee87

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I really hope they allow us to visit Earth.  It wold definetly add some sense of realism to visit our planet.  Also, I agree with the idea of bringing back the Mako in some revised fashion.  Driving vehicles on uknown planets was fun and did make the galaxy seem grander in ME1 vs ME2.

One thing I thought took away from the RPG element that I think should be reintroduced (i know lots of people may disagree) is to bring back the elevator rides, at least for the Normandy.  In my opinion loadi ng screens took away from that sense that I was always able to explore my ship and that it was completely there.  I don't think too many people would lose their minds if elevator rides were reintroduced to the Normandy at the very least.

#3178
Batman90

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The thing that I desire most from Mass Effect 3 is the entire united crew of the first and second games; in other words, Urdnot Wrex, Liara, and Kaidan/Ashley were not available as squadmates in the second one, but they should be in the third one, in addition to all of the Mass Effect 2 squadmates and any newcomers.

It's the conclusion to the trilogy, after all, and while it may not be the last Mass Effect, it may very well be the last time we see any of these characters.

Aside from that, I'd desire enhanced RPG elements, less linear and more exploration-based level design, and a greater variety of side content (Introduce mini-games or something here and there, instead of it just being "go to x and kill y.")

Also, add in an extremely difficult unique super-hard optional uberboss. Everyone loves extremely hard optional uberbosses that are harder than the final boss itself.

Modifié par Batman90, 02 avril 2010 - 04:13 .


#3179
ArcanistLibram

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If anyone has played it, Infinite Space has just about everything Mass Effect 3 needs to have, and then some.

#3180
Mrs Vakarian

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First of all, I think there should be more extensive and personal interactions between the crew. Maybe have some less "galaxy-saving" oriented missions. Something like visiting some crew members home world or going out to the Afterlife to buy drinks for crew instead of just yourself. Also while I loved the dialogue in Mass Effect 2, it was kind of annoying that a certain crew mate was working on calibrations the WHOLE ENTIRE GAME. So I think some more extensive dialogue is in order.



Furthermore, I want a more lethal melee. A combat knife would be nice for close encounters. Also, it would be awesome if you could take on people in hand to hand combat.



As for the customization of Shepard, I want more hair types. I would seriously be stoked if they gave female Shepard the option to have curly or wavy hair. Also some more clothes would be nice.

#3181
redlaser77

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Who is the Sexiest space babe?: Tali, Jack, Kelly or Samara? I personally vote for Samara! Those piercing eyes and hips that just won't quit!!

#3182
thepiebaker

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redlaser77 wrote...

Who is the Sexiest space babe?: Tali, Jack, Kelly or Samara? I personally vote for Samara! Those piercing eyes and hips that just won't quit!!


my vote is for kelly, i'm a sucker for redheads... miranda is just behind by a decimal point

#3183
chedd4r knight

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i dunno if its been said (w/ 128 pages of suggestions it prolly has haha) but personally what i would want in me3 is multiplayer. either 3player co-op missions and/or non storyline squad 3v3v3v3 battles! squad leaders could have access to a squad power wheel to tell squad mates where to move, who to shoot, what powers to use and on who!

#3184
ra22cs

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I would liked to a bigger consequence, if you scanned the keeper's and to meat with chorban again.

#3185
Zena Shepard

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....And yes, i do want to see MASS EFFECT 4 in productions :wizard:   

#3186
phatpat63

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I want the option to load a ME1 save directly into ME3, assuming that if you saved the Counsel you destroyed the collector base and vise versa.

#3187
Mister Jaw

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More hairstyles seems to be popular. Add one more vote for that, please.



Regarding the Mako: see a game made about 10 years ago called Recoil by Zipper Interactive (EA). They nailed fast and furious tank combat. Battlezone by Activision wasn't so bad for hover tank gameplay either. Hmm... <goes rummaging for discs> Real time strategic base building might be a bit much for the target audience of the ME series, but I'd welcome it. ;)



More, more, and many more options for dealing with situations and people. Writers need to eat too! Give 'em work!



NPCs - more AI and no unlimited ammo.



Puzzle games need revisiting. No scooping the cat box (planet scanning), please. I'd really rather have to do missions and/or use my influence to gain upgrades to powers, ships, weapons, and armor. Let someone else like the Alliance or Cerberus foot the bill, since they have the resources. Shepard is a warrior, not a prospector. She could be a scavenger though... hmm...



Please, please, please - kill the George Lucas/Blizzard madness affecting the marketing department when it comes to having to purchase tons of high fructose corn syrup products just to get some neat looking gear. It also sucks to find that I pre-ordered my game from the "wrong" place and got the shaft when it came to in-game perks. Everyone should get an option to choose one or more perk(s) for being so confident in Bioware's product that they Pre-ordered it.



Random encounters with NPCs that offer upgrades that not every character will find would go a long way toward replay value.



I'd love to be able to turn helmets off - even with the bonus Cerberus/DA:O/CE armors.



You can take sex out of the game if you promise me some actual romance. Love is full of uncertainty, certainty, hope, fear, longing and yeah; sex. It'd mean more if you'd make Shepard work for it, not just wait for it.



Downloadable content is seldom worth the cost, in my experience. Please lower the prices about twenty to fifty percent, depending on length and reuse of assets. Bethsoft put out free DLC at one time, then made awe-inspiring expansions. When they started overcharging for their near-worthless DLC for Oblivion and then Fallout (expansions notwithstanding), I stopped buying, and then stopped playing, having become disillusioned. NWN left me with the same bad feeling, but at least it wasn't horse armor! The alternate clothing pack fits that description, though.



Here's an idea: contract the community people who have proven to make the best content for your games, so that they have another reason to keep at it, you get to sell it, and people have more and more diverse content than they know what to do with. Let us pay what we can afford. I think you'd be surprised just how popular that would be and how lucrative. I'd love to support the many mod makers that keep me playing games well beyond the original content. ME doesn't have mods, I know, but you may have a toolset available for ME3 that would affect the whole trilogy. It could happen. 8)



Do away with EA points as the only option to buy from you. We already have one system of worthless fiat currency. Why on earth do we need another one appended to it?



Even with all I'd like to see improved over what's been sold to us, I still have to say that it was a damn good purchase. I'm still loving it, with only starry-eyed anticipation in my heart. Keep up the fine work.



P.S. For the PC, please consider letting us save when there are no enemies nearby, as opposed to saving when no enemies know we're there. Saving anytime would be even better.

#3188
thepiebaker

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give us urk as a squadmate like dog in dragon age

#3189
Juztinb42

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I want ME3 to be all about fighting the Reapers.  I don't want the following:

1) 90% of game time being putting the team together.  I want the ME3 team to be everyone from ME1 and 2.  Although, I think BioWare kind of destroyed this possibility by making each squad member able to die in ME2.  Either everyone's going to be in it and they will not have any interaction with Shepard (since it would just be wasted time making content if not everyone's going to use it) or it will be a brand new team...yet again.
2) Fighting the Reapers through some other group (geth, Collectors).  ME1 and 2 are sort of like the Cold War where Shepard is the U.S.  He fights the Reapers (Soviet Union) through other groups (Vietnamese, Koreans, etc.).

#3190
Deejtage

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More hairstyles and beards please!



And, personally, I'd like to see more cinematic fight scenes similar to both Samara's missions (loyalty and recruitment), and Jack's recruitment.

#3191
Weiser_Cain

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No more faceless crew. I want to be able to recruit specialty crew that have faces, names and unique abilities. If that sounds too micromanage-y for the Xbox crowd, then let them promote a squad-mate to XO and delegate it to them, and have the personality of the squad-mate affect how things are set up. So Garrus might hire and station extra security on all decks, perhaps hand picking someone to guard your cabin.

#3192
jujdred619

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 I wish that in ME2, all those planets that were discovered where the Drell, Quanari, Krogan, Volus (I think that the one with the Big Volcanoes would do nicely) and Rachni could/would/should consider or be considered possibly viable as home worlds would somehow be implemented into some sort of quests index in ME3 where the game could spawn offshoots where the player could take on the role of any of those species character and take on a whole new trilogy to secure their place amongst the stars once again.

-Market for all that surplus resources.

-MORE VARIETY IN ARMOR/ARMS
   *Or even better, make them modable (not like in ME1 where you could swap mod/ammo after every single shot fired.  Thats just dumb).  I'm thinking along the lines of better scopes.  Silencers.  Various ammo types that are based on selected ammo component (ie. Tungsten, Salt, Dark Energy, various metals treated with molecular level energy types: Cryo, Inferno, Bio, Hyper-Radiation (just imagine blasting your enemy with a Hyper-Radiated Salt round and watch him melt into a puddle as the Salt/Radioactive Isotopes are dissolved into his bloodstream and rapidly spread throughout his entire body, dissolving him from the inside out.  Some races even explode!)

-Armor with retractable energy blades or even real blades for those 'intimate' moments.

-More available DLC catering to species interactions and relationships.  Expansion packs for each party member that you have taken great strides to befriend or belittle where you embark on a mission or 20 to aid or thwart their plans.

I can think of more, but all in all, BioWare did a helluva job.  ME and ME2 have been the most fun I've had in a long time.  I will be doing complete series playthroughs with male/female and paragon/renegade runs.  

#3193
Mir5

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1. More complex interaction with crew characters (Mass Effect's soul)
2. Keep it's legs on the ground. There was slight credibility loss around the final challenge of part 2. It was pretty close turning into generic chosen one bs.
3. Switch to turn the power cooldown warning off or smaller.
4. A Valve-like code, "It's done when it's done" = take all the money and time as possible. Fans can wait.

Modifié par Mir5, 03 avril 2010 - 12:45 .


#3194
I No-Scoped JFK

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I want 7 of 9 as a squad mate!!!!!!!!!

#3195
Rapamaha1

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60h of gameplay atleast (me2 stands in around 40) atleast for me that is



Random encounters like in Dragon Age when you travel on map, this samekind of random encounter could come when you are flying with your ship, be it old tegrim with his spaceship or random pirate attack + plot points like in DA (cinematics,zevran,personal side quests)



Bring back the planet exploration and this time make it truly interesting (no mountain climbing please)



Somekind of strategic decisions troughout the game, like in DA:A you have to decide where you send your soldiers etc. you would have to make samekind of decisions in ME3 and the outcome from those decisions would really have big impact in the game, (maybe even lose the war against reapers?)



and ofc more RPG elements than in ME2 (gear,leveling,upgrades,skills)

#3196
Mikedzines

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 I was messing around with the mass effect 2 character importer, trying to find a previous Shepard on my hard drive that was renegade. Here are the problems I have with the utility:
  • Sometimes it doesn't let me choose a shepard, and just moves onto the import detail screen. I have to restart the game at this point.
  • Upon selecting the right name, it gives you the characters details, who died, etc. If you're not happy with the character you selected there is no option to go back and you must restart the game.
  • Say you pick the right shepard, but have no idea what your Shepard looks like. You must playthrough all that Normandy destruction crap before you even get to the character creation screen. Why put character creation so deep into the game?!
  • Say you even pick the right Shepard, but were never happy with their haircut. When you go down to custom face class, it totally resets!
I think the reason I made 17 different shepards in the first game, is because it was very easy to do so. They've added the accessibility of making shepards like adding a face generation code to the bottom of the page, they just need to implement it properly. 

Modifié par Mikedzines, 03 avril 2010 - 04:40 .


#3197
DigMatt

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1) I want the return of a vehicle like the Mako along with Planet exploration again, i know some people complained about it but hey i loved driving around the surface of an uncharted world (would have been helpful if the Mako had controles that actually made sense, e.g. Pushing the Stick up makes the vehicle actually move forwards intead of the controles being affected by which way the camera is turned)

2) More Realistic relationships with character, i mean i could spend ages getting friendly with my entire team in ME2 and about half way through just because i dont agree with something about a teammate and i confront them about it i lose their loyalty and i dont have any option of getting it back.

3) A much faster way of scanning and gathering resources. I liked the fact that i could upgrade my ship and guns etc. but collecting the resources was a pain in the backside, boring as hell, i always give up after scanning about 2 planets each time.

4) The ability to maybe pilot the Normandy and battle other ships or see more cutscenes showing epic space battles like at the end of ME2

5) More high action packed missions, the Collectors base was the best part of ME2 because it was all based on the action and reacting quick to enemies, and all in all actually being the leader and Commander your supposed to be and make some dam decisions about who does what.

6) I know this has been said before but i would love to see Earth, personally i'd rather go to Earth when it's being invaded by the Reapers (it only seems logical they would attack Humanity's homeworld and wipe out the main threat to the Reapers before starting the main campaign) and have to fight off hordes of enemies and even bring in the leadership concept, you could have to decide which cities/towns you and your team go to and save, such as you could go to London and rescue about 500 civies and a brand new invention (e.g. a weapon of mass destruction or a new biotic implant) only to find out New York got hit and 4000 civies along with an entire marine battalion were wiped out while you were there

#3198
Lith Flower

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I'm playing M.E for the first time just now and while hurtling across snowy Noveria it just occurred to me that one additional way to make the Mako rides even better would be to implement differences in gravity over the different worlds. Sometimes I think this already happens, but I'm not sure. If it does, perhaps it should be more dramatic but if not I think it'll be an interesting variation between planets.



Larger terrestial planets/metallic planets would have a greater gravitational pull - so the mako controls should feel weightier and more lumbering. Turning would be more difficult, steep climbs tougher, thrusters much less effective.



Smaller, lighter planets with less gravity would be the opposite. The mako would be zippier, more responsive and the thrusters would pack more punch, the mako would almost be gliding across chasms.



Maybe missile trajectories could also be affected?

#3199
StowyMcStowstow

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This: http://gamevideos.1u.../video/id/24973



In case you are wondering, it's APB's customization video. Watch it and tell me that wouldn't be awesome.

#3200
szomszedsrac

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The list of bought upgrades was chaotic. The game needs a much more organized UI, or a fake operating system in your personal terminal. Anything, but this.