like say for example - if you look through a window at a space port you could see the Ebon Hawk.
or Have Legion say "meatbag" if a certain dialogue option is selected.
stuff like that
Modifié par Nova Terra, 05 avril 2010 - 01:25 .
Modifié par Nova Terra, 05 avril 2010 - 01:25 .
Modifié par Mr.Kusy, 05 avril 2010 - 09:08 .
Modifié par E71, 05 avril 2010 - 08:58 .
Alex_SM wrote...
I'd like to fight in one BIG BATTLE with all my squadmates.
so bassically you want the ending mission from ME2 where your whole team holds against an army of collectors?Alex_SM wrote...
Alex_SM wrote...
I'd like to fight in one BIG BATTLE with all my squadmates.
In one BIG BATTLE where also my squadmates can die if the fight goes bad.
Modifié par DigMatt, 05 avril 2010 - 09:39 .
Guest_gmartin40_*
DigMatt wrote...
so bassically you want the ending mission from ME2 where your whole team holds against an army of collectors?Alex_SM wrote...
Alex_SM wrote...
I'd like to fight in one BIG BATTLE with all my squadmates.
In one BIG BATTLE where also my squadmates can die if the fight goes bad.
Lawliet89 wrote...
My Biggest wish: Make branching storylines with multiple endings. Make the two big decisions in ME1 and ME2 count for something more than just different paths leading to a same conclusion.
Dick Delaware wrote...
Alex_SM, your choices DURING the battle can affect who lives or dies. If you pick a poor tech specialist to go through the vent, or a poor team leader, things end up poorly. Also, taking a weak biotic to fight through the swarm is bad, too.
DigMatt wrote
We need the RPG aspects back! From ME1, some of the best features were removed for no good reason,
Planet Exploration - hell the Mako sucked **** but the concept of driving around the planet was decent, now we have scanning the stupid thing from orbit? i'm sorry i thought games were meant to be fun not more boring then actually being at school .
Inventory - What happened to all the epic variations of armor and guns? Now we have upgrades and such, which are sweat! But they aren't anything if you can't put on differant sets of armor instead of your crappy N7 stuff and the other armor sets which you can't toggle the helmet off of.
Big open 'friendly' area's - By that i mean areas like the Citadel, that has shrunk to about 1/3 (if that) the size of what it was in ME1 i know it didn't play a major role in ME2 but it wasn't exactly the main place you hung around in ME1 either, and what do we get instead of the massive awsome citadel? Omega, which is only based around some stupid night club.
You devs really need to get your act together, you removed the RPG elements in favor of the action elements, you need a mix not one or the other otherwise the game either becomes a third person shooter or a complete bore
StodgyFrost98 wrote...
Lawliet89 wrote...
My Biggest wish: Make branching storylines with multiple endings. Make the two big decisions in ME1 and ME2 count for something more than just different paths leading to a same conclusion.
Agreed they should have different stories for ME3 depending on the major decisions you made at the end of ME1 and 2
Alex_SM wrote...
What i'm saying is that once you enter the battle (ie biotic/tech/squad leader chosen) he is condemned no matter what you do if you didn't choose the good one. It doesn't matters if you are the best fighter ever or the worse, he just dies. And if you chose the right one he lives no matter what happends (except for the tech part, where he could still die).
What i'm saying is that it would be better that they could live or die independently of who you choose. Obviously good choices must give better chances than bad choices, but you should still be able to save a bad choice or to kill (by failing) a good choice. Somehow like the tech infiltration but with the stakes much higher.
once you bought Spectre Gear, you boiled everything else down for omni-gel. There is more actual variation in how weapons actually handle in the sequel than there was in the original.
Jelohnoes wrote...
Missing the point of fun,
Dick Delaware wrote...
That actually sounds like a decent idea. Sort of like Virmire?
Alex_SM wrote...
Think in Virmire having the chance to save both characters, losing just one or both depending on a combination of your decisions and skills playing. Or even die by choosing to save the other even without time for it and being blown up by the nuclear weapon.
Or think in the Revenge of the Fallen ending (doesn't matter if you liked it or not, it's not about that lol). When Sam and Mikaela where running with the magic sand to resurrect Optimus and the Army starts covering them (just as a example).
Sam+Mikaela = NPC1 + NPC2
Lennox + Army= Shepard + Combat Team.
Shepard + Combat team must cover npc1 + NPC2 while they are under enemy fire. If both NPCs where good choices they are fast and strong (easy to save) if not they are slow and weak (hard to save). Once the battle starts Shepard can do a great job (save Both), a stantard job (save one), or a bad job (both die).
If the choices are the best possible it should be easy to seve both, but also possible to get them killed. If the choices are the worst possible it should be really hard to save both and easy to get them killed.
Something in that way, with much more points of "irreversible" deaths than in ME2.
Not sure if I'm explaining corretly my point. As I said before, it would be much easier for me to say it in spanish.
Dick Delaware wrote...
You're doing fine. I understand English isn't your first language, but I think you meant this: you want something similar to ME2, except there are more points and areas at which NPC companions can die. So instead of just one place, there are multiple risk areas. Am I correct on this one?
Because that's a good idea.
Modifié par Walrusninja, 06 avril 2010 - 01:19 .