Aller au contenu

Photo

Mass Effect 3 Wishlist


7967 réponses à ce sujet

#3251
Nova Terra

Nova Terra
  • Members
  • 1 messages
I would like to see some Easter eggs in reference to previous Bioware games

like say for example - if you look through a window at a space port you could see the Ebon Hawk.

or Have Legion say "meatbag" if a certain dialogue option is selected.

stuff like that :)

Modifié par Nova Terra, 05 avril 2010 - 01:25 .


#3252
greeneggsnoham

greeneggsnoham
  • Members
  • 20 messages
Forgive me for not reading through all 135 pages to find if these things have already been said.

I loved the game. I've played through it twice, the second time exploring every nook and cranny. That said, this thread is a wish list, so...

Interface

All around, it was much better than ME1. I liked the simplified gear management, and I liked the power wheel. However, there were a few things that were weak. The one that stands out the most was the list of upgrades that you've purchased. While the available upgrades were grouped into categories (ship upgrades, weapon upgrades etc) the list of upgrades you'd purchased was just a long list, making it impossible to figure out if you'd bought a specific upgrade or not.

Also, there were some inconsistencies in the interface that were frustrating at first. In some instances, you had to press escape, others you had to find the little reverse arrow at the bottom right. Space exploration was the best example of this. After scanning a planet you had to press escape ONCE, and then click the arrow. If you pressed escape twice, you left the space exploration interface altogether and returned to the bridge.

I loved the fact that the game doesn't show numbers over the targets when you hit them for damage. Damage numbers ruin the immersion. However, it was a little frustrating to upgrade and upgrade and have no real idea what effect the upgrades had. +10% of what? Combining this with the difficult existing upgrade screen, and the customization of your character disappeared. I couldn't remember what upgrades i'd done. Even just putting the total upgrades on the squad screen would have helped a lot.

Final note on the interface, please have a graphics option to show helmet or not during dialogue. Something like "Always show helmet, Remove helmet for dialogues only, never show helmet"

Combat

Overall, a big improvement over ME1. I really liked the take cover and shoot game play. However...

PLEASE put separate "Take cover," "Sprint" and "Use" into different buttons. I can't count the times I was trying to run and suddenly ducked in front of something and then died being shot in the back. Also, there were times when I was killed because I was trying to duck in cover but instead I was activating the geth missile turrets on the other side of the room.

Jump. Crouch. Please?

Powers all looked the same essentially. All were big balls of blueness with the same sound effect. A little variety in appearance would have made my character feel a little more customized.

Other gameplay

I really enjoyed the game, especially the ability to explore the galaxy. I was impressed with the hidden missions. They had cutscenes, unique environments... They weren't just thrown in.

That said, I have to agree with the majority opinion, that it almost always felt like we were on rails in the missions. While the plot of the game had a lot of room for exploration, the mission levels were very simple. In cutscenes I'd see a huge collector/reaper ship or base, but then the mission itself was a straight line, with no opportunities to get lost or explore. It's one thing for the mission to have a clear objective and EDI guiding you there, and another thing for the ship/base to have no doors or rooms other than the ones you have to pass through.

#3253
kingcole225

kingcole225
  • Members
  • 10 messages
 I'll have to see how they made the Firewalker but I absolutely hated the Mako it was the most boring thing, not only was it impossible to aim because the turret couldn't move up or down but there was no challenge to the fighting, you just stood there jumping to dodge bullets and then shoot your giant cannon, BORING.

#3254
Kusy

Kusy
  • Members
  • 4 025 messages
I already made a post in the thread... and I'm not 100% if I'm not going to repeat the very same ideas I have mentioned, but it's too far away to look for that post and I'll try to add new things to that.
[list]

[*]Better PC optimalisation: The first game was a perfect conversion, you don't get to see games being so well converted from a console to a PC. By this I'm not saying ME2 was optimalised badly - it was a really good job but small details ruined the image a bit. Being more specific - I realise that the controlls were altered but getting used to the key mapping was a pain in the... back for the few first hours - making the key defaulut key mapping in ME3 as it was in ME2 would be apriciated. Also, something as intuitive as using enter in menus was not there, same with escape - it was more natural to use it for zooming out in the Galaxy map, I finished ME2 about 3 times and I sitll find myself pressing it ME1 style, and that results in going back to normandy... few seconds wasted on loading screans is not that bad but still annoying.

[*]Sandbox planetary exploration is a good thing. About the whole MAKO complaining - yes, MAKO haters are right it was annoying at some points, yes at points it seemed like a trick to make the game seem longer. But there were as many MAKO lovers as it's haters, they were just silent (because on the internet you don't prise for good things... you only talk about what was bad, it's proven by the fact that when MAKO disapeared tons of people started complaining about it's absense. Vechicles from the astart would be a good thing in ME3 - in ME1 mako driving on the core mission planets was amazing... making the uncharted worlds a little bit less generic would fix the image of MAKO being a gameplay lenght blackhole.

[*]Open battles! It's the Reapers comming so I defenetly hope to see some battles going on, I realise that making a huge battlefront with tons of NPCs running around, fighters flying everywhere and tanks driving around the player is probobly a no-go because of hardware limitations, but that's nothing a couple of mirrors and some smoke couldn't fix. Simple stuff like bigger swarms of enemies with lowered AI, shaking screen and sounds telling you that a tank just passed by (without actualy showing the tank), setting the battle on a rocky desert (so you can limit the actual map with rocks and cliffs + limit the player's range of sighgt with a sand storm, smoke and dust, game doesn't have to actualy draw a huge map with tons of open terain but it still keeps the impression like it does)... ah whatever, I'm not going to lecture a father how kids are made.

[*]Achivments - keep the stupid and easy ones like "tossed your enemy with a bio-power 20 times" but add something really chalenging... I would even say that bringing back the grindfest achivments from ME1 wouldn't be such a bad idea. And with all those gained achivments give ME3 players the chance to show what they "achived", just like DA:O players can.
[*]Combat: The cover idea was a good one, just like making the game a bit more shooterish... BUT Mass Effect 1 had medicore combat dynamics because it was really dumbed down and repetitive, I see that the desing team wanted to change that so they started improving... but on the way to succes they missed the moment when the combat was actualy good, and by "improving" it further they actualy made it as medicore as it orginaly was... just in another way. Empasis on the cover - good idea on paper - shows up that the game is keept down to popping out of cover and hiding back, and attempts at doing something diffrent are usualy failures (I understand that the team saw this and wanted to fix it with the Vanguard class but that's not enough). I also looked up the presentation about ME2 desing made by Christina Norman - I don't want to sound like I know anythign about game desing of this level, but the idea of developing combat parts of the game separately from the RPG parts sounds just wrong in it's very roots.
[*]Inventory and customization: I think that what ME3 needs is a hybrid between old ME1 system and ME2 inventory. A simplified and better grouped  inventory and loot system - without the need of throwing out items after every fight like in ME1, but also without compleate lack of inventory and loot like in ME2. Figting like a shooter is a great idea, but what ME2 has in this matter is not.

Modifié par Mr.Kusy, 05 avril 2010 - 09:08 .


#3255
E71

E71
  • Members
  • 709 messages
- Earth
- Bigger (More explorable) Citadel
- Keep team rather than have just cameos (I understand this one can get complex but it would really be worth carrying over characters that have been there since ME1).

I, for one really want to have my old buddy Garrus fighting beside me in ME3, maybe with Miranda/(Kaiden/Ashley).

Modifié par E71, 05 avril 2010 - 08:58 .


#3256
Alex_SM

Alex_SM
  • Members
  • 662 messages
I'd like to fight in one BIG BATTLE with all my squadmates.

#3257
Alex_SM

Alex_SM
  • Members
  • 662 messages

Alex_SM wrote...

I'd like to fight in one BIG BATTLE with all my squadmates.


In one BIG BATTLE where also my squadmates can die if the fight goes bad.

#3258
DigMatt

DigMatt
  • Members
  • 40 messages

Alex_SM wrote...

Alex_SM wrote...

I'd like to fight in one BIG BATTLE with all my squadmates.


In one BIG BATTLE where also my squadmates can die if the fight goes bad.

so bassically you want the ending mission from ME2 where your whole team holds against an army of collectors?

We need the RPG aspects back! From ME1, some of the best features were removed for no good reason,
Planet Exploration - hell the Mako sucked **** but the concept of driving around the planet was decent, now we have scanning the stupid thing from orbit? i'm sorry i thought games were meant to be fun not more boring then actually being at school .

Inventory
- What happened to all the epic variations of armor and guns? Now we have upgrades and such, which are sweat! But they aren't anything if you can't put on differant sets of armor instead of your crappy N7 stuff and the other armor sets which you can't toggle the helmet off of.

Big open 'friendly' area's
- By that i mean areas like the Citadel, that has shrunk to about 1/3 (if that) the size of what it was in ME1 i know it didn't play a major role in ME2 but it wasn't exactly the main place you hung around in ME1 either, and what do we get instead of the massive awsome citadel? Omega, which is only based around some stupid night club.

You devs really need to get your act together, you removed the RPG elements in favor of the action elements, you need a mix not one or the other otherwise the game either becomes a third person shooter or a complete bore

EDIT: I also SERIOUSLY want this Bowling for Soup song to be included in ME3 , you know if you don't stay true to your ME1 love interest Posted Image

Modifié par DigMatt, 05 avril 2010 - 09:39 .


#3259
Guest_gmartin40_*

Guest_gmartin40_*
  • Guests
I would love to travel around on big planets in the Hammerhead. But this time around make the planets fun. Like being able to fly the Hammerhead into a port and walking around in a city. And going to planets and stopping a slave run. This is something I asked for for ME2 when I was still playing ME1. And a telescreen in the Normandy where Shepard can watch Emily Wong at 11 or something.

#3260
chessplayer209

chessplayer209
  • Members
  • 231 messages
Oh, I'd also like to see Miranda brought back into ME3. Miranda is such an awesome character to have. Please bring Miranda back to ME3 as a squadmember and love interest!

#3261
Alex_SM

Alex_SM
  • Members
  • 662 messages

DigMatt wrote...

Alex_SM wrote...

Alex_SM wrote...

I'd like to fight in one BIG BATTLE with all my squadmates.


In one BIG BATTLE where also my squadmates can die if the fight goes bad.

so bassically you want the ending mission from ME2 where your whole team holds against an army of collectors?


Not exactly. I want to fight with them, side by side. Knowing that they could die there, just standing by me, due to bad fighting of bad planning. But not just like in ME2, there everyone was saved or condemned before the battle starts due to past choices, that's what i don't want. I want them to live or die depending on how the battle takes place. Somehow like the infiltration part of that ending mission but not exactly the same.

Would be easier for me to explain it in spanish.

For example think in a battle where the team (the whole) have to hold the line in two connected places. If I put everyone offensive in one and everything deffensive in the other it would be natural for one of the groups to die, but i don't want them just to die. I want to be there and see the battle, and see how they can't hold the line due to their lack of deffensive ability. And also to have  the chance to leave the other group and help them, having the chance to save them.

Or maybe protecting some group of squadmates while they carry something important and seing they die right in front of you due to your failing (or live due to a great work). Not just due to you chose the wrong ones (that should affect at the speed they move on, they hit points, the skills of the rest of the protecting team...)

I think it would be much more dramatic not if a character just dies, but if he dies just after you failed at saving him.

Also it would be great to have a MASSIVE battle, with lots of people from different armies, a big ground, lots of enemies and all the squadmembers fighting together.

Another thing IMO would be great is the chance of having different endings if we fail. In ME, ME2 and DA:O everytime we fail the game just sais "Game Over" and we go back to the last saved game.

I Think it would be really cool to see the consequences of our failing. In the old Fallout games there where some possible endings involving the player failing at certain points of the game, and I think that would be an interesting point to get back. Seing the reapers destroying everything and the battles lost if we die (obviously not everytime we die, just at some critical momments of the game). And at least some text if we die in a "non critical" momment.

#3262
Dick Delaware

Dick Delaware
  • Members
  • 794 messages
Alex_SM, your choices DURING the battle can affect who lives or dies. If you pick a poor tech specialist to go through the vent, or a poor team leader, things end up poorly. Also, taking a weak biotic to fight through the swarm is bad, too.



Nobody seems to care about making your choices actually MATTER in Mass Effect 3, which really ought to be the most important part. I'm shocked that so many people are ignoring this in favour of stuff that is completely unimportant.



Your choices in Mass Effect 1 were cosmetic and changed nothing in the sequel. Getting emails from people just isn't going to cut it for the finale, IMO. I want to see a real, branching storyline where the decisions you've made in the first two games (rachni queen, genophage cure, Flotilla, Collector base) all come full-bore and have a real effect on the people you meet and places you go in the third game.

#3263
Jelohnoes

Jelohnoes
  • Members
  • 17 messages
You NEED to keep the armour + weapon upgrades as it were in the first. When I started playing ME2, I was like "AMAZING", then when I found out that you can't customise armour or weapon by items you found or taken off killed AIs, then I was like "Oh, bit disappointment".

Also, if the third comes with a CE, a full size Assault Rifle in Die-cast, even if it'll cost $500 for it :wub:

#3264
StodgyFrost98

StodgyFrost98
  • Members
  • 195 messages

Lawliet89 wrote...

My Biggest wish: Make branching storylines with multiple endings. Make the two big decisions in ME1 and ME2 count for something more than just different paths leading to a same conclusion.


Agreed they should have different stories for ME3 depending on the major decisions you made at the end of ME1 and 2

#3265
Jelohnoes

Jelohnoes
  • Members
  • 17 messages
&& a co-op mode where other friends can take host to one of your teammates (and not be able to go a certain number of feet away from shepard). Maybe a deathmatch or wave mode ^^

#3266
Alex_SM

Alex_SM
  • Members
  • 662 messages

Dick Delaware wrote...

Alex_SM, your choices DURING the battle can affect who lives or dies. If you pick a poor tech specialist to go through the vent, or a poor team leader, things end up poorly. Also, taking a weak biotic to fight through the swarm is bad, too.
 


What i'm saying is that once you enter the battle (ie biotic/tech/squad leader chosen) he is condemned no matter what you do if you didn't choose the good one. It doesn't matters if you are the best fighter ever or the worse, he just dies. And if you chose the  right one he lives no matter what happends (except for the tech part, where he could still die).

What i'm saying is that it would be better that they could live or die independently of who you choose. Obviously good choices must give better chances than bad choices, but you should still be able to save a bad choice or to kill (by failing) a good choice. Somehow like the tech infiltration but with the stakes much higher.

#3267
Dick Delaware

Dick Delaware
  • Members
  • 794 messages

DigMatt wrote

We need the RPG aspects back! From ME1, some of the best features were removed for no good reason,
Planet Exploration - hell the Mako sucked **** but the concept of driving around the planet was decent, now we have scanning the stupid thing from orbit? i'm sorry i thought games were meant to be fun not more boring then actually being at school .

Inventory
- What happened to all the epic variations of armor and guns? Now we have upgrades and such, which are sweat! But they aren't anything if you can't put on differant sets of armor instead of your crappy N7 stuff and the other armor sets which you can't toggle the helmet off of.

Big open 'friendly' area's
- By that i mean areas like the Citadel, that has shrunk to about 1/3 (if that) the size of what it was in ME1 i know it didn't play a major role in ME2 but it wasn't exactly the main place you hung around in ME1 either, and what do we get instead of the massive awsome citadel? Omega, which is only based around some stupid night club.

You devs really need to get your act together, you removed the RPG elements in favor of the action elements, you need a mix not one or the other otherwise the game either becomes a third person shooter or a complete bore


What did the RPG elements add in ME1, really? Instead of putting a poor character system together where each skill point only gives you minute, negligible changes, ME2 calls a spade a spade and gives much more visible benefits. How would an inventory make the game better? Why does an RPG need an inventory?

Besides, once you bought Spectre Gear, you boiled everything else down for omni-gel. There is more actual variation in how weapons actually handle in the sequel than there was in the original.

What does Planetary Exploration add? In ME1 there were no interesting places to explore, and the Mako served only to provide you with filler combat without actually fleshing out the world or making it more interesting. While the places in ME2 were indeed smaller, they were more dense in terms of people to talk to and things to do.

ME2 was a better game because it worked on the core competencies of the series - combat and dialogue. By focusing on these two details and tightening how they are handled (the writing in the sequel is significantly better and less ham-fisted than in the original), the game was a lot better off. Now all that's needed is to provide real consequences for your choices in the first two games, along with a branching storyline.

#3268
Dick Delaware

Dick Delaware
  • Members
  • 794 messages

StodgyFrost98 wrote...

Lawliet89 wrote...

My Biggest wish: Make branching storylines with multiple endings. Make the two big decisions in ME1 and ME2 count for something more than just different paths leading to a same conclusion.


Agreed they should have different stories for ME3 depending on the major decisions you made at the end of ME1 and 2


YES!!! If the core gameplay remains similar to ME2, but with choices that have serious consequences for the third game, I will be extremely happy.

#3269
Dick Delaware

Dick Delaware
  • Members
  • 794 messages

Alex_SM wrote...

What i'm saying is that once you enter the battle (ie biotic/tech/squad leader chosen) he is condemned no matter what you do if you didn't choose the good one. It doesn't matters if you are the best fighter ever or the worse, he just dies. And if you chose the  right one he lives no matter what happends (except for the tech part, where he could still die).

What i'm saying is that it would be better that they could live or die independently of who you choose. Obviously good choices must give better chances than bad choices, but you should still be able to save a bad choice or to kill (by failing) a good choice. Somehow like the tech infiltration but with the stakes much higher.


That actually sounds like a decent idea. Sort of like Virmire?

#3270
Jelohnoes

Jelohnoes
  • Members
  • 17 messages

once you bought Spectre Gear, you boiled everything else down for omni-gel. There is more actual variation in how weapons actually handle in the sequel than there was in the original.





Missing the point of fun,

#3271
Dick Delaware

Dick Delaware
  • Members
  • 794 messages

Jelohnoes wrote...

Missing the point of fun,


I understand that having a wide variety of loot is fun for some people. The problem is, all of the weapons in the original handled identically. Other than damage and the size of the targetting reticle, every pistol is pretty much exactly the same. Same with the other weapons.

Not so in the sequel. There's multiple heavy weapons that are all effective at different things. The Collector particle beam is great for taking out barriers, grenade launcher is good against armor, Cain is good as long as you are far away as possible, etc. Sniper rifles too - Legion's rifle is a great high damage/low ROF weapon, while there's also a semi-automatic sniper rifle that is stronger on shields and functions by peppering enemies with multiple shots, rather than taking them out with a single massive one.

#3272
Alex_SM

Alex_SM
  • Members
  • 662 messages

Dick Delaware wrote...

That actually sounds like a decent idea. Sort of like Virmire?


Think in Virmire having the chance to save both characters, losing just one or both depending on a combination of your decisions and skills playing. Or even die by choosing to save the other even without time for it and being blown up by the nuclear weapon.

Or think in the Revenge of the Fallen ending (doesn't matter if you liked it or not, it's not about that lol). When Sam and Mikaela where running with the magic sand to resurrect Optimus and the Army starts covering them (just as a example).

Sam+Mikaela = NPC1 + NPC2
Lennox + Army= Shepard + Combat Team.

Shepard + Combat team must cover npc1 + NPC2 while they are under enemy fire. If both NPCs where good choices they are fast and strong (easy to save) if not they are slow and weak (hard to save). Once the battle starts Shepard can do a great job (save Both), a stantard job (save one), or a bad job (both die).

If the choices are the best possible it should be easy to seve both, but also possible to get them killed. If the choices are the worst possible it should be really hard to save both and easy to get them killed.

Something in that way, with much more points of "irreversible" deaths than in ME2.

Not sure if I'm explaining corretly my point. As I said before, it would be much easier for me to say it in spanish.

#3273
Dick Delaware

Dick Delaware
  • Members
  • 794 messages

Alex_SM wrote...

Think in Virmire having the chance to save both characters, losing just one or both depending on a combination of your decisions and skills playing. Or even die by choosing to save the other even without time for it and being blown up by the nuclear weapon.

Or think in the Revenge of the Fallen ending (doesn't matter if you liked it or not, it's not about that lol). When Sam and Mikaela where running with the magic sand to resurrect Optimus and the Army starts covering them (just as a example).

Sam+Mikaela = NPC1 + NPC2
Lennox + Army= Shepard + Combat Team.

Shepard + Combat team must cover npc1 + NPC2 while they are under enemy fire. If both NPCs where good choices they are fast and strong (easy to save) if not they are slow and weak (hard to save). Once the battle starts Shepard can do a great job (save Both), a stantard job (save one), or a bad job (both die).

If the choices are the best possible it should be easy to seve both, but also possible to get them killed. If the choices are the worst possible it should be really hard to save both and easy to get them killed.

Something in that way, with much more points of "irreversible" deaths than in ME2.

Not sure if I'm explaining corretly my point. As I said before, it would be much easier for me to say it in spanish.


You're doing fine. I understand English isn't your first language, but I think you meant this: you want something similar to ME2, except there are more points and areas at which NPC companions can die. So instead of just one place, there are multiple risk areas. Am I correct on this one?

Because that's a good idea.

#3274
Alex_SM

Alex_SM
  • Members
  • 662 messages

Dick Delaware wrote...



You're doing fine. I understand English isn't your first language, but I think you meant this: you want something similar to ME2, except there are more points and areas at which NPC companions can die. So instead of just one place, there are multiple risk areas. Am I correct on this one?

Because that's a good idea.


That's part of the point.

The other is that the consequences should be the results of dialogue decisions and battle actions, and not only the result of the firsts as it was in ME2.

Now it sounds simpler and easier to catch :lol:

#3275
Walrusninja

Walrusninja
  • Members
  • 753 messages
Will try to be thorough , if I miss stuff I'll edit.

Graphics: Actually i think they're pretty much spot on. Every game has the odd duff texture (even Crysis yes , actually it has quite a few). The art style and overall layout and presentation of a game are just as important as the actual technicality of what you're seeing. If you have the best of the best in the technical department but appalling design work the technical side is useless. ME2 was designed brilliantly. Despite the odd complaint I saw I had no bug problems that I remember and it ran better and looked a lot better than ME1 , that's a trend I'd like to see continue. Make these masterpieces available to as many people as possible!. Make improvements where you can but don't cut your fans off basically:D

Aesthetics (hope that's how you spell it ) : The close up textures still look poor at times. I'm sure that factors into the smoothness of ME , as in razor sharp at all distances would probably be killer for your pc/xbox. Personally I go beyond visuals but I think any improvements would probably be welcomed tho I don't see them as essential.
Weapons/Armour : I like all of the actual weapon and armour models. The N7 gear looked so much cooler in ME2 and the customization changed it from the "first lvl only" that the original was. Honestly I think that was a great move as the armour is becoming well known and it's nice that it's valid now. Any other details you add would be great , maybe a few new skins at least , the camo schemes from the original ME spring to mind. For nostalgia and immersion really. I'd like to keep my Terminus gear too please! 

The guns are great as I've said and I like the different types of fire etc. I did miss the different gun colours tho. Maybe add a customization thing for them like armour?. We need at least red , blue , white , that purple colour and camo schemes like ME1. Also , bringing back the individual weapon tinkering would be cool. That added immersion and detail really. Keep the ammo on the ability wheel (great job there) but give us back our tweakable guns. Would like to be able to add different scopes etc ,laser sights maybe and see the difference both aesthetically and stats wise. Would be good if you could buy guns in shops as well. Having them randomly placed at strategic campaign moments was a bit ... linear , even for me. I'd like to be able to save up all my cash for "that 1 gun" . not have just 1 choice that's thrown at me whether I like it or not.
Before moving on , where did my grenades go?!?! The war was too easy clearly so we like ... de-invented them or something:blink: . Frizbee grenades were fun.

Vehicles : The great dividing line!. People hated the Mako (I loved it) so you made the Hammerhead and once again they hated it (I loved it). If you gave the haters a case of cash they'd probly complain about the colour of the case. My point , do what YOU want. I felt that the planet exploration was great. It's not like you forced it on people , it's a detail for those that wanted more. Personally I'd say , use the hammerhead , add planets though more detailed and varied than ME1s preferably. Use the Hammerhead Harvest mode instead of orbital. The side mission worlds in ME2 were fantastic , so detailed and mysterious. Mixing that with the hammerhead would be massively fun. I think all that needs said on the hammerhead has been said already really. I feel it needs a turnable gun or something , maybe a machine gun thing , HUD and better armour (stats wise). Also being able to get out again would be cool and um.... saving ... it's nice. :D

Story : I trust you lot , you've blown my mind so far. Avoid "Shephard finds an .I WIN. button" and you'll probably avoid isolating people.

Characters : Bring each of the old dudes and dudettes back with a bang (no crude pun intended). I had no problems with Ash and Liara in 2 , but after coming to really care about Miranda , Tali etc. people need a reason to go " ah ye now I remember why we're chums". You need to feel that you've got a friend back not an illness , and feel rewarded for your loyalty.
Love story stuff needs de-linearizeredest and I don't mean all that nitpicking "all doors open " stuff. Jack's like "dude do you like me?" you're like "yes", Jack : "love much?" , you : "no not like that". Then Jack hates you for the rest of time even tho you saved humanity together . WHAT.
It'd be nice to be able to "admire" Miranda without meaning you like her ass , even if it's true. And saying "let's keep it professional" doesn't turn back the fact you just flirted with her!. A bit anti-immersive when you have to flirt with everyone at some point before you can tell them you don't have feelings in THAT way. It's a bit odd.

The crew is awesome now though and making more colourful crew members made me care about every member , even my fish. Wrex and Grunt together pwning stuff... I'd pay for that. The more Krogan head-butts the merrier. I hope we get them ALL in ME3 or they're all in it very up-front. I liked the way ME2 gave you the save people , consequences thing but perhaps an unavoidable death would add to the experience , fuel rage and leave people determined to avenge the fallen and immerse them deeper in the story. Just a thought. If you kill Tali you'll probably get shot by her fanclub tho , just a warning. ^_^

Combat : Eh just keep improving it really. the heavy weapons are a great addition. Don't touch them!. It's a great engine already and now that being a biotic is done up there's only really room for tweaking I feel. Fluidity , natural movement and just any tweaks that smoothen things and make it feel more natural will add to the story and action as you'll be that much more drawn in , less time going "crap I can't lean on that wall". I love the engine as it is , just keep it up really.

Missions : Character missions were absolutely brilliant in ME2 , Tali's was especially great I felt. Side missions too as I've said above. Keep them in I reckon. The team , bonding , all that , it's important. If a dull pixel person that you've forgotten to care about dies , well nobody ... cares , it ends, pretty simple. Keep us caring please , doing great so far.
I reckon you could add more missions to the actual storyline. The character and side missions are brilliant , more of that quality would be instant win but the actual main storyline could do with some more content really. The more the merrier again.

To round off , the effects from the first 2 need to really show in 3. What you did needs to feel worth it. I feel we aren't quite done with the Collecters yet. They had their role obviously but even a " cleaning up the remnants" mission would add closure.
I'd like to see the background planets. There's a statue of me on Akuze but I can't go see it. Would be fun to paste the worms and get revenge etc too.
I'd like to see Earth. I don't expect you to make a whole world. Even just a final cutscene , a party/funeral/barndance I don't care just do what you can please.
I could accept that bits of the Citadel were closed off in 2 due to repairs ... although from what I saw they were just overrun with Elcor. Would like my Citadel back please and some more bits and pieces.
A sort of single bad guy again would probably be a good move , or two even. Just make 1 or whatever dude you really loathe. Reaper leader or something.
I'd like to meet my mum , I've died like twice since we last met. "Must not look anything like Skeletor from He-man"  - She needs to be believable.
Reward explorers and hard workers. Unique weapons , armour , upgrades. Don't make in-game bonuses for people that can afford to buy all versions , special edition etc. That's like being rewarded for being loaded... it's its own reward already?!?!
Keep the science lab tho I'd like my in-mission weapon tweaker and leveller back. Maybe make like scientific mods available in Science lab? Stuff beyond shops quality that'll cost you a few limbs. Global warming ammo , bullets that evolve into walruses and eat people , drug injecting armour. Endless possibilities.
I'd like experience to be skill based again , for headshots etc. Not "you've completed a mission by hiding , good boy , have a level".
Compiling a few of the level point things was a good idea but it'd be nice if you expanded into different details now. Having health , endurance , fragrance or whatever all on the same point makes sense as they're linked. But that opens the door to you to add little special tweaking options , real character making stuff like eh..... how fast you can talk/reload  ( same thing in ME) or  something , I dunno you're the brains not me.
Keep sprint
Keep the humour.
More "Blasto the jellyfish" or whatever it's called please.
Easter eggs might ruin the immersion.
I'd like to visit all the places I've been before , blown up 1s discluded obviously. See how my actions effected them. And not just 1 room , as much if not more than the original or at least a sizeable chunk so that you don't go "wow this ! .... was cool :(". The locations need to be alive.
Bring Spectres in again , they were kind of sidelined in 2 , I get why but still. In 1 you were like "ye I'm important now". You took pride and had to decide who you were. In 2 ... well you just shot people or hugged them. Loved the "click now to shoot scumbag" etc. stuff , keep it up. But I feel you need to bring us back to the idea of who we are as Shephard and how we're in control and there's consequences. Not just the awesome clicky moments.

Well that was long :P. This series is worth time tho , a lot of it too. There's my thoughts. Will probably edit cus I'm dozy enough to leave out chunks

Modifié par Walrusninja, 06 avril 2010 - 01:19 .