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Mass Effect 3 Wishlist


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#3351
Mikie42

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1. Play Starflight 1 and 2 for inspiration.



2. The mineral scanning in ME2 is much too tedious. I haven't tried the new DLC ship but that sounds like a promising alternative if we want to still hunt for minerals and artifacts which i kinda do if we can make it fun!



3. Ok this is my favorite idea. In ME1, you can have a romance with Liara and in ME2, you can be with Tali. I propose in ME3 you get the opportunity to bed another alien and if you have done all three, you should get the Honorary James T Kirk Achievement. This may be only relevant to Xbox 360 but still i like this idea. It should be worth 50 points for inter-species relations in all 3 episodes. It would be even better if the last partner was green!

#3352
CymTyr2000

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+1 for giving us Earth. The rest of the proposed changes that I looked through look intriguing as well.

#3353
simonc4175

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Dual wield pistols.

#3354
mattahraw

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Lavans6879 wrote...

I wouldn't mind seeing a teammate, or former teammate being turned into a husk or a new type of mechanical enemy by the Reapers. Mind games are always welcome in my book.


Well we know that indoctrination can cause hallucination and mind games. I'd love to see Shepard start hallucinating ala the scarecrow levels in batman arkham.

You get seperated from your squadmates, as the walls turn into endlessness. Suddenly saren appears. You fight him, he dies. He slowly fades and you realize you've just killed one of your own squadmates.

Oh boy something like that would be awesome.

#3355
mattahraw

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I think mineral mining would be ok to stay on 2 conditions. 1) Locations of minerals are no longer hidden. When you zoom in, white circles show you where minerals are. 2) The cursor moves much faster. Much. Faster.

#3356
Skirlasvoud

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The same, forgiving System Requirements as ME2



Anything else will be like reading 2 really good books, only to have the last in the triology publised in Latin.

#3357
II Goonah II

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One thing ME1 done extremely well but ME2 lacked was the depth of the story. In ME1 the developers done extremely well to show how the humans were extremely outnumbered and it gave you are real sense of how 'alone' you were because no one would believe Anderson, Udina and Shepherd about the Reapers. In ME2, the Reapers don't seem like that big of a threat anymore and it doesn't show any real threat. Hopefully ME3 will really expand on this and make it shine, because as I said ME1 had the best storyline i've ever had the fortune to take part in and the ending mission was just imense, ME2 didn't match that for me.

Please BioWare, improve this and give us the deep storylines again!

#3358
xxXBeatXxx0

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make it three discs!All filled to the data brim with awesomeness!.......oh yeah and maybe add more steamy romance scenes(not to much though just ME 1 style.)...oh and if we're going to earth lets land in edmonton(fat chance though)

#3359
Doctor_Jackstraw

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Bring back a level of customization similar to me1 but with the "get it once, upgrade it" style of itemization from me2. Setting gun mods and bullets and armor expansions in a menu is okay so long as I'm not wading through 80 identical "kinetic barrier VII"s

#3360
rebeltube

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more Kasumi please?...

#3361
ConnorLBox

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I really would like more main missions. ME2 seemed to be just recruiting squad mates. I would have liked to defend multiple colonies against collectors

#3362
Hrodwulf-666

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 I'm really hoping to see the Turian homeworld in the next ME, they really are my favorite species in the universe of ME and I think the fact they are Empirical gives much scope and depth for design. In particular it might be nice to find Garrus as some kind of special operative in the service of his emperor.... or at very least FINALLY a Council Spectre.

Also a touchdown on Earth or any other colonised planet in our native system would be cool.
I hope we will see more of  quarian culture in the future and maybe even fight on their homeworld.

Id really like to meet The shadow broker and unmask his broken body after his inevitable defeat!

Id also like to see more light shed on the Klixxen.... who share a resemblance to the Reapers if you ask me.
If they really adapt the appearance of the races they consume...couldn't the Klixxen be one of those ancient races?

MORE RACHNI, well more than a simple message of good will! Would be nice too see them in action en mass for the final episode!

I thought I was going to get to see a Quarian face this game when Tali removes her mask, I was upset when this didnt happen...maybe next time.

I think id also like to see some escalation and possible end to the Human/Batarian conflict.

#3363
Deadly

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ConnorLBox wrote...

I really would like more main missions. ME2 seemed to be just recruiting squad mates. I would have liked to defend multiple colonies against collectors


i think ME2 is a "point of contact" for ME3. Like KOTOR2. you need this squad to do something apparently impossible. Your mission is NOT about defending citizens...your mission is about eradicating something that could be very, VERY dangerous, if left alone.

And it's an awesome idea.

Modifié par Deadly, 08 avril 2010 - 05:39 .


#3364
cynicalmicahel

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Personal wishlist:

1. A loyalty system similar to the KOTOR series where even after you gain loyalty you can lose it through actions, words, or inactions.



2. Multiple loyalty quests for the same person. i.e. you have you build up the the big loyalty quest with a character.



3. More guns/items.



4. Make money a harder commodoty to come buy. Torwards the end of ME 1&2 I had so many credits and so little to spend them on.



5. Landing in actual cities. More than landing in remote out posts and rinky-dink bases I want to land in a city and have actual urban warfare.



6. A highlight to select option for the weapoon select wheel. (Just my personal preference.)



7. Tweak the heat clip system. Have it set so that if you do not over shoot and over heat the weapon there is no need to eject the heat clip.



8. More characters to recruit. Basically have "X" number of possible recruitment options for your team but only have "Y" (a smaller number of slots available. That would add to the replay factor in my opinion.



10. More shops with a greater viaraety. Basically have some hidden black market that you can get access to via a mission or a crew member contact.



11. Main areas like the Citadel need to be more expansive.



12. Location specific side quests that actually are more than fetch quests.


#3365
Schanez

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 I have wroten yesterday, but I have a new idea. I see that some people have similar ideas to my wepons upgrades. But what I want to write about is the wepon balance and some  cinematics bugs. I played as an adept and a soldier and must say that the machinegun is horible. In ME1 it was powerful, best wepon in game, but in ME2 it hes less power than a pistol. I bullet from a pistol makes more damege then 3 from a machinegun. I think that's wrong. 
The other thing are cinematics. As i played adept i usualy ended up with a machinegun on the cinematics wich i didn't have in game. Why? I hope it will be corrected in the 3 part.

#3366
marz311

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Conrad Verner becomes the hero, he accidentally hits the killswitch on the reapers and saves the galaxy.

#3367
catabuca

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I'd like BW to spend a little more time on femShep's animations. At the moment there's only one way to play her: butch. That's fine if that fits your femShep's personality, but last time I looked not all femSheps are created equal. No one's asking (at least I don't think so, meep) for her to be teetering around in high heels on missions, but something a little more neutral rather than the overtly masculine animations (that appear to be a straight port from manShep) would be great.



It'd make it easier to get past Hale's dreadful acting.




#3368
Hrodwulf-666

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Id like to see a greater ability to tailor your load out, Id like to be able to forgo any equipment I don't use often and be able to create a lighter load out.

Not constantly carrying an Assault Rifle, Shotty, Sniper rifle, heavy weapon and a Pistol etc.

Id like to say Just have a Pistol, Assault Rifle, and or heavy weapon where needed.

Maybe even be able to replace say a shot gun or a pistol with a sub machine gun and so fourth.


#3369
catabuca

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I'd like to see evidence that my Shepard is my Shepard. Something got lost in the transition from ME1 -> 2. For all the combat improvements and 'streamlining' *coughdumbingdowncough*, the immersive quality of the storyline suffered. It doesn't appear to matter my Shep is a colonist or escaped the thresher maw attack on Akuze, for example.

#3370
DaneWolf

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Well... More side quests. That would be fine and more roleplaying!! I though Mass Effect 2 was great but it needed more roleplaying aspects!!! Oh and I know this have been said before but... ANOTHER TALI ROMANCE PLEASE!!!!!! :D

#3371
shimmen72

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2 Updates I would PAY for:



1) An option to turn off the auto-aim assistant. It constantly pushes me off what I'm aiming at, but doesn't put me on to anything useful. It also does great at tracking the empty space 2 feet to the left of a moving target. I want to fight the bad guys - not the game control scheme.



2) After one or two play-throughs, please give me either a game option or game fiction that will allow me to never have to space mine again.



Thanks!!

#3372
McGuinness22

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My suggestions:

- Even though im betting Bioware will do this to end the trilogy, put a mission/sidequest on earth or make it explorable.
- I like the weapons system but I think it would be better if (I think I read this in one of the first posts) you could attach a larger scope, grenade launcher or add extra ammo capacity, etc to each gun to add to the customization. I hated how in ME1 each piece of equipment had a level, just make it a standard piece of equipment that you have to buy/find in the game before you can first use it. Also more guns and stuff would be nice (just bring the guns in this game over and add more I say...)
- Some choices that you originally thought were going to be good (when you made them in ME1/ME2) turn out bad. I think this would add more realism. Even though I kind of dont want this to happen to my character lol, this would be pretty cool.
- Spaceship battles
- Missions that use different numbers of squadmates instead of just 3 (like in the Suicide Mission/Kasumi DLC)
- One Stealth Mission, like Splinter Cell (or the Sniper mission in cod4 where you have the ghillie suits) where you have to sneak around unnoticed, should be atleast an hour long.
- More relationships stuff between squadmates, certain characters could hate eachother, love eachother, kill another one, or sacrifice themselves to save someone else.
- Keep the scanning for minerals but cut the time to do it in half and make less of them (more hamerhead missions then).
- Multiplayer, many people will disagree with me but I think we need some multiplayer to hold us over until Bioware comes out with a new game in the ME universe.
- More skill customization for each character, I like how every character cant max out every skill though. Makes me feel like their customized, etc.
- New characters
- New planets or more stuff to do on X planet from previous game
- More depth in the story, its like the coolest universe ever and the story is amazing so far, cant wait for ME3! Im hoping this comes out Jan 2011.

Thats all I got for now..

Modifié par McGuinness22, 08 avril 2010 - 08:35 .


#3373
shimmen72

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I've also noticed that the AI of your squadies seems to randomly decide they can move from the position I've assigned them to in the middle of fights. Not that they don't deserve to get killed when they charge face-first into battle, but since it's a game, I would like it better if they would do what they're told in the first place. :)

#3374
Yetti707

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I really like the fact that the choices you make effect the things that happen at the end of the game.  One thing I would like to see is have more danger in earlier missions, and have a choice where crew members can die.  Like in ME1 how you had to choose between Kaiden and Ashley.  But make it so the choices you make have characters live or die early in the game, and have that effect the end of the game, weather you have that character with you or not will make things easier or harder at the end of the game. 

#3375
Lightchaser

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First is never ending side quests, ex: capture bandits, rescue slaves, assassinations, etc. Good example of this is the post game mini-quests in Fable 2.



Second is online multiplayer, ex: 2-3 man strike teams can meet certain objectives in mini-campaigns, such as the Spec Ops mode in Modern Warfare 2.



Please, don't give us a reason to ever put down this game!