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Mass Effect 3 Wishlist


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#3476
IndustrializedTaco

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i think maybe leave the ME2 combat system with a few tweeks keep the characters DLC included and maybe put a bigger emphasis on the story line you know something big to close out mass effect o also please don't blow up the normandy 2 it's to ****en more weapons and a cutscene where joker has to take on a reaper that would be awesome

#3477
Nivenus

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A bit late to the party...

figuare9 wrote...

Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)

What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.


Hmm... a point here, but I think you're going about it the wrong way. BioWare is not likely to put enemies in the game that are impossible or ludicrously difficult to beat, unless it's something like a thresher maw that is easily avoidable. However, they could easily do what a lot of RPGs do and gradually devolve bosses into elite mooks as you progress though the game. Sort of like ogres in Dragon Age, which are at first a solo boss but, by the time you get to the end of the game, you're taking on three or sometimes even four.

Bring back the Inventory (upgradeable sizing) 

Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.

figuare9 wrote...

Upgradeable weapons/armor (The NEW fasioned way)

I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!


I'm going to disagree here because the ME1 inventory was a convoluted, difficult to navigate mess of a UI. But, I'll admit there's room for improvement in ME2. If BioWare's looking for examples, Alpha Protocol looks like it has a nifty weapon customization system, which describes pretty much what you say. And it's not as if BioWare hasn't borrowed from their old buds Obsidian before (influence -> approval).

figuare9 wrote...

Where did the vehicle go!? Please. . . Give it back!!

I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.


I do miss the expansiveness that the Mako gave ME1. But not much else about it. It was difficult to use and varied wildly between invincible and utterly useless in a fight, depending on what it was you were taking on. It wasn't horrible, but it was buggy and overall I don't miss it much in ME2. That being said, the Hammerhead is a big improvement on the Mako (in most ways) and I wouldn't mind seeing it carried over the ME3. But I expect that it will be, since it was supposed to be in ME2 initially, before time constraints saw it cut.

figuare9 wrote...

Please, Make the citadel larger. 

This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.


I feel exactly the opposite. The Citadel in ME1 felt sterile and empty - like most cities in RPGs. Conversely, the Citadel in ME2 felt like a real hub of interstellar commerce and travel. Yes, it was smaller which is the key word here you're using and I'd be more than happy to see it expanded in ME3. But by no means do I want to go back to the hyper-clean, bland environment that it was in the first game. Bring on the shops and the blatant advertising, I say.

figuare9 wrote...

While doing missions, make them less linear.

Hard to get lost during a mission, it always felt like a hallway leading with doors to the objective. DON'T get me wrong, I don't feel as if the game is linear, but 80% of the mission are. There's usually only one way to go, one way to complete it, and one way in/out. Open it up! we want to explore!

 

Hmm... I kind of agree with you. It's a minor nitpick, in my mind, because linear missions are kind of the standard even in RPGs, but I would be more than happy to see some non-linearity.

figuare9 wrote...

Keep the Normandy just as exploreable/vehicle

Another big one for me. I think it'd be great to have the normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet. Something tiny, but it's this attention to detail that really makes a game shine!


Not quite sure what it is you're going for here? You want the Normandy to land? It's not the Serenity. It ain't built for that. The Roach and the Hammerhead are more than enough in my mind.

figuare9 wrote...

More Normandy fights!

In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some debree. Some dogfighting would be great.


Well, to be fair, it does save your ass and that of several of your party members. But I think I get what you're saying. Actually, I'd love to see the Normandy controllable at one point. I have absolutely no illusions that this will happen, but I would love to actually get the chance to control the ship - assuming the controls are better than the Mako that is.

Barring that though... I'm actually okay. I don't really need more space battles. I'm content with a few. I get what you're saying and I don't necessarily disagree. I just don't feel the urge.

figuare9 wrote...

Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.


I kind of would like this too. I didn't miss Earth in ME1 and ME2 but I still felt as if it would be cool to go there. If it's not in ME3, I won't lose any sleep over it, but it would be a nice touch.


Now... as for some things I would like:

1. ME1 and ME2 rosters.

A few new characters are fine, but we don't need more. We already have eighteen recruitable party members from the two games combined, plus ten romances (some of whom overlap). I don't think we really need to recuit another crew. Instead, let us pick and choose from the teams we've worked with before. Those who want to pick up Kaidan and Ashley again will have the opportunity. Those who want Mordin or Thane at their side will be satisfied. Or any combination of the above.

Well, not exactly, I actually think it would be more interesting if the player had to choose who they could bring, leaving the others to carry on the fight in other ways. I don't think the Normandy 2.0's got enough room, frankly.

2. Big Choice Impacts

I know this is asking alot but I'd like to see our choices finally make an impact in ME3. You know, like reprogramming/destroying the heretics, allying/killing the rachni, etc, etc. Now, obviously, it would be a jerk move to force players into no-win scenarios based on choices they made years earlier. It might be realistic, but it wouldn't be fun. But there's no reason the choices they've made couldn't change the circumstances of victory or defeat. Make each ending satisfying and unique, reflecting what choices the player has made over the years. That would be a kickass way to bring the story to a conclusion.

3. Influence System

I thought the "loyalty" mechanic in ME2, while better than nothing, was kind of a truncated version of the approval/influence system of Dragon Age and other games. I don't think "loyalty" to Shepard should be an on/off switch that's flipped with the completion of a single mission. Likewise, I don't feel as if it makes sense for characters like Tali or Garrus, imported from ME1, to have no significant difference in how loyal they are to Shepard than newcomers like Miranda or Jacob.

So use a genuine scale this time round, if you're going to use anything at all. And let our actions from the previous games, if at all possible, tip the scales one way or another.

4. Expanded Dialogue

As well-written as it is, ME2's dialogue was lacking quantity. I felt as if I ran out of conversations with the vast majority of my party members far too quickly - particularly those who were romances that I didn't end up romancing (although even if you did - it quickly became an answering machine). Honestly, some of my favorite moments in RPGs come out of the dialogue. Let it breathe. Give it space.

Also, gives us cross-party banter like in ME1 and DA:O. I mean, our party members do notice one another, don't they? It's not just Shepard they notice, right? Adding some NPC interactions would go a long way, in my opinion.

5. Take Your Frakking Time

I want to emphasize this because I see a lot of calls for DA2 and ME3 ASAP. I don't want this. I don't want to see ME3 for Christmas next year. I want these games to be polished. If anything, ME2 could have used a little more. Not that I disliked the game or anything but really, take your time. Do what you feel you have to. Don't rush it out the door because you're worried the fans will get impatient. Believe me, they'll wait, at least as long as you don't go three years without so much as a peep. Make ME3 the best game it can be. As long as we don't have to wait four years or more, we'll be satisfied.

As a corollary to the above...

6. Give Us an Expansion Pack

And let us keep our party from ME2. After all, you let us keep playing after we've beaten the game. So just do it like you do DLC - but as a much bigger package. It'll give us something to tide us over, along with replaying the first two games, while we wait for ME3.

#3478
Gamer_Doat

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3D exploration of solar systems.



It will never happen, but I still would like to fly my ship around discovering new planets :)

#3479
Timberley

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Nivenus wrote...

Now... as for some things I would like:

1. ME1 and ME2 rosters.

A few new characters are fine, but we don't need more. We already have eighteen recruitable party members from the two games combined, plus ten romances (some of whom overlap). I don't think we really need to recuit another crew. Instead, let us pick and choose from the teams we've worked with before. Those who want to pick up Kaidan and Ashley again will have the opportunity. Those who want Mordin or Thane at their side will be satisfied. Or any combination of the above.

Well, not exactly, I actually think it would be more interesting if the player had to choose who they could bring, leaving the others to carry on the fight in other ways. I don't think the Normandy 2.0's got enough room, frankly.


I like this idea lot.  At the moment I'm speculating as to how Bioware will weave the whole tapestry together in a series of blogs.  Doing all of my research, etc. it seems to me that Bioware doesn't need to add anyone else.  If it's meant to be a big endgame for the trilogy, then recruiting a party that can be a mix and match of the old teams would be outstanding.  But, the question is; how to do it to fit into a story line?  Plus, I'd like the squadmates to be mortal, as they were at the end of ME2, but only on certain missions (what I call the Act Progression missions).  It could make people care more about upgrading/levelling up their squadmates.


Nivenus wrote...

2. Big Choice Impacts

I know this is asking alot but I'd like to see our choices finally make an impact in ME3. You know, like reprogramming/destroying the heretics, allying/killing the rachni, etc, etc. Now, obviously, it would be a jerk move to force players into no-win scenarios based on choices they made years earlier. It might be realistic, but it wouldn't be fun. But there's no reason the choices they've made couldn't change the circumstances of victory or defeat. Make each ending satisfying and unique, reflecting what choices the player has made over the years. That would be a kickass way to bring the story to a conclusion.

Absolutely!  Did you save the Rachni?  Did you reprogramme the heretics?  Part of me hopes that allowing this to happen (as well as having Wrex alive), would determine a big win over a narrow win in the Endgame.  (Which I speculate will be some sort of major fleet battle against a Reaper invasion force).  Obviously, if you saved the Rachni, then you've already been given a small drip of info in ME2 about their movements and what may have occured before to lead to the Rachni Wars.

Nivenus wrote...


3. Influence System

I thought the "loyalty" mechanic in ME2, while better than nothing, was kind of a truncated version of the approval/influence system of Dragon Age and other games. I don't think "loyalty" to Shepard should be an on/off switch that's flipped with the completion of a single mission. Likewise, I don't feel as if it makes sense for characters like Tali or Garrus, imported from ME1, to have no significant difference in how loyal they are to Shepard than newcomers like Miranda or Jacob.

So use a genuine scale this time round, if you're going to use anything at all. And let our actions from the previous games, if at all possible, tip the scales one way or another.


Again, love it.  I'd love an approval/disapproval scheme similar to Dragon Age's for ME3, but it depends how much Bioware want to mess about with their formula.  In many ways, Dragon Age is big RPG, whereas Mass Effect (particularly 2) is RPG-lite.  No big issue with that, and if they keep things the way they are, I'll still buy it, play it to death, etc. but I'd like something to come from having built up the team's loyalty in ME2.

Nivenus wrote...

4. Expanded Dialogue

As well-written as it is, ME2's dialogue was lacking quantity. I felt as if I ran out of conversations with the vast majority of my party members far too quickly - particularly those who were romances that I didn't end up romancing (although even if you did - it quickly became an answering machine). Honestly, some of my favorite moments in RPGs come out of the dialogue. Let it breathe. Give it space.

Also, gives us cross-party banter like in ME1 and DA:O. I mean, our party members do notice one another, don't they? It's not just Shepard they notice, right? Adding some NPC interactions would go a long way, in my opinion.


Yes, yes, yes!  It might be hard to do, but could the NPCs on your team move around as well?  It would be nice if you weren't the only one riding the lift down to Engineering or whatever.  Have the team doing various things around the ship, popping in to say hello to each other, performing some repairs or running scans on something.  Make the place feel slightly more alive! 

And yes, the answerphone you got from characters when you'd obviously exhausted their conversation options was somewhat dull.  I wanted to talk to them a bit more.

Nivenus wrote...
5. Take Your Frakking Time

I want to emphasize this because I see a lot of calls for DA2 and ME3 ASAP. I don't want this. I don't want to see ME3 for Christmas next year. I want these games to be polished. If anything, ME2 could have used a little more. Not that I disliked the game or anything but really, take your time. Do what you feel you have to. Don't rush it out the door because you're worried the fans will get impatient. Believe me, they'll wait, at least as long as you don't go three years without so much as a peep. Make ME3 the best game it can be. As long as we don't have to wait four years or more, we'll be satisfied.

As a corollary to the above...


6. Give Us an Expansion Pack

And let us keep our party from ME2. After all, you let us keep playing after we've beaten the game. So just do it like you do DLC - but as a much bigger package. It'll give us something to tide us over, along with replaying the first two games, while we wait for ME3.


I'll echo this.  If it takes a wee while to get a decent, polished package out the door that is truly epic in scale (after all, if it's meant to be the end of Commander Shepard's trilogy then it's got to be quite an epic really).  I'd much rather wait for that than have something that feels a bit flat and doesn't really give a big payoff for spending 60+ hours playing the first two games.

And, yeah, to tide us over in the meantime, how about an expansion?  I'd buy it.  The only thing I'd like, though, is that it does check for a 'Collector Base Complete - Shepard alive' flag.  I felt that exploring the galaxy once I'd done the Collector Base mission felt like a bit of a let down.  After all, I'd just pulled off a major thing, and it seemed like it was something that didn't really affect anyone.  And don't make it an expansion that gives you a whole new party... If someone died in ME2, then they're dead.  If the entire team's pretty much dead, then tough.  It's gonna make the expansion a harder for you.  If your Shepard's dead at the end of ME2, then well, it could give you a 'default' Shepard, who managed to lose a few of the team during the assault, but pulled it off.  That way it doesn't massively penalise folk who were in such a rush to finish the game they got slaughtered.

Just my thoughts...(I have many more, check my sig for them.)

Thanks for reading,

Tim

#3480
paradox_freak

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Surely a lot of players would like to see, including myself:

- Geth-Quarian story development

- Krogan genophage cure (if you chose to keep research data from Mordin's loyalty mission)

- What happens with the classified data about cerberus if you chose to keep it or forwarded to alliance

- Rachni, will they help Shepard or even turn against him (depends how will they react to reaper indoctrination) - maybe even a side mission to counter that...

- If Hammerhead is included, didn't like that it could fire weapon as long as you like... what about overheating? Or even upgrade it to have similar weapon loadout like M.A.K.O. machinegun with overheating and a missile launcher with time delay between shots...

#3481
Schanez

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As for the looting i see it rather negatively. I am an RPG lover but i hate when me hero holds in his pockets wepons for an entire army. My idea of looting stuff is such that you will loot upgrades that you can add to your wepons at armory. You will also find wepons but it will be like it is now. Rarely and without any tech changes. You will also foind in some locations terminals in labs or other places which you can hack an download some resarch data wich you can use in your lab. I would like to see some more wepons in ME3 like teh spectre stuff. It was wierd for me that even after we regained our status in ME2 we couldn't use the wepons. I loved those black guns. The looting goes for armor too. If u find something interesting you can pick it up, but you don't have unlimited place in you backpack wich you actualy dont have.



And what goes for leveling up our hero I would like to chose which abilities does my adept can do. Maybe it's a bad example, the adept/soldier class (don't know teh english name) is a better one. He/She can do some biotics but i would like to chose which one he knows. I now the rush is typical for him but the rest i would like to chose myself. Give us like two slots and a list to chose from. Like push, singularity, etc. It will give a lot more ways to develop our players and a lot more ways to fight the enemies. It goes for adept too, let him have the basics like barier, push, ... and let us choose the rest. I would love it.

Add also some wepon skills. I must admit that making the special ammo as a skill was for me a big mistake. Evrybody can use difrent ammo types, not only soldiers. I want to upgrade my skills in using one type of wepons. Or make it like in GTA ( i know, i know), when you use one specific type of wepon you get used to it and you hit more often and reload it faster and such things.



I would like to hera what others think about it. Write something if you can, plz.

#3482
nickFury

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Nivenus wrote...

5. Take Your Frakking Time

I want to emphasize this because I see a lot of calls for DA2 and ME3 ASAP. I don't want this. I don't want to see ME3 for Christmas next year. I want these games to be polished. If anything, ME2 could have used a little more. Not that I disliked the game or anything but really, take your time. Do what you feel you have to. Don't rush it out the door because you're worried the fans will get impatient. Believe me, they'll wait, at least as long as you don't go three years without so much as a peep. Make ME3 the best game it can be. As long as we don't have to wait four years or more, we'll be satisfied.

As a corollary to the above...

6. Give Us an Expansion Pack

And let us keep our party from ME2. After all, you let us keep playing after we've beaten the game. So just do it like you do DLC - but as a much bigger package. It'll give us something to tide us over, along with replaying the first two games, while we wait for ME3.


Absolutely agree with both of these and most of what Nivenus wrote, particularly about dialouge and party interaction. Also Id like to see a little bit more culture from the different races. This could be through missions dialouge news brodcasts what ever it would just be cool to know more about the different races in a more dynamic way then the codex.

In relation to this throw in some human culture too. like have Joker pop in some hard rock before going into battle, or heck the hardsuits probably got a built in mp3 player, we could see some of the character recations to this, just an idea I thought would be cool. 

#3483
Nemesis_LXIX

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i would like to see (if your character dies at the end of ME2, or your just starting) the ability to start the game with a different race then humans, like be a taurian, quarian, geth, etc.

#3484
Mangalores

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nickFury wrote...

Dude how can they take out shepherd that would be like offing Luke in the middle of Empire Strikes back, and imo Shepherd is a much better character and wines a lot less (dont get me wrong love star wars just thinking out loud). On the other hand apparently you can get taken out in ME2 havent done this my self but maybey there leaving it open for a different play through in ME3 if your character didn't make it.


That's why I suggest it to happen with ME3. I just want to get the feeling that for once a hero is at some point finished with getting dissected, brainwashed, resurrected, killed, respawned, mangled, scarred, tortured, healed, wounded and again killed to be returned in a totally convoluted plot twist.

For me the Mass Effect universe is overall more interesting than the imagined hero so I would like some variation.

#3485
Schanez

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It would be dificult to introduce a new hero after playing Already two parts with one. I mean for the players who lost theirs' Sheps it will be strange to play because they will have to make themselfes new ones as BioWare says. So it's more like "Clone wars" then "New hope". But i think it's strange, but of course another Lazarus project would be as stupid as new Shepard. I don't know how they will deal with this. It would be cool to play as an other species. But as many people say they want a ME MMO i think you will have pleanty of time to play as an asari or turian. What i want is to see Turians', Salarians' and Krogans' females. They have hidden themselves for a long time. And of course, maybe not Tali but why not, Quarians unmasked.

#3486
Nivenus

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Mangalores wrote...

That's why I suggest it to happen with ME3. I just want to get the feeling that for once a hero is at some point finished with getting dissected, brainwashed, resurrected, killed, respawned, mangled, scarred, tortured, healed, wounded and again killed to be returned in a totally convoluted plot twist.

For me the Mass Effect universe is overall more interesting than the imagined hero so I would like some variation.


Actually, I wouldn't want this for every player, but I think it might be a nice way to resolve Shepard's death scenario in one of ME2's endings. Yes, I know BioWare intended this to be permanent. However, if they can replace your dead character in DA:O with an Orlesian, there's no reason they can't replace Shepard with another human Cerberus operative / Spectre if the situation calls for it.

But no, I do actually want to import my character in ME3. It wouldn't have been a big deal if they hadn't let me carry them over to ME2. But I don't want to go two games with the character and then have him dropped for the third.

Also, I wouldn't worry about not seeing the universe through other eyes if I were you. BioWare has already said they intend to do more Mass Effect games outside of the main trilogy, which won't focus on any variation of Shepard.

Modifié par Nivenus, 13 avril 2010 - 10:27 .


#3487
lyilyi

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It was said before but needs to be echoed.



NO inventory. The realism of ME2 with no inventory helped out a lot. Your not going to run around with: Arc Projector, Missile Launcher, Grenade Launcher and all the other heavy weapons plus all the normal ones at one time. You have the choice periodically to chose your weapons, which as said before is more then gracious. Plus in ME1 I had way to much to reduce and sell and it got very annoying to see the warning come up for inventory full every half hour.

#3488
GTYKDME22

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A scene with Captain Hannah

#3489
RoninOmega

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lyilyi wrote...

It was said before but needs to be echoed.

NO inventory. The realism of ME2 with no inventory helped out a lot. Your not going to run around with: Arc Projector, Missile Launcher, Grenade Launcher and all the other heavy weapons plus all the normal ones at one time. You have the choice periodically to chose your weapons, which as said before is more then gracious. Plus in ME1 I had way to much to reduce and sell and it got very annoying to see the warning come up for inventory full every half hour.

  No, what NEEDS to be echoed is for the problems in mass effect 1 to be fixed, not removed.

But the stupidity of people like you hinder at it's success

#3490
iceirish

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I was thinking wouldn't it be cool that if in Mass Effect 3 there were interactive car/shuttle chases or direct control of the Normandy in space battles

#3491
nickFury

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Mangalores wrote...
For me the Mass Effect universe is overall more interesting than the imagined hero so I would like some variation.


Hmm, I see maybe you just need to work on your imagination?

For the whole inventory debate there needs to be some kind of inventory system, this time around it was far too limited. And without the ability to buy sell or trade it really limits your money making options, and while it is very unrealistic for every "malfunctioning object" you come across to be full of guns, its just as unlikly for every personel locker you find to have a couple thousand creds in it. Some kind of system similar to Fall Out where you have a weight limit  or some other limiting factor as to what you can carry.

#3492
nickFury

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Random thought here. If they were to make a mass effect movie what do you all think of Nathan Fillion from Firefly as Shepherd? Personaly think that would rock

#3493
Fomby45

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Give us our Light, Medium, and Heavy armor back.



How is my Adept supposed to be an agile killer if he/she is stomping around in a tank? (Same goes for the Infiltrator) I didn't feel like much of a sniper because every time I looked at myself I thought, "Gee... I could just smash through the whole building wearing this stuff."

#3494
sandokas

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Well, i haven't read all the answers in this topic, but i disagree with every single point the first poster said.



I have enjoyed this game much more than ME1 and i think almost all changes were dead on.



PLEASE DO NOT DO ANYTHING LIKE THE FIRST POSTER IS ASKING!!!

#3495
Mangalores

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Nivenus wrote...
...

Also, I wouldn't worry about not seeing the universe through other eyes if I were you. BioWare has already said they intend to do more Mass Effect games outside of the main trilogy, which won't focus on any variation of Shepard.


That's all I was saying. I just hate it when the bleed a hero dry without any conlusion (good or bad). It usually leads to completely convoluted plots to keep the main character somehow in the story (regardless of how often he hast been stabbed)

Hmm, I see maybe you just need to work on your imagination?


The character of commander Shephard is the typical hero staple character (good or bad) so all players can identify with him. It's not what sets these games apart. There were very few aspects to the character in ME1, the most interesting to me was that as a Spacer you'd talk to your mother. That's the only actual personalized tie in of the main character in the game (the colonist or Earth background was bland oatmeal in comparison because they could have been any kind of sidequest chars) All other alternatives were the orphan raised by wolves approach where you filled in the blanks. If games would have such stuff more often it would be interesting because they become characters of their own.

The interesting parts come in when you face Asari who are too nice to be true (they are always nice but somehow they are never giving you any actual help aside of Liara), Salarians on Speed, rundown Quarians, fascist Turians, bitter Krogans and how their interactions drive plots. That's good storytelling. Anything else is standard fillout template A15 concerning writing a hero story.

MY imagination is not the problem, satisfying it may be.

Give us our Light, Medium, and Heavy armor back.


Only if they have the time to show some visual difference between the three. I mean, in ME1 they all look the same so where exactly comes the plausible justifcation that a Vanguard cannot wear that heavy Collossus armor instead of the light/medium one if all three are the same?

However concerning inventory, weapons and armor I'd rather like to see a upgrade/component system (mix of ME2 N7 armor customization and the upgrade slots of ME1). This way you could really diversify the appearance of your stuff based on only a few base models. Would be still alot of work but would be great if you could see the elongated rail barrel of an assault rifle with rail extensions and motion compensators like it is in ME2 with the armor.

Modifié par Mangalores, 14 avril 2010 - 11:16 .


#3496
DARKWUN

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Right, wanted to finish the game before I responded on this, because there were far too many spoilers on the first few pages, and I only started playing recently!

Addressing some of the ideas I've seen:

Things like flying manually through each system, or actually stopping at a fuel station, getting out your ship and actually doing it yourself... games are escapism... the whole point of playing a game is to avoid the boring mundane things we should be doing in favour of saving the universe. Sure, if the station has a particular story benefit, then I'd have no problem visiting, but the last thing i want to do, is have to spend ten minutes on a station filling up my ship after having just spent a good half hour scanning a whole system (more on that later!) for minerals! I want to be immersed in a game... not in in the mundaneness of Shepards duties... why not wipe his backside after he's "dropped the kids of at the pool?" Add a brushing your teeth minigame? Decide which cereal Shepard should make after carefully reading the nutritional information on the side of the packet? After all, nobody wants a Commander Shepard with a Vitamin B defficiency! there is a certain amount of realism the vast majority want, despite the few people that would love 'Real hair strand indexing,' for authentic hair recreation- the rest of us are quite happy to play an enjoyable game! I suppose you'd want to go to the theatre and watch the 14 hour Elcor shakespearian experience!
 It seems there are two factions at heart who want changes in Mass Effect. The RPGers and the Action Gamers. What some fail to see, is that the game is a hybrid, and it's the hybridization that has made it the success it is. Trying to make it too much of one will spoil the formula. RPG purists will say that ME2 is too far into the action category, Action gamers would argue ME1 was too far into the RPG camp. as a diverse gamer, I'd say ME2 with a few little tweaks here and there, is the most levelled out between the two genres.
  Those who want to fly manually to each system begin to sound like a certain Salarian games stockist who complains about "Games being better when it took four hours realtime to get to your destination." This is an in-game joke, something a lot of people here seem to miss that point being put accross... Mass Effect will never be that type of game.

What I liked about ME2:

The streamlining. I know, I know, many hatedthis, but many more actually liked this element, including all the reviewers. Not all of it was for the better, I'll admit that, but no messy inventories was the winner for me. When I was on mission, I really was on mission. No blowing up Geth, getting an extra twenty items, then sorting through who gets what, when a few seconds ago I was leading an assault into a cloning facility? Hmmm...

Better combat. By the end of ME1 I realized cover was pretty redundant, and would just run into the middle of a fight, keep moving, and a whole group of Krogan and Geth wouldnt even so much as get passed my shields. Though I enjoyed my feeling of invulnerabilty, I never felt at any moment that I could die... I could snipe people with my powerful shotgun, there was no need to change weapons throughout the game. In ME2  i had to think; Weapons constantly on the change and when enemies flanked, i had to switch up and change ideas. I admit, as I played ME1 and went straight onto ME2 i was like WTF! What have they done with the controls! I have a minor case of OCD and the change was met with a flurry of swearwords and distaste... but the more i played, the more i realized the change was for the better. Especially now that no matter what class, you have usable weapons, rather than being a sentinel stuck with a sniper rifle that I can't use and so on and so forth.

Research. This was a far better weapon upgrade system. I liked not having to constantly worry about which upgrade to store, and not spending a good half hour after every mission at the lockers reassigning peoples upgrades.

No Mako. A few liked the Mako and was disappointed at its loss, though those would be a vocal minority, as those who opposed the Mako, have already spoke up, and hence its non inclusion. At first I loved it, but it quickly wore thin. Climbing up ragged rocks for a mile to scan a rock wasn't my adea of fun. I was a damned captain of a ship! Sure I'd be there to clean out the enemy base, but as far as scanning rocks are concerned id sure as hell pass the buck! It's the bosses prerogative!

Ammo. *Ducks from sniper bullets* I'll admit, the plot device in place for the assignment of ammunition is a weak one (I personally think the Geth employing some sort of overheating weapon to the previous technology is much more feasible than the whole universe deciding "Hey, lets have a second look at that ammunition thing for no good reason!" But what do I know, I write horror, not sci-fi lol), but the reason for introducing ammo doesn't elude me. I'm now constantly changing weapons and I fight more tactically rather than just blazing through with a shotgun that will decimate anything  with two shots from the other end of the arena!

Set pieces. This is what made Resident Evil 4 the success it was. Every level was a set piece. This is what makes parts of the game stick out in your mind. Although a short mission, I loved the mission where the [Insert spoiler here!] is dangling on the edge of the [Venisuelan goat cheese]. Never in my life had I had an actual nauseating feeling while playing a game (apart from realising I'd just spend £20 on Kane and Lynch), but this did it for me. MORE LIKE THIS PLEASE BIOWARE! If i've found a hidden mission, I want to remember each individual one. With writers like they have (Which I am totally in awe of) at Bioware, it seems a terrible missed opportunity, that more diversity wasn't spent on some of them... but im getting ahead of myself here...

Larger squad. It made for a better last level for a start, let alone there just being much more options.

class powers. Damn you Bioware! My OCD edicts that I must carry my ME1 Shephard through as a Vanguard, but I'll be damned if cloaking power didn't have me hesitating! They're great incentives and offer far more depth to each class.

What I didn't like:

I could go on for hours about other stuff I liked, but we'd be here all day! But no game is perfect.

P L A N E T  S C A N N I N G! *@&%$£!!!!!!!! I put emphasis on this as it's what turned this to my favourite, to my second favourite game of all time. Admittedly it was partly my fault, as I had no idea how many resources I needed... I ended up going way overboard (About 100,000 more than I needed for each) But I was so adamant that I wouldn't scan another planet mid-mission again, that i decided to get it all out the way. But regardless of my actions, each minigame should be a welcom addition to the game. True, you don't have to scan every planet, but the point is, you should want to. This actually made me miss the Mako! As a completionist, scanning for damned minerals is what's standing between me and my goal... but for one, I actually give up! Worst thing of course, is with all the aunthenticity of the game, we can master space flight, yet they haven't developed a simple programme that could do the scanning for them (which any current college grad could do), even though they have a competent AI on board... but anyway, don't get me started!

Skills. I loved all the streamlining in the game, just not so keen on the skills. I feel the more in depth level ups from ME1 was better. There's nothing worse than the joy of levelling up bein taken away because you can't actually change anything. The advanced skill choice was a great addition, though perhaps lacked a little variety in it's choices.

Character defferentiation. Shame that the characters just aren't different enough. Picking characters would usually depend on if you knew what enemy you were facing or just plain favouritism. But of course, many characters had many of the same skillssets, which really just made it about their independant skill (which you may have anyway). More independant skills for each character would make character selection a much more decisive interesting prospect.

Leverl brevity. When I've found some random planet and gotten excited, only to be confronted with a level I finish in about sixty seconds is pretty disheartening.

That's it for now as this essay is far too long, but as for actual wishlists, I definitely have another crapload of things to add at another point!

#3497
Whit3Wolff

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i wana drive and shoot with the normandy D:

ahahahahhaa, like drive it around and stuff ^^

that would be pure.. ownage!

#3498
DARKWUN

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Just a quick add to those asking for the massive carry ons of your storyline from previous games, and then going on to ask for no new team members, of course, by the end of ME2 you'd know that this would be mutually exclusive for a few people... as by those standards, the next game will be called Mass Effect 3: The Revenge of Joker! Which, as an interesting idea as it is, would never work! Adding new members is vital for those who don't have the previous games, as everyone who wants the same crew, are those who have played the others, but also those with the worst possible ending, would have no crew to speak of. After all, nobody can make you recruit new members if you don't want them!

Modifié par DARKWUN, 14 avril 2010 - 02:08 .


#3499
vikki82

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Be able to replenish medi-gel in the med bay like in ME1
Bring back grenades - or least just for certain classes like the soldiers
What ever happen to being able to purchase items/upgrades on the Normandy

I want to be able to revisit the Flotilla - be able to purcahse/trade items or be able to do various jobs for valuable intel or items. Same thing goes for visiting Earth. And bring back the old Citadel areas.

#3500
Mangalores

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Oh a small thing: Get rid of ammo for small arms (maybe excluding sniper rifles). It doesn't make any sense given the tech in ME1 clearly allowed equally powerful weapons without any ammo restrictions.

It also felt extremely gamey to enter an enemy outpost without sufficient ammo and hope the enemy drops enough between fights.



I don't mind ammo restrictions for stuff like rocket launcher or - as said - possibly sniper rifles but it makes no sense for a commando operation to supplement its soldiers with inssuficient ammo to actually pull it through without taking from the dead. The Soviets only did such a thing to their penal battalions when they were desperate.



Esspecially since in the end the ammo was so generously distributed that it became a "find the red rod" quest which distracted from the mission without adding anything to gameplay. Given they simplified the health system (you heal on your own) they could have simply have done the same here and keeping the ME1 overheat system which made it necessary to watch your fire just as efficiently.