Mass Effect 3 Wishlist
#3501
Posté 14 avril 2010 - 04:55
#3502
Posté 14 avril 2010 - 05:32
RoninOmega wrote...
No, what NEEDS to be echoed is for the problems in mass effect 1 to be fixed, not removed.lyilyi wrote...
It was said before but needs to be echoed.
NO inventory. The realism of ME2 with no inventory helped out a lot. Your not going to run around with: Arc Projector, Missile Launcher, Grenade Launcher and all the other heavy weapons plus all the normal ones at one time. You have the choice periodically to chose your weapons, which as said before is more then gracious. Plus in ME1 I had way to much to reduce and sell and it got very annoying to see the warning come up for inventory full every half hour.
But the stupidity of people like you hinder at it's success
If you haven't noticed many people want inventory back. Like me. I want to collect stuff and choose which part is better. I don't want to carry all the wepons awailable with me. I want to collect upgrades from wepons of dean enemies and put it into my wepon on the normandy. I want to have very limited space, like 5 slots for each person so i will have to think long befor deciding wich part to keep.
My idea is so that wepon and armor upgrades will be divined into two categories, Lab and Armory ones. In Lab you develop such things like better wepon damage and in Armory you add to the wepon things like "Battle AI" or special ammo types (like in ME1).
Evry wepon would have basic stats and be firstly on lvl I. Then after adding some Lab and Armory upgrades you can develop it till lvl X. That's mine idea (actualy i put it togheter from parts of ideas i found here, so authors don't be offended, just say "Like I said") and I think it will suite the RPG lovers and the FPS players alike.
#3503
Posté 14 avril 2010 - 05:33
- Shepard can buy a mansion on Beckenstein after all wealth he accumulated over his missions.
And wow Darkwun, you must have a big fueltank on your Normandy if it takes ten minutes to fill it.
#3504
Posté 14 avril 2010 - 05:44
Mangalores wrote...
Only if they have the time to show some visual difference between the three. I mean, in ME1 they all look the same so where exactly comes the plausible justifcation that a Vanguard cannot wear that heavy Collossus armor instead of the light/medium one if all three are the same?
However concerning inventory, weapons and armor I'd rather like to see a upgrade/component system (mix of ME2 N7 armor customization and the upgrade slots of ME1). This way you could really diversify the appearance of your stuff based on only a few base models. Would be still alot of work but would be great if you could see the elongated rail barrel of an assault rifle with rail extensions and motion compensators like it is in ME2 with the armor.
Actualy, there are big difrences betwean light and heavy.
http://i4.photobucke...MediumHeavy.jpg
http://media.giantbo..._onyx_super.png
Tell me now you don't see a difrence.
#3505
Posté 14 avril 2010 - 06:02
seriously
#3506
Posté 14 avril 2010 - 06:07
#3507
Posté 14 avril 2010 - 06:45
I've been an innovator for years. Hell, I designed a multi port console and analogue controller (I called it a thumbstick) somewhere around the time the Megadrive II (Genesis II for the states) was released. Of course the console had a rather impracticle six ports (Due to my addiction to eight player Micro Machines, I revised my four port console to six at a later date-because of course 8 ports would be ridiculous lol), but still, the intention was there. Problem was, I never had the avenues for it. Then along came Mass Effect and Evolva, which between them, killed off one of my biggest game designs I'd developed since a kid. Now unless Bioware and Interplay snuck into my room and rifled through 400 pages of schoolboy fanatical games design, im willing to put this down to mere coincidence. But seein as the majority of my ideas have already been taken, I may as well give the rest in hope Bioware is listening (I'll try my best to avoid spoilers by enclosing them in '"[ ]" and adding a random word between them)!
Flying the Normandy
I personally don't want to play the Normandy in dogfights etc but I know many do. Joker is the pilot, I am the commander, I want to keep it that way. But it's not to say it still can't be done in a way that still doesn't change the formula of the game. There's so much info in the Codex on how the Normandy works etc but we don't get to see any of it. The end of ME2 shows the ship has immense capabilities, but so does the game. The whole scene depended on your own actions, there's no reason why it can't be done again but more in depth. Having Sharpard Captain Kirk it would be ideal.
Normandy comes under attack, Shepard has to make a choice on the spot. Defense tactic? Offense? avoidance? The choice wheel could come up with those, then clicking on it could produce another set of options for each, allowing you to control how the fight goes in a following cut scene. this is exactly how the ME2 Suicide mission unfolds, but in a more direct way, and much more interesting than "Hmmm did I remember to upgrade my Tachyon pulsar emmiters?" Not only this, but of course this would give Joker ample opportunity for Star trek homages ("She jus' cannae take it cap'n!" etc). This would also make for an amazing pre-finale space fleet battle against the reapers.
Loyalty
Keep the loyalty missions, they were amazing. But a characters loyalty shouldn't depend solely on the mission. The mission should unlock something unique to the character, but loyalty should depend on a persons actions, and the character of the person in your crew. eg Samara wouldn't be particularly satisfied with a Renegade character, and Morinth to a Paragon. Loyalty shouldn't just affect some end scenario and a bonus power. How about some conflict; both with you and other team mates. A loyal Jack would listen to you when you tell her not to beat the crap out of Miranda... a non loyal Jack would of course tear her a new one. A loyal Zaeed would bite his tongue and do as you say, whereas a non loyal Zaeed would do anything to get the mission done, effing everything up in the proceeds. each characters loyalty should depend on their own agendas; Tali to the Migrant Fleet, Liara to her war on the Shadowbroker... this as so much more depth than just 'do or don't.'
Paragon/Renegade
The trigger responses were brilliant, but more choice should be involved. Having the Paragon and Renegade triggers appear at the same time means characters could interact how they see fit.
Your reputation should precede you wherever you go. A strong Paragon should struggle to get information from a character like Aria, whilst a Renegade would struggle with officials. Someone of a more level persuasion would of course get their way easily with both. this of course means there should be a lot more chances for points throughout the game, but has a much more in depth actualisation. For example, a character like Aria might halt your progress, an onlooker lower criminal night take advantage and offer you information for a price, or for a small act of criminality... of course you could take him up on either offer, or say no, and track down your information yourself. That's one simple game device, but the implications are that you have four different choices, where in previous games you'd just talk to Aria, and she'd tell you.
Attention to detail
Yes the game has oodles of it (Oodles... how very British of me), but I refer to times like walking through the citadel with someone like Legion on my team and nobody bats an eye lid... thank god this isnt a WWII game, where I march through Poland with a reformed Adolf Hitler handing sweets to children and apologizing for his actions, while Shepard covers explaining it was all part of a college fraternity initiation that gone a "Bit wrong."
A little more vehicular exploration
The Hammerhead was better than the Mako, but still had its problems. Aiming slightly above Geth's heads while hiding behind a sloping piece of land and holding down the trigger is how i dealt with most enemies, as the homing nature of the missiles ensured i needed minimal effort to fighting. An exploding shell-type minigun would be a much beater weapon; Powerful, but precise, and tactical. Also the levels were a little to linear. the vehicles should only be employed for missions that specifically require some sort of special approach to the enemy base, but essentially not taking a step backwards with a large mostly unscalable map with nothing to do on it. If large levels are introduced (I have nothing against them if done right), then the level should be mission based, with several things to do throughout (NOT like scanning rocks!). This could work as a free decisive mission. the map is there, your vehicle is there, your objective is there, go do as you see fit! Also, for crying out loud, if you're going to make the effort of writing down the gravity of each planet, make sure the vehicle reacts to it! I was so looking forward to driving on Luna, only to find it's gravity didn't match. If Blastcorps on the N64 can manage it, I'm sure as hell sure it can be done on todays technology!
You may notice I said vehicles. This was intentional. A vehicle should match what your setting out to do. The government wouldnt send Generic Tank B to do all its dirty work, so may as well throw away another of my game ideas!
My Leviathon idea, was a multi terrain vehicle (Based on that yellow yellow from the Manta Force ship, but more reinforced) that is deployed for high risk envoronments (High gravity, temperature etc). Again, using an example, a gas giants gas refinining station could be in decaying orbit around its storm cell and you'd have to venture into it to rescue civilians, utilizing strong mass effect fields of course.
Stronger consequences
I'm sure i wasn't the only one who actually thought long and hard about saving the queen of the [Smurfs] in ME1, expecting some kind of massive repercussion in ME2, but instead was greeted by [John Travolta] claiming to speak for the Queen, claiming that they are going t fight for me in a battle to come. This sure as hell better amount to more than just an extra ship floating around in a cut scene at the end! I'd like some extremely difficult situation, leviated by the arrival of the [Smurfs]. This goes for many decisons, like choosing between the destruction of [Disneyland] or [Fox News :D], I want to both, regret the decision I made, but also am thankful for it, because of the equally good benefits each of them hold.
For those who got the worse ending in ME2, I'd hope that the third game actually adds to the nature of this ending. It's so far removed from the best ending, it would be a shame if some cheap cop out was used, when it should make a massive difference to the game. Make me actually want to go back to ME2 and do the worst possible job I can do so i can play the game in a totally different way. If anything, it'll increase sales of the previous games to get a different gaming experience.
Resources
I've said it before, I'll say it again... No more goddamn scanning! Bioware must have realized it was a chore, by giving you extra resources on your second run through. There is a halfway solution however. While reading about planets, much is mentioned about robo mining. Why not get the ability to hire different mining corporations corporations to do the work for you. Each planet already has different strengths and weaknesses, different environmental structures, different political surroundings. This could reflect on the different mining corporations. The companies would percentage by percentage mine the selected planets, and send resources directly to a pick up point (Or straight to the Normandy perhaps). Of course on a whole planet, there would be much more to find than just simple minerals. Findings can include weapon and armour upgrades, rare items and suchlike. this only not only appeases the LOOTER problem, but anyone who doesn't want to loot, can sell all items with a simple button press. But it's not just a case of drop Company A on Planet 3 and wait for the results. different companies will yield different results. Here are some examples.
Company A: Full Robo mining company. Houses an extremely large number of robots. Robots can work long hours, but have poor defense against pirates, so not to be used in strong pirate areas. Planet limit 5.
Company B: Criminal company. Has a small number of both robots and humans. Humans limit the environments that can be worked on, but have strong defense against pirates, plus the criminal aspect means they are even stronger than normal humnas, plus can find valuable artifacts robots won't recognize. Bretter results, or larger planet limit can be achieved, butShepard may be asked to do a few unsavoury acts in return. Planet limit 10
Company C: All Asari mining company. Like humans, Asari produce slow yield, but can work in larger numbers. The difference with Asari is you're more likely to find artefacts of great historical relevance for a massive payload, more Eezo for biotics, but lower weapon findings than a human. Planet limit 20.
The list is pretty much endless, but is by no means a compulsary part of the game. once a company has finished a planet, of course youu could assign them to an extra planet (for a price of course) to fill their quota, or just hire another different company, for as far as your money will allow. Different races specialize in different things, different mixtures yield different outcomes, and of course the environment plays a part. organics will struggle in harsh environments, robots dont need to eat, Krogan and mechs offer different security measures and the Normandy may have to defend first hand for severe security threats via the (above mentioned Normandy fights) or a few scattered defend missions, using the Hammerhead to traverse a site, and setting up different defensive perimter along with your mining security (if any) against opportunists. it's pretty much a whole other game in itself and adds a lot of depth and replay.
More avenues for money
This could be anything from a courier system, Gang warfare or the stock market. yes, the stock market. After watching that Volus and Asari argue, it inspired me. I personally wouldn't use this avenue of income as I'm crap at stock... this just adds to the choice of the game. Nobody needs to play it, but the option is there. certainly beats betting on a few Varren, and could be done from many terminals around the galaxy, including in your private quarters. Some will be small companies with random market changes, others will be large companies involved in the storline. Insider trading? You're about to blow apart a scandal involving the intergalactic Wal Mart? Sell your stocks before you do!
Of course the famous Shepard taking stock in a company won't go unnoticed. Companies could could approach him for a bit of corporate espionage. This can range from simply slandering a company, to destroying a whole facility. Exposing (or joining for Renegades) criminal elements, to Kasumi like James Bondesque missions to find company secrets. Nobody said the stock market had to be fair! Hey, if Martha Stewart can do it, I'm Sure Shepard can!
And finally
Multiplayer!
Oh pick your damn monacle out of your coffee and sit back down! Relax, I don't mean Co-op compain or anything of the sort. I totally agree that that would saturate the experience. But a well done multiplayer would be amazing. This is a lengthy develeopment project, so I'm more than happy to settle for a DLC akin to Resident Evil 5. For any naysayers to this, that would really be a matter of selfishness, as anyone that doesn't want to play multiplayer, doesn't actually need to. I had COD:MW2 before i had X Box Live, and loved the one player. Yet I still havent played the multiplayer (Its not that I don't want to, just not had the time, but that's not the point I'm making). A game can exist as a solo experience, but nothing to stop it enjoying the fruits of multiplayer also.
The reason I thought of this was playing Pinnacle Station on Me1. The tropical level and one other were perfect for multiplayer arenas. It even had the standard Deathmatch and Hold the fort Scenarios.
Imagine it, a team of several different, completely unique Shepards imported from peoples one player. Deathmatch would be like Gears of War but more tactical. send your cloaked infiltrator deep behind your enemies front line and have them snipe at the back of your enemies heads. Soldiers can take on everyone, or just lay down some cover fire for a sentinal to get in close to unleash some devastation. Auto Turrets, discarded or damaged Mechs, and environmental traps can be hacked and repaired by engineers. Vanguards and Adepts hold a strong middle line, tactically stunning people for a full on attack, or pulling a pesky sniper off of a vantage point.
Capture the flag? Have your soldier guard your flag, while a Vanguard and Adept act as a decoy so an Engineer And infiltrator sneak into enemy confines. The Engineer turns perimeter defenses against its own team, while the Infiltrator cloaks and takes the flag. By the time the enemy runs out of their base to chase your infiltrator, theyre gunned down by their own turrets. Of course if they have no engineers, they have to waste time shooting the turrets instead of getting the flag back. and that's just mixed teams... a specialized team could be a real strong force also.
As the characters are imported from the campaign, it'd be up to Bioware to have each class have a number of available different poweres they could choose from. And I do mean choose, as in one special power (besides class power) that they can adopt (This would come with maxing out a class power). This would provide balance, as nobody wants to come up against a team of Infiltrators without any proper countermeasures against them. It would also ensure that there would be more unique players among classes eg Dominance. A player could use thison the opposing teams star player. Without them knowing, Every kill/Flag capture counts against his own team, and bullets wont harm the opposite side (I'm not contradicting myself there, as the totalistic 'damage' accrued on an enemy would count as a kill).
Thats pretty much it, more looting and stats for RPGers, but keeping the streamlining plus a multiplayer for Action ethusiats. Ive succeeded in killin off one of my much love game designs, but hey, if Bioware take any of my ideas at least thats something!
#3508
Posté 14 avril 2010 - 06:52
#3509
Posté 14 avril 2010 - 07:07
#3510
Posté 14 avril 2010 - 07:10
Erinlana wrote...
More Choice of hairstyle's on xbox
They purposefully limited the hair to coincide with Shephards military background... but if they plan to change it so Shepard is freelance in ME3, you never know!
#3511
Posté 14 avril 2010 - 07:23
DARKWUN wrote...
Loyalty
Keep the loyalty missions, they were amazing. But a characters loyalty shouldn't depend solely on the mission. The mission should unlock something unique to the character, but loyalty should depend on a persons actions, and the character of the person in your crew. eg Samara wouldn't be particularly satisfied with a Renegade character, and Morinth to a Paragon. Loyalty shouldn't just affect some end scenario and a bonus power. How about some conflict; both with you and other team mates. A loyal Jack would listen to you when you tell her not to beat the crap out of Miranda... a non loyal Jack would of course tear her a new one. A loyal Zaeed would bite his tongue and do as you say, whereas a non loyal Zaeed would do anything to get the mission done, effing everything up in the proceeds. each characters loyalty should depend on their own agendas; Tali to the Migrant Fleet, Liara to her war on the Shadowbroker... this as so much more depth than just 'do or don't.'
Mostly agree with every thing you wrote but while I really liked the loyalty missions for this game, it should not be the mission focous in ME3. Rather the majority of the missions should be built around trying to build up and unit the forces of the galactic community as a whole to prepare for the Reaper invasion. Im fine with more loyalty missions or missions based on specific characters but these shoud be more along the lines of a really good side quest to add flavor and character interaction into the primary story not the primary story itself. Granted if alomost nobody made it from ME2 this will have to play a somewhat larger role, but should still be a secondary focous. They could also add loyalty elements into the missions based on what you do i.e quarians/geth krogan/genophage ect.
#3512
Posté 14 avril 2010 - 07:37
nickFury wrote...
They could also add loyalty elements into the missions based on what you do i.e quarians/geth krogan/genophage ect.
This is basically what I was saying. I didnt think they should affect the main story, the story is what it is. Just a more in depth version of the suicide mission ie how the other characters react to you and each other while you play the main mission. Didn't exactly mean more Loyalty missions (Though I'm not against the idea), but instead have their own agenda's and bringing them on certain missions (Like you said, Krogan/Genophage etc) could cause certain conflicts or misactions that might mean you need to approach a level a certain way, or conflicts cause by having characters like Tali and Legion on the same side, that while don't affect the story, do affect the gameplay.
#3513
Posté 14 avril 2010 - 08:36
-More in depth leveling system
-Less cover humping
-The ability to jump
-The ability to hit J for my quests instead of Esc -> Quests.
-Less linearity on missions.
-Explorable planets, not 5 minute "anomalies" even if it's at the expense of some of the planets being a tad generic.
-An exploration vehicle like the Hammerhead, but used much more extensively.
-Complete removal of the planetary scanning system
-Replacing "upgrades" you find with actual pieces of gear, perks, talents, etc.
-Being able to equip my squad with hundreds of pieces of armor once again so I can change their looks
-Many, MANY more skills.
-Hitscan bullets or improved bullet travel time, if the game is going the way of a shooter.
-Toggle helmet ability back.
-Grenades. Not the lame inferno grenade, either. Why were these removed?
-Ability to skip EABioWare logo when I load the game
-No homing of abilities.
-The ability to be in cover with a sniper rifle and shoot a fireball without having to scope.
And the last, MOST important one...
-Please, PLEASE stop making all my abilities share the same cooldown! I'd rather even have the 30 second ME1
cooldowns at the expense of this! It's ridiculous that you can't use all of your things.
Personal wishlist. <3
Modifié par Tame1, 14 avril 2010 - 08:39 .
#3514
Posté 14 avril 2010 - 09:31
Tame1 wrote...
-RPG style inventory system
-More in depth leveling system
-Less cover humping
-The ability to jump
-The ability to hit J for my quests instead of Esc -> Quests.
-Less linearity on missions.
-Explorable planets, not 5 minute "anomalies" even if it's at the expense of some of the planets being a tad generic.
-An exploration vehicle like the Hammerhead, but used much more extensively.
-Complete removal of the planetary scanning system
-Replacing "upgrades" you find with actual pieces of gear, perks, talents, etc.
-Being able to equip my squad with hundreds of pieces of armor once again so I can change their looks
-Many, MANY more skills.
-Hitscan bullets or improved bullet travel time, if the game is going the way of a shooter.
-Toggle helmet ability back.
-Grenades. Not the lame inferno grenade, either. Why were these removed?
-Ability to skip EABioWare logo when I load the game
-No homing of abilities.
-The ability to be in cover with a sniper rifle and shoot a fireball without having to scope.
And the last, MOST important one...
-Please, PLEASE stop making all my abilities share the same cooldown! I'd rather even have the 30 second ME1
cooldowns at the expense of this! It's ridiculous that you can't use all of your things.
Personal wishlist.
-Global cooldown adds a bit of difficulty to fights, spamming out abilities makes it a bit too easy. Of course that applies to Veteran and below. Perhaps if they took out Global cooldown for hardcore/Insanity or even give the option to turn Global cooldown on/off, maybe that would be a peace offering?
-I hated in ME when I used a tech/biotic ability and it hits a wall instead, it still happens if your in cover for ME 2. So on a personal level I prefer "homing of abilities", you still need a 'lock on' of sorts, plus you are spurting fire from a holographic tool, so futuristic homing technology works for me.
-I agree on the the sniper comment, using a tech or biotic attack and having to go into the scope is a bit of a pain.
-One of your points seems to go back into Mass Effect 1 itself, such as 'Explorable planets'. I couldn't go back to the generic planets of ME. Driving half way around the side of a planet to find an underground bunker or pre-fab unit killed me time and again. But hey that's just me.
-I didn't like having hundreds of pieces of the same equipment, was a major pain converting all the rubbish to omni gel. So I don't mind the upgrades because they seem pretty logical to me, bits and pieces of unique hardware is fine, however. In terms of squad mates outfits, remember in ME 1 that you were all Alliance military so you had to wear armour. With the exception of Liara (Garrus and Wrex too sortof, but they were Military in some sense), she wasn't a combatant by nature so a bit of armour would be supplied. I prefer my squadmates having their own outifts as it tells you a bit about who they are. Thane the assasin who prefers stealth and subtlety prefers his clothes to blend in rather than armour for example. But a bit of customisation is welcome, such as colours or patterns if you wish to do so. I'm not saying it's logical for them to walk into a fight with just their clothes rather than armour but it's been done in ME 2.
-Scanning for resources was a major pain. After a playthrough or two I just didn't bother unless I really had to.
-One thing I would love ot be able to do is duck. Your team can but I can't?
Modifié par DocDoom, 14 avril 2010 - 09:33 .
#3515
Posté 14 avril 2010 - 09:41
nickFury wrote...
DARKWUN wrote...
Loyalty
Keep the loyalty missions, they were amazing. But a characters loyalty shouldn't depend solely on the mission. The mission should unlock something unique to the character, but loyalty should depend on a persons actions, and the character of the person in your crew. eg Samara wouldn't be particularly satisfied with a Renegade character, and Morinth to a Paragon. Loyalty shouldn't just affect some end scenario and a bonus power. How about some conflict; both with you and other team mates. A loyal Jack would listen to you when you tell her not to beat the crap out of Miranda... a non loyal Jack would of course tear her a new one. A loyal Zaeed would bite his tongue and do as you say, whereas a non loyal Zaeed would do anything to get the mission done, effing everything up in the proceeds. each characters loyalty should depend on their own agendas; Tali to the Migrant Fleet, Liara to her war on the Shadowbroker... this as so much more depth than just 'do or don't.'
Mostly agree with every thing you wrote but while I really liked the loyalty missions for this game, it should not be the mission focous in ME3. Rather the majority of the missions should be built around trying to build up and unit the forces of the galactic community as a whole to prepare for the Reaper invasion. Im fine with more loyalty missions or missions based on specific characters but these shoud be more along the lines of a really good side quest to add flavor and character interaction into the primary story not the primary story itself. Granted if alomost nobody made it from ME2 this will have to play a somewhat larger role, but should still be a secondary focous. They could also add loyalty elements into the missions based on what you do i.e quarians/geth krogan/genophage ect.
I must say that the idea of making loyalty missions the main aim of the game was a big mistake. I want to se in ME3 some good story that is based in geting the whole galactic together. The team missions and not only can be part of the game. I wrote not only because i think it would be nice to see the quarians' council giving us a mission, like the one in ME2, in wich we have to help or rescue some quarians somewhere in the galaxy. Or krogans that are looking for the data that we collected from the mordin's quest. Or Alliance that is looking for Cerberus stations. The loyalty system should develop from team only to all species. I would like to see that our behavior has some influance on the way that poeple see us and want to help us, or not.
#3516
Posté 14 avril 2010 - 09:57
Demoniszcze wrote...
I must say that the idea of making loyalty missions the main aim of the game was a big mistake. I want to se in ME3 some good story that is based in geting the whole galactic together. The team missions and not only can be part of the game. I wrote not only because i think it would be nice to see the quarians' council giving us a mission, like the one in ME2, in wich we have to help or rescue some quarians somewhere in the galaxy. Or krogans that are looking for the data that we collected from the mordin's quest. Or Alliance that is looking for Cerberus stations. The loyalty system should develop from team only to all species. I would like to see that our behavior has some influance on the way that poeple see us and want to help us, or not.
This actually doesn't cancel my ideas... in fact it pretty much enforces it.. Like I said i loved the missions and like to see them return, but not focused to the importance they were in ME2. By all means they should give your character a certain skill or suchlike, but not determine whether or not the screw up on the last hurdle. I just wanted real consequences, real loyalty. Like their actions and behaviour would be based on how much you help their overall agenda. Obviously Tali and Legions agendas would be mutually exclusive at first, causing conflict in Shepard's crew, but if your character manages to find a common ground for both involved, this would result in two loyal members, otherwise if the player finds it easier, he could just concentrate on one. This won't affect the main story, but will effect the way a mission might play out in a significant, but altogether non essential way, making the player think on their feet to get the exact outcome they want. Subtely is the order of the day really, but i could only touch upon the ideas i had-and even didn't mention a few others, as i had a considerable amount to say! As you said, people should conceive you a certain way because of your actions, that's pretty much the point I was putting accross.
#3517
Posté 14 avril 2010 - 10:16
1. No thermal clips because having ammo to reload on this game (for all guns but rocket launchers at least) is annoying and i loved that ME1 didn't have any as it made it feel futuristic as we had moved on from ammo to overheating weapons of which forced us to choose between upgraded ammo that is more powerful but makes the gun overheat after a shot or ammo that cools the gun down allowing us to shoot forever. Having to reload in ME2 took away the futuristic element for me and on the hardest difficulty it was a chore!!!
2. As people have already mentioned, I WANT MORE INVENTORY!!!! I want to upgrade armor, guns and ammo for both me and my team. Don't ever keep that from ME3 or i will cry!
3. I know there is a vehicle now but I never bought it cause it should have been in the main game but i hope it's good and i will ask around. However, in ME3 have it in game and like the OP said, it really does make the game feel huge and i loved the vehicle from ME1.
4. I feel the conversation mechanics have been dumbed down but i like the whole press LT or RT for a dramatic action. So bring back the mechanics from ME1 but keep the new spontaneous button press from ME2!
5. More upgrades! God, i played through the game in 30 hours completing everything (not DLC) and i am fully upgraded which SUCKS!!! Is this an RPG or an action game; shall i blame Bioware for allowing this to happen or EA since Microsoft Games Studios would have kept it hardcore.
6. Play with all your old squad from ME1 in ME3 cause i had a thing going on with Ashley that i would like to continue and I want another chance to kill Wrex
ME2 is a good game so congrats Bioware and.... ea :| but let it become hardcore and RPG once more!!!!!!
I'll leave it there for now but I am so happy that Bioware will read these forums and find that everyone wants all these RPG elements back and everything that I loved from the first ME that made me play it 5 times!!!! ME2 I am on my second playthrough but I am consistently hanging my head in depression when i can't customize my/my teams guns, weapons and armor, or when i go to a shop and have nothing to sell or when I have to scan those bloody planets for resources instead of going their, getting in the mako and getting them as well as killing some mercenaries and picking up some new weapons on the way.
#3518
Posté 14 avril 2010 - 10:36
DocDoom wrote...
Tame1 wrote...
-RPG style inventory system
-More in depth leveling system
-Less cover humping
-The ability to jump
-The ability to hit J for my quests instead of Esc -> Quests.
-Less linearity on missions.
-Explorable planets, not 5 minute "anomalies" even if it's at the expense of some of the planets being a tad generic.
-An exploration vehicle like the Hammerhead, but used much more extensively.
-Complete removal of the planetary scanning system
-Replacing "upgrades" you find with actual pieces of gear, perks, talents, etc.
-Being able to equip my squad with hundreds of pieces of armor once again so I can change their looks
-Many, MANY more skills.
-Hitscan bullets or improved bullet travel time, if the game is going the way of a shooter.
-Toggle helmet ability back.
-Grenades. Not the lame inferno grenade, either. Why were these removed?
-Ability to skip EABioWare logo when I load the game
-No homing of abilities.
-The ability to be in cover with a sniper rifle and shoot a fireball without having to scope.
And the last, MOST important one...
-Please, PLEASE stop making all my abilities share the same cooldown! I'd rather even have the 30 second ME1
cooldowns at the expense of this! It's ridiculous that you can't use all of your things.
Personal wishlist.
-Global cooldown adds a bit of difficulty to fights, spamming out abilities makes it a bit too easy. Of course that applies to Veteran and below. Perhaps if they took out Global cooldown for hardcore/Insanity or even give the option to turn Global cooldown on/off, maybe that would be a peace offering?
-I hated in ME when I used a tech/biotic ability and it hits a wall instead, it still happens if your in cover for ME 2. So on a personal level I prefer "homing of abilities", you still need a 'lock on' of sorts, plus you are spurting fire from a holographic tool, so futuristic homing technology works for me.
-I agree on the the sniper comment, using a tech or biotic attack and having to go into the scope is a bit of a pain.
-One of your points seems to go back into Mass Effect 1 itself, such as 'Explorable planets'. I couldn't go back to the generic planets of ME. Driving half way around the side of a planet to find an underground bunker or pre-fab unit killed me time and again. But hey that's just me.
-I didn't like having hundreds of pieces of the same equipment, was a major pain converting all the rubbish to omni gel. So I don't mind the upgrades because they seem pretty logical to me, bits and pieces of unique hardware is fine, however. In terms of squad mates outfits, remember in ME 1 that you were all Alliance military so you had to wear armour. With the exception of Liara (Garrus and Wrex too sortof, but they were Military in some sense), she wasn't a combatant by nature so a bit of armour would be supplied. I prefer my squadmates having their own outifts as it tells you a bit about who they are. Thane the assasin who prefers stealth and subtlety prefers his clothes to blend in rather than armour for example. But a bit of customisation is welcome, such as colours or patterns if you wish to do so. I'm not saying it's logical for them to walk into a fight with just their clothes rather than armour but it's been done in ME 2.
-Scanning for resources was a major pain. After a playthrough or two I just didn't bother unless I really had to.
-One thing I would love ot be able to do is duck. Your team can but I can't?
I like and agree with what Tame1 is saying. ME2 had years to improve but it took so much out such as the RPG elements and the vehicle, the exploring worlds properly etc.. If you don't like looting and having loads of inventory then you are the minority as thats what RPG's are all about. I hate how action orientated ME2 is and how softcore that makes it. It's like bringing out COD:MW3 without the perks for weapons, it's a huge part of the gameplay and in ME2 that's exactly what they did and in doin so what is the need to explore; without the need to explore why do i want to be the commander of a ship, just give me a team of 5 and load an F-ing level up and send me into the heat of battle, F-it, lets make ME3 an action game if you don't like looting and exploring!!! :|. The fact they dumbed the game down to such a softcore level breaks my heart as without these I cannot manage to continue the two hours i have spent replaying the game cause the only thing that got me through my first playthrough (except from the epic story) was the hope that the game would unlock the ability to upgrade and loot and properly explore. I'm pretty sure this is EA's fault and i would love to see ME3 return with the support of Microsoft Game Studios.
#3519
Posté 14 avril 2010 - 11:24
Let us visit Turian, Asari, Volus, Elcor, Hanar, Batarian themed areas. Have us board, rescue, quest in areas that reveal more information about the universe we are immersed in. The codex is awesome as is but it would be a hell of a 1 up to see the why each of the species are as they are via how they design they ships, homeworlds etc etc.
#3520
Posté 14 avril 2010 - 11:32
JCENAdaBest wrote...
Is this an RPG or an action game; shall i blame Bioware for allowing this to happen or EA since Microsoft Games Studios would have kept it hardcore.
It's both, as was always the intention of Bioware if you read the earliest interviews. Playing devil's advocate for a moment; It was never meant to be a hardcore RPG and was always meant to be a blend of both. Its doubtful, Microsoft studios, as a publisher or licencer would ask Bioware to deviate from their original intentions of game design, as powerful as they are. I personally, have no problem with either game, it's down to a matter of choice of whether your hardcore RPG or hardcore Third person shooter. I'm just a hardcore gamer, but due to the story driven emphasis, and quite simply much better reviews and most likey, sales too, it's extremely unlikely they are ever going to go back to the original ME1 inventory, due to the fact it's the strong RPGers who want this back in... but these are same players who still loved the game and would buy it regardless, which probably would not deter Bioware from moving more along the same route as the latest edition has brought in many new fans who wouldn't normally buy an RPG for the very reason of the inventory system.
This is not in anyway a disagreement of what you've just said, the aim of this thread is to see what fans want from the next game, just keep in mind that Mass Effect isn't an RPG it's a hybrid, and asking for too much action, or too much RPG will alienate much of its diverse fan base.
I personally wish for a little more RPG elements when it comes to skills and suchlike, but not in too much of a way that would affect story, or the tension of combat.
#3521
Posté 15 avril 2010 - 01:51
Super Combat Drone
Spawns a tech drone to draw enemy fire. The drone electronically stun targets briefly and damage them. Deals double damage to shields. Your combat drone is rigged to explode when destroyed, pulsing energy that inflicts damage on all nearby enemies. Only one drone can be active at a time.
Rank 1 (120 damage over 12 seconds + 25 AOE) (DPS = 12)
-Recharge Time: 3 Seconds
-Duration: 12 Seconds
-Drone Attack Recharge Time: 4 Seconds
-Drone Damage: 40 Points
-Drone Health Bonus: 130.00%
-Pulse Radius: 6 Meters
-Pulse Damage: 25 Points
Rank 2 (200 damage over 16 seconds + 50 AOE) (DPS = 15.625)
-Recharge Time: 3 Seconds
-Duration: 16 Seconds
-Drone Attack Recharge Time: 3.7 Seconds
-Drone Damage: 40 Points
-Drone Health Bonus: 160.00%
-Pulse Radius: 6 Meters
-Pulse Damage: 50 Points
Rank 3 (240 damage over 20 seconds + 75 AOE) (DPS = 15.75)
-Recharge Time: 3 Seconds
-Duration: 20 Seconds
-Drone Attack Recharge Time: 3.4 Seconds
-Drone Damage: 40 Points
-Drone Health Bonus: 190.00%
-Pulse Radius: 6 Meters
-Pulse Damage: 75 Points
Rank 4 (640 damage over 24 seconds + 75 AOE) (DPS = 30)
Assault Drone
Your combat drone deals twice as much damage.
-Recharge Time: 6 Seconds
-Duration: 24 Seconds
-Drone Attack Recharge Time: 3 Seconds
-Drone Damage: 80 Points
-Drone Health Bonus: 210.00%
-Pulse Radius: 6 Meters
-Pulse Damage: 75 Points
Rank 4 (320 damage over 24 seconds + 200 AOE) (DPS = 22)
Artillery Drone
Your combat drone's explosion deals more damage.
-Recharge Time: 6 Seconds
-Duration: 24 Seconds
-Drone Attack Recharge Time: 3 Seconds
-Drone Damage: 40 Points
-Drone Health Bonus: 210.00%
-Pulse Radius: 6 Meters
-Pulse Damage: 200 Points
(FYI: Warp averages 50 damage per second)
#3522
Posté 15 avril 2010 - 03:22
#3523
Posté 15 avril 2010 - 03:33
And I may sound crazy but I would really enjoy a visit to Volus space maybe with a crossover of Elcor too. (I know the Elcor gravity would not allow a front on visit but being able to have the Elcor in Volus space would be great.) I could definitely see an Earth mission, Asari and Turian mission for sure. But how fun would it be to have a couple of side missions that involved the lesser species. How about Hanar lol?
#3524
Posté 15 avril 2010 - 03:38
EnderGDL wrote...
Different general space sector then being cornered into the Terminus Systems - Specifically I believe a lot people would want to see more background fluff on all of the sentient species of the Mass Effect IP. So far all the destinations we've been to on side quests have a "human" environment/architecture about them.
Let us visit Turian, Asari, Volus, Elcor, Hanar, Batarian themed areas. Have us board, rescue, quest in areas that reveal more information about the universe we are immersed in. The codex is awesome as is but it would be a hell of a 1 up to see the why each of the species are as they are via how they design they ships, homeworlds etc etc.
Wow I just posted something similar to this! I agree that the codex is great for immersion but we don't get to involve ourselves in that immersion. It is like reading the scores of a great sports rivalry without seeing the game or being there. Why develop something so thoroughly to leave it unused?
#3525
Posté 15 avril 2010 - 04:30




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