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Mass Effect 3 Wishlist


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#3576
I-AM-KROGAN

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Xivai wrote...

Fix Biotics... it is the one thing that went so horribly wrong in ME2.



I loved the biotics. What did you see wrong in them?

#3577
smecky-kitteh

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i would like to see tali's face in ME3 and more dialogue. unless you romanced a charecter they really dont talk much and the one you do romace lead up to a very vague conclusion.

#3578
michaelj

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Number 1 on my wish list for ME3: a flashlight.



No, really! Traversing LY in a blink, bending time and space for mass effects but no one's able to create a simple light to carry on a mission? Not even for the Mako?

Let there be light, I say.

#3579
DARKWUN

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For those who had the worst ending for ME2, the playable character should be Liara, Wrex or Ashley/Kaiden. Not only would it give meaning (Finally) to your choice of who lived or died in ME1, avoids any cheap Cerberus deciding to reincarnate Shepard yet again storylines, but would makethe storyline feel like a proper continuation and not a collection of games. Hell, you could even have Legion find the body of Shepard and have him some sort of Cyborg... not as a playable character though, but as a squad member. This would actually make me WANT to go back through ME2 and totally screw up the game for a totally different storyline...of course this takes out the unique customization, so maybe even better to start as a new character of most of the available races (adding a third dialogue option along with male and female Shepard). Either way, just no Shepard miraculously surviving what you put him through!

#3580
nickFury

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I-AM-KROGAN wrote...

Xivai wrote...

Fix Biotics... it is the one thing that went so horribly wrong in ME2.



I loved the biotics. What did you see wrong in them?


said it before ill say it again. How dose wearing armor protect you from biotics?! Shields perhaps armor no. Think about it your ripping someone apart at the molecular level or creating a blackwhole two feet away from them how is armor going to keep that from affecting you?

#3581
Batman90

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DARKWUN wrote...

For those who had the worst ending for ME2, the playable character should be Liara, Wrex or Ashley/Kaiden. Not only would it give meaning (Finally) to your choice of who lived or died in ME1, avoids any cheap Cerberus deciding to reincarnate Shepard yet again storylines, but would makethe storyline feel like a proper continuation and not a collection of games. Hell, you could even have Legion find the body of Shepard and have him some sort of Cyborg... not as a playable character though, but as a squad member. This would actually make me WANT to go back through ME2 and totally screw up the game for a totally different storyline...of course this takes out the unique customization, so maybe even better to start as a new character of most of the available races (adding a third dialogue option along with male and female Shepard). Either way, just no Shepard miraculously surviving what you put him through!


The problem with that is, apparently, Mass Effect 2 playthroughs where Shepard died supposedly won't be carried over to Mass Effect 3. Which I find absolutely disappointing; what with the huge deal made out of the "Shepard can die" thing, you'd think that we'd see an alternate universe (That's how I like to think of "canon" in these kinds of games; as with the DC or Marvel Multiverses, there's a Mass Effect "Multiverse," and each universe is a different playthrough) in Mass Effect 3 where one of your squad mates takes the lead in his place.

Modifié par Batman90, 18 avril 2010 - 04:47 .


#3582
Guest_PureMethodActor_*

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DARKWUN wrote...

For those who had the worst ending for ME2, the playable character should be Liara, Wrex or Ashley/Kaiden. Not only would it give meaning (Finally) to your choice of who lived or died in ME1, avoids any cheap Cerberus deciding to reincarnate Shepard yet again storylines, but would makethe storyline feel like a proper continuation and not a collection of games. Hell, you could even have Legion find the body of Shepard and have him some sort of Cyborg... not as a playable character though, but as a squad member. This would actually make me WANT to go back through ME2 and totally screw up the game for a totally different storyline...of course this takes out the unique customization, so maybe even better to start as a new character of most of the available races (adding a third dialogue option along with male and female Shepard). Either way, just no Shepard miraculously surviving what you put him through!


This idea isn't too bad, but Shepard's body wouldn't be recoverable AT ALL due to the fact that Shepard dies in the Collector Base when falling to his/her doom, and the body is destroyed when either the base blows up or the radiation blast kills all organic matter.

Then again, how any bodies are recovered in the ending sequence and put into caskets is beyond me, because it didn't appear that anyone grabbed bodies on their way to the Normandy.

#3583
SPARTANMST

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ME3 needs:

Epic ending involving huge battle with (u'll know who u mean when u play ME2)

The ability to recruit entire races instead of individual people for Shepard cause (again you'll know what I mean if u have played ME2)

More epic awesomeness by way of Great characters, great action, great story and great soundtrack.

but the most important thing...
THERE MUST BE TALI

#3584
DaVanguard

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PureMethodActor wrote...

DARKWUN wrote...

For those who had the worst ending for ME2, the playable character should be Liara, Wrex or Ashley/Kaiden. Not only would it give meaning (Finally) to your choice of who lived or died in ME1, avoids any cheap Cerberus deciding to reincarnate Shepard yet again storylines, but would makethe storyline feel like a proper continuation and not a collection of games. Hell, you could even have Legion find the body of Shepard and have him some sort of Cyborg... not as a playable character though, but as a squad member. This would actually make me WANT to go back through ME2 and totally screw up the game for a totally different storyline...of course this takes out the unique customization, so maybe even better to start as a new character of most of the available races (adding a third dialogue option along with male and female Shepard). Either way, just no Shepard miraculously surviving what you put him through!


This idea isn't too bad, but Shepard's body wouldn't be recoverable AT ALL due to the fact that Shepard dies in the Collector Base when falling to his/her doom, and the body is destroyed when either the base blows up or the radiation blast kills all organic matter.

Then again, how any bodies are recovered in the ending sequence and put into caskets is beyond me, because it didn't appear that anyone grabbed bodies on their way to the Normandy.

dead sheperds cant be imported, why dont some people accept it

#3585
Inca Anhuaman

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- Many more Squad members and love interests!

- A trip to the Earth

- An Inca descent human vanguard :P recruitable for Shepards team. Maybe able to be found in the Matano System where the planets all had Names in Runa Shimi (Quechua) or on Earth?


#3586
Colintastic

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There is one seemingly major line of dialogue by Miranda at the very end of the game given you take the paragon route, spoken to the illusive man, and only if you have her in the final party. The player doesn't really have lots of control over her decision and assuming she carries on to ME3, her decision should have lots of implications and would ultimately also affect the safety of her sister.



Sadly the line is done in such an offhand manner that I doubt it will come to much. Also in order to keep the story mostly cohesive from one player to the next decisions like this one.... and for example if you become a Spectre or not again probably will not hold too much weight which is kind of sad. I'd like them to meaningfully change the story.



It would seem to me that it would make sense for Miranda to have YET ANOTHER mission to protect her sister in ME3 had she made this choice, and then if she did not, have a dramatically different mission for her. It would be such a cop out if in ME3 she had 1-2 lines of dialogue that basically recanted this decision as a "mistake made in the moment".



Having more situations in which missions just aren't there unless you made certain choices would be fun. For example, The Fan. If you don't finish his quest in ME1, he's completely absent from ME2 and thus his side quest doesn't even exist. More of that.

#3587
ILALQ

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PureMethodActor wrote...

DARKWUN wrote...

For those who had the worst ending for ME2, the playable character should be Liara, Wrex or Ashley/Kaiden. Not only would it give meaning (Finally) to your choice of who lived or died in ME1, avoids any cheap Cerberus deciding to reincarnate Shepard yet again storylines, but would makethe storyline feel like a proper continuation and not a collection of games. Hell, you could even have Legion find the body of Shepard and have him some sort of Cyborg... not as a playable character though, but as a squad member. This would actually make me WANT to go back through ME2 and totally screw up the game for a totally different storyline...of course this takes out the unique customization, so maybe even better to start as a new character of most of the available races (adding a third dialogue option along with male and female Shepard). Either way, just no Shepard miraculously surviving what you put him through!


This idea isn't too bad, but Shepard's body wouldn't be recoverable AT ALL due to the fact that Shepard dies in the Collector Base when falling to his/her doom, and the body is destroyed when either the base blows up or the radiation blast kills all organic matter.

Then again, how any bodies are recovered in the ending sequence and put into caskets is beyond me, because it didn't appear that anyone grabbed bodies on their way to the Normandy.


Just because there are caskets doesn't mean that there are bodies in them. We see no evidence of bodies being brought back to the ship and the caskets are awful small to hold a body (especially if Grunt dies.)

#3588
MetalKnight

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More customization.
Let me edit the armor for everybody on my squad. Maybe have more visual differences between the various weapons and armors. I'd love to recolor the weapons, for instance. I'd also like more control over my ship and personal quarters. Even minor things would be appreciated.
I like the control we have over the powers, ie: evolving them, and then giving Shepard advanced training. Expand that somewhat. Maybe let me evolve certain powers twice or something.
Overhaul the scanning. I know you have to make me work for resources, but the current scanning method is way too tedious and boring. Also, maybe let me sell excess resources? I imagine it's not hard to find someone who wants to buy a bunch of platinum.
I'd also appreciate more vehicles. Not making them a bigger part of the game (at least, not by a whole lot), but I'd absolutely love a choice of three or four vehicles to do vehicular missions in. Maybe let me recolor those, too.
I liked the hacking/bypassing minigames. I especially liked how they struck a nice balance between not mattering at all versus being too big a part of gameplay. It would be nice to see just two or three more 'types' though. Perhaps a little Simon-esque, repeat-the-sequence type thing; as long it stays a relatively small part of things. I'd also love more difficult versions of all of them. Or a planet I can go to where I can just do them infinitely for small rewards. Not sure how that would work in-universe though. Maybe some kind of Quarian Hacking Tournament?

I'd also like more things done like the suicide mission, where I assign party members to do things besides shoot guys with me.
I understand that the suicide mission was probably hard to design and implement, so I'm not expecting things like that for every mission, but three or four missions involving that mechanic would just be AWESOME.

This is something of a bigger thing, but MAN would I love to control my squadmates, at least for certain sequences.

Aside from that, really just more of the same. More planets to explore, bigger 'town' areas, more interrupts, more control over my squad in the field, etc.

Modifié par MetalKnight, 18 avril 2010 - 11:28 .


#3589
UnnaturalPurity

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broncos1123 wrote...

How about this for ME3?

Give us back a mixture of squad mates, who survived of course, from ME1 and ME2... maybe a couple new ones as well, and then for ME3 have us go around and recruit the different alien species for a final encounter to save the galaxy.  Have us go to the Turian homeworld, the Salarian, The Elcor, etc, etc, and have us recruit them for this epic final battle, and depending on who we are able to recruit and how loyal they are to us and the fight, depends on how we do in that battle.  The council doesn't really like us, most species don't really like humans... I think that could be interesting... anyways, just a thought.


Someone liked the Dragon Age aspect of recruiting different people for a final battle... well not so epic in Dragon Age, but still. While this seems like it would work it is flawed, the Salarian and Turian are Council races and depending on decisions you made (I played through ME1 and ME2 four times to explore every different outcome, you know gender and stuff makes a small impact) they would never work with Cerberous. The idea you suggested would be fine for some, but for others it would not work.I suppose they could make it so you recruit non council/citadel space races. 

You know Vorcha, Batarian, Drell, etc. I personally think a A surviving collector that no longer followed the reapers (Kinda like Legion being good over evil, and I know it seems far fetched, but I can dream, right?) Vorcha or Batarian squad member would be awesome.

As for the squadmates it would be a win/lose situation. A lot of people in ME1 had moved on, Wrex is either dead or working for the Krogan, Liara is working as an informant on Illium. Kaidan/Ashley could change their mind considering your choices in ME2. The only way you could get Liara is (WARNING: :bandit:possible Small spoiler, but I would think the people on this forum have beaten the game) if you get a mission to kill the Shadow Broker in ME3, which actually seems likely considering how you were setup doing Liara's missions. As for getting Wrex back, it would either be impossible considering ME1, or Tuchanka would need to be destroyed or something. Garrus and Tali(depending if they still live) both have a high chance of being introduced again. In ME3 I think all of the surviving ME2 characters have a chance at being introduced again after the way ME2 ends, except for maybe Thane because of his problem.

Modifié par UnnaturalPurity, 19 avril 2010 - 12:20 .


#3590
implodinggoat

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Fix the Squad Ammo AI

http://social.biowar...index/1261824/1

#3591
PinkMagus

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Romance-able AI, I want to date my ship.

#3592
ihavetogo

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i think me1 was better because a lot of things happened with you in it.
you started as an average commander, then you became the first human spectre. no one believed you, you had to prove them wrong. the normandy got grounded (my favourite part of the game), you had to find a way out - even captain anderson got into trouble because he was trying to save your butt.

it's important to feel connection with the main character. this added some kind of depth to the game. when you're playing with it, you feel involved, you start to care not just about commander shepard, but everyone he meets with.
but in the second game, you're just running around and trying to please everyone's selfish interests. i still like it, it's a great game, but something is just missing from it
a proof that better graphics don't make a better game
any chance to fix that in me3?

#3593
Guest_PureMethodActor_*

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DaVanguard wrote...

PureMethodActor wrote...

DARKWUN wrote...

For those who had the worst ending for ME2, the playable character should be Liara, Wrex or Ashley/Kaiden. Not only would it give meaning (Finally) to your choice of who lived or died in ME1, avoids any cheap Cerberus deciding to reincarnate Shepard yet again storylines, but would makethe storyline feel like a proper continuation and not a collection of games. Hell, you could even have Legion find the body of Shepard and have him some sort of Cyborg... not as a playable character though, but as a squad member. This would actually make me WANT to go back through ME2 and totally screw up the game for a totally different storyline...of course this takes out the unique customization, so maybe even better to start as a new character of most of the available races (adding a third dialogue option along with male and female Shepard). Either way, just no Shepard miraculously surviving what you put him through!


This idea isn't too bad, but Shepard's body wouldn't be recoverable AT ALL due to the fact that Shepard dies in the Collector Base when falling to his/her doom, and the body is destroyed when either the base blows up or the radiation blast kills all organic matter.

Then again, how any bodies are recovered in the ending sequence and put into caskets is beyond me, because it didn't appear that anyone grabbed bodies on their way to the Normandy.

dead sheperds cant be imported, why dont some people accept it


I know that, don't worry. I'm not stupid. I was merely showing the fallibility of the argument I quoted when I responded.

#3594
Guest_PureMethodActor_*

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ILALQ wrote...

PureMethodActor wrote...

DARKWUN wrote...

For those who had the worst ending for ME2, the playable character should be Liara, Wrex or Ashley/Kaiden. Not only would it give meaning (Finally) to your choice of who lived or died in ME1, avoids any cheap Cerberus deciding to reincarnate Shepard yet again storylines, but would makethe storyline feel like a proper continuation and not a collection of games. Hell, you could even have Legion find the body of Shepard and have him some sort of Cyborg... not as a playable character though, but as a squad member. This would actually make me WANT to go back through ME2 and totally screw up the game for a totally different storyline...of course this takes out the unique customization, so maybe even better to start as a new character of most of the available races (adding a third dialogue option along with male and female Shepard). Either way, just no Shepard miraculously surviving what you put him through!


This idea isn't too bad, but Shepard's body wouldn't be recoverable AT ALL due to the fact that Shepard dies in the Collector Base when falling to his/her doom, and the body is destroyed when either the base blows up or the radiation blast kills all organic matter.

Then again, how any bodies are recovered in the ending sequence and put into caskets is beyond me, because it didn't appear that anyone grabbed bodies on their way to the Normandy.


Just because there are caskets doesn't mean that there are bodies in them. We see no evidence of bodies being brought back to the ship and the caskets are awful small to hold a body (especially if Grunt dies.)


Good point and also a satisfactory answer on why there are caskets despite any dead squad members still probably being left on the Collector Base.

Even still, I don't think Shepard's body would have been recovered since he/she is the last to fall and the Normandy escapes right then.

And its a moot point because as Bioware stated way earlier dead Shepards can't be imported.

#3595
Veritas1982

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Please read this post, and reply by
noting any suggestions here that you agree with. My voice is just one, but if
we are all screaming for the same thing, BW may listen. I make a bunch of
suggestions, and I think a bunch of them are really good, and really important
to ALL of us.

 

DISCLAIMER/REQUEST:

 

         I
express the opinion that I do not want ME3 to continue to progress towards an
FPS. This is just an opinion. You can post “I agree, don’t make ME3 more like
an FPS” or “I disagree; I want ME3 to have increased FPS elements/weapon
elements.” PLEASE DO NOT BEGIN A DEBATE ABOUT WHICH OPINION IS SUPERIOR, AS
NEITHER ARE!!!  They are simply
preferences. This is supposed to be a constructive thread for the Devs to read,
and see how many people agree support each suggestion. If you disagree, that is
good enough. It’s your opinion, you don’t need to defend it, just as this is
mine, and I won’t pretend that it is superior to yours, or try to support it
with ‘facts’ etc.

 

Regardless of your opinion on the FPS
debate, please check out the other suggestions, as all other suggestions I
think benefit both pro-FPS and anti-FPS fans.

 

Here we go:

 

My biggest wish for ME3 is that BW does
not listen to all the FPS die-hard fans that are trying to convince them to
turn ME3 into an FPS.

 

         ME1
was far from an FPS. Granted, its most basic
elements were borrowed from an FPS but the freeze time strategic deployment of
the power wheel was the main feature of the ME combat experience. It made it a
slower paced, more strategic fight. It was beautiful. BW made a concession that
I suppose was unavoidable without eliminating a huge number of potential
customers: they included a full soldier class for those who simple couldn't
deal with anything but an FPS. That's fair.

 

         Along
comes ME2. Lots of work has been put into the combat engine, and the experience
is improved, for sure. I for one applaud them for this; the combat in ME2 truly
is a more intense experience. We still rely on the power wheel, but less so,
because even Adepts have been given assault rifles, submachine guns and heavy
weaponry. And so the slow slide begins. ME2 is far more an FPS than was ME1;
you can get through a lot more of the game without using the wheel if you so
choose.

 

         Now
for ME3 people are demanding more weapons, more attention to how the weapons
function, more weapon customization, more forms of ammo, more armor
customization, etc, etc, ad nauseum. "We want ME3 to be just like our
favorite FPS, but with a story."

        

         My
number one wish for ME3 is that Bioware is loyal to the fans who love ME for
what it is. Don't invest any more time on the weapons and armor to please FPS
fans. Work on great plot, script and dialogue for some awesome cut scenes or
dialogue choices. If you want to work on combat, work on true ME combat
elements rather than just increasing the FPS elements. Work on fine-tuning the
powers you've designed already (which are great) or maybe change a few if you
feel it could be better. Fine tune how powers interact with different targets
(biological vs. synthetic), etc. Please keep in mind that the two fan bases are
entirely different. You may not want to lose the FPS fans but if you turn ME
into an FPS you will lose the ME fans. The FPS experience can still be a major
part of ME for those who want it, by keeping it restricted to the soldier
class.

 

List of Suggestions for ME3:

 

1 – Spend tons of time on the story.

 

I'd like to see just about every loose end tied up, not just the big ones. What happened to Kolyat,
Thane, Emily Wong, Giani Parsini, Shiala, Helena Blake, Admiral Hacket, and
others? What about all the people you’ve rounded up and had the Alliance pick
up to be tried in court? That jerk of a reporter? The more characters that
we've had interaction with that we get to see an end for the better! This
applies to major situations/objects too. What happens to the relic we most
recently found, that now sits in Shepard’s cabin?

 

2 – Make the skip to next section button
different from the select option button during
conversations!

 

If I had a dollar for every time I had
tried to skip ahead and accidentally pushed the conversation option to the
right as the next choice came up I’d own a bloody country by now. Please make these buttons different! This is a HUGE one!  (Frankly, it would be AMAZING if this could
be a DLC patch for both ME1 and 2, and wouldn’t it be a fairly easy patch?)

 

3 – Make text larger! Please!

 

I almost had to abandon the game
entirely because of the ridiculously small text. Story is so important, and
there is SO much text to read, especially choosing conversation options. At
times I couldn’t read the options at all, and had to select one, hear what it
said, re-load before the conversation, try the next one, etc. Awful. We don’t
all have the money for one-million inch televisions. Sure, optimize the
graphics for those televisions, but make the game playable on all televisions: Make the text large enough so that it’s legible on
a standard size/smaller size television. Please don’t cut us out of the ME
experience just because we can’t afford a huge television.

 

4 – Mitigate the impact of FPS features
on non-soldier classes.

 

Keep assault rifles and submachine guns
as soldier exclusive so that other classes rely more on their powers, or keep
just sub machine guns for other classes and keep their efficacy low so you are
forced to use the powers.

 

Remove heavy weapons. The more distance
ME can put between itself an Duke Nukem the better.

 

If you keep heavy weapons, do two
things:

         First,
make them consistent with the rest of the weaponry by having limitations on the
type of target they can damage (ie some work on armor, but
not barriers, some are the opposite, etc). I mean really, you’ve spent all this
time creating these challenging larger enemies, do you really want these kids
to just be able to blast through them in seconds? Get rid of the Nuke, or
heavily modify its efficacy against certain targets, and step down it’s power.
It was so overpowered that it screwed up the
balance of the game very badly. Overall, the point being to step down the power
of the heavy weapons so that using powers is just as good, if not better. Don’t
we WANT people to use the ME system? If they don’t want to, and just want to
blow the place up, maybe let them, but why make it actually the better choice?
With the Nuke in your pocket, you made it actually the most logical choice for any boss. Why not modify it
so that it’s either gone all together, or there if you want it, but using the
ME combat system is actually superior?

         Second,
allow the player to choose between picking up heavy weapons, or a ‘heavy
power’. This may be a hyper-boost to a pre-existing power, or a new power all
together. The overall goal being to allow true ME fans to keep it as ME styled
as possible. Don’t force missile launchers, etc on people who are enjoying the
power-based combat. We’re trying to enjoy the game you’ve created, leave us out
of the pasted on Duke Nukem elements.

5 - If you keep the scanning element of
the game it should be more challenging and skill based, similar to the hacking/bypass
games, but perhaps more challenging. The better you do at it, the more minerals
you get. You can get by if you're OK at it, but it will take you a lot of
scanning. If you’re great at it, you get bonuses and don't have to do it for as
long.

 

6 - Outside of combat situations, give
us an unlimited run feature. Please!!!

 

It should lock out and be only limited
sprint during combat, I thought that was great, but outside combat please give us unlimited run. We have scale kilometers to cross, and sometimes
"crap I forgot to do X there" means a 15 minute sprint-walk there and
back Please make it a reasonably quick pace (faster than current outside-combat
run). If you want us to enjoy the environments more at first, perhaps it could
be an add-on piece of equipment you don't get until you're 80 - 90% done the
game? But I think it should be from the start. Most of us probably take a
minute to look around the environments. I know I do. For those who don't, you
can't really force them even by limiting their speed and you are adding hours of tedious walking around to the game by not having it.

 

 

7 – Increase Love interest depth of
interaction.

 

Have lots of great, dramatic integrated
scenes with your love interest rather than simply a quick pursuit and then the
end scene, especially if you've been faithful to your
LI from ME1. In all scenes the character is in, the way they react to you
should be different. Perhaps to save some time you could argue that in group
settings they treat you professionally, so the same, but in all conversations
you are romantically hooked up.

 

8 - More intelligent, better enemies as
difficulty rises rather than just more resilient.

 

          As
difficulty setting rises enemies should take slightly more damage, but pounding them with power after power or with hundreds
of rounds is not fun or challenging, just tedious. What would be better
difficulty progression would be if their intelligence and accuracy improved
with difficulty. On easy they take cover rarely/less, take longer to aim (they
take less shots per second) and aren't good shots (only X in 10 shots hits
you). As difficulty progresses to insane they are always in cover, shoot fast,
and almost always hit their mark. They have a bit more armor, and perhaps they have access to more powerful ammo. This
would make for a more rewarding combat experience than simply having to pound
400 rounds into them or hit them with heavy warp 4 times.

 

9 – Helmet toggle for all armors and/or auto-toggle for combat/non-combat.

 

So much attention is paid to face
customization, and for good reason, as it is a huge contributor to game
immersion. Then it all goes down the tube because you can’t see your face
during conversations/story points. I refuse to wear a helmet at all, even if
that means not wearing certain armor, which means I lose out on the armor that
came with my Collector’s Edition. Give all armor a
helmet toggle. What would be even better is an auto-toggle feature where you
just automatically put your helmet on in combat and take it off when out of
combat. I mean, that would make most sense. You’re walking around, you don’t
constantly wear your helmet. Your face is visible in all conversations. Fight
starts, you put your helmet on. Seems natural to me.

 

10 – No Long ‘No-Save’ Times

 

During the climax of ME2, you can’t save
for a long time, and there are a lot of cut scenes
that you are not able to skip that you have to re-watch every time you re-play
it. This is tough, because if you make the wrong choice and want to try
another, you have to sit through it all again. Granted they are important
moments, and perhaps it is right that you can’t skip them. However, it would be
nice to be able to save more often so that when we realize we’ve screwed up we
can reload more recently. Again, yes, I agree I should be forced to watch it,
but I feel that I should not be forced to watch it 12 times over and over as we
try to get things right. And yes, I realize how horribly short-patienced that
sounds to devs who watch the same frames thousands of times. J

 

11 – The mechs truly didn’t work.

 

I don’t know why. It could have been
their ridiculously shiny, super-white, super clean-cut appearance. I believe it
is more likely that it was the somewhat corny sounds they made. Whatever it
was, they were the only thing in the incredible and beautiful ME universe that seemed straight out of an arcade game,
particularly the large mechs. Their sound and appearance could be improved, or
they could be eliminated. 

Note: I originally posted this as a new thread, but realized it should have been posted here instead. 

 

 

#3596
Zurcior

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I'd like to bump the idea of spacerShep meeting his/her mother. And extra dialogue if Shep brings his/her love interest.

#3597
PinkMagus

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Harem Ending would be incredibly entertaining.

#3598
DARKWUN

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DaVanguard wrote...


dead sheperds cant be imported, why dont some people accept it


You miss the point that I want Shepard to die, I was offereng an alternative in the event that they wanted to carry Shepard on through to avoid ridiculous and disappointing cheats in storyline like...

#3599
DARKWUN

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Batman90 wrote...



The problem with that is, apparently, Mass Effect 2 playthroughs where Shepard died supposedly won't be carried over to Mass Effect 3. Which I find absolutely disappointing; what with the huge deal made out of the "Shepard can die" thing, you'd think that we'd see an alternate universe (That's how I like to think of "canon" in these kinds of games; as with the DC or Marvel Multiverses, there's a Mass Effect "Multiverse," and each universe is a different playthrough) in Mass Effect 3 where one of your squad mates takes the lead in his place.


That's really disappointing! That's exactly what i was worried about... not just cheating the storyline but cheating the premise altogether! Theyre missing out on a real gem of an idea killing him off after all that fuss :(

#3600
michaelj

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Less team mates.

Yeah, you've heard me, LESS.

ME1 you had just 6 team members to choose from and whom you had to equip. ME2 it was twelve or more. Definately too much to get a real 'feel' about your bunch. With a smaller troupe you'll get more familliar with each member and like them more.

Most of the chars of ME2 I keep just lingering around in my ship and chat with them but never take them out on a mission. In the whole game I never ever took Solus or Grunt to a fight (just sightseeing for the funny dialogs or their loyalty mission) and rarely used Jacob, Miranda or Thane. Though the exact choice might differ for other people, I'm sure it's very much alike: you stick to a very few members and the rest just serve as mobile quest-giver.

Taking a stern look upon the mission design one comes to realize that the whole story arc is 90% about recruiting and pampering your team mates. Stripping ME2 from 50% of the crew members means purging about 40% of the game's content. - No, I'm not critizing, I actually enjoyed the game nonetheless. I'd just liked ME3 be a little bit more story relying and as any acolyth writer know, the better number for actors in a novel is: less.

This and the abundance of possible actors from the previous titles leaves us with an interesting opportunity for a shiny twist.

In the opening phase of ME3 the player could pick a few associates from the previous ME for his future team, the rest is 'degraded' to second actors. Some would accompany the player, available for chatting and/or questing, some would leave completely. There should be a number of new possible recruits as well, from which the player can again chose a few.

By the way, I would suggest to let the crew members be recruitable in this way, too. I would not want Mordin Solus as a squaddie, but love to have him abord as a researcher (and sexual advisor^^).

Further I would relieve Shepard from active duty, regardless of his survival (stop whining, let me explain!). Resurrection was good to explain, why Shepard 'lost' his progress from the former adventures and has to start over his career, but the second time it gets unbelievable. A fresh start is the better way.

Yep, taking over Shepard or crediting his death IS important and will work this way, too. If he survived, he serves as a kind of mentor to the new protagonist, if he died, he could be his/her great idol to follow. The obligatorical tutorial mission would reflect that. With Shepard alive, the player controls him/her in this mission and the future protagonist is his sidekick during this. This tut could be used to define this person step by step until the tut ends. Starting with his name and gender as the first decision, background, career class and specialization following. When the mission is over, Shepard 'retires' and the player will control the sidekick from here on.

If Shepard died along the suicide mission, his/her place will be filled in with Garrus.



Using a fresh avatar gives the player the opportunity to develope anew and expüerience a rise of a hero a second time. It's not so much fun to play an all-out hero to every-one (at least not twice!).