Mass Effect 3 Wishlist
#3601
Posté 19 avril 2010 - 06:08
And my idea in it's full size:
Let us loot upgrades for wepons and armors like better shields or more medi kits available. The rest of upgrades like less damage taken will be developed in lab. I want too find a sniperrifle of a dead enemy, scan it and take those part that interest me. I want to hack into terminals or computers an look after new technology wchich i will study in lab. The normal upgrades will be added in armory where you can rebuild your wepon with all those parts you already have found. Every teammember will have like three or four slots in inventory (maybe it will depend from the armor he is wearing, you know heavy means more place). It would solve the problem of FPS players (looting would not be so important) and RPG players (you will still develop as you want). And it means also upgrading the lvl of the wepon. We will start with a simple pistol/rifle/or whatever and with every new part added or every wepon technology developed it will jump 1 lvl till it reaches 10. Evry upgrade will have specific ammont of lvls it will add to the wepon so there wont be any best or worst wepon. It will depend on how we will develop it. And I want this for every teammember in addition to armor customization like for shep in ME2. The upgrade process can be of course freely reseted. It's just changin parts so i don's see any reason to pay for it.
And some of you wrote about biotics beeing screwed in ME2. I think they were made better then in ME1. You can now punch enemies without shooting and that was the point of adept. But what I would change is maybe little longer recharge time but don't make using one power block the others. I mean I want to have more combos posibilities. Maybe 4-5 sec recharge but don't block the powers, let it be like in ME1. It goes for the techguy too.
And as we are by skills I want the soldier and the combined classes to have the posibility to develop theirs' skills in wepon using. Like long rang wepons and closecombat wepons. Or something like this.
What do you think about it?
#3602
Posté 19 avril 2010 - 06:22
#3603
Posté 19 avril 2010 - 07:39
As a player, I feel ME2 was in the end about collecting squadmates, growing them, then attacking the mothership. The whole game was really about recruiting, building your little army. I am hoping ME3 is more about the real conflict with the reapers/collectors.
Little game play things...
More customization on the toons, outfits, appearances and skill sets. I enjoyed the classes in ME2 and all, but, I feel in the end, it was pretty cookie cutter in terms of customizartion.
I felt planet scanning for minerals was boring. In the end, you do it because you have too, not because you want too.
I would like more generic quests, assignments, and or dungeons. I would like to scan a world and find more things to explore, destroy, loot, take over. Whatever. It would make exploring the whole system thing more interesting. The existing side missions, are more of an annoyance that you do for the exp, then becuase they are fun. IMO.
The civilizations like Omega, Citadell etc could use more things to do, buy, collect whatever.
I want a fornax with pictures.
I am upset that a stupid computer AI calls me Shepard, vice Commander. It irritates me to no end.
Make it so.
#3604
Posté 19 avril 2010 - 07:55
michaelj wrote...
Less team mates.
Yeah, you've heard me, LESS.
ME1 you had just 6 team members to choose from and whom you had to equip. ME2 it was twelve or more. Definately too much to get a real 'feel' about your bunch. With a smaller troupe you'll get more familliar with each member and like them more.
Most of the chars of ME2 I keep just lingering around in my ship and chat with them but never take them out on a mission. In the whole game I never ever took Solus or Grunt to a fight (just sightseeing for the funny dialogs or their loyalty mission) and rarely used Jacob, Miranda or Thane. Though the exact choice might differ for other people, I'm sure it's very much alike: you stick to a very few members and the rest just serve as mobile quest-giver.
Taking a stern look upon the mission design one comes to realize that the whole story arc is 90% about recruiting and pampering your team mates. Stripping ME2 from 50% of the crew members means purging about 40% of the game's content. - No, I'm not critizing, I actually enjoyed the game nonetheless. I'd just liked ME3 be a little bit more story relying and as any acolyth writer know, the better number for actors in a novel is: less.
This and the abundance of possible actors from the previous titles leaves us with an interesting opportunity for a shiny twist.
In the opening phase of ME3 the player could pick a few associates from the previous ME for his future team, the rest is 'degraded' to second actors. Some would accompany the player, available for chatting and/or questing, some would leave completely. There should be a number of new possible recruits as well, from which the player can again chose a few.
By the way, I would suggest to let the crew members be recruitable in this way, too. I would not want Mordin Solus as a squaddie, but love to have him abord as a researcher (and sexual advisor^^).
Further I would relieve Shepard from active duty, regardless of his survival (stop whining, let me explain!). Resurrection was good to explain, why Shepard 'lost' his progress from the former adventures and has to start over his career, but the second time it gets unbelievable. A fresh start is the better way.
Yep, taking over Shepard or crediting his death IS important and will work this way, too. If he survived, he serves as a kind of mentor to the new protagonist, if he died, he could be his/her great idol to follow. The obligatorical tutorial mission would reflect that. With Shepard alive, the player controls him/her in this mission and the future protagonist is his sidekick during this. This tut could be used to define this person step by step until the tut ends. Starting with his name and gender as the first decision, background, career class and specialization following. When the mission is over, Shepard 'retires' and the player will control the sidekick from here on.
If Shepard died along the suicide mission, his/her place will be filled in with Garrus.
Using a fresh avatar gives the player the opportunity to develope anew and expüerience a rise of a hero a second time. It's not so much fun to play an all-out hero to every-one (at least not twice!).
Actually, having a game focused around Garrus sounds like it'd be pretty awesome. It could start before the events of ME1, then you could either load your ME1 save or take a predescribed version, go to the intermission between ME1 and ME2, upload or use save from ME2, and then go from the end of ME2.
Oh, and added modding capabillity. I realize that an editor for ME would be far more intensive then any previous editior, due to the complexities of levels and such, but putting it out there could really liven up the community, and even keep sales elevated past peak levels since mods can cause renewed interest in old games (I bought Neverwinter 2 expansions just for the mods).
Modifié par PinkMagus, 19 avril 2010 - 07:58 .
#3605
Posté 19 avril 2010 - 08:23
PinkMagus wrote...
michaelj wrote...
Less team mates.
Yeah, you've heard me, LESS.
ME1 you had just 6 team members to choose from and whom you had to equip. ME2 it was twelve or more. Definately too much to get a real 'feel' about your bunch. With a smaller troupe you'll get more familliar with each member and like them more.
Most of the chars of ME2 I keep just lingering around in my ship and chat with them but never take them out on a mission. In the whole game I never ever took Solus or Grunt to a fight (just sightseeing for the funny dialogs or their loyalty mission) and rarely used Jacob, Miranda or Thane. Though the exact choice might differ for other people, I'm sure it's very much alike: you stick to a very few members and the rest just serve as mobile quest-giver.
Taking a stern look upon the mission design one comes to realize that the whole story arc is 90% about recruiting and pampering your team mates. Stripping ME2 from 50% of the crew members means purging about 40% of the game's content. - No, I'm not critizing, I actually enjoyed the game nonetheless. I'd just liked ME3 be a little bit more story relying and as any acolyth writer know, the better number for actors in a novel is: less.
This and the abundance of possible actors from the previous titles leaves us with an interesting opportunity for a shiny twist.
In the opening phase of ME3 the player could pick a few associates from the previous ME for his future team, the rest is 'degraded' to second actors. Some would accompany the player, available for chatting and/or questing, some would leave completely. There should be a number of new possible recruits as well, from which the player can again chose a few.
By the way, I would suggest to let the crew members be recruitable in this way, too. I would not want Mordin Solus as a squaddie, but love to have him abord as a researcher (and sexual advisor^^).
Further I would relieve Shepard from active duty, regardless of his survival (stop whining, let me explain!). Resurrection was good to explain, why Shepard 'lost' his progress from the former adventures and has to start over his career, but the second time it gets unbelievable. A fresh start is the better way.
Yep, taking over Shepard or crediting his death IS important and will work this way, too. If he survived, he serves as a kind of mentor to the new protagonist, if he died, he could be his/her great idol to follow. The obligatorical tutorial mission would reflect that. With Shepard alive, the player controls him/her in this mission and the future protagonist is his sidekick during this. This tut could be used to define this person step by step until the tut ends. Starting with his name and gender as the first decision, background, career class and specialization following. When the mission is over, Shepard 'retires' and the player will control the sidekick from here on.
If Shepard died along the suicide mission, his/her place will be filled in with Garrus.
Using a fresh avatar gives the player the opportunity to develope anew and expüerience a rise of a hero a second time. It's not so much fun to play an all-out hero to every-one (at least not twice!).
Actually, having a game focused around Garrus sounds like it'd be pretty awesome. It could start before the events of ME1, then you could either load your ME1 save or take a predescribed version, go to the intermission between ME1 and ME2, upload or use save from ME2, and then go from the end of ME2.
Oh, and added modding capabillity. I realize that an editor for ME would be far more intensive then any previous editior, due to the complexities of levels and such, but putting it out there could really liven up the community, and even keep sales elevated past peak levels since mods can cause renewed interest in old games (I bought Neverwinter 2 expansions just for the mods).
I think most (especially me!) want to carry over their sheps from the previous two games, and while you both make valid point theirs realy no good reason based on the two previous titles to take him out as the main character, barring death which was the minority ending for ME2. If they want to do this as an alternate play through then more power to Bioware but if this were to be forced Id be the first to grab my torch and pitchfork:)
As far as a reason for resetting your avatars skills and abilities I think the solution is simple.
Dont!
Yes let us keep the skills we developed in ME2 and simply open up more ways to develop them, while offering afew new skills as well, in ME3. This way we still have that hardcore badass feel from our previous playthrough as well as an incentive to level with the new content. And to keep things from being to easy simply make the dificulty/inteligence of the enemy ai start with the dificulty we finished the previousgame with and have it level from their. Knowing Biowares obvious skill they should be able to make this, or something like it, work relatively easyily.
#3606
Posté 19 avril 2010 - 08:45
HARDER BOSSES!!!
I mean Threser Maw (probably spelling it wrong...) was easy, Saren was easy, Human-Reaper Larva was easy too....
You don't even imagine what an anticlimax is to reach the final boss and beat easer than a Blue Suns Trooper... Hard bosses raise up tension and give the feeling of accomplishement. Especially when Shephard goes after the final fight in ME3 I think we all have something BADASS in our minds... Let the fight make justice to it...!
(Although I don't want ME to be concluded on ME3....)
#3607
Posté 19 avril 2010 - 08:53
Fomby45 wrote...
Batman90 wrote...
XyleJKH wrote...
I have said this before and I am sure many others have voiced it too
** Go back to the realism of mass effect 1. Full environment suits that shield from the elements. Dont buy it how Jack can survive in vaccum with what she wears.
** For the love of god dont have the women wearing high heels. It just isn't realistic. I know they're sexy but when they are fighting in combat etc... not pratical.
99.9% of the time, realism in videogames is the anti-thesis of fun in videogames.
Agreed. Most people play videogames to get away from reality for a couple of hours.
Yes if you want to get away from realism, fine go play a superhero game. It is a sci fi, but you have to make a story at least bit believable. Thats what attracted me to Mass Effect to begin with. The science and realism is awesome, its like a step above star trek. The high heel things is just another thing that Mass Effect is turning into. Women would not be RUNNING in high heels. Bioware please go back to your Mass Effect roots in that aspect! I kow its a game, but it takes away from the realism. 99.9% of the time there is fantasy and ridiculousness... running and fighting in high heels is a step between closer to ridiculousness and fantasy. Thats it im making a thread!
#3608
Posté 19 avril 2010 - 09:57
ATLEAST SOME FORM OF AN INVENTORY.
MORE MORALITY CHOICES.
A LITTLE MORE OPENNESS TO SIDE MISSIONS
MORE THAN ONE CITY OR COLONY TO A PLANET
DOG FIGHTS
MORE GAMBLING(OTHER THAN VARREN FIGHTS)
A BIGGER SQUAD
THE ABILITY TO CHOOSE HOW MANY PEOPLE YOU TAKE ON MISSIONS OR ATLEAST MORE THAN TWO
MORE LOVE INTEREST
MORE SHIP UPGRADES
MORE BIOTIC SKILLS
MORE classES
Modifié par jables 24, 19 avril 2010 - 09:59 .
#3609
Posté 19 avril 2010 - 11:08
Other than that I really just want a higher level cap, more stuff to buy, about 7 hours of additional play time, and for glitches to be cleaned up just a bit more but those are all standard upgrades for new games in the series I think we all expect anyway...
#3610
Posté 20 avril 2010 - 01:04
Illusivestofmen wrote...
Honestly the make or break thing I want is ALL characters to return and be playable (only if they survived of course) plus I want like 8 new characters. I made sure everyone survived for a reason, I want them back in ME3 in my squad if I choose. I think you should be able to customize your squad like you can pick and ME1 or ME2 character or opt for a new character in a squad of say 18-20 squadmates. If I don't get that everything else won't matter to me, I'll be disappointed regardless.
...
Dude no way with that many playable characters/squad members there will be almost no room for character depth or interaction it will be an even bigger recruit fest than ME2 (still loved it though)!
keep all surviving character and just go deeper with their stories and how they relate to shepherd and the overall struggle, maybe add one or two new characters if they add to the depth of the story but please not just for the sake of having more characters.
I would however really like to see Gillian Grayson and Hendel from ME Ascension make an appearence as possible squad mates especially since Bioware already gave that tease with that mission rescuing some of the Idena's crew.
#3611
Posté 20 avril 2010 - 01:33
- More RPG elements! (like inventories, more abilities then you can shake a stick at...)
- Planet exploration with nice scenery (maybe a race or two with the vehicle)
- The Normandy eating fuel during stellar travel like a starving krogan at a buffet rubs me the wrong way. See Sir Issac Newton.
- Improve user interface/interaction:
- one action per key
- going back to the Normandy should map to "Return to Normandy", not melee attack, whether you are in a vehicle, on Illium or the citadel. (see post, paragraph 8)
- Update messages with new keybindings (would have prevented previous point).
- Skippable intro videos.
- No "Press some arbitrary key to begin" on startup nonsense. Absolutely no reason for existence whatsoever.
- Have levels load in background during squad and weapon selection, secretly reducing load time.
- Keep level data in RAM; no 15-second load screen death penalty.
#3612
Posté 20 avril 2010 - 01:47
I'd love it if BioWare included a greater quanitity of EPIC bosses.
Instead of having one spectacular fight at the end, as in ME2, why don't we have 3 or more unique bosses of that magnitude scattered throughout the game?
Yes if you want to get away from realism, fine go play a superhero game. It is a sci fi, but you have to make a story at least bit believable. Thats what attracted me to Mass Effect to begin with. The science and realism is awesome, its like a step above star trek. The high heel things is just another thing that Mass Effect is turning into. Women would not be RUNNING in high heels. Bioware please go back to your Mass Effect roots in that aspect! I kow its a game, but it takes away from the realism. 99.9% of the time there is fantasy and ridiculousness... running and fighting in high heels is a step between closer to ridiculousness and fantasy. Thats it im making a thread!
So you know, there is a fat line between "realistic" and "believable."
"Realistic" refers to making something like our world. "Believable" refers to making something fit in with the rest of the story/world and not feel out of place; it's an atmospheric thing.
Mass Effect was never realistic. Most of the aliens are humanoid in shape (Which is inherently unrealistic; alien life would likely appear extremely different from anything living that we can imagine. Due to different chemical compositions, they may not have cellular structures or DNA as we do, either; instead, they'd have vastly different organic components).
Biotics are not realistic at all; that's pure fantasy disguised with science (The science is the science of the Mass Effect world, not our world; therefore, it is believable, but not realistic).
As for high heels, I mean, come on; that's a minor complaint, and I doubt many people really cared about it. Something that is far less believable than high heels is the existance of Tali; I mean, if the Quarians can die easily from minor illnesses, how can she take multiple bullets through her suit, exposing her to all kinds of diseases/whatever, yet still manage to get back up, ready to fight some more?
I mean, honestly, you don't have much of a point.
Modifié par Batman90, 20 avril 2010 - 01:52 .
#3613
Posté 20 avril 2010 - 03:47
2) No more scanning.
3) More armor customization.
4) More customization for squadmates.
5) Missions that don't all seem like shooting galleries.
#3614
Posté 20 avril 2010 - 04:33
These are just my thoughts and wishes it would be epic to have almost all of it in me3.
#3615
Posté 20 avril 2010 - 06:14
Batman90 wrote...
Edit: New Suggestion
I'd love it if BioWare included a greater quanitity of EPIC bosses.
Instead of having one spectacular fight at the end, as in ME2, why don't we have 3 or more unique bosses of that magnitude scattered throughout the game?Yes if you want to get away from realism, fine go play a superhero game. It is a sci fi, but you have to make a story at least bit believable. Thats what attracted me to Mass Effect to begin with. The science and realism is awesome, its like a step above star trek. The high heel things is just another thing that Mass Effect is turning into. Women would not be RUNNING in high heels. Bioware please go back to your Mass Effect roots in that aspect! I kow its a game, but it takes away from the realism. 99.9% of the time there is fantasy and ridiculousness... running and fighting in high heels is a step between closer to ridiculousness and fantasy. Thats it im making a thread!
So you know, there is a fat line between "realistic" and "believable."
"Realistic" refers to making something like our world. "Believable" refers to making something fit in with the rest of the story/world and not feel out of place; it's an atmospheric thing.
Mass Effect was never realistic. Most of the aliens are humanoid in shape (Which is inherently unrealistic; alien life would likely appear extremely different from anything living that we can imagine. Due to different chemical compositions, they may not have cellular structures or DNA as we do, either; instead, they'd have vastly different organic components).
Biotics are not realistic at all; that's pure fantasy disguised with science (The science is the science of the Mass Effect world, not our world; therefore, it is believable, but not realistic).
As for high heels, I mean, come on; that's a minor complaint, and I doubt many people really cared about it. Something that is far less believable than high heels is the existance of Tali; I mean, if the Quarians can die easily from minor illnesses, how can she take multiple bullets through her suit, exposing her to all kinds of diseases/whatever, yet still manage to get back up, ready to fight some more?
I mean, honestly, you don't have much of a point.
Lol! Nice to see some actual intelligence on here and not feigned knowledge for a change!
#3616
Posté 20 avril 2010 - 06:21
Illusivestofmen wrote...
Honestly the make or break thing I want is ALL characters to return and be playable (only if they survived of course) plus I want like 8 new characters. I made sure everyone survived for a reason, I want them back in ME3 in my squad if I choose. I think you should be able to customize your squad like you can pick and ME1 or ME2 character or opt for a new character in a squad of say 18-20 squadmates. If I don't get that everything else won't matter to me, I'll be disappointed regardless.
Other than that I really just want a higher level cap, more stuff to buy, about 7 hours of additional play time, and for glitches to be cleaned up just a bit more but those are all standard upgrades for new games in the series I think we all expect anyway...
Dude, it was already too many for me in ME2. In the first part everybody in your team had a task to do. In the second part there are people which I never used in a mission. That never happened before. I don't count the loyality missions and the last fight because you have already defined teammembers there. I would like to see my old squad from the second part and if anybody is dead then leave it like this. I mean some will quit actualy. Zaheed and Samara decided to help you just with The Collectors so I expect them to be gone. In theirs' place can come back Liara(Samara), Ashley(Zaheed) and as an extra Kaidan(nobody). It will suite the "lovers" and fill our team with ballanced members. I don't expect Miranda to leave the group but she is like Kaidan so I think adding him would be best. And the rest? Let them be if they survived, I mean if nobody did then you're dead too so there is new guy with new squad. I don't know how will BW solve this. I don't want a new Shepard and as I'm watching some clips they say it will be so. Shepard is just one. But i don't mind playing a new hero. New human spectre, or not human, just recruited by Anderson or Udine or Cerberus too rescue the galaxy.
#3617
Posté 20 avril 2010 - 09:42
michaelj wrote...
If Shepard died along the suicide mission, his/her place will be filled in with Garrus.
Doesn't work completely. If Shepard dies, Garrus is most likely dead too.
#3618
Posté 20 avril 2010 - 03:05
#3619
Posté 20 avril 2010 - 04:02
nickFury wrote...
I think most (especially me!) want to carry over their sheps from the previous two games, and while you both make valid point theirs realy no good reason based on the two previous titles to take him out as the main character, barring death which was the minority ending for ME2. If they want to do this as an alternate play through then more power to Bioware but if this were to be forced Id be the first to grab my torch and pitchfork:)
As far as a reason for resetting your avatars skills and abilities I think the solution is simple.
Dont!
Yes let us keep the skills we developed in ME2 and simply open up more ways to develop them, while offering afew new skills as well, in ME3. This way we still have that hardcore badass feel from our previous playthrough as well as an incentive to level with the new content. And to keep things from being to easy simply make the dificulty/inteligence of the enemy ai start with the dificulty we finished the previousgame with and have it level from their. Knowing Biowares obvious skill they should be able to make this, or something like it, work relatively easyily.
To the former: I think there is no one that would deny this.
To the latter: sorry I have to object. I have over 15 years worth of experience as a game designer, especially RPG. This would totally and beyond any hopes of recoverability screw character development mechanics. You will very soon and up in one of two dead ends: no more ways to improve a character in class meaningful and/or creating demi-god characters (or at least a jack-of-all-trades in mastery mode).
It would secondly blast the games balance in experiencing for new starters. You cannot design a game scenario that is as enjoyable at level 1 to 10 than it would be at 60-70. You will either feel the laid out possibilities for higher level characters (that can do things you don't) or the lack of a challenge for a scenario you are supposed to solve with using 10% of your abilities. It *could* be done for a certain amount of content, but never ever a whole game, not without sacrificing depth for scalability. Believe some-one who tried, several times. It's no use.
Additionally every game master (and rule designer) has a special attitude for people scraving for uber-chars. It's mostly about how many ways there are to blast them to hell and beyond. These players are called 'power-gamers' and enjoy a more than questionable renown.
Not that this is in any way aimed to insult some-one. I totally understand the desire to earn something from previous efforts.
#3620
Posté 20 avril 2010 - 08:40
#3621
Posté 20 avril 2010 - 08:48
Demoniszcze wrote...
Illusivestofmen wrote...
Honestly the make or break thing I want is ALL characters to return and be playable (only if they survived of course) plus I want like 8 new characters. I made sure everyone survived for a reason, I want them back in ME3 in my squad if I choose. I think you should be able to customize your squad like you can pick and ME1 or ME2 character or opt for a new character in a squad of say 18-20 squadmates. If I don't get that everything else won't matter to me, I'll be disappointed regardless.
Other than that I really just want a higher level cap, more stuff to buy, about 7 hours of additional play time, and for glitches to be cleaned up just a bit more but those are all standard upgrades for new games in the series I think we all expect anyway...
Dude, it was already too many for me in ME2. In the first part everybody in your team had a task to do. In the second part there are people which I never used in a mission. That never happened before. I don't count the loyality missions and the last fight because you have already defined teammembers there. I would like to see my old squad from the second part and if anybody is dead then leave it like this. I mean some will quit actualy. Zaheed and Samara decided to help you just with The Collectors so I expect them to be gone. In theirs' place can come back Liara(Samara), Ashley(Zaheed) and as an extra Kaidan(nobody). It will suite the "lovers" and fill our team with ballanced members. I don't expect Miranda to leave the group but she is like Kaidan so I think adding him would be best. And the rest? Let them be if they survived, I mean if nobody did then you're dead too so there is new guy with new squad. I don't know how will BW solve this. I don't want a new Shepard and as I'm watching some clips they say it will be so. Shepard is just one. But i don't mind playing a new hero. New human spectre, or not human, just recruited by Anderson or Udine or Cerberus too rescue the galaxy.
Ok how about this...we stick to 12 squadmate, maybe even 10 BUT you get to choose which ones you want and there are say 15-20 characters overall to choose from. Like you have a maximum of 12 but you can go from place to place picking up/swapping people depending on your own tastes. That would give the game more replayablility too bc each new game you could mix around which characters you want. Remember how you could choose between Samara or Morinth? Granted they were basically the same gameplay wise but I thought that was cool, they should let us choose between say Jack and a new character or between Wrex and Grunt in the next one...everybody likes certain characters and hates certain characters and this way everyone would be happy with their squad. For example I hate Grunt (as a personality anyway) I really would have liked the choice to swap him out on Tuchanka for Wrex. That's the kinda stuff I want, it would keep the squad from getting too bulky but provide you with a wealth of characters to choose from on each and every play though.
#3622
Posté 20 avril 2010 - 09:23
nickFury wrote...
Dude no way with that many playable characters/squad members there will be almost no room for character depth or interaction it will be an even bigger recruit fest than ME2 (still loved it though)!
keep all surviving character and just go deeper with their stories and how they relate to shepherd and the overall struggle, maybe add one or two new characters if they add to the depth of the story but please not just for the sake of having more characters.
I would however really like to see Gillian Grayson and Hendel from ME Ascension make an appearence as possible squad mates especially since Bioware already gave that tease with that mission rescuing some of the Idena's crew.
I'd like a combination of both ideas. Some returning people, while others who cannot return for story reasons (i.e. Thane is dying, Samara will leave because of her code, Wrex is either leader of Urdnot or dead) will be a nice balance. I'd prefer the majority of companions being ME1+ME2 people with a few additional companions to spice things up, maybe Kal'Reegar or Aria.
I'd really like to see some character development take place for some of the unerdeveloped members of the crew. Jack really suffered from being kinda cliched. If we see her in ME3, I think it'd be interesting if she becomes a more confident, level-headed woman because she's come to terms with her past.
#3623
Posté 20 avril 2010 - 09:55
I'd personally like a squad of 4 instead of 3 but that's really personal preferance
Let us visit the homeworlds of some of our crew or expand existing ones a little bit(i wana see a female turian and female krogan)
Give us some more customizable armor instead of just colors(like tweaking the bonuses such as +power dmg or +wep dmg)
more squadmate interaction there was some in ME2 but when your on a ship with the same people for so long your bound to have more than a few words for each other and maby have the crew move around the ship a bit
Quarian & Geth resolution and unmask Tali
AND SHOW ME THE SHADOW BROKER I GOT A FEW WORDS FOR HIM/HER/IT
Modifié par jkashx, 20 avril 2010 - 10:07 .
#3624
Posté 20 avril 2010 - 10:01
As it exists, while the combat is far more fluid and exciting, it is still too samey.
#3625
Posté 20 avril 2010 - 10:27




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