ME3 needs to be bigger.. lots and lots bigger.
Doing everything there is to do you can finish ME1 in roughly 30 hours.
Doing everything there is to do you can finish ME2 in roughly 40 hours.
(Depending on playing style, first or second runthrough etc.)
They are great games, and with the different classes and paragon/renegade there is replayability enough, but still, overall the games are too short.
I'd like to see at least 120 hours of gameplay for ME3 and if they learned from DA:O, i hope it will.
I see a lot of griping about the inventory system and the like, it's an RPG, an inventory is obligatory.
ME is not just a shooter with some funny dialog.
Copy/paste wishlist from another thread
1. Ability to choose the number of squadmates to take on a mission with you from 0 to all, the more you take with you the higher the difficulty level of that mission.
2. Guest characters that join you for a couple of missions and then leave again, these could be former teammates or aquintences.
3. Like mentioned, the game needs te be bigger, lots bigger, lots and lots bigger, lots and lots and lots bigger, to paraphrase Douglas Adams, the game needs to be Mindbogglingly big,
Longer main story, more subquests related to main story, more subquest unrelated to the story.
More quests related to your shipmates and their loyalty, you gotto make them love you so much their willing to take a bullit in the head for you.
The idea i had was also using the messageboard system like in DA:O, C-sec message board, Go bounty hunting, get cash, grab loot, that kind of stuff.
(improve your relationship with different races, the council, teammembers)
4. Bigger more active universe, you only hear about other ships, the ones you find are either derelicts, crashing, or enemies, only at the Citadel do you actually see other active ships, and those are only warships.
5. More open career, Grab Jack, hoist the jolly rogers en really go Renegade, Yarrrr.
(or respond to every distress call and have Dr. Chakwas check everyone who hit their head on a bulkhead (boooring))
6. The ability that no matter what class you are you can train for every weapon or armor.
6a. Basicly bring back the ME1 skillpoint system, or better yet, use the DA:O inventory, armor, weapon, skillpoint system, that works just great.
7. It might take a lot of time to implement but the choice of either manually flying the Normandy or autojoker on aprouches to spacestations, planets, Mass Effect Relays, in battle.
I don't know what the storyline's gonna be, but if Shep is welcomed back by the Alliance, he'd loose the Normandy SR2, as it's owned by Cerberus.
So:
8. A new and improved Normandy SR3 (and this time make sure it says Normandy 3 on the side

), The SR1 and SR2 where Frigate class ships, time this Specter is getting some respect and give him a dang Cruiser class, whit a couple of nice main cannons on turrets, AA batteries, missle launchers and Fighterbays

(just make sure Joker downloads EDI before we leave Cerberus;) )
Reading some other wishlists wich had some great ideas iv'e had some additional thoughts.
Shepard has his shipboard clothing and mission armour changes, why doesn't the rest of the crew?
That would stop people griping about Jack wearing her flimsy outfit in a vacuum
When going on a diplomatic mission to the quarrians, have them react really badly if you take Legion with you.
Allthough "Geth do not intentionally infiltrate" was hillarious the Quarrians would have a different view.
I mention this as it doesn't seem to matter what you do, your crew is allways behind you.
I'd like to see Samara, Jacob, Tali or Miranda be horrified if you do something outragously renegade (like shooting a prisoner in the head), or have Grunt/Wrex/Jack/Jaeed treat you with contempt if you go all Paragon.
No matter where you go, what you do, your crew is allways one step behind you, have missions where some of you're crew just can't be selected, Like Jack going into a Cerberus base to talk to the Illusive man, or Wrex/Grunt revusing to go to the Salarian homeworld.
There is little in the way of their characters, what they'd do or wouldn't do, their likes or dislikes, they have their own personalities, but they rarely act like it.
That's it for now i think
As for the 'the end' of ME.
It might be the end of this trilogy.
But the ME Universe is big, lot's more games to be made.
Loads of 'Spinoffs'
They don't even have to be stand alone games.
I can see a whole range of DLC for ME3 starting with "The Story Of.." and fill in all the names of all the characters you had on the crew, starting pre-ME1.
Go back further, Be a prothean desperetly trying to warn your people of the impending Reaper attack, and be powerless to stop it..
I for one see an endless sea of ME-Universe Games in the future
Modifié par BasOne, 21 avril 2010 - 10:44 .