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Mass Effect 3 Wishlist


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#3851
kristie2021

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This is gonna sound maybe a little dumb. BUT PLEASE OH PLEASE BRING MY KAIDEN BACK!!
I hate that that they didnt let us go back to are orginal LI.

#3852
Mercuron

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Less sense of 'urgency' to complete the main mission until you get to the endgame.
It'd be nice if it seemed like we had time to prepare and/or do sidequests within the context of the story, rather than taking our time because we the player can conclude that the game isn't actually timing us at any given point.

Assault Rifles useable by default for combat-related classes (Infiltrator and Vanguard) rather than SMGs.
I think they should be a perk of any combat-related class, especially since without that special training, only one of the six classes can ever use them.

Have some combat areas require you to push forward through the area.
Enemies respawn infinitely from spawn points until you advance past a certain point on the battlefield, at which stage those spawn points 'turn off' and others further down begin generating enemies.

Animate the blue rings around stars for the galaxy and cluster views of the Galaxy Map.
It's hard to spot them sometimes. Also add the option to toggle name tags on the Galaxy Map to rollover because the perspective causes a lot of name tag overlap towards the top.

Two loyalty-mission length sidequests for Shepard based on background and reputation.
Some ideas:

Spacer background - 'Mothership'
Join up with Hannah Shepard and help defeat a hostile mutiny instigated by a Reaper-indoctrined officer on board the SSV Orizaba. Possibly meet other as-of-yet unmentioned family relatives.

Earthborn background - 'Red Street Blues'
Return to Earth to help an old friend from the Tenth Street Reds after finding out the gang is planning a high-stakes attack on alien diplomats. Face off against the leader of the gang, an old-time rival of Shepard's.

Colonist background - 'Taking Back Yesterday'
Help a fellow survivor of the 2170 CE Mindoir attack defend the rebuilt Mindoir colony from another slaver raiding fleet, encounter the individual(s) behind the original attack that killed Shepard's parents.

Sole Survivor reputation - 'Unit 407'
Experience 'Nam-style flashbacks of the Akuze massacre. Look for a love interest or friend in the squad to help overcome unresolved personal issues.

War Hero reputation - 'Superhero'
Invited to speak at the opening of a new Alliance military academy, but almost killed in an assassination attempt, the squad (lead by love interest/friend who you control) goes on the hunt for the assassin while Shepard is in intensive care.

Ruthless reputation - 'The Abyss'
Go undercover for important intel, accompanied only by a close friend/love interest. Forced to execute innocent(s) and even known allies to gain trust and access to intel; must reconcile actions taken during the mission with self and companion.

In-depth: Talents (Alternate Bonus Power System)
Rather than the bonus power system, give players two unlockable 'talents' based on Shepard's class. These are not fire-and-forget abilities in the way powers are, the idea is to add to or enhance the more fundamental parts of the gameplay. If seperate buttons are needed for them (talents that aren't passive and don't modify an existing control somehow), they could go on the press-in thumbsticks of the 360 controller or on new keybinds for the PC.

Combat Talents
Soldiers pick two, Infiltrators and Vanguards pick one.

Blind Fire
Unlock: Kill X enemies without aiming using only weapons
Controls: shoot button/trigger anywhere you can normally aim over or around cover

Allows you to fire over the top of low cover, or around the corner of higher cover without aiming and exposing yourself to enemy fire. Blind fire is not accurate and has a wide spread regardless of the weapon used.

Dual-Wield
Unlock: Fully destroy the protections of X enemies using only a heavy pistol or machine-pistol SMG
Controls: keybind/thumbstick-click while using a heavy pistol or machine pistol SMG to draw/holster the offhand weapon

You can switch between normal and dual-wield options for single-handed weapons like heavy pistols and machine-pistol SMGs, allowing you to lay down twice the fire you normally could. When dual-wielding, you have an additional ammo counter and heat bar for the second weapon, which is remembered when the gun is holstered. Your overall heatsink ammo kept in reserve remains the same but your zoom when aiming is cut in half and any recoil/accuracy loss effects are doubled.

(Notes on reloading: You will reload both weapons automatically whenever either of them runs out of ammo. If there is not enough ammo in reserve to fully load the mainhand gun, ammo will be deducted from the clip of the offhand gun to fill it. If the offhand runs out of ammo and there is none in reserve to reload it with, you can't dual-wield and will holster the offhand automatically. You won't be able to draw it again until you find another thermal clip.)

Secondary Fire
Unlock: Kill X enemies with an assault rifle, shotgun, sniper rifle or carbine SMG
Controls: keybind/thumbstick-click to use secondary fire anytime a rifle-style weapon is in hand

Your rifle-style weapons (assault rifles, shotguns, sniper rifles and carbine SMGs) have an underslung weapons attachment you can use to fend off attackers at close range, or enhance your weapon's primary fire. All secondary weapons attachments run off a self-recharging power cell, eliminating the need for replacement power cell ammo; however, their compact construction limits their usage to a handful of shots or several seconds of use before the cell is emptied.
* Shotgun: fires a shotgun blast. High burst damage at close range. Initial secondary-fire attachment.
* Flame Streamer: emits a thin stream of flame for as long as there is power and the button is held. Steady damage over time at short to medium range, also blocks regeneration on targets.
[Researchable: mid-game]
* Cryo Blaster: sprays supercooled subatomic particles in a wide arc that can freeze unprotected targets, leaving them suspectible to follow-up attacks. Good damage against all protections at short range. [Researchable: end-game]

Grenades
Unlock: Kill X enemies with explosive weapons or skills
Controls: keybind/thumbstick-click to throw a grenade

You have access to grenades that you can throw in combat. Extra grenades have a chance to be dropped in the field alongside thermal clips once you have this talent. You can change the type of grenade you use within the weapon wheel/interface.
* Disc: disc-style grenade from ME1, flies fast in a straight line when thrown and attaches to the first enemy or surface it strikes. Explodes after a few seconds if attached to an enemy, whenever an enemy comes within its kill radius if attached to a wall/object or after 10 seconds have passed. Initial grenade type.
* Fragmentation: more conventional grenade, can be thrown behind cover or bounced around corners. Explodes a few seconds after coming to rest.
[Researchable: mid-game]
* Flashbang: can be thrown like a frag but emits an extremely bright flash and loud reverb instead of exploding. Functionally similar to Kasumi's flashbang skill, with comparable effects. [Researchable: end-game]

Tech Talents
Engineers pick two, Infiltrators and Sentinels pick one.

Improved Radar
Unlock: Win X battles without an enemy ever attacking you successfully from a flanking position
Controls: automatic whenever your radar is visible

Your radar has a greater range, indicates high elevation/declination of targets with upward/downward triangles and is immune to jamming technology.

View-Filtering Lens
Unlock: Kill X cloaked enemies
Controls: keybind/thumbstick-click to cycle through vision modes.

Provides you with three alternate vision modes:
* Thermal: you can see heat-emitting enemies and objects clearly, even if they are cloaked, but surroundings are harder to distinguish. Initial vision mode.
* EMF: shows synthetics and mechs clearly, even if they are cloaked, but surroundings are harder to distinguish.
[Researchable: mid-game]
* Low-Light: you have normal vision distance in pitch blackness, fog or other visually-impairing environments. [Researchable: end-game]

Tactical Lens
Unlock: Win X battles without your shields ever being fully depleted
Controls: keybind/thumbstick-click to toggle the lens on/off and while aiming to zoom the view in/out.

Marks enemy targets in your field of view with ME1's red triangles. Indicates the direction of fire from attacks with fading transparent 'tabs' at the appropriate edges of the screen. Displays number of enemies currently targeting you and displays a caution when an enemy is targeting you with a powerful weapon or attack. You can also zoom in your view while aiming, allowing you to see distant targets.

ACE Deck
Unlock: Successfully hack or bypass X objects with at least 50% of your time still remaining
Controls: automatic once equipped

You have an 'ACE Deck' N7 armor piece that houses a removable blue-box microcomputer, allowing you to field ACE (Advanced Combat Endointelligence), an artifical intelligence 'squadmate' for assistance while you are on missions. During conversation, ACE can also comment on situations like a squad member. You can only make use of the AI if you have this armor segment equipped; swapping it out or conducting missions in casual attire will disable its benefits. When on the Normandy, the removable blue-box can be found in the captain's quarters if you wish to speak to the AI.
* Autohacking: when attempting hack/bypass minigames, the AI can automatically hack through and bypass objects a limited number of times during a mission. The AI can perform this initially.
* Combat Support: the AI can use AI Hacking and Overload during combat, subject to cooldowns. Its use of these powers depends on your line of sight to viable targets (it can't use them while you're down in cover, for instance). [Researchable: mid-game]
* AI Systems: opens an ability 'line' for the AI underneath your other powers on the character sheet. You can spend squad points to improve its powers and add passive enhancements to your own stats whenever you have the AI Deck equipped. [Researchable: end-game]


Biotic Talents
Adepts pick two, Vanguards and Sentinels pick one.

Biotic Reflexes
Unlock: Win X battles without staying in one location for more than Y seconds
Controls: automatic, always on

Your biotic powers passively enhance your movements in a variety of ways. These effects are cultimative.
* Speed: Your storming speed is improved and you no longer get fatigued from storming. Initial benefit.
* Grace: Combat actions such as vaulting over low cover, using powers and switching weapons are performed much faster. [Researchable: mid-game]
* Stability: You can no longer be staggered by attacks or powers. [Researchable: end-game]


Biotic Translocation
Unlock: Fully avoid the melee or charging attacks of X enemies
Controls: tap storm button while moving in any direction

You can use biotic power to instantaneously teleport a short distance to avoid incoming attacks or reposition yourself for your own attacks. You can only do this when not in cover. You will teleport through nearby objects provided there is space on the other side that you could get to normally.

Biotic Beam
Unlock: Kill X enemies using only biotic powers
Controls: keybind/thumbstick-click to toggle the beam on and off

You can project a biotic beam to damage protections and health, similar to a Collector beam weapon. Highly accurate, but steadily drains power from your barrier while in use. If your barrier is completely depleted, the beam will shut off automatically. The beam is enhanced or modified by any passive improvements to biotics that you have, as per any other biotic power.

Biotic Ascension
Unlock: Use self-enhancing biotic powers X times during combat
Controls: keybind/thumbstick-click to activate or deactivate the state

Similar to Harbinger's possession ability, you can awaken dormant biotic power and enter a 'super-biotic' state. While transformed, you cannot use weapons or non-biotic abilities, but your existing biotic powers are greatly enhanced. The state has a limited duration, though you can manually 'descend' back to normal - either way, this will activate a cooldown on the ability.
* Barrage: passive ability, shortens the cooldowns on your biotic powers to three seconds, if they exceed a three second cooldown for use. Initially available.
* Multiplication: passive ability, multiplies the force and duration of your biotic powers. [Researchable: mid-game]
* Regeneration: passive ability, the delay before your barrier regenerates is much shorter. Your health also gradually regenerates at all times, unless you have been affected by a regeneration blocking skill like Incinerate. [Researchable: end-game]


#3853
DARKWUN

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Zinoviy wrote...

Serpenttt92 wrote...
 On a mission to kill Obama for causing the destruction of America... mmm... sounds like fun.



Yes, because one man in office for a year had everything to do with the previous 8 years of douchebaggery. Please keep this on topic.


Agreed!

#3854
DARKWUN

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Necropersona wrote...

oh and PLEASE no mp or co-op keep it a rpg


I personally think a Co-op isn't necessary, but to call out "No co-op" is the last bastian of an RPG fanboy.

As long as the game isn't geared around co-op  (a la Resident Evil 5) and has it as just an option, it won't affect the single player experience for those who are opposed to it. Actually, now thinking about it, I have some good friends who play Mass Effect, and I'd be lying if I said I wouldn't be calling my friends up for some team play. But in reality, this is better suited to later games based on the Mass Effect universe, not inside the Shepard trilogy, because as great as it'd be to play with friends, the dynamic wouldn't work as so much of the game is talking.

But as I previously said, multiplayer would be amazing in ME3. Players could import their Shepard into the games, and would just be an immensely tactical experience. There should be the option to import your Shepard into other races (a black haired Shepard would produce a Krogan with a black crest etc). I've gone into detail previously, so I'll only touch on it here.

Mixing teams of classes, you could have your soldiers on the frontline, closely followed by Vanguards, dishing out the damage and providing distractions, allowing your Infiltrators to sneak behind opponents and find an advantageous sniping position to take them out from behind... they'd never know what hit them! Engineers can repair broken Turrets and turn them on the enemy. Also, there could be discarded heavy droids on the level, that when repaired by engineers can act as bots to fight the enemy. Not to mention enviro-traps that can be activated.

Another idea would be to have Multiplayer only "Sieges." Like segments of the Contact and Rachni Wars, where players must reach a designated point, achieving objectives along the way (like "Assault" in Timesplitters). For things like the Rachni wars, Shepards would be changed to their Krogan counterparts.

This is entirely optional and does not effect the game in any way for the people who dont want Multiplayer (apart from longer development-but most people here have said they don't care about the development time if the game is that good!). But it can't be denied, that as far as Multiplaying goes, Mass Effect would be at the top of the chain!

#3855
Soldier_1989

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Also it will good that you can go to any part of the citadel, because the bad thing that I`ve encounter in MS2 is that you can`t visit the part of the citadel that apears in MS1 and also that you can visit Afterlife´s VIP anytime you want and to make a mission on earth and expand the quantity of the solar systems and the secondary missions

#3856
Guest_Inge McDaniel_*

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Shepard is still the main figure in the game. Ashely, Miriam and Jack must also be there.
If you play as an male Shepard, I guess you have had a romance relationship with Ashley in ME and sex with Jack and relationship with Miriam in ME2.

In ME3 all this three girls should have your children, strong biotic children, that will be with you in your new squad, and they are more powerful than Shepard.
This child shold be powerful adapt children, with new and dangerous power, for your enemies.

If someone has some more ideas, just comment this!! :)



#3857
Schanez

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Inge McDaniel wrote...

Shepard is still the main figure in the game. Ashely, Miriam and Jack must also be there.
If you play as an male Shepard, I guess you have had a romance relationship with Ashley in ME and sex with Jack and relationship with Miriam in ME2.

In ME3 all this three girls should have your children, strong biotic children, that will be with you in your new squad, and they are more powerful than Shepard.
This child shold be powerful adapt children, with new and dangerous power, for your enemies.

If someone has some more ideas, just comment this!! :)


Lol, I try to imagine Jack taking care of a children. You're crazy dude.

#3858
WhatHappenedToMe

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All I can say is, I just started playing ME2 last night. I was extremely disappointing when comparing to ME1! They completely abandoned everything element of ME1 and created a whole new game. I cannot stand any part of ME2 after playing ME1. ME2 is just feels stripped down and simplified for "Casual" players and completely lost its RPG element.



My only wishlist for ME3: A complete clone of ME1 with a new storyline! That is what ME2 should have been because ME1 was perfection!

#3859
iamthespark

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I don't think I can get through all 155 pages of comments and I'm sure I'm not the only one that hopes for more female / female romance options.

#3860
WhatHappenedToMe

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The thing that made ME1 so great was its amazingly fluid combination of RPG/3rd person shooter. It worked great and I loved every minute of ME1. ME2 however is nothing more than a 3rd person shooter with an RPG like dialog system. Pointless.



What is up with the "Mission Complete" overview at the end!? Wtf is this trash? ME1 flowed like a free flowing story without any true emphasis on "Levels"(levels meaning mission progression). It just flowed like you were playing out a story and developing the story line further. ME2 feels more like Super Mario Brothers were you are just struggling to beat levels and there is no real reward for doing so.



Down with ME2, what a complete and utter destruction of what could have been an amazing continuation of an amazing game.

#3861
Schanez

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WhatHappenedToMe wrote...

All I can say is, I just started playing ME2 last night. I was extremely disappointing when comparing to ME1! They completely abandoned everything element of ME1 and created a whole new game. I cannot stand any part of ME2 after playing ME1. ME2 is just feels stripped down and simplified for "Casual" players and completely lost its RPG element.

My only wishlist for ME3: A complete clone of ME1 with a new storyline! That is what ME2 should have been because ME1 was perfection!


Dude, I played ME1 and then ME2. At first contact with the second part it was really hard to get used to it but then it's just perfect game. I agree that there aren't many skills and items but it remains a good combination of RPG and FPS. I read posts where people say that thermalclips were bad but I think that htey force you to plan to think. What I want is a patch for ME1 that will add those clips. I understund that you can be disapointed but I played both games many times and am still pleased with both.

#3862
nickFury

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the main problem with ME2 compared with ME1 inmo is that it did nto provide a nearly as engrossing of a story line or character interaction as ME 1 did. Theres not nearly as much diolouge and much less good diolouge (while there is definately some) as the first installment. Im hopeing that this is mearly because the second is the build up for the 3rd getting our crea set up and setting the backdrop for ME3. This will hopefully be significantly enhanced through DLC and any expansions BW releases between now and ME3.



It would be reall awsome if they would keep the combat enging/physical gameplay from ME2 and incorporate that with refined elements of ME1 particularly story leveling system, and especialy squad interaction/diolouge. Being able to have conversations with squad members in the field ala Dragon Age would be fenominal and give them something new to say based on location and actions taken by sheperd.

#3863
WhatHappenedToMe

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Demoniszcze wrote...

WhatHappenedToMe wrote...

All I can say is, I just started playing ME2 last night. I was extremely disappointing when comparing to ME1! They completely abandoned everything element of ME1 and created a whole new game. I cannot stand any part of ME2 after playing ME1. ME2 is just feels stripped down and simplified for "Casual" players and completely lost its RPG element.

My only wishlist for ME3: A complete clone of ME1 with a new storyline! That is what ME2 should have been because ME1 was perfection!


Dude, I played ME1 and then ME2. At first contact with the second part it was really hard to get used to it but then it's just perfect game. I agree that there aren't many skills and items but it remains a good combination of RPG and FPS. I read posts where people say that thermalclips were bad but I think that htey force you to plan to think. What I want is a patch for ME1 that will add those clips. I understund that you can be disapointed but I played both games many times and am still pleased with both.


My main problem with ME2(despite is overwhelming changes) is the fact that it is NOT IMMERSIVE AT ALL!  ME1 was completely seamless between the gameplay/missions/and storyline.  It felt more like you were playing out a story,  as if you were actually doing these things(not like realistically,  I am not assuming it as real life or anything) but the whole game just meshed together as a SEAMLESS experience.  

That is not the case with ME2.  With ME2 you feel less imersed into the experience and more like you are just consecutevely completeing levels(like super mario brothers or something).  ME2 also has this horrible problem with automating a lot of things,  such as when you complete a mission you automatically return to your destination(normandy ect..).   Basically the game has been 100% stripped of all that made it an RPG.  It isn't even an RPG anymore.

The thermal clips are all well and good,  but it doesn't make any sense to me to introduce them now.  This is supposed to be an RPG series.  ME2 is supposed to be a continuation of ME1 right?  So both games are set in the same time period with the same technology(if not advanced further by the timeperiod that ME2 is set in).  Now on a storyline basis does it make sense that 2 years ago you had guns that sustained unlimited amounts of firepower,  witch was only limited by overheating,  and now 2 years later technology seems to have downgraded to limited ammo clips.  If they wanted to use Thermal clips they should have started it in ME1,  it doesn't make any sense in ME2.

All I am saying is that they started with a well rounded SEAMLESS RPG with 3rd person shooter combat system,  and then downgraded it into a pure 3rd person shooter with small RPG elements.

They completely abandoned what they started out as and it is massively dissapointing.  If your going to start as series as one type of genre game,  how can you shift it into another genre in the sequel.  Its redictulous.  The only reason I am even bothering to continue in ME2 is to see the storyline(witch I think is yet another failure,  I don't like where they chose to go with the story).  Basically ME2 is a completely other game witch steals the title and adds a 2 to it.

#3864
EtherD

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That's a lot of posts to go through so I don't know if any of this has been mentioned already but here is a few ideas I think would benefit Mass Effect & it's eventual remakes in the future...

Expanded Tactics:
A. Cover fire. I really thought I would see this in ME2 and really hope it is in ME3. In any firefight if your firing at someone, most... are not stupid enough to just pop up while your shooting right at them to fire off a quick round at you. They should incorporate this from the "Brother in Arms" games as those are excellent FPS & tactical games. I'd like to be able to pin down a group of mercs so I can tell Garrus & another to advance to the side to pick them off easy. Or order Garrus to pin them down & I'll do it myself.
B. Non-linear missions. I fully agree with this for a very specific reason, difficulty. If you make multiple paths it opens up the enemy AI to order a couple of men to try and get around you through another corridor if you stay in place for too long. Maybe even let one of our crewman hack into the enemies radio frequency after killing one so we can hear the commands. Seriously, put some emphasis on squad tactics & open up the player to dangers like Real ambushes!
C. To go with B. Why not let players bring more than 3 crewman if they did open the missions up more? In this case why not come in 2 groups of 3? Covering a large research facility Rainbow Six style. This game would benefit so much from this. That and it would at least give the player the option to actually use more than 2 other characters throughout the entire game. What if they die you ask? Well you can run to them & heal them with medigel of course, in turn cursing at them for getting into a mess they couldn't handle.
D. Sneak. They took my beloved crouch away for unknown reasons. I won't hold a grudge, but I will say with crouch it just felt more like I was in a gun fight! It added that automatic thought process to duck when I move. Even if the AI couldn't hit an army of Krogan with a spray of SMG. Bring it back, & while your at it if I fire off a round on one side of a counter, than crawl over to the other side, that AI shouldn't know my position right away.
E. Doors. It's not that I can't hack a door, but lets say I did. I've got a grenade launcher, rocket launcher, heck even grenades! Let's blow this door off the hinges.. or sliding mechanisms & bust in the next room SWAT style! In all honesty Shepard is a space marine. But he lacks any tactics of a real commander. And why can shepard hack everything all of a sudden?? Give me the option to rely on Tali or someone else to open up a door while a group of geth are shooting at us, give me that moment of "Come on Tali! Hurry up before they get reinforcements!"
F. Area Maps. Unless EDI is giving me the layout of the Blue Suns top secret base, if Shepard was fortunate enough to find the map of the base on a dead merc or maybe in a engineers locker that should open up my ability to 1, command the second squad as mentioned above and 2, give me a top down view to command my own squad instead of using my line of sight. Keep the line of sight as its purpose would work before you get a map but really this would only add to my wanting of exploration and knowing whats beyond the door.
G. Hold this friggin position till I say move!! Too many of time has Jacob moved from his spot to get sprayed with bullets from everyone in the room. Stay where I told you! I'm Commander Shepard, Commander. Not Sort've Commander, not maybe Commander. I'm Shepard & if I'm evil enough and you move from that spot I'm gonna shoot you myself. I put you there for a reason, and if that reason is to even kill you, well I guess your dying. And if I'm too stupid to notice that I left you holding a position 4 rooms back, give me a shout to let me know. Sometimes I just forget about you.

Sci-Fi flying:
A. Lets drop this whole top down view going from planet to planet. Why not just let us actually pilot the ship like so many PC space exploration games? Like Darkstar One, or whichever was your favorite. This would Really open up the scope of the game & let us see the beuty of these planets from the ships point of view. Let alone allow us to have some dogfights! Goodluck to any stupid (or skilled) enough to try & get the Normandy through a tight asteroid belt!
B. Landing. How about a landing mini-game during load times while entering a planets atmosphere? Everytime I watched the loading screen I thought why not. Not even to serve a purpose but to keep me engaged. Or heck if you didn't want it to be a load time mini game, allow me the option to enable full control so I can pilot the Normandy (being in the shoes of Joker of course) into the atmosphere.
C. Traffic. Forget humanoids on foot, just think of all the crazy drivers out there in the whole of space! Really though, the scope of the game again would just feel so much larger if I saw another ship out here... that wasn't desolate or broken in some manner.... I feel so alone out here...

Factions:
You hear about them, you see them, you even fight them from time to time. The Alliance, the Galactic Council, Blue Suns, the many Krogan clans. Why not give us faction meters? Everyone knows certain species hate our human Shephard. Why not give us a sense of helping a specific faction so we can buy & sell at their vendors? It's not a necessary addition, but a possibility...

Trade
Ah the elusive man is not really a man, but the uncanny ability that the Normandy can hold that much cargo in it's limited bay of all those resources I found. They really set this one up themselves & maybe they just ran out of time to put it in, but the galaxy could benefit from all the resources I have to offer... for a price. This would even profit from the faction idea above. Oh and dogfights in space from pirates trying to steal my loot.

Well, I've gone on much too long. Might add some more ideas later but for now I just hope Bioware reads our wishlist and possibly even learns. Ultimately, I just want to be Commander Shepard.. and I want to command

#3865
WhatHappenedToMe

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EtherD: Why are you and so many others trying to make this game into an FPS. First of all this was never anything to do with an FPS. This is a 3rd Person Shooter! There is a major difference between First Person Shooter and 3rd Person Shooter.



Second of all this started out in ME1 as: An RPG(FULL FLEDGED RPG!) with a real time 3rd Person Shooter combat system. That is why I loved Mass Effect 1. It was something I have never played before and the ability of BIOWARE to make amazing RPG story telling and seamlessly integrate that into the gameplay is what I loved about them. ME1 felt like you were not just playing a game but evolving a storyline as you played.



ME2 is just another 3rd Person Shooter and now people want them to focus on converting it further into just a shooter game and abandoning all that made it an RPG?



As far as I am concerned Mass Effect ended for me at the end of ME1 and I stuck hanging on the end of the storyline there.



If BIOWARE wanted to make a completely stand alone 3rd person shooter then fine. Why couldn't they do that with another title. Why did they have to completely convert Mass Effect into a whole other genre of game(a played out genre). What they did with Mass Effect 1 was something new that hasn't been done and it worked wonderfully. Why did they abandon that?

#3866
EtherD

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Hey "WhatHappenedToMe" I'm not saying pull the game to FPS by any means. But to join 3rd Person Shooter & RPG together in one solid title. Bringing the best of both types of games together. I fully agree ME1 felt more like an RPG with the addition of 3rd person action. What I'm suggesting is not to overhaul the RPG element, Bioware has shown & proven they can do a great RPG. But to bring these two types together, is something they have tried & succeeded in. They have abandoned a lot of the RPG aspect & I think it should be revived in ME3. But who am I to tell masters of making RPG's what to add when they already know whats missing? I simply am suggesting what they could add to help the other half of Mass Effect, which is tactics.



Oh also by the way, I did put some ideas regarding an RPG, such as exploration of the galaxy, don't jump my throat because my entire post wasn't geared towards the RPG aspect please.

#3867
WhatHappenedToMe

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EtherD wrote...

Hey "WhatHappenedToMe" I'm not saying pull the game to FPS by any means. But to join 3rd Person Shooter & RPG together in one solid title. Bringing the best of both types of games together. I fully agree ME1 felt more like an RPG with the addition of 3rd person action. What I'm suggesting is not to overhaul the RPG element, Bioware has shown & proven they can do a great RPG. But to bring these two types together, is something they have tried & succeeded in. They have abandoned a lot of the RPG aspect & I think it should be revived in ME3. But who am I to tell masters of making RPG's what to add when they already know whats missing? I simply am suggesting what they could add to help the other half of Mass Effect, which is tactics.

Oh also by the way, I did put some ideas regarding an RPG, such as exploration of the galaxy, don't jump my throat because my entire post wasn't geared towards the RPG aspect please.


Not trying to jump down your throat by any means,  I just tend to word things in a way that sounds that way sometimes.  I do like the idea of overhauling the actual combat system into a more advanced 3rd Person Shooter as well,  but not if it means losing the great RPG elements that made ME1 so great.  I find it just plain retarded that BIOWARE:

1: Started with an amazing RPG with good 3rd Person Shooter combat built into it.
2: Ugraded the 3rd Person Shooter combat system in the game but completely abandoned the entire RPG system that the game originally had.
3:  Hopefully they bring back the SEAMLESS RPG system and freedom of ME1 with the freedom of finding your own upgrades like ME1.  Finding better equipment as you advance through the game,  upgrading equipment and swapping out ammo types to your whole squad on the fly,  inventory that can be used anywhere,  actually walking to destinations and walking back yourself manually intstead of cut scenes(makes it completely just another shooter game and strips the freedom from the player).  At the time implementing whatever advanced 3rd Person Shooter aspects they want to. 

I personally am not opposed to chaning the combat system,  however I was perfectly happy with the combat system in ME1.  I found ME1 so fun that I did every single quest I could find in the game before advancing the main story too far.  With ME2 I find myself just trying to advance the main story as quickly as possible just to see what happens because ME1 had me so gripped into the story that I want to see where it goes.  However ME2 is not gripping intot the story the way ME1 did and really all that is keeping me hanging onto ME2 is the idea of ME1.

Modifié par WhatHappenedToMe, 03 mai 2010 - 06:45 .


#3868
EtherD

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Glad that we can agree than. And even with your most recent post here I agree with every point that you made. The RPG element has been lost. Perhaps what they could have done once the mission is complete for at least some areas is to leave the area before reinforcements (timer) of that specific group arrived. Or maybe even leave before Alliance members came to investigate.

They should not of played tug-o-war with the RPG to 3PS ratio. No matter what it should always of been RPG came out on top as that's what brought everyone to love Mass Effect and most of all, their Shepard.

#3869
Schanez

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WhatHappenedToMe wrote...

Demoniszcze wrote...

WhatHappenedToMe wrote...

All I can say is, I just started playing ME2 last night. I was extremely disappointing when comparing to ME1! They completely abandoned everything element of ME1 and created a whole new game. I cannot stand any part of ME2 after playing ME1. ME2 is just feels stripped down and simplified for "Casual" players and completely lost its RPG element.

My only wishlist for ME3: A complete clone of ME1 with a new storyline! That is what ME2 should have been because ME1 was perfection!


Dude, I played ME1 and then ME2. At first contact with the second part it was really hard to get used to it but then it's just perfect game. I agree that there aren't many skills and items but it remains a good combination of RPG and FPS. I read posts where people say that thermalclips were bad but I think that htey force you to plan to think. What I want is a patch for ME1 that will add those clips. I understund that you can be disapointed but I played both games many times and am still pleased with both.


My main problem with ME2(despite is overwhelming changes) is the fact that it is NOT IMMERSIVE AT ALL!  ME1 was completely seamless between the gameplay/missions/and storyline.  It felt more like you were playing out a story,  as if you were actually doing these things(not like realistically,  I am not assuming it as real life or anything) but the whole game just meshed together as a SEAMLESS experience.  

That is not the case with ME2.  With ME2 you feel less imersed into the experience and more like you are just consecutevely completeing levels(like super mario brothers or something).  ME2 also has this horrible problem with automating a lot of things,  such as when you complete a mission you automatically return to your destination(normandy ect..).   Basically the game has been 100% stripped of all that made it an RPG.  It isn't even an RPG anymore.

The thermal clips are all well and good,  but it doesn't make any sense to me to introduce them now.  This is supposed to be an RPG series.  ME2 is supposed to be a continuation of ME1 right?  So both games are set in the same time period with the same technology(if not advanced further by the timeperiod that ME2 is set in).  Now on a storyline basis does it make sense that 2 years ago you had guns that sustained unlimited amounts of firepower,  witch was only limited by overheating,  and now 2 years later technology seems to have downgraded to limited ammo clips.  If they wanted to use Thermal clips they should have started it in ME1,  it doesn't make any sense in ME2.

All I am saying is that they started with a well rounded SEAMLESS RPG with 3rd person shooter combat system,  and then downgraded it into a pure 3rd person shooter with small RPG elements.

They completely abandoned what they started out as and it is massively dissapointing.  If your going to start as series as one type of genre game,  how can you shift it into another genre in the sequel.  Its redictulous.  The only reason I am even bothering to continue in ME2 is to see the storyline(witch I think is yet another failure,  I don't like where they chose to go with the story).  Basically ME2 is a completely other game witch steals the title and adds a 2 to it.


I think that Nick Fury answered that. I hope that ME2 was like prologue for the 3rd part. I know that in ME2 it was just collecting team but i hope that it will be just a starter and the main dish is ME3.

#3870
Schanez

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EtherD wrote...

That's a lot of posts to go through so I don't know if any of this has been mentioned already but here is a few ideas I think would benefit Mass Effect & it's eventual remakes in the future...

Expanded Tactics:
A. Cover fire. I really thought I would see this in ME2 and really hope it is in ME3. In any firefight if your firing at someone, most... are not stupid enough to just pop up while your shooting right at them to fire off a quick round at you. They should incorporate this from the "Brother in Arms" games as those are excellent FPS & tactical games. I'd like to be able to pin down a group of mercs so I can tell Garrus & another to advance to the side to pick them off easy. Or order Garrus to pin them down & I'll do it myself.
B. Non-linear missions. I fully agree with this for a very specific reason, difficulty. If you make multiple paths it opens up the enemy AI to order a couple of men to try and get around you through another corridor if you stay in place for too long. Maybe even let one of our crewman hack into the enemies radio frequency after killing one so we can hear the commands. Seriously, put some emphasis on squad tactics & open up the player to dangers like Real ambushes!
C. To go with B. Why not let players bring more than 3 crewman if they did open the missions up more? In this case why not come in 2 groups of 3? Covering a large research facility Rainbow Six style. This game would benefit so much from this. That and it would at least give the player the option to actually use more than 2 other characters throughout the entire game. What if they die you ask? Well you can run to them & heal them with medigel of course, in turn cursing at them for getting into a mess they couldn't handle.
D. Sneak. They took my beloved crouch away for unknown reasons. I won't hold a grudge, but I will say with crouch it just felt more like I was in a gun fight! It added that automatic thought process to duck when I move. Even if the AI couldn't hit an army of Krogan with a spray of SMG. Bring it back, & while your at it if I fire off a round on one side of a counter, than crawl over to the other side, that AI shouldn't know my position right away.
E. Doors. It's not that I can't hack a door, but lets say I did. I've got a grenade launcher, rocket launcher, heck even grenades! Let's blow this door off the hinges.. or sliding mechanisms & bust in the next room SWAT style! In all honesty Shepard is a space marine. But he lacks any tactics of a real commander. And why can shepard hack everything all of a sudden?? Give me the option to rely on Tali or someone else to open up a door while a group of geth are shooting at us, give me that moment of "Come on Tali! Hurry up before they get reinforcements!"
F. Area Maps. Unless EDI is giving me the layout of the Blue Suns top secret base, if Shepard was fortunate enough to find the map of the base on a dead merc or maybe in a engineers locker that should open up my ability to 1, command the second squad as mentioned above and 2, give me a top down view to command my own squad instead of using my line of sight. Keep the line of sight as its purpose would work before you get a map but really this would only add to my wanting of exploration and knowing whats beyond the door.
G. Hold this friggin position till I say move!! Too many of time has Jacob moved from his spot to get sprayed with bullets from everyone in the room. Stay where I told you! I'm Commander Shepard, Commander. Not Sort've Commander, not maybe Commander. I'm Shepard & if I'm evil enough and you move from that spot I'm gonna shoot you myself. I put you there for a reason, and if that reason is to even kill you, well I guess your dying. And if I'm too stupid to notice that I left you holding a position 4 rooms back, give me a shout to let me know. Sometimes I just forget about you.

Sci-Fi flying:
A. Lets drop this whole top down view going from planet to planet. Why not just let us actually pilot the ship like so many PC space exploration games? Like Darkstar One, or whichever was your favorite. This would Really open up the scope of the game & let us see the beuty of these planets from the ships point of view. Let alone allow us to have some dogfights! Goodluck to any stupid (or skilled) enough to try & get the Normandy through a tight asteroid belt!
B. Landing. How about a landing mini-game during load times while entering a planets atmosphere? Everytime I watched the loading screen I thought why not. Not even to serve a purpose but to keep me engaged. Or heck if you didn't want it to be a load time mini game, allow me the option to enable full control so I can pilot the Normandy (being in the shoes of Joker of course) into the atmosphere.
C. Traffic. Forget humanoids on foot, just think of all the crazy drivers out there in the whole of space! Really though, the scope of the game again would just feel so much larger if I saw another ship out here... that wasn't desolate or broken in some manner.... I feel so alone out here...

Factions:
You hear about them, you see them, you even fight them from time to time. The Alliance, the Galactic Council, Blue Suns, the many Krogan clans. Why not give us faction meters? Everyone knows certain species hate our human Shephard. Why not give us a sense of helping a specific faction so we can buy & sell at their vendors? It's not a necessary addition, but a possibility...

Trade
Ah the elusive man is not really a man, but the uncanny ability that the Normandy can hold that much cargo in it's limited bay of all those resources I found. They really set this one up themselves & maybe they just ran out of time to put it in, but the galaxy could benefit from all the resources I have to offer... for a price. This would even profit from the faction idea above. Oh and dogfights in space from pirates trying to steal my loot.

Well, I've gone on much too long. Might add some more ideas later but for now I just hope Bioware reads our wishlist and possibly even learns. Ultimately, I just want to be Commander Shepard.. and I want to command


I agree but not in all points. ME2 could have less linear missions. I don't know why but in ME1 it was ok for me but in 2 I just go from point to point killing everybody. I would like to see more missions like Virmir in ME1 (don't mean the death of our crew) or the suicide mission in ME2. Where more team members are involved not just the normal group.

But I want also to keep ME a RPG game. I know that many FPS players play it but it's ment to be an RPGFPS (FPSRPG) so more skills, wepons, armours and upgrades.

#3871
Guest_gmartin40_*

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How about an actual level where Shepard can fight with other not in his squad. Like Shepard actually participates in one of the major battles. There was this one part in ME1 where Shepard finds LT. Durand stuck on a world fighting Rachni. On that mission Shepard is actually fighting with someone not in his/her squad. Let's bring missions like this back.



What happened to the Alliance officer who sold stuff on ME1 in the cargo bay? I liked the fact you could buy stuff from him and when you bought a new license he could seel you new things. Bring something like that back in ME3.

#3872
nickFury

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gmartin40 wrote...

How about an actual level where Shepard can fight with other not in his squad. Like Shepard actually participates in one of the major battles. There was this one part in ME1 where Shepard finds LT. Durand stuck on a world fighting Rachni. On that mission Shepard is actually fighting with someone not in his/her squad. Let's bring missions like this back.

What happened to the Alliance officer who sold stuff on ME1 in the cargo bay? I liked the fact you could buy stuff from him and when you bought a new license he could seel you new things. Bring something like that back in ME3.

yea even with the largely generic bunkers/scenary the side missions in ME1 were far more epic than all but a very few in ME2, that Rachni mission was one of my personal favorites. They really need to have alot more along these lines in future DLC and ME3

#3873
JohnnyBeGood2

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_KTA_ wrote...

I'd like morality choices to be more frequent in side missions, like the missle attack one where you had to pick which X to save.

Some of them felt pointless otherwise, also more ways to make money.... if you don't import a character it'd be a nightmare to get all the gear & upgrades. And of course a helmet toggle in menu like ME1. That is the ONLY thing that should come back from ME1's equipmentory :)

Also why not have side missions that have 2 employers, like ceberus vs. the council etc. or salarians vs. krogan... this would allow you to morally pick a side to help and add a TON of variation to quests while making the tast at hand more meaningful.

Great game though bioware, can't wait for ME3. I for one don't miss the mako, keep that **** where it belongs, at the SR1 grave site.


1. Yer the "pick Kaiden or Ash" was great from ME1 and had flow on into ME2 (would have liked them to offer you a choice at the start of ME2 if u weren't importing but thats done now),

2. Morality choices are great when they make a lasting impression, also when they allow you aligning with one group or another. (although I suspect everyone is on your team except the reapers in ME3)

3. Helmet Toggle FTW!! Agreed!

4. Mako wasn't great but didn't mind exploration

#3874
JohnnyBeGood2

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Killian Kalthorne wrote...

Swank Baron wrote...
Going to say no on this- ME1's inventory was tedious and redundant. Upgrading your weapon only felt like it was making an impact at higher end upgrades, the new system is much better.


I despise the new system.  How the frak do I upgrade and change my party's armor?  TELL ME THAT?!?!

How the hell do I get Garrus not to wear damaged armor into a fight?  TELL ME THAT!?!?!

How the hell do I get Jack to actually wear armor?  TELL ME THAT!?!?!?

Lets use a bit of common sense here people.


Firstly: 2 things not related to the Quotee above:
1. Do not unmask Tali! Unmasking Revan did not work for the brief second they did it. (even when it was my face)
2. GOD BLESS SETH GREENS JOKES - possibly the best thing about ME2 = EDI + JOKER!

To the Quotee/Poster above:
1. I didn't like Garrus' holey armor either, but that is completely personal. I also didn't like the rendition of his personality this time around.

2. I didn't like Jack's outfit, but I LOVED everything about Shepherds social contact with her - it was a superb rendition of her personality - and the outfit matched that!

#3875
Chase

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1. Compatibility with Natal like shooting, throwing powers, etc

2. Helmet toggle

3. Pets like an armored dog or something cool

4. A lot more skins to your squad mates like ME1

5. Allow us to get acquire all squad mates early

6. Bigger city maps

7. A flashier shockwave

8. A super biotic move that can rip an unarmored/unshielded/un... enemy if they have low enough life