Aller au contenu

Photo

Mass Effect 3 Wishlist


7967 réponses à ce sujet

#3926
Videit

Videit
  • Members
  • 61 messages
Whats with this war against other types of gamers like Halo or GoW fans. Just because some of you want the game to go backwards and be what every other RPG is instead of forwards and be something different doesnt mean your any better than anyone else.

I for one am tired of loot system games so keeping the current ME2 item and inventory system is a huge deal for me. After playing Dragon Age which was a great game I grew to love the simpicity of the inventory and item system of ME2. The way each weapon felt different instead of just being different in stats.  Keeping the system and just expanding on it by giving a few more weapons and armor pieces and possible a simple system to customize your weapons. Like being able to add a single upgrade like a scope, extended mag and other cool things is where I would like to see that system go.

To me adding to the what made ME2 one of the best games ever would be the way to go. ME1 was light years behind ME2 in a bunch of ways and going back there when ME2 was obviously more popular and a better game would be ridiculous.

So Bioware move forward not backwards would be #1 on my wishlist.

Modifié par Videit, 07 mai 2010 - 08:48 .


#3927
AirborneMind

AirborneMind
  • Members
  • 51 messages
Why I don't like looting in traditional RPG's:

#3928
Guest_gmartin40_*

Guest_gmartin40_*
  • Guests
Okay here is an idea. The action to equip your squad mates with visors and the things Shepard gets to wear. That way they can really be the "dirty dozen".

#3929
Necropersona

Necropersona
  • Members
  • 19 messages
I am just sayin the first me game was hit for me because it was a different kind of rpg.

Me2 is popular because they went mainstream with the franchise. If me2 was like the first it still would have been hit because of the story alone. I have nothing against gow or halo fans who like ME, just this a sci-fi rpgtps turnt tpsrpg. Never been big on shooters, play them for a littlebit and then never again. So all in all I quess it's just taste. Everybody complain about the inventory and side missions but all they needed were touch ups not redone. I like me2 love me1.

#3930
Zurcior

Zurcior
  • Members
  • 273 messages
Just bumping the idea that SpacerShep should see his/her mother.

#3931
Videit

Videit
  • Members
  • 61 messages

Necropersona wrote...

I am just sayin the first me game was hit for me because it was a different kind of rpg.
Me2 is popular because they went mainstream with the franchise.


RPG's are mainstream and so was ME1.  ME2 is just more popular cause it is more exciting, engaging and less tedious.  It sold more and got better reviews because it was different in that way.  The series has always been an action RPG and thats part of what made it different.  In ME2 the RPG elements were more in the story telling and character interaction than in the loot and tediousness that is so many rpgs.

Like I said before my number 1 is for Bioware to move forward with the series not backwards and make it something thats never been done not something that Ive played before like ME1 or even ME2.

Adding a new layer to story and character interaction like ME2 did over ME1 would be my number 2.
 

#3932
mr boom95

mr boom95
  • Members
  • 17 messages
joker needs to be a squad member

#3933
Hawkin-s

Hawkin-s
  • Members
  • 27 messages

Zurcior wrote...

This may seem small, but I want Bioware to bring back the light refracting effect of Barriers.


I agree... This "breaking glass" effect of shields is completely inappropriate... (the sound warns you when a squadmember's shields drop though...)

#3934
Hawkin-s

Hawkin-s
  • Members
  • 27 messages
@Videit:

RPGs are all about customisation and interaction and creativity etc. That's why there are other games for other wishes like simplicity and more action etc. That is why the ME series should be only influenced by RPG-related suggestions. Game genre syncretism will spoil ME just like it would spoil a lot of other games with a careful and long builtup. Of course there should be new elements in Mass Effect 3, just as they inevitably did in ME2. To that end it should be more helpful if we stated what we didn't like in ME2 rather than what we would like to see in ME3 as feedback for ME3. Bioware will surprise us anyway...

#3935
Lumikki

Lumikki
  • Members
  • 4 239 messages
Now That I have also played little bit ME1, I can see where ME2 is coming. So, here is some addional comment what could make ME3 better, than two before.

1. Combat

Combat is better done in ME2, it just works little better, even if the difference isn't that big. Can't really say why, but I think it's the more open areas for combat and weapons are actually different enough. Like different classes and weapons has more meaning in combat.

2. Armour

This needs bigger changes to make it work better. First separate armor look (style) and the attributes. Meaning let players custom they armors by using some separated modifiers for armours. Like You have done in both ME1 and ME2, just leave the base out of it. Let players buy and find armor modifiers and add them to they favor armour. Like in ME1 you have one slot, but make it like ME2 multible slots for different modifiers.

Usually in mmorpgs players have every piece separated, but that's not needed. The look and style should be one for every armour, but the bonuses should be define choises by players. Example, some player could go more armor defence, while some could go for improving shields. Some could go add more health, while other could increase ammo capacity. Like choises for players for customize they armors, while keeping they favour look.

3. Ammos & weapons

In ME1 you never run out of ammos, while in ME2 you could run out off ammos, but you could not choose what clips to go in what weapons. In ME1 I just used one weapon all the time, like pistol for everyting. In ME2 I was forced to change weapon, because out of ammos. When the reality should be that every weapon should be more like choise based situation.

Like sniper riffle is good for long distance, but bad for shot distance. Heavy weapons are mass destruction, but cost alot ammo capasity.  Submachine guns and assoult riffles are good for middle size mass light way destruction, when you are out of heavy weapon ammos and need to get bullets flying, forcing enemies to take cover. Pistols should be like "sniper riffle" but only good in short distance one heavy shot kind weapons. Little like the weapons where in ME2.

How ever the ammo system needs improving. Let players choose what ammo clips and weapons they bring in missions.

3. Traveling

In ME2 there where no "Mako", I think that was not so good decission. I mean, reduse the use of mako in missions, but keep that in gameplay in the ME3. Mostly because it creates variety to gameplay. How ever, keep also shuttle landing system too.

How about underwater missions on some planet, with submarine or underwate veciles or just  diving. This is just about give the diversity feeling.

How about carrying cargo or people, from place to place. Rescue some planet population or moving defence systems to some place or planet.

4. Mineral mining.

This needs hole new gameplay, it did not work well at all in all ME's. Remember to keep the cinematic gameplay in every gameplay. Meaning, let players land to some planet and set automatic few mining factories. Then player can later come to pick minerals from it. In ME2 my mouse hand was really hurt by this mineral mining system.

5. Hacking and bypass and secure breaking.

Player can SAVE the game before trying to hack, bypass or break security. So, what's the point of making it one time trying only option. Let players try everyting as long they like. My point is that ability "save game" breaks this and can get player annoyed, if they have to reload game multible times to get something done.

In ME1 the security breaking was alot harder than in ME2 bypass and hacking. I hardly ever failed in ME2, while it got really annoying to do those security breaking stuff in ME1. In some way ME1 was better, because I also did give up, but because save game option, it did not really mean anything at all that it was one try only. Player allways gets it if they want.

My point is that don't force players to save and reload game, let player it self deside when to give up. Like this is too difficulty, it's not worth of more my time. Some others are easy and fast to do and so on.. Based how much you developers want to player get the thing behind "puzzle".

6. Talking

The talking system is well done, with the many options. How ever, if there is multichoises, then don't make so that player says same words behind many of those choises. There isn't point to make choise, if the words comming out of character mouth is exactly same. Even if it has only meaning how others react. Because how can npcs react differently to same words? Player needs to say different stuff behind the options.

Also sometimes there is no possibility to out come to be anything different. Meaning what ever you say, it allways ends to exactly same. So, why to choose at all, if the choise has no meaning. If You mean paragon and renegade points, then the words comming to character mouth has to fit the style too.

7. Squad commands

There is alot of what you can control and alot of stuff leave squad npcs do they own way. I mostly let npcs do what ever they like. How ever, I would like to control they weapon of choises and power use. Meaning, that I don't necassary want them to use sertain stuff at all. By power use, I don't mean as player using they power, but what powers npcs use automaticly. Example in ME1 I could have left some weapon or power without skill point totally, because I don't want them use those stuff. So, if they use them, it's waste of time.

8. Science & discovery & salvage

Player could collect more science technology stuff from planets and from other aliens, to trying to make science break troughs. In ME1 there was alot of weapons and stuff collected, but mostly they where pretty useless. In ME2 it was just mostly money and technology. I don't see reason to get money from salvage, but I do see reason to get technology salvages. Also directly getting new weapons from salvage, isn't really that good. I mean sometimes yes, but not like in ME1. Best in ME1 was the customising the armors and weapons, not collecting new armors and weapons on to inventory. I actually hit the 150 item limit in ME1. Why would I carry so many junk.

9. RPG

RPG is about taking role, not micromanage the inventory. Collecting something can be fun, but not by collecting massive amount of junk to sell it for money. Also everytime you bring technical stuff in players eyes it breaks the impression, like the level up summary in ME2. Now I do think ME2 was little more about combat than in ME1. I mean both have combat, but ME1 had more fluffy, like the interview of Shepard and inspection of normandy. Those little things when correctly done increase the reality of RPG.

Modifié par Lumikki, 09 mai 2010 - 08:06 .


#3936
Klimy

Klimy
  • Members
  • 818 messages
 About marketing campaign:
This is at least in my case, but many games get a very detailed media covering, with spoilers about everything. When you keep an eye on video games, it hard not to see some spoilers get through, even when you avoid them. In the end game does not become something as cool as if you didn't know anything about it. 
This was with ME1 when we didn't know anything and every moment was a "WOW!", while in ME2 we knew long before the release about collectors, final mission, crew and ... well we knew every aspect of the game and story, thus game was predictable (duh!) and a bit boring. 
So please filter more information out with ME3. I understand that you can't make a marketing campaign without spoilers. But try to keep them at minimum, or replace things with more general worlds, for example:
instead of saying that we will fight collectors that abduct humans, say that we will discover new great evil that threatens the universe. This way game will be a constant surprise to people, and keep disappointment at minimum, because you tend to say "awesome mining mini game" and then people expect awesome and get disappointed. But if you don't say anything about it, then they just get surprised and have no expectation about it.
In the end, ME is so popular, that you really don't need to say much to sell it.

About armors:
Its obvious that everyone like N7 armor but not suits. Well its mainly because of helmet problem, but also because you can't customize it. So please, if you make and armor suite, make it also so that you can take parts of it and combine with N7 armor. Sort of as it is in Dragon Age. When you have a full suit that give you an extra bonus when combined, but you still can use just parts of it. 
Currently armor parts for N7 provide single bonus, that limits the customization. Because you have to think only if you want armor or recharge. This is not a choice when you are a pure class, when you care about protection for a soldier or recharge for a biotic. But if you combine several bonuses, than you get more customization, but thinking if you should with single part of armor get more armor and less recharge, or other way around.
Also return back light\\\\meduim\\\\heavy armor, not in a way of ME1, but rather make parts of armor to provide armor protection factor, like in DA or in DnD games. This way you can for example not only balance the bonus to skills\\\\recharge and such but also a protection modifier. Like faster recharge or higher dmg protection.
And make more... much more parts of armor.

About weapons:
In all weapons, there is best one that makes others pointless. So you don't really need to choose anything once you get a new one. So can you make so that weapons will have several factors that decide quality of a weapon. For example:
AR1 will have big clip (like 50 bullets) with low recoil (that is good for headshots) but low dmg, while AR2 will have just 20 bullets, but massive dmg. Because currently Avanger sounds like AR1, but it has big recoil so its pointless for sniping.
Would be nice if not only you can research upgrades, but also find parts of weapon upgrades, that you have to install. Like research improved dmg, for all weapons. But also find a silencer (as an example) and place it on pistol, but you can take it off and place on another gun, because its only one in the game.

Important note about all items in the game:
No item what ever it is, should ever be included directly into inventory once bought as DLC or anything. Because it disbalance the game, and ruins the fun. With ME2 DLC when right from the start you have powerful weapons and armors so you really don't care about research or shops. I assume this was not what you intended, but it feels like cheep cheating. So any items have to be found in the shops, missions rather than just be given to a player.

About story:
ME1 was almost stand alone game. You could just write: "Reapers died on the way to earth" and game will be complete. While in ME2 you had lots of loose ends that can be enough for several games. So please don't forget that this is last game, and please cover all things up. Do not make loose ends for a future DLC, rather make a game that covers everything without DLC. And then DLC for additional things.
As it was with Dragon Age: Origins, when game is compete by itself and no extra questions needed.

About charachters:
Would be nice to have a small conversation between team itself and so that they would say something when you talk to NPC. Because you first make extreme progress with showing personality of your team by Loyalty Missions, but then you make them speachless robots who follow you around. In ME2 you can talk crap about them or their race in front of them and they will not care. Or you make some things that team member will not like and they just stand there on continue to be loyal.

About quests:
Make them non-liniar. Because in ME2 you can't make them any more liniar. Can you add something like:
in the middle of the mission your targets offers you very tempting counter offer to kill your employer. 
or when you kill someoone (while you could spare him) his friends will come after you and make your life harder in another mission.
Take away the status report, this REALLY ruins the game. Integrate mission completion in the game so that we will not see it at all.
Make main campaign longer, because in ME2 team building didn't felt like a part of the main plot, thus you had 2 missions in the main plot that covered no story at all. Just "cerberus gives you a gun, you make sure whom to kill, you kill the enemy and save the day". Make story longer with plot twists and unexpected outcomes.

Modifié par Klimy, 08 mai 2010 - 12:31 .


#3937
ztemplarz

ztemplarz
  • Members
  • 41 messages

Videit wrote...

Whats with this war against other types of gamers like Halo or GoW fans. Just because some of you want the game to go backwards and be what every other RPG is instead of forwards and be something different doesnt mean your any better than anyone else.

I for one am tired of loot system games so keeping the current ME2 item and inventory system is a huge deal for me. After playing Dragon Age which was a great game I grew to love the simpicity of the inventory and item system of ME2. The way each weapon felt different instead of just being different in stats.  Keeping the system and just expanding on it by giving a few more weapons and armor pieces and possible a simple system to customize your weapons. Like being able to add a single upgrade like a scope, extended mag and other cool things is where I would like to see that system go.

To me adding to the what made ME2 one of the best games ever would be the way to go. ME1 was light years behind ME2 in a bunch of ways and going back there when ME2 was obviously more popular and a better game would be ridiculous.

So Bioware move forward not backwards would be #1 on my wishlist.


Bam!  Exactly why I have liked BOTH Bioware expansions/sequels less than the originals (DAO and ME1).  The fact is, Bioware is a company and it makes good business sense for them to expand their market base by designing games that appeal to more than one niche group (in this case, "traditional" or "hardcore" RPGers, like myself).  This being said, the games Bioware is best at making are RPGs, and the primary reason for their recent market successes is that people that had played previous Bioware RPGs and loved them, eagerly pre-ordered their most recent games (because no one else is making RPGs for PC, unless you want to count Bethesda, which some would, but a totally diff style). 

That somehow the poster here doesn't see some irony that he would assume that HIS way is forward, while "our" way is "backward", is pretty amusing- translation, "If you do something that isn't part of the standard genre which I don't like, that is good, but if you don't, that is bad".  What is "scariest" to me, is that they specifically mention their vast preference for the ME "loot system" over the DAO one, as though the DAO one was particularly onerous and confusing!  I'm not even going to begin to go into that argument (see link to previous posts in DAO forum:  http://social.biowar...index/2404406/1 ).  This attitude towards minimalism, where only the absolutely most critical game components are fully developed (ie, dialog and combat and the oh so important "romance"/sex), seems to be becoming more and more prevalent in Bioware games, likely due to general market demand, like this.  Because most people don't want to be bothered with the finer/"more tedious" gameplay elements of an RPG, they just get stripped.  I remember when I loved Bioware games because it seemed like they focused on making the absolute best RPGs they could make, on every level- from dialog and story, to combat mechanics, to visual aesthetics, to in and out of game reference materials.  Now it seems like they are primarily concerned with being seen as innovative and cutting edge, even if some of those other things are sacrificed in order to accomplish that goal. 

#3938
Icinix

Icinix
  • Members
  • 8 188 messages
I just finished another ME1 playthrough. What I would really like to see is the epic music score that get's played during the citadel battle (particularly the Paragon choice). The whole music and cutscenes from there right to Faunts in the credits were just outstanding.

Love the music from ME2, but would like to see it lean more towards ME1 style in ME3. Also, regardless of your choices in the councilor / council regard, would like to see more Udina speeches. That man is born to stir up a crowd in an epic way. His speech if you choose him for councilor is the best in the game by far.



Oh and please, please, PLEASE make sure every decision matters, for better or worse. I don't want cosmetic decision carry over. I want to regret things I did in ME1, or think THANK GOD I made that call in ME2.

#3939
Zurcior

Zurcior
  • Members
  • 273 messages
I want more variety with weather. The rain was awesome on Pragia.

#3940
Zanramon

Zanramon
  • Members
  • 169 messages
I would like to see a main "enemy" to fight against again I miss Saren :(

#3941
TheOutlawXanadu

TheOutlawXanadu
  • Members
  • 2 messages
Relationships Between Squad Mates

Mass Effect 3 should have squad mates who actually talk with one another, not just Shepard, like in Dragon Age. I'm not talking about cut scenes; I'm talking about it happening on a regular basis.

#3942
shnellegaming

shnellegaming
  • Members
  • 698 messages
Have an achiemvent that unlocks weapons for other characters. 

I love the Reverant machine gun I just wish I could use it more instead of only on a Soldier after the collector ship mission.

#3943
Videit

Videit
  • Members
  • 61 messages

Hawkin-s wrote...

@Videit:
RPGs are all about customisation and interaction and creativity etc.

I tottally agree. I am a all round gamer meaning I play all types of games.  I also play pnp D&D and RPG's are my favorite genre and like you said RPG's are about creativity and I dont think asking for something to make ME3 more like ME1 is being very creative.

Hawkin-s wrote...

That's why there are other games for other wishes like simplicity and more action etc.  That is why the ME series should be only influenced by RPG-related suggestions

The Mass Effect series has always been an ACTION RPG series.  The combat in ME1 was something new that hadnt been done before.  It was popular so they took it to the next level they didnt go with KOTOR or Jade Empire style combat for a reason, cause its an action rpg.  So who is to say that the game cant benefit from things done in other genres and so far I havent suggested any non RPG wishes, yet. 

Look at what a game like Fable 3 is gonna be.  Its adding a strategy/worldbuiling aspect to an RPG to give its players a different game.  Its not doing a bunch of things that were done in Fable 1,  the game that was less popular.  Its doing new things to expand what an RPG can be.

ztemplarz wrote...

The fact is, Bioware is a company and it makes good business sense for them to expand their market base by designing games that appeal to more than one niche group (in this case, "traditional" or "hardcore" RPGers, like myself).

While it may be good business I dont think that is all it is.  I like to look at these different style of RPG's as a evolution of the genre.  DAO was an old school traditional RPG and was a great game that sold alot and will be getting more sequels thankfully but the Mass Effect series is an evolution of what an RPG can be.  I play plenty of RPG's and the thing that sets them apart for me is the Role Playing aspect and Mass Effect has that in spades.  Which is why my number 2 wish is that they add another layer to the character and story interaction.  ME1 had the paragon and renegade chat choices and ME2 had the paragon and renegade actions.  Adding another layer to that ptf.... pure awesomeness and where I want them to put more focus above redoing certain things that were done in  previous games.

ztemplarz wrote...

That somehow the poster here doesn't see some irony that he would assume that HIS way is forward, while "our" way is "backward", is pretty amusing- translation, "If you do something that isn't part of the standard genre which I don't like, that is good, but if you don't, that is bad".

That isnt what I meant at all its the people asking for the things done in ME1 which is looking backwards.  I would love to see new RPG elements added to the game and hell even new action elements as long as these things are somewhat new ideas that form like Voltron to give me a game unlike any other.

ztemplarz wrote...

I remember when I loved Bioware games because it seemed like they focused on making the absolute best RPGs they could make, on every level- from dialog and story, to combat mechanics, to visual aesthetics, to in and out of game reference materials.  Now it seems like they are primarily concerned with being seen as innovative and cutting edge, even if some of those other things are sacrificed in order to accomplish that goal.

In my oppinion DAO was not that innnovative in the gameplay department just in the character interaction and the way they told the story, while ME has always been about innovation in gameplay, story and character interaction.  So it seems to me that some people want ME3 to be a traditional RPG when it just isnt and never was, but thats just how I see things.

My number 3 wish is that ME3 be bigger, I wanna play the game for 80+ hours not including the side missions...

Modifié par Videit, 09 mai 2010 - 02:32 .


#3944
scrappydoo555

scrappydoo555
  • Members
  • 88 messages
I just want a few of things for ME3 :

I want to be able to change my shepards first name so I don't end up with another 6 career saves all with the same name.

I prefer less squad mates but with more indepth conversations, I want quality not quantity when it comes to squad mates.

more hairstyles for femsheps (without needing mods) and armour for squadmates so I can play dress up.

oh and if they have a beginning like ME2 then make it so I can skip it, after a few playthroughs I just want to get straight into the character creator.




#3945
Guest_PureMethodActor_*

Guest_PureMethodActor_*
  • Guests

ztemplarz wrote...

Videit wrote...

Whats with this war against other types of gamers like Halo or GoW fans. Just because some of you want the game to go backwards and be what every other RPG is instead of forwards and be something different doesnt mean your any better than anyone else.

I for one am tired of loot system games so keeping the current ME2 item and inventory system is a huge deal for me. After playing Dragon Age which was a great game I grew to love the simpicity of the inventory and item system of ME2. The way each weapon felt different instead of just being different in stats.  Keeping the system and just expanding on it by giving a few more weapons and armor pieces and possible a simple system to customize your weapons. Like being able to add a single upgrade like a scope, extended mag and other cool things is where I would like to see that system go.

To me adding to the what made ME2 one of the best games ever would be the way to go. ME1 was light years behind ME2 in a bunch of ways and going back there when ME2 was obviously more popular and a better game would be ridiculous.

So Bioware move forward not backwards would be #1 on my wishlist.


Bam!  Exactly why I have liked BOTH Bioware expansions/sequels less than the originals (DAO and ME1).  The fact is, Bioware is a company and it makes good business sense for them to expand their market base by designing games that appeal to more than one niche group (in this case, "traditional" or "hardcore" RPGers, like myself).  This being said, the games Bioware is best at making are RPGs, and the primary reason for their recent market successes is that people that had played previous Bioware RPGs and loved them, eagerly pre-ordered their most recent games (because no one else is making RPGs for PC, unless you want to count Bethesda, which some would, but a totally diff style). 

That somehow the poster here doesn't see some irony that he would assume that HIS way is forward, while "our" way is "backward", is pretty amusing- translation, "If you do something that isn't part of the standard genre which I don't like, that is good, but if you don't, that is bad".  What is "scariest" to me, is that they specifically mention their vast preference for the ME "loot system" over the DAO one, as though the DAO one was particularly onerous and confusing!  I'm not even going to begin to go into that argument (see link to previous posts in DAO forum:  http://social.biowar...index/2404406/1 ).  This attitude towards minimalism, where only the absolutely most critical game components are fully developed (ie, dialog and combat and the oh so important "romance"/sex), seems to be becoming more and more prevalent in Bioware games, likely due to general market demand, like this.  Because most people don't want to be bothered with the finer/"more tedious" gameplay elements of an RPG, they just get stripped.  I remember when I loved Bioware games because it seemed like they focused on making the absolute best RPGs they could make, on every level- from dialog and story, to combat mechanics, to visual aesthetics, to in and out of game reference materials.  Now it seems like they are primarily concerned with being seen as innovative and cutting edge, even if some of those other things are sacrificed in order to accomplish that goal. 


This ^

Modifié par PureMethodActor, 09 mai 2010 - 12:08 .


#3946
AirborneMind

AirborneMind
  • Members
  • 51 messages
After watching cruc1al's Who Needs Squadmates? videos, I think a "solo mode" would be very interesting.

#3947
Videit

Videit
  • Members
  • 61 messages
That would be cool to have a few solo missions where instead of working with a squad maybe they are about working with the environment to get ahead and of course some roleplay character interaction missions.  You know what I'll make that my number 4.

My number 4 on my wishlist would be more roleplay missions and missions that have a more unique flare than taking your squad and shooting all the badguys.  Even though that is fun as hell in this ME.

Modifié par Videit, 09 mai 2010 - 02:27 .


#3948
oddlittleturtle

oddlittleturtle
  • Members
  • 16 messages
I'm an RPG-er, so my wishlist for ME3 is biased. :whistle: I haven't sorted through all the comments on this thread, so I don't
know if I'm in the minority, but feel as though I might be.

As a femShep gamer my pronouns regarding Shepard are fem. And, um. Long post is long.

1) Story and decisions
There's no question about the story.  It will be awesome and epic and made of win.  No lack of faith here.

I understand time and space issues, but I do want the decisions to be more tangible than an email like how the side quests for Helena Blake, the Reporter, Refund Guy, and even the elcor Hamlet were done.  In person or spoken/overheard.  There's nothing more impersonal than an email.  Even the news reports in ME1 had more impact than email in ME2. (Side note: loved how the "news" was slightly different than what actually happened)  If ME3 is the last game in the trilogy, I want my decisions wrapped up with no dangling threads.  I don't want to wonder, "What happened to watchacall?"

Tangible Decisions:[*]One of my femShep's has an all-loyal crew who survived.  Another has a mixed team with most surviving.  I want to know that their loyalty means something other than "defeated Death cuz they heart me." (Although hearing a news feed about "Pirate Jack" would be too funny for words--no email).
[*]I loved how the decision about Feros carried over (please don't leave me hanging!). I want to know about my decisions Noveria, too.
[*]I want to find out about Talitha in person--she is the sole reason I play colonist for nearly every Shep I've created.  The sidequest from ME1 was very gripping.  I was disappointed that all I received was an email update on her condition.
[*]I'm not a Thane, Garrus or Tali fangirl, but I would like to know if my decisions regarding them pan out.
[*]I want to know if Jack's loyalty mission meant anything other than her getting closure or whatever she was supposed to get from that mission.
[*]One of my femshep's has stayed true to the LI from the first game (Kaidan); the other has picked up another LI from the second (ME1: Liara, ME2: Jacob) - I want that decision to play a role someway, somehow in ME3.  I want that decision to matter and not in email format or a brief cameo, please.

2) Immersion
I read books and play video games to relax and have a good time and not think about the "here and now".  I want to be fully immersed into the game just I was in ME1. I laugh everytime Shepard and crew step on an elevator.  It was awesome that they were long and there was Elevator Music because the Presidium was huge.  It gave more credibility to the universe.  If she's in a hurry, she grabs a cab which takes less time.

That said, the load screens must go.  Please.  Take them and shove them out the airlock. They break my immersion, and yes, it's a game, but there's no point in playing an RPG if there's no immersion. It defeats the purpose of role-playing. No other game has given me the immersion-factor that ME1 did. Bring back the news or ads or conversations between the characters in elevators or even during a car/shuttle ride or Joker and EDI bantering on the bridge when entering an airlock or when the ship is travelling.

3) Characters/ Interaction/banter/conversations
This goes along with the lack of immersion in ME2.  I know the story is Shepard's, but if the characters are so important to the story, why do they not interact with one another?  I think most people, by now, have been spoiled by the interactions of DA:O (myself included), but ME1 had the conversations in the elevators and the interactions at different points during gameplay, and even Wrex and the krogan statue conversation was awesome.

In ME2, there were more interactions with random characters than squadmates (or so it seemed). It bothered me that I couldn't click a squadmate to interact with, even it was to hear them say, "I'm here" or "What do you need?" or "Right behind you, Shepard," or "Yep. Standing around doing nothing is awesome."  There needed to be more random things like Joker's little bits of random or Mordin's comments if you tried to talk personally with him on the Normandy too many times.

And seeing as this is my wishlist and preferences:  I preferred the
characters saying, "Huh" or "Hmm" in ME1 over the "click here to talk to
(character)" that was featured in ME2.

I want loyalty missions for the LIs from ME1 even they weren't romanced.  I want to know more about Kaidan's past or what he's been up to for the past few years, helping Liara with her troubles on Illium, and Ash's family or what she's been up to for the past few years.  ME2 made me realize that there wasn't nearly enough interaction with these characters.  They need to be in the final installment with the same amount of attention shown to their own missions as the characters of ME2.

4) Game+ Feature/Level Cap/Replay
I just reimported my first femShep at level 49 into ME1 to (try to) level her up to 60 to import into ME2, and I realized how irritating the Game+ feature is when you first replay the Eden Prime mission.  I couldn't get any new loot without omni-gooing stuff.  In ME2, I feel the distinct lack of even wanting to play through with the same character because the Game+ feature isn't really Game+. It's more of: "Here, replay this, and you get one cookie, but you've got to earn the rest later." I felt like I hadn't accomplished a thing. There was no balanced reward for replaying with the same character. I had to reimport the same one to be able to experience the game play as a renegade. I have no idea if  that will break the game when ME3 gets here (I've done it four times with the same character import), and I would like to import my very first shep for her experience in ME3. 

I do like the concept of Game+ but it wasn't balanced for either game.  At the end of the day, I prefer the "OMG TOO MUCH!!" to the feeling of "Why am I doing this again?  What did I get for my efforts? I have to probe planets again??"

The level cap at 30 was annoying too.  It was too easy to do.  There's no replay fun after a certain point in ME2.  Why play after the end game if there's no reason to?

5) Rich/Shopping/Credits
I liked being rich in ME1.  I liked being able to find crap around the level and then sell my crap and max out my credits only to buy more crap.  Sure the Game+ feature needed tweaking, but give me more ways to get credits.  If there are upgrades or mined ore or whatnot, Let Me Sell It.

It would have been fun to have Barla Von invest it in the asari market for Shepard.  Also, it would have been fun to have a minigame/subplot/sidequest where certain stocks dropped pertaining to what Cerberus/ExoGeni/pirate bases Shepard took out.

6) The Inventory System/Omni-gel/Where's my loot?
I want omni-gel back if I can't crack open a safe on the minigame. 
It should be an achievement to earn after cracking so many safes or
whatnot.  At least then it isn't giving out freebies. I can't stand not being able to get the loot.

I'm a control freak. I like to micro-manage.  It's why I prefer RPGs.  Not all people like to do this, and I can understand. I like being able to upgrade everyone's armor and weapons.  I don't want to have to buy a DLC just to change my squadmates clothes (I'm not even sure if the clothing effects the stats- if not what the heck is the point?). This is not the Neopets NeoMall or the Sims.

Which brings me to:  Armor.  Shepard and Tali are the only two whose armors were completely sealed and didn't contaminate the quarian Flotilla.  WTF?  Can we have hardsuits and helmets (with toggle) for the squadmates in ME3?

I had only one problem with the Inventory system in ME1:  Omni-gooing the equipment mods and ammo.  The first page of inventory would delete/omni-goo properly.  When you got to the mod screen, it was an unpleasant experience.  Scrolling to the very bottom to delete the very last mod during Game+ was tedious because it would jump back to the top and you would have to scroll down again.

Instead the system for ME2 was so simplified that it took all the fun out of exploration and looting. I don't like having to wait until Shepard and her party get to a certain
spot to change their armor or weapons.  It's like having a save point and makes the game seem linear.  Yay, a base, but I
didn't like not being able to equip a new goodie myself right then or getting a new
goodie and the game automatically give to Shepard.  I equipped her stuff the way I wanted it, not to be undermined by a system that doesn't agree with my playing style.

Helmet-toggle: Give it back!  Shepard keeps splashing alcohol on her helmet!

7) Running/Mako/Hammerhead
Okay, this may seem stupid to ask for since everyone appears to be about making the game more realistic and challenging, but I hate the fact that I can't push a button and Shepard will run everywhere without slowing.  It was one of the cool things about exploring the Presidium in ME1.  I could just hit a button and she and her buddies would go faster. Now she won't even get from the back of CIC to the bridge without breathing heavily and she's not in armor.

I do like the fact that the Hammerhead has a go-faster button.  It's what the Mako needed in ME1 for those who found the exploration long and boring.  I hate the fact that getting out of the Hammerhead requires a load screen.  WTF?  I want out just like on the Uncharted Worlds of ME1.  I just pushed a button and out they would come.  And say "Yes, ma'am" or "Right behind you, Shepard."

8) Romance/Sex
I have yet to play all the romances in ME2 (and I won't get to since I'm playing FemShep only), but the one I have completed and not broken off (Jacob) was very cool and progressed very well.  It was irritating that I couldn't learn more about the potential candidates without choosing the romantic option, though.  Garrus and Tali were more interesting (hated them both in the first game), and getting to know them better without the romantic options would have been better.  Especially since I play FemShep and there's no option for Tali romance or Jack when she swung both ways in ME1. Liara is still female even if she does replicate by parthenogenesis.

As stated before, I want my decisions for them to carry over to the next game.  Interpersonal relationships in ME2 were more advanced than in ME1, and they should impact the storyline and not be simply an email or a blip on the computer terminal.

I want a reaction from previous LIs as to the new scarring on Shepard's face.

9) Ammo/Cover/Medi-gel/Combat
As I'm replaying ME1, I realize that I hate the ammo system introduced in ME2.  I'm playing in the ME 'verse to learn what happens next in the storyline.  The combat is secondary and should remain secondary.  I understand that it's an action RPG. There was just enough action in the first game to make it action. The system is streamlined in ME2, sure, but I can't stand having to go pick up heatsinks.  The old system had the heatsinks built in and I could upgrade that. I prefer to upgrade my party's guns, mods and ammo than running around looking for shiny objects in the middle of getting my head blown off or getting stuck while varren nibble my toes (and, as an RPG-er, I like to loot).

Which brings me to:  I don't like not having medi-gel to heal Shepard. I hate having to prop her up against a boulder to recharge her health. Shields I can understand needing to recharge. Health? No.  It makes no sense.  I want to get to the end of the level and find out what happens, not sit and wait for Shepard to get healthy again.

In ME1, the combat was good and needed a bit of tweaking in places, but in ME2, the combat was cranked up too much.  It got annoying in places and got in the way of an excellent storyline.

10) More Joker/Previous LI and Wrex as squadmates
There are already more than enough squadmates to shake a stick at.  I'm all for more interaction between Shep and Joker.  His comments on each of the squadmates and interactions with EDI were awesome--as well as the mission with the Collectors. (trying to phrase that without spoilers)  I'd like Ashley/Kaidan and Wrex on my team again.  I'd like to hear what they have to say about Team Shepard now.

11) Exploration (AKA Why the probing? Or where the heck is my tank?)
Okay. I admit.  Probing Uranus was fun.  It caters to my 12-year-old sense of humor (and I'm a chick), but I would like to explore the planets please.  Probing the planets was bloody boring.  As much as I enjoyed the N7 missions and their diversity, there were not enough. The galaxy seemed too small even with the exploration minigame (which determined Joker was the galaxy's worst pilot). I didn't like that I couldn't get down to the planet and look at the settlements or fight pirates or slavers other than at the N7 missions.

And even then she could only walk.  I don't care how many disks are used.  (My pocketbook might, but I certainly don't.)  I want a vehicle with a go-faster button that shoots straight and Shepard and crew can get out of without a load screen giving me gameplay tips that take me away from the game. I can get gameplay tips from the boards or a gaming site. Exploring in the Mako made the worlds seem that much bigger.

I want to loot more than ore and Eezo.  DLC guns and armor for ME2 are all fine and great, but I want Shepard to open a box and go "Oh, shiny!" and stuff it in her interdimentional carry-all pouch.

#3949
StodgyFrost98

StodgyFrost98
  • Members
  • 195 messages
LISTEN UP BIOWARE! DON'T PUT PLANET SCANNING IN ME3! ITS VEY TEDIOUS AND BORING!

#3950
StodgyFrost98

StodgyFrost98
  • Members
  • 195 messages

HashiriyaR32 wrote...

Copypasta'd from my "Thermal clips and heat sinks" thread.

1) For Mass Effect 3, the ammo mechanic should be taken further. The ammo indicator should be configured as such..

[(# of shots remaining for current heat sink) (number of spare heat sinks in thermal clip) (number of fresh thermal clips remaning)]

By default hitting the reload key/button should have you eject the current heat sink (which would be lost) for a new one, or exchanging an empty thermal clip for a fresh one should it be required. By holding down the button, a 4-directional menu should pop-up, where you can select using the d-pad (on the 360) whether to pop the heat sink, swap thermal clips now (old thermal clip retained if it still has spare heat sinks), or cycle through your weapon's modes of fire (semi/burst/auto). No direction or selecting the remaining direction would result in inaction.

2) Should you run out of spare thermal clips and spare heat sinks in your current one, you could wait for your current heat sink to cool off. Of course, the coolddown rate would be slow enough to encourage you to keep looking for thermal clips.


Well that seems like a smart idea, good work let's hope the devs from Bioware actually read it.