Mass Effect 3 Wishlist
#376
Posté 08 février 2010 - 10:26
everything else is perfect(IMO).
#377
Posté 08 février 2010 - 10:26
Mox Ruuga wrote...
A small, frivolous addition to my earlier big post:
- If you're going to have "fling" options, or what's better, non-squaddie romances, please keep in mind Shiala, Gianna, and Aria.
Someone else will have to come up with the male equivalents... Perhaps Joker? Donnelly?
I think jokers legs would shatter with how brittle they are.
#378
Posté 08 février 2010 - 10:29
Mako roaming
Elevators
Crew interaction on planets
Inventory
Kelly Chambers brought back as Yeoman
And fix these before ME3 as DLC
Tali/Female Shepard romance
Continuation of romance with Liara. The post game world entirely allows this. Liara is sitting in her office, Shepard has nothing to do. Let's sort this out now.
#379
Posté 08 février 2010 - 10:29
Lord Shadowsong wrote...
Mox Ruuga wrote...
A small, frivolous addition to my earlier big post:
- If you're going to have "fling" options, or what's better, non-squaddie romances, please keep in mind Shiala, Gianna, and Aria.
Someone else will have to come up with the male equivalents... Perhaps Joker? Donnelly?
I think jokers legs would shatter with how brittle they are.
I'm sure a creative Shepard would find a way to romance Joker without breaking his bones.
But I don't know who the straight ladies and gay men would want for the male non-squaddie LIs... He was just a hunch.
#380
Posté 08 février 2010 - 10:34
#381
Posté 08 février 2010 - 10:37
#382
Posté 08 février 2010 - 10:42
- Bring back vehicular mobility via mako or some other tank and/or ultimately allow the player to somewhat pilot the Normandy in battles.
- Use game engine instead of pre recorded videos just like the original.
- Increase the graphics preferably for the armor because for people like me who put it on a high resolution I expect the armor to be detailed not pixelated. (Armor on characters and shepard)
- Make shepard have a more indepth backstory.
- Increase the length of talk time for shepard in certain conversations.
- Bring back old characters for use. Not discard them. What was the point of keeping them alive? More immersion.
- Possibly explore different galaxies other than the milky way.
- Allow weapons to continue to fire after heat cartriges deplete but make them suddenly overheat like in the original Mass Effect.
- Pictures for codex information. ME 2 lacked that and made it very boring and monotone.
- More suit customization. Different suits like in the original game. Allow player to remove helmet for DLC suits.
- Simplify the upgrade and purchasing menu because alot of the times it was cluttered and slightly confusing as to when and which upgrade can be made or achieved.
- Allow player to choose more weapons to load out: in reality an individual can use weapons that they don't specialize in. Give the player that choice at the cost of accuracy or firepower etc.
- Allow player to jump, climp ladders. If infiltrator allow player to splinter cell over things since infiltrators specialize in stealth. Some ideas.
I realise there are many ideas here in the forum. I honestly was moderately let down by mass effect 2. The missions prior to the grand (yet not so grand) ending were in fact harder than the epic ending.
After battling the mechs from eclipse, any other enemy was weak. Lets face it: they nerfed every other enemy and made the mechs ridiculously tough.
No Mako type vehicle. Some of the characters had very quick, often bland back stories. As shepard i felt that I was lifeless. Everyone else's story was far more interesting. I actually hated myself in the game.
I hope bioware sees it's rushed mistakes and push this game more over the envelope.
#383
Posté 08 février 2010 - 10:43
#384
Posté 08 février 2010 - 10:45
WilliamShatner wrote...
Tali/Female Shepard romance
While this is intriguing, it's already been established (via NPC interactions in Eternity) that there's this mild problem of biological incompatibility. Admittedly, Tali has one of the best personalities of any of the NPCs, but that biological incompatibility problem is going to crop up sooner or later in any romance. As tempting as it is, I'm just happy that she looks up to me as her Captain.
Continuation of romance with Liara. The post game world entirely allows this. Liara is sitting in her office, Shepard has nothing to do. Let's sort this out now.
Not just yes, but HELL YES! The most disappointing part of this game for me was the way I finally caught up to Liara, and she treated my Shepard like an intelligence asset, not the partner Shepard had been in ME1. It's only been 2 years! That's barely a drop in the bucket in an Asari's lifetime. I would think that, seeing that Shepard is alive, even if she has too many responsibilities to join the crew, Liara would make time for her PARTNER.
The devs really screwed the pooch on this one, as far as I'm concerned.
#385
Guest_Cpt Knots_*
Posté 08 février 2010 - 10:47
Guest_Cpt Knots_*
#386
Posté 08 février 2010 - 10:48
-More feeling of being inside the universe (I.E. elevators, manually coming in and out of the ship)
-Crew mates randomly chatting like in Dragon Age
-Better character development
I think those are the main 4 things that I really missed. The character development is great, but not as good as ME1. So yeah.
Cheers
#387
Posté 08 février 2010 - 10:48
There are a few issues, though. I'm not such a fan of some other changes made to the first game. A lot of space has probably already been spent discussing this, but I missed the RPG from the first game in this. Okay, the developers ensure that the RPG is still in there, only in other places, such as upgrading the Normandy, weapons and such. And I liked those parts. But limiting the RP aspect in building your character I didn't like that much. Seeing as how the first Mass Effect wasn't too big on the RP aspect already, I don't understand a further simplifying of a those statistics. I don't think the shooter fans are that distracted by the RP aspect (besides, there's still the auto-level button for those who just want to shoot stuff, right?).
Besides, the whole deal about getting in those RPG 'stats', as far as I know, is to deliver a different experience for people who choose different 'stats' and classes. As I view that ideally, that means if you'd play an Infiltrator, for example, you would work your way through levels in stealth mode, hacking computers and doors, leaving minimal trace of your presence. I know that at the core, this game is still for a big part a shooter, but if I could wish one thing, it'd be more varieties to play through a mission, based on your class and your skills. This universe has a lot of opportunities to utilize technology to your advantage in gameplay.
One thing I missed a bit in Mass Effect 2 is the interaction between squad members. There's some small talk here and there when you're on a mission or on a planet, but nothing quite serious (I do remember a Miranda - Jack confrontation on the Normandy, but nothing more). There's a lot going on on the Normandy, but that aspect was, from what I experienced, not very well represented.
I think I missed a few things, but if I can't remember them now, they must not be that big of a deal.
#388
Posté 08 février 2010 - 10:48
#389
Posté 08 février 2010 - 10:51
Fred_MacManus wrote...
WilliamShatner wrote...
Tali/Female Shepard romance
While this is intriguing, it's already been established (via NPC interactions in Eternity) that there's this mild problem of biological incompatibility. Admittedly, Tali has one of the best personalities of any of the NPCs, but that biological incompatibility problem is going to crop up sooner or later in any romance. As tempting as it is, I'm just happy that she looks up to me as her Captain.Continuation of romance with Liara. The post game world entirely allows this. Liara is sitting in her office, Shepard has nothing to do. Let's sort this out now.
Not just yes, but HELL YES! The most disappointing part of this game for me was the way I finally caught up to Liara, and she treated my Shepard like an intelligence asset, not the partner Shepard had been in ME1. It's only been 2 years! That's barely a drop in the bucket in an Asari's lifetime. I would think that, seeing that Shepard is alive, even if she has too many responsibilities to join the crew, Liara would make time for her PARTNER.
The devs really screwed the pooch on this one, as far as I'm concerned.
Budd,y the premise is that Liara thought shepard was dead. Imagine you were inlove withsomeone and they disappeared for 2 years. Chances are you would move on. The problem is, is that they didn't provide the depth to show the anguish and sadness in that aspect of ME 2. Everything felt so rushed yet lengthy at the same time. I agree with the characters. As I have stated in my changes that must occur in ME3, lots of the previous characters were literally dead even when alive. No soul nothing. If I were shepard I would have tried even harder to get my old team back.
I also believe that we should tone down the info in both games cause I think you may spoil it for someone.
#390
Posté 08 février 2010 - 11:01
In ME1 your team members would interject themselves into the middle of your conversations. They rarely, if ever, do that now. As a result, it feels like my team members are barely there at all. I can can go an entire major mission and some of them will not say anything outside of combat. For the loyalty missions, in particular, the second character was never there.
#391
Posté 08 février 2010 - 11:01
That is all.
#392
Posté 08 février 2010 - 11:04
Other things:
More dialog, better rpg-elements (like in the first game).
#393
Posté 08 février 2010 - 11:04
Budd,y the premise is that Liara thought shepard was dead. Imagine you were inlove withsomeone and they disappeared for 2 years. Chances are you would move on. The problem is, is that they didn't provide the depth to show the anguish and sadness in that aspect of ME 2. Everything felt so rushed yet lengthy at the same time. I agree with the characters. As I have stated in my changes that must occur in ME3, lots of the previous characters were literally dead even when alive. No soul nothing. If I were shepard I would have tried even harder to get my old team back.
I also believe that we should tone down the info in both games cause I think you may spoil it for someone.
[/quote]
I thought Liara gave Shepard to Cerberus. She wants revenge. Shepard would be a distraction.
#394
Posté 08 février 2010 - 11:06
#395
Posté 08 février 2010 - 11:15
In that same vein, I'd like to see more interaction between the squadmates during downtime. Maybe Mordin approaches Thane about curing kepral's syndrome, or Grunt and Garrus get into a light banter session, or maybe Zaeed, Garrus and Jacob all sit around a table sharing war stories. Heck, why not put multiple squadmates in the same room and not just on the same deck? Then they wouldn't even have to be cutscenes, just idle dialogue.
I'd also like it if they could detach the persuasion system from the Renegade/Paragon mechanic, at least a little bit. Nothing's more frustrating then being forced to do something out of character because you weren't enough of a jerk/saint previously. Maybe stack options? For example:
Two crew members get in a fight for whatever reason. When Shepard approaches them, he/she gets the option to try and reach a compromise (either by charm or intimidate). If his/her required "bar" isn't high enough, it fails and Shepard then tries to appeal to them as a friend, which requires less of a paragon/renegade stat. If that still doesn't work, Shepard can order them to stop (requiring even less), and then if that doesn't work, then Shepard is forced to choose a side.
I know it's probably hell to code but at least this way we aren't forced to limit our emotional responses to something that, at least in my opinion, should be a background mechanic. I'm sure there are other ways they can integrate the Paragon/Renegade mechanic into gameplay without sacrificing roleplay.
Finally, I'd like the enemies to be less like bullet-sponges. I really liked the layering of barriers, shields and armor, but they had the unwelcome effect of canceling out some of the cooler, more fun battle mechanics, like biotics and locational damage. It also meant that it was incredibly easy to get swarmed by unstoppable enemies. This made the game harder, yes, but it also eliminated some of that "strategy" aspect that made ME2's combat so much better than ME1's. When I get bumrushed by ten soldiers and a heavy mech, I want to feel like I deserved it; like it happened because I played the scenario wrong, not because of the game mechanics. Shields and barriers I can handle staying the same, but it should feel like I've made progress after I've removed them. Having an additional layer of armor that acts just like a shield or barrier is frustrating. I'd like it if the secondary effects of powers/locational damage were decreased when used on armored foes, not eliminated. Perhaps throw just causes them to stagger back an inch, or pull causes them to lose balance? Body shots slow their advance, and leg shots make them stumble. With mechs a shot to the optics could temporarily disrupt their accuracy for a brief second, allowing you to make that extra distance to cover. If these mechanics are already in place on armored enemies, then make them more obvious, because at this point the only thing scary about YMIRs is thinking about how many bullets I'm going to have to waste on them.
Other than those four, I'd be fine with more of the same. I wholly enjoyed ME2 (on my third 100% playthrough now), and I crave MORE.
EDIT: Actually scratch that- I have two more requests. Once again they're related to just wanting more of what I loved in the games but I figured I'd be a little specific.
Several people have mentioned your class coming up in conversations. I'd also like if your background came up more often in conversations too. I would have like my Sole Survivor Shepard to have had some additional dialogue with Garrus and Jack- both people suffering from survivor's guilt. One of my favorite moments in ME1 was when Ashley asked how Shepard dealt with the losses on Akuze. It was one of those "pure" moments, where it really felt like watching two real people having a conversation.
Heck, one of my Earthborn Shepards even wound up seeing Thane as a father figure (She never knew her parents, and Thane... well, no spoilers. But you know.). I would have liked some conversation options to solidify that kind of a relationship. I know it's also been mentioned that the Colonist Shepard and Tali could have had a heartwarming conversation after her loyalty mission (did I mention the Paragonhug was glorious? Cause it was.)
The other thing is that I too want the helmet toggle back. It's a small thing but you'd be surprised how much it adds. In ME1 I always toggled it off right before the fight with Saren ends on Virmire, so when Shepard gets knocked back it looks like his helmet got flung off |B I'm a nerd, I know.
Modifié par Tavanaka, 08 février 2010 - 11:52 .
#396
Posté 08 février 2010 - 11:19
Stick to the hard SF roots that made Mass Effect great. Whoever wrote the Codex, the EDI dialogue, Legion dialogue, and maybe even Thane - make sure you have him.
Make the effects artists, cutscene designers, whatever READ THE CODEX. Get some ship battles that actually work like the Codex suggests.
#397
Posté 08 février 2010 - 11:24
#398
Posté 08 février 2010 - 11:25
Tali unmasked (But I'm sure you get that a lot.)
Definitely make more dialogue between characters. One of the best parts of the game, in my opinion. One of the things that brings me back to this game over and over again is the vibrant characters you build, and how truly interesting they are to interact with.
And finally, do whatever creative process it is you do that churned out these two games. Truly amazing works of art, that I am glad to say I have played.
Also going to point at Tavanaka's post for truth.
Modifié par Varthun, 08 février 2010 - 11:28 .
#399
Posté 08 février 2010 - 11:35
-Renegade and Paragon interrupts for a single scene, give us some choice to the best selects in the game.
-Make the return to ship button inside the game menu after the mission ends. I really hated that it kept popping up on my screen in missions where I just wanted to talk to people after, like on Mordin's mission and Tali's loyalty one.
-class solutions to the same problem. I know Casey Hudson said he didn't want people to lose parts of the story by the class they chose, but they wouldn't have to. All I want is class solutions to the same problem. Like, as I mentioned in another thread. A combat oriented class ala infiltrator or soldier would shoot the screens on Freedom's Progress, while a tech class would do as the PC did in the scene, while a biotic might either biotically spin the chair around, or black out the screen with like a biotic barrier or something. There's a bunch of places like this in the game where classes could do different things...
- ^^ I'd like recognition of class. I would love more recognition of our class and background choices. Simple things like how powerful you are for a human biotic, or Tali perhaps complimenting on how well you know your engineering, or how noone would want to stand down range from your firearms if you were a soldier. All these things would be fantastic to add in game. It would be paired like this. Sentinel-Engineer > Tech compliments. Infiltrator-Soldier > Combat compliments. Vanguard-Adept> Biotic Compliments.
That part near the end of the game where Miranda says technically any biotic should beable to do it just screamed in my head for her to say... Like you Shepard, if you weren't leading the team. See SMALL recognitions like that please!
-I'll wait till I see how the hammerhead performs before I comment on it one way or the other.
-More Rain like on Pragia! That was awesome how it drips off of Shepard even after you go indoors!
-More Mirrors like in your cabin's bathroom..!
-Proper music playlist with a menu in your room to select the music.
-An option to browse/zoom/rotate the ships you collect for your trophy wall, as well as information and facts about them!
-Place to sit in your quarters without your LI
-More Lance Henreiksen, In game shot of Hackett too, perhaps when he hosts your memorial service.
-See Hannah Shepard!
-Beable to reply to emails, simple yes/no, or paragon/neutral/renegade choice.
-Final dawning of your combined choices throughout the game have a drastic ending one way or the other.
-Don't be affraid to make it 2-3 discs long. I care for content 10000x more than disc swapping, though... perhaps make the cases not so hard to get the discs out of, I felt like I was breaking it.
Stores:
-Place to Sell Extra minerals like Paladium/Irridium/Eezo/Platinum.
-Place to buy extra minerals like ^
-More restocks in stores, perhaps depending on class level.
Upgrades, Armor and Research:
-As I mentioned in another thread, the inability to cap weapons off in research. There might should be research like in ME2, but there should be specialization parts to make your weapons fire faster/hold more in a thermal clip/do more damage, perhaps at the expense of more in your clip/have more accuracy/have less recoil/have greater penetration of defenses.
-Biotic amps and Omni-tools should have these upgrades too ^
-More armor pieces! More Patterns! I'd specifically like an armor that looks like a jumpsuit/wetsuit with plates of armor over it like on the shoulders/chest/thighs/legs/arms.
-Color wheel for the armor tint? Some of the color choices look generic especially when overlapped with others, I found myself saying if I could just tint it a little darker then it'd be okay..!
-Helmet Toggle switch
-More Abilities, maybe some more passive ones like the class skill? Or just make that one longer than the other 5-6. Like make it twice as long, where after you complete the chain a second tier of it opens that you can start anew, third, or so on.
-Make the evolutions continue to grow apart in the third. Like, Hard throw will continually spike more and more heavy and perhaps have defense penetration while area throw will continually grow in width and to some extent force as well.
Squad/Love interest:
-Bring back the allies that didn't die as party members
-Playable epilogue, (Like DA:O) and the ability to continue playing after the game ends, like ME2
-More Character chatter like the squaddies on DA:O or as ME1 squaddies did on elevators, just.. random places.
-Continuation of romances from ME2/ME1
-As much as I didn't like the gifts, like in DA:O how they could be abused to gain favor, I really liked the gifts that meant something to them. Maybe we can get something for our LI's to spark a conversation with them, Ala; Alistair's locket, or take them somewhere they really want to go before the end. Not exactly a loyalty mission. Just an area that sparks a conversation, intimate or no with your squaddies. Let you really dig in deep into their past. This is the last chapter and I'd really like as much info on them as possible.
-When you sit with your LI, or Lay with them, idle banter like you hear from Joker at the helm of the ship would be great to go with the conversation motions.
-More dialogue bits, or equal dialogue bits for each member.. Some people seriously got shorted in ME2
Quests:
-More central quest hubs like Omega and the Citadel, with lots of quests that send us over the galaxy again, like in ME1, just better quality side missions comparable to the N7 ones.
-More Paragon/Renegade Choice in N7 missions.
-A personal quest to finalize thing with your family/personal background ala Akuze, or Torfan, or Elysium, for vist the momument or the memorial there, perhaps a speech.
Character Creator:
-Different hairstyles anyone?
-Additional eyes/noses/mouthes on the Character creator
-A chance to redo our PC's looks in the game's new graphic engine, and please, allow us to rotate around our characters completely. Sometimes we don't know how troll we look until we get a good side shot.
#400
Posté 08 février 2010 - 11:37
In terms of linearity, I’d definitely HATE to see pointless empty rooms/planets or boring empty corridor backtracking. If more missions can be like Saed’s, where you can take meaningful branching paths, that would be great. If that can’t be done for a mission or doesn’t make sense to do it, then the current linear missions are JUST FINE imo because the setting and level just play and feel different enough that it’s fun. I also love the diversity of the characters and missions!!! Samara loyalty and Thane loyalty were both great!
If anything, I would like to see tighter combat controls so that higher difficulty setting can be more about skill and less about hoping the AI doesn’t do something dumb. For example:
- a command/button that tells a teammate to duck immediately back into cover instead of standing there like a fool as he is being gun down. .
- the ability to duck at any time. I don’t mind still needing to stand up before I can shoot for balance reasons, but I want to be able to duck like how the NPCs are able to do.
A way to properly gauge player skill and recommend difficulty settings to the player at the start of the game: maMbe a simple questionnaire at the character creation (ask player to rate themselves on their experience with FPS). Right now it seems that a lot of people play on default/easy setting and complain that combat is not good. It is a shame that they do not witness the full greatness of the game because they didn’t bother to play with the settings!
Also, in terms of pacing/linearity, I actually think the game is a little too much “width” and not enough “length.” The game feels “short” as a result. If there was more collector-related mission to interject between the recruitment missions, it would feel a lot longer (recruit 2, get 1 main mission, and so on). Right now the game feels like a novel with only 3 chapters but 300 pages per chapter.
In any case, ME2 is a vast improvement over ME1 in every way except the mini-game! I wasn’t a fan of the first game but this one definitely made me a fan! Keep this style!
Modifié par SSH83, 08 février 2010 - 11:41 .




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