Mass Effect 3 Wishlist
#4001
Posté 13 mai 2010 - 02:13
#4002
Posté 13 mai 2010 - 02:15
#4003
Posté 13 mai 2010 - 03:05
and i want to see shepard in fish nets...
#4004
Posté 13 mai 2010 - 04:05
TheAmazingTucann wrote...
and i want to see shepard in fish nets...
...............hopefully only the female Shepard. I'd be somewhat disturbed if I saw my Shepard running around in those, and even more disturbed when Conrad Verner inevitably tries to imitate him.
#4005
Posté 13 mai 2010 - 04:08
In short bring back the love scenes for ME1 at the very least, you handled them very maturely last time.
#4006
Posté 13 mai 2010 - 04:38
#4007
Posté 13 mai 2010 - 06:09
· As with squad mates in Mass Effect 2, you have degrees of support/loyalty from individual factions and governments.
o Non-Loyal: this faction or government won’t help you.
o Partly Loyal: this faction or government will provide a limited amount of support, but nothing more.
o Loyal: this faction or government will help you as much as it reasonably can.
o Fanatical: this faction or government is convinced that Shepard is the Second Coming of the Messiah--or at least the best chance to stop the Reapers. The leaders of this group, and the majority of members of this group, will do almost anything Shepard asks. (This last level of dedication should be very difficult to obtain/attain.)
· Include a number of “loyalty missions” to gain the loyalty of the various factions and governments, similar to the “loyalty missions” for individual squad mates in ME2. As with ME2, each loyalty mission should include a squad mate of the appropriate race, if available: Legion accompanies Shepard on the geth loyalty mission, Tali on the quarian mission, Garrus on the turian mission, etc. Each mission also provides more back story about the appropriate squad character and the government or faction in question.
· The number of allies Shepard assembles, and their level of support, will affect the climactic battle against the Reapers. It affects how many of your squad mates survive the climax (similar to Normandy upgrades in ME2). It may also affect whether or not Shepard survives, or saves the galaxy by making the ultimate sacrifice.
· Factions/governments include:
o Asari Matriarchy (?)
o Cerberus
o Geth Consensus (?)
o Krogan Clan Urdnot and its allies
o Quarian Migrant Fleet
o Rachni Swarm
o Salarian Union
o Systems Alliance
o Turian Hierarchy
· The work of gathering support can be influenced by decisions made in the first two games, if players played them. The more nice (Paragon) things you did to/for a given group, the more inclined they are to help; the more nasty (Renegade) things you did to/for them, the less so. Some allies might be mutually exclusive or might make it harder to attract other allies—nobody trusts Cerberus, for example. Here are some thoughts for past actions that would encourage support from various groups in ME3.
o Alien governments/factions in general:
§ Keeping your appropriate alien squad mate(s) (Tali for quarians, Garrus for turians, etc.) alive through whichever game(s) they appear in. Failing to do this antagonizes the appropriate alien race. (“You sacrificed our people for human goals!”)
§ Helping an alien squad mate to complete his/her loyalty quest in ME2. Avoiding this doesn’t antagonize the squad mate’s race, it just doesn’t win that race’s support.
§ Destroying the collector base at the end of ME2. However, this also antagonizes Cerberus.
§ Saving the Council at the climax of ME1. This only helps with Council races and allied races—batarians, krogan, quarians and vorcha don’t care.
o Asari:
§ Sparing the life of the asari commando who was taken over by the thorian on Feros.
§ Helping Liara T’Soni with her vendetta against the Shadow Broker.
o Cerberus:
§ Taking Veetor from Freedom’s Progress to Cerberus for study and interrogation. However, this also antagonizes the quarians.
§ Keeping the collector base for Cerberus. However, this antagonizes most or all of the other factions, none of whom trust Cerberus.
§ Rescuing ALL of the Normandy SR2 crewmembers.
o Geth:
§ Reprogramming the geth heretics instead of killing them.
§ Working out a compromise between Tali and Legion.
o Krogan:
§ Enlisting Urdnot Wrex in ME1, and not killing him (natch).
§ Killing Clan Urdnot’s rivals at the end of Grunt’s loyalty quest in ME2.
o Quarians:
§ Giving Tali the geth data for her pilgrimage in ME1.
§ Helping Kenn continue his pilgrimage, or at least getting the elcor merchant off his back, in ME2.
§ Letting Tali take Veetor from Freedom’s Progress back to the Migrant Fleet for treatment. However, this also antagonizes Cerberus.
§ Saving the quarian soldier Kal’Reegar.
§ Being diplomatic with the quarian admiralty board before, during and after Tali’s trial.
§ Exonerating Tali.
§ Not disgracing Tali’s father’s name.
o Rachni:
§ Saving the Rachni queen in ME1. Otherwise, they aren’t available because they’re extinct. If they are available, they are also automatically Loyal. (They already hate the Reapers, and besides, you saved their queen.) However, you can undertake a mission to make them fanatical.
o Salarian:
§ Keeping Captain Kirrahe and his team alive on Virmire.
§ Freeing the (non-indoctrinated) salarian prisoner from Saren’s base on Virmire. (Guess what? He survived!)
§ Convincing Doctor Mordin Solus to spare the life of his protégé on Tuchanka.
o Systems Alliance:
§ Maintaining good relations with Captain Anderson.
§ Getting a love note from Ashley/Kaidan in ME2. (She/he still believes in Shepard.)
§ Undermining Cerberus operations. In particular, arresting the Cerberus scientist in the Corporal Toombs side quest, shutting down the Cerberus operation responsible for killing Admiral Kahoku and his soldiers, and sending the classified Cerberus info to the Alliance in ME2.
o Turian Hierarchy:
§ Saving the turian politician from Kolyat’s assassination attempt in ME2.
#4008
Posté 13 mai 2010 - 06:12
My biggest thing is this. I just finished my 6th play through, with probably what I consider my best character. I chose to keep the base intact, even though I was paragon (really Paragade). Truly, I think it is stupid not to use that against the Reapers, but I want to have a mission where I get to take control of it and finally kill TIM. That is all.
#4009
Posté 13 mai 2010 - 07:11
#4010
Posté 13 mai 2010 - 08:34
There we go, explains pretty much every action Bioware took and why. an even answers some of the requests on here; especially on the whole RPG vs Shooter debacle.
As a side note I'd like to point oiut that I was right on E V E R Y T H I N G I said! So needed to give myself props! This idea machine runs on pure ego you know
#4011
Posté 13 mai 2010 - 08:34
#4012
Posté 13 mai 2010 - 11:08
I also seem to be one of the few who liked the Mako and the mining in ME 1. It was a good way to generate funds and get geared up before starting the important missions.
I also support the calls for the love interests being continued and maybe resolved in ME 3. Especially those Shepards who are faithful to their LI from ME 1 should be rewarded, because they forgo achievements and enjoyment in that regard.
And I also want to visit Earth. Maybe I can take Liara to Egypt or something? They do have some lovely Pyramids there...
I'm wondering about the council, though. That was some serious, history altering decision Shepard made and I wonder how that will affect the complexity of ME 3. I don't see any easy way to reconcile both paths the way it worked in ME 2.
And I want to see Turian, Salarian and Krogan females!! After two parts of them just being talked about or not mentioned at all, you have to wonder if they are just myths they invented to hide their own mono-genderedness.
ETA: A gay love interest. Maybe an alien sort-of solution like Liara for the girl-on-girl fans.
Modifié par Kya, 13 mai 2010 - 11:23 .
#4013
Posté 13 mai 2010 - 11:18
Planet names coming up in galaxy mode without needing to click on them. Would be nice to find a planet I'm looking for just by moving the cursor over it.
#4014
Posté 13 mai 2010 - 11:24
Back to the topic, As much as I loved Liara in ME1, the way she was in 2, made it feel like Bioware killed her off. I mean she turned into her mother, but worse. I have a playthrough with her as my LI, but I dont know if I want to return to it in prep for 3 or not... I cant even imagine the way that relationship would turn out now. I even stayed fateful to Ash for a play through and that came to bite me, so I wont even bother doing that arc in 3. I didnt care for her much in the first place, but she had some great 1 liners so I picked her up. Sadness... Screw her.
#4015
Posté 13 mai 2010 - 11:44
Modifié par Kya, 13 mai 2010 - 11:47 .
#4016
Posté 13 mai 2010 - 01:13
#4017
Posté 13 mai 2010 - 01:35
No problem M8aang001 wrote...
If I read that wrong or it wasnt what you were trying to state, then I apologize.
.
add more missions (worlds and places) but make them more far unreachable. You have to upgrade Normandy in different ways to reach em.( heat shields? Fuel pods? stealth? Gravity stabilisers? etc etc). Some missions would have to be stalled by your lack of progress or level. Also the possibility to do some sidejobs for different clans or alien races, or perhaps make em go to war at eachother because of you? all to earn cash and equipment.
Computer_God91 wrote...
More squad mates then are recruit-able. Like some will only join if you're this much paragon or renegade, Some will only join if others aren't in your squad and if they are it could be a Them or me scenario and It could be possible to get both. Example 8 slots 10-12 squad mates possible. That way we have to make choices about our squad mates too and they dont feel so set in stone.
Yes...some members should only be recruiteable if you have a certain level of paragon or renegade points. That would be great!
Modifié par Commander Arcana, 13 mai 2010 - 01:39 .
#4018
Posté 13 mai 2010 - 03:49
#4019
Posté 13 mai 2010 - 04:04
#4020
Posté 13 mai 2010 - 11:14
Commander Arcana wrote...
Computer_God91 wrote...
More squad mates then are recruit-able. Like some will only join if you're this much paragon or renegade, Some will only join if others aren't in your squad and if they are it could be a Them or me scenario and It could be possible to get both. Example 8 slots 10-12 squad mates possible. That way we have to make choices about our squad mates too and they dont feel so set in stone.
Yes...some members should only be recruiteable if you have a certain level of paragon or renegade points. That would be great!
I think Jack would have been a good example for that, sure she is nice if you paragon her into it at the last minute but for the most part she is renegade and should've only helped a renegade shep. Plus if they did this it would make people more willing to play more play throughs and see what its like to play renegade or paragon.
EDIT: and after all isn't that what Bioware is after? Re-playability
Modifié par Computer_God91, 13 mai 2010 - 11:16 .
#4021
Posté 13 mai 2010 - 11:42
A linear story IS NOT GOOD! A linear story is a story where you have no means of affecting the story or changing the story. What you want in a game like this is a non linear story. A story in which anything cant happend and where the players choices has an actual impact on the game.
Linearity in computer games is the worst and most missguided plague of this media. You could just as well watch a movie instead.
Modifié par stormfrog, 13 mai 2010 - 11:42 .
#4022
Posté 14 mai 2010 - 12:10
- Bring back Wrex.
- Why only two team mates?
- Exploration with vehicles that obeys the laws of physics. (The Mako was a bloody joke, it felt like driving around in a rubber ball that kept bouncing around. It was a tank! It should be extremely heavy. And in low gravity (when its not as heavy) the motions is supposed to be a lot slower I think.)
- And for gods sake give us particle beam weapons, lasers and plasma rifles! Its incredibly silly to use projectile weapons in a scifi adventure game set hundreds of years intot the future. And if absolutely must stick toy your current weapons... why the heck do these element zero driven weapons sound like old gun powders guns? Replace it something more "scifi", maybe the sound of the element zero function propelling away a bullet?
- Make dialog logic more sensible! If I select a dialog option then thats what I want Sheppard to say. I got that stupid asswipe Kaidan from ME1 thinking I am his sweetheart, while Im in reality hates his guts and never even said anything even remotely romantic to his ugly face. Meanwhile I never even got to first base with that Asari girl I tried my very best to court

- Completely overhaul Research. Make each research project take actual time, and make the project finish faster the more intel you gather or how many scientist are assigned on the project. Normandy is a HUUUUUGE ship. Are you telling me there is no room for a real science lab and a real staff of scientists? Research time could pass by going on missions for example.
- Add an engineering lab with a staff of engineers so that you have to build the weapons you research from material you gather.
- More customization!
- More people on the Normandy (again, its a huge ship there should be hundreds of personel going about their daily routines).
- Give random daily scripted routines to your party members on the Normandy so you have to ask the computer where to locate Crewmate x.
- Bring back chatting during missions. I really miss this! it gave so much more personality to your party members.
- And finally. REMOVE ZONES! For gods sake zones was used in computer games 15 years ago when CPU and memory couldnt handle seamless landscapes. In ME2 we even have zones ONBOARD Normandy??!! (Seriously, what was Bioware thinking). There is absolutely no excuse to use zones in game designs in this time and day.
- More side quests that actually add something to the game. A new weapon, outfit... anything.
- Make exploring fun. I want detailed worlds to explore myself without first needing a mission to go there to even get it to appear on my star charts.
#4023
Posté 14 mai 2010 - 02:06
More Control Over Shepard
ME2 went a bit too far with having Shepard make up his own in certain situations without input from the player - please increase the level of player control over Shepard's actions, it's mandatory if you want to call ME3 an RPG. Even an Action RPG.
Bring Back The Inventory
This is essential for the game in my opinion - if you look at RPGs, even most Action RPGs, they have inventory systems. Moving away from this concept may simplify things, but it removes one of the more important components for every RPG pack rat.
Upgradable Equipment For Everyone
I'd like to see the Mass Effect 1 style upgradable equipment (armor, weapons) for Shepard as well as the squad members. Weapon mods, ammo types, armor upgrades and implants all need to make a comeback.
More Equipment Variety
The armor and weapons need more variety, similar to the situation in Mass Effect 1.
Make Armor Helmets Toggleable
Again, I don't know how some of the armors ended up being fixed with their helmets on, but this shouldn't be. The toggle button existed in ME1, and it needs to be there in ME3, otherwise it's just ridiculous - who uses a helmet on the Citadel? People stare you know. Really subtle.
No More Planet Scanning
As one of the few people who actually scanned every planet in the game with multiple probes, usually to the point of poor or depleted, I never want to see planet scanning again. Do you have any idea what it did to my wrist? Not only is planet scanning boring, but you also end up with enormous amounts of excess resources - or what do I do with over 600,000 units of spare Iridium et al?
Bring Back The Mako
The Mako exploration wasn't as bad as some loud critics made it to be; it was more interesting and felt much more important than planet scanning. It should make a comeback in Mass Effect 3.
Get Rid Of The Hammerhead
The Mako is a better solution for land exploration, get rid of the M-44 Hammerhead, it's not mandatory equipment for Shepard. Cerberus can have it.
Objective: Capture The Illusive Man
Add an option to capture the Illusive Man and hand him over to the Council.
No More Zaeed, Kasumi Style Dialogue
I'd like to see the point-and-click dialogue style of Zaeed and Kasumi disappear before ME3, it just kills the immersion. Why are there two dialogue systems in the first place?
Bring Back The ME1 Squad Members
I'd like to see the ME1 squad members return in ME3, and some of the ones in ME2 go separate ways with Shepard (with possible cameos in ME3). Wrex? Shepard.
Bring In The Rachni
If Shepard saved the Queen, bring in the New Generation.
Stop Simplifying And Reverse Course
Simpler isn't always better, be it armor and weapon upgrades, dialogue or the side quests. Return to the values that made Mass Effect 1 great, don't turn ME3 into a shooter with some dialogue. RPG players prefer RPGs, and shooter players have more advanced shooter games to play - the Mass Effect series shouldn't be about advanced ways to shoot stuff, it should be about Role-Playing. And no, ship upgrades don't equal that.
That's my 2 cents.
Modifié par Archmage Silvery, 14 mai 2010 - 08:42 .
#4024
Posté 14 mai 2010 - 04:02
Since a lot of the suggestions have already been mentioned, I'll emphasize what I most want. Please bring back Samara as a squadmate. I think it would also be great to be able to romance her, but only if the romance was written believably and was in character for her. If not, I will be happy with having her as a squadmate.
Thanks.
#4025
Posté 14 mai 2010 - 08:05
stormfrog wrote...
[*]
[*]Exploration with vehicles that obeys the laws of physics. (The Mako was a bloody joke, it felt like driving around in a rubber ball that kept bouncing around. It was a tank! It should be extremely heavy. And in low gravity (when its not as heavy) the motions is supposed to be a lot slower I think.)
[*]And for gods sake give us particle beam weapons, lasers and plasma rifles! Its incredibly silly to use projectile weapons in a scifi adventure game set hundreds of years intot the future. And if absolutely must stick toy your current weapons... why the heck do these element zero driven weapons sound like old gun powders guns? Replace it something more "scifi", maybe the sound of the element zero function propelling away a bullet?
[/list]
Although i agree with the gravity and handling of the Mako, making it slower in zero g would be monotonous... the Mako was slow enough as it is! With gaming there has to be a line between reality and playabiity!
There was! there was the Collector Beam, and the weapons were futuristic; a small shaved chip from a large mass of metal (made lighter by the mass effect field) is as futuristic as it gets!




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