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Mass Effect 3 Wishlist


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#4026
DARKWUN

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Archmage Silvery wrote...


Stop Simplifying And Reverse Course
Simpler isn't always better, be it armor and weapon upgrades, dialogue or the side quests. Return to the values that made Mass Effect 1 great, don't turn ME3 into an FPS with some dialogue. RPG players prefer RPGs, and FPS players have more advanced FPS games to play - the Mass Effect series shouldn't be about advanced ways to shoot stuff, it should be about Role-Playing. And no, ship upgrades don't equal that.


Read the production notes of Mass Effect... the game was never meant to be a simple RPG and is very much meant to be a hybrid of the two. As an RPG and shooter player (as a matter of OCD driven madness will people stop saying FPS when there are no first person segments in the whole damn game!) i can accept this. If people want better shooter elements... go buy  Gears of War. If people want total RPG immersion... get Dragon Age! As Bioware have stated, the actual majority of people (including the team itself) thought the inventory was vastly cluttered (me included), and they had actually tried to  bring back the inventory, finding it didn't work with the amount of characters on offer. They scoured every RPG and still couldn't find a system that actually worked.
 Overall, Mass Effect 2 is considered the superior game, both from a gameplay POV and sales/review averages.
 Not putting anyones wishes down, but many just don't realize why decisions were made in the first place. Hell, I don't agree with every decision made, but i certainly understand why they were there. it just takes a bit of research before you complain about some of the additions :)

#4027
century_killa

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Just to be straight up serious with everyone in Bioware!!!

I know the sex scenes were toned down because of what happened with fox and saying it was bad…

Don’t listen to them! Make it more exotic, more sexy, more fresh, and especially MORE SKIN!!! XD

I’m not being horny I just want to see a real thing happen, not crying and seeing my shepherd make out with some chick with cloths! But the story was still GREAT!!



I do miss the Mako though but I hated the long rides!! It took too much of my time and life! So I guess I say stick with firewalker.



What else...? Well if my shepherd died I want to see his girl friend pregnant LOL

I know it’s impossible! When she’s an alien (Tali)



Um… oh I got one!

MORE WEAPONS I actually missed the upgrades and customizing.



We would like to visit earth or mars! And head back to the citadel! But make it bigger! And when I mean citadel I mean all of it but mostly from the first game citadel! And when I mean bigger well you get the point!

Damn you are going to need a lot of graphics XD



I LOVE TALI!!! LOL and I would like to see her face PLEASE!!! Hell I want to see what the Volus look like also!!! XD

And Liara needs to go back to researching the Protheans and being with shepherd!!!

I’m like “what the hell” first you like Protheans and you’re a virgin and then you have a HUGE fight with the shadow broker!?!

WHAT THE HELL did I miss!! Yeah I never read the comics! Haha

But still! I lost all interest in her in ME2



So that’s about it that’s what we all need!!

And a GOOD FIGHT!!! No my bad a GREAT FIGHT!!!



Mass effect I love the! You are my inspiration in life and I thank you for the AWSOME story you have given us and will give us in the near future!!!



When I grow up I want to work for you guys!!! No joke!


#4028
century_killa

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Sorry I know mine is long and i just want to say this



I hope the Geth and Rachni help us!!



Because if they don't I’ll be mad dude! And I’m hoping for that Hanar specter on tv!



And I also hope that Wrex can restart his population! And start new and fresh!! And not end up in war again!!

That’s what I’m hoping from ME3



What else... idk surprise me!!



From one of your biggest fans!!

Me! Haha hope you have one of the best of lucks!!!


#4029
century_killa

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oh and better hair styles i want what the main shepherd has but i want the character to look like me!! you know!!

#4030
Tennyochan

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quoted from a ME2 article.

The model ships in commander Shepard’s cabin are scaled down versions of the full-sized cinematics ships from Mass Effect 1. They are the most expensive per pixel objects in Mass Effect 2.



From the quote it sounds like the files are large.(if not, sorry my misunderstanding!)To decrease loading time, perhaps stylizing or simplifying the Model ships(while maintaining the main shape/form of the ships) from the original would be better.(as we cant actually see all the detail, w/o a zoom function)



Concerning Crew ship quarters; some have suggested they wanted more livable or personalized looking crew rooms. Which i somewhat-support. Although i disliked, in kasumi's room, how everything was highlighted/interactive. on the screen it looks very cluttered with all these squares around. In Zaeeds room it was okay because there weren't that many.

I suggest if there are interactive objects, perhaps making 1 interactive every time you board the normandy/or active according to where the player is in the story, changing each time. once completed all the interactive objects reset back to the first object or randomly. Maybe if you click on an object it will prompt a conversation-cutscene.(not all the time though)

also, kasumi's bar and Zaeeds trash compactor don't count! i want with those sorts objects all the time!



one last thing. the migrant fleet from the books. described, to me...as lots and LOTS of ships. different looking, yet they all belong to the same fleet. *salivate* i would like to see this.

Also more character/npc models/textures for 'background characters' i don't want to see just a colour swap.



Thanks for reading bioware! :)

#4031
Bizantura

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More side quests + dialoque with party members.

Adult game = adult romances + sex scenes.

If some country's are so shy with adult romance and sex scenes then 2 versions one sanitized version for them and one for the rest of us just like The Witcher game did.

#4032
Lumikki

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Archmage Silvery wrote...
Bring Back The Inventory
This is essential for the game in my opinion - if you look at RPGs, even most Action RPGs, they have inventory systems. Moving away from this concept may simplify things, but it removes one of the more important components for every RPG pack rat.

This is where I disagree. Inventory isn't really needed, but customation, mods and all the little stuff is. Problem in ME2 was that it did go too far. It left most of customation and allmost all mods out. 

Look this post you get idea what I mean.

Bring Back The Mako
The Mako exploration wasn't as bad as some loud critics made it to be; it was more interesting and felt much more important than planet scanning. It should make a comeback in Mass Effect 3.

I agree. Mako was fun, just little too much at it. They should definetly have Mako and allow players do little bit planet exploration.

Modifié par Lumikki, 14 mai 2010 - 03:30 .


#4033
WhatHappenedToMe

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It was a small percentage but we noticed,” says Norman. “But we forgot
labels and made a great game. Forget about shooter and RPG balance.
Let’s just make a great game."


"Small percentage"  nice to know they only give a **** about the larger voice and **** what anybody else says.

"forgot about labels and made a great game"  -  More like dropped everything that was unique about our game and made a Mass generic copy of all the other played out shooters with a 3rd person cover system.

Mass Effect 2 hardly does this game justice,  change the title to "Rainbow Six Vegas in Space".

#4034
Archmage Silvery

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Lumikki wrote...

Archmage Silvery wrote...
Bring Back The Inventory
This is essential for the game in my opinion - if you look at RPGs, even most Action RPGs, they have inventory systems. Moving away from this concept may simplify things, but it removes one of the more important components for every RPG pack rat.

This is where I disagree. Inventory isn't really needed, but customation, mods and all the little stuff is. Problem in ME2 was that it did go too far. It left most of customation and allmost all mods out. 

Look this post you get idea what I mean.

Yeah, that's something new, but also seems like a feasible alternative. I'm biased in favor of an old fashioned inventory system though, as that's what I've had in almost all of the RPGs I've played over the years. If a traditional approach won't work though, I'd consider something along the lines of that example as a good middle-ground solution.

Modifié par Archmage Silvery, 14 mai 2010 - 11:43 .


#4035
Tennyochan

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Skills/powers
Controls
For ME3 please don't add too many skills/powers(perhaps change/evolve) that currently exist in ME2. I think with the 360 controls, the current set-up works really well. If the hammerheld/ vehicle is implemented please allow the controls to change according to the keys defined. (i usually switch the sprint and pause buttons around, pause being spacebar. i wouldn't want to constantly change my controls if a vehicle was added)

Improve AI for characters
I would like to see a bit more personalized AI with the characters. eg. as an assassin Thane's combat AI will be slightly different from Jack. maybe abit more personalized skills?

Cover system tweeking
-I have trouble sometimes in the transition between low-cover to a high-cover that's placed beside each other. getting shot in the transition to the highcover. maybe change the animation a bit, crouching still in between the low-high then fully stand behind cover on the far-side.
-Shooting angles at 10-30 or 170-150 degrees from the player. when popping out of cover and trying to shoot enemies at these side-angles, i find the animation/frames to long to pop out/in cover. i get shot before i can even take aim. maybe change the crouching-pop out shooting animation at the angles of the player/enemy. Examples I've seen is the character slightly popping-out yet still crouching in cover and shooting.(not blindfire)

:wizard:

Modifié par tennyochan, 15 mai 2010 - 03:52 .


#4036
StodgyFrost98

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Arrtis wrote...

me3 needs more customization.More powers and more exploration.


Very true they need to give us the ability to land on earth and explore.  I mean seriously Bioware its earth, our home planet.  Give us the treat of seeing how Earth would look like in the future in ME3 or some dlc!
Please Bioware I am begging you, give us the ability to land on Earth and explore it, and that'll make my day!

Modifié par StodgyFrost98, 15 mai 2010 - 04:29 .


#4037
century_killa

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i want to see TALI'S FACE!!!

#4038
Mad Hatman

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Hello everyone. I have some wishes for ME3.

1. Kids. Why don't we see any children in ME? It looks strange. BioWare can make some interesting and funny stories with them.

2. Woman. Where is salarian, krogan and turian womans? We must to see it in ME3! As well as their home planets!:alien:

3. Romantic. Is there would be some romantic relations between characters? I mean not only with Shaperd. I think it can be interesting.

4. Dead Bodies. Why do they disappear? At least make it optional. Pretty please! The kids are love it! The kids are LOVE IT! :pinched:

5. Skill system. I agree with a lot of other people that new skill system is sucks. It must be bigger and more complicated.

That's all for now.

Modifié par Mad Hatman, 15 mai 2010 - 10:44 .


#4039
Guest_Trust_*

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Meet the characters from the books and comics

#4040
The_11thDoctor

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Mad Hatman wrote...

1. Kids. Why don't we see any children in ME? It looks strange. BioWare can make some interesting and funny stories with them.

2. Woman. Where is salarian, krogan and turian womans? We must to see it in ME3! As well as their home planets!:alien:

3. Romantic. Is there would be some romantic relations between characters? I mean not only with Shaperd. I think it

That's all for now.


I never even thought  about kids not being there... Though I got to be honest, I dont care about kids missing when we dont even have females for all species.

Romance def sucked in ME2. It wasnt even there honestly. DAO did better with it. At least while exploring you could do things with your partner making it feel like you're actually in a relationship somewhat. And the random conversations while walking around for example between Alister and Morrigan were classic. Why stuff like that is not in ME when it's supposed to be emotionaly engaging is beyond everyone not at bioware.

Wider selection of hair styles would be great. Why you cant have long hair is beyond me. Not everyone is Military, so that excuse doesnt cut it. Long is at least Mid-back or longer, just incase Bioware cant figure it out. Oh and I want that Luigi mustash that one guy at Bio has as an option too. His Stash is epic!!! + 5 to facial hair dude!

#4041
Yootje

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- Female aliens. Please, please, please?
- A story that is more than 'collect these people, then assault this base'.
- More interaction, or really, ANY interaction between Shepard and his/her family for those with the spacer background
- Quality of companions over quantity. Who cares that you can collect 12 companions when even in the final battle you don't need them all?
- Random conversations! I absolutely loved this in DA:O, I would adore it if your companions could talk to each other in ME3. I never thought I'd actually miss the elevator rides...
- Same sex romance. It just seems odd that Bioware, who I think have always been very progressive in including optional gay/lesbian relationships in their games, would not do this for the ME-games.

Modifié par Yootje, 15 mai 2010 - 01:50 .


#4042
WhatHappenedToMe

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Yootje wrote...

- Female aliens. Please, please, please?
- A story that is more than 'collect these people, then assault this base'.
- More interaction, or really, ANY interaction between Shepard and his/her family for those with the spacer background
- Quality of companions over quantity. Who cares that you can collect 12 companions when even in the final battle you don't need them all?
- Random conversations! I absolutely loved this in DA:O, I would adore it if your companions could talk to each other in ME3. I never thought I'd actually miss the elevator rides...
- Same sex romance. It just seems odd that Bioware, who I think have always been very progressive in including optional gay/lesbian relationships in their games, would not do this for the ME-games.


Though the elevator rides may not have been "exciting",  they were so much better then staring at a loading screen.  Added to the seamless effect you love in an RPG.  But I guess since ME is no longer an RPG you don't need that anymore.  Loading screens ahoy.  Mission start,  blast through mission,  cut scene,  mission complete screen,  auto-back to normandy.  Yippy,  that was supposed to be an improvement?  Since when did back progressing in game development quality become improvement?  Rainbow Six Vegas in Space!  Not ME2.

#4043
century_killa

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we need to see all the females for every speices... it bothers me, when i only see male slarians that are wimpy (i want a tough ass salarion for the next game! but mordin is still awsome)



and i want to see the Raloi and the female turians, hell why not garrus said they have nice hips! haha



~And aang 001 is right that mustash was awsome...

~I want to see how planet earth is and meat garrus FATHER!

~and who is Liaras Father... i think it's the bar-tender in illium...



And i want to see more creatures i get tired of seeing the space monkies, varrens, & threshermaw!

~why can't we use dogs!?!

~more guns and weapon customization!

~and blasto the first HANAR specter!



and last and not least yeah i want to see some kids in ME3 you know, some baby krogan running around!!! XD


#4044
Shotokanguy

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I'm just gonna drop off another idea...although I might have said it already...I don't even know how many times I've posted in this topic.

Anyway, I'm sure everyone wants more control over their character builds...one thing I'd like from the Soldiers is better melee attacks...combos! Heck, go crazier with Combat Mastery...

each level can be like, +1 melee combo, more storm speed, less weapon recoil...

#4045
Necropersona

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I want to be an insane biotic in me3, or inflitrator they are my favs. More abilities please

#4046
Schanez

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Lumikki wrote...

Archmage Silvery wrote...
Bring Back The Inventory
This is essential for the game in my opinion - if you look at RPGs, even most Action RPGs, they have inventory systems. Moving away from this concept may simplify things, but it removes one of the more important components for every RPG pack rat.

This is where I disagree. Inventory isn't really needed, but customation, mods and all the little stuff is. Problem in ME2 was that it did go too far. It left most of customation and allmost all mods out. 

Look this post you get idea what I mean.



That's what I was writing about. Bring back the inventory but not for wepons, armour and stuff. Just for upgrades and parts we fing during missions. Like by a dead enemy we find a rifle. Scan it, take what interests you and leave the rest. Also hack some terminals in geth base or blue suns and get new technology which you study in Lab. Then some wepon customization in Armoury and studies in Lab and you get better wepon, armour, omnitool and bioticboosters.

#4047
Lumikki

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I'm posting here some squad suggestions.

1. Active squad members for missions

I have been thinking about do we really need to select squad members everytime we go missions. I would like that to be game option. I mean alowing choise for player, select team members everytime when mission starts or allow player pre-defines active two squad members while in Normandy. So if You use option, use default squad, then game doesn't ask who you take on missions, but takes those members who player have made active defaults. Player can change active squad everytime in normany, when needed. If You how ever want to select everytime your squad members, then use that option.

2. Squad level up handling

In both ME's manual level up can happen only when you go to missions. After the missions all you squad members can "level" up. (PS: We don't need the summary screen after missions, it just spoils the mood.) How ever, if You have choosen manual level up, there is no interface to manually level them up. Meaning player has to go missions/cities multible times to check that every squad member is leveld up. This should be fixed.

3. Squad armor, weapon and mods

In ME1 player could do alot for our squad members, but in ME2 allmost all the customation and mods for squad members was removed. This was bad move. Players like to customize and mod what ever they can. I don't ask inventory back, because it wasn't so well done. How ever, I do ask customation and mods back to all squad members. I quoted good suggestion made by Terror_K, look this.

Think more about letting players customize stuff as much as possible. People really like that. Also think twize does something need to be asked from player everytime or could player just define it ones in somewhere. Example try to consenrate all squad controls in one main place, example on normandy.

Modifié par Lumikki, 16 mai 2010 - 12:21 .


#4048
PillarBiter

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Oh, this I been meaning to say since longtime, but I keep forgetting.



How come we can walk around in near-zero Gravity?

I mean, this annoyed me since first in mass effect 1, int he end stage, when saren blocks out the elevator, you go into space, and you can move as fluently on that vertical tower as anywhere on a planet. How come. Next then, in legion's recruiting mission in me2, when you are fighting geth, they seem to be fighting in in normal gravity (as are you), but when you kill them, woop, there goes the gravity for them, but not for you. also, all the ammo and ammo cases seem to be subject to gravity.



This mainly bothers me because the most beautiful moment in the whole mass effect universe for me was the beginning of me2, when your ship gets blown up and you have to get joker, you walk through the door and into space. THERE things ARE subject the the vaccuum. And it stunned me to no end (the beauty and physics).



Please think of this when making me3. I realise that moving in zero G would be near impossible for the game design, but you can at least give a explanation like magnets shoes, and make everything float that's supposed to float.

#4049
LiqidZen

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Cain the "nuke launcher" must make a reappearance... my favourite weapon of all time, especially with increased ammo mods :)

#4050
Fuel

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To be honest, I would LOVE to see more varied combat during missions (as well as less linear missions, but that was mentioned. Customizing squadmate armors was also mentioned, and I support that, along with possibilty to buy armor upgrades specifically for them.)
Usually battle conditions are always the same - there is a certain amount of cover spread through the battlefield, your 'territory', enemies, routes to flank (or it's a bridge - area without them.)

I would love to see more places like Haestrom or [not sure about the spoilerity of that one, don't hit me with that large stick please] walk with barrier. They were conditions you had to adapt your current tactics to - fighting in areas that can render your shields unusable or making sure not to leave a small area while fighting.

Those fights really refresh combat. My suggestions?

  •  Fighting on the move. We already have those awesome Blade Runner-esque flying cars, why not take it to another level? Open it/break the window with gunfire. One teammate driving this thing, you and the other act as gunners protecting the vehicle from getting shot down by eg. mercs.
  • Haestrom required that you to stay in cover. Let's reverse that - a planet that is cold. Very, very cold. You need to move, stay in cover for only a short period of time or else you will start loosing health.
  • Zero-g fight. Not necessarily flying around shooting stuff (animating additional 'grapple' actions for each character, plus physics - might be tricky, teaching AI how to make your way through that map...) but changing from walking on the floor and ceiling. And whatever is shot and looses its' grip, starts floating around.
Another thing that sorta bothered me, was squadmates usage. I used mostly one team setup through ME1, same for ME2 (save for loyalty missions that required me to bring that person), just because it was the most optimal for me. Also, some squadmates suffer from 'usability decrease' as difficulty goes up (Zero is an example), while others become even more useful (Miranda with both Overload and Warp is useful against all kinds of protection.)
  • Make some conditions that prohibit certain race from entering an area. 'No aliens allowed' sign? "We won't let a Krogan in, because he's too dangerous"?
  • Encourage taking some teammates on missions. Give them unique actions that can help during hard moments - Tali using her techincal skills to open a route to flank your enemies. A biotic raising shield to protect you and allies in small area from enemy fire for a short duration? More teamwork in general.
Another thing I liked were the choices in the end. Such choices could appear through the whole ME3, adding more 'responsibility as commander' moments. Say, we have around 14-person team on the Normandy (well that's an assumption, but current team is quite large. Add DLC characters to that and what ME3 brings assuming ME2 cast will make it to the third part.) but a large team isn't anything bad.

For example, the player has to complete a large mission. Why bring only 2 picked squadmates? For example: we're selecting 3 teams - infiltration (2), strike (3, Shepard) and the ambush team (hm, 4? 5?). Infiltrators go in silent, open the door for strike team. Strike team hits the enemies and draws them out so directly into the crossfire of the ambushers.

Or Shepard goes in alone/with one squadmate. Acts nice to everyone and opens the door for the rest to move in.

And of course, epic last mission. Loved every bit of ME2's.

Hell, that's a lot of letters.

Last thing: I don't mind probing Uranus. And other planets. My brain still bears scars from prolonged Mako rides to survey minerals when doing that assignment. 

Modifié par Fuel, 16 mai 2010 - 06:07 .