Archmage Silvery wrote...
Bring Back The Inventory
This is essential for the game in my opinion - if you look at RPGs, even most Action RPGs, they have inventory systems. Moving away from this concept may simplify things, but it removes one of the more important components for every RPG pack rat.
Upgradable Equipment For Everyone
I'd like to see the Mass Effect 1 style upgradable equipment (armor, weapons) for Shepard as well as the squad members. Weapon mods, ammo types, armor upgrades and implants all need to make a comeback.
More Equipment Variety
The armor and weapons need more variety, similar to the situation in Mass Effect 1.
Make Armor Helmets Toggleable
Again, I don't know how some of the armors ended up being fixed with their helmets on, but this shouldn't be. The toggle button existed in ME1, and it needs to be there in ME3, otherwise it's just ridiculous - who uses a helmet on the Citadel? People stare you know. Really subtle.
No More Planet Scanning
As one of the few people who actually scanned every planet in the game with multiple probes, usually to the point of poor or depleted, I never want to see planet scanning again. Do you have any idea what it did to my wrist? Not only is planet scanning boring, but you also end up with enormous amounts of excess resources - or what do I do with over 600,000 units of spare Iridium et al?
We cant pick up different ammo types anymore and that sucks. The fact that we cant give our squad custom armor and weapons sucks. We also need different types of armor. Helmet toggle was in ME1 but not 2?! Bring it back in 3... Yes Planet scanning is stupid and a cheap way to drag out more hrs in the game. Remove it Bio. Give us materials if you must, through enemies we kill, randomise the ammo types we pick up off them and also have them drop cash and expirence. Love the hammerhead, but other than the quick side missions, Im not sure why we have it... We go straight to the destinations, which I love, but unless we go on a mission and it is required to go thru some crazy turrain we cant on foot, it's still on the pointless side... I love how the squadmates cant be controlled by humans making every fight in the game annoying due to the horrible AI and many glitches of ME and the fact you cant equip them with real weapons and Biotic powers are dang near useless unless 2 shields on the enemies are gone...Thx Bio.
Non rant side of things, love the fact that the combat did improve, Story was more in depth, some great 1 liners and story, Normandy was bigger and you could talk to a few non squadmates finally. (still should be able to do things in your ship and talk to everyone everywhere, eat, hang out etc, but maybe ME3 you'll get it right...) Loved the new squad size and diversity, minus them 80% being guys and not having the chance to make a Shepard Herem, but ME3. The map has improved and I like the fact that you are told where to go for helping out the squad. I was tired of having to remember the weird planet names and cluster in what system. Great job on that one.
Last question for now... Where is my crew's Ship and Sleeping attire? I would change my whole squad to leisure attire or Sleeping attire to do a fight in for amusements sake or a bragging rights after getting so far in the game or beating it as a unlockable OR as a achievement componient... Meaning you can choose to do a mission in your Sleeping or casual attire, BUT the trade off is no armor means no Buffs! Which makes the mission harder to do, but uppon doing it, you get acheivement points for it. Seeing how you have Insainity, this would be perfect. All mission would be armorless in casual wear. Not that you could take more than a hit or two in it in the first place, so you're not losing much. Just tossing that out there.
Modifié par aang001, 17 mai 2010 - 12:13 .