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Mass Effect 3 Wishlist


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#4101
Necropersona

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I been going on the forums on the xbox site and bioware and from what

read on both we have two different group of players who want their game genre to be the stronger aspect for me3. Me myself am part of rpg fanbase who feels that me3 gameplay be more rpg like like the first game. The second group is those who play more tps action game that want less rpg and more gow gameplay. Bioware made two different games with the same names minus 2.

#4102
FucckArmageddon

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 I say that ME1 was a real RPG game, great story behind it, inventory, nice weapon customizations, high levels and stuff. Now ME2 turns out to be an action game, missions are too linear, theres no great story behind the game, weapon customization isnt unique anymore, low level and there is no inventory.
About ME2 story: Is really lame, in 1st me, just the beginning, with the beacon, the vision and the stuff is really great, now in me2, collectors kill you, cerberus rebuild (it sucks), and you work for that Illusive Man that isnt interesting at all, plus feels that you only care about humanity safety, different from mass effect 1 that you were fighting for all galaxy sake.

I thing that in me3, should keep the combat style, increase the max level gap, bring citadel back, make missios lot less linears, make the story a lot more interesting, sursprising and stuff, bring the inventory and the customization system from 1st game, bring Earth to the game, keep the loyalty system (which is awesome), and bring back the squad members from me1. And faster loading screens.

Modifié par FucckArmageddon, 19 mai 2010 - 08:46 .


#4103
LegionN1

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How about NEW HAIRSTYLES for one, same hair choice since mass effect 1 are you kidding me, i mean thats just lazy, and i love the idea of interchangable parts on guns, it would make it so much more fun. heres an idea, say you have three weapons, avenger assault rifle, viper sniper rifle and the ml77 missile launcher, what if you could reassemble the guns into one unique weapon, say the barrel and scope of a sniper rifle, the fire rate of the assault rifle, and say you fire at one target, the gun remembers where the target is, you can turn the otherway so you back is facing the enemy you fire the gun and all the bullets redirect to that target, if youve seen the fifth element youll know what im on about, that would be awesome, cover what cover lol

#4104
DARKWUN

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getsu12 wrote...

DARKWUN wrote...

getsu12 wrote...



this.

What they've done with that is amazing. They've generated random planets right down to the land-mass. Imagine flying around in Mass Effect 3 and entering orbit like that, would make exploring the galaxy epic.


Fantastic as it may be, if you think of that incorporated into the current ME games it'd have to come on about ten discs given what you actally have to do in the game! let alone, in the end, i think it's novelty will quickly wear off without changing the game dynamic.




as complex as you think it is, it actually isn't. This engine is going to be used for an MMO space game, and each and every planet right down to the land are randomly generated. So surprisingly, it won't take up as much space as you think it would (ten discs? nah). The only thing they'd have to do is to add specific details to the planets since only the terrain is generated with nothing much on it (at least that's what their algorithm does for now, from what i've read).

In any case this would be much more interesting than the planet scanning in ME2, and would bring back the explorative elements from ME1.




I'm aware of what it is lol its perfect for an MMO, which is why i said "without changing the game dynamic." everything in ME has a purpose and is story driven. Randomly generated maps dont offer the same support as Mass Effects design. Adding this to this universe would mean changing the whole game into something TOTALLY different. Don't get me wrong, in the planned games after ME3 (without Shepard) it could easily be used... but as far as the game as it is its implementation would be severely limited. For example if they do add dogfighting (I'm neither for or against the idea, though i know many are hellbent against it) the asteroid technology would work fine. But as for landing on planets which will always have a purpose then the planets would have to actually be designed, not generated.

#4105
Helljumper55

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Hey I'm Sorry If someone has posted the same material before, I'm new to Forums and 165 pages is a bit much to have to read through. I just wanted to get my 2-cents in. I love the Mass Effect games, but there seems to be a few things that i just miss from the Original Mass Effect. Mass Effect 2 has its areas in which it shines, but I feel that the next game (or games:D) needs to bring back a few of the original fetures.

1.) The Equipment and Stores- I feel that this was one of the things I truly missed, and obviously others do too judging by the original post. I loved traveling store to store Trying to find that Colossus X armor! the excitement of the Different options for weapons, Armor, and upgrades was one of the things that made Mass Effect shine in my book. Mass Effect 2's system just seems to pale in comparison because nothing in the stores was exciting. We gotta lose the catalog Terminals!

2.) The Citadel- I too enjoyed the original Citadel, for the Exact same reasons as the Original Poster.

3.) Side-missions and Exploring- While the first game's lack diversity in the planets was disappointing, totally cutting them out was not the right move! The game feels, as the original poster stated, too linear. I missed the open world feeling of the first Mass Effect. The new vehicle that was made available, however, was a GREAT improvement over the Mako( Except for blowing up way too easily) !

4.) the Leveling- Again the original poster nailed it. I just didn't like the lack of diversity of the classes. In the first game, Vangards had throw, barrier, lift., and all of the weapons upgrades (like Carnage). Now, they have pull, shockwave, charge, the ammo powers( Which is another thing that should be more like the original) and thats about it.

5.)Squad- this is not so bad, but still a wee bit disappointing, It may just have been me, but some of the characters, especially the DLC ones, just seemed distant. Sure you can get the know them, but they just seem a little too cold (which kinda makes sense, with the context of the story, but it still bugged me, idk).

Well that is all I can think off right now, and the first poster basically covered Everything. These were just the major things I missed. Sorry if it seems that I'm bashing the developers too much, because the story is still excellent, but these are just some of the things I would like to see brought back.

Modifié par Helljumper55, 20 mai 2010 - 06:53 .


#4106
Curieux Deux

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Don't know if this has been said - sifting through 165 pages is a little daunting - but I figured I'd put this out there, anyways.

I was extremely disappointed in the lack of continuation of ME1 romances in ME2. (Maybe some people think this is a moot point, but whatever... plus I know I'm not the only one with this opinion.) The ME2 "continuation" was nothing more than acknowledging the first game's romances, and then basically saying "too bad" for those who want to maintain that same relationship. I'm all for options, but I think the established options should STILL be options.

If this really is a continuation of the storyline set up in ME1, I think it's totally realistic to let you choose how much you continue what you started in the first game... romances included. Yes, yes, I know you CAN choose to keep the same one in ME2, but without hardly any interactions, it's really quite lame, and really, REALLY sad. :/ So, to me, it doesn't really count if the option is given without any actual play involved.

But...!
Personally, I'd be willing to forgive the transgression if they just bring them back for ME3. ;)

(They did something similar with KOTOR and KOTOR2. I mean, sheesh, BioWare... commitment issues much? :P)

Modifié par Curieux Deux, 20 mai 2010 - 09:25 .


#4107
Hawkin-s

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Restore and enhance customization to all aspects possible.For example, in ME1 weapons were not ordered by strength of efficiency. There were classes of weapon's equivalence like Elanus Risk Control / Hahne-Kedar / Elkoss Combine or Devlon Industries / Ariake Technologies / Haliat Armory where from left to right you had a trade-off of efficiency (accuracy and cooling) with firepower. The middle choise was always balanced. Same thing on a lesser scale (less companies) for armor, bio-amps and omni-tools. Only Spectre Master Gear stood out on it's own... Such a system allows for both weapon advancement in the plot and personalization.
Mods is another story... Another way for personalizing and actually customizing the way you do combat. Adding to that I would like to see these mods (esp. the weapon mods) to be hardware-visible on your guns (like extended barrel should make out!) Same for ammo. On top of everything else they gave a different flash while firing.
Suggestion: Utilize the richness of customizability of ME1 to expand it further in ME3. More companies, more mods, more stats. For all squadmembers.

#4108
Curieux Deux

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Mass Effect 1 was one of the best games I've ever played, hands down.

Beautiful graphics, great storyline, very human characters and interactions, awesome combat, mixed styles of play, etc. etc. (I could go on for paragraphs).



Mass Effect 2 made me go run crying back to Oblivion for comfort.



RPGs are best served in a giant sandbox.

The linear parts of ME1 were totally forgivable in light of the game's depth, but ME2 feels like the designers/writers/whatevers made a shooter game for the sales while pasting a sticky note saying "RPG" on its forehead and hoping no one noticed.



It had its merits, but... I *am* holding my breath for ME3. The second parts of trilogies always seem to be the worst installments. Here's to hoping the third time's the charm.

#4109
Fuel

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To be honest, you can expand the RPG-ness without dropping the really cool combat system they have right now.

If they base completely on the current, done and ready combat system (not write one from scratch), they can focus on more rpg-y aspects of the game, like character interactions.

I would love to see some kind of backpack. But not one that fits 150 rifles, or a whole armour.

But maybe it could hold a reserve piece of headgear or some weapon mods if they bring them back.



Looting? Big no. Mass effect showed us that you can go without looting. Maybe some bigger enemies that eg. have some special mod or a gun you don't have yet. But as one-time pickup like in ME2, and I'm completely fine with that (though drop that FRM stuff... I want Grunt or Garrus to run around with a Revenant. Just maybe without that insane accuracy your team has...). Let the gear be a reward for your skill, even add some extra gear that is awarded only on Insanity or Hardcore (was already done - geth rifle).


#4110
Hawkin-s

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You 're right Fuel. The 150 items is bad. Also looting should be as level as in ME2. However the vastness of equipment configuration may be available in supply centres like stores, warehouses or even Spectres' stock; with controlled availability that raises as you advance in the game.



Anyway, all I'm asking for is the availability for vast customization. How that is done is beyond my expertise...

#4111
Schanez

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FucckArmageddon wrote...

 I say that ME1 was a real RPG game, great story behind it, inventory, nice weapon customizations, high levels and stuff. Now ME2 turns out to be an action game, missions are too linear, theres no great story behind the game, weapon customization isnt unique anymore, low level and there is no inventory.
About ME2 story: Is really lame, in 1st me, just the beginning, with the beacon, the vision and the stuff is really great, now in me2, collectors kill you, cerberus rebuild (it sucks), and you work for that Illusive Man that isnt interesting at all, plus feels that you only care about humanity safety, different from mass effect 1 that you were fighting for all galaxy sake.

I thing that in me3, should keep the combat style, increase the max level gap, bring citadel back, make missios lot less linears, make the story a lot more interesting, sursprising and stuff, bring the inventory and the customization system from 1st game, bring Earth to the game, keep the loyalty system (which is awesome), and bring back the squad members from me1. And faster loading screens.


That's what I'm waiting for. A big ending (or just a begining?) of the story. Make it really big. I played ME1 and traveled to diferent places just to see if I can find something there, some info or stuff. In ME2 there were just teammissions and nothing more. It was grate but still ME2 lacks the missions like Virmir, Noveria or Eden Prime. Where you develop the story yourselve. In ME2 TIM told us evrything, in the 1st part we had to discover it ourselves. That's what I loved frome thet game.
So my wish is: Plot as big as the one in ME1 (or bigger) and the combat mixed frmo both parts.

#4112
Schanez

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My wishes:
1. Inventory: I want some small inventory for upgrades and parts (the same like in ME1) which we can add to our wepon by customization in Armoury (smthg like Armour). It goes for Armour upgrades too.
2. Wepons: Some more wepons would be fine. Say one for each company introduced in ME1 plus Geth and Collectors stuff.
3. Skills: Special ammo should be an upgrade for the wepon not a skill. Also I want to see the wepon skills back. Let us train our hero in rifles or machineguns, of course if he/she can use them. And the boi/tech powers shouldn't block themselves. One skills makes others unable to use.
4. Ballance: In ME1 soldier was a big guy with rifle who went where nobody wanted to go. He used heavyarmour and big wepons. In ME2 it's a guy who hides and shots from behind a cover praying to hit because he doesn't have any powers. What happened to him? The Rifle demage was much better ballanced in ME1. It's ought to be a very powerfull wepon and in ME2 it's sometimes worse then a pistol. Soldier was good because he had a wepon which was better from others, now he has nothing special.
5. Ship: The SR2 is much better then the SR1 but still I cannot see Hammerhead between missions and then at the end I just go to the cargobay with no problems. Why is it like this?
6. Exploring: Mako missions were good but what killed them was the Mako and the planets. They were nothing more then some rocks. Also the Mako was a magic vechicle which behaved in all conditions the same, that is jumped like a rubberball. Hammerhead is much better but please BioWare pay attantion to the gravity.
7. Team: In ME1 there were 6 members. In ME2 we have 12. And for me that's too much. With some of them I have never gone to a single mission  (don't count hte loyality). It's ok to have them but if there will be more whole-team-missions like the last one in ME2. It was a grate idea and I think that it would be also fine to let us chose which group we will join. Tho stealth one or the boom-boom one. :)
8. Paragon/Reneagde points: I think that they should say how we compleat missions or dialogues. If we care for people or don't. I wanted to create an agressive paragon female and failed because everytime I choosed a line it gaved me renegade points. I cared for others but also liked to shoot bad guys. I ended up with 80% renegade and 20% paragon (thanks to saving the council and Wrex mostly). So I think that it needs reorganisation.

#4113
Helljumper55

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Curieux Deux wrote...

Don't know if this has been said - sifting through 165 pages is a little daunting - but I figured I'd put this out there, anyways.

I was extremely disappointed in the lack of continuation of ME1 romances in ME2. (Maybe some people think this is a moot point, but whatever... plus I know I'm not the only one with this opinion.) The ME2 "continuation" was nothing more than acknowledging the first game's romances, and then basically saying "too bad" for those who want to maintain that same relationship. I'm all for options, but I think the established options should STILL be options.

If this really is a continuation of the storyline set up in ME1, I think it's totally realistic to let you choose how much you continue what you started in the first game... romances included. Yes, yes, I know you CAN choose to keep the same one in ME2, but without hardly any interactions, it's really quite lame, and really, REALLY sad. :/ So, to me, it doesn't really count if the option is given without any actual play involved.

But...!
Personally, I'd be willing to forgive the transgression if they just bring them back for ME3. ;)

(They did something similar with KOTOR and KOTOR2. I mean, sheesh, BioWare... commitment issues much? :P)


I am pretty sure that the whole romance system for Mass Effect 2 is leading up tothe Romances in Mass Effect 3. What I mean is, if you had a Romance in Mass Effect 1, the point was to see if you would remain faithful to that first love interest.

#4114
Ecael

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figuare9 wrote...

I just wanted to say thanks! This topic has turned into a huge thread, and every one of you have some really good ideas for the third Mass Effect.

I wish that this will be the ad for Mass Effect 3, since it's the grand finale to a trilogy:

Posted Image

Modifié par Ecael, 20 mai 2010 - 05:40 .


#4115
Fiery Phoenix

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Ecael wrote...

figuare9 wrote...

I just wanted to say thanks! This topic has turned into a huge thread, and every one of you have some really good ideas for the third Mass Effect.

I wish that this will be the ad for Mass Effect 3, since it's the grand finale to a trilogy:

*snip*

Ecael, you know what you did to me with that picture? I can literally feel my ribs breaking. Figure it out for yourself.

Modifié par FieryPhoenix7, 20 mai 2010 - 06:40 .


#4116
Ecael

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FieryPhoenix7 wrote...

Ecael wrote...

figuare9 wrote...

I just wanted to say thanks! This topic has turned into a huge thread, and every one of you have some really good ideas for the third Mass Effect.

I wish that this will be the ad for Mass Effect 3, since it's the grand finale to a trilogy:

*snip*

Ecael, you know what you did to me with that picture? I can literally feel my ribs breaking. Figure it out for yourself.

You have my sword!

#4117
Mr.BlazenGlazen

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My biggest pet peeves are not enough explorable places. Main story to short. And lack of dialouge. Add these in and i would like a game that i enjoy even more.

#4118
LegionN1

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how about playing as joker more, i mean where else do you get lines like these. "Why's it always claws and guns? Can't we ****** off a fuzzy planet? Still dangerous, but hey, bunnies.when joker lets EDI take control" Oh, great Joker, now I sit here all day calculating Pi because you decided to plug in the Overlord, what a tool he was", that line made me play the mission again, so funny. i would rather play as joker than shepard.

#4119
MegaRekyyli

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Taxonomical wrote...

NeoGuardian86 wrote...

the linearization is one of the things i really really liked in ME2.
it allowed the player the freedom to choose what part of the story to go through.
This also allowed for the Bioware guys to set the tempo for each level.
so while most side quests felt like you were being guided, there was far more story action going on, of which the player could take either way.

Makes it easier on the Bioware developers, and allows the player to have full control in telling the story the way they see fit, and Bioware to tell a stronger story. only people who lose are people who want every level to be this big open ended deal.


About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it. It killed the flow of the game, got in the way of questing and story telling. Felt like a bad Halo clone. No way. Let's hope the new hovertank coming in the DLC isn't as bad.


I suppose people have different views. I absolutely adored the mako sections in Mass Effect one. It was a dissapointment when the mako was not included in ME2. I don't get people complaining about the mako being hard to drive or annoying etc. I never found the mako difficult or annoying. For me, the mako rides were really fun.
The firewalker addon for Mass Effect 2 was definitely a step in the right direction. I love the vechicle sections, I hope the firewalker tank can be an exploration vehicle in Mass Effect 3 just as the mako was in ME1!

#4120
lilenglishninja

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This is probably more in relation to the ME world as a whole than just ME3. My friends and I (males and a female) all found the female Shepard to be WAY more interesting and emotionally involving than the male Shepard who was comparatively rather boring and generic for us She really hooked us in and didn't let us go for weeks. The same words and actions from a female Shepard seemed to have so much more impact and significance, and the achievements seemed that much greater (if a guy can pick up a 100KG box I'm impressed, if a female can do the same I'm in absolute awe) .



I'm not bashing the male Shepard and I know that the default was intended to be male (as indicated by all the possible game covers), but what would be really satisfying would be for us die-hard female Shepard players to get the same recognition/rewards eg. the male Shepard features in an awesome cinematic trailer, other trailers and posters, figurines that can be bought etc.



On the same note I hear that a ME film (CG or live-action anyone?) is now in production. I hope like crazy that either Shepard is not featured or if he/she is, then it is dealt with like the comic, or even like the game - choose Shepard's gender.



(Jennifer Hale rules)

#4121
Britishpride

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ME3 needs to be brutal on the senses, fights and the emotional value, with betrayal and deaths not just at the end, but throughouot the game. We need to really feel that we ar now fighting agaisnt a well equipped and intelligent enemy who is now cornering you on all fronts, turning people against you, assasinating others and basically just tryingto destroy your life. Happy thoughts lol

#4122
SoulsRipper

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I would like back the ME1 shield/health style, the ME2's is too similar to FPS. Recharging health could happen at the end of a fighting (like shields in ME1) so health recharging mods for armor would be no longer necessary.

#4123
Kandid001

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http://www.eurogamer...r-mass-effect-3



Are you ****ting me? Only a braindead idiot would find this "therapeutic" or "addictive".



Please consider making planet scanning optional in ME3 if you're not ditching it completely.

#4124
Zakski

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I would like nothing more than to never see an identiKit planet or that blasted inventory system again - still don't know how it regressed that badly from kotor.

Modifié par Zakski, 21 mai 2010 - 06:04 .


#4125
Normandy30

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Necropersona wrote...

I been going on the forums on the xbox site and bioware and from what
read on both we have two different group of players who want their game genre to be the stronger aspect for me3. Me myself am part of rpg fanbase who feels that me3 gameplay be more rpg like like the first game. The second group is those who play more tps action game that want less rpg and more gow gameplay. Bioware made two different games with the same names minus 2.

HAHA i totally agree maybe they'll make ME 3 a stratagy based game like Halo Wars, or command and conquer.