Mass Effect 3 Wishlist
#4401
Posté 15 juin 2010 - 09:24
#4402
Posté 15 juin 2010 - 02:38
I feel like im playing a shooter game and not an rpg, you cant even revisit most of the places.
there is no doubt about it: it IS a shooter. There is not even xp for killing enemies etc.
I got shockled when I saw Return to castle wolfenstein on my cousin's PS2: levelling possibilities after each level! It is really similar and RTCW did not claim to be a rpg, although it even depends on how you finished the level (not killing enemies, but finding secrets was the key, if I am not mistaken.... so why bother with xp in ME2 if there weren't these sidequests?). It is a pity that action players are supporting this development.
Hey, I've got another, maybe silly idea.... one thing I criticize is that flying around with the normandy, having to buy gas and probes. Maybe it could be improved, playing the normandy like a neverwinter-nights-char whil in space
I mean: enemy ship encounters and fights with pirates, mercs and so (lots of talks about space fight, but never actively happened), weapon/shield/armor-upgrades that you feel etc. :-)
(And while in space collecting ressources in hammerhead-like style?)
Modifié par Notrufnot, 15 juin 2010 - 02:44 .
#4403
Posté 15 juin 2010 - 03:44
I would like that the main story (and the corresponding locations) to be on disc1 and the rest of the galaxy on another disc2. This way, you have so much more that you can put on one disc. Lets be honest, when doing side missions, you generally do alot of them before you carry on with the story. All side missions that take place on the locations for the main story will also be on disc1.
The scanning mini-game was ok, though I got bored with it very quickly. As for upgrades, I prefer the upgrade system from ME1.
I want to recruit the best person fron each race for stopping the reapers. I want an epic space battle and more freedom for exploration.
Modifié par Kamagawa, 15 juin 2010 - 03:55 .
#4404
Posté 15 juin 2010 - 04:57
2. Dialogue for romancing love interests:
(a) It took very little for Liara to become attracted to me, I didnt even have to flirt with her. It'd be nice to have more/deeper and actually flirty dialogue involved. Dragon Age did this much better. I had so much to talk to Leliana about (and thanks to the mod, so much to talk to Morrigan about) before the consummation of our relationship!
(
© Finally, Femshep has a very sexy voice, it'd be nice for her to use it during a f/f romance (liked the flirting with Kelly, but a "real" romance).
3. End Game for Romance: At the end of ME1 (and I assume 2) nothing was said regarding the people you were romancing! The game just ended. I wanted to talk to Liara about "us", or better yet (thanks to a save game mod), talk to Ashley (who suggested she had something to say to me "after this was all over".
4. Bars: The clubs and bars are fun. I like that you can have a drink (and it actually affects you [it'd be better if it temporarily affected your stats]), dance and look at the women. BUT having all that and this would be better:
(a) men dancing - give the gay guys and straight girls something to look at as well;
(
© the possibility to pick up prostitutes (both male and female); and
(d) increase the darker things that may appeal to a renegade character.
5. Aria was a favourite too even though she only had a bit of dialogue - the voice actress did a bang up job, please bring her back.
6. With all this corruption around the character, a church of some sort would be interesting - visiting a quite Asari temple perhaps. it'd be interesting to see a species' beliefs. Maybe that's where we'll find our Ashley.
7. I like the idea of going to bed - gives the illusion of thepassage of time, and its always a good way to insert dreams or sudden events. It would also allow us to use our quarters more.
8. It'd be nice to invite people up to our quarters to have dinner, drinks or more.
9. Weapons: I enjoyed both ME1 and 2 style of weapon/upgrade systems. They seem to be two extremes. ME1's most annoying trait was the omni-gel creation. ME2 skips all that and gives you almost no inventory system, which is neat because its quick, but loses a sense of emersion because of it.
10. Combat: I can't think of anything to change for Combat, I enjoy ME2's combat system and everyone's powers a great deal. SLAM is definitely a favourite.
11. I agree with many posters, there was definitely a lack of cities to visit in both ME1 and 2.
12. Someone had a good idea: ships attacking while we're flying through space - much like in Dragon Age (some random encounters, but most being relevant to the plot).
13. Elevators: I'm so glad they are gone. I think the fact that you couldnt move while in the elevator was frustraiting. If I was fee and able to run around in circles and click on my squad mates, that would have made it better.
14. Minigames: the Minigames are fun, but it'd be nice to be able to upgrade once you're 50%-75% done the game and be able to bypass them. After all, its all about spending the resources you procure!
#4405
Posté 15 juin 2010 - 05:57
2.) I like the loyalty system, side characters make or break a RPG and getting huge depth on them is great. I would add more too it, and if you lose one a bit more drama. Both ME1 and ME2 really didn't show much care if your love interest dies. I had a relationship with Ashley in ME1 and let her die and Shepard didn't so much as flinch. Same with the suicide mission, I think there should be extra dialogue or cutscenes for tragedies like that.
3.) I would like 3 to be a longer game. The biggest problem I've had with both of them is I can beat them too quickly. On a day off I can just about completly finish ME 2 side galaxy explored, side missions complete, full game complete. Think the longest it took be was 26 hours total. And I spent half of that doing minning and the ten minute side quests. And the main storyline had so few big points too it, just left me wanting more of it. If they could expand the main storyline to say 24 hours, and then add in side quests for good measure I think they could include every bit and element everyone is looking for. If the story is too short, then they can only add so much muscle.
#4406
Posté 15 juin 2010 - 06:40
iamthespark wrote...
1. I don't mind buying probes or fuel -- maybe once you've massed a certain amount of mineral you can create your own fuel? or once you've had your technician levelled to X level, they can make probes? maybe even upgraded probes that do away with tedious planet scanning.
2. Dialogue for romancing love interests:
(a) It took very little for Liara to become attracted to me, I didnt even have to flirt with her. It'd be nice to have more/deeper and actually flirty dialogue involved. Dragon Age did this much better. I had so much to talk to Leliana about (and thanks to the mod, so much to talk to Morrigan about) before the consummation of our relationship!
(Also, I'd like to actually flight/talk to my Love Interests *after* having sex with them.. I'm sure they still have interesting things to say..?
© Finally, Femshep has a very sexy voice, it'd be nice for her to use it during a f/f romance (liked the flirting with Kelly, but a "real" romance).
3. End Game for Romance: At the end of ME1 (and I assume 2) nothing was said regarding the people you were romancing! The game just ended. I wanted to talk to Liara about "us", or better yet (thanks to a save game mod), talk to Ashley (who suggested she had something to say to me "after this was all over".
4. Bars: The clubs and bars are fun. I like that you can have a drink (and it actually affects you [it'd be better if it temporarily affected your stats]), dance and look at the women. BUT having all that and this would be better:
(a) men dancing - give the gay guys and straight girls something to look at as well;
(perhaps if you are with your LI and you sit down and tip a dancing girl your LI will actually *say* something about it;
© the possibility to pick up prostitutes (both male and female); and
(d) increase the darker things that may appeal to a renegade character.
5. Aria was a favourite too even though she only had a bit of dialogue - the voice actress did a bang up job, please bring her back.
6. With all this corruption around the character, a church of some sort would be interesting - visiting a quite Asari temple perhaps. it'd be interesting to see a species' beliefs. Maybe that's where we'll find our Ashley.
7. I like the idea of going to bed - gives the illusion of thepassage of time, and its always a good way to insert dreams or sudden events. It would also allow us to use our quarters more.
8. It'd be nice to invite people up to our quarters to have dinner, drinks or more.
9. Weapons: I enjoyed both ME1 and 2 style of weapon/upgrade systems. They seem to be two extremes. ME1's most annoying trait was the omni-gel creation. ME2 skips all that and gives you almost no inventory system, which is neat because its quick, but loses a sense of emersion because of it.
10. Combat: I can't think of anything to change for Combat, I enjoy ME2's combat system and everyone's powers a great deal. SLAM is definitely a favourite.
11. I agree with many posters, there was definitely a lack of cities to visit in both ME1 and 2.
12. Someone had a good idea: ships attacking while we're flying through space - much like in Dragon Age (some random encounters, but most being relevant to the plot).
13. Elevators: I'm so glad they are gone. I think the fact that you couldnt move while in the elevator was frustraiting. If I was fee and able to run around in circles and click on my squad mates, that would have made it better.
14. Minigames: the Minigames are fun, but it'd be nice to be able to upgrade once you're 50%-75% done the game and be able to bypass them. After all, its all about spending the resources you procure!
1. I didnt like buying probes or fuel as it was not "strategically important" - it was just annoying having to return to refuel/reprobe
4. come on, it is not GTA and this game was criticized because it was TOO complex at last.
12. Maybe some kind of flightsim could be integrated for the fights
Modifié par Notrufnot, 15 juin 2010 - 09:30 .
#4407
Posté 15 juin 2010 - 06:58
More vehicle gameplay. I think they got it about right with Firewalker but it was too short. Possibly upgrades to your vehicle too.
Also all weapons should be usefull in my opinion. In ME2 it just seemed like there was a system like: assault rifle - better assault rifle or shotgun - better shotgun. More weapons would be awesome too but not necessary.
#4408
Guest_Trust_*
Posté 15 juin 2010 - 07:22
Guest_Trust_*
#4409
Posté 15 juin 2010 - 07:26
iamthespark wrote...
1. I don't mind buying probes or fuel -- maybe once you've massed a certain amount of mineral you can create your own fuel? or once you've had your technician levelled to X level, they can make probes? maybe even upgraded probes that do away with tedious planet scanning.
2. Dialogue for romancing love interests:
(a) It took very little for Liara to become attracted to me, I didnt even have to flirt with her. It'd be nice to have more/deeper and actually flirty dialogue involved. Dragon Age did this much better. I had so much to talk to Leliana about (and thanks to the mod, so much to talk to Morrigan about) before the consummation of our relationship!
(Also, I'd like to actually flight/talk to my Love Interests *after* having sex with them.. I'm sure they still have interesting things to say..?
© Finally, Femshep has a very sexy voice, it'd be nice for her to use it during a f/f romance (liked the flirting with Kelly, but a "real" romance).
3. End Game for Romance: At the end of ME1 (and I assume 2) nothing was said regarding the people you were romancing! The game just ended. I wanted to talk to Liara about "us", or better yet (thanks to a save game mod), talk to Ashley (who suggested she had something to say to me "after this was all over".
4. Bars: The clubs and bars are fun. I like that you can have a drink (and it actually affects you [it'd be better if it temporarily affected your stats]), dance and look at the women. BUT having all that and this would be better:
(a) men dancing - give the gay guys and straight girls something to look at as well;
(perhaps if you are with your LI and you sit down and tip a dancing girl your LI will actually *say* something about it;
© the possibility to pick up prostitutes (both male and female); and
(d) increase the darker things that may appeal to a renegade character.
5. Aria was a favourite too even though she only had a bit of dialogue - the voice actress did a bang up job, please bring her back.
6. With all this corruption around the character, a church of some sort would be interesting - visiting a quite Asari temple perhaps. it'd be interesting to see a species' beliefs. Maybe that's where we'll find our Ashley.
7. I like the idea of going to bed - gives the illusion of thepassage of time, and its always a good way to insert dreams or sudden events. It would also allow us to use our quarters more.
8. It'd be nice to invite people up to our quarters to have dinner, drinks or more.
9. Weapons: I enjoyed both ME1 and 2 style of weapon/upgrade systems. They seem to be two extremes. ME1's most annoying trait was the omni-gel creation. ME2 skips all that and gives you almost no inventory system, which is neat because its quick, but loses a sense of emersion because of it.
10. Combat: I can't think of anything to change for Combat, I enjoy ME2's combat system and everyone's powers a great deal. SLAM is definitely a favourite.
11. I agree with many posters, there was definitely a lack of cities to visit in both ME1 and 2.
12. Someone had a good idea: ships attacking while we're flying through space - much like in Dragon Age (some random encounters, but most being relevant to the plot).
13. Elevators: I'm so glad they are gone. I think the fact that you couldnt move while in the elevator was frustraiting. If I was fee and able to run around in circles and click on my squad mates, that would have made it better.
14. Minigames: the Minigames are fun, but it'd be nice to be able to upgrade once you're 50%-75% done the game and be able to bypass them. After all, its all about spending the resources you procure!
I agree with what you want, i have always wanted a game that was as epic as this but with a Sims twist, letting us let our character have a life etc. Yeah, i might get fed up going to bed or changing my outfits after a while, but it'd be so simple to do but give the game so much more depth
Let us enjoy our private quarters with more stuff is a definate. Thats what peed me off about the house Shepherd got from pinnacle station, there was bugger all to do!
Doubt it'll ever happen doh
#4410
Posté 16 juin 2010 - 12:11
Inventory and upgrades
I have to say I have no major issues with the way ME2 handled the inventory it makes a refreshing change not to have a RPG force you into inventory tetris or return runs to a location just to make sure you've managed to get all of the loot. I suppose it's too much of a mainstay of RPGs to expect the casual looting of anything that isn't nailed down to dissapear completely for ME3. I liked the idea of hacking into a terminal to unlock an upgrade but just doing it for cash seemed a little beneath the character... but then again cash was so hard to come by.
The upgrades made a nice change than having to spend so long after a mission shuffling all of the equipment around your group to make sure that the group was optimised. It's the future so I guess it really isn't too much to expect that a ship like the Normandy wouldn't be equipped with a fabrication facility.
The only thing i would have liked would have been the option to change the loadout for a character. I don't think i used the shotgun or sniper rifle once for my character the whole way through the game but i would have killed to be able to carry a few more heat sink cartridges.
Character Skills
Hmmmm i'm conflicted about this. ME1 had a far more familiar old school feel for RPG character development, ME2 had virtually no meaningful character development in it at all. The problem I had with ME1 was that if you went down a skill path and found you didn't like it then you'd wasted those levels while at least in ME2 you could use Element Zero to respend the squad points. The narrower choices for ME2 reduces the chance of wasting points but still gives the illusion that you have control over how the characters develop. Personally I'd like to see ME3 step away from levelling altogether (i think this is a dislike of mine that comes across from my tabletop origins) the actual storytelling and choices involved within ME1 and ME2 are far more important aspects of a true roleplaying experience. I would love to see a character develop the skills they have through the choices they make rather than an arbitary assignment of points. Placing in side quests to unlock the higher abilities of a skill, or a total number of kills to upgrade the next weapon rank.
Customization
I actually thought the way ME2 handled the character customisation and appearance far better than in ME1. There just felt as if there were too few selections and that the bonuses were too small. I would have liked to see a few more armour pieces available even if they gave the same bonus, a few more patterns to unlock or purchase would have been nice as well. Graphically one of the best examples i can think of is the character customisation in Rainbow Six Las Vegas 2, the sheer variety of armour combinations is great and that's just a straight up FPS.
Exploration
Well I won't beat around the bush, I hated the exploration side of ME2. Just about everything that ME1 did so well ME2 managed to throwout or change for the worse. The galaxy map from ME1 felt as if you were giving commands from the commanders pulpit, selecting the destination with the red crosshairs, in ME2 it felt like a graphically superior 'Asteroids' clone with the chance to run out of fuel. As for the mineral scanning side of things... i just wish this hadn't reared its ugly head, or if it had to at least put some upgrades that help to pinpoint minerals that you require a bit better than a random blind fumble around a planets surface. I'm not saying that I missed the Mako, I used to struggle to get to grips with driving it in a straight line and the whole trudging around on a planet surface to find elements was almost as dull as the process in ME2, but at least it felt connected to the game and there was the potential for unexpected shoot outs. I just have to question whether there is the need to put in any free roaming to the game. I would much have preferred planet specific side quests that allow you to target pirates, slavers or whatever and recover whatever minerals you need from them, or a cash reward that then allows you to purchase required elements from the marketplace. I don't need a lot of planets in a game to hold my interest but I do need some sense of variation, while the mission specific locations in ME2 were good, the burning sunlight in one particularly memorable, the tedium of having to guide the Normandy to a location and then sit for 5mins waiting for the joypad to tremble as i scanned a planets surface was dull, dull, dull... i may have mentioned that before. [edit- having spent a little more time around the boards I see the scanning times have been sped up, alas my x-box is a stand alone system
Bars
Wow... the nightclubs in ME2 are the best i've seen in any game. Ever. I could have spent a long time in 'Afterlife' just soaking up the atmosphere but there was little reason to as there was so little happening. It's a shame to have such a rich and atmospheric location not to put in a few random quest givers, event triggers or side games. Aside fromm the chance to get a drink, dance (rather badly) or watch a dancer.
I'm sure i've said nothing new and to be honest ME1 and ME2 have been some of the best gaming experience I have ever had, I can only keep my fingers crossed that ME3 delivers the climax that Commander Shepard deserves.
Modifié par ATynam, 16 juin 2010 - 01:56 .
#4411
Posté 16 juin 2010 - 02:02
AND LOVE INTERESTS THAT MATTER OUTSIDE OF A TWO MINUTE CUTSCENE.
#4412
Posté 16 juin 2010 - 02:34
#4413
Posté 16 juin 2010 - 08:33
Give us sufficient character continuity!
I don't mind a few new characters, but the old ones, both from ME1 and ME2, and most particularly the LIs, should be given sufficient screen time and importance, as far as I'm concernced, preferred screen time. We have grown to like them, they are old friends and even loved ones, we've gone through hell with them, in some cases twice. Giving them a cameo appearance like the ME1 LIs in ME2, or relegating them to the role of quest-givers, that will simply not do! If the ME story, through all three games, is Shepard's story, then that should include those (s)he loves to the very end in no minor way.
New character that replace those who have died in ME2, that's acceptable, but only if they *did* die. If the old characters live, I want the choice to continue with them. Most notably the LIs.
#4414
Posté 16 juin 2010 - 12:03
A few examples would be...
Recruiting Krogan - Involves Mordin, Grunt and Wrex decisions - affected by who survives and decisions with loyalty (such as whether you kept the data in Mordins mission).
Recruiting Quarians - Involves Cerberus members (due to the affect they had on the Flotilla), Legion and Tali - affected by who survives and decisions with loyalty (such as Tali's outcome).
You may even do missions to upgrade your fleets ships or make them more effective in some way. Ending say the conflict between the Quarians and the Geth may end up saving certain ships through the fact they have settled there differences, you are more likely to try and save a friend than an enemy your in a temporary truce with.
There are so many other possible recruitment options, this worked so well with Dragon Age, it brought a new feel to games of this genre for me, you werent just some super-soldier with the mix of luck and skill that allows you to take on anything solo, it was alot more realistic. If anyone else made DAO you probably would have ended up bursting through the darkspan and beating the Archdemon to death with your bare hands.
Modifié par Wargasm69, 16 juin 2010 - 12:05 .
#4415
Posté 16 juin 2010 - 06:07
#4416
Posté 17 juin 2010 - 02:53
That element is Saren.
ME 2 has plenty of enemies, but no real villains. I think it's only now that I'm realizing how awesome Saren was as a character. Sure he was evil, etc, but he was flawed, and had charisma and a personality and a presence that cast a shadow over everything that was going on, even if you only saw him infrequently. And I genuinely felt sorry for him when he realized what he had done at the end of ME 1.
Mass Effect 2 needs something a little more like that. Sure you've got villains in the smaller sense--The Illusive Man, and Aria, and a few other small time players, but the Collector General doesn't figure at all (except in the final sequence), and the Collectors themselves are faceless, mindless drones--like the Geth, unfortunately.
They need a leader, with a personality, and a face. (Even Sovereign had this, and Harbinger might, if he had a few more lines.)
#4417
Posté 17 juin 2010 - 03:02
It will be great to considere the option of scan planets aumatically, manually (faster please) and exploring the planet with Firewalker. And make that the resources will be usefull.
More crew habilities... Shepard is not a god.
Usefull engineers, centinels and infiltrators like in ME1... to Technical minigames.
Jump button please!
More movements to close combat (maybe with martial arts or melee weapons).
Thanks Bioware! And sorry for my english!
#4418
Posté 17 juin 2010 - 03:07
mattahraw wrote...
A skills system could be quite cool. Let me elaborate:
Basically, it would work like Achievements did in Mass Effect 1. On your character record page, you have your standard stats which you level up with XP. Push across, and you're at your skills page. Here, N7 missions, past decisions, and big choices are rewarded with bonus skills.
They're just little icons, like achievements, that give stat bonuses for every 10 levels, decisions and actions, past and present.
Imagine, you found some new technology in an N7 mission, your reward is 10% boost to biotic/tech.
Complete 15 N7 missions: XP is boosted 15%
You could have specific missions that give specific rewards: Somebody tries to escape shepard in a vehicle, and shep chases him down and is rewarded with 5% speed boost for all vehicles, etc.
Not only could this be used to sidequests but also to acknowledge past decisions and DLC with more than just an email: You visit Feros again to see how the colony is doing as a sidemission. You don't have to do much, just look around, and you get a 5% renegade or paragon bonus depending on whether you saved the colony.
Kate Bowman's father confronts you about your decision at the end of Bring Down the Sky, and you get a bonus stat for that.
Bonuses for saving wrex, bonuses for bringing everyone back alive in me2, saving/discarding the council, all kinds of things could trigger a small bonus stat. It would just increase the RPG depth a little, provide some more motivation for sidequests, and help ME3 tie in to the last 2 games a little more, which was something ME2 lacked a bit. It was too much of a standalone title, importing didn't do very much.
Also as a completely different idea: Now that combat has been completely re-fitted, a revisit to Pinnacle station could be very interesting, if done right. Or at least have shepard's apartment a visitable location in ME3 for those that won it.
These are all good. Hope they happen.
#4419
Posté 17 juin 2010 - 03:11
Starkill19 wrote...
I would really love it if we could have more then just 2 squad mates out in combat. I mean, while I understand the balance needs, there were some missions that just seemed to call for more then 3 people. And while it doesn't have to be on every mission in ME3 or anything, I do think it would be very fun to be able to take out all of your squad on a single mission, with them all actually under your control. It would make for a very great battle not only to be a part of, but just to watch. But then you don't even have to have the whole team out at the same time, just as long it was more then 3 some times. Since it just seems kinda silly that a 3 man squad is going around the galaxy mowing down vast armies.
And then on HUB worlds, maybe you could have the people you didn't choose to be in your squad, standing around doing stuff, sort of like how they did on Virmire in ME1, but do this for all the HUB worlds. Since seeing the crew around on the HUB worlds would make it seem more like they are on leave on some planet or something, and just make more sense. I mean like on the citadel, you would think that various members of the crew would want to do stuff there, or even just look around, or something.
That second idea is really good. Walk into Chora's Den and there's Kaiden checking out the dancers...Wrex getting into it with someone...Liara checking out the sights...all the possibilities...
#4420
Posté 17 juin 2010 - 03:27
awdfa2 wrote...
ME3 should be more oblivion like. We want to see life in space. not one city on one planet where everybody are standing this same place all the time. And what about life on Normandy? i want to see big dialogues between teammates, not only 2 person talk but also a conversation including 3-4 or 5 persons
I agree. I missed those briefing room moments after missions, and the romance confrontations. I feel like a lot of that got stripped away by adding extra characters to the game (though I wouldn't know who to get rid of).
#4421
Posté 17 juin 2010 - 03:27
One more thing, somewhat off-topic. Why are all the enginers in Sci-Fi shows, games, and movies either Russian, or Scottish?
#4422
Posté 17 juin 2010 - 03:30
mattahraw wrote...
would love to see more life on the normandy. Perhaps squadmates move around and talk to each other occasionally? you can eat with them in the mess? Help garrus with those endless calibrations?
Perhaps Edi would need a Locate crewmember command to help you find them. You could also request them to meet you at a location.
Just some more life on the Normandy and in hub worlds. Play assassin's creed and see the crowds walking around then play the Citadel, it's like all the NPCs are wax models, they just stand and sit there.
That would be great: Say Thane and Tali were eating in the mess, having a conversation you could listen in on (like the Turian and Quarian on Illium). It would be awesome if you opened a hatch and found someone you didn't expect to be there.
#4423
Posté 17 juin 2010 - 03:33
Alex_SM wrote...
Make female shepard walk and seat like a woman.
Ha! Like when she's in the dress for Donovan Hock's party, walking around like she's a linebacker.
#4424
Posté 17 juin 2010 - 04:47
The platforming in the Hammerhead isn't what I wanted out of planetary exploration. I was especially perplexed by the Hammerhead's ability to hover over water, but not lava, which is considerably more dense. The overlord package is slightly more open-ended than the rest of the Firewalker missions, certainly the graphics were beautiful, but I really missed the big, somewhat empty worlds that you find weird stuff on, even the third or fourth time you visit them. Someone in the threads above suggested random encounters on the unexplored worlds, which I think is kind of genius. But all in all, I really miss those lonely planets.
I'm not sure why biotic powers don't work on shielded enemies. That's kind of annoying.
It would be really cool if Shepherd could wear casual clothes on the hub worlds, and just suit up for the fighting parts. Would make a lot more sense, in terms of going to see old friends.
The new squadmates are good, Legion in particular. It would be great if we could have picked him up earlier/ from the beginning.
The old inventory system was flawed, but probably shouldn't have been scrapped altogether.
All the hub worlds in ME 2 are beautiful and fully realized, though much too small. I want to be able to walk around the Presidium, as before, and visit the council chambers. It would be nice, in ME 3 to explore the contrast between the Citadel and Omega.
Aria is awesome. I want her back, and perhaps even more involved in ME 3.
I'm interested to see what kind of trouble cheating on my LI from ME 1 is going to get me into in ME 3.
Modifié par NotforProfit, 17 juin 2010 - 05:46 .
#4425
Guest_weaponxero811_*
Posté 17 juin 2010 - 07:54
Guest_weaponxero811_*
1. The Combat system in ME2 was great. Id like to see that style of combat return but with a little bit extra like a few more of your ally abilitys. 2-3 just didnt do it for me.
2. I think that it would be good to be able to gain more levels. Once I hit level 30 i just didnt see the point of doing any more side missions. And with more of levels you could add in bonus' like when you hit level 20 or somthing you can gain access to a different type of gun. I found it was a kind of a pain in the ass playing through the game with only pistols. I just didnt get the fulfillment from reaching level 30 as i did at level 60 in ME1.
3. Better Sex scenes would be great. I felt kinda jyped when I put in all that work with Miranda and Tali and all I got was a make out session. ME1's scenes were a 100 times better than in ME2.
4. When it came to they loyalty part of the game I thought that it was a neat idea but it needed a little bit more. I mean all you had to do was do one mission and they'd follow you to hell and back. I think that it would be cool if each caracters loyalty is based off of how much you use them. Most times I rolled with garrus and you cant tell me that if you take one person along on every mission that someone else would be just as loyal if you didnt spend the time on missions with them.
5.More weapon and armor customization is a must. ME1s just had to much stuff going on but there wasnt nearly enough in ME2. And make the stuff cheaper or make it easier to make money. A 5% discount doesnt do much when your trying to outfit an entire squad for a suicide mission.
6. it would be really nice to be able to customize your squadmates outfits look. The costumes in ME2 looked great but it would be cool to tweak their look.
7. Collapsable Helmets
Thats pretty much what I would like to see in ME3




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