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Mass Effect 3 Wishlist


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#4426
Guanxii

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In Mass Effect: Revelation, Drew Karpyshyn describes the wards, at least the city on the ward where Anderson lives as a venerable capitalist's wet dream; a hustling & bustling neon-oasis draped in thousands of billboards & signs catering to different species from hundreds of worlds, and i'd imagine skyscrapers too, akin to a futuristic manhattan/tokyo/hong kong, etc.



That I'd like to see. I know you might start to draw comparisons to Illium or Omega but I reckon somewhere between those to on a much grander scale; somewhere along the lines of a New New York in Futurama.




#4427
BananaCologne

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mass assassin 3 wrote...

I want to see a new crew that you can interact with not just listening to a conversation but be part of it. Like in the first one where you talked to the doc and jenkins . In the first moment of the game your in a small conversation. It would be better if the AI was more aware of each charter for a crew member instead of listening. if bioware widened that gap it would not feel like oh jeez oh this person has that and there is nothing to do. It would be a neat idea if any of the crew has any problems and they could go with you on a crew side mission that would be a sweet thing.


I agree! Somethign even as simple as seeing the two same soldiers sat at the table in the Mess throughout the entire game, it would be nice to be able to go up to them after sometime and intereact by saying something like: (somewhat sarcastically, but politely: "How's the food, settling in ok?" or a more renegade option of a more curt: "I'd strongly suggest it's about time your asses be somewhere...like doing your jobs"  :P

Also the ability to maybe 'call' crew members up to your quarters for private chats, maybe have a more formal 'office' (hell, Miranda had one - I didn't!)  for formal mission-based briefings etc.

Also, get rid of that damned ugly 'damage' indicator that floods the screen - there has to be a better way to do that, for me, that was probably the ugliest part of the game.

#4428
Notrufnot

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weaponxero811 wrote...



1.  The Combat system in ME2 was great. Id like to see that style of combat return but with a little bit extra like a few more of your ally abilitys. 2-3 just didnt do it for me.


If it is possible to realize it in a less predictable way. I mean: you see cover and know, you are going to fight and this became very boring after a while. ME1 was way better in this aspect.

#4429
Nicodemus

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I would love to see the Terminus systems be a lot more dangerous. There are supposed to be lots of roving bands of mercs and pirates around and as such I'd like to see more use of them as side missions. a couple of examples:



1: Pirates attack a colony, you fly in to defend it



2: Pirates Kidnap researchers, you have to find the bases where the researchers are (both ground and space)



3: have a small Hub moon where all 3 major merc bands are currently fighting for differing companies for the resources. Perhaps you need to retrieve an artifact and need to side with a merc band to go get it.



4: passenger liner gets hijacked, your Shep just happens to be on board when it happens



6: Batarian slavers



Those are just the ones I can think of off the top of my head. The Terminus systems are portrayed as a mean place to live, so make it a really mean place to venture into....

#4430
BladedRose

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I haven't actually played yet, but from stuff I've been hearing:



1. Why is there no map anymore? Thats just silly.

2. The inventory system was a bit clunky in the first one, the going through everything and spending forever omnigelling. But there was no reason to take it out completely. Perhaps having you find less stuff, but having the stuff you find be more valuable/useful?

3. The levelling system sounds pretty bland, like, you can't have an rpg without being able to customize yourself through levelling up. And the satisfaction of levelling up is something I find really important.

4. It sounds like they've taken ALL of the exploring out of the game. The idea of not being able to walk around the citedel is just disappointing. I've heard suggestion of having worlds to explore and getting random encounters. This is an awesome idea.

#4431
dahnhaes

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For ME3, I hope they mix up the fluid inventory system from 2, with the variety of 1. Like instead of upgrading damage outright, why not level up the weapon? Like how in the original game, there were multiple levels of the same weapon with improved stats. Each upgrade would increase the level of ex. Avenger M8-I =>M8-II and so on.



As for the skill system, i have to say, with the limited number of skills you did have, it seems strange to have to purchase pre-requisite skills to get to others. It made sense in 1, since you had so many levels and skill points to invest, but it kinda made all the classes focus into their role, rather than massing around/experimentation. There's both good and bad, but it seemed off to me.



One last thing that bothered me alot. When you imported your me2 character in the new game+ none of your morality points carried over, which put me at a severe disadvantage when trying to do a 'complete' playthrough. If the guys wanted to remove your charm/intimidate skill set, why didnt they just allow all conversations to then be allowed renegade/paragon/neutral responses without the required morality level? I mean, even though for most of the game im playing paragon, sometimes i want to punch someone in the face, Al Jelani comes to mind. But yeah, if you dont even have the system, then dont force players to then make paragon/renegade decisions because of a need to max out their stat for future conversations. When I'm playing neutral, i feel like im losing in some way.

#4432
LiallahShepard

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I think there should be more adventure on the Citadel, like in the first game. You couldn't go anywhere in the second. It was fun walking around the Citadel, dealing with people's problems, calling a Hanar a big stupid jellyfish, and listening to your squad have funny conversations.

#4433
Nosirah

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-Different armor sets: Having only the choices of N7 armor or DLed armor that covered the face is very annoying in ME2. Also, I miss the choice between shields or damage protection. The armor needs those kinds of stats, not "these gloves makes your throw do 3 more damage." Maybe if an MMO style is used to combine these two kinds of stat sets, that would be optimal.



-More guns: It went from too many of the same thing (ME1) to three weapons each. I liked the heavy weapons very much. there was tons of variety and no single choice was any better than the next; it depended on play style. This should be implemented with the other weapon choices. ME2 did a good job at making the upgraded weapons handle differently than the previous one, creating their own gambits, but there was only one choice (except for soldiers of course). If they want to keep the FPS focus, they should create many weapons that handle differently but still keeping a balance. Perhaps have one have a high rate of fire with low damage while another has no recoil but fires slowly. That was just off the top of my head.



-Upgrades: Revive the ME1 upgrade system. There was actually choice involved.



-Helmet toggle: I also enjoyed that from ME1



Those are my only gripes. I know I repeated things (over 178 pages), but the might as well be brought up again to emphasize these points. I didn't mind any other changes. Hell, I didn't mind the ones I griped about; just something I would do differently.

#4434
sherban1988

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More or less in order of importance (in my eyes):

1. More interaction with party members both inside and outside the ship, as well as interaction between party members. A more alive Normandy. Have all the crew move around, not always be in the same place, and mayhaps have a map or something that shows where everyone is, so you don't go crazy looking for them all over if you need to talk to them.

2. Armor for all party members. That's right, ARMOR. Not cargo pants and a smirk. Keep that as casual clothing for when they're on the ship. And give each of them several options, with a locker just like  Shep's. I think armor made of different pieces like Shep's N7 is too much to ask, but I'm asking for it anyway :D

3. Same sex romances for Male and Female Shep.

4. A better way of getting resources cause... let's face it. Scanning bites.

5. Either a toggle helmet button, or at least remove the helmets in conersations and cutscenes.

6. The weapon upgrade system from ME1. They tried to do something of the likes with ammo types but you always have to manage it, make sure party members don't turn theirs off or whatever... I liked the ME1 system better, where you could just choose what type of ammo and what upgrades you want to use, depending on the situation.

#4435
Wargasm69

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There are so many good suggestoins here that I don't want them to go to waste. If anyone knows how to get into contact with BioWare make them dedicate some time to reading this forum so these ideas can at least be considered and we aren't just talking to a brick wall.

#4436
Bomb In My Pants

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I kind of agree with the Terminus systems idea above, only instead of just making the Teriminus systems dangerous, put in things that make every area stand out. Plus, wouldn't you see other ships on other missions, trading, passengers, heck even coucil, Alliance, or other Cerberus ships doing their thing? Whether it be scouting, combat, or commerce, the universe just seems to be very lonely when the only other ships you ever see are either derelict, abandoned, in a cinematic scene, or a space station. If you've ever played Galactic Civilizations (even though the other species and the storyline suck in that game), then you know what I'm talking about. Ships that are loyal to every civ in the game are going everywhere- like it should be (and hopefully will be providing that we don't destroy ourselves before our tech reaches that level).

#4437
Makkovar

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This.

I'm pretty confident in BioWare getting everything else done at least OK.

#4438
EchoLuv

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Things i want to see in ME3: (you asked for it!)

The ME1 Love Interests as squad mates.  This is a deal breaker for me, I was faithful dang namit!  Now reward me appropriately!  Speaking of faithful, or unfaithful as the case may for some people (you know who I'm talking about.  Tut tut shame on you ;)), lets see some serious jealously between new and old love interests, bioware, you've set it up perfectly, don't forget to follow through!.

Loot and Inventory.  I can see both side of this argument, and have a (hopefully) unique solution.  I think we need light medium and heavy armor again.  Now before you roll your eyes 'hear' me out.  What Id like to see is this:

For Adept and Engineer classes, you get light armor in your cabin (think Miranda, jack and Samara here.  Skin tight, cat suits (femshep like whoa!) and light leathers)  For the highbred classes like Vanguards and Sentinels we get medium armors. (think Jacob, Mordin ect.) then the heavy armor for the Soldiers and Infiltrators (like grunt and Garrus)
Make collecting the armor identical to ME2 (buying, salvaging ect.) But the type of armor provided depends on your class. (so a Infiltrator and adept buying the same armor from the same store would get two different things; one light, the other heavy, get it?)  Personally I believe this would go a long was to customizing your shep.  (my adept will look nothing like your soldier for instance) adds to replay-ability, imho.

As for missions, I really enjoyed the updated ME2 mission types, but missed the mako allot more then i thought i would!  Then I went back and played ME1 again and remembered what a pain it was! So here is my take, split the difference.  Use the hammerhead for some, don't for others.  A little of both keeps you guessing and you wont get annoyed by the tedium of having to do that same thing for every side mission.

Speaking of missions I'm with the people talking about more morality stuff (save the slaves or side with the slaver for gear and credits) but would also like to see some grey area missions too.  (Save the people from the slavers or defuse the bomb in the settlement.  Which is worse, quick death or life long torture and enslavement?) Then make shep deal with the fallout from whatever she chooses.  Fun!

one last thing, I hate to say it, but the one thing that bugged me about ME2 was the happy ending (if u did everything).  Id like to see a few major deaths in ME3.  We are talking about war here.  It not realistic to believe everyone will live to see the aftermath.
Id like some choice over who dies though (I wouldn't want a Love Interest to die for instance) something like the choice between Ash and Kaidan.

Only a few little things left now:
  Forget loyalty missions, we did that, they are loyal.  Move on to story missions. (or just character missions like in ME1)
  Give EDI a body. Modeled after Tricia Helfer obviously. PLZ!
  Per service history content!  I want spacer parents and earth gangs ect.  Lets see some content to set the sheps apart again!
  more squad banter
  More squad dialog ( i want to talk to my people more about missions!)
  More EDI interaction with shep and squad
  more dialog like jokers for everyone.

(seriously ppl Stand behind joker and wait... waiting... now laugh!  He has some of the best lines in the game!  This would be an awesome feature for all of our squad mates! (you walk into the room, tali is bent over a console.  You approach, but before you can initiate conversation she grumbles loudly about human ship designs. sparks fly, she curses, a flicker of flame and she yeps.  "Oops. didn't see you there Shepard... don't worry it was only small electrical fire.... it is out now"))
 
One elevator ride. Somewhere.  Completely optional.  Horrible elevator music and funny banter.

Helmet toggle (ty Nosirah I almost forgot!)

  Well, thats what I want.... Is ME3 out yet.... no?  Well, gosh darn it, back to ME1 for me then.
 

#4439
AtlAggie

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Better side missions with more exploration. While I liked the fact that the side missions in ME2 were a little more varied than in ME1 (at least the settings weren't so generic) I still think there's lots of room for improvement here. Why do all of the side missions happen in fairly deserted locales? I think it would be cool to come across cities or space ports, etc., while randomly scanning planets for side missions. They don't have to be as big as Omega or anything, but it's frustrating to read all the planet descriptions, see how populated the galaxy really is, but never see anything but deserted landscapes or small outposts. It would be cool to have side missions that land you in urban areas. The way it is now makes it seem like the Normandy and her crew are all alone out there.

#4440
KGarrett55

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A game that's actually worth getting would be nice, but after the mess they made of ME2 I'm sure there's no chance of that any more.

#4441
Deviean

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1. Loot

2. Inventory

3. Bad ending, i mean BAD, aka Reapers win.

#4442
BananaCologne

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KGarrett55 wrote...

A game that's actually worth getting would be nice, but after the mess they made of ME2 I'm sure there's no chance of that any more.


Wow, Troll much?

#4443
KGarrett55

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I'm not trolling. It's a "wishlist" thread, so a wish that the game isn't screwed up is valid.

#4444
NotforProfit

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Bomb In My Pants wrote...

I kind of agree with the Terminus systems idea above, only instead of just making the Teriminus systems dangerous, put in things that make every area stand out. Plus, wouldn't you see other ships on other missions, trading, passengers, heck even coucil, Alliance, or other Cerberus ships doing their thing? Whether it be scouting, combat, or commerce, the universe just seems to be very lonely when the only other ships you ever see are either derelict, abandoned, in a cinematic scene, or a space station. If you've ever played Galactic Civilizations (even though the other species and the storyline suck in that game), then you know what I'm talking about. Ships that are loyal to every civ in the game are going everywhere- like it should be (and hopefully will be providing that we don't destroy ourselves before our tech reaches that level).


I like the idea of encountering other ships, or at least seeing them on the galaxy map as you're traveling from system to system, or planet to planet. I'm not sure how much interaction there could be, but even adding a little ship icon moving around would add a lot of life. Especially in the large systems, and systems with mass relays, to see the traffic going in and out of hub worlds would be pretty cool. 

#4445
Notrufnot

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BananaCologne wrote...

KGarrett55 wrote...

A game that's actually worth getting would be nice, but after the mess they made of ME2 I'm sure there's no chance of that any more.


Wow, Troll much?


I have to admit, I understand him :/
I am really worried about this tendency, too.

Especially since sometimes it is like: "we want all the good old features, the new ones and some more" - for example many people wish the former crew back in ME3 (the ME2-crew + Me1-chars + LIs) and I think the focus should be concentrated elsewhere. GTA has become too complex because of this development as far as I understood critics.
"but that is just my opinion... I would appreciate if you don't go spreading it around" :)

Modifié par Notrufnot, 19 juin 2010 - 02:23 .


#4446
Worrywort

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Another thing that really annoyed me... why do none of your past squadmates acknowledge each other? The only time I can remember this happening is the Virmire survivor saying "Garrus too, huh?" on Horizon.

#4447
Guest_Zayle97_*

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ME3 should feature:
Earth. Shepard can be born on Earth, surely he should be able to reminince (spelling?) with old friends. Maybe  a reformed gang member could even be involved in a mission.


A Citadel similar to ME1's.


A casual change of clothes for Shepard. When on shore leave, do marines walk around in camo?


Similarly to how the Normandy crew could all survive or all perish in ME2, a similar end on a much larger scale could finish ME3. The Reapers win and continue their cycle of death, be completely defeated before the can inflict serious damage to the galaxy, or the epic battle could decimate trillions of people but be ultimately defeated. Maybe the only weapon capable of destroying the Reaper fleet is some type of explosive with a huge blast radius, and depending on the choices made throughout the game, it could reach them when they're reeeaally faar away, when close enough that the blast will do harm to the galaxy, or fail completely.

Modifié par Zayle97, 19 juin 2010 - 02:38 .


#4448
Bomb In My Pants

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I like a lot of the EDI ideas. I mean seriously! I played Halo (1,2,3) before I played Mass Effect. I love AIs, but after seeing Cortana, I don't think anything comes to par with her. When I first saw EDI, I'm like, "what the f***!", a frakking bowling ball attached to........something, with a ring wrapped around it? That just doesn't do.

Plus, more AI & team dialogue (especially about missions), and just general normalcy (spelling) with the team & crew.

Also, I like the Reapers having success- to a limit. Have any of you seen Battlestar Galactica (the new one, the old one is crap), especially the last episode? Probably not, anyway, they make it to Earth, get rid of their ships (by flying them into the sun), and basically start over with what little personal items they brought, all their Raptors, and their Vipers.

Okay, if I keep goin, then I'm going to add 2 pages to this forum. But you get the gist of things. I would love it if the Reapers do enough damage to cause everyone to basically start over galactic organization.

One last thing. Why the h*** can't you go to Earth? Why can't it just be like Illium, only WAY bigger, and full of humans?

P.S. If someone at BioWare sees this, please make Tricia Helfer read this! I think it's odd how the only time I've ever seen your work, is when you've played an AI- as Cylon # 6, and EDI. Both were awesome! (sad I know)

Modifié par Bomb In My Pants, 19 juin 2010 - 06:49 .


#4449
tishwad

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- Inventory/customization back. The rest of the thread covered it nicely.

- Someone mentioned something about toggling helmets, ME1-style. would be nice, since talking to someone with your helmet can g awkward.

- Yeah. What's with this thermal clip malarkey?

- What if, the options in the conversation wheel constantly didn't sit in any paragon or renegade-specific position, and instead were placed to encourage what you would actually say as opposed to what you'd feel obligated to say because it's in the paragon slot, per se. Just moving them to constantly different slots would solve this.

- HUD text bigger. Please.

- Someone mentioned running into other exploration ships. I like the idea of the world interacting with you.

- The final section of the Overlord DLC, let's have more of THAT. It was innovative and visually stunning and just blew me away.

- Bring back the former in-combat healing system, not solely Unity.

- I can't believe people would rather watch a loading screen than listen to a news report or a squad conversation in a slow elevator. That was a great substitute for a loading screen. Some people are ridiculous. The wait times are still the same. I could be the only person alive that thinks this.

- You know that influence system you may or may not have been involved in from KotOR 2? That, in place of a loyalty system at least. I'd more enjoy that kind of character development, where you not only do squadmates favors because of the overall mission, but you actually want to. Influence system is genius.

- You made me hate all geth in 1, then love Legion in 2. How bout you make my heart explode because I have to kill my boyfriend as an act of mercy in 3. Soul-sucking final decisions. I know you're capable of it.

Modifié par tishwad, 19 juin 2010 - 08:22 .


#4450
KGarrett55

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- I can't believe people would rather watch a loading screen than listen to a news report or a squad conversation in a slow elevator. That was a great substitute for a loading screen. Some people are ridiculous. The wait times are still the same. I could be the only person alive that thinks this.

The loading screen's actually worse, I think. The elevator rides weren't that bad, and sometimes you got interesting things out of them, like a news report or a conversation. With the loading screens, you're just staring at a... well, screen for a while, and it honestly felt like it took a lot longer. Especially if you needed to reload because you screwed something up.