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Mass Effect 3 Wishlist


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#4476
Jayngo

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IMO ME1 was better than ME2. Here are the reasons and things I hope to see return in ME3:



A better story. ME2 was a decent story, but nowhere near the brilliance of ME1. We need more "Vigil" moments in ME3. Plus, ME2 lacked a great enemy ala Sovereign/Saren.



STOP dumbing down the RPG elements. Seriously. All your games have slowly started on this trend. Stop trying to target a bigger audience and give us RPG/fanboys the RPG deepness we deserve for ME3. I love the combat in ME2, but we need more deepness on the RPG front Bioware.



No more finite ammo. That was a bad/made no sense idea.



Longer/deeper side-quests. 10 minute side-quests didn't cut it for me in ME2.



Bring back the Mako/Hammerhead for ME3. ME2 really messed up when you got rid of exploration on the planet surfaces. You could of easily kept this for ME2, but expanded on it by making more locations to find per planet, etc, etc. The whole point of space/Mass Effect was exploration, and ME2 dumbed that down as well.



Please bring back the Galaxy Map music for ME3. It's probably my favorite game music of all time. Nice to hear in it ME2. Also, bring back our codex narrator. Awesome voice.



Sounds like a lot of complaining. Don't get me wrong, I loved ME2. Just not as much as ME1.

#4477
Bomb In My Pants

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The main thing that ticked me off in ME2 was all the repition. Like when you're probing a planet, EDI's always doing "probe launched", or something like that. It takes long enough without you babbling away, SHUT UP EDI ! Also, every time you play through the game again, you keep getting the pop-ups like "Tip: hold space to sprint."

#4478
tomana7

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- cancel the idiot pop-ups once they are shown once, twice at most
- include a newer model Mako
- Make the Normandy work like in Mass Effect 1, real docking, entering/leaving
- make ME3 less linear and more explorable
- Anti-Alias as in Mass Effect 1 (I can use AAx16 with a GTX260 card)

But most importantly ...

- make Shepherd to turn while he's running with weapon drawn
- keep the characters from floating off the floor and thereby getting stuck in mid-air
- let the human characters smile more

ps ... I really liked the scenery in the OverLord Add-On and I hope to see more in ME3

Modifié par tomana7, 23 juin 2010 - 01:25 .


#4479
BananaCologne

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It amazes me how many people complained and moaned about the Mako in Mass Effect 1, then as soon as Mass Effect 2 comes out it's the best thing ever and it should be brought back! *shakes head, bemused by it all*

#4480
nov_pl

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Make it more sandbox?

#4481
Guest_JoePinasi1989_*

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Well then, let's get it on...

  • I'm conflicted about the Hammerhead. I like it, but I also liked the Mako, I just wanted that boringly annoying empty planet exploration gone. If there isn't a way to bring back both, then KEEP THE HAMMERHEAD and make missions specifically for it - PROJECT OVERLORD is a very good example.
  • The N7 missions are a big improvement over the above mentioned empty planets, my only wish was that the will be more conversations like on regular side-quests. So I guess what I really want are some "N7 SIDE-QUESTS". I think that would bring the whole "planet exploration" deal full circle.
  • Some sort of REMOVABLE HELMET option DURING MISSIONS and ON SPECIAL/DLC/NON-N7 ARMORS. Need I stress out the importance of this one. This was the BIG MINUS of Mass Effect 2. Something similar to Dragon Age can be done here, making an exception for visor-type head-gear and flagging against this areas that don't have breathable air.
  • (Even) more player customization. I imagine there's some sort of contract between BioWare and Mark Vanderloo for the default male Shepard head, so I don't know if something can be done here, but I always wanted to be able to change the dude's hair and beard. A few more hair-styles and facial-styles (beards, mustaches, brows), longer hair - Shepard isn't exactly Alliance anymore and I imagine Citadel Spectres don't have as many rules regarding etiquette, even though most members are former military or law-enforcement.
  • MOREINTERACTION BETWEEN PARTY MEMBERS!!! Like in Dragon Age. Or something similar - just as long as it doesn't feel like they're ignoring each others existence. I know it's different because everyone has his/her own quarters but they have to leave sometime. Clearly they do when specific loyalty missions are done... I just wish they left more often than that.
  • Some tweaks to armor and armor customization. I strongly suggest adding N7 emblems and the commander's stripe as overlays to satisfy all those who want N7 to appear on (all of) their armors and those who don't. Again, please add REMOVABLE HELMETS ON FULL BODY ARMORS, or drop full body armors altogether. The small advantages of the different body parts were good, as it allowed me to use what parts I liked and not feel completely bad that I was turning down a good stat; but more parts for the N7 Armor would be great. Personally I only liked the Aegis Vest, the Asymmetric Defense Layer, the N7 Gauntlets, N7 Greaves, and the Stimulator Conduits. I actually didn't like any armor part that didn't have the commander's stripe. I know, Shepard's not Alliance anymore but people still call him "Commander" as an honorary title. And I noticed this on several armors: the bloody over-arched legs! Last time I checked Shepard was human. Hey, nothing against Quarians - just silly modeling! Every time I see male Shepard walking in Life Support Webbing or the Terminus Armor I have an urge to check my calves - make sure they're not too far back. Now regarding the ammo bonuses: please use another way of implementing this bonus besides percentages. Use some sort of FIXED AMMO BONUS. I didn't like using the Off-Hand Ammo Pack or the Ordnance Pack for this very reason. It kinda messes up the heat-sink lore (e.g. 3 + 10% sinks in ma pack?!?! how silly is that - it's an RPG, I understand, but you guys went down an action-oriented path so the rules changed a bit, you can't deny it; well you can but that would be a jerk move). Plus I was perplexed as to why the initial bonus for N7 Gauntlets and N7 Greaves was dropped on these "upgrades". Add lighter armor parts that give a bonus to storm speed, but also appear light and you can see more underlay, similar to Stimulator Conduits; to this end introduce the ability to select no shoulder pads, thus receiving a bonus to storm speed (plus a minor bonus to accuracy and recoil if such things will be incorporated into armors).
  • MORE WEAPONS. Seriously. Two weapons in each category? What the Hell?! This void is barely being filled by DLC. Honestly I think the damage is already done for Mass Effect 2, I can only hope that Mass Effect 3 will have AT LEAST 4 WEAPONS in EACH CATEGORY! Plus a "semi-unique" weapon for Shepard for each category. The current ones are great (Revenant, Claymore, Widow). The ABILITY TO CHOOSE WHAT WEAPONS SHEPARD CAN CARRY AT ONE TIME, not referring to what weapons Shepard can actually use, just what weapons he carries out in the field. For example. a soldier Shepard can use all weapons except SMGs, but I want my Shepard to carry only a pistol and an assault rifle. It's not that silly if you think about it considering the fact that three classes can only use pistols and SMGs plus heavy weapons - and that heavy weapon isn't of much use unless you have ammo for it. Funnily enough, I found myself rarely using heavy weapons in Mass Effect 2. Also, I modded my "Coalesced.ini" to allow the SENTINEL class to USE ASSAULT RIFLES, Heavy Pistols and Heavy Weapons because I thought the Sentinel stood somewhere in-between like the Soldier, so I thought it interesting to give the Sentinel the ability to use assault rifles. This felt right considering the fact that your former Sentinel team-mate also had an assault rifle on you-know-where. Plus - it's a good compromise, so the Soldier is no longer the only class that can use assault rifles (from the start, anyways). Or at least make it so that we *could* choose Assault Rifle Training from the start like in Mass Effect 1.
  • The Mass Effect 2 powers are well done and well balanced, but try to remove Ammo Powers and make special ammunition as upgrades of some sort AVAILABLE FOR ALL. Now, this will mean that special ammo types will have to be dumbed down for balancing and, personally, I'm OK with that. Make it so that even though they are researched on the ship, they are used similarly to the Ammo Powers in Mass Effect 2. So the main difference would be that they will use various resources instead of squad points, and that they would each be usable by everyone.

Regarding team-mates:

  • I have absolutely NO ILLUSIONS concerning Mass Effect 2 team-mates being recruitable in Mass Effect 3, I know this will NEVER HAPPEN, so I'll not ask for it. I know it's going to be difficult enough juggling the whole Kaidan/Ashley thing.
  • I expect you to KEEP YOUR PROMISE and give us LIARA, ASHLEY and KAIDAN as RECRUITABLE MEMBERS for Shepard's team.
  • Some ideas about other recruitable squad-mates: a male N7 GRADUATE, a female Turian SPECTRE (or any kind of Spectre for that matter) - or if all else fails, a male N7 Spectre. I was also thinking, since this is the last of the trilogy, and the end is nigh for the Milky Way, and if Shepard doesn't get full support from the Citadel, then other Spectres who are proficient at reading between the lines will join him/her either in trying to prove the existence and the threat of the Reapers or in finding some way to stop them.

Regarding the story or destinations:

  • I can only speculate at what the story in Mass Effect 3 will generally be. I imagine it will mostly entail finding and making allies all over the galaxy (and maybe from beyond) and proving to the Citadel Council that the Reapers do exist and that they are a threat (if this part hasn't already been agreed upon as the "intro" of sorts like Eden Prime and what followed before you were able to travel to another planet in Mass Effect 1 - darn, struggling to keep the spoilers at bay).
  • I guess what's important here is that we get to visit the home-worlds of the most powerful factions inside and outside the Citadel space: the Alliance, the Turians, the Asari, the Salarians, the Batarians, the Geth and the Quarians with an optional on the Rachni (depending on the choices each player made - anyway, Rachni forces can't make much difference the way things are so the only real benefit would be in finally learning the true purpose of the Rachni Wars).

Other ideas or complaints (or things I'll remember later on):

  • The elevators in Mass Effect 1 were annoying but they made the Citadel look and feel big - almost nothing had been done to compensate for this in Mass Effect 2, the end result being that the Citadel felt smaller somehow, even though the 2D background was amazingly well done.
  • The ability to dock at a destination but have to USE THE AIRLOCK to embark/disembark, and then finally use the galaxy map to fly to another destination, just like in Mass Effect 1 - this part was silly in Mass Effect 2. This could also be useful for talking with Joker. I didn't realise Joker had something new to say after each main mission and loyalty missions because I rarely went to the bow.
  • Make ALL REGULAR/NON-RESEARCHABLE WEAPONS AVAILABLE DURING THE FIRST HALF OF THE GAME. The way regular/non-researchable weapons are unlocked in Mass Effect 2 is oddly arbitrary.
  • Shepard should have his OLD NAVY FATIGUES (Alliance Navy Blue) and a FORMAL RANK UNIFORM as CASUALS.
  • Bring back CROUCHING as a tactical stance. Bind "Caps Lock" to toggle walking (!!! duh, great idea) and reserve the left "Ctrl" for crouch. There are perfect crouching anims to be found in the cover mechanics (when turning the other way while in low cover). I mean, you are developing ME3 for PC in parallel to ME3 for XBOX, right...
  • Separate binding/buttons for "USE" so it doesn't interfere with "SPRINT"/"COVER" (these two are good together, though).
  • Make it so that when importing a character into Mass Effect 3 the WEAPONS TRAINING and/or UNIQUE WEAPON GETS IMPORTED AS WELL.
  • Make some sort of visible mini-communication devices for Shepard and his crew. Otherwise remove the big ear "Moto" thingy some NPC's have. This was especially ridiculous during Kasumi's loyalty mission when you talked with the guard outside Hock's private quarters.
  • Make better walking animations!!! Male Shepard looks like he's doin' the Moon Walk, but forward.
  • The crying/tear effects are a great addition, but they are badly implemented in most cases. They need some sort of controlling factor to make the animation slower (ya know, let it accumulate slowly).
  • Some animations are sometimes out of place. For example, if you take the best paragon path, at the end of Garrus' loyalty mission, you talk with Garrus and at one point you "cheer him up" like some 5-year-old kid, patting him on each arm - it's cheesy as freakin' Hell! Another example: on rare occasions you enter a cutscene waving a pistol and you c*o*c*k it (COME ON!!!) right before shooting or saying something - this is stupid and purely Hollywoodian. A marine of Shepard's calibre would never do that.
  • Stick to pistol animations for Shepard when doing cutscenes, because it's just not nice to see him using weapons he "doesn't know" how to use. And definitely stop using SMGs when pistols should be used. Wouldn't it be better though if there was some detection system that determines what weapons your character can use and play the correct animation? Yeah, I know, multiple anims for the same thing... could work, who knows.
  • Proper handling animations for all weapons. Right now the M-9 Tempest, the M-12 Locust and the heavy weapons don't have proper anims. I'm referring to the way you grip the weapons - the Locust and the M-100 Grenade Launcher both have a forward grip but you don't use it, they could probably use the same animation if you think about it.
  • Turn down the interrupt sound. Or turn it off and use some sort of "break away"/"fade away" animation for the interrupt mouse icon.
  • More sensible animations for paragon interrupts - less pushing and more caressing. What I mean is you don't have to push a companion's hand up to stop him from doing something, you could also touch him and tell him CASUALLY - no, don't do it... it's not worth it!
  • Companions that have a history should talk more to each other, be friendlier and if they're not alike or don't like each other, be meaner. Like it is with Garrus/Tali and Miranda/Jack, but more random.
  • Fewer redundancies in conversations. Example during Garrus' loyalty mission, paragon path: "Look at him, Garrus, he's already paying for his crime.". You were already talking with Garrus over the headset and repeating his name at that point was unnecessary and awkward. May be it's just a matter of taste...
  • Logs, computers, holo-displays and the like are great in ME2, so keep them for ME3.
  • Hacking and bypass mini-games are great so don't change them.
  • More arbitrary credit and refined resources amounts, but keep a round number for funding. Example: at the end of a mission you'd get 5832 credits found and 8000 credits funding. I'm aware you can loose credits when running out of time, but I'm talking about a totally successful hack or bypass.
  • More experience and less monetary rewards for side-quests: no more 1000 credits for telling someone that there are no fishes on the Presidium.
  • Make the crew move around in their quarters or hang places so they don't stay in the exact same spot the whole game. This includes party-members (DUH).
  • Make some cool hand-to-hand cutscenes with Shepard. Let us see that marine HtH.
  • Make party-members holster their weapons along with Shepard when pressing the H (holster weapon button).
  • Double-check sound sources (or markers, whatever they're called), so they actually fit the object that's supposed to make the sounds. I've seen this too many times in ME2 no to take notice. The first one I noticed, on MY FIRST PLAY-THROUGH, was in the room where I met Jacob and fought off some mechs - the pad on the bench. Yeah... that early.
  • Remove the visual aid from the Hammerhead's rear top when collecting stuff and simply keep the sound, OR, incorporate it into the HUD (the lesser evil, by far).
  • The ability to vault without drawing a gun, and, obviously, a separate bind for this specific maneuver. Make it in parallel to the already existing cover mechanics. Come on, wouldn't it be cool to walk around all peaceful-like and jump over pipes and trees and the such without needing to draw a gun. Isn't it kinda silly, the way it is now?
  • Planet mining needs to be re-thought, it's a flawed mechanic. The planets in colonized systems should be all but depleted. Plus the whole idea that you can send a probe down a planet and collect resources others with specialized machines couldn't already mine is ludicrous. My suggestion is that you remove the four resources altogether and replace them with credits, so it would work much in the way it did in the first ME. You mine or collect rare resources and you sell them for credits or other resources you NEED.
  • Smaller fonts in the galaxy map, or better yet, add a toggle in the HUD for those darn "important cluster" markers that fill up the galaxy map so I can't see what's behind them, what cluster is not to 100%.
  • Eliminate "Last Weapon" bind and use it for something else - like vaulting over casually.
  • Remove the long loading videos with smaller ones (half-a-second, of course you'd need a video of a still-shot).
  • Keep the (lack of an) inventory system from ME2.
  • Add a small bonus to accuracy or storm when bare-headed (not wearing ANY head-gear).
  • More serious-looking animations. There was a specific silly-looking anim when Shepard walks in on Tali and Legion during the you-know-what after completing both you-know-what's. Dunno how that looks on Femshep, but it's girly on male (like an angry housewife).
  • Make EDI a recruitable member of some kind and maybe expand upon the "human-machine interface" a little; maybe evolve past the "platonic symbiosis" between "her" and Joker. That is a joke. But seriously, keep EDI, she was a great addition to the ship and to the game over-all.
  • If there are any more love scenes (and I hope there are) make some underwear or sleepwear for Shepard, dammit! Speaking of sex, I'm hoping for something a bit more tasteful, like in ME1, and none of that 'Come up to my quarters and dance for me!' cowdung... Also since there would only be two LI's in ME3 (three in total - that's what I'm expecting - a conclusion to the LI from ME1 or the chance to tackle them again), maybe try a different scene based on morality: a more tender, loving scene for paragons and a more aggressive one for renegades. I think that would round out nicely indeed! And besides, weren't you guys the ones to tailored the Paragon/Renegade system...
  • Less slouching for certain characters, like Samara, in ME2. Well, either that or eliminate the "instigator". 'Cover those up young lady, it's cold outside!' Seriously, if it's gonna be there, then make sure it's done well all the way.
  • Get party-members early in the game, similar to ME1. I understand the intentions in ME2, but Legion was a sad case, and personally, I found it a VERY interesting character. More so than other party-members.
  • If no changes are made to the exploration system, then make sure there are no inconsistencies relating to this. Example: when activating the Omega 4 Relay Joker says '2 hours till arrival, plotting a course to the Omega 4 Relay, ETA: about 2 hours. Let you know when we arrive.' (???)
  • Expanded casuals, like being able to choose a casual hat or somethin similar. PLUS the ability to select that casual head-gear in the "Armor" section to wear out in the field. A good example is the Alliance Marine beret, which can be obtained in ME2 by editing "Coalesced.ini".
  • Restrict "SPACE" only to skipping conversation, so you don't accidentally select a conversation option while trying to skip over something.
  • REMOVABLE HELMETS - REMOVABLE HELMETS - REMOVABLE HELMETS

DO NOT REMOVE the M-8 AVENGER, N7 EMBLEM or the COMMANDER's STRIPE. These are ICONS OF MASS EFFECT!

Modifié par JoePinasi1989, 01 août 2010 - 06:56 .


#4482
BananaCologne

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Have Shepard so he doesn't look like he's running sideways/drunk when on The Normandy would also be a boon :)

#4483
SpaceBuscuit

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Well, I'd like to see the all-Elcor production of Hamlet that was advertised, lol!



Seriously, though, more open levels and more populated explorable planets would really enhance the sense of immersion.



And if Tali isn't back as a team member, it's going to be worse than post-Avatar depression, so don't make that mistake.

#4484
Notrufnot

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did I mention the xp-system? As it is now, it is obsolete.

#4485
Sphroth82

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Here's one!



This idea is kinda inspired by what Bioware did with Legion. Just like him, what about a Collector that somehow remembers his past life as a Prothean as a recruitable team member for ME3. Anything else worth suggesting has likely already been mentioned in the last 179 pages.

#4486
Guest_Zayle97_*

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Sphroth82 wrote...

Here's one!

This idea is kinda inspired by what Bioware did with Legion. Just like him, what about a Collector that somehow remembers his past life as a Prothean as a recruitable team member for ME3. Anything else worth suggesting has likely already been mentioned in the last 179 pages.

Yes, but a problem may occur in that it would be unrealistic for people not to acknowledge that a monster is walking in their midst in big cities or the Citadel.  Although this was also true for Legion, he had a more robotic appearance, while Collectors have a more monster-like appearance. 

Really, though, he could be required to wear a helmet in places such as this (or not be allowed to "go out" at all), but BW may not want to limit the player such.

Modifié par Zayle97, 22 juin 2010 - 12:06 .


#4487
Guest_JoePinasi1989_*

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Sphroth82 wrote...

Anything else worth suggesting has likely already been mentioned in the last 179 pages.


The point of this thread is that the devs take notice of what the fans want changed, so don't be shy, repeat an idea or a suggestion and it's more likely to get picked up.

#4488
jones0901

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id like to see a few things the first is very doable, 
when you get to fourth tear powers, or maybe at each level, it would be cool if you added something to the power, like level one of lift just lifts, at level two you lift then fire off a throw, then three you add a slam....like shooting off three biotic attacks in one power attack...it wouldnt even necessarily have to do more damage, but it would look awesome....albiet this combines three powers, but there are other ways to do it and it would make you feel oh so powerful,
second,-id really like to see a more role playing feel: clearly games are trending towards accesibility,and while ME2 is a vastly superior game, i felt more role playing was involved in ME 1, most of that is superficial as there was no stat checks or rolling, but i always liked having to balance conversation and combat when distributing skill points
three- go back to more customization of armor and weapons, while it is not paramont, and the upgrade system is cool, choosing between weapons based on ammo amount, stoping power or armor/shield/ biotic penetration is cool.it would also be cool if you could craft a weapon or armor using elements, so that maybe using palladium would add to biotic defense/damage or some other scheme,
four- let minerals have an effect on the Normandy- like having element zero important to kinetic barriers or irodonium (?) for munitions, something like that
five-space combat-while it would be cool to have fighters, im thinking more along the lines of being attacked by another ship and you Captain Kirk it from the CIC -using shields or tech attacks,
six-since clearly the fact that everyone can die in ME2 kind of limits their availability for ME3, the usage of squad members from ME2 is going to be tricky, but by using Garrus and Tali in two games, and both members being aware of the threat the reapers pose, it creates a situation where they would either have to be dead or be with Shepard, Garrus especially, since he never seems to be doing anything worth while without Shepard
seven-since people like so many past game characters, and you may want to continue to add new characters as that is a huge draw to the game, just have past members be usable characters for specific events or missions, this alliviates the burden of drawing out their characters over 30 hours of gameplay, and everything they say and do will be important and involved.
eight- instead of all characters having so secret or background need for their companion quest, have it play out in game, like something happens on one mission that will decide what the character wants to do- example, when Shepard meets the charactera parent is killed by a big bad, and later in the game you come across this same bad guy but it takes you out of the way.
nine-better understanding of side quests i just kind of went to planets with no real idea of what was going on.
ten-it would be cool to see companions actually become friends or lovers or enemies,  that never happens in rpgs, if anything they always dislike each other, change it up a bit and you could even integrate companion quests
eleven-an specific enemy that creates an emotional response- harbinger was just another enemy with more power than the mobs, im talking about someone who the character knows and is involved with whose actions effect Shepard in a serious way, killing a teammate etc.

it seems like ME3 will be about convincing and recruiting factions to fight the reavers like DA, therefore it would be amazing to have a battle that was huge, massive landscape like Aiete (overlord) where you can see toons fighting left and right, big explosions, ships overhead, etc-
but mostly, get everyone involved in big missions, like assigning missions and you move between squad members at certain points in a level,

long post, great game, would love to see some of this

#4489
i hart mass effect

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Cure jokers disease


#4490
jones0901

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give joker a quest and more interaction/importance

#4491
temo991

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can somebody tell me if its posible that in ME3 there will be borders of Humans turians and others on map so player would know in whose terriroty he/she is .....


when ME3 will be out in 2 years or ??

I hope in ME3 There will be more fights with ships

also In ME1 MAKO missions were big and it was to manny make less of them but more interesting and different 

ME2 has that but it lost  the Mako part
and easier to use  paragon renegade  sentences  in dialogsPosted Image

Modifié par temo991, 22 juin 2010 - 06:24 .


#4492
Deflecter

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temo991 wrote...

can somebody tell me if its posible that in ME3 there will be borders of Humans turians and others on map so player would know in whose terriroty he/she is .....


when ME3 will be out in 2 years or ??

I hope in ME3 There will be more fights with ships

also In ME1 MAKO missions were big and it was to manny make less of them but more interesting and different 

ME2 has that but it lost  the Mako part
and easier to use  paragon renegade  sentences  in dialogsPosted Image


the release-date will be the end of 2011 or the beginning of 2012, i think 2012...
ok its really hard to use paragon dialogs, but it makes sometimes really fun, in me 1 was every renegade-answer only rassist and that sucks badly, maybe some macho-answers like the "miranda-line" :D

i hated the mako, pls dont Posted Image

#4493
Guest_Faulknerck2_*

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More Sex ;)

#4494
Sphroth82

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Okay, here's an idea.



I was recently replaying Kotor I & II, and theres certain parts of both games where you man the Ebon Hawk's turbolaser for space battles, and I wondered, how bout they do the same in ME3? I don't know how, but it would be cool, considering all the ship upgrades in ME2 only changed the fate of your crew getting to the Collector Base. Ya miss one, and someone in your team dies. There's gotta be space battles in ME3 more interactive than that.

#4495
shaneofthedead

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My wish list for Mass Effect 3 goes a little like this;

New villians. Saren could have had a brother.

Would be cool to find out that Harbinger was a actually a rogue reaper acting alone with the collectors, trying to help the Human Race the only way he knew how, by creating a human reaper. Therefore by killing the human reaper Shepard has royally screwed everyone. The Illusive Man could have known this and is actually working for the reapers. Cool twist.

I'd love a solo mission. Shepard on his own would be awesome.



Zero-G missions like in Dead Space.



If your Shepard is male then your romantic partner from ME1 got pregnant and had your kid while you were being rebuilt. This would be an amazing twist to the story, Shepard no longer has just himself to think about. And if you didn't stay faithful to Liara or Ash in ME2 you'd have a lot of explaining to do.



Squadmates have the ability to come and go as they please. Especially if they keep the squadmates around from the suicide mission. Mission 's over. Maybe not everybody would want to stick around. ****** a squadmate off enough they'll ask to get dropped off at the next planet.



A Squadmate turns on you during a key mission. The squadmate would be decided by how you treat them and how often you take them out on missions. You wouldn't really feel apart of a team if your stuck on the ship twiddling your thumbs everyday.



If they end up using all the surviving squadmates from ME2 it could be neat if they immediately kill off your least used squadmate and your most used squadmate from ME2. Forcing you to play the New Game in a new way and a great twist to start off the game.



On key missions you have the ability to lose teammates for good if you don't make all the right decisions. Not just during the final mission. This makes each mission all the more interesting and important. No mission is a sure thing



Liara as squadmate



Jack grows out her hair.



More romance drama. Maybe a split decision Like they're on a different ship that gets shot down a by slavers and you have to save the romantic interest or chase down the slavers and save the prisoners that they got away with.



More acknowledging of the romance of Shep in dialogue and other missions. For example in Me2 you boink Jack and she dies 5 minutes later during the suicide mission and its like they didn't even spend the last 13 missions flirting with eachother. Just "oh well that sucks. moving on." If i chose a love interest in the game I want it to be a big point in the game. I mean being involved with someone would effect most of your decisions not just an afterthought. Especially when you're constantly in peril. You'd do anything to make sure signifigant other is safe.



Space dating and other leisurely activities



Hangout with crewmate on downtime.



My own heavy mech squadmate. EDI could control it.



Krogans, Quarians, Geth, The Council Asari commandos etc, all join your cause against the reapers.



Nudity. so what i'm a perv. get over it.



Toggle helmet on/off.



Armor Select in pause menu.



A mission where you go outside the ship during space travel and do some repairs.



Save/sacrifice missions. Like  on Virmire in ME1.



whatchoo all think

#4496
xXxKennyxXx

xXxKennyxXx
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I wana see Joker kick some ass with an assault rifle XD, also, maybe some other hairstyles. I wana see shepard with long hair, like a metal head l--l. XD

Modifié par xXxKennyxXx, 22 juin 2010 - 05:56 .


#4497
shaneofthedead

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oh yeah and more sex like 5 sex scenes for each choice. not just pecks on the cheek either.

#4498
shaneofthedead

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and a cowboy hat for Shepard

#4499
Guest_PureMethodActor_*

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shaneofthedead wrote...

Would be cool to find out that Harbinger was a actually a rogue reaper acting alone with the collectors, trying to help the Human Race the only way he knew how, by creating a human reaper. Therefore by killing the human reaper Shepard has royally screwed everyone. The Illusive Man could have known this and is actually working for the reapers. Cool twist.

I'd love a solo mission. Shepard on his own would be awesome.


The rest of your wishes I didn't agree or disagree with strongly, but these two stood out for me.

I think your story idea is pretty cool and would definately be a good twist. Bioware hasn't introduced a story changing-twist since Jade Empire's plot twist (I don't know if the revelation of Reapers making everything is a major twist because in ME1 they kinda give it all to you once you're a Spectre. I think the Illusive Man is somehow working with the Reapers anyway so this could make sense.

Solo mission would be nice. I had a couple of ideas for solo missions, but they're story theories and too long/not necessary for this thread.


Now for my own point again...

The more I think about it, the more I'm convinced of this opinion: Shepard life needs to "end" one way or another. Either he sacrifices himself in some cool or meaningful way or for a renegade choice in saving humanity only, he needs to agree to work with the Reapers only to get backstabbed and then indoctrinated/absorbed via interface into Reaper tech.

The reason I keep thinking about this is because there are famous stories in our history where the protagonist's life was forever bound to the life of the antagonist, and therefore if one died, the other one would have to die as well. This isn't a physical manifestation, but a literary device. It makes sense in this case because Shepard already died once, so having him live forever would be unnatural. The story has set his purpose: He must defeat the Reapers. Once that is done, Shepard's purpose is fulfilled. Some happy ending where he retires and all would be nice, but again, he died once, only to be brought back for the purpose of defeating the Reapers...

#4500
NephilimNexus

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Request: Custom Character class Building

For those old enough to remeber "Master of Orion 2" you will understand this already. 

Instead of having premade character classes with fixed abilities/powers, allow a point-build system that allows players to pick which powers they want their character to have.  Different powers and weapons would have a different point cost.

For example, let's say you get 15 points to build a character.

Pistol - 1 point
SMG - 3 points
Assault Rifle - 4 points
Shotgun - 3 points
Sniper Rifle - 4 points

This would be all 15 points and effectively duplicate the standard Soldier template.  

Pull - 3 points
Throw - 3 points
Singularity - 3 points
Warp - 5 points

This would add up to 14 points.  Take 1 point for Pistols (above) and you get your basic Adept template.

AI Hacking - 3 points
Overload - 3 points
Tech Armor - 4 points
Combat Drone - 4 points

Again, a 14 point build that, when completed with the 1 point Pistol, is you Engineer template.

But then customization comes into play.  Let's say you want to use just an Assault Rifle (4) and a Sniper Rifle (4), and skip the Pistol entirely.  You then add Combat Drone (4), Pull (3).  You now have a customize 15 point character.

Or you could make a character with Warp (5), Overload (3), AI Hacking (3), Pull (3) and carry just a a Pistol (1).  Again, so long as it adds up to 15 points then your character is legit.

This is just a rough draft outline: Bioware could make it work on a hundred point build and make the power/skill/weapon values whatever they want, naturally.  I simply use these particular numbers because they're small & easy to demonstrate.

Other traits could be added to the buyables list, such as health/shield bonuses and the currently class specifc powers that give morality multipliers.  Maybe one could actually buy better dialog options with a buyable "Charismatic" ability in the list.  Perhaps the reverse can be done and allow players to get extra points for taking negative traits (such as longer cooldown times or lower health).

The possibilities are nearly endless and would open a whole new level of dynamic character customization & gaemplay.

(I think that I will make this it's own post)

Modifié par NephilimNexus, 22 juin 2010 - 10:01 .