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Mass Effect 3 Wishlist


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#4501
DomerPyle

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i can't remember if i've ever posted this in this thread, or if this has been addressed by someone else, but, we should totally get a batarian squaddie in ME3. they are the coolest race, after all :D

#4502
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DomerPyle wrote...

i can't remember if i've ever posted this in this thread, or if this has been addressed by someone else, but, we should totally get a batarian squaddie in ME3. they are the coolest race, after all :D


second this. They're one of my favorite races in the ME universe and deeply unappreciated in my opinion. Garrus was able to trust a Batarian in his squad, why can't Shepard (and before you mention it, yes I'm aware of the pre-set prejudice towards Batarians that Shepard has, but Shepard worked with Cerberus who was hated, so yeah)

#4503
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NephilimNexus wrote...

Custom Character class


That's a great idea, though there would have to be certain restrictions (to respect the lore) like Soldiers not being able to choose biotic or tech powers.

But I seriously doubt they'd make any radical changes, since the ME2 system is already pretty good (compared to that of the first game, anyway). They're not gonna get another chance if they mess it up now...

Modifié par JoePinasi1989, 22 juin 2010 - 11:49 .


#4504
Ceil-sama

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I hope that for the next game, the morality system would be improved. I want to be able to play as a jerk with a heart of gold or a wolf in sheeps clothing without having to suffer for it. Also, if you are replaying through the game, don't keep the morality choices level dependant. When you replay though ME2, you start off at the level your character was at (which for me was max) but the problem is, your morality gets reset. Which makes it really difficult because you have to do level 30 dialogue from the get go. x_x Twas enough to get me to stop replaying and keep importing from ME1

#4505
shaneofthedead

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My wish list for Mass Effect 3 goes a little like this;



New villians. Saren could have had a brother.



Would be cool to find out that Harbinger was a actually a rogue reaper acting alone with the collectors, trying to help the Human Race the only way he knew how, by creating a human reaper. Therefore by killing the human reaper Shepard has royally screwed everyone. The Illusive Man could have known this and is actually working for the reapers. Cool twist.



I'd love a solo mission. Shepard on his own would be awesome.







Zero-G missions like in Dead Space.







If your Shepard is male then your romantic partner from ME1 got pregnant and had your kid while you were being rebuilt. This would be an amazing twist to the story, Shepard no longer has just himself to think about. And if you didn't stay faithful to Liara or Ash in ME2 you'd have a lot of explaining to do.







Squadmates have the ability to come and go as they please. Especially if they keep the squadmates around from the suicide mission. Mission 's over. Maybe not everybody would want to stick around. ****** a squadmate off enough they'll ask to get dropped off at the next planet.







A Squadmate turns on you during a key mission. The squadmate would be decided by how you treat them and how often you take them out on missions. You wouldn't really feel apart of a team if your stuck on the ship twiddling your thumbs everyday.







If they end up using all the surviving squadmates from ME2 it could be neat if they immediately kill off your least used squadmate and your most used squadmate from ME2. Forcing you to play the New Game in a new way and a great twist to start off the game.







On key missions you have the ability to lose teammates for good if you don't make all the right decisions. Not just during the final mission. This makes each mission all the more interesting and important. No mission is a sure thing







Liara as squadmate







Jack grows out her hair.







More romance drama. Maybe a split decision Like they're on a different ship that gets shot down a by slavers and you have to save the romantic interest or chase down the slavers and save the prisoners that they got away with.







More acknowledging of the romance of Shep in dialogue and other missions. For example in Me2 you boink Jack and she dies 5 minutes later during the suicide mission and its like they didn't even spend the last 13 missions flirting with eachother. Just "oh well that sucks. moving on." If i chose a love interest in the game I want it to be a big point in the game. I mean being involved with someone would effect most of your decisions not just an afterthought. Especially when you're constantly in peril. You'd do anything to make sure signifigant other is safe.







Space dating and other leisurely activities







Hangout with crewmate on downtime.







My own heavy mech squadmate. EDI could control it.







Krogans, Quarians, Geth, The Council Asari commandos etc, all join your cause against the reapers.







Nudity. so what i'm a perv. get over it.







Toggle helmet on/off.







Armor Select in pause menu.







A mission where you go outside the ship during space travel and do some repairs.







Save/sacrifice missions. Like on Virmire in ME1.







whatchoo all think

#4506
NotforProfit

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shaneofthedead wrote...

My wish list for Mass Effect 3 goes a little like this;

New villians. Saren could have had a brother.

Yes! I missed Saren.

Would be cool to find out that Harbinger was a actually a rogue reaper acting alone with the collectors, trying to help the Human Race the only way he knew how, by creating a human reaper. Therefore by killing the human reaper Shepard has royally screwed everyone. The Illusive Man could have known this and is actually working for the reapers. Cool twist.

I'd love a solo mission. Shepard on his own would be awesome.



Zero-G missions like in Dead Space.

HELL YES!!!!

If your Shepard is male then your romantic partner from ME1 got pregnant and had your kid while you were being rebuilt. This would be an amazing twist to the story, Shepard no longer has just himself to think about. And if you didn't stay faithful to Liara or Ash in ME2 you'd have a lot of explaining to do.

EXTRA HELL YES!!!

Squadmates have the ability to come and go as they please. Especially if they keep the squadmates around from the suicide mission. Mission 's over. Maybe not everybody would want to stick around. ****** a squadmate off enough they'll ask to get dropped off at the next planet.

Not a bad idea.

A Squadmate turns on you during a key mission. The squadmate would be decided by how you treat them and how often you take them out on missions. You wouldn't really feel apart of a team if your stuck on the ship twiddling your thumbs everyday.

I agree. I never took Garrus with me for ME 1, and I always thought he must be getting bored. Maybe you just go down to the hold, and find him playing Halo.

If they end up using all the surviving squadmates from ME2 it could be neat if they immediately kill off your least used squadmate and your most used squadmate from ME2. Forcing you to play the New Game in a new way and a great twist to start off the game.

YES! 

On key missions you have the ability to lose teammates for good if you don't make all the right decisions. Not just during the final mission. This makes each mission all the more interesting and important. No mission is a sure thing

ALSO YESSSSSSS!!!!!

Liara as squadmate

Better happen.

Jack grows out her hair.

No way. She's hardcore.

More romance drama. Maybe a split decision Like they're on a different ship that gets shot down a by slavers and you have to save the romantic interest or chase down the slavers and save the prisoners that they got away with.

YEAH!

More acknowledging of the romance of Shep in dialogue and other missions. For example in Me2 you boink Jack and she dies 5 minutes later during the suicide mission and its like they didn't even spend the last 13 missions flirting with eachother. Just "oh well that sucks. moving on." If i chose a love interest in the game I want it to be a big point in the game. I mean being involved with someone would effect most of your decisions not just an afterthought. Especially when you're constantly in peril. You'd do anything to make sure signifigant other is safe.



Space dating and other leisurely activities

Ha!

Hangout with crewmate on downtime.

Shoreleave--I like it.

My own heavy mech squadmate. EDI could control it.

Or an autokill button for those damned YMIRs.

Krogans, Quarians, Geth, The Council Asari commandos etc, all join your cause against the reapers.



Nudity. so what i'm a perv. get over it.

Especially if it's Liara. Or Miranda.

Toggle helmet on/off.

Yes.

Armor Select in pause menu.

Yes.

A mission where you go outside the ship during space travel and do some repairs.

Hm. Like fix the canon while in the middle of space combat? Hell to the yes.

Save/sacrifice missions. Like on Virmire in ME1.

Yes.

whatchoo all think

 


See above. Great ideas, some of them ones I haven't seen or heard before. Hope they happen. 

#4507
ForeverGreat

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 Things to take/keep out of ME3:

Elevator Rides over Loading Screens - The elevator rides in ME1 were dreadfully annoying to me. I honestly prefer a short wait at a loading screen then to wait through something that seems so long and drawn out. I’ve noticed that some people like the news and squad interaction they hear while waiting, but you can hear the news over the load speakers (or whatever) in many places throughout ME2, and I will get more into interactions later. Though they could do something different with this, may something to do with planetary info or something.

Mako - While I did like some of the scenery while driving in the Mako, I honestly didn’t like the idea overall. I thought the controls were annoying, and not to mention I hated how long it took to get from ’Point A’ to ’Point B’ in missions that involved driving.

Inventory Menu - I don’t mind that they did away with this in ME2, in-fact I prefer it to the one in ME1. Choosing the best rifle out of 100 different other ones got to be a chore, where as it was really simple in ME2, choose a gun at load out and go. I didn’t have to worry about what to keep and what to convert to omni-gel to make space in my inventory, and I really like that.

Infinite Ammo - I know some people don’t like the whole thermal clip idea, but I really think it provides a sense of intensity in combat. If I ran out of ammo for my assault rifle then oh well, I would have to switch out for something different or run into open fire and risk death for more ammo. I love that, and hope they keep it this way from now on. 

Things to keep/include in ME3:

Weapon Customization - I think the biggest thing I would like to add here is making special ammo an equip able item instead of a power. And though it doesn’t really apply to the section, I would like to see grenades make a return also. I don’t really know why they took them out, but they were very useful in ME1, and I can think back to some times I wish I had some in ME2.

Bigger Romance Involvement - In ME1 and 2, when you romance someone there’s only a few things you can do with it. I mean once it’s over then it’s over, nothing else to do. I remember talking to a certain someone, and them telling me that I needed someone in my life as I was too tense…or something like that. And when they said that, I was like ‘it sure would be cool if my romance chimed in’ but alas they didn’t, not that I was surprised. If someone kisses Shepard as a gift, have them get jealous and complain. It’s things like this that would make this game so much better. Once you romance someone, have it unlock some new dialogue options, have them comment on your relationship, and I also like the idea of marrying them in ME3 like someone already suggested.

Squad Interaction - No I don’t mean like elevator type conversations, I mean actual interaction. Have members of your crew come together and establish friendships with each other, have to of them get in a relationship (one you aren’t involved with) then have them get in a fight, and either turn them against each other (renegade) or get them back together (paragon). Heck, sleep with one of them just to be a jerk, and have some serious consequences come from it. Also have then speak up more in missions, maybe even something like they did in DA:O.

Character Interaction (mainly downloadable) - In the case of Kasumi and Zaeed, some people like that they don’t have a speech wheel and they always have something to say after the mission. While I do agree with this to a point, I think that without being able to respond to what they say takes one of the most compelling things about this game away, and that is being able to grow close to the characters. There’s a big difference between being talked at and being talked to. Just include a wheel option to ask squad members about the current mission. I like Zaeed’s stories, and Kasumi’s opinion on pretty much everything, I just think a wheel would make it that much better. Also, actually have recruitment missions for the downloads, if they include then in ME3.

Miscellaneous/Other:Helmet toggleHaving to dock and undock the NormandyMore romance scenesActually date your romances and have them do things for youMore important side missions, scanner found and otherwiseMore room items/customizationHang out with crew membersA cure for Thane (unlikely)

Anyways, this is all I can think of for the moment, not to mention it’s a rough copy. I may be able to think of more stuff or give better detail later, but at the moment this what was on my mind.

Modifié par ForeverGreat, 23 juin 2010 - 03:35 .


#4508
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One other thing I've been thinking of a lot that I think needs to be included for the satisfaction of the players who have separate ME1 and ME2 love interests:



Those who didn't say faithful to their ME1 loves should get a second chance with their ME1 love, and there needs to be an opportunity to make a choice. Don't have ME1 LIs leave your Shepard's automatically. Relationships can still be rebuilt after similar stuff to what transpired in ME2, and it should be the same with interactions with them in ME3.



I'm pretty sure a lot of people in this position would like to have a choice and not have one LI forced on them. I'm in that boat. With one of my Shepards, romanced Ash in ME1, romanced Tali in ME2, and now I honestly can't decide which one I want for the end of ME3, so Bioware, please let people like me have a choice!

#4509
Shockwave81

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Not sure if it's been mentioned before, but I would love to have a fellow Spectre in my squad in ME3.



Oh, and chaos - lots of apocalyptic chaos.

#4510
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More Sex Scenes with Miranda :D






#4511
vehzeel

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Hmm, I'd like to have a nice-guy batarian (they aren't all slavers), a volus and a bad-ass elcor in my crew.

#4512
mornegroth

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These are my ideas for Mass Effect 3. Please, feel free to discuss them, I'll be much appreciated if you do.
Advanced tactical approach during missions :whistle:
  • New way of controlling your squad using an isometric view and strategy-like commands.
  • Focus on flanquing the enemy (this is present on ME2 very softly).
  • More advanced A.I. for squad mates and new battle status, like for example, squad elements can't attack when under suppressive fire.

New ways of completing missions :ph34r:
  • Add stealth gameplay.
  • Possibility of infiltrating a Blood Pack base, for example, without alerting the enemy.
  • Squad elements should be choosen depending of the mission at end, if the player is aiming for an infiltration attempt then his squad should meet the necessary requirements (for ME2, a possible choice could be Thane and Kasumi).
  • Add weapon modifications and armor types consistent with the infiltration missions (I won't sneak around with a heavy armor and a Arc Projector in my back, neither will my squad :D)

Add more twists to the story [/b]-_-
  • In ME2 we all kinda knew how the game would unveil even before it came out, that's bad for the overall experience.
  • Change main objectives with a drastic twist or at least conceal them, doing this adds mistery and interest to the plot.

Regarding armor :bandit:
  • In ME1 we had different types of armors depending your class (Light, Medium and Heavy), now in ME2 every class uses Heavy Armor which is a shame in my opinion.
  • All elements of your squad should use armor during missions and clothes when on the Normandy.
  • About helmets, when on harsh environments everyone should have closed armor suits and - obviously - helmets (hide that skin Samara). And please, during conversations toogle off the helmets of every present character like you guys already do in Dragon Age (adding a cool animation to each helmet would be awesome though).


[b]No more romances
  • ME3 should be about developing Shepard's current love interest and giving her/him a greater role in the story.

Modifié par mornegroth, 23 juin 2010 - 02:54 .


#4513
Kamagawa

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I want to see what the Volus and Quarians look like under the suit. I have a feeling the quarians are going to have a human looking face (similar to the asari).

#4514
Kamagawa

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I want to see what the Volus and Quarians look like under the suit. I have a feeling the quarians are going to have a human looking face (similar to the asari).

#4515
RandomVillager42

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I, just as many others, would strongly enjoy a Krogan romance for Shepard.

#4516
Narreneth

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I am going to be mirroring posts with this, I'm sure, but I don't want to read through 180+ pages to make sure I'm totally unique :P



I want to see a larger party. Mainly because I'd really like to see some of the more interesting characters from ME2 return, but also want some of my favorites from ME1. As much as I'd like Wrex a party member again, obviously that isn't possible, but here's my personal list:



Liara - It was nice to see her, but I really liked her a lot and was disappointed she was not in ME2 as a party member.

Tali - Who doesn't like Tali?

Legion - Since he comes so late in the game, there's a lot that could still be done to flesh him out as a character. Plus with his loyalty mission, there's much more that could be relative to him in 3.

Garrus - Kinda like Tali. Who doesn't like Garrus?

Grunt - Second in my mind only to Wrex. Since Wrex isn't a possibility, I'd love to see Grunt back again.



Beyond that, I'd like to see some new characters, maybe some other old ones that other people are missing. I just want a wide range of characters. I even wouldn't mind seeing Kasumi or Zaeed make a reappearance, but I don't feel like I got to know them well enough since they don't have real dialogue you can go through on the Normandy.



As far as the mechanics of the game, I really didn't like having ALL my powers on ONE cooldown. I get why it was done, but it would be nice to have a set up that made it so it didn't HAVE to be done. As an adept I on Insanity I spent all my time hiding and waiting for singularity to come back up. While I don't mind avoiding fire on a higher difficulty setting, it would be nice during those few seconds to have had the option to hop out and drop another biotic before singularity was back up.



More customization. Great step with the armor in ME2. I'd like to be able to customize the entire team's armor as well as weapons having upgrades that are visual.



I've had other ideas at some point but I'm drawing a blank for some reason.

#4517
Emmab

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Awesome game. Played Dragon Age first, and heard Mass Effect 2 should be on my list as well.

What I LOVED:
-That your main character actually spoke their lines - I HATED that they didn't in DA.  I realize it's probably a file size issue, but this really made ME2 so much more immersive for me
-Cutscenes very well done, interesting, awesome
-Scenery amazing!
-Combat system - easy to learn even for someone more used to turn-based action, versatile
-Paragon/Renegade 'quick' actions - added the 'WOW!' factor to the game - can't wait for my second playthrough to try the other side

My ME3 wishlist would be:
-more intricate character interaction - a la Dragon Age - characters interacted more amongst themselves and with you as well - much enjoyed
-character choices/'origin' story have more effect on story line and other characters' interactions
-more variety in subsequent playthroughs with different characters
-more 'random' encounters and more intricate encounters - they felt very short and separate - interesting stories behind each, but all felt like they were just thrown in as an afterthought
-more 'romantic' options - a la Dragon Age - it was would be suitable to a 'renegade' character to be able to seduce an NPC, while a 'paragon' type character might attract groupies :P  Enjoyed in DA:O that your male character could be a bit of a sleeze sometimes, or flirt shamelessly to get something done in a story line.

Great job on ME2! I plan to try ME1 now :)

Modifié par Emmab, 24 juin 2010 - 12:28 .


#4518
Fro_McJoe

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EPIC SPACE BATTLES!!!!!!!!!



And since it has happened in each Mass Effect game. Out running a massive explosion in slow motion preferably yelling "NNNNNNOOOOOOOOOOOOO!!!!"

#4519
Fro_McJoe

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And maybe some token space traffic since its not only the Normandy flying around out there. Maybe some Fallout 3/Red Dead Redemption style random encounters to give you more to do once the game is over. Example: Your flying around and you get a distress call from a freighter being attacked by pirates. You can then board the ship and save the crew, board the ship and assist to pirates, board the ship kill everyone to get all of the plunder (then light a cigarette and throw it over your shoulder in slow motion while the ship explodes behind you), just sink the damn thing killing everyone, or just leave them. You would then gain renegade/paragon points according to what you do.

#4520
andyxtreme

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BIG WISH HERE

I enjoyed walking on other planets with the Normandy vehicle (i don't remind the name but whatever) in ME1. Fighting geth from distance, fighting Thresher Maws, discovering artifactis and debris, mining precious metals... enjoying the athmosphere on each landable planet.

I was a bit dissapointed in ME2 when i had no vehicle, only Firewalker which is used only in few missions (the ones from firewalker dlc and overlord).
What i'm trying to say is i want more planet exploration like in ME1.

sorry for my bad English

Modifié par andyxtreme, 24 juin 2010 - 06:49 .


#4521
Ravage1992

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I'd love it if the game was a bit more cinematic. If ME3 really is the final game in the trilogy, then make it like a movie. Many people would disagree with this, but I absolutely loved this in Metal Gear Solid 4. It's probably the finest example of what I mean. In MGS4 there we're chase scenes, dramatic scenes which made you felt sorry about the characters because they were written so well...

I also don't feel like seeing a Mass Effect 3 in 2011, like I've heard. Don't get me wrong, I'm longing for the next game, but in less than a years time they couldn't possibly have build a new engine with photo-realistic graphics (which would make it all the more awesome) and trying to live up to expectations in that amount of time.

Of course, that's just my opinion on the matter and I don't think Bioware could care less about us. They just go with their initially planned ideas, no matter how stupid they would be. Don't worry, every developer making a final game is at fault of this, it's not just Bioware.

#4522
vehzeel

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I really don't want the Mako back. If it returns, they HAVE to make it less bouncy or smoothen the terrain.

Another point is that the Mako doesn't make much sense in the setting. There are skimmers and they don't seem to be edge technology. They cover terrain much faster than a ground vehicle and aren't bothered by most ground obstacles. So it'd make more sense to have either a Hammerhead or a Roach.

#4523
artsangel

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I'd like to see female version of the races. At the moment the galaxy is very male-dominated; it feels like only humans and quarians have equal rights for woman going out into the galaxy and kicking butt (asari don't count for obvious reasons, they don't have any alternative).
I understand the overhead in creating female character models as well as male character models, but some gender balance would be nice. Or in the very least, some sexy alien men on a par with the asari for us female players ;)

Other than that, I would definitely like more returning characters from both games (hoping that Kaidan/Ashley becomes crew again). As far as gameplay goes, I kinda play anything. I like pretty much all the changes that were made for ME2 (though I miss having maps in all areas, and not having a permanent radar) I don't mind what they do. I'm with Bioware for the characters & stories :)

Modifié par artsangel, 24 juin 2010 - 10:52 .


#4524
mewarmo990

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Here is my wishlist. It feels horribly long-winded and disorganized, but I really, really hope BioWare reads and considers the suggestions in this post and thread.

Actual, tangible, long-term consequences to your choices, a la The Witcher or Alpha Protocol. ME does a good job of immersion and making your choices look heroic or badass, but in the end everything is rather fixed. Speaking of The Witcher, they should take a lesson from that game and draw out the consequences of your actions so that the conversation system can't easily be abused by saving and reloading, so players will actually care about their actions. More endings would also be nice.

Bring back the inventory. Like someone said earlier, ME1's inventory was a pain in the ass to deal with, but they went too far to the other extreme and ME2 just feels retarded sometimes. Also, other little changes would be nice:
  •  Toggleable helmets, at least during conversations
  •  More weapons. When you count all of the ME2 DLC, the game actually has a decent selection of guns, but they should have been included in the box.
  • Equippable squadmates

Ammo types should not be a POWER. I guess this is their way of keeping the upgrades in the game without the inventory, but if and when it comes back the ammo powers should be gone.

The upgrades need reworking. Buying permanent upgrades with resources is one way to do an upgrade system, but if BioWare decides to include more guns, I think they should be able to be upgraded with parts individually as in ME1. Now you can choose to stick with an older, upgradable gun for cosmetic purposes, if you prefer, and still have it on a relatively even playing field with newer ones. It gives people reasons to use all of the equipment, rather than automatically switching to the newer guns and never looking back, as is usually the case in ME2.

More in-game consequences from imported saves. I loved it when Gianna and the green Asari showed up unexpectedly, or when Nasanna Dantius recognized Shepard. I understand that voice acting is expensive, but all those e-mails were just blatantly lazy ways of resolving loose ends and subplots.

Bring back the Presidium! And the rest of Citadel space! I hope that if you saved the Council in ME1 and had your Spectre status reinstated in 2, it will actually matter in ME3. Same goes for if you went the Cerberus route. The thing is, I have a hunch that BioWare intentionally set up the two endings in ME2 to be the way they are, so that they can allow for two radically different but equally interesting beginnings to ME3, rather than the somewhat lazy one-size-fits-all approach to the introduction of ME2.

I was glad to see combat get more difficult and tactical in ME2, and the new cover shooting mechanics. It's fine if you want the shooting to be more like Gears of War, but don't do it at the expense of the RPG side of the game. Which reminds me...

I would like my tech and biotic powers to actually work again, please. As countless others have said, it just makes no sense for a 1200-newton Biotic Throw to not affect a skinny shielded salarian.

Combat has gotten more difficult, which is nice. However, it's partially because enemies just have a lot of shields and armor now. I'd like to see more varied, synergistic groups of enemies like in ME1, where heavy Geth or Krogan would flank and rush you while snipers kept you pinned behind cover.

What about Zero-G missions? Shattered Horizon is a great example.

Big New Normandy is cool and cash. Please keep it that way.

Please make the game experience actually reflect your class. Biotic Shepards should be noticed and possibly feared. Engineers should be able to solve problems with technological solutions. The game treats everyone like a
Soldier, which is especially weird when Shepard always has an assault rifle in cutscenes, regardless of your actual proficiencies.

More sidequests. The main storyline in ME2 is actually a good bit longer than the first due to the need to recruit a lot of squadmates and make them loyal, but compared to the first game there just isn't that much stuff to do when you're not playing the story.

ME1 squadmates. Garrus and Tali turned out to be surprisingly popular, but Ash or Carth Kaidan should join up again out of loyalty, especially if you picked the non-Cerberus ending. It’s implied the Liara might return after she finishes her business with the Shadow Broker, but Wrex is probably too busy to join ever again. As for the ME2 squadmates, they're all in for the duration anyway, so while it's a little unrealistic to expect so, it would be nice if they all returned.

Would love to see some of the recurring characters become recruitables. Like Giana Parasini from ME1 Noveria (secret agent-type lady), or the green Asari from Feros (icky plant powers?). As for Conrad… ehhh. A fellow Spectre would be cool, too. Nihlus may be dead, but pretty cool guy.

NO. MORE. RESOURCE SCANNING. Just have a single probe strip-mine the entire planet. I actually haven't played since the 1.02 patch, which I hear makes mining less painful, but I'm sure there are better solutions.

I want to see planet exploration… but I’m not really sure how to best approach it. Mako driving was utter tedium but there should have an improved version rather than a removed one. Kind of like the inventory issue.

Higher level caps and difficulty levels should be unlocked upon completion, like in ME1. It gave me an actual reason to play New Game+. ME2's NG+ feels like a complete afterthought. I liked that in ME1, my level 60 Shepard felt POWERFUL and was very versatile with a good amount of points in all of his/her available skills.

And last of all... space combat, possibly? I don't have a 360, but I noticed at E3 that Bungie is trying to wrap up the franchise with something fresh and different in Reach. It would be awesome if BioWare were to do the same and break out of tradition. But really, either take it all the way or don't do it at all. Nobody liked the half-assed Millennium Falcon Ebon Hawk shooting minigames.

Modifié par mewarmo990, 24 juin 2010 - 11:34 .


#4525
Urazz

Urazz
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mewarmo990 wrote...

Here is my wishlist. It feels horribly long-winded and disorganized, but I really, really hope BioWare reads and considers the suggestions in this post and thread.

Actual, tangible, long-term consequences to your choices, a la The Witcher or Alpha Protocol. ME does a good job of immersion and making your choices look heroic or badass, but in the end everything is rather fixed. Speaking of The Witcher, they should take a lesson from that game and draw out the consequences of your actions so that the conversation system can't easily be abused by saving and reloading, so players will actually care about their actions. More endings would also be nice.

Bring back the inventory. Like someone said earlier, ME1's inventory was a pain in the ass to deal with, but they went too far to the other extreme and ME2 just feels retarded sometimes. Also, other little changes would be nice:

  •  Toggleable helmets, at least during conversations
  •  More weapons. When you count all of the ME2 DLC, the game actually has a decent selection of guns, but they should have been included in the box.
  • Equippable squadmates

Ammo types should not be a POWER. I guess this is their way of keeping the upgrades in the game without the inventory, but if and when it comes back the ammo powers should be gone.

The upgrades need reworking. Buying permanent upgrades with resources is one way to do an upgrade system, but if BioWare decides to include more guns, I think they should be able to be upgraded with parts individually as in ME1. Now you can choose to stick with an older, upgradable gun for cosmetic purposes, if you prefer, and still have it on a relatively even playing field with newer ones. It gives people reasons to use all of the equipment, rather than automatically switching to the newer guns and never looking back, as is usually the case in ME2.

More in-game consequences from imported saves. I loved it when Gianna and the green Asari showed up unexpectedly, or when Nasanna Dantius recognized Shepard. I understand that voice acting is expensive, but all those e-mails were just blatantly lazy ways of resolving loose ends and subplots.

Bring back the Presidium! And the rest of Citadel space! I hope that if you saved the Council in ME1 and had your Spectre status reinstated in 2, it will actually matter in ME3. Same goes for if you went the Cerberus route. The thing is, I have a hunch that BioWare intentionally set up the two endings in ME2 to be the way they are, so that they can allow for two radically different but equally interesting beginnings to ME3, rather than the somewhat lazy one-size-fits-all approach to the introduction of ME2.

I was glad to see combat get more difficult and tactical in ME2, and the new cover shooting mechanics. It's fine if you want the shooting to be more like Gears of War, but don't do it at the expense of the RPG side of the game. Which reminds me...

I would like my tech and biotic powers to actually work again, please. As countless others have said, it just makes no sense for a 1200-newton Biotic Throw to not affect a skinny shielded salarian.

Combat has gotten more difficult, which is nice. However, it's partially because enemies just have a lot of shields and armor now. I'd like to see more varied, synergistic groups of enemies like in ME1, where heavy Geth or Krogan would flank and rush you while snipers kept you pinned behind cover.

What about Zero-G missions? Shattered Horizon is a great example.

Big New Normandy is cool and cash. Please keep it that way.

Please make the game experience actually reflect your class. Biotic Shepards should be noticed and possibly feared. Engineers should be able to solve problems with technological solutions. The game treats everyone like a
Soldier, which is especially weird when Shepard always has an assault rifle in cutscenes, regardless of your actual proficiencies.

More sidequests. The main storyline in ME2 is actually a good bit longer than the first due to the need to recruit a lot of squadmates and make them loyal, but compared to the first game there just isn't that much stuff to do when you're not playing the story.

ME1 squadmates. Garrus and Tali turned out to be surprisingly popular, but Ash or Carth Kaidan should join up again out of loyalty, especially if you picked the non-Cerberus ending. It’s implied the Liara might return after she finishes her business with the Shadow Broker, but Wrex is probably too busy to join ever again. As for the ME2 squadmates, they're all in for the duration anyway, so while it's a little unrealistic to expect so, it would be nice if they all returned.

Would love to see some of the recurring characters become recruitables. Like Giana Parasini from ME1 Noveria (secret agent-type lady), or the green Asari from Feros (icky plant powers?). As for Conrad… ehhh. A fellow Spectre would be cool, too. Nihlus may be dead, but pretty cool guy.

NO. MORE. RESOURCE SCANNING. Just have a single probe strip-mine the entire planet. I actually haven't played since the 1.02 patch, which I hear makes mining less painful, but I'm sure there are better solutions.

I want to see planet exploration… but I’m not really sure how to best approach it. Mako driving was utter tedium but there should have an improved version rather than a removed one. Kind of like the inventory issue.

Higher level caps and difficulty levels should be unlocked upon completion, like in ME1. It gave me an actual reason to play New Game+. ME2's NG+ feels like a complete afterthought. I liked that in ME1, my level 60 Shepard felt POWERFUL and was very versatile with a good amount of points in all of his/her available skills.

And last of all... space combat, possibly? I don't have a 360, but I noticed at E3 that Bungie is trying to wrap up the franchise with something fresh and different in Reach. It would be awesome if BioWare were to do the same and break out of tradition. But really, either take it all the way or don't do it at all. Nobody liked the half-assed Millennium Falcon Ebon Hawk shooting minigames.


I'd have to disagree about the inventory system. I love the current inventory system. Sure they went too far in dealing with it than some of us desired but alot of us are used to the current system now and prefer it. It allows alot more focus on playing the game and the story itself.

Toggable helmets is a good idea and I would definately prefer it at least for the DLC sets but I'd go one step further and say just break up the sets into N7 pieces and make them customizeable. Squadmates should also get sets for them to use but with toggable helmets as well too.

On the more weapons thing, How many more weapons can we get that are actually unique? At most another pistol but we are pretty much at the point where we don't actually need any new weapons. They shouldn't go back to the ME1 system and have different versions of the same weapons. ME1 only had like 3 to 4 different appearances to their guns but they all behaved exactly the same as the other ones. You at the most just bought newer versions of the weapon that did more damage basically. Me2's weapons all behave differently and we have upgrades take the place of different versions of the same weapon.

I liked that they got rid of the gun mods as well, Ammo abilities and researchable/buyable upgrades take the place of that. It makes it much easier to change ammo when the situation demands it.

On the biotic powers actually working on defenses. I'd say just make them do more damage to the defenses when used and make them fall down or stumble them that they would have to get back up again or something. For example, I'd make throw do more damage to defenses and just make them stumble a bit while throw would do minimal damage to defenses while it does lift them up in the air enough to make them fall down. Would certainly be a big improvement over the current system of having to spam defense stripping abilities on harder difficulties first.

And on the game experience reflecting your class? How would it do that? How would biotics be feared, They look like everyone else and they aren't all powerful to inspire fear. And sure the game treats you as a soldier, you are one in general (not as a class), you also see Shepard wielding pistols or SMGs alot more than assault rifles. You only see the assault rifles being wielded by everyone on the Collector mission which does make sense since you need all the firepower you can get on that mission since you are on enemy territory and have no backup.

On sidequests, we are getting some more but they are DLCs and you have to spend money on them. The majority of them are good DLCs and worth it and better than any side mission in ME1 for sure.

For squadmates, I wouldn't mind ME1 squadmates like Ashley/Kaidan rejoining the squad but I doubt it will happen. What I would prefer though is seeing the old ME1 team alot more now. Liara could serve as an information source for missions in ME3. And I rather not see any recurring characters become recruitable (except maybe Kal Reegar).  I'd prefer new characters as squadmates in ME3 but would limit it to one or two more characters.

On exploration, play the Overlord DLC.  It has great exploration and shows what we'll most likely be dealing with in ME3 and future DLCs.  Only complaint I have on that is that the hammerhead has paper thin armor/shields and can't dodge enemy fire at all really.  You are forced to pretty much kill at a distance or hide and fire rockets at an angle.

What I would like to see is more interaction with the squadmates and the crew.  These include Shepard and amongst each other.

Modifié par Urazz, 24 juin 2010 - 12:04 .