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Mass Effect 3 Wishlist


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#4601
kalle90

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Dem_B wrote...
I would very much like to see my accepted solution is indeed reflected in the final part, not only line news or message to the E-mail, and game action, a separate storyline. 


A must. Otherwise I question the entire point of this series. Choices were the reason why I had to try ME but it starts to seem it only affects some dialogue and communication. The actual gameplay doesn't change almost at all.

Also the team must feel more like a team. That was the biggest issue in ME1 but ME2 only made it worse with even less dialogue and no ability to quick talk. They can't revive me or use vehicles. It all makes the game feel like a single player with some throwaway robots lending me a gun. The people I talk every now and then might as well be completely different

Plus the reduced skills and inventory effectively make my Shepard and squad much less unique

#4602
Godlysnack

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I must say I just recently bought and beat the mass effect games a little over a week ago and I must say its amazing.. I really don't have much to add to the 3rd as I'm sure bioware will make a great game..

I do however have one thing I'd really like to see.. More of a relationship would be nice.. I mean you work really hard to get your crewmember to like you (whoever it might be I chose ash from ME 1 even had a chance with jack in the 2nd) Love the romance and stuff but after all the hard work you get 1 good love scene then its the main fight and thats all you get... More dialogue, More I love you's, you know the works.. We are saving the universe.. Lets feel the love please

SleepingDemon wrote...

I'm really hoping an expansion for
ME2 will be released that allows you to pick your final crew, or at
least the majority of your final crew for the third game.  I understand
the prospect of new crew members being able to come in during the final
game, and I welcome it, however I felt rushed in ME2 to get every crew
member, and by the time I did that, there was no game left, it was the
final mission and the end of the playthrough.  I hope you give Mass
Effect the last hoorah it deserves.  We all have our own ideas of what
the final game should be like.  I want the final game to be a full RPG,
to feel like a full RPG.  Recent RPG's were my first real experiences in
the genre.  Oblivion gave me over 100 hours with a single character my
first time.  There was so much to explore, so much to do, so many
characters and quests.  I like that ME2 beefed up the action, but I
sincerely hope it doesn't lose it's RPG soul.  At the heart of all good
RPG's are the massive customization options and endless exploration, and
I hope those aspects are in the final ME game.  I'm sad that this
trilogy has to end, and I want ME3 to take up a lot of my time next
year.  Even if you have to do it in pieces, I want a full RPG, a full
story, not just 15 hours of collecting crew members and 5 hours of
storyline missions.  I want a massive gaming experience, one that only
this wonderful space opera can provide.


I also agree with this.. I beat both ME1 and 2 (first playthrough) in 20-24 hours each (that includes most of the side missions for both games).. Really love the story but I felt they were always over too fast and it leaves me wanting so much more.. Like ME3, I'm pulling my hair out to play ME3 already..

Modifié par Godlysnack, 01 juillet 2010 - 01:51 .


#4603
PR0BL3M

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first of all iHavent been here in months so let me say to u bioware
Great game u guys made me an actual gamer ME1 first game iActually finished and gave me the urge to play again and u guys even made me like RPG's, the old school kind (well for me cuz swords & shield is pretty nerdy no offense cuz im nerdy when it comes to games now so yea) :) but yes my wishlist for ME3

1) ACHIEVEMENT EFFECT: u know how the achievements from ME1 aided your character for ME2 in many ways, they should do the same with the achievements of ME2 to ME3 mainly the achievement where (SPOILER START) all your crew mates must survive the suicide mission, so yea iWANT MY CREW (SPOILER END)

2) THE EXPLORATION: in the DLC Overlord the exploration was one of my favorites it was like seeing your childhood toy (ME1) and a new car to go with it (HammerHead) lol for ME3 that is exactly what im looking for,ME2 did it well BUT who travels without a vehicle when 2 yrs earlier a vehicle basicically was their transportation.(NEED SPACE BRB)

#4604
PR0BL3M

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damn ps3 dont let me finish lol

3) CHOICES AND CONSEQUENCES: iFeel like u only get consequences playing as the renegade (SPOILER START) since im renegade iGuess im goin against the reapers with no help from rachni or geth,S**t even without the quarian maybe the krogan wont help bc of what i did to the genophage yea Bioware iFear that Renegade is the way to go if u want the galaxy destroyed (SPOILER END)
probably to late to fix that huh

4) CONVERSATIONS/CREW: make em move around and talk to eachother make relationships seem more than "oh yea im gonna f**k her/him" lol (SPOILER START) like Tali u shouldve made her romance be more of a "iWant her safe so lets find a home planet for u as a gift of my 'love' towards u" lol idk work with me here

5) FINALE: make it great lol im done bye

#4605
Godlysnack

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Also I'd love to see the crew from ME 1 come back to join you with ME 2 crew.. Not just the love interest.. You got a big ship with plenty of room to house 20 or so crew members.. Thats all I can think of at this moment.. Love everything about ME 2.. No mako from ME 1 or at least fine tune it.. (oh theres something we need to check on this planet, so joker needs to drop us 1000 miles from the target area so we can slowly climb mountains and stuff to get there.. sounds like a plan lets get to it) I found the drop points in ME 1 were outrageous.. they knew where to go and yet they always got dropped too far away.. its like someone didn't get the right intel..

#4606
Guest_PureMethodActor_*

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Just something I'd like to add to my previous posts because it would be a nice touch:



Get Shepard promoted to General. After all, General Septimus in Mass Effect 1 says to Shepard "You know, you might make a good general yourself one day," which is foreshadowing in my book :)

#4607
Itakari

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A few friends of mine and myself came up with few suggestion in how to customize the already existing armors with some new stuff that would allow players to truly be unique in their way of gaming. The different pieces of armor could be slotted and by doing so you could switch weapons and boosts in order to fit your style. For example an armor with five slots could allow a player to have an assault rifle, dual pistols(i'd like that) a thermal clip pack(allowing the player to carry more ammo) and a shield booster battery( increasing the shield of the player) doing so you limit the number of weapons the player can carry whithout harming his style. also on a more esthetic choice if we could have few selections on where to place our weapons would be nice. For example i'd prefer my pistol to be on my leg than on my waist and having the possibility to place both pistols at the bottom of my back and a shotgun, assault rifle or ammo pack on my legs would also be great.



We also thought that melee weapons would be somehow cool, nothing like swords, spears or axes but just a knife or an armored fist to truly feel like we are doing some damage even whithout firing at the enemy.



And as a heavy weapon idea a sonic pulse canon would be wicked. Generates a pulse in front of you blowing away your enemy kinda like shockwave does the job.



Thanks for reading again and sorry for the double post.

#4608
Sailears

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I want to see this expanded on:

Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."



#4609
Neuzhelin

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Just came to think of the heavy weapons in game. I rarely use them. In ME3 I want to see encounters IMPOSSIBLE without a heavy weapon and/or a reward for using a heavy weapon right (a destructible area, think Kasumi's loyalty when a shot from the Mako blows up a wall.

#4610
Sabre120

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Definately less linear missions. Don't get me wrong, I loved the missions in this, but once you started it, you were committed to the end. in ME1 for instance at Noveria you could explore the lab facility to your hearts content, and even help the doctor with the patients. Secondly and more importantly is Planetary Exploration. Ok the missions were cool in this and the variety of environments made it wonderful, but the game felt so small in comparison to the first, because there were no planets to free roam around, so that we could check out anomalies and so forth, perhaps in ME3 we could land in population centres outside of the big ones, for instance, a small colony of 1500 people etc. I also agree with a rewarding leveling system and different armour variants that are all upgradeable and customisable, though that is asking alot.

#4611
Xratter

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The thing I've really been noticing throughout the two games, is not much of a difference between classes in the story.  The story/npcs reacts the same no matter whether I'm a infiltrator or an adept.  Why is that?  In the final section of ME2, why is it that Shepard isn't even considered to hold up the barrier if he's an adept?  I know the reason, but at least throw something in there that says he's a better shot or leader or something.

Bioware has done a great job in making your Shepard matter, and make a difference, and impact the world around you, and this would add to the already impressive amount of immersion already in the game.  Make it affect the story, if I chose an engineer rather than an soldier, even if it's only in relatively minor ways.  We can react to the story and the characters through dialogue and choices, why not have the story/characters react to us in this way as well?

#4612
Lady of the Waters

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Has anyone created an official wishlist with all the things mentioned lots of times in this thread?



p.s. Bring back overheat system, have Shiala play a MUCH larger role.

#4613
uberdowzen

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Lady of the Waters wrote...

Has anyone created an official wishlist with all the things mentioned lots of times in this thread?

p.s. Bring back overheat system, have Shiala play a MUCH larger role.


Shameless self promotion:

social.bioware.com/forum/1/topic/103/index/2606152/1

#4614
Bomb In My Pants

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First of all, yes Shepard has to be promoted, maybe not to general (a.k.a. admiral, since the game is geared more naval than army.) but maybe LTC, or Captain- since he is in command of a ship. hint-hint



Second- Why can't you visit certain colonies. For instance, after Horizon, why can't you help with the rebuilding efforts, it's not like the Collectors are still there!



Third- I want more interaction with VERY distant characters. Like all the bar-tenders (especially the one on Illium), every time you go there, yeah, you can have a conversation- the SAME ONE, over and over again.



Fourth-Hmmm.....How do I put this?......... Okay, you know all the E-Mails you get that don't matter, like the one with the guy who has a bunch of Prothean tech, and wants to give you most of it, the one after Jack's recruitment mission, where a dude named "Billy" says he's going to carve your name instead of of his into his next victum, and the one about a Drell being cured of Kepral's Sindrom, etc. etc.

Anyway, those E-Mails had nothing to do with the game. In ME3, make everything important somehow



If my last note was wrong, and I'm just a blind bat- please send me a message!

#4615
Dem_B

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I would also like to hear the track "Form The Wreckage" of ME1, in a new sound.
It is unfortunate that it was not in ME2, possibly not be the right moment for it, but in ME3 it should be, in my opinion "Form the Wreckage" best song in the game.

It would be great if in ME3 soundtrack will recorded - Fauts, or would like to hear something like this as M4 part 2.

I hope it will be!

Modifié par Dem_B, 02 juillet 2010 - 09:36 .


#4616
guitarman56h

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Party members for ME3 (please god!)

Jetpack or hoverbelt/shoe Volus

and

Elcor equipped with Dino Riders style weapons!!!!

#4617
Alchemist02

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The one thing i'd like most of all for ME3, The albility to set what you did and did not do in past games when making a new game in ME3 (So we dont end up ME2 ''default'' story) downside of this being that you forfit any bonuses you would normally get from importing a save ofcourse.

#4618
shaneofthedead

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My wish list for Mass Effect 3 goes a little like this;



The Jack-Miranda fight they eluded to after the suicide mission was over.



New villians. Saren could have had a brother.



Would be cool to find out that Harbinger was a actually a rogue reaper acting alone with the collectors, trying to help the Human Race the only way he knew how, by creating a human reaper. Therefore by killing the human reaper Shepard has royally screwed everyone. The Illusive Man could have known this and is actually working for the reapers.



I'd love a solo mission. Shepard on his own would be bad ass. Escaping capture or something.



Zero-G missions like in Dead Space



If your Shepard is male then your romantic partner from ME1 got pregnant and had your kid while you were being rebuilt. This would be an amazing twist to the story, Shepard no longer has just himself to think about. And if you didn't stay faithful to Liara or Ash in ME2 you'd have a lot of explaining to do



Squadmates have the ability to come and go as they please. Especially if they keep the squadmates around from the suicide mission. Mission 's over. Maybe not everybody would want to stick around. ****** a squadmate off enough they'll ask to get dropped off at the next planet



A Squadmate turns on you during a key mission. The squadmate would be decided by how you treat them and how often you take them out on missions. You wouldn't really feel apart of a team if your stuck on the ship twiddling your thumbs every day.



If they end up using all the surviving squadmates from ME2 it could be neat if they immediately kill off your least used squadmate and your most used squadmate from ME2. Forcing you to play the New Game in a new way and a great twist to start off the game.



On key missions you have the ability to lose teammates for good if you don't make all the right decisions. Not just during the final mission. This makes each mission all the more interesting and important. No mission is a sure thing



Liara as squadmate



Jack grows out her hair. She looked hotter with white hair in her earlier prototypes.



More romance drama. Maybe a split decision Like they're on a different ship that gets shot down a by slavers and you have to save the romantic interest or chase down the slavers and save the prisoners that they got away with.



More acknowledging of the romance of Shep in dialogue and other missions. For example in Me2 you boink Jack and she dies 5 minutes later during the suicide mission and its like they didn't even spend the last 13 missions flirting with eachother. Just "oh well that sucks. moving on." If i chose a love interest in the game I want it to be a big point in the game. I mean being involved with someone would effect most of your decisions not just an afterthought. Especially when you're constantly in peril. You'd do anything to make sure signifigant other is safe.



Space dating and other leisurely activities



Hangout with crewmates on down time



My own heavy mech squadmate. EDI could control it



Krogans, Quarians, Geth, The Council Asari commandos etc, all join your cause against them



Nudity. so what i'm a perv. get over it



Toggle helmet on/off.



Armor Select in pause menu.



A mission where you go outside the ship during space travel and do some repairs.



Save/sacrifice missions. Like on Virmire in ME1.



whatchoo all think

#4619
ChuckNorris18

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BRING BACK GRENADES!

#4620
Pepper4

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Elcor squadmate with a rocket launcher on the back. done.

#4621
Black Raptor

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For the most part, I think ME2 took all the things that were wrong about ME1 and then went to far the other way to fix it. Sure the inventory was incredibly confusing, and the driving was awkward and happened too often, and the places you could visit were too big and too dull to bother exploring it all, but the answer wasnt to remove those things completely!

Compromise is needed.



1)Streamline the inventory, dont remove it. Have a compromise with the upgrading ability of mass effect 1 just with fewer items. We dont need a million types of bullets with 10 different levels each.



2)Combine the driving levels of ME1 with the handling of the Hammerhead. One of my favourite moments of ME1 was driving around the moon of Klendagon and looking up at the great rift. Vistas like that were missing. Mass effect 2 was busy and the views were cluttered. There were no quite open areas. Keep the clutter but bring back the vistas too.

So, have driving in, just make it more interesting than the copied and pasted, barren, rocky worlds, and more open than the winding canyons from the DLC's. Overload was a step in the right direction for that, but it should be expanded upon further.



3)Make places like the citadel bigger again, but not as big as they were in the first game. You are in a massive space station yet can only visit one area?!? Give us 2 slightly bigger places to go per world.



4)Baby Aliens! Children aren't generally in games, but mass effect has a unique opportunity to buck the trend here imo. The combat areas and walky-around shopping areas (for want of a better word) are two different places. Thus the main opposition to having children in games (they will get shot) is negated. Plus we get to see what baby Krogan and Turians and Salariens look like. (Asari and Quarien children probably just look like small humans) Bioware could also be more inventive than just having smaller versions of what is already there. Turians especially could go through some form of metamorphosis during their lives. Mix it up a little.



On a similar note, what do female salarien/turian/krogan look like? Lets see some :)



5) fewer squad members. I became attached to the ones in ME1, but ME2 has way too many. You dont feel like you get to know them all. Plus, several of them are pretty useless too. (I'm looking at you, Jacob and Thane) whereas in ME1 they were all useful and unique. It seemed strange to me that you have a bunch of people yet only took 2 of them with you on important missions like Horizon. Surely sending more there would of saved more people?



Again on a similar note, if we are going to have lots of squad members, maybe have more missions like the suicide run where you get to have 2 "fireteams". You can still keep the squad of 3 but have your other friends helping you out instead of just chilling on the Normandy.



6)better resource gathering



7)the ability to not take off the normandy when you enter it on a hub world. I just want to upgrade my stuff but I end up flying across the system. Bring back what was there in ME1



8) Bring back the galaxy map from ME1. Flying the ship around yourself seems like a pointless gimmick and not all that realistic. Have the planet selection method from the first game. Fuel and probes were annoying too.



9)more than just one mission where it was possible for a squad mate to die. It made sense in the first game because you didnt have that many but it should have more now you have more team mates.



10) actually have a real enemy. Saren and his geth seemed like a genuine threat and you fought them around every corner. The collectors seemed like a casual foe with most of your time fighting the blue suns and eclipse. There are what? 3 or 4 missions where you fight collectors. You spend more time trying to shut down a rogue VI than you do actually saving the galaxy.






#4622
mattylee10

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Alot of this has probably been posted already but here goes...

More weapon variety (only 2 heavy pistols?)

Bring back the weapon special abilities from ME1 (carnage, overkill etc) for combat classes, this could replace the ammo powers, ammo types are picked at the beginning of the mission in the same way that weapons are

Armour doesn't affect biotics (makes no sense)

More abilities for squaddies, ability to teach them new skills (Jack with charge anyone?)

More interparty dialogue both on ship and on mission.

Make evolving powers more interesting, they all seem to be more powerful/area effect at the mo.

Helmet toggle! Or do what dragon age did and have no helmets in cutscenes.

More resilient hammerhead

Dump universal cooldown

Change leveling up so you don't have to wait four levels to improve something

Stop having people using assault rifles in cutscenes when they can't use them in game!!!

More plot! Intergalactic politics, betrayal, redemption, we need a feeling that the invasion has begun and the end of the galaxy has arrived.



That'll do for now.

#4623
Black Raptor

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Oh, and remove the heavy weapons.

Get rid of the heavy mechs during foot combat too.

The heavy weapons were just for those big robots and the boss fights. Most of the heavy weapons were useless too. It clutters up your back, especially if you are a soldier, and makes boss fights too easy [cain >:(]

Overall, I dislike that addition. I preferred the more commando like feel of ME1 rather than just a human tank with a massive rocket launcher.

Remove as many heavy weapons as possible. If some must remain, make them smaller so they dont clip through weapons when not in use.

#4624
ChuckNorris18

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I love heavy weapons, they are a nice and more creative alternative of taking out an enemy, like once when i was on tali's mission I saw a single geth was left so, do you know what i did next i just took out the cain and nuked him, It was just fun! It doesn't always have to be for bosses too.

#4625
shnellegaming

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Fully Finished Game - there is a frightening trend in Bioware games that parts of the storyline are broken or unfinished when the game goes gold and never gets patched. Considering the high quality of Bioware games I would really like ME3 to live up to the brand and be completely storyline finished and debugged when shipped. And if not to then be patched later. ME2 still hasn't had some story elements finished and it seems they never will be.