Mass Effect 3 Wishlist
#4701
Posté 09 juillet 2010 - 06:17
#4702
Posté 09 juillet 2010 - 07:45
FlibbleFlab wrote...
Better character-making.
The creator is pretty pathetic in my opinion. Not to mention that the darkest-skin tone you can make a character with is the shade of a light-colored ******. T.T
This. I want a system such as Dragon Age's or Oblivion's. I know not everyone enjoys the obsessive detail that you can put into a character...but I do. My brother always has to leave the room for about half an hour while I take my sweet time building a character.
#4703
Posté 09 juillet 2010 - 08:29
cmj15 wrote...
I also actually prefer the individual ability cooldowns in ME1 to the shared in ME2. It gets very very boring after a while of spamming the same ability because it works better than anything else. Ex. does a vanguard do anything but charge on hard or insanity?
I play vanguard on insanity and I play a simple formula of strip-lift-explode.... strip shields, lift opponent, warp
warp being with miranda or Thane... if any1 gets too close charge n shotty.... when i lose shields... charge n shotty at nearest opponent.
#4704
Posté 09 juillet 2010 - 08:34
Also, I really hope ME3 is a 3 disc set...I can hardly imagine then honestly doing the Shepard story justice with just ONE more game...let alone the same amount of space to work with that 2 did...while I like loyalty missions, they clearly took away space wise the ability to focus on the main story as much as one did...or if not make ANOTHER game after 3.
#4705
Posté 09 juillet 2010 - 09:47
Anyway, Mass Effect 2 is much more streamlined and efficient, though you're a bit too good from the start due to all the DLC just spawning in your inventory. Other than that, the lack of needing to develop all those armors and weapons, has been put into making better and more missions. Because, let's face it, there are only five or six real missions in Mass Effect 1, and though the Mass Effect 2 missions are somewhat shorter (which is not a bad thing, in my humble opinion), they are far more numerous, and much less onerous.
I also love the spells system of Mass Effect 2 much more than that of Mass Effect, though I agree that Biotics need some work. I'm not against the shared cooldown though, especially for Biotic powers (if they are made more useful again), though just as well for any other power. A more diverse weapon loadout across the classes might be more fun, though the current load out is not badly chosen.
That said, the M44 needs a do-over. It's much fun to fly around with (some random planets to explore would help with that), but its weapon system is not so much fun. A cannon like the Mako would've been more fun (or a variation like a Railgun or something). Things should die quickly from it, rather than you having to make silly maneuvres to stay alive while your missiles find their target.
Anyway, those are some of my thoughts on what's good and what's not.
#4706
Posté 09 juillet 2010 - 02:14
#4707
Posté 09 juillet 2010 - 02:17
Some people say that maps at ME2 where too linear,but I don't think that's something bad.
One of my complaints at ME1 was that there where large empty spaces with absolutely nothing,and I was walking for minutes searching to find something at these large areas when there was nothing.
Hopefully at ME2 the areas are more "full" and less empty. There are some alternative routes you can go,and if you go you will find something.
That's something I liked.
About Normandy / vehicles.
I want too vehicle areas.Also,what about playing for a little Normandy ?
Meaning controlling the Normandy itself at a part of the game perhaps at Space Invaders style ?
When I first saw the upgrades of Normady at ME2 I was expecting something like that.
It would be really nice to control Normandy itself real-time!
Combat System.
I am from the ones that liked ME2's combat system.
It had more action,and I liked looking for ammo and having to reload my weapons.Made me want also to search around for more things and it wakes the conservative survival instict more.
I also liked the heavy weapons,and that now different guns look different too and it's not the same models with different names.
Combats on Missions.
I had the feeling playing ME2 that the missions where a bit linear,not meening that I can't go by different routes,but about their structure.
(talk to people - travel at combat area - fight lots of usual enemies - fight boss)
From the third crew member's mission you knew that a fight with numerous usual enemies will happen,and then a more powerful battle like a boss will appear.
I like bosses,but it would be interesting if for example at one of the missions you just had to find and talk with some people to finish the mission without having to play another mission with the same pattern.
About Story & Choices
I'd like to see Kaidan/Ashley once more to let them know what happened and explain I'm not a traitor,I'd like to see something about the Rachni Queen that I saved,what will happen with the ship that I gave or not to the illusive man,and last but not least I want to learn:
How the Reapers are awake at the final scene ? They are supposed to be at "sleep" mode at the other point of the universe waiting for the signal of the Collectors to wake up.Who wake them up ?
Modifié par Alithinos, 09 juillet 2010 - 02:24 .
#4708
Posté 09 juillet 2010 - 04:18
Or Sovereign sent out a distress call over normal channels. Either of these possibilities is a likely scenario. Not everything needs to be spelled out, it's ok to use your own brain too.
Also, please allow us to talk to a hanar again. That was a pleasant experience.
Modifié par Aulis Vaara, 09 juillet 2010 - 04:20 .
#4709
Posté 09 juillet 2010 - 04:21
Or if they want to be creative they could look at Armada on the Dreamcast. Aramada was extremely awesome because they literally gave you the galaxy to fly around. You could sail almost forever and never reach the same planet you started from. There was a very wide range of weapons and secondary weapons to pick from so the game didn't really get old.
Bioware needs to literally put the Normandy in our hands in ME3. There was always so much talk in the games about how great a ship the Normandy was but you never really get that feeling because the Normandy's "performance" was only seen in cutscenes. I can guarantee that ME3 will sell many more copies if Bioware gives people the chance to put the Normandy through her paces.
Side note: I think it would also be extremely badass if Bioware were to let you HIJACK a Reaper and it either fuze with the Normandy to create a supreme-king-of-asswhopping ship or they could incorperate a two-player mode where you and a friend pilot the Reaper and the Normandy together and slaughter some fools who would dare oppose Shepard. So, who heres with on this?
#4710
Posté 09 juillet 2010 - 04:29
Modifié par octaviojrr, 09 juillet 2010 - 04:32 .
#4711
Posté 09 juillet 2010 - 06:40
I want the Citadel to feel like a place thats actually important...Overall I liked the Citadel in 1 better...Sure it was less detailed but at least I could use my imagination to fill up the spots...I did NOT like 2 how arriving there gives the illusion they have improved it so drastically as it looks sooo much better....until you realize all that is at the cost of being able to see the entire thing, buy everything, within 5 minutes...stores with one item? come on....
Modifié par PHub88, 09 juillet 2010 - 06:44 .
#4712
Posté 09 juillet 2010 - 06:46
#4713
Posté 09 juillet 2010 - 07:52
DEFENSIVE EFFECTS - I was etremely frustrated by how easily squadmates could die and there was nothing I could do to stop it. You tell them to take cover but they still pop out when their shields are down and get wasted. Perhaps one could create secondary effects of powers if used on teamates. Maybe you could make their shields recharge faster or create a barrier around them if you know they are in trouble. Or you could order your teammates to do the same to you if you have no where to run.
Modifié par shnellegaming, 09 juillet 2010 - 07:53 .
#4714
Posté 09 juillet 2010 - 08:49
I agree, naval battles will be a good addition to mass effect 3 since one of the main points of the game is that you are a captain of a ship and you control where it goes and how it runs so why not its battles? Also, it fits with the story since your facing with an armada of reaper ships. Also, no new romances, concentrate on expanding fthe current ones. Finnaly i would like to see more missions like samara loyalty mission were there is more than just run and gun, and more investigation and saying the right things.Lelouch22 wrote...
One thing that I REALLY want to see in ME3 is ship to ship battles. Playing Star Wars Battlefront 2 was AMAZING! The controls were tight and responsive and it was difficult enough to be enjoyable to shoot down enemies. They don't even need to so as far as allowing you to enter enemy ships and sabatoge them, though that would be EXCEEDING awesome if, since it's obvious we will be fighting Reapers in ME3, you're allowed to board a Reaper and blow it to hell! Who wouldn't enjoy getting in the face (metaphorically speaking) of one of those bastards and smacking it out of the sky? I really wish that Bioware will use Battlefront 2 as a model to implement ship to ship dog fights.
Or if they want to be creative they could look at Armada on the Dreamcast. Aramada was extremely awesome because they literally gave you the galaxy to fly around. You could sail almost forever and never reach the same planet you started from. There was a very wide range of weapons and secondary weapons to pick from so the game didn't really get old.
Bioware needs to literally put the Normandy in our hands in ME3. There was always so much talk in the games about how great a ship the Normandy was but you never really get that feeling because the Normandy's "performance" was only seen in cutscenes. I can guarantee that ME3 will sell many more copies if Bioware gives people the chance to put the Normandy through her paces.
Modifié par steph285, 10 juillet 2010 - 07:31 .
#4715
Posté 09 juillet 2010 - 10:49
First and foremost, a landable Earth, finally. It's been a long time comin' and i think we all deserve it.
Second, I don't know how this would be doable, but one thing that would be pretty cool would be to have Saren redeem himself somehow. Sure, now you're all thinking "Uhm.. he's dead..??" .. but hang on... Shepard himself was brought back to life with technology infinitely more primitive than such technology that was integrated into Saren.
I just think it would be cool to have the major bad-ass antagonist from the first game becoming an unsuspected ally and supporting character in the final episode. What a plot-twist!
Think of the dialogues!!! ^^
Shepard: "Saren, you better watch yourself this time around... or i'll shoot you again:"
Saren: "If you keep on sucking up to every store on the Citadel everytime we go inside, I will insist on it, human!!"
^^ Lol!
But seriously..
He was a major character and also, after all, a Spectre before being brainwashed by Sovereign. There was something more to him than just being a mindless slave. He was a Spectre and had the Council's trust for a reason. Something made him qualified for that sensitive position; a will to act in the best interests of all races in Citadel Space. Even though he became Sovereign's puppet in the end, Saren must have been genuinely trying to fight against the reaper on several occasions, even though it was a losing battle.
And if you ( when you encounter him in that final deathmatch aboard the citadel in ME1) do his encounter strictly Paragon, you even get him to acknowledge his own mistake and... well, you know the result of that... but still... nothing says he can't be revived somehow.
Modifié par Rubicon83, 09 juillet 2010 - 11:15 .
#4716
Posté 09 juillet 2010 - 11:23
Rubicon83 wrote...
There are several things i would wish for of course, but there are two in particular that would make my day.
First and foremost, a landable Earth, finally. It's been a long time comin' and i think we all deserve it.
Second, I don't know how this would be doable, but one thing that would be pretty cool would be to have Saren redeem himself somehow. Sure, now you're all thinking "Uhm.. he's dead..??" .. but hang on... Shepard himself was brought back to life with technology infinitely more primitive than such technology that was integrated into Saren.
I just think it would be cool to have the major bad-ass antagonist from the first game to become an unsuspected ally and supporting character in the final episode.What a plot-twist!
Think of the dialogues!!! ^^
Shepard: "Saren, you better watch yourself this time around... or i'll shoot you again:"
Saren: "If you keep on sucking up to every store on the Citadel everytime we go inside, I will insist on it, human!!"
^^ Lol!
But seriously..
He was a major character and also, after all, a Spectre before being brainwashed by Sovereign and if you ( when you encounter him in that final deathmatch aboard the citadel in ME1) do his encounter strictly Paragon, you even get him to acknowledge his own mistake and... well, you know the result of that... but still... nothing says he can't be revived somehow.
Okay, so I would love to see Saren make some sort of glorious return. I'm a sucker for recurring nemeses. The biggest problem I see is that Saren didn't just die, his corpse was brutally mutilated and then dissolved. I always wanted to see more of Nihilus too, but I don't expect anything like that in ME3.
I'm of the group who wants to see more RPG elements added to ME3 that may have been lost in ME2. Don't get me wrong, ME2 was brilliant. I loved every second of the game, but I want added complexity to the game. I'm going to go ahead and list some things that I'd love to see:
1. Get rid of the mission structure. My heart sank every time I saw that mission completed screen; it had no place in Mass Effect.
2. Award me XP and/or loot for the enemies I kill.
3. Bring back an inventory screen (I've seen this suggestion a lot)
4. Allow me to have more diversity with my armor and weapon selection. And I don't know about everyone else, but I liked putting skill points into a weapon specialization.
5. This one isn't an improvement over ME2, just an expectation I have: Bioware, deliver the epic RPG ending we're all craving. No one writes a better video game story than Bioware, and I can't wait to see the finale to this masterpiece. I'm expecting massive space battles, tragic deaths, and glorious triumphs.
#4717
Posté 10 juillet 2010 - 12:07
AlbertoAquilani wrote...
-Side missions expanded, less planets, more content. I'd rather have 4 or 5 planets with a lot of content rather 20 or so planets with light content. Or perhaps integrate more side-quests into the main planets, like KOTOR.
-ME 1 LIs to have a much bigger role in it, as well as ME 2 LIs. I don't think there should be anymore new ones so that in ME 3 they focus on the relationships you built in the first two. Also, if someone romanced someone in both games, there's a chance for the character to choose who they want etc. Like I romanced Miranda in ME 2 and Ashley in ME 1, so I want to know if there's a chance I can go back to Ashley.
-Get rid of planet-scanning, focus on gathering resources while you're doing missions like ME 2 but without the scanning.
-Keep the crew you have in ME 2, with the possibility of recruiting a few more. I know a few will most likely leave, but if they do, then we can recruit some more. Hopefully Ashley and Wrex are recruitable.
-More City / HUB planets, like Illium, maybe a bit larger. They did this very well in ME 2, they can expand on this and have more planets. Earth would be a good choice.
-Integrate the Hammerhead into ME 3. I think ME 2 DLC is a starting point, so they can build it up for ME 3.
-More powers for each class, and allow us to salvage more armours.
-Even bigger emphasis on choices, allow us to choose to work for Alliance or Cerberus, each with different outcomes to the universe at the end of the game.
-Please keep loyalty missions, these were among the best things of ME 2.
-No more mission complete screens, and no more going back to the Normandy after a mission, so I definitely agree on that one.
-A minor suggestion, but I'd like a casino back in the game. I loved the areas, but they could have done with something like Flux, where you got to play Quasar. Also Citadel needs to be bigger, and more diverse. Give us back the Presidium aswell please!
-Back to a more electronic / ambient soundtrack like ME 1.
-More areas to the Normandy, upgrade it slightly.
-Better balance, I mean, for instance, I'm not too keen with the shoot-a-thons like Purgatory and Korlus.
YES! The relationships that happened in the earlier games should have more of an impact--I hated the fact that in ME2, I couldn't do anything else with Liara. I mean, what was the point?
Choices should definitely be massive for the third one. They should have impact far beyond the next five minutes of the game--like if you decide to do a Renegade action at the start and later on you have to face the consequences.
Citadel NEEDS to go back to the way it used to be. It's such a MASSIVE space station--why should we be limited to exploring only two tiny areas?
On a side note, I'd love it if they made flying the Normandy real-time--walk around, big viewing windows or something, I don't know. If anyone here has ever played Mace Griffin-Bounty Hunter, that's kind of what I had in mind.
#4718
Posté 10 juillet 2010 - 12:19
flhpi54 wrote...
I would like to suggest that you make an option at the beginning of a game to eliminate use of the word **** in the game, in particular if you are writing ME3. It is unnecessary, adds nothing to the game, and causes problems when I want to play the game when there might be others in the room. Seem like it might be a great sales point that you offer the option of less language in your games. I would appreciate it anyway. Thanks.
That's an interesting thought...if you've played Brutal Legend, I liked the way they handled it. If you haven't, it went like this--at the beginning, they gave you two options: gore/no gore, foul language/beeped out. That would be a great way to deal with it.
#4719
Posté 10 juillet 2010 - 12:24
So, please, BioWare, make ME3 the complete, awe-inspiring, emotional experience. We are putting our faith into you, so make it epic, and TAKE YOUR TIME!
#4720
Guest_3mi_*
Posté 10 juillet 2010 - 12:27
Guest_3mi_*
The Jaberwocky wrote...
I really don't get why so many people are annoyed at the seeming lack of story in ME2. That was the point. The plot was character/atmosphere driven, not story driven, as odd as that may sound. The entire purpose was to have an experience that pulled you into the universe, made you care about the characters, and (more so in ME) left you in awe at the whole, "HOLY ****, I'M IN SPACE, AND THERE'S ALIENS!". I loved meeting, getting to know, and helping all the characters.
So, please, BioWare, make ME3 the complete, awe-inspiring, emotional experience. We are putting our faith into you, so make it epic, and TAKE YOUR TIME!
Bolded: One of the reasons the ME games remain some of my favourite games of all time.
#4721
Posté 10 juillet 2010 - 01:10
Zephrix wrote...
Honestly I don't think BioWare is paying ANY attention to this thread no matter how big it is. Only a hand full of people update it cause they're paid to... but I guess it's nice to share thoughts
I actually think they are paying attention...I saw an interview in which Casey Hudson (project lead or something) talked about how they made ME2, and he mentioned that they combed through many forums for player opinions on how ME could have been better, and incorporated some of those ideas.
#4722
Posté 10 juillet 2010 - 02:40
ReinaHW wrote...
My two wishes for ME3 - No tiny text! What a stupid idea to have tiny text in a game like ME2 where text can be important, whoever had the idea for tiny text is an idiot of the highest calibur.
Bring back the RPG elements, let the player play about with their stats after a fight instead of having to wait till they've completed a mission.
So what if the whiny ones complain that their brains hurt because they had to pause for a minute or two to sort out any stats before coming under attack again, it adds a little tactical element, makes the player try to plan ahead for the next attack.
I agree with the text, my tv is not HD and it is small...makes it difficult to read the text sometimes, even when sitting close to it
#4723
Guest_commander Thermos_*
Posté 10 juillet 2010 - 06:15
Guest_commander Thermos_*
Modifié par commander Thermos, 10 juillet 2010 - 06:16 .
#4724
Posté 10 juillet 2010 - 07:53
#4725
Posté 10 juillet 2010 - 12:37
halogod1986 wrote...
Okay, so I would love to see Saren make some sort of glorious return. I'm a sucker for recurring nemeses. The biggest problem I see is that Saren didn't just die, his corpse was brutally mutilated and then dissolved. I always wanted to see more of Nihilus too, but I don't expect anything like that in ME3.
You and me both, brother ^^ And i love it even more when a former enemy becomes a "good guy"
Alright, i know what you mean what with his body being mutilated and all, but i can see several possibilities.
(1) Sarens body was dissolved, but may have been saved and regenerated by some alien entity or technology which collected and stored a sample of his DNA or something. It would only take a miniscule amount of genetic material. After all, he did have his body integrated with all kinds of weird semi-sentient cybernetic implants. Who's to say that they can't regenerate the host?
(2) Saren might have transferred a backup of his personality and brain-algorithms into a cybernetic platform, designed to look like his old physical form. Remember, he was always thinking one step ahead of everyone ^^ He must have at least taken into account his death as a possible outcome.
(3) The form we saw in ME1 might not even have been Saren's true form, but merely a vessel provided by the Reaper. It sure looked like him, granted, but did we really ever see Saren without all those freaky tubes and electronics sticking out from his body?
Its probably whishful thinking and Saren was never really a favorite of mine, but i liked his voice and attitude and i thought he didn't get as much screen-time as he should have.
And come on.... that last fight with him and his inner conflict with Nazara just BEGS for a comeback of the old guy ^^
Modifié par Rubicon83, 10 juillet 2010 - 12:44 .




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