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Mass Effect 3 Wishlist


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#4801
rolson00

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phoenix33 wrote...

Well I have to say both ME1 and ME2 were pretty excellent, but both had pretty major let downs. But I think I would really like to see relationships to be developed, especially into the gay area, I mean there was Zaeed in DA, I just would really like for this to be included.
I also really liked the planet exploration available in ME1, as it really added a massive amount of depth, but it did tend to overcomplicate some missions slightly, so I would really like a mix of both exploration and what there is in ME2.
I think the idea of more exchanges between squad mates, and if your reaction can effect them, it would be perfect. It would also be good if you can choose between squad mates, which other people have suggested.
Economy is really lacking in ME1 and 2, also your actions should be able effect an area - so say you choose to help the people; the effect would show a positive outcome on the people/area, and visaversa for bad choices. So, maybe your actions will effect the entire game further on.


a major let down for me was the fact that they had THE NERV! to not put me in the games!!even tho i begged and sent flowers aha! but yea your right romance does need more depth in th gay/les area

Modifié par rolson00, 14 juillet 2010 - 09:09 .


#4802
cdi22le

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MULTIPLAYER, if me3 lets do quests and play the game after u beat the final mission, has more hair styles cuz i have dreads and want my character to like exactly like me, and has an online multiplayer sumhow if they could work that out n have a co-op it wud b the best game eva!!!

#4803
eddie1111

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id wana find out more about the species that were killed like the Arthenn,Inusannon,Zeioph,Thoi'han and a few others that were mentioned like the specie that destroyed the 37 million year old reaper 37 million years ago! id wana find out how long each living specie can like since we know Asari can live for 1000+ years we know Salarians can live for 40+ years and we know Vorcha can live for 20+ years but we dont know the rest of the species like how long they can live and stuff like that! answer all the things that you left out of me1 and me2! it will be a lot but somehow ask the fans what they want to see and what they want to be answered!

#4804
Hoogies123

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The game is so amazing its hard to pick out flaws. Small improvements here and there would be nice, like to the leveling system. It needs to be more advanced, I enjoyed ME1 customization when leveling, lots to choose from and plenty of levels and talent points to spend ME2 felt like a skimmed down version of the ME1 leveling system. So simply add more levels and more abilities to choose from. I miss having a tank for a vanguard.



More items and with the option to physically change the outlook of a weapon dependent on what enhancements you do to it. ME2 did not have nearly enough weapons and gear to choose from, I liked the ME2 armor customization, it was a great idea and fun but there was just too little to choose from that it felt underwhelming.



Side quests that are sometimes hard as hell and pay off big with lets say a unique armor piece or weapon or something along those lines.



A longer game, I want 80+ hours at least with ME3. ME1 was 50 hours and ME2 was 45 hours for me so try to make ME3 something truly superb. I dont mind if it takes longer to make, I will wait patiently.



And finally and probably the most important, I want Wrex back as an optional recruitment.

#4805
DrAnaconda

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I guess my wish-list stems mostly from my problems with Mass Effect 2.

- An overall graphics and gameplay improvement at least on par with the change between Mass Effect 1 and 2.

- Freedom of choice is good, but I want whatever happens to still make for a good story. The deaths of squad members near the end of the game did not add to the story in any meaningful way. I'd be happy to keep Thane and Mordin dead if I thought it added to the story. I let Wrex stay dead in Mass Effect 1 because I expected it to have good story ramifications on the second game. It didn't really. Wish I'd gone back and saved Wrex. That's why I went back and made sure all my squad mates were alive at the end of Mass Effect 2.

- I would like the final decision about the Collector ship to actually matter.

- Tali unmasked.

- I want my previous love interests to actually matter in Mass Effect 3. Liara was my LI in the first game. So I was glad to see some continuity when I bumped into her again. In Mass Effect 2 my LI was Tali. I'd kind of hate to see Liara and Tali both completely pushed aside in favor of new love interests in Mass Effect 3. It kind of ruins the whole sense of choice if you just automatically break up with each previous love interest when the new game starts.

- Returning characters that actually play a major role. I was glad to see Anderson return for Mass Effect 2, but was a bit disappointed at how minor his involvement was. The characters I most want to see return are Anderson, Tali, Joker (and EDI along with him I suppose), Illusive Man, Garrus, Legion, Thane, and Mordin. And don't even think about re-casting anyone. If you can't get the voice actor back, then just don't do the character.

- The ability to climb over obstacles without first taking cover in front of them.

- More meaningful interaction going on between my squad members.

- More realistic melee. A single gun-smackin animation shouldn't be the only way I can attack when I'm out of bullets. At least make it so it varies a bit as you're doing it.

- Larger levels, in some cases. The levels in Mass Effect 2 sometimes felt a little too confined, detracting from believability. I'd like to specifically mention Illium.

- Sex is great, but it shouldn't be the big goal of every relationship. I thought it was stupid that Tali acted like the relationship wouldn't work if they couldn't have sex. Maybe don't be afraid to use your M rating and actually add some nudity. The PG-13 sex scenes detracted from the believablity a bit. There should be other types of relationpshis that are just as important that Shepard can pursue; friendships, mentor-type relationships, etc.

- The paragon/renegade thing isn't really working for me. Morality shouldn't be so black and white. Just have every action result in believable consequences. And reward the people who choose to walk in the gray area of morality.
The paragon option shouldn't always be the best option. But since  they're probably going to keep the paragon/renegade thing, at least don't make individual dialog options directly result in paragon or renegade points. That should come more from the larger results of your words and actions, not just the words themselves.

That's all I can think of for the moment.

Modifié par DrAnaconda, 14 juillet 2010 - 09:49 .


#4806
rolson00

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i dont think bioware will be arsed to read this forum theres like 5000 comments on here ! lolPosted Image

ME1,2&3 FOREVER!!

Modifié par rolson00, 14 juillet 2010 - 10:17 .


#4807
garrusafterme3

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A lot of things have been said that i agree on countless time but I'm just going to throw this out there



Me3 needs better sex scenes just look at heavy rain... we need it, adds more depth

#4808
Village_Iddiot

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1. Get rid of the mining exploration.

2. Bring back a vehicle section to the game. the reason why mass effect 2 seemed to be small is because there was a loading screen instead of a distance between point A and B. Remember Noveria? It was quite large because it the psychological distance was present.

3. More interaction with the world. Why can't i go up to a random Turian sit down and have a drink. Talk about life instead of grilling him with questions. 

4. Different people. Why haven't I seen one child in this game. Not to mention everyone in the game either has size D breasts or a hunky build. But I'm glad everyone seems to have a different faces. and I realized how gruesome it must have been to make correct eyes for everyone. I'm not kidding programing eyes and eyelashes are damn hard.

5. I don't know how to say this but I would like to have a better cast of characters in ME3. Although, i did like them such as Mordin Solous. I wan't more realistic people and aliens. It seemed like everyone in ME2 had a role to play instead of being real people.

6. Some people have said that a game shouldn't be about customization, inventory, and leveling up. But all of those things were poorly implemented in the second game.  Stop listening to those FPS crybabies and make ME3 and already enjoyable RPG. 

7. We all didn't enjoy the missions that required to pick up your teammates and then gain their loyalty. Ever since it became mandatory it has dragged down the story to be irrelevant. Although the story in ME2 is significantly unique it still lacks the main missions. I liked how not all of the main missions such as the Thorian in ME1 were somewhat irrelevant. Why must I travel the galaxy to find a mini mission. shouldn't these missions be part of the main mission and on the same or extended terrain. 

8. In ME3 there should be a character to choose from (whom is strictly female.) 

#4809
derLoko

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Me3 needs better sex scenes just look at heavy rain... we need it, adds more depth


Ya, like threesomes and stuff.

No - I'm serious.

Is anyone watching "Caprica", the Battlestar-Spinoff? Props to them for daring to create a sci-fi society where open relationships are considered normal.

Now think about ME for a second: We have tons of alien races, but they are all into exclusive relationships only. Well, I'm not buying it. ME is so super-correct and even has gay sex with aliens and whatnot, but open relationships apparently don't exist in the entire galaxy.

Also, imagine the headline on Fox News! Hilarious!

#4810
Village_Iddiot

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phoenix33 wrote...

But I think I would really like to see relationships to be developed, especially into the gay area,


look, I'm no homophobic, but I rarely see Shepard as a guy man. Even a man at all, I like playing as a women. And if you played as a women, it is perfectly fine to date other women from other species. I haven't tried with any relationship with any human women in the game, but you have to respect that Bioware does allow to ability to be gay. I doubt that Zane, a mercenary thug badass is going to be gay at your will. Even though he might be, and Shepard is quite influential. 

#4811
Village_Iddiot

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Jebel Krong wrote...

kofmystr wrote...

LET US MAKE OUR OWN class FOR SHEPARD!!

its hard to decide on which gameplay confining box you want to try to fit your character into, none will ever satisfy any person completely, if we could make our own classes, gameplay would be a near perfect experience for anyone who picks up the game.

and last but not least...

ALLOW US TO SWITCH classES DURING THE GAME!!

if i'm an infiltrator and one day i decide i want to become a frickin' adept why shouldn't i be able to recycle my talent points and do the dam thing!?


1. unbalances the game and 2. is retarded: you can't just suddenly expect to become biotic...

 

Jebel is correct. You don't expect to have an biotic inplant in you one day and then techniciton skills the next. Different classes balances out the game and allows you to have a different playthrough. IF YOU LOVE EACH class SO MUCH,  play the game 6 times. 

Modifié par Village_Iddiot, 15 juillet 2010 - 03:29 .


#4812
Village_Iddiot

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scotchtape622 wrote...

One thing that I wouldn't mind is if the quests that are available to you were more determined by your Paragon and Renegade points. An example of this would be on ME1, during the "Rita" quest or whatever (that undercover waitress at Chora's Den). I think that quests like those should only be available to people with high Paragon ratings, because honestly, Renegade Sheppard wouldn't give a darn about the dangerous position that the girl has put herself in, especially if some criminals are going down in the process.


I think that you are underestimating the ways to be evil in this game. Shepard could be interested to rat her out for money or making sure she stays in such a dangerous position for a long time. If there is a cat stuck up a tree and a little girl is pleeding me to get it down. Why should I have the option just to get it for her, to ignore her, or to kill the cat. I should be able to choose many choices. I want to slowly burn down the tree while the little girl watches. Or make sure I get the cat down even though the city is required to kill every cat or cutting down the tree like a big fat lumberjack--endangering the cat's life and then using the tree to build a canoe. But in the end you have to realize that  the renegade/paragon choice is flawed because every choice doesn't require you to open up your morals. some choices are just choices. walking across the street is a choice which is a choice just to get to the other side of the road. I'm not doing a peace march or a running after the "bad guys". I'm just walking across the street.

#4813
Shotokanguy

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^Shepard isn't evil, even a Renegade. Stop making long posts dude, you don't know what you're talking about.

#4814
MonkeyKaboom

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figuare9 wrote...

Many good points. My thoughts of the RPG aspect of the game are very simple. I kept playing ME1 because of the off chance I could get level 10 armor, weapons etc. I enjoyed looting, playing, and diggin around for that perfect piece of armor. It kept me coming back for more. This is the system that I think would be great to have. I've maxed out my character/armor/weapons in ME2 already, and I've hardly had it a week. It took me months to get this kind of stuff in ME1. I don't want to get in the disagreement with people of how this isn't part of the game, or how its all about the story, because I fell in love with ME1 because it had this. I'd really like to see this come back.


Go play Final Fantasy.

BTW, ME1 can be beaten with most if not all gear obtained in a matter of a few days.  In fact, I created a new character just for a ME2 port and beat it with all planets explored, 4 squadmates in Colossus, the rest in high level Scorpion/Mantis, all weapons based characters with Spectre equipment for their trained weapons (Liara/Tali had highest level non Spectre gear, Kaiden N/A) in a week.  Its not hard.  In fact, its incredibly redundant.

#4815
MonkeyKaboom

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Village_Iddiot wrote...

1. Get rid of the mining exploration.

2. Bring back a vehicle section to the game. the reason why mass effect 2 seemed to be small is because there was a loading screen instead of a distance between point A and B. Remember Noveria? It was quite large because it the psychological distance was present.

3. More interaction with the world. Why can't i go up to a random Turian sit down and have a drink. Talk about life instead of grilling him with questions. 

4. Different people. Why haven't I seen one child in this game. Not to mention everyone in the game either has size D breasts or a hunky build. But I'm glad everyone seems to have a different faces. and I realized how gruesome it must have been to make correct eyes for everyone. I'm not kidding programing eyes and eyelashes are damn hard.

5. I don't know how to say this but I would like to have a better cast of characters in ME3. Although, i did like them such as Mordin Solous. I wan't more realistic people and aliens. It seemed like everyone in ME2 had a role to play instead of being real people.

6. Some people have said that a game shouldn't be about customization, inventory, and leveling up. But all of those things were poorly implemented in the second game.  Stop listening to those FPS crybabies and make ME3 and already enjoyable RPG. 

7. We all didn't enjoy the missions that required to pick up your teammates and then gain their loyalty. Ever since it became mandatory it has dragged down the story to be irrelevant. Although the story in ME2 is significantly unique it still lacks the main missions. I liked how not all of the main missions such as the Thorian in ME1 were somewhat irrelevant. Why must I travel the galaxy to find a mini mission. shouldn't these missions be part of the main mission and on the same or extended terrain. 

8. In ME3 there should be a character to choose from (whom is strictly female.) 


1.  No need to get rid of it,  you don't need to mine every planet you come across.  Although either way, it makes not difference so long as there is some way of acquiring resources for research and equipment purchases.  This is a minor gameplay element.

2.  Mid mission drive segments (as you mentioned Noveria) would be nice.  However, planet exploration from ME1 was downright idiotic.  Although to make it truly integrated, they would be best off implementing it in a more FPS manner (which I think would be great).  Although most of the chicken littles here would be completely butt sore about it.

3.  Redundant and takes away from the story.  Don't care what random Asari #863 has to say about the world.  She's probably just a dumb maiden stage who spends her waking hours turning tricks in some bar for mercs anyways.

4.  Do you want story and an engrossing combat system of random fat people for the sake of?  Only so much time to spend on character models in production.  Personally I'll take story.  Sorry if the McDonald's connoisseurs of the
world feel left out....

5.  Having a role to play is the whole point they are there.  People in real life have roles to play.  What do you do at work?  At home?  Everything in life is a role.  You weren't out to enlist random Joe Krogan.  You were looking for peopel with specific skills.  This is a special missions team, not the Alliance 5th Infantry. 

6.  Customization, leveling and inventory are all there.  Just not in the way you want.  So essentially, you want it your way.  Get over it.  ME2 is head and shoulders above ME1 in these areas.  Stop listening to butt hurt RPG fanboys and continue with the fun and innovative hybrid system.

7.  WTF are you talking about?  Mission Priority #1 as to assemble a team to actually go to battle with.  You were given unlimited resources by a shadow organization to do just that.  Assemble team, obtain IFF, final mission.  Not much different in number than ME1.  Its just more integrated so you do not perceive this massive difference between "main" missions and random trivial events.  This is a good thing.  

8.  There is, its called custom character option....

#4816
JGDD

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Oh goodie! A wish list thread. Pretty certain most of my wishes have been covered in some form or another but here goes anyway.

1) Continuity. The game has severe lack of it if you choose to continue the mission after final battle. An example: Go chat with a team member afterward and you get a small dialogue change as should be expected. However, return again and it recycles to the original chat context. Phooey. I went through that once already and would fully expect the ensuing conversations to follow suit. Make the story mature with the play.

2) Mining needs to get hit by 500 kiloton mass driven slug. I appreciate the need for materials and or resources but trying to convince me that mining a planet of it's ores and being able to store, smelt, and convert into high tech weapons and armors on a small ship is pushing it a little farther than i can take. How about this: Scan > minerals noted > sell location to miners for $$$$ > buy weapons and armors like they do throughout the rest of the known universe. If the scan reveals a point of interest (iridium lodes are not interesting) probe that sucker and send a team into investigate. To put it bluntly, these mini-games suck and take up way more of ones game time than many realize on first play.

3) Mentioned above was something about length of missions. Noveria was fantastic in that aspect but also included something that ME 2 is sorely missing - subplots.You go there chasing something else and wind up with one of the best subplots in the game involving a giant bug. ME 2 followed a downward spiral by not making them as important or involving as the original game. There are a few, but they translate as yet another side quest that runs all over the place making for chopped up action and story. ME1 had this down to perfection, please reconsider for ME 3.

4) DLC characters are as interesting as watching paint dry. Dialogue options expanded to what normal crew can provide would be a welcome change.

Modifié par justgimmedudedammit, 15 juillet 2010 - 05:46 .


#4817
garrusafterme3

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I really do hope that bioware does read this, anyway... this is sort of a repost of my own post but bioware please do include better sex scenes because it will add a certain depth to the feeling of this epic (ME trilogy) by including heavy emotions and maybe different character attitudes and responses when your love gets hit in the tide of battle and vice versa. Bioware, look at this from an emotional standpoint that can add a lot of DEPTH to the game.

#4818
garrusafterme3

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^^ also forgot to say, add the f/f and m/m option but it would be harder to attain this type of a relationship because of obvious reasons... or whatever just sayin'

#4819
MonkeyKaboom

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figuare9 wrote...

Edit:2/11/2010
I just wanted to say thanks! This topic has turned into a huge thread, and every one of you have some really good ideas for the third Mass Effect. I really hope that Bioware will take keen attention to this topic and really help make this game shine. Remember, this isn't about judging what other people want! It's just a wishlist!


Mass effect is hands down the very best game I've ever played. I enjoyed the trilogy so far and look forward to the next more than ever. I'm creating this topic as a goal for the community to reach out to Bioware to make mass effect 3 the very best it could ever be. ME2 Seemed to suffer a little bit in areas that ME1 thrived in. These are a few things that I personally would love to see in mass effect 3. Although I'm well aware we all would like different things, it'd be great to have a few things back from ME1. Things that really made it shine, and possibly some new elements in the mix as well. I feel as if ME2 has gone too far into the FPS-Action only, and will probably have hardly any RPG aspect in ME3. If we don't correct it soon, it'll be too late. With that said, here's some things that I would love to see in ME3 to really give us that RPG feel.

The FPS style combat mechanics are what made ME2 possible.  ME1 there was no difference between Vanguard and Biotic, Infiltrator and Engineer.  The FPS system allowed those hybrid classes to actually flourish.  Going back to ME1 is probably the worst thing they could possibly do.  I find it funny how so many people here complained about class homogeneity, yet they in turn trash the very system which made the unique class definitions in ME2 possible.

Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)

What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.


The opposite argument is how do you go from Sheperd that saved the galaxy twice now and not have him completely OP in theme the rest of the installments?  Its the same argument people are having in the DA forums.  ME2 has the superior method.  Your character gains in attributes as they level up through your choice of skill point allocations.  You have the choice of focusing on mastering a select few abilities or spreading around and getting a little of everything your class can do, including the option of advanced training. 

The point of leveling up isn't to gain new skill xxxx.  The point of leveling is to gain proficiency.  The more you perform a task, the better at that task you become.  This has always been the aim of leveling up in games.  You get super spell YYYY at level 10 because you've had that time up to then to practicing with mediocre spell XXXX the whole time.  But that system sucks, is tired and old, and is best left to die in the rot that is the traditional RPG.  You are just unhappy leveling up is not in the way that YOU want it to be.  Get over it.  You just want to gain Ultima spell when you hit level 89.  Go play a different game.  As far as enemy balance, go in your options setting and turn up the difficulty....the key word in your paragraph was quite distinct.  You want the illusion that something changed.  But its just that, an illusion.  I want substance. 


Bring back the Inventory (upgradeable sizing)

Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.

Just no!!  Looting is redundant, retarded and downright ridiculous.  It was a pain in Final Fantasy, it was a pain in Breath of Fire (even so much so as to base the whole game on your acquisition of dragon armor), it was just over the top ridiculous in ME1....Quite frankly, I think your ideas suck.  This is one of the worst.  Someone else here said leave this to the fantasy RPG's.  That is the best way. 

By about 2/3 the way through ME1 I was looking for crap to buy just because I was at the point I couldn't make anymore money.  It was stupid.  ME2 has it the best.  You get new stuff as the game progresses through research or finds.  It gets stored in the armory and you can select what to bring for each mission.  Its simple, realistic and eliminates an entirely unnecessary element from the game.  The gameplay was not impacted at all from this change from ME1.  And allowed them to focus on the gameplay itself, as opposed to random minor details that make no difference.  The only thing I would change is to get rid of the ammo skills and move those back to equipment customization along with armor and weapon items.  No need to have to keep a large backpack, but integrate that option to the armory menu.  You already get to change equips prior to each mission or whenever you change squadmates.  It wouldn't be any trouble adding another menu to alter mods if desired.  Then those skill points can be used for skills that would further define classes as opposed to a superficial difference.


Upgradeable weapons/armor (The NEW fasioned way)

I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!

See above, keep the stupid backpack inventory dead.  Integrate weapon/armor mods into the pre-mission equipment set up screen/armory menus.

Where did the vehicle go!? Please. . . Give it back!!

I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.

Redundant world exploration in a hack job version of vehicle combat/movement is just dumb.  The only time the Mako was even remotely fun was when it was integrated into the Noveria mission.  More of that would be welcome.  But it would be best to take the lessons from FPS and make it more along those lines in gameplay.  That would have everyone here all butt sore, dispite how much better such a system plays out.

Please, Make the citadel larger.

This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.

Citadel was a minor point in ME2.  Why waste the production time on things which have no game value?  There was no value to the ME2 story.  Omega was decent enough.  Same with Illium.  It had the elements relevant to the story.  The rest is redundance.  What do you want?  To go run into random peoples' apartments and raid their medicine cabinets for medi-gel?  Go play Final Fantasy if that's what you want....Open sandbox games are nice when there is meaningful content to support the mechanics, like Fallout.  Its a novelty in a game like ME that serves no purpose other than to waste time.

While doing missions, make them less linear.

Hard to get lost during a mission, it always felt like a hallway leading with doors to the objective. DON'T get me wrong, I don't feel as if the game is linear, but 80% of the mission are. There's usually only one way to go, one way to complete it, and one way in/out. Open it up! we want to explore!

No WE don't.  Opening up the mission grounds would distract from the gameplay.  WTF matters what's in apartment #216 during Thane's recruitment mission?  It has no purpose.  You are so stuck on trivialities when its the actual gameplay and mechanics that matter.

Keep the Normandy just as exploreable/vehicle

Another big one for me. I think it'd be great to have the normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet. Something tiny, but it's this attention to detail that really makes a game shine!

I think it would be quite boring and like most cut scenes, would become incredibly annoying after the 2nd or 3rd time of having to take the elevator to the bottom deck, sit through the loading screen, walk to the vehicle, sit through another annoying and repeated cutscene and another loading screen only for some trivial notion of the illusion of content.  These things don't make a game shine, they make them painful to play.  In short, its stupid.

More Normandy fights!

In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some debree. Some dogfighting would be great.

The upgrades are story components.  They could have done more to integrate them, like say failing to reinforce hull armor would get a squadmate killed before the final mission.  However, that could create damaging elements to gameplay.  But this isn't Ace Combat.  Wrong game.  Half-****ing game elements do more harm than good.  That was the problem with the failure that was the Mako in ME1.

Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.


What makes you think they won't?  You saw (I'm assuming) the final cutscene.  You saw what is in store.  You (I'm assuming) remember what Soveriegn had to say in ME1. 

Keep this as the best game I've ever played, just put some more RPG elements into it!

It has plenty, just not in the way you are accustomed to.  Change is good.


I hope this can be stickied, and we can all come together as a community to make Mass Effect 3 the best game to ever be released. . . . Until ME4-100 of course. :)


Yeah I don't think I can agree with you on any point at all.  I'm just glad you aren't making these games....

Modifié par MonkeyKaboom, 15 juillet 2010 - 06:50 .


#4820
MonkeyKaboom

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eddie1111 wrote...

id wana find out more about the species that were killed like the Arthenn,Inusannon,Zeioph,Thoi'han and a few others that were mentioned like the specie that destroyed the 37 million year old reaper 37 million years ago! id wana find out how long each living specie can like since we know Asari can live for 1000+ years we know Salarians can live for 40+ years and we know Vorcha can live for 20+ years but we dont know the rest of the species like how long they can live and stuff like that! answer all the things that you left out of me1 and me2! it will be a lot but somehow ask the fans what they want to see and what they want to be answered!


Those answers were all either outright stated or eluded to in the games.  Were you not paying attention?  Or do you just have trouble connecting the dots?  

#4821
MonkeyKaboom

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justgimmedudedammit wrote...
4) DLC characters are as interesting as watching paint dry. Dialogue options expanded to what normal crew can provide would be a welcome change.


I have to disagree.  Zaeed had the best comments in the game.  His comment on the Hanar about had me spitting Dr. Pepper on my TV.  And Kazumi's loyalty quest was probably my favorite quest in the game.  Everything about it from scenery, to soundtrack, to gameplay and cutscenes were just awesome.  I wish her soundtrack was an option on the radio in your captain's quarters.

#4822
JGDD

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MonkeyKaboom wrote...

justgimmedudedammit wrote...
4) DLC characters are as interesting as watching paint dry. Dialogue options expanded to what normal crew can provide would be a welcome change.


I have to disagree.  Zaeed had the best comments in the game.  His comment on the Hanar about had me spitting Dr. Pepper on my TV.  And Kazumi's loyalty quest was probably my favorite quest in the game.  Everything about it from scenery, to soundtrack, to gameplay and cutscenes were just awesome.  I wish her soundtrack was an option on the radio in your captain's quarters.


I don't care if you agree or not. It's my wishlist. You also missed the point of having interaction with them. There is none.

#4823
MonkeyKaboom

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justgimmedudedammit wrote...

MonkeyKaboom wrote...

justgimmedudedammit wrote...
4) DLC characters are as interesting as watching paint dry. Dialogue options expanded to what normal crew can provide would be a welcome change.


I have to disagree.  Zaeed had the best comments in the game.  His comment on the Hanar about had me spitting Dr. Pepper on my TV.  And Kazumi's loyalty quest was probably my favorite quest in the game.  Everything about it from scenery, to soundtrack, to gameplay and cutscenes were just awesome.  I wish her soundtrack was an option on the radio in your captain's quarters.


I don't care if you agree or not. It's my wishlist. You also missed the point of having interaction with them. There is none.


Aww did I hurt your feelings?  You sound like a 4 year old.  I didn't miss the point of interaction.  i simply ignored it.  Because aside from romance options, none of the characters have much more interaction anyways.  At least Zaeed/Kasumi have random comments after events through out the game, as opposed to Garrus's lifetime of having to do calibrations.  Both DLC characters have loyalty missions that are in many ways more involving in their history than any of the core characters, especially Kasumi's.

#4824
Rocket Can

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I would love to see relationship conflict. In ME1 I had a relationship with Liara, in ME2 I had tali. I would love to see a squabble. Also If you had enough paragon or renegade you should be able to have something funny happen. What that would be I have no idea but BioWare is great at writing so it would be amazing.

#4825
Abdulaziz

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Umm, this might be a little stupid but can there be a multiplayer mode WITHIN the story? just in a way where a second person press "Start" or something and just choose one of my -current- squad mates and help me in my quest =P..

would be cool cause I enjoy multiplayer just as much as RPGs, so why not simply have both?..

IDK i just have a feeling it won't hurt but actually give someone the ability to invite a friend into his story..