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Mass Effect 3 Wishlist


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#4826
The Recycled Hero

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Abdulaziz wrote...

Umm, this might be a little stupid but can there be a multiplayer mode WITHIN the story? just in a way where a second person press "Start" or something and just choose one of my -current- squad mates and help me in my quest =P..
would be cool cause I enjoy multiplayer just as much as RPGs, so why not simply have both?..
IDK i just have a feeling it won't hurt but actually give someone the ability to invite a friend into his story..



I would imagine something like this would be kicked off the drawing board in a few days of being on it.

Honestly though, Your playing a single player game focused on the story.
It's designed for the players enjoyment alone.
Not only would it burden the games concept, but also its Engine.
This would probably hurt the gameplay also.

#4827
predator83

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Abdulaziz wrote...

Umm, this might be a little stupid but can there be a multiplayer mode WITHIN the story? just in a way where a second person press "Start" or something and just choose one of my -current- squad mates and help me in my quest =P..
would be cool cause I enjoy multiplayer just as much as RPGs, so why not simply have both?..
IDK i just have a feeling it won't hurt but actually give someone the ability to invite a friend into his story..

Yeah co-op missions I would like that too.

#4828
Rubicon83

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The Recycled Hero wrote...

Abdulaziz wrote...

Umm, this might be a little stupid but can there be a multiplayer mode WITHIN the story? just in a way where a second person press "Start" or something and just choose one of my -current- squad mates and help me in my quest =P..
would be cool cause I enjoy multiplayer just as much as RPGs, so why not simply have both?..
IDK i just have a feeling it won't hurt but actually give someone the ability to invite a friend into his story..



I would imagine something like this would be kicked off the drawing board in a few days of being on it.

Honestly though, Your playing a single player game focused on the story.
It's designed for the players enjoyment alone.
Not only would it burden the games concept, but also its Engine.
This would probably hurt the gameplay also.



Recycled hero is right. This is a game intended for one player and i would think that introducing more players would upset the already fragile balance which they (Bioware) have so carefully created; what with all the dialogue and finelly tuned plot-twists. To do that with regards for more players just creates too many variables to be realistic or even practical.

On another note.. I don't know exactly if this is something you can actually improve upon, but i have an issue with the fairly useless abilities when you are aboard the Normandy.
For example, when you're in the cockpit, you can use the controls to close the shutters outside the windows.
What purpose does that ability serve exactly? I mean, fine, it's cool that you can do it and all... but i mean, it is never essential and thus does not serve any particular function other than being strictly cosmetical throughout the game.

Its the same with this supposedly bad-ass AI we have on the ship. EDI claims to have this superior combat ability called cyber-warfare and all that, but in the heat of battle, did we ever actually see her use that capability?

My point is, what's the use of telling us that we have all this impressive technology, if we never get the chance to actually use it??

Modifié par Rubicon83, 15 juillet 2010 - 01:57 .


#4829
JGDD

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MonkeyKaboom wrote...

*snip*


Did you just taunt over the Internet? That is so cute!


And some more things from an early post I'd like to see addressed (this link contains spoilers): here.

#4830
Hatem

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Give Shepard a promotion already.

#4831
rolson00

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Gr4ntus wrote...

Give Shepard a promotion already.

 dont forget he died(know what i mean)before they could give himone

#4832
DRAMAT1CA

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What I want to see, all the team mates I hate get hit by bus. otherwise, it's amazing the way it is

#4833
rolson00

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ne1 fancy helping us show bioware  which new squard member we want in ME3
if so follow the link or if the link is not working just look for the poll or make your own like mine
as long as we show them.

"(REDONE)which of these non-squad char should be a companion in ME3? "
http://social.biowar...290/polls/8046/

Modifié par rolson00, 15 juillet 2010 - 07:07 .


#4834
Coramir19

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Here are some of the things I know so far: if you die in ME2, you stay dead; if you had a relationship in the 1st and cheated, you ME1 partner will cause some tensions. What I wish is slightly better graphics; even though I'm fine with the current ones that Mass Effect 2 had. I wish to see more drama where shepard is on the brink of death. Also, the return of some squad members(especially Zaeed). Lastly, SR3?:)

#4835
rolson00

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Coramir19 wrote...

Here are some of the things I know so far: if you die in ME2, you stay dead; if you had a relationship in the 1st and cheated, you ME1 partner will cause some tensions. What I wish is slightly better graphics; even though I'm fine with the current ones that Mass Effect 2 had. I wish to see more drama where shepard is on the brink of death. Also, the return of some squad members(especially Zaeed). Lastly, SR3?:)


was that SR3 saints row 3?Posted ImagePosted Image

Modifié par rolson00, 15 juillet 2010 - 07:18 .


#4836
Gumbeaux Jr

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Please get rid of the post mission screen...

#4837
Leafoftheforest

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All the armors in the game looks cool and I do want the armor and helmet to stay on so that I can experience role play in the game.

My suggestion is can the helmet retract automatically when Shepard talks to somebody and quickly put itself back on when facing the enemy? I'm sure that most of you saw the trailer for Dead Space 2 when Isaac's helmet automatically close itself and would like to see that applied in the next sequel for ME. Pretty futuristic indeed and also not lose sight in terms of role playing. Besides, I think it's rude to talk to someone with your helmet on anyways and you look silly without it when fighting the enemy.



Sorry if someone has already posted this idea but if not then think about it.

#4838
garrusafterme3

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A LOT more dialogue options in with all characters and others in me3, Including a less linear game with a huge variety of different missions.

#4839
Guest_JoePinasi1989_*

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Gr4ntus wrote...

Give Shepard a promotion already.



Shepard's not part of the Alliance anymore. Commander is just an honorary title. And unless you play your cards right during the Council meeting in ME2, you're not even a Spectre anymore. Though I imagine you "might" get reinstated at the beginning of ME3 (in either Alliance or Spectres). So if that's the case, then yes, I also think Shepard should be promoted.

Ya know, he may very well be promoted to Staff Commander, so he'd still be referred to as "Commander"... HEH!

Hmm... Captain Shepard - or no - Major Shepard... nah that doesn't have a nice ring to it... but GENERAL Shepard, that's a name![...] That is a joke.

#4840
rolson00

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supreme leader of the universe if he survies ME3

#4841
Joshua N7

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My theory is that the reapers are gonna go for earth. After all on the suicide mission Harbinger does say that "your species has the attention of those infinitely greater than yours". Also, the codex entry on Quarians, similar to reapers. They are probably gonna have a huge role in ME3. Also since in ME2 we had to upgrade the normandy to survive the mission and were up against gigantic ships (reapers) were probably gonna have to upgrade more and have a little ship battle. Just a theory of coarse.

#4842
Eledran

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I'd like to see my companion characters wear something that at least resembles a space suit in ME3, I'm not against showing some skin, but running around in your bikini in the corrosive, super pressurized environments of alien planets, or inside radiation heavy environments just looked ridiculous.



I'd also like the inventory to come back, and allow you to equip companions.

Keep the amount of armours / weapons limited however...

#4843
Moop103

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Please don't bring back the inventory system. I managed to convince my friend, who played the first, to buy the game by telling him it didn't have the same inventory system. It's just clunky and tedious.

#4844
II Hunt3r II

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Weapons
First off, I was never a big fan of the "thermal clip" system from ME2. I understand it's purpose in that it was meant to intensify firefights by having the player reload, whilst also speeding them up by keeping the player from having to wait for their weapon to cool down. However, at this point, it wouldn't make much sense to remove them and go back to the old guns, so I propose that the player be able to choose between clip-using weapons and cooldown weapons.

I'd also like to see more variety in weapons. ME1 had FAR too many weapons of every type, but this was mostly because every weapon had multiple levels. I say do away with leveled weapons, and instead make them perform differently. As for variety, I'd be happy with 15-20 assault rifles/pistols, and 8-12 snipers/shotguns. I didn't much care for the heavy weapons of ME2 so I could take it or leave it. So these weapons would be split about evenly as to whether they used clips or cooldown, and to make up for lack of levels, give them different traits to distinguish them. And bring back weapon (and armor) upgrade/modification, too (I'll cover this later).

Armor
I think the best solution would be a combination of ME1 and ME2's armor system, in that you can swap out entire sets of armor for base performance, but you can also switch out specific parts for individual traits. Armor sets should be much rarer than weapons, possibly no more than 10 different sets for the player throughout the entire game (Maybe more for light/heavy variants), but upgrades should be abundant.

Upgrading Weapons and Armor
I'd really like to see weapon modification make a comeback. However, like weapons, I suggest dropping leveled upgrades, and instead make the upgrades more distinct. Perhaps make there be an upgrade that is slightly more powerful than the standard one, but have it only found through looting, and even then only very rarely (Make them the "illegal weapons mods" we hear so much about). Keep the ammo types on the power wheel, I thought that was the best decision for ME2; but have the player have to find/buy them first. Make them common until the player finds them, after which make them harder to find.

Keep armor "upgrades" similar to how they were in ME2: Actual physical attachments to the armor that increased ammunition (for those who use clip-based weapons) or powered shields.

Inventory System/Management and Looting
PLEASE BRING BACK LOOTING. Make the most plentiful items upgrades, and have weapons found rarely, and armor sets even more rare, possibly only looting one set through the duration of the game. Only give upgrades for killing enemies; everything else must be found through opening containers.

When showing the player his spoils, have some way of indicating whether or not he has those items; and if he does; how many, and if he/a squadmate is using them.

This leads to my next point: bring back squad item management. Limit it to only changing base armor/weapons if you have to, but let us at least do something with them.

An Idea: Give the player menu options for looting/management. These could be things like "If I have more than [number] of [item type; i.e., upgrade, pistol, etc.], automatically reduce to omnigel" or "Always convert [item type] to omnigel when looted."

Planets
Get rid of scanning. Bring back planet exploration. Give the player the option to go straight to the mission location (if it is given to him) or to drive around on the surface. You don't have to bring back the Mako or even the Hammerhead, but give us something to travel the surface with.

Resources
With scanning gone, resources must now be found on foot on the surface. Keep the ability/weapon crafting in ME3, but don't make it a plot point/necessary like it was in ME2, keep it entirely optional. The player can choose to spend time looking for resources to craft his own weapons/upgrades or spend his credits to buy them at a shop, or wait to find them while looting.

Player Leveling/Abilities
Bring back the point allocation from ME1. I liked having a lot of control over my character's ability. Also allow for allocating points to AI squad members, but obviously not as much, only combat related items.

Also bring back class-specific abilities. I liked my allies having usefulness outside of combat, and I didn't like my Shep being able to open every container he came across. If you really want to not keep players from opening something, bring back the "special" ability from ME2 (that is, your Shep can learn an ability from another class), or have a small subset of abilities that every class can learn but takes more allocation points to level up or only goes up to a certain point.

Loading Screens
Bring back elevator rides. I don't know what many other people's stance on this is, but quite frankly, I like staying in game, rather than being broken up with a loading screen. As for "in space" loading screens, show us some display on the Normandy or whatever ship we'll be on, people doing whatever it is they do onboard, the ship in FTL flight from outside, or bring back the shot of the Relay from ME1. Just no more actual loading screens.

That's all I've got for now. I'm certain I'll come up with more, though.

Modifié par II Hunt3r II, 16 juillet 2010 - 05:49 .


#4845
smbndt

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these are just the stuff from the top of my head.. and if the stuff i say are already mentioned in this thread please disregard. Posted Image

1. At ME3, i have a pretty good idea for the dreaded "tutorial level" where the the player first controls shepard and the "i-already-played-this-game-but-seemed-to-forget-how-to-move-up-and-down" mode begins. lol. Anyway, one good way to do this could be a flashback at a younger shepard through his time being a earthborn/colonist/spacer possible lives where he is trained to be a soldier (not the class) through his experiencing the story of being a solesurvivor/war hero/or ruthless mofo. this sort of tutorial level would help the newbies who have not played the series before and add more story "juice" to the already veterans of the game.

2. Weapons customization please. sure its cool upgrading weapons for higher damage and all that but it would be cooler if we saw physical changes to the weapon, with different pros and cons of course.

3. Normandy customization? i mean changing computer color interface, the ship's color scheme on the inside and out, (BTW why do get the feeling bioware is gonna blow up the normandy in ME2 for a new one in ME3?) Posted Image

4. this is a silly one, can we like choose what the normandy crew is going to address shepard? dont get me wrong i like "commander" but i would be nice if we could choose to be called as "master", "supreme commander", "captain", "boss"(hmm... ncis? lol), or "your chocolate majesty" lolPosted Image

5. the armors look really nice in ME2 but we see the armors already slapped on shepard everytime he steps out the normandy . we never get to see "armor deployment". Picture this, shepard is casually talking to civilians in a space station in his standard uniform(whatever that maybe) and suddenly an enemy invasion! and shepard quickly presses or says a verbal code like "banana cream pie!" and underneath is unform expands the N7 armor (wait, i didnt think that through,,, theres no space left for the guns. Posted Image lol)

6. A basic if not good enough melee system would be nice. basic "grab and neutralize" move would make the game look sleeker of course we would consider the job classes on what sort of melee they could do. e.g. soldiers have more physical capabilites of course, and adepts could like "mind blast" at close range or something. hmm, vanguards could like do a "punch" amped up with biotics. 

and oh yeah, im with the guy who started this thread. I WANNA SEE EXPLORE FUTURE EARTH IN ME3!!!! Posted Image

#4846
Shepard Commander 02

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What I want is:

1. Bigger decisions e.g.sacrificing one planet to save another.

2. Our end decisions to have bigger repercussions. One example is that I saved the council in the first game, but nothing really came of it in the second.

3. LI argument when they meet each other.

Modifié par Shepard Commander 02, 16 juillet 2010 - 02:20 .


#4847
Ahriman

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1. More rpg-elements, please.



2. Several endings (including "cycle continues" ending) .



3. Few missions only with Shepard in team.



4. And don't forget about Shepard's biography.

#4848
Wargasm69

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These aren't really relavent to the game itself but I would love a trailer as epic as the one done for ME2. I still occasionally watch it after beating ME2 months ago. Keep Two Steps From Hell aswell, they are one of the most epic musicians I can think of, the track used in the trailer is mind blowing.

Modifié par Wargasm69, 16 juillet 2010 - 03:16 .


#4849
Rubicon83

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Another thing..
I would like the ability to choose to wear civilian clothing in non-combat areas outside the Normandy.

Now, I appreciate the opportunities to relax and act like a civilian, I really do. It adds some sense of realism in the game. But here's the thing:
I know he is a field operative and always needs to be armed and all, but it just looks ridiculous when Shepard starts to dance in a nightclub, wearing power armor and deadly weapons on his back.

I would like to see either a choice about what to wear, or better yet, an outfit with no obvious military designs, but which then reacts when you're in danger and folds out and covers you in armor or something.

Modifié par Rubicon83, 16 juillet 2010 - 03:52 .


#4850
teahupoochan

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Personally, I want to be able to play as another race. If Shepard died, then shouldn't he stay dead? Plus I heard in Gameinformer you can import other video game characters, such as Kratos or Spartan 117. Why not give us the option to play as another race. Also bring back the elevator rides. So boring now.