Aller au contenu

Photo

Mass Effect 3 Wishlist


7967 réponses à ce sujet

#4901
The Unfallen

The Unfallen
  • Members
  • 1 102 messages
WE NEED AN EPIC FINAL BOSS!!!!



If not a Reaper, then maybe a badass hand-to-hand combat cutscene or something. We need a good anti-Shepard, maybe somebody to represent all the sin of mankind, like a greedy businessman/superhuman/mutant that was once Human and basically wants to enslave all the galaxy and put humanity as the preferred servants to the Reapers.

#4902
Simpfan

Simpfan
  • Members
  • 992 messages
The Turian helmets with the glowing visors.



Yeah, Garrus would look great in one of those.

#4903
Kandid001

Kandid001
  • Members
  • 719 messages
There should be multiple ways to obtain resources. Scanning planets like a zombie really isn't my style, let us scan and probe planets, harvest manually via the Mako/Hammerhead/whatever vehicle and gather much more resources from side missions, and also purchase them with credits. This way everyone can do what they want, and you won't have to hide behind blatant lies like "everyone really loved scanning".



Please don't trivialize the itemization, there should be more options of each weapon type, also customizable and/or modular armor for followers. Ammo types shouldn't be skill based, but should be looted and/or developed via minerals and credits. Skills may still increase their effect (their damage, or freeze chance of Cryo, etc) And this time let us see the weapon stats onscreen so that we know what we should upgrade first.



Encourage the use of MediGels, increase their number, increase their maximum number we can carry, lower their cooldown and/or separate theirs from the global skill cooldown.



And please, pay a little more attention to the PC version. Give us back the command console, fix tooltips so that they don't show default keys after remapping them, and make the PC version of the game tweakable properly without relying on third party "Coalesced.ini editors" or such stuff. Tweaking ME1 was really easy and straightforward. And add controller support (not that I would ever use it, but AFAIK there are many people who want that).



Thank you for hundreds of hours of entertainment /w ME1 and 2.

#4904
Guest_Brodyaha_*

Guest_Brodyaha_*
  • Guests
A few more things:

1) Keep the loading screens from ME2. They were nice and colourful. Although the Mass Relay was a beautiful loading screen...there's only so many times a person can admire nice art. Although the ME2 loading screens were repeated, they changed depending on where Shepard was traveling to/from. That was nice.

2) Please make the text larger in ME3. Reading text and dialogue options were a bit hard in ME2.

3) Armor customization from ME2 into ME3. But please allow us to remove Shepard's helmet in-game.

4) One particulary Asari bartender was cool. Drinking in the bars and being able to dance: also cool.

5) Thermal clips > weapon overheating. But please add more thermal clips lying around?

6) Khalisah Bint Sinan Al-Jilani from Westerlund News: it would be wonderful to punch her a 3rd time. :)

Modifié par Brodyaha, 20 juillet 2010 - 09:18 .


#4905
catabuca

catabuca
  • Members
  • 3 229 messages
My simple wishlist, based more on narrative elements than gameplay elements (I could do one for gameplay too, but it's not as important to me):



1) Improve the writing so that the feeling of immersion that was such an amazing draw of ME1 isn't broken like it was in ME2. For example, I had knots in my stomach from Virmire onwards - no such knots in ME2.



2) Stop spouting the 'budgetary and time concerns' line in regards to including a m/m relationship option when it's clear that wasn't an issue for slotting in Garrus and Tali purely for the fans, nor was it for including (or sort of including, in terms of ME2) a f/f option. It doesn't wash.



3) Make the enemy personal. Saren was always just one step ahead of Shepard, and they had a personal history. He was a real enemy, and there was an emotional attachment to their story. The collectors - hmm, well I really couldn't give a **** about the main collector dude, and the faux terminator/human reaper - please. In addition, in ME1 the geth were often present on a lot of side missions, and that worked in really well to the whole urgency and narrative of the game. In ME2 you'd be forgiven for thinking the Blue Suns et al were the main enemy. I appreciate the desire to elicit a feeling of Shep out there on his own in a big, bad galaxy, that's fine, but the balance was off.



ME1 did story and immersion excellently. ME2 did shooter mechanics excellently. ME3 should do both.

#4906
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 971 messages
Okay, so what I'm going to say here is fairly subtle. That  is, I'm not going to repeat what other people have been saying; these are little things that I think would have definitely made ME2 an even better game. And they aren't too many.

1. Walking Animation
-Explanation:
To me (and many others), this is a major problem. In ME1, the walking animations were exceptionally well done, to the point where I could literally play through the entire game without running once (unless necessary), because the animation was just THAT good. Not only that, but male Shepard and female Shepard had their own distinctive walking animations as well. Female Shepard walked like a woman, nice and clean. Male Shepard walked like a man, gently and calmly. In ME2, both genders have the same exact walking animation, which itself isn't even good. As someone in the ME Wiki talk pages once called it, it's a "zombie walk". And I unfortunately couldn't agree more.

-Summary:
*ME1's walking animation needs to be brought back.
* Male and female Shepard need their own personal animations. Copy-pasting is a good and efficient tactic, but it's not meant for things like these.
* The same can be said about the running animation.

2. Dialog Wheel and Conversation Loops *MINOR SPOILERS FOLLOW*
-Explanation:
A conversation loop is a dialog option that does not automatically terminate once selected. This problem was persistent in both in ME1 and 2 simultaneously.

For example, in ME1, during Doctor Michel's assignment on the Citadel, when she tells you of Armistan Banes, Ashley suggests that you talk to Captain Anderson as he may have more information. You go down to the Presidium and ask Anderson about Banes, he tells you a short story and then suggests you talk to Admiral Kahuko. You go to Kahuko, ask him about Banes, and get a full list of Cerberus-related assignments, at the end of which Kahuko ends up dead. At this point, if you go back to Anderson, there is an option to bring up Kahuko. Logically, one would guess that something about Kahuko's death will be said, but unfortunately this is not the case. If you do choose that option, Shepard will still ask Anderson of Kahuko's whereabouts, to which Anderson will reply with the same exact thing that the did prior to Kahuko's death, therefore completely voiding the idea of Kahuko's death. Worse yet, that option will always remain and NEVER terminates.

Another but quicker example, in ME2, there are a lot of moments where the people you talk with will repeat exactly what has been said before. This is especially noticeable during the last romance-driven conversation with any potential love interest. This conversation will repeat over and over, every time you visit that person, even after the romance scene, which doesn't quite make sense.

-Summary:
* This problem may not be completely avoidable, but if reduced, that would make for a much more realistic experience.
* Certain lines need to be updated, depending on what has or has not happened.
* If lines cannot be updated, then they should auto-terminate, rather than remaining in the wheel and making you realize you are playing a game. One way to do this is through a flag system; if a certain dialog option has been chosen (i.e. a certain line has been said once), then it cannot be heard again for the rest of the game. And if it must be heard again, then it should be said differently at least. 

3. Locations and Environments Remain Unchanged Throughout the Course of the Game
-Explanation:
If I remember right, this might have been brought up in one of Ecael's threads. The idea is simple: hub worlds like the Citadel, Omega, Illium, are normally visited multiple times on any one playthrough. However, the problem here is that these areas are EXACTLY the same whenever you visit them. For instance, you visit Omega at the beginning of the game, and about 20 hours later for Samara's loyalty mission. And guess what, you can't tell the difference between your two visits, as it is the same place you've been before. Same people standing around, same music playing in clubs, same pretty much everything. You don't feel like you've been away for a while. This also existed in ME1 with the Citadel.

-Summary:
* Hub worlds should "update" as you progress through the game; if one person is standing near the door of, say, Afterlife at the beginning of the game, they shouldn't be there after several hours of advancing through the game. Similarly, the song(s) playing at Afterlife should change with time. This can be strechted to every other hub world.

4. Cutscenes and Gameplay
-Explanation:
This has been covered before as well. Basically, make cutscenes more consistent with gameplay; just a little more. What I mean by this is very clear: in ME2, squadmates who aren't trained in assault rifles and who DON'T have assault rifles in the first place can be seen carrying one in a number of cutscenes throughout the game. This also includes non-Soldier Shepard.

-Summary:

* The game should recognize what weapons are being used by who, and show cutscenes accordingly. As simple as this may sound, it's kind of immersion-breaking if not done as it should be.

5. Squadmates Drawing Weapons After Every Cutscene
-Explanation:
To me, this is unnecessarily annoying. This problem is only in ME2. After every cutscene, no matter how short, your squadmates and Shepard will auto-draw their weapons, even if there are no immediate threats. Similarly, if Shepard undraws her weapon, squadmates should follow, as was the case in ME1.

-Summary:
* Since this problem was never seen in ME1, I'm sure it can be fixed in ME3.

That's all. Notice how ALL of these are subtle and insignificant features. This is entirely intentional. I know there are far more pressing matters that have been discussed to death already, so no point in bringing them up again. But believe it or not, it's little things like these that make a game great. 

- Phoenix

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Modifié par FieryPhoenix7, 20 juillet 2010 - 08:24 .


#4907
catabuca

catabuca
  • Members
  • 3 229 messages
FieryPhoexix7 - those were really excellent suggestions. Those little things definitely have a cumulative effect. Thanks for taking the time to write it out!

#4908
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 971 messages

catabuca wrote...

FieryPhoexix7 - those were really excellent suggestions. Those little things definitely have a cumulative effect. Thanks for taking the time to write it out!

No problem. It was originally a thread but it got locked unfortunately so I had to repost the whole thing here. I just hope any BioWare personnel checks them out.  :)

#4909
catabuca

catabuca
  • Members
  • 3 229 messages

FieryPhoenix7 wrote...

catabuca wrote...

FieryPhoexix7 - those were really excellent suggestions. Those little things definitely have a cumulative effect. Thanks for taking the time to write it out!

No problem. It was originally a thread but it got locked unfortunately so I had to repost the whole thing here. I just hope any BioWare personnel checks them out.  :)


They've been pretty invisible here for quite some time, so I'm not sure they do get checked any more. I don't think they like the rage.

#4910
Simpfan

Simpfan
  • Members
  • 992 messages
Remove pseudo-interactions.

Unless the person serves a purpose, dont gave them be selectable.

I really dont like when Im bouncing around, I see my crosshairs glowing blue, select them, and then not even getting a conversation with them.

Examples: Batarian Preacher, Game Salesman, Volus Ship Merchant, Ramen Guy.

Unless overhearing their ramblings has a point or eventually Ill be able to talk to them, dont make them selectable.

#4911
wood123

wood123
  • Members
  • 16 messages
i share all your ideas, but the thing about the walking animation is exactly what i just wanted to add in this thread.
Also when you quickly change direction with Sheperd in ME2 it looks even in speed like a turn-on-spot.
This was much cooler animated in ME1.
Also give us ME1 dancing style back. Its cool to be able to dance, but how sheperd performs in ME2 is just lame sorry. ;)
And additionally we can not even turn the camera around.
The dancing moves in ME1 were so much better.
True these are just details, but damn cool ones when you play a game.

As side note: The Missions of Katsumi and Miranda were a super cool aproach to bring diversification in the game. Make it longer. Maybe you remember how Betheda did it with the Assassination mission in Oblivion (where you go visit a party and end up killing everyone at the end). That was really cool and long.
Even though these Katsumi and Miranda Missions are great, they are too straight forward and short (imho)
Its too streamlined to a known outcome and too quickly done. On the other hand i can afterwards continue scanning planets for 20 min.. ;o)   (Yes EDI that was a JOKE)

FieryPhoenix7 wrote...


1. Walking Animation
-Explanation:
To me (and many others), this is a major problem. In ME1, the walking animations were exceptionally well done, to the point where I could literally play through the entire game without running once (unless necessary), because the animation was just THAT good. Not only that, but male Shepard and female Shepard had their own distinctive walking animations as well. Female Shepard walked like a woman, nice and clean. Male Shepard walked like a man, gently and calmly. In ME2, both genders have the same exact walking animation, which itself isn't even good. As someone in the ME Wiki talk pages once called it, it's a "zombie walk". And I unfortunately couldn't agree more.

-Summary:
*ME1's walking animation needs to be brought back.
* Male and female Shepard need their own personal animations. Copy-pasting is a good and efficient tactic, but it's not meant for things like these.
* The same can be said about the running animation.


Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image


Modifié par wood123, 20 juillet 2010 - 08:09 .


#4912
CoKra

CoKra
  • Members
  • 7 messages
Well, this is officially my first post here on the BioWare forums. I absolutely LOVE the Mass Effect universe. It is by far my favorite game as it's depth is just amazing and it draws you in like none other.

So, my contribution to this thread has already been stated before but this thread is almost 200 pages long and I didn't find any specific posts when I searched, plus I signed up so I could I state this as well so sue me :P

As others have stated, customization. In Mass Effect 2 it seemed like the only part that was lacking. With so much depth throughout the universe your in it only seemed natural that one would have much more depth into what you could buy for armor, weapons, attachments, etc. When I first played through it I was looking forward to being able to customize my armor and weapons greatly, but found them to be very limited and few and far between.

Especially with the time and effort into creating all the varied vendors to buy from and the stories for each of those individuals I would have thought there to be a plethora of options available. This is one thing that I would LOVE to see in Mass Effect 3. I know this series is meant to be more of an action RPG rather than just an RPG, but adding in the depth to the weapons, armor, etc that is present throughout the rest of the game and universe would only add to the experience in many ways.

Thanks for your time in reading this.

- CoKra

Modifié par CoKra, 20 juillet 2010 - 08:11 .


#4913
kyle924

kyle924
  • Members
  • 242 messages

Simpfan wrote...

Remove pseudo-interactions.
Unless the person serves a purpose, dont gave them be selectable.
I really dont like when Im bouncing around, I see my crosshairs glowing blue, select them, and then not even getting a conversation with them.
Examples: Batarian Preacher, Game Salesman, Volus Ship Merchant, Ramen Guy.
Unless overhearing their ramblings has a point or eventually Ill be able to talk to them, dont make them selectable.

AgreedPosted Image Either they were very annoying or just at the wrong place at the wrong time

#4914
sevach

sevach
  • Members
  • 288 messages
I would like EDI to receive an Avina style body, but designed after her voice actress (forgot her name).



I also would like to have more paterns in armor personalization, how about this, you get the option to choose whether you use the alliance N7 symbol, the Cerberus insignia, perhaps the Spectres symbol and so on... Can't think of any others right now, but you get the idea.

#4915
Ryuu62

Ryuu62
  • Members
  • 23 messages

Arrtis wrote...

me3 needs more customization.More powers and more exploration.


Agreed, I wouldn't mind if it was on 3 or ever 4 disks, as long as there was just more lol.

I also wish there was a place you could always go to in the Traverse to fight pirates or wild animals or something. Like a planet or even system where pirates are known to pop up and you can go and do random "common" missions or something (i.e. derelict ship, fake signal, etc). I just hate having done everything and wanting to do just to do a few more firefights lol. Maybe that's just me being greedy, but a lot of RPGs have a similar systems, such as the random encounter system, of course with ME it would have to be more like picking up a transmission or something along those lines lol. I don't know, just a thought.

Modifié par Ryuu62, 21 juillet 2010 - 12:41 .


#4916
Ryynn

Ryynn
  • Members
  • 1 messages
I wish Bioware would get rid of that Hammerhead vehicle.  The silly hopping around and slamming into the ground along with the lack of power turns one of the best FPS games into a 1985 arcade game.  What a way to ruin a great game!  If they have the Hammerhead vehicle in any more of the addons or Mass Effect 3 I just won't spend my money on it.   Whoeve decided to inturrupt this great game with such a timewaster arcade game needs his head examined.  Ryynn

#4917
Simpfan

Simpfan
  • Members
  • 992 messages
More physical customization.

Eyepatches, scars, tattoos (for guys and dolls)

#4918
SwordofEstel

SwordofEstel
  • Members
  • 2 messages
1. Squad interaction

I'm sure this has already been covered multiple times but it is rather important. The interaction between you and your squad was a big step forward in Mass Effect 2 in my opinion, even at times, having characters interact. However, I think a great leap forward would be to let them roam the Normandy and interact with each other. The fact that they remained in place at all times and would at times say "Shepard I'm too busy" took away from the experience. Letting them loose in the Normandy to interact with shepard and the rest of the crew would do wonders.



2. More "hub" worlds



Although the Mass Effect world is huge for a game, it feels like we have barely scratched the surface. Trips to Earth, and the Turian, Salrian, and Asari homeworlds would be do a lot to immerse the player in the game and give the feeling this is a real galactic civilization, as well as an excuse to create exotic worlds and fun missions.



3. Space Combat



The Normandy deserves a cool ship battle. Plus it would make upgrades more important.



4. More weapons/customization



Mass Effect 2 was great because it cut down on the number of menus, in fact, it might have be too good at that. Attachments, new weapons and armor would be a great add on. It would add a more market like feel to the hub worlds and allow people to make shepard their own unique person. I think an excellent starting point would be somewhere in between ME 1 and ME 2.



5. Get rid of resources



Mining companies go after resources, not spectres. One member here already had a great idea about "investing" in mining companies. Credits alone would make transactions much smoother and not leave me with the feeling I had in ME 2 that money was pointless. Additional missions could have shepard hunting down mercenaries or ships for credits.



6. Move the people around



Once of my favorite aspects of Oblivion was that there was a day/night cycle and people moved around the city according to that schedule. It's addition in Mass Effect would be worthwhile and give a whole new depth to the game (looting houses for all you renegades :P )



7. Unique combat.



One thing in ME 2 that was a let down was the fact that every character played about the same (hiding in cover and shooting until you had them use their powers) Unique characters like Thane, Samara, Grunt, Miranda and Jack all in a way got the short end of the stick. A biotic like Samara should be play differently than an assassin like Thane, who plays completely unlike a frontline krogan like Grunt.



8. Make Shepard the Badass he is



While ME 2 was clever in scaling shepard down to more of a normal level due to the story, Shepard in ME 3 should not suffer this same trick. Shepard is an elite operative and should play and feel like one.While the reapers may be able to cook up dangerous foes for Shepard, mercs, geth and normal galactic beings should not make him/her flinch.



I look forward to Mass Effec 3 and for Bioware's next big hit :)

#4919
Rocharox

Rocharox
  • Members
  • 20 messages
1 - Chuck Norris as a voice actor (that would be insane!)



2 - Bigger explorable areas

Not Gargantuan huge areas like ME1, but much bigger than ME2, to me the space each world brought to us was too small.



3 - Thessia, Earth, the Turian and the Salarian Home planets.

In ME2, we saw the Migrant Fleet and Tuchanka, so lets go all the way and see how the other homeworlds are.



4 - Thats kinda personal, but you could have a option to help the quarians either find a new planet or to get in peace with the Geth.

#4920
edMP

edMP
  • Members
  • 6 messages
what i wish for is all the DLC on the one disc as an 'expansion pack/disc/watever' plus more goodies exclusively for it

oh and please make the squad A.I a bit better, i mean the gun battles are pretty intense, but largely due to ur squad buddies not thinking smart and dying alot...i stopped using medi gel, last til the battle is over and they revive themselves, its one thing to make 'tactical' errors, and another having to hold their hands and direct them to 50 yards behind you to have a chance to not die

#4921
Guest_Brodyaha_*

Guest_Brodyaha_*
  • Guests

FieryPhoenix7 wrote:

2. Dialog Wheel and Conversation Loops *MINOR SPOILERS FOLLOW*
-Explanation:
A conversation loop is a dialog option that does not automatically terminate once selected. This problem was persistent in both in ME1 and 2 simultaneously.

For example, in ME1, during Doctor Michel's assignment on the Citadel, when she tells you of Armistan Banes, Ashley suggests that you talk to Captain Anderson as he may have more information. You go down to the Presidium and ask Anderson about Banes, he tells you a short story and then suggests you talk to Admiral Kahuko. You go to Kahuko, ask him about Banes, and get a full list of Cerberus-related assignments, at the end of which Kahuko ends up dead. At this point, if you go back to Anderson, there is an option to bring up Kahuko. Logically, one would guess that something about Kahuko's death will be said, but unfortunately this is not the case. If you do choose that option, Shepard will still ask Anderson of Kahuko's whereabouts, to which Anderson will reply with the same exact thing that the did prior to Kahuko's death, therefore completely voiding the idea of Kahuko's death. Worse yet, that option will always remain and NEVER terminates.

Another but quicker example, in ME2, there are a lot of moments where the people you talk with will repeat exactly what has been said before. This is especially noticeable during the last romance-driven conversation with any potential love interest. This conversation will repeat over and over, every time you visit that person, even after the romance scene, which doesn't quite make sense.

-Summary:
* This problem may not be completely avoidable, but if reduced, that would make for a much more realistic experience.
* Certain lines need to be updated, depending on what has or has not happened.


This is another wonderful suggestion. This was most apparent with Garrus in ME2: I had romanced him, but after defeating the Collectors, he still kept talking as if getting together still had to happen. No recognition. Most of the other squad members had some sort of understandable termination dialogue (Thane: "I'd like to contemplate what we've already discussed;" Miranda: "There's a lot I have to do; maybe next time,"), yet somewhat repetitive. If there is to be termination dialogue, perhaps there are more choices for characters? Mordin's dialogue had him saying he had to work on things such as fixing a varren STD or Joker's bone disease. If the conversation loops were fixed, and ending dialogue varied, there would be much less repetition.

That Yellow Bastard wrote:

WE NEED AN EPIC FINAL BOSS!!!!


If not a Reaper, then maybe a badass hand-to-hand combat cutscene or something. We need a good anti-Shepard, maybe somebody to represent all the sin of mankind, like a greedy businessman/superhuman/mutant that was once Human and basically wants to enslave all the galaxy and put humanity as the preferred servants to the Reapers.


So.....you want to fight TIM?   :P

We still don't know the details of TIM, or his intentions, so this might very well happen.  Perhaps he wants humanity to become like the Reapers: all-powerful sentient organic/synthetic beings.  Without having to turn humans into genetic paste for the process.

Modifié par Brodyaha, 21 juillet 2010 - 03:58 .


#4922
Bizantura

Bizantura
  • Members
  • 992 messages
A ballanced fusion of story immersion and shooter mechanics. ME1 was RPG with bad shooter mechanics an ME2 slick story driven shooter with good shooter mechanics an no RPG to speak of. And as an adult game please adult relation possibilities like in ME1 or leave it out all together those in ME2 where horrible.

I am sorry but I played ME1 6 times and enjoyed it immensly and ME2 plowed thru it once and never looked at it again. I don't mind BIOWARE making good 3de person shooters, there is defenitly a market and fans for it, but they should be upfront about it and not mid trilogie change the franchise in shooter only.

#4923
del919

del919
  • Members
  • 2 messages
For ME3 what about a co-op with other games (just throwing that out there). I like the armor sets from ME1. Joker needs some more action let him shoot some people. Just my input but a co-op would be sick I think.

#4924
Hellbender041

Hellbender041
  • Members
  • 183 messages
Larger, more expansive environments. Ever played Crysis? That was one dude on foot, and it still took forever. On the environments in ME2, you can run from one end of the map to the other. If I wanted that, I would go for a hike down Main Street in my home-town. It's that small.



As I posted before, repair the implementation of the Hammerhead. The vehicle systems in ME1 and ME2 were not fundamentally flawed, it was the implementation that left a few heads shaking.



Also, major improvement between ME1 and ME2: In ME1 it looks like you guys were playing with Terragen with the skill level I am at, making a landscape that could make the Starship Troopers say 'HelllNO!'. In Mass Effect two, there was a bit better...feel to the landscape. More hills and valleys, less random, sudden peaks.



Also, mod tools. I have played every mission. Mined Everything. I want more. Part of what keeps a game like this alive is the modding community. example, Freelancer. Supposed to have died off about 2005 (two years for novelty, etc). Instead, due to heavy modding, it has about as many players as WoW! Mod Tools shows that you appreciate the business of your customers. It'll improve your rep, and in the end, more people would buy. (Nod to Afterlife)



Combat: Fairly Solid, no real arguments, so let's move on.



Squad: Bring 'em all back. We need everyone for the massive-ass reaper-fight.



Space Combat Missions: If I am cruising in Geth Space, I should get intercepted, or have to tell joker to turn on stealth systems or SOMETHING!



Also, it would be badass to do a hybrid Galaxy-Map/ u-Pilot. Get a better view of the universe,

#4925
Hellbender041

Hellbender041
  • Members
  • 183 messages
Also! 'Zdes' Nichego net!' and the Great Rift Valley on Klendagon.



Please, for the love of god and all that is holy, make them visible. I would love to see stuff like that on a planet's surface!



Side note more anomalies.

Addendum: Harder missions on the search, etc.