Mass Effect 3 Wishlist
#5176
Posté 04 août 2010 - 06:00
#5177
Posté 04 août 2010 - 08:01
The only thing that bothers me in the potential ME3 is the ending. The way the final campaign in the ME2 turned out, I have a fear that somehow ME3 may end via all-mighty humanity whooping everyones arse...
Playing ME series is a completely unique experience. It is not only about running here and there, shooting blasters, killing pixels (something an average "space" game is about). It is about the stories. The main plot of the Reapers race and the stories of numerous characters... Here and there ME brings up the problems of violence, drugs, rape, corruption, terrorism and so on... And all of this makes ME somehow very true-to-life, taking to consideration it is a science fiction... So... (I`m coming to the main point)... the idea that the bunch of enthusiasts headed by an eccentric billionaire will stop (or even worse... destroy) the couple-million-year-old race of always-improving machines from invading the galaxy is just absurd.
The ending of ME2 was a bit shaky (IMO here... I know the majority liked it). But the potential ending of ME3 may be a farce... Should the Main Hero find some sort of artifact, or a 100-mile long BFG, or bravely lead the surprisingly re-armored alliance fleet to defeat the Reapers in the act of epic spaceship-mensing, this is not the way the G.R.E.A.T. ME series should end...
So my suggestion:
In none of possible endings of the game should the Reapers be destroyed. I mean Reapers were never stopped before, why should this happen this time suddenly?
Make few possible endings. They should not aim at confronting and destroying Reapers, but rather at preventing them from intervention.
So, couple of possible endings in my view:
- the Reapers invade and destroy everything including the main hero and the Council and complete the Cycle (the ending when the player does everything wrong or plays fast)
- couple of months ago on the Wikipedia (I don`t know, maybe that was just a mistake) some race of "Creatures of light" was mentioned... described as "possibly created God-knows-when to fight the Reapers"... The main hero finds the way to call/wake up/teleport/whatever the ancient race which stops the Reapers` invasion
- after all the Main Hero/Council/whoever decide that the only possible way of stopping the Reapers is destroying the Citadel. Council doesn`t believe the Main Hero, and he goes for the search of the mighty weapon which can demolish the Citadel (some sort of creating-black-wholes technology) and he does right on time as the Reapers begin their invasion. The rest of the game is about destroying the small fleet of Reapers which managed to invade and began the wipe-out.
- The Reapers begin their Invasion, and all of the the races of the Citadel go crazy and start panic. Except for the Main Hero, who takes the experience from the adventure to the Ilos (ME1). And ahead of time creates some sort of shelter which will let the human and some other races survive the genocide... (I guess this one is the most doubtful, as it will be difficult to connect it with the gameplay)
I didn`t want to write about the armors/vehicles/weather/planets and all the other stuff... I know that the ME3 will be the best of the series and much improved (as ME2 improved greatly). The only thing that really bothers is the ending. I guess I`m not the only one who perceives ME as not just like a fun action game, but like a great story. The story Incredibly interesting to learn and the universe great to explore. I would want it to end in a more "realistic" way...
Even if there is only one "bad" ending. It shouldn`t be the result of doing everything wrong and quick... Maybe a random ending
And one more thing.That`s quite a gamble of course, but wouldn`t that make the ME series quite popular and unique? I mean the fact that after 50-some hours of great gaming there is NO "GOOD" ENDING in the game.
Thank you!
#5178
Posté 04 août 2010 - 08:35
Also change the ammo power back to xmods and same for armor.
Bring back the weapons power like overkill as play solider in ME2 was gay .
ME1 managed powers not the gobl cool down you feel lest of a bad ass in ME2.
Go back to ME1 level up system and give each team member 8 power come on 4 powers.
Take Jack she is meant to be a powerful biotic and she has the worst power in the game.
Get ride of the Mission compete srceen this is an RPG game, bring back the driving feature it made you feel apart of some hugh.
Bring back the big maps like the citadel but make it even bigger. Get ride of mini games but keep the combat system it saw pretty nice could use a bit of fixing up.
Let us talk to female salarians and turians and lets us go to their home worlds
give us a Batarian and Vorcha crew memebers, and bring back a Krogan battlemaster who has biotic power. Wrex was the best in ME1.
Final give us a great story like ME1.
#5179
Posté 04 août 2010 - 09:27
1.More people to recruit but not just for mission more people that can man the ship (specialists) also i want to have more scientists with mordin in the lab.
2.More Variaty of Guns.
3.More armor and casual wear.
4.Ashley or Kaiden whatever one you chose to join with you again.
5.Better Side missions.
6.More interacting & socializing with more people.
#5180
Posté 04 août 2010 - 09:33
#5181
Posté 04 août 2010 - 11:31
#5182
Posté 04 août 2010 - 11:45
#5183
Posté 04 août 2010 - 11:51
Grimjesse127 wrote...
To be honest, I want BioWare to change their minds and just make a fourth game.
You should know there will be a fourth game. Especially under EA. They milk stuff dry. lol! Seriously though, How many developers have said they will only do a trilogy just to come back with even more games?! It may not be a direct sequel to this ME trilogy, but I can assure you there will be more ME in the future. Unless the third game bombs really bad somehow. I would welcome a new ME trilogy with open arms. Maybe one that takes place in our neighbor galaxy Andromeda. New galaxy, new crew.....yeah I'd buy it.
#5184
Posté 05 août 2010 - 03:19
Teclo wrote...
To be fair, this is armour in the future when they can manufacture perfect alloys with mass effect fields, so the armour shouldn't be as huge and chunky and full plate mail or something. I do also agree it'd be nice to see more gameplay where you wear various clothes - it actually goes hand-in-hand with it being more RPG than FPS. Rather than the entire game being Shepard running down a corridor in chunky armour and headshotting bad guys, it'd be nice to see more conversation/puzzle based sections. That in turn may lead to non-armour clothing, just like how Stolen Memories did. It stands to reason that the less shooty things get, the less relevant it is for Shepard to be wearing armour - ME1 already conceded that Shepard needn't wear his/her helmet in the non-combat parts.JBean wrote...
Destroy Raiden wrote...
I just don't think your armor should make you have football player style shoulder guards
lol it's ARMOR
and this is why girls shouldnt play video games
Not to mention this is one person's opinion. Why girls shouldn't play...you went there...really?
Way I see it, the armors in the ME games don't just protect--they augment (strength, speed, etc), hence the semi-bulkiness of it all. To be quite honest, the armor is not that "chunky" and considering the type of game and the protagonist, 'feminizing' armor just sounds like a bad idea waiting to happen. In all honesty, however, it was the fashion show suggestion that rankled. I like the idea of more variety and many more casual wear, but Shepard is not a model fixing to go down a runway. Fashionable skirts on a military frigate? No thank you. I admire and respect fem Commander Shepard the way she is.
#5185
Posté 05 août 2010 - 03:52
For one thing, it's normally incredibly obvious which is Renegade and which is Paragon. It's always as simple as top option = Paragon, bottom option = Renegade. Maybe a few exceptions. Secondly, it's unrealistic to try and be pure evil or pure good. This isn't a friggin' cartoon, you're not trying to choose between He-Man and Skeletor. The morality system in Bioware games is meant to allow the game to develop according to what kind of person you are, not a scoreboard of how many times you've picked the top option rather than the bottom option. In other words, you should stop choosing things based on if it will make a little meter raise or not and just do what you - or your character - would do. If it's always the evil or good choice, you may as well just go and play a game without moral choices.Dazaster Dellus wrote...
Get rid of the random Paragon points and random Renegade points ME2 gives for doing nothing. It's impossible to have a pure Paragon or a pure Renegade because the game dishes out opposite points randomly
#5186
Posté 05 août 2010 - 04:14
Teclo wrote...
For one thing, it's normally incredibly obvious which is Renegade and which is Paragon. It's always as simple as top option = Paragon, bottom option = Renegade. Maybe a few exceptions. Secondly, it's unrealistic to try and be pure evil or pure good. This isn't a friggin' cartoon, you're not trying to choose between He-Man and Skeletor. The morality system in Bioware games is meant to allow the game to develop according to what kind of person you are, not a scoreboard of how many times you've picked the top option rather than the bottom option. In other words, you should stop choosing things based on if it will make a little meter raise or not and just do what you - or your character - would do. If it's always the evil or good choice, you may as well just go and play a game without moral choices.
Calm down there buddy and stop making assumptions. I know how the game is made and I know what the end result of it is. It's not about being a superhero. It's about the fact that if I do something Renegade I shouldn't get Paragon points for it as well. Plain and simple. Tossing random points of the opposite goal defeats the purpose of actually freely choosing your course throughout the game. And who are you to tell people what is the right or wrong way to play the game. It's a game. A game which I have beaten every which way with every type of structure. So yeah, I think I can play the game however I like now. And as of right now I have been trying to do pure paragon and renegade to see if it was possible. But it's not. Look around and you'll see plenty of other people that have noticed this issue too.
#5187
Posté 05 août 2010 - 04:44
I actually had more of a problem telling whether it was P/R in ME1 (before I realised that top = Paragon, bottom = Renegade) because there are things like "(Sigh)" being voiced by Shepard as "I ought to kill you both!" which wasn't exactly what I was going for when I decided to sigh at the petty argument in front of me.
I'm not saying that people should only play the game in a certain way, though I realise I did imply that in my phrasing. I simply meant that the concept of the game reacting to your moral choices is just that; a reaction. You make the choice based on your feelings, then the game reacts - not that you think "Well I'll just pick the option that gives me red points rather than blue points, regardless of the actual content of the choice". The nature of each option is meant to be the deciding factor, not what the game tags it as. I do admit that Bioware have supported the "just play as one or the other" mentality by the whole top/bottom = P/R thing, giving players the ability to just always pick the top choice without even reading the words.
It's a shame because the choices tend to be pretty textured and varied; for example, I'd keep a wallet if I found it rather than handing it in, but I wouldn't push a man out of a window if he wouldn't let me past and yet both would be Renegade choices. Bioware have always done this moral choice thing, but traditionally the choices have been as black and white as the "morality rating system", in ME the red and blue metres don't really do justice to all the grey areas in many of the decisions
Modifié par Teclo, 05 août 2010 - 04:48 .
#5188
Posté 05 août 2010 - 05:08
2. Have all crew from ME 1 return, except for ones who are dead. All should be recruitable too.
3. More variety on planets.
4. MAKO!!!!
5. Epic ending
6. Minigame dogfights with the Normandy
#5189
Posté 05 août 2010 - 05:16
then, when it's all said & done with, I can be judged whether I went the paragon/renegade route (like what's said when you import a ME1 character in ME2)
also, I do like how they scaled down the number of abilities your character has, but, I wouid like to have an option for which tech/biotic ability you can have, to a certain degree of course (and not changing the exclusive one each class has)
like, for instance, if you choose to be a vanguard - you get the choice of throw vs pull or warp vs shockwave
or if you choose sentinal - you can choose incinerate vs cryo blast or A.I. hacking vs overload
just to give a couple of examples
that way you can tailor the game more to your liking(s)
and, to be honest, soldier & adept are the only ones I don't see any need to change at all, since they give you the best of what those classes have to offer, unless you want the soldier to be able to give up the shotgun or sniper training for SMG
and one last thing, have your squadmates wear armor in battle, like ME1 - personally, I thought the Cerberus armor should have been for Miranda & Jacob
just a few thoughts & wishful thinking
Modifié par AriesXX7, 05 août 2010 - 05:19 .
#5190
Posté 05 août 2010 - 07:55
#5191
Posté 05 août 2010 - 01:51
- Side missions still need to be improved, fewer of them but more detailed and bigger plots to them.
Huge epic ending with massive fleet battles, not one of these's press a button on some ancient relic that wipes out the reapers in one shot like so many games and films do. ME2 ending was a bit meh in my opinion.
- A chance to fly the normady would be could be cool.
- Paragon/renegade points to actually have an effect on the game, Bioware always say that they will do this and it will effect the game as you progress, but it is always dulled down when the game is released.
- More hair options for creating a character.
- More armor/weapon options
- Counciler Anderson to join your crew
- More of the same music, soundtrack for ME2 was awesome, add abit of choir to it and it would be even more awesome.
- Just really want a huge epic game that you can play the DLC without being online!
#5192
Guest_Adriano87_*
Posté 05 août 2010 - 03:31
Guest_Adriano87_*
I Agree with you majorly, except Anderson and ME2 soundtracks. Anderson is a Pensioner in Citadel now, and ME1 soundtracks are better.Dalek-Seth wrote...
- Keep Legion, grunt, miranda and Garrus they are my favourite characters.
- Side missions still need to be improved, fewer of them but more detailed and bigger plots to them.
Huge epic ending with massive fleet battles, not one of these's press a button on some ancient relic that wipes out the reapers in one shot like so many games and films do. ME2 ending was a bit meh in my opinion.
- A chance to fly the normady would be could be cool.
- Paragon/renegade points to actually have an effect on the game, Bioware always say that they will do this and it will effect the game as you progress, but it is always dulled down when the game is released.
- More hair options for creating a character.
- More armor/weapon options
- Counciler Anderson to join your crew
- More of the same music, soundtrack for ME2 was awesome, add abit of choir to it and it would be even more awesome.
- Just really want a huge epic game that you can play the DLC without being online!
#5193
Posté 05 août 2010 - 03:33
#5194
Guest_ShadowJ20_*
Posté 05 août 2010 - 04:12
Guest_ShadowJ20_*
Brodovych wrote...
(First thing I want to say is I`m from Ukraine, so I`m sorry for the poor language)
The only thing that bothers me in the potential ME3 is the ending. The way the final campaign in the ME2 turned out, I have a fear that somehow ME3 may end via all-mighty humanity whooping everyones arse...
Playing ME series is a completely unique experience. It is not only about running here and there, shooting blasters, killing pixels (something an average "space" game is about). It is about the stories. The main plot of the Reapers race and the stories of numerous characters... Here and there ME brings up the problems of violence, drugs, rape, corruption, terrorism and so on... And all of this makes ME somehow very true-to-life, taking to consideration it is a science fiction... So... (I`m coming to the main point)... the idea that the bunch of enthusiasts headed by an eccentric billionaire will stop (or even worse... destroy) the couple-million-year-old race of always-improving machines from invading the galaxy is just absurd.
The ending of ME2 was a bit shaky (IMO here... I know the majority liked it). But the potential ending of ME3 may be a farce... Should the Main Hero find some sort of artifact, or a 100-mile long BFG, or bravely lead the surprisingly re-armored alliance fleet to defeat the Reapers in the act of epic spaceship-mensing, this is not the way the G.R.E.A.T. ME series should end...
So my suggestion:
In none of possible endings of the game should the Reapers be destroyed. I mean Reapers were never stopped before, why should this happen this time suddenly?
Make few possible endings. They should not aim at confronting and destroying Reapers, but rather at preventing them from intervention.
So, couple of possible endings in my view:
- the Reapers invade and destroy everything including the main hero and the Council and complete the Cycle (the ending when the player does everything wrong or plays fast)
- couple of months ago on the Wikipedia (I don`t know, maybe that was just a mistake) some race of "Creatures of light" was mentioned... described as "possibly created God-knows-when to fight the Reapers"... The main hero finds the way to call/wake up/teleport/whatever the ancient race which stops the Reapers` invasion
- after all the Main Hero/Council/whoever decide that the only possible way of stopping the Reapers is destroying the Citadel. Council doesn`t believe the Main Hero, and he goes for the search of the mighty weapon which can demolish the Citadel (some sort of creating-black-wholes technology) and he does right on time as the Reapers begin their invasion. The rest of the game is about destroying the small fleet of Reapers which managed to invade and began the wipe-out.
- The Reapers begin their Invasion, and all of the the races of the Citadel go crazy and start panic. Except for the Main Hero, who takes the experience from the adventure to the Ilos (ME1). And ahead of time creates some sort of shelter which will let the human and some other races survive the genocide... (I guess this one is the most doubtful, as it will be difficult to connect it with the gameplay)
I didn`t want to write about the armors/vehicles/weather/planets and all the other stuff... I know that the ME3 will be the best of the series and much improved (as ME2 improved greatly). The only thing that really bothers is the ending. I guess I`m not the only one who perceives ME as not just like a fun action game, but like a great story. The story Incredibly interesting to learn and the universe great to explore. I would want it to end in a more "realistic" way...
Even if there is only one "bad" ending. It shouldn`t be the result of doing everything wrong and quick... Maybe a random ending50% win/50% lose. And after all, if it ends with Reapers` win there should be some nice vids, not just 15 second vid of giant ships shooting everything and then the screen goes black and GAMEOVER...
And one more thing.That`s quite a gamble of course, but wouldn`t that make the ME series quite popular and unique? I mean the fact that after 50-some hours of great gaming there is NO "GOOD" ENDING in the game.
Thank you!
Well I think the multiple ending would be a good idea....but I think we do need to have a "best ending" assuming you do everything right. Like letting the Rachni go, saving the council, etc.
#5195
Posté 05 août 2010 - 05:36
Modifié par MadCat221, 05 août 2010 - 05:36 .
#5196
Posté 05 août 2010 - 06:09
As long as Legion/grunt and garrus are main characters i will be happy. I am not sure about bring back the light comedy as bioware put it. I liked the darker edge and the black comedy in ME2. Yeah sure have some comedy but still keep it a dark grim story for which it is, i mean you got millions of giant machines coming to wipe out everything, the mood aint going to be light. Also bring back the customization of your party members armor.
I also think that relationships between the characters/romance should have a bigger role in the game similar to DAO. I also think it would be nice, if you helped legion the paragon way and dealt with the legion/tali argument the paragon way, that the geth would help you and make peace with the qurians.
Modifié par Dalek-Seth, 05 août 2010 - 06:14 .
#5197
Guest_ShadowJ20_*
Posté 05 août 2010 - 06:41
Guest_ShadowJ20_*
@Dalek-Seth-I agree on the romance and what you said about Legion/Tali and Geth/Quarians make peace but I think it shouldn't matter if you solved Legion/Tali argument paragon or renegade. However when asked to rewrite the geth or destroy them (Legion's loyalty mission) then it should be paragon in order for Geth to make peace with Quarians.
#5198
Posté 05 août 2010 - 10:56
#5199
Posté 05 août 2010 - 11:18
Also, I find it odd that in the entire ME galaxy I have yet to see 1 female verion of any species besides Quarian and Human. And before anyone says Asari they don't really count seeing as how they are only 1 sex. Ayways, Yeah, you hear about Turian Females, Krogan Females, Salarian Females, etc, etc, in dialogue but they don't visually exist in game. I definitely think this should be corrected. It only makes sense. I figured BW would have noticed and "fixed" this by now.
#5200
Posté 05 août 2010 - 11:41
Amen, Dazastar! :happy:
Just some more of my thoughts again:
It would be wonderful if there was actually different dialogue for each gender. After all, you end up recording voiceovers twice anyway. Some variation would be welcome.
My favorite is - of course - a female Shepherd biotic. It would be nice if Kaiden or the rest of the crew recognised that fact. For example, Kaiden (in ME1) would have been more willing to talk to me (because we are alike), and Asari like Liara (who are all natural biotics) might make some comment as well.
Take some time to dip into Shepherd's family or past before going up against what could very well be the end of the galaxy. It would be nice to see Earth, meet Hannah Shepherd - or her father. I'd love a human moment - outside of the sexual advances, destruction and death - where we can see Shepherd as a woman (or a man as the case may be) as a human being - remembering why she is doing this. Being in space all the time with a gun in hand, doesn't bring home what is really important.
Give us lots of beautiful cut-scenes! We need story! And everyone else who doesn't like them can skip them or turn them off.
And please: whatever you do - write an in-depth story far richer than the previous two instead of rushing through to the end. After all, ME3 will be our last with Shepherd, and I think it should be memorable for a very long time.
Modifié par tj23wizard, 05 août 2010 - 11:46 .




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