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Mass Effect 3 Wishlist


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#5201
HCS01

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Brodovych wrote...

(First thing I want to say is I`m from Ukraine, so I`m sorry for the poor language)

The only thing that bothers me in the potential ME3 is the ending.  The way the final campaign in the ME2 turned out, I have a fear that somehow ME3 may end via all-mighty humanity whooping everyones arse... 

Playing ME series is a completely unique experience. It is not only about running here and there, shooting blasters, killing pixels (something an average "space" game is about). It is about the stories. The main plot of the Reapers race and the stories of numerous characters... Here and there ME brings up the problems of violence, drugs, rape, corruption, terrorism and so on... And all of this makes ME somehow very true-to-life, taking to consideration it is a science fiction... So... (I`m coming to the main point)... the idea that the bunch of enthusiasts headed by an eccentric billionaire will stop (or even worse... destroy) the couple-million-year-old race of always-improving machines from invading the galaxy is just absurd.

The ending of ME2 was a bit shaky (IMO here... I know the majority liked it). But the potential ending of ME3 may be a farce... Should the Main Hero find some sort of artifact, or a 100-mile long BFG, or bravely lead the surprisingly re-armored alliance fleet to defeat the Reapers in the act of epic spaceship-mensing, this is not the way the G.R.E.A.T. ME series should end...

So my suggestion:

In none of possible endings of the game should the Reapers be destroyed. I mean Reapers were never stopped before, why should this happen this time suddenly?

Make few possible endings. They should not aim at confronting and destroying Reapers, but rather at preventing them from intervention.

So, couple of possible endings in my view:

- the Reapers invade and destroy everything including the main hero and the Council and complete the Cycle (the ending when the player does everything wrong or plays fast)

- after all the Main Hero/Council/whoever decide that the only possible way of stopping the Reapers is destroying the Citadel. Council doesn`t believe the Main Hero, and he goes for the search of the mighty weapon which can demolish the Citadel (some sort of creating-black-wholes technology) and he does right on time as the Reapers begin their invasion. The rest of the game is about destroying the small fleet of Reapers which managed to invade and began the wipe-out.

And one more thing.That`s quite a gamble of course, but wouldn`t that make the ME series quite popular and unique? I mean the fact that after 50-some hours of great gaming there is NO "GOOD" ENDING in the game.

Thank you!


+1

#5202
aapiix

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I can only support the idea of leaving the ending a little bit "open". I suppose everybody who is really into ME felt almost a little bit empty when they finished the games for their first time - to get rid of this feeling I couldn't help but played the game another time, not completely finishing it though.

As for the story: there's little else to say about the story itself - it was simply amazing. My only story-related wish for ME3 includes what's been suggested as an option in ME2 already: a scenario where your crew and you run against the entire galaxy. Including Cerberus. Being the only force to take on the reapers for now doesn't make them saints given their dreadful past, does it.

The arrangement of the story was a little bit improvable, though. For example I would have wished for more things to happen in ME2 between the end of the recruitment missions and the suicide mission itself. Those recruitment missions were surprisingly entertaining by the way although they thoroughly followed a remarkably similiar pattern.

Re the missions: it would be nice if you could bring along at least three members of your crew instead of two...

Interaction with companions and NPCs has always been mastered well in Bioware games. I'd like more possibilities to interact at random though - that is, no predetermined romance options and so on. Could be hard to implement, admittely.

Technically, I love this game. The combat system and the whole action stuff is entertaining and I liked it in both parts of the series regardless of the differences. Would have wished for some more RPG elements in ME2 aside from DLC, though. More items and an inventory where you can also predetermine the loadout of your companions again, that is. I heard Bioware reconsidered that system from ME1 because some gamers didn't like it. Probably the appearance was the issue there: it's quite difficult to manage 150 objects when you can't really check them out and evaluate them like in other RPGs - Dragon Age for example! - and while the selection of armor was nice, the weaponry offered too little variation maybe.

I'd be delighted if some personalisation gimmicks were included again. Some folks didn't like the space hamster and whatnot but I thought it was funny.

So if BW combines the action of ME2 with the technical RPG elements of ME1, that should be just fine.

Modifié par aapiix, 06 août 2010 - 02:12 .


#5203
lildamage2k9

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I want Thane,Garrus,Legion,Mordin & Miranda. All to survive, there is something about Thanes Character that makes him so good same with garrus, Mordin is just like the only salarian that i have liked apart from kirahe. Miranda just a babe. Also i want if anyone Ahley back.

#5204
Sigilius

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I've always enjoyed everything to do with Mass Effect. Mass Effect 2's role-playing elements were a little submerged beneath the (better) combat system, and the choices were much more significant. That being said, however, I would like to see more options for dialogue, just let our Shepards really stretch out as individual characters.



Another thing I would like to see is a return to a reasonable degree of planet exploration of some kind. Something less linear than Overlord. The vast emptiness of the ME1 planets just gave the whole galaxy a tangible hugeness that stayed with you.



The Normandy should be customizable to an extent (optional side colorings, without changing the general scheme?), and slightly more explorable. It felt in ME2 like I was limited to the decks, kind of herded along from point to point. The most freedom I felt (and enjoyed) was as Joker using the alternate routes around the ship. It just shows how much of the Normandy needs to open up, or at least interconnect.



Of penultimate importance, I'd say that Shepard needs to be capable of (just optionally) being in support of the alien races. Paragon or Renegade, Shepard does have a bit of a tendency to favor humanity in his dialogue, or be unable to voice a conflicting opinion with a figure like The Illusive Man or Terra Ferma party members (ME1). It just feels odd when Shepard says things like, even in Paragon, "Strength for humanity, or just Cerberus?" Shepard, as a Paragon, at least, should be able to express varied opinions. Not just good/bad, Paragon/Renegade, but rather beliefs that really don't have a moral underscoring. Just personalized (This humanity thing also makes romancing aliens a little awkward at times). Just remember, Shepard's in this for everybody (or at least he can be, if Paragon), not just humanity.



Finally, the only other gripe I really have (indeed, the only one that ultimately matters to me), is bringing the old team together again. The way ME1 love interests were handled left a lot to be desired. Bring back some of the lighthearted nature of your squad, since so many have seemed to have gone "dark side".

#5205
Destroy Raiden_

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I like the idea of Para Shepard being able to have more expression in the dialogue at times he/she could seem more like an ad then a person like if your LI is an aliean especially in 3 if situations come up where NPCs say things untrue about you LI species you can correct or backfire their comments at them like if you romanced Tali and someone says, " all Quarians are thieves" then you could return their remark say," Humanity has thieves too" or say, " That's untrue if a Quarians don't steal its usually the shop owners making false statements" or maybe even punching them?






#5206
Yanxa

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I'm not trawling through all those pages to see if this has been said before, but, MAKE SHEPARD A CAPTAIN.

He's incharge of the vessel, hence he's the Captain. He should have been promoted to such at the start of the first game, definately by second. If he isn't Captain by third, I'd be a bit disappointed by the lack of attention to such detail.

Another thing, more of a request, is that the ship - either this Normandy by transferred from Cerberus to the Citadel, or a new ship or something - be part of a multi-systems taskfleet. Shepard could be the Captain - a Spectre would be a logical choice. That way, you could witness alien crewmembers that weren't part of your squad, and you could partake in more multi-species missions, as opposed to all Cerebus missions, or all Alliance ones. You would feel more like you're helping the entire galaxy and al its inhabitants.

Modifié par Yanxa, 06 août 2010 - 03:00 .


#5207
JORDAN720

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Mass Effect 2 was a great game, and a major leap from Mass Effect 1. The third addition to the series must be much better, a major leap from Mass Effect 2. In my opinion, the next in the series should include:
          
          1. More adventure: Mass Effect 2 definitely had more shooting in it than the first of the series (which was very good). There were several planets to scan and land on, but there was less exploration than Mass Effect 1. In the first game, exploration of planets and moons was achieved via the Mako. What was somewhat disappointing was how almost every place you landed on had a repeating pattern of colors to represent the ground. I understand that the maps were big and making every part of it different in color would probably take a while, but seeing the pattern always repeat made the maps look very unrealistic. I am hoping there will be exploration maps like this in Mass Effect 3, but with no repeating color patterns; or at least something that would trick anyone into believing that there is not a color pattern for the ground. Also, I would like these maps to possibly have vegetation and life, with the possibility of being able to fight some of it. If a planet does not have life, and is rather uninhabitable, show the effects of what is causing the planet (or moon) to be in the condition via the terrain and landscape of the planet. Make these exploration planets part of missions, maybe, and have it be optional to explore (in some cases) but make the exploration part have a unique purpose that may affect the course of the game and the mission. I really would not want to explore and scan for the same items and resources as on Mass Effect one (though it gave me A LOT of credits, which was very useful). Make everything unique and please do not put Thrasher Maws (or something almost identical to them) that pop up and startle you (they would make you nervous when driving in a quiet area. Also, I figured out that they appear in flat, circular areas on the maps, so I would suspect where there may be one, lol). There could be something like them, but don't make it easy to predict where it will be or how they will act to attack you (and make them unique). Make those exploration maps fun, and have a lot of action going on while playing the missions that come with them (oh, and could there still be weather patterns on them). In short, please make these maps look as realistic and as interesting as possible, and also very fun and unique. 
          Some maps, such as the citadel, should be larger. There wasn't much of the citadel to see in Mass Effect 2, and I wondered what else could be on the citadel (including what the new council looks like and is like for my story) 
          Lastly, I really want to land on Earth, and other planets in our solar system, to explore them and do missions. I also would like to land on other species' home planets other than Tuchanka as well as other very exotic worlds and places.

2. More intense and complex missions: The missions in Mass Effect 2 were very interesting and fun to complete. i think I did every one, but in doing them I noticed that they had only had intense firefights. Due to the map and the situations on them, this is understandable since every mission is different, but I do not remember any maps with maybe a huge battle going on around you, for instance. I played on insanity, and it really puts a lot of your focus into the fight (especially if you are using the engineer); but there should be some maps where there is something going on (like a battle or volcanic eruption, for example) without a repeating pattern.                                                                 The missions were interesting, but they were mostly one-way. There were decisions that you had to make towards the end and sometimes the middle of a mission, but there should be choice to make that will affect the entire mission (the final mission was different, I am focusing on the other missions as a whole). Maybe, if possible, put something(s) into a mission that will prevent you from completing it in the same way every time (and so, having the same results).
          I almost forgot to add this, but could we be able to actually control the ship from the cockpit and land it I thought about being able to fly it around solar systems, nebulae and galaxies(I am not sure how exploring galaxy-to-galaxy will work if it is put into the game, but if it is then it would be done in some way) from that view, but the feature that is present  in both Mass Effect 1 and 2 would probably be much easier to use. Lastly, I want to see the Normandy in action, and more of what its weapons and upgrades could do (maybe make some cool battles between the Normandy and other ships and targets in space and/or on other planets/moons)                                                                                                                                                                  
3. Bigger/more complex story: The story in Mass Effect 2 was simple, build a team to stop the collectors. However, it was not simple to do so, There were other missions that were required to complete in order to eventually carry though with the final misison, and that was basically it. Yes, it was fun to play, and there were stories within the main story (loyalty missions, for example), but for the most part, they remained the same (there were choices that altered them, not all very pleasant). There should be some way to make the story in Mass Effect 3 complex enough so that the decisions made will make the story very different almost every time the game is played. Normally, if you play it again, you might do very similar decisions to other play-throughs (and maybe some very different); but the story is virtually the same. Also, a bigger story will allow you to explore more of Mass Effect, and even more things that are new to the game.

4. A new system for items: Mass Effect 1 had an inventory that you can always access and add to it buy finding items on other planets. Mass Effect 2 had an only the armory (including the upgrades), which was similar to the inventory, but it could only be accessed from the ship and items were mainly bought at shops. I think that Mass Effect 3 should still have the armory from the second game, but it should include more weapons and armor types. The first game had a vast collection of items, but many looked the same and were colored over to look different. Now some had variations from each other, but not all of them. Not all armors looked different from each other, but the weapons did. However, they all fired in the same way (sound and function) excluding their power and fire rate, as well as the upgrades on them. Mass Effect 2 had a different upgrade system, and everything was practically unique. I would like the vastness of the amount of items in Mass Effect one with the uniqueness of items in Mass Effect 2 for the third game. Also, make an upgrade system like the ones that would be in the previous games, or entirely new. Lastly, have the new items be purchasable on home worlds, and shops...and maybe even found elsewhere.

5. An improved profile recovery system: It was cool how you were able to continue your story based on what you did on the previous Mass Effect game. I read in the messages during a loading screen in Mass Effect 2 that hinted the feature being used for the next game in the series. I did not see too much as a result of what I did in Mass Effect 1, but I am beginning to believe that they will have a bigger effect in the third game. I hope that I could still use my team in Mass Effect 2 (including the DLC characters) throughout Mass Effect 3, and that I could see the results of all my missions in the game. Lastly, I was wondering whether I could still have my apartment I got in Mass Effect 1 for completing the Pinnacle Station and land on planet Terra Nova.

6. Varied Effects: In probably every game, the sight of an effect and its sound are always the same. This was also in both Mass Effect games (abilities being used and their effects, for example). In the next game mix things up-don't have every effect go off in the same way and progress in the same manner every time and if there is to be a certain number of variations to these effects, make them difficult to find a pattern to them.

7. Increased Difficulty (not that it isn't difficult): I began Mass Effect 2 on veteran, and it was not too difficult to get accustomed to. So then I switched to insanity, which was very fun and frequently difficult and tricky. However, I think that the game should be a bit more difficult in order to really make it challenging and for every difficulty setting to really be in game play what it suggests. Also, I really don't want any class to be too easy to use. I hear a lot about the soldier being the easiest class to play and I chose not to use the class at first (I am thinking about using it because of all the new DLC). The classes, in my opinion, should not be too easy to use (though I haven't used the soldier class myself) but should be rather challenging to use without taking out all of the class' features(could the Sabotage skill return to the engineer?).

8. An Improved Combat System: During combat, by sqaud would often get killed becaused either they are in a bad situation, or for their lack of taking cover at times when it is most crucial. I really would like my squad to be able to take cover more and only move around themselves if it is safe enough, or when there is good cover to effectively shield them when moving (otherwise, only move on Shephard's command). In moving by themselves and utilizing cover effectively, the characters could fight much better. The enemies should also take good cover, and maybe your teammates could improve how well they fight by the amount of experience they have in firefights and use their own tactics to take down enemies. Even the enemies should have some sort of tactics (other than other differences) that define them, such as trying to flank you or make distractions while others move closer. With both sides using some of these principles, firefights will be more intense (which would look great) and everyone could fight at their best but at the same time need each other in order to finish the battle with minimal risks.

9.improved graphics: The difference in graphics from Mass Effect 1 to Mass Effect 2 was huge. They look very good, but in the third game, make them look even more appealing. Also try not  to have certain effects (and actions) repeat what one will see and hear in exactly the same way every time it is used (or performed).

10. Keeping up the Creativity: It was good creativity that made Mass Effect 1 and 2 great games, and it will take more to make the third game even greater-creativity that I know Bioware has. Keep it up!

I am looking forward to playing Mass Effect 3, with or without all my ideas (though I would like at least some of them to be in the game...pls :) ) Thanks for the new DLCs.

I want to hear everyone's ideas, please reply.:)










Modifié par JORDAN720, 06 août 2010 - 10:33 .


#5208
aapiix

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Re the "more dialogues" thing, a small gimmick I did really like in ME1 and missed in ME2 was that you could make your companions comment on the current mission and environment, you know, like what they said in "Choras Den" about the strippers or on the Presidium about the architecture. That added a lot to the feeling as far as I'm concerned.

#5209
RaoulG4668

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The ability to color your weapons, given that there is sometimes a lack of colors to choose from already, and a nice blend would be nice. For instance, red armor with blue as the secondary, and a blue gun. Also, the ability to color your goggles or visors (holograms).

#5210
Burdokva

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Here's a short suggestion regarding the ammo types - leave it as a power, it functions well. But make each character start with an empty ammo power slot and the player decides what ammo power to assign, even if it's a one-time, permanent decision (of course, that power can later be improved). That way we can customize what we want from your squad, instead of forcing a certain squad member combination that may go against the role-playing preferences of the player. Or simply forcing us to take a character we don't like, but who has a useful ability.




#5211
Merlin 47

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To have ALL the Squadmates from ME 2 return as squadmates in ME 3.  This includes Zaeed and Kasumi.

Hear that BioWare?  I'd like them ALL back.

#5212
General Ashous

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I think we need an ending that really says the end. We need it to be final. I also think we need the crouch back as well as more interesting and complex missions and more romnace stuck in the LI interactions.

#5213
TheBoberg

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Bring back crouch

#5214
Blackveldt

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Just to add some more bits:

- Neutral options in dialogue never have any benefit, i.e., no Paragon/Renegade points. It does bother me a bit that I sometimes feel the best choice is the middle option, but end up picking either extreme (Par/Ren) since part of our goal is to increase our Paragon/Renegade points in order to have more access to certain events/dialogue that may be vital to the mission (resolving squad confrontations as an example). My suggestion is to reward the player in some way for choosing this option as well. As an example, if the Paragon and Renegade choices award 2 points each, then perhaps allot 1 Paragon and 1 Renegade to the neutral choice.

- Make side quests part of the plot in some manner. Doesn't have to be significant and it doesn't have to be all side quests. But it would give this great feeling of accomplishment--that everything we do, matters. It not only gradually builds up plot, whether character-related or main plot-related, but gives them meaning. Part of ME2's problem was that I never had the feeling that there was any...plot...or any significant, dire threat that held my attention.  It was mostly side quests and recruiting squad members, which is all well and good.  But wouldn't it be great if side quests added to the plot in some way?  Then you'd get that gradual build up of bits and pieces--hints and information of what may be coming next.  As some quick examples, a certain side quest might just happen to be a planet one of your squad mates visited previously/has meaning/etc. Or retrieving certain data, however small, contributes to the overall mission just that much. Much like a ME2 side quest in which Shepard can either upload vital Cerberus data to Cerberus, the Alliance, or herself/himself--which somehow fits in or alters the main plot. Basically, little things that have the potential to add up and make some significant difference. This has so much potential, that naming every example(s) possible that come to mind would be overdoing it.

And I love tj23wizard's ideas of meeting with Shepard's parents and having the crew/etc actually recognize your class. I had a problem with that since ME1 when Kaidan and Dr. Chakwas would tell me all about the problems of biotics and how biotics work. I would sit there, thinking, "I am a biotic--an adept--damn it! Why are they telling me this like I'm not?!"

Modifié par Blackveldt, 06 août 2010 - 07:45 .


#5215
digitalithium

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I think there's two things I want most: more diversity of missions and ME1 style "ammo" (or at least an option?).

Missions: Most of the levels are eerily reminiscent of one another. Enter level. Take cover. Kill enemies. Take ground. I think my favorite missions in the game are the Thane loyalty mission (which I thought was reminiscent of an episode of 24) and the Kasumi DLC  loyalty mission (which reminded me of something like Alias). They were both fun and different from the usual. (At least in parts.)

"Ammo": I liked the way "ammo" was in ME1. I play for the RPG elements and storyline, but I still enjoy the shooter-style combat. However, I'm not a big fan of shooters as a whole (because I totally suck at them Posted Image). Having the "ammo" change from the ME1 controlled burst style to the ME2 traditional clip gathering (lamely, imho, disguised as "thermal clips") was not fun. I hate clip gathering;  I'm a horrible shot and I'm always low on clips. So please bring back "ammo" something more akin to ME1.

#5216
Merlin 47

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Yeah....I agree digitalithium. I mean, I didn't like lugging around four different weapons for everyone, but I did enjoy not having to worry about running out of ammo. However, I will say that as a counterpoint, since running out of ammo is always a possibility in ME 2, I found myself using the Powers a lot more (actually....at all, in fact). Never used the power wheel in ME 1. I never felt a need to.



As for the missions aspect point, I do like how Thane's was handled. Samara's was done the same way and it was nice. It was different and I liked it. Kasumi's....my biggest gripe with it was how it was just you and Kasumi. I wanted a second squad member with me on that mission. But aside from that, yes. I liked how they handled a few of the missions like they did.

#5217
Kyouya

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More important, give us Liara!!! <3

#5218
Grimjesse127

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I actually like the amount of shooting.



I HATE the Thermal Clip idea. I want them gone like ME1. Not sure why we can't squat, but oh well. Cover was great.



But now they have the right amount of shooting, keep it like this. Just add more powers.



Allow two rechargers. It's a pain using geth shield boost and then having to stay behind cover anyway, you might as well not use it. Other than a few shots, i'd like to quickly throw out a combat drone or something but i need to wait 12 seconds.

#5219
Evil Nello

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I'd like more combat missions with the whole team involved and in use (at least narratively).



Why showcase Shepard assembling such a cool team of characters, but then only allow 2 members to be involved at a time? Even if I can't directly control them in combat, you should at least have me believe that the rest of the team is off helping somewhere and not sitting around watching TV on the normandy...



The end mission of ME2 was wonderful in this sense (not the "80's Nintendo Contra" rip-off part, but the stuff before that)


#5220
Evil Nello

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 I also think it'd be cool if characters changed their locations on the Normandy occasionally.  

Modifié par Evil Nello, 07 août 2010 - 03:11 .


#5221
Lord Stark

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I miss being able to use lift on a Geth Colossus, or using Singularity, and everything in the room starts spinning around it...or using Stasis to stall even a mighty Thresher Maw. I just want to feel powerful as a biotic again. Especially when people like Jack are ripping entire stations too shreds.

#5222
Destroy Raiden_

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While the goal with dialogue is to get more para or ren points i think the neutral option should have more value in certain situations.



In the regular flow of a conversation if the person I'm talking to is stating a fact that is neutral in nature then naturally my response would be neutral so I should get more points for choosing this option sense it stays within the flow of the conversation it does not make sense to be over para or ren in a neutral situation what I'm trying to say is start rewarding people for staying with in conversation flow norms.



If a situation requires over para or ren then those would be rewarded higher then a neutral option would in those cases.



Also if your evil have the NPC's and your crew react like npcs can run away or not sell to or if they're shady will give you unique weapons only available for evil players you while your crew walks on eggshells around you



But if your para npcs will mob you ask for your autograph or talk to you stores will auto give you discounts as well as access to unique weapons only available to para players and your crew will act normally around you.



Also in 2 there where books with no real value for buying them other than to update your codex what if books could be used to learn unique abilities or if you interact with random prothean becons you can play levels inside the beacons covering their topics as well as other types will give you access to prothean weapons, armor, tactics, and unique stand alone powers.

#5223
magpie

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I think the thing I'd most like to see is something similar to the short background-specific missions from ME1, but this time tailored to your class.



Even if it's for one fairly short side-mission, I'd like to see a solo Shepard on a mission tailored to his class. An Infiltrator Shep has a sneak in and assassinate mission, or a Soldier Shep has to Hold-The-Line, and so on. A specialist mission, designed to test you skill at playing your class.



With one unique mission per class, it would not only help differentiate more between the classes, but it would also greatly encourage re-play, as you have to play all the classes to complete all the missions.

#5224
Guest_Adriano87_*

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And no more Mass Effect after ME3 please, because we want KOTOR III and Jade Empire 2.

#5225
aapiix

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Merlin 47 wrote...

To have ALL the Squadmates from ME 2 return as squadmates in ME 3.  This includes Zaeed and Kasumi.

Hear that BioWare?  I'd like them ALL back.

Oh yeah... I absolutely second that.

Adriano87 wrote...

And no more Mass Effect after ME3 please, because we want KOTOR III and Jade Empire 2.

I second that NOT.
The series has still a lot to offer, like they did with Dragon Age.

I'd pay A LOT of money for a "how everything began" Mass Effect, for example a game covering the First Contact War or the background of some of the enigmatic characters like Zaeed.

Modifié par aapiix, 07 août 2010 - 02:23 .