Mass Effect 2 was a great game, and a major leap from Mass Effect 1. The third addition to the series must be much better, a major leap from Mass Effect 2. In my opinion, the next in the series should include:
1. More adventure: Mass Effect 2 definitely had more shooting in it than the first of the series (which was very good). There were several planets to scan and land on, but there was less exploration than Mass Effect 1. In the first game, exploration of planets and moons was achieved via the Mako. What was somewhat disappointing was how almost every place you landed on had a repeating pattern of colors to represent the ground. I understand that the maps were big and making every part of it different in color would probably take a while, but seeing the pattern always repeat made the maps look very unrealistic. I am hoping there will be exploration maps like this in Mass Effect 3, but with no repeating color patterns; or at least something that would trick anyone into believing that there is not a color pattern for the ground. Also, I would like these maps to possibly have vegetation and life, with the possibility of being able to fight some of it. If a planet does not have life, and is rather uninhabitable, show the effects of what is causing the planet (or moon) to be in the condition via the terrain and landscape of the planet. Make these exploration planets part of missions, maybe, and have it be optional to explore (in some cases) but make the exploration part have a unique purpose that may affect the course of the game and the mission. I really would not want to explore and scan for the same items and resources as on Mass Effect one (though it gave me A LOT of credits, which was very useful). Make everything unique and please do not put Thrasher Maws (or something almost identical to them) that pop up and startle you (they would make you nervous when driving in a quiet area. Also, I figured out that they appear in flat, circular areas on the maps, so I would suspect where there may be one, lol). There could be something like them, but don't make it easy to predict where it will be or how they will act to attack you (and make them unique). Make those exploration maps fun, and have a lot of action going on while playing the missions that come with them (oh, and could there still be weather patterns on them). In short, please make these maps look as realistic and as interesting as possible, and also very fun and unique.
Some maps, such as the citadel, should be larger. There wasn't much of the citadel to see in Mass Effect 2, and I wondered what else could be on the citadel (including what the new council looks like and is like for my story)
Lastly, I really want to land on Earth, and other planets in our solar system, to explore them and do missions. I also would like to land on other species' home planets other than Tuchanka as well as other very exotic worlds and places.
2. More intense and complex missions: The missions in Mass Effect 2 were very interesting and fun to complete. i think I did every one, but in doing them I noticed that they had only had intense firefights. Due to the map and the situations on them, this is understandable since every mission is different, but I do not remember any maps with maybe a huge battle going on around you, for instance. I played on insanity, and it really puts a lot of your focus into the fight (especially if you are using the engineer); but there should be some maps where there is something going on (like a battle or volcanic eruption, for example) without a repeating pattern. The missions were interesting, but they were mostly one-way. There were decisions that you had to make towards the end and sometimes the middle of a mission, but there should be choice to make that will affect the entire mission (the final mission was different, I am focusing on the other missions as a whole). Maybe, if possible, put something(s) into a mission that will prevent you from completing it in the same way every time (and so, having the same results).
I almost forgot to add this, but could we be able to actually control the ship from the cockpit and land it I thought about being able to fly it around solar systems, nebulae and galaxies(I am not sure how exploring galaxy-to-galaxy will work if it is put into the game, but if it is then it would be done in some way) from that view, but the feature that is present in both Mass Effect 1 and 2 would probably be much easier to use. Lastly, I want to see the Normandy in action, and more of what its weapons and upgrades could do (maybe make some cool battles between the Normandy and other ships and targets in space and/or on other planets/moons)
3. Bigger/more complex story: The story in Mass Effect 2 was simple, build a team to stop the collectors. However, it was not simple to do so, There were other missions that were required to complete in order to eventually carry though with the final misison, and that was basically it. Yes, it was fun to play, and there were stories within the main story (loyalty missions, for example), but for the most part, they remained the same (there were choices that altered them, not all very pleasant). There should be some way to make the story in Mass Effect 3 complex enough so that the decisions made will make the story very different almost every time the game is played. Normally, if you play it again, you might do very similar decisions to other play-throughs (and maybe some very different); but the story is virtually the same. Also, a bigger story will allow you to explore more of Mass Effect, and even more things that are new to the game.
4. A new system for items: Mass Effect 1 had an inventory that you can always access and add to it buy finding items on other planets. Mass Effect 2 had an only the armory (including the upgrades), which was similar to the inventory, but it could only be accessed from the ship and items were mainly bought at shops. I think that Mass Effect 3 should still have the armory from the second game, but it should include more weapons and armor types. The first game had a vast collection of items, but many looked the same and were colored over to look different. Now some had variations from each other, but not all of them. Not all armors looked different from each other, but the weapons did. However, they all fired in the same way (sound and function) excluding their power and fire rate, as well as the upgrades on them. Mass Effect 2 had a different upgrade system, and everything was practically unique. I would like the vastness of the amount of items in Mass Effect one with the uniqueness of items in Mass Effect 2 for the third game. Also, make an upgrade system like the ones that would be in the previous games, or entirely new. Lastly, have the new items be purchasable on home worlds, and shops...and maybe even found elsewhere.
5. An improved profile recovery system: It was cool how you were able to continue your story based on what you did on the previous Mass Effect game. I read in the messages during a loading screen in Mass Effect 2 that hinted the feature being used for the next game in the series. I did not see too much as a result of what I did in Mass Effect 1, but I am beginning to believe that they will have a bigger effect in the third game. I hope that I could still use my team in Mass Effect 2 (including the DLC characters) throughout Mass Effect 3, and that I could see the results of all my missions in the game. Lastly, I was wondering whether I could still have my apartment I got in Mass Effect 1 for completing the Pinnacle Station and land on planet Terra Nova.
6. Varied Effects: In probably every game, the sight of an effect and its sound are always the same. This was also in both Mass Effect games (abilities being used and their effects, for example). In the next game mix things up-don't have every effect go off in the same way and progress in the same manner every time and if there is to be a certain number of variations to these effects, make them difficult to find a pattern to them.
7. Increased Difficulty (not that it isn't difficult): I began Mass Effect 2 on veteran, and it was not too difficult to get accustomed to. So then I switched to insanity, which was very fun and frequently difficult and tricky. However, I think that the game should be a bit more difficult in order to really make it challenging and for every difficulty setting to really be in game play what it suggests. Also, I really don't want any class to be too easy to use. I hear a lot about the soldier being the easiest class to play and I chose not to use the class at first (I am thinking about using it because of all the new DLC). The classes, in my opinion, should not be too easy to use (though I haven't used the soldier class myself) but should be rather challenging to use without taking out all of the class' features(could the Sabotage skill return to the engineer?).
8. An Improved Combat System: During combat, by sqaud would often get killed becaused either they are in a bad situation, or for their lack of taking cover at times when it is most crucial. I really would like my squad to be able to take cover more and only move around themselves if it is safe enough, or when there is good cover to effectively shield them when moving (otherwise, only move on Shephard's command). In moving by themselves and utilizing cover effectively, the characters could fight much better. The enemies should also take good cover, and maybe your teammates could improve how well they fight by the amount of experience they have in firefights and use their own tactics to take down enemies. Even the enemies should have some sort of tactics (other than other differences) that define them, such as trying to flank you or make distractions while others move closer. With both sides using some of these principles, firefights will be more intense (which would look great) and everyone could fight at their best but at the same time need each other in order to finish the battle with minimal risks.
9.improved graphics: The difference in graphics from Mass Effect 1 to Mass Effect 2 was huge. They look very good, but in the third game, make them look even more appealing. Also try not to have certain effects (and actions) repeat what one will see and hear in exactly the same way every time it is used (or performed).
10. Keeping up the Creativity: It was good creativity that made Mass Effect 1 and 2 great games, and it will take more to make the third game even greater-creativity that I know Bioware has. Keep it up!
I am looking forward to playing Mass Effect 3, with or without all my ideas (though I would like at least some of them to be in the game...pls

) Thanks for the new DLCs.
I want to hear everyone's ideas, please reply.
Modifié par JORDAN720, 06 août 2010 - 10:33 .