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Mass Effect 3 Wishlist


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#5276
Simpfan

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The Krogan Charge should be a power if we get a Krogan character in ME3.

I know I really enjoyed those times when Grunt would just charge down a group of husks or mechs, but other times he wouldnt do it when I could have really needed it.

#5277
awwnuts07

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This suggestion is purely for aesthetic purposes (not sure if this has been mentioned, too many pages to sift through):

-Include female animations (like walk/run cycles, body language, ect). In the cutscenes there aren't any problems, but in-game. there are plenty. Personally, the lack of female gestures in ME2 was really distracting. For a second playthrough, I tried using a female Shepard, but unfortunately, I couldn't hang. I kept thinking, "My chick has a d*ck."

I realize creating a game as large as ME3 is a huge undertaking, and that this request would end up being pretty far down the bottom of the list when it comes to addition/improvements, but, please Bioware, think about this one. I think it would add a nice, extra layer of detail in what I am sure is going to be a great game.

Modifié par awwnuts07, 10 août 2010 - 08:59 .


#5278
Super ._. Shepard

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i want to play as other sqaud mates and maybe play as a diffrent race



AND I WANT CHUCK NORRIS

#5279
danieljackson

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 As most of you reading this know, I beat Mass Effect 2, and I really, really liked it. However, it did still have some problems, or just some things that could've been improved with in Mass Effect 3. These problems may have been present in Mass Effect 1, or may have just emerged with the new updates Mass Effect 2 threw onto the table.  
Note: this blog will contain minimal spoilers for the overall Mass Effect 2 story, but will have some key information about Tali's and the rest of the Quarian storyline, as well as spill the beans on some of the characters obtained in Mass Effect 2. In other words: you'll probably be fine reading it if you haven't beaten the game. However, you're probably better off not reading it and doing something productive instead either way. 
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#5280
Lord Stark

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REAPERS_r_CTHULHU wrote...

id like to see another class that morphs biotics,tech,and combat together

Yeah...I mean, in ME 1...when I was a maxxed out Adept, I felt like on of the most powerful biotics in the galaxy....but in ME2, especially compared to the **** we see in cutscenes with Morinth and Samara dueling, Jack solo'ing 3 Heavy Mechs (where the does that power go...). I dunno people may shoot me for this, but I always felt like being a biotic should be its own thing, like when a biotic goes into combat, he/she should get that biotic glow, and melee attacks should all be enhanced.  I shouldn't even have to touch my weapon.

#5281
Kappa Neko

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There are so many comments here I haven't had the time to read. I agree with much of what's been said.
One of my main concerns is the dialogue system (sorry if this has been said a million times):
It SO needs a change! Can we please get a better one?! So far you never had to think abou the right answer because it's either upper left or bottom left. So when I play as a paragon I end up going upper left, upper left without thinking about it. That's boring! In real life you don't automatically know the right answer. You have to guess what could be the right choice. So how about having the paragon and renegade choices chage slots every time?? That can be arranged easily! This way you really have to think about what to say. How would a paragon/renegade react in this situation?  I also wish that going 100% paragon/ renegade would not always get you ahead. I'd find it more realistic if some situations would require you to switch from paragon to renegade or the other way round. This way you may end up getting a result you don't like, but that's life! A paragon always manages to save lives. How about having to go renegade to do that? I wish bad choices would affect the mission.
Would be nice, too, if my squad would react individually to my actions. So far, no matter if I play paragon or renegade, they all support me. Come on! How about being able to get a squadmate so angry at you he refuses to go on the next mission?? That'd be awsome. All squadmates have a personality, yet they support you. Doesn't make sense. Some should be more in favor of one style than others. Wrex or Grunt should support renegade actions but laugh at paragon choices. Have them call you a sissy or something! Have Tali or Liara mad at you when you play reckless! And I mean REAL mad. Not just "I don't like the way you handled that but I support you anyway because I know you're great." Right....

About the love interests:
yes, yes, I want more romance talk. BUT I want a serious relationship. Not just a fling like the Garrus LI that was more for laughs than anything else. I want the romance to affect the way Shepard talks to and around the LI. I want the squard to be aware of the relationship and to comment on it from time to time. Make some joke when exploring the cities or something. Kaidan was a good start for a serious relationship. Which brings me to my next point: keep true to your words, BW, and let us continue the ME 1 romance. Preferbly with consequences for the storyarch or squad. Like having to choose whether to have your LI as squadmate or a new character or one from ME2. What bothered me a bit about the conversations with the LI was that no matter if you had a romance going or not, that character would still tell you everything about them, with the eact same lines. I'd rather you'd only get to know certain things if you romanced the character. Would be more of an incentive to romance everyone.
I don't need new romances in ME3. Just give us more time with the old lovers. Then again BW needs to cater to new players, so there probably will be new romances.

Modifié par Kappa Neko, 10 août 2010 - 11:30 .


#5282
implodinggoat

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#1:  Change Liara Back to the Nerdy Lovable Liara From ME1

Get Drew Karpashyn back to explain Liara's character to the rest of your writing staff; because you guys butchered her character in ME2.    Prior to ME1 she spent her entire life studying the Protheans and then she makes the most important archeological discovery EVER and yet in ME2 she chooses to...

A:  Switch careers so she can track down the Shadow Broker to avenge the loss of a shady Drell agent who she went on one mission with (COMIC SPOILERS and who lied to her about the fact that he was working for Ceberus END COMIC SPOILERS). 

Rather than...

B:  Following up on the most important archeological discovery of all time (which she helped uncover) by helping her lover save the entire galaxy.

Its out of character, it makes no bloody sense, it pisses off the fans and its terrible writing.  Characters do change; but if you want to make a radical change to a beloved character you have to devote the story time to show that change happening.  Having a character radically change off camera and then giving a sparse and illogical explenation for said change is inexcusable.


#2: Regarding Resources

It goes without saying that the resource mining is beyond tedious; but there are also problems with all the resources including credits, thermal clips, power cells, and medigel.

A:  Have power cells and medigel replenished to 100% at the start of each mission and offset this change by reducing the opportunities the player has to find these resources during missions.  Players such as myself are apprehensive to use medigel and heavy weapons because they aren't certain that they can get more when they need them.  Even though both resources are rather common the natural hoarding mentality of the RPG player makes them apprehensive to use any resource that they can't replenish at will.

B:   Give the player a way to make credits at will.  In an RPG a player should be able to acquire enough money to buy whatever the hell they damn well please if they simply devote the time to it.  So you should always leave the player a means to make money.  In particular I'd like to see some replenishing missions along the lines of bounty hunting or aiding the alliance that will give the player an opportunity to make cash,  some gladitorial type matches that the player can compete in for cash, and some gambling mini games like Pazaak from KOTOR.

C:  Have the game automatically gather all the ammo in an area once it is cleared of enemies.  I like the way that ammo limits force the player to be more accurate; but running around the level gathering thermal clips after I clear out all the enemies is tedious and kills the pace of the game.

D:  Let the player buy and sell mineral resources.  Making the mining mini game less tedious is a necessity; but beyond that the player should have the ability to buy and sell minerals so that a player can trade a mineral they have an abundance of for one they have little of or simply sell an abundance of minerals for additional credits.


#3: Regarding Powers

Bioware did a hell of a job with the combat system in ME2; but some of the powers need a few tweaks...

AI Hacking:  As it is its simply too situational; but the fix for this is easy.  Simply have more missions where synthetic enemies are mixed in with organic ones, so that the player will have more opportunities to use their hacking skills.  Additionally the power shouldn't have a reduced duration on elite enemies (same goes for Dominate) since hacking elite enemies like YMIR mechs is fun; but the extremely short duration of the effect undermines the fun factor.

Shredder Ammo:  The most worthless power in the game.  It should be replaced with an ammo type that's effective against all enemy types like Cryo Ammo so that classes that don't have access to that power or who have no ammo powers of their own will have an ammo power that's functional in all circumstances.  For example you could just change the power so that it gives a large damage bonus against the health of organic and synthetic enemies; but doesn't do jack against defenses.  That would make it a good option for Adepts, Sentinels and Engineers who have no ammo powers; but who can only choose one.

Armor Piercing Ammo:   Incendiary Ammo does almost the exact same thing and is more entertaining to use.  It should be replaced with an Ammo power like Warp Ammo; but which is effective against Shields, Barriers, and health so that Vanguards with Incendiary Ammo can have access to an ammo power which will cover both protection types that their ammo doesn't cover.

Neural Shock:  Given the availability of more powerful crowd control powers which are effective against organic and synthetic enemies, neural shock is simply to underpowerd and situational.  It should be replaced with a similar shock ability which works on organic and synthetic enemies and which is better at staggering enemies with protection.

Inferno Grenade:  Its a fun power to use and its area of effect and ability to panic organic enemies make it a great combo with defense lowering powers like area overload, area energy drain, or area reave; but its just too damned weak.  Make it do about double the damage it currently does and it would be a hell of alot more useful.

Shockwave:  With pull, throw, Singularity and Slam all providing biotic crowd control and warp providing a far more effective direct damage power, Shockwave feels rather redundant.  It should be tweaked so that it's a very powerful attack with a very long cooldown penalty.  A power which does damage comparable to warp against barriers and armor over a wider area, can detonate multiple enemies within its area of effect who are already effected by another biotic power and which still retains its crowd control ability from ME2; but which has a very long (say 12+ seconds) cooldown penalty.   This would give the player a great high risk, high reward ability which is capable of devestating multiple enemies; but which comes at the cost of being unable to use their powers again for a very long time.

Concussive Shot:  Since Adrenaline Rush is so powerful using Concussive Shot needs to be more rewarding for a Soldier, particularly since its their only direct damage and crowd control power.   It should be more powerful so that choosing it over Adrenaline Rush is more rewarding.  More specifically it should do about double the amount of direct damage it currently does and its evolved form which does extra damage should be called "Carnage" and should be effective against shields and armor.

Fortification, Geth Shield Boost, Barrier: They all pretty much do the same thing and are thus largely redundant, so they should be changed to make them more distinct.
[*]Barrier: Should remain unchanged.  Very Powerful; but with a limited duration and a substantial cooldown penalty.
[*]Geth Shield Boost:  Should function more like Tech Armor as an ability which will last until its destroyed.  To compensate for the lack of a time limited duration it should provide a less powerful boost than barrier; but with the same substantial cooldown penalty.
[*]Fortification:  Should be an entirely passive ability which doesn't need to be activated and thus has no cooldown penalty; but compensates for this bonus by providing the least substantial protection of the three. 

#4: Regarding Weapons

Most of the weapons in ME2 are great, they all feel distinct and for the most part they're fun to use; but some of them are just too damn weak relative to the other guns to be viable in combat and some of them are made less entertaining by the limitations imposed upon them, while some of them are actually less entertaing then they could be because they're a tad overpowered.

Bring Back Modular Weapon Upgrades:  The modular weapon upgrades in ME1 gave the player a nice way to customize the performance of their weapons in ME1 and I really missed them in ME2.

Consider using the number of modular weapon slots to balance out some of the less powerful weapons you get early on. Its understandable that the programmers would want to make the guns you get later on more powerful to encourage the player to try the new weapons; but in ME2 this also made some of the guns you get early on underpowered later in the game.  To balance them out give the guns you get early on (Avenger AR, Predator Pistol, Shuriken SMG, Katana Shotgun, and Carnifex hand cannon) two modular upgrade slots while the guns you get later have only one.  That gives the player reason to try the new guns when they first get them; but also reason to try the old stand bys again when they get more upgrades later in the game.

Upgrades Can Only be Swapped out aboard the Normandy.  Having the player tweaking weapons in the middle of combat as in ME1 is unrealistic and it slows down the pace of the action.

A Few Suggestions for Upgrades.
[*]Weapon Damage Boost:  Good in all situations, it balances the other upgrades by forcing the player to sacrafice a potential damage boost in favor of the other mods.
[*]Reduced Recoil:  Good for improving accuracy when unloading weapons with high rates of fire like the Avenger, Tempest, Revenant, Mattock, or Viper.
[*]Better Ammo Efficiency:  Increases the max ammo for a weapon and the number of rounds gained from thermal clips allowing the player to more freely fire ammo hungry weapons like the Vindicator or Mantis.
[*]Accuracy Upgrade:  Reduces the degree rounds spread at longer ranges.  Good for improving the range of shotguns or less accurate weapons like the Revenant or Tempest.
[*]Bayonet:  Significantly increases the damage melee strikes from the gun deliver.
[*]Higher Rate of Fire:  Increases damage more significantly than the weapon damage boost; but at the cost of increased ammo thirst and increased recoil. Good for weapons with deep ammo wells like the Avenger.           

                 
Suggested Tweaks for Existing Guns:

[*]Carnifex Hand Cannon:  Needs about 50% more max ammo and a little more damage to really be a viable alternative to using your other weapons.
[*]Predator Heavy Pistol:  Same as the Carnifex about 50% more ammo and a little more damage to make it a viable gun.
[*]M-4 Shuriken SMG:  Give it a bit more damage and make it a better run and gun weapon than the larger SMGs.
[*]Locust SMG:  Its a little too powerful and the sound it makes when it fires is unsatisfying.  I suggest cutting its max ammo in half, increasing the recoil penalty when moving, and giving it a firing sound with a little more oomph.
[*]Avenger Assault Rifle:  Just give it a bit more damage.
[*]Geth Pulse Rifle:  Give it a bit more damage; but balanced so that its superior accuracy is balanced by having it do less damage than the Avenger.
[*]Collector Rifle:    Give it a bit more damage; but balanced so that its superior accuracy while running and gunning is balanced by having it do less damage than the Avenger.[*]Vindicator:  I love the Vindicator and I like how its limited ammo demands accuracy and encourages the player to use their other weapons; but the ammo limitations are simply too severe.  Up its max ammo from the current 4 reserve clips to 6 reserve clips and increase the number of rounds each thermal clip pick up gives you.
[*]Claymore:  Increase its range so its the same as the Eviscerator and up its damage a little.
[*]Katana:  Increase its range so its the same as the Eviscerator and up its rate of fire a little.
[*]Eviscerator:  Increase its range so it maintains its advantage over the other shotguns.
[*]Viper:  It has a bit too much ammo.  Decrease its max number of spare clips by 1.
[*]Incisor:  Its less accurate and does less damage then the other sniper rifles which would be fine if it had the most ammo of any sniper rifle.  Double its max ammo and double the number of rounds it gets per thermal clip so that it operates more like a scoped assault rifle.
[*]ML-77 Missile Launcher:  Its just too damned erratic.  Change the homing on the missile so it always goes after the enemy the player is targeting.
[*]M-622 Avalanche:  Make it so that charging the gun doubles the damage like with the new Geth Shotgun.

#5:  Regarding NG+

NG+ should give the player an opportunity to play the game in new ways and allow them to make their existing character more powerful then they could on an initial playthrough.

Have NG+ Unlock New Missions and Endings:  Bittersweet endings in a game can be very powerful (Shepard not surving the suicid mission for example); but many players never see these endings because they want to get the best ending possible.  On the other hand if you have a powerful but bittersweet ending that the player can't avoid then they feel cheated by the game since no matter how diligent they were there was no way for them to have their cake and eat it too.  Having endings which unlock only on a second playthrough resolves this issue by allowing the writers to create a powerful bittersweet ending that the player will actually experience, while still giving the player a way to have their cake and eat it too if they put in the effort.  Additionally it adds replay value by delivering new content through the NG+ experience.  If you want to have bittersweet endings to ME3, I would reccomend adding a mission which unlocks only on NG+ games which results in Shepard having an advantage he/she didn't have on their first playthrough and which allows them to get the "have your cake and eat it too" ending that they couldn't get the first time around.

Have Upgrades Carry Over:  The player went to a lot of trouble to get all those upgrades, there's no need to force them to go through getting them again.  Additionally since the game's difficulty scales to the players level in a manner that assumes they have the upgrades it made the difficulty curve on imported ME2 careers backwards with the game being most difficult at the start and getting progressively easier as you went along.

Have Paragon and Renegade Points Carry Over:  The morality system in ME2 forced the player to stick to a Paragon or Renegade path in order to unlock charm and intimidate options.  Having these points carry over would allow the player to play the game in new ways and allow them to make the choices they want to make not the choices they feel they need to make.

Give the Player Another Crack at Advanced Weapons Training:  For a Soldier having to pick between the Widow and the Revenant in ME2 is always torturous as is knowing that there will never be a way for you to get your hands on a Revenant if you're not playing as a Soldier.  Just give the player a new crack at advanced weapons training on each playthrough so that players can unlock whatever weapon they want with a little extra effort.

Modifié par implodinggoat, 10 août 2010 - 11:41 .


#5283
Cyric313

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I Want the Ammo system removed!!!

#5284
General Ashous

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I think the ammo system idea wasn't a bad one but I do prefer the old system. I'd also like to see some more armour customization and definetly some weapon customization so I can make my pistol look really snazzy and then hold up a golden pistol to my enemies.

#5285
Kavadas

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I want the MAKO and the large maps back.  I loved the MAKO.  I twas one of my favorite features of ME1 and I love what it added to the missions it was needed for.

I didn't really get the same sense of satisfaction out of the Hammerhead.  Plus the MAKO is just more badass.

I'd also like some longer (combat) missions.  I swear that no combat segment in ME2 took longer than half an hour.  It seemed like a break was always popping up for one reason or another but I remember some rather lengthy missions in ME1 (particularly the one on... uhhh, where you meet up with the Captain ??? and his STG fellas and have to take out all of the AA batteries and stuff).

Also, more ammo for some of our weapons.  I use the Vindicator a lot and a standard battle loadout for a current day soldier is generally seven magazines (for 5.56) including the one already in the well and chambered.

Modifié par Kavadas, 10 août 2010 - 01:18 .


#5286
Someone With Mass

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I'd like to see a hybrid between ME1 &2 when it comes to the ammo system. Have it mainly like the ME1 system (without the cooldown mods, for obvious reasons) so you can shoot until the weapon overheats, and then you can choose to either wait for it to cool down, or eject the heatsink and reset the meter so you can start shooting right away. Until you run out of T-clips. Then you'll be forced to wait for it to cool down, or switch to another weapon It'll make the player think a little more about how to manage their ammo.



This can have the unfortunate side effect of making the player feel like they must constantly think about their limited ammo, and draw their focus away from the battle.



Not the greatest idea, it's just something I thought of.

#5287
General Ashous

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Now that is a good idea Someone with Mass. I think that a combo of the two would spice things up a bit and make us think. As I have said before, I think that a new vehicle would be great as long as they can get the steering right and make sure that it doesn't bounce all over like the Mako did. Oh, BTW, sorry about the Tali thread Someone with Mass.

#5288
Tazzmission

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i want a biger squad expecially for me3. instead of only selecting just 2 squad mates to take with on missions i want to see 3 more with the 2 added. since this game is gona be all hell breaks loose i just feel that the trio squad needs to have 2 more people to tag along and fight with em

#5289
Notrufnot

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Cyric313 wrote...

I Want the Ammo system removed!!!


I want that ammo won't fit in any weapon. It is just that I do not comprehend why on the one hand collector ammo fitted in any other weapon and on the other hand I do not know why I cannot use ammo from other weapons to use it in an empty one :)

#5290
CottonBALL

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I want a new heavy weapon - MINIGUN that spits bullets like YMIR mech.

#5291
Wheat

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I think people here are getting too hung up over small aspects of the game like how powers are used, or what the inventory system should be like and are forgetting why Mass Effect 1 + 2 were good games...



The story. My one wish would be for Mass Effect 3 to take full use of the unique system it has: you had us save our decisions from the last two games, do something with them! Don't just add an extra couple of lines of dialogue for each major decision, have them truly impact what happens to us in ME3 and limit what kind of ending we can get. ME2 opened up a huge can of worms by allowing you to have almost your whole team die, or to have everyone live: let that be a huge difference in ME3! Don't just give us a new handful of characters and a brief exposition about the previous ones. Let us start back in our ship at the beginning of ME3 with the same characters we had at the end. From there start having our previous decisions affect the world around us and have us make new decisions until the game ends in a very unique way depending on what we've done.

#5292
Simpfan

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Its not Ammo, its a thermal clip.

#5293
MonkeyKaboom

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They should just call it ammo so the lore thumpers will shut up.



Bring back gun overheating like ME1. But KEEP the ammo system. It matches the codex anyways, the gun firing mechanism shears off metal chunks from an "ammo block" and then its acted upon my a ME field. So, give us both gun overheating and ammo.

#5294
Destroy Raiden_

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When you get the Cerberus sensitive information this should effect the world in 3. If you gave it to the Alliance they will be stronger you'll see more ships, personnel, and get Alliance specific upgrades to your ship, weapons,and armor ( no more basic items plz). If you gave it to Cerberus they're more powerful more traferma gangs around, more human crime, Andrson has less power, Alliance weaker less ships, personnel ect ( you get Cerberus Armor, Gums, ect) If you kept it you get to black mail both parties they're evenly matched and you get both upgrades plus bonus from both parties armories.




#5295
Destroy Raiden_

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The ability to Romance the Asari  from Feros Colony

Modifié par Destroy Raiden , 10 août 2010 - 11:50 .


#5296
kukkjakana

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implodinggoat wrote...

#1:  Change Liara Back to the Nerdy Lovable Liara From ME1

Get Drew Karpashyn back to explain Liara's character to the rest of your writing staff; because you guys butchered her character in ME2.    Prior to ME1 she spent her entire life studying the Protheans and then she makes the most important archeological discovery EVER and yet in ME2 she chooses to...

A:  Switch careers so she can track down the Shadow Broker to avenge the loss of a shady Drell agent who she went on one mission with (COMIC SPOILERS and who lied to her about the fact that he was working for Ceberus END COMIC SPOILERS). 

Rather than...

B:  Following up on the most important archeological discovery of all time (which she helped uncover) by helping her lover save the entire galaxy.

Its out of character, it makes no bloody sense, it pisses off the fans and its terrible writing.  Characters do change; but if you want to make a radical change to a beloved character you have to devote the story time to show that change happening.  Having a character radically change off camera and then giving a sparse and illogical explenation for said change is inexcusable.


#2: Regarding Resources

It goes without saying that the resource mining is beyond tedious; but there are also problems with all the resources including credits, thermal clips, power cells, and medigel.

A:  Have power cells and medigel replenished to 100% at the start of each mission and offset this change by reducing the opportunities the player has to find these resources during missions.  Players such as myself are apprehensive to use medigel and heavy weapons because they aren't certain that they can get more when they need them.  Even though both resources are rather common the natural hoarding mentality of the RPG player makes them apprehensive to use any resource that they can't replenish at will.

B:   Give the player a way to make credits at will.  In an RPG a player should be able to acquire enough money to buy whatever the hell they damn well please if they simply devote the time to it.  So you should always leave the player a means to make money.  In particular I'd like to see some replenishing missions along the lines of bounty hunting or aiding the alliance that will give the player an opportunity to make cash,  some gladitorial type matches that the player can compete in for cash, and some gambling mini games like Pazaak from KOTOR.

C:  Have the game automatically gather all the ammo in an area once it is cleared of enemies.  I like the way that ammo limits force the player to be more accurate; but running around the level gathering thermal clips after I clear out all the enemies is tedious and kills the pace of the game.

D:  Let the player buy and sell mineral resources.  Making the mining mini game less tedious is a necessity; but beyond that the player should have the ability to buy and sell minerals so that a player can trade a mineral they have an abundance of for one they have little of or simply sell an abundance of minerals for additional credits.


#3: Regarding Powers

Bioware did a hell of a job with the combat system in ME2; but some of the powers need a few tweaks...

AI Hacking:  As it is its simply too situational; but the fix for this is easy.  Simply have more missions where synthetic enemies are mixed in with organic ones, so that the player will have more opportunities to use their hacking skills.  Additionally the power shouldn't have a reduced duration on elite enemies (same goes for Dominate) since hacking elite enemies like YMIR mechs is fun; but the extremely short duration of the effect undermines the fun factor.

Shredder Ammo:  The most worthless power in the game.  It should be replaced with an ammo type that's effective against all enemy types like Cryo Ammo so that classes that don't have access to that power or who have no ammo powers of their own will have an ammo power that's functional in all circumstances.  For example you could just change the power so that it gives a large damage bonus against the health of organic and synthetic enemies; but doesn't do jack against defenses.  That would make it a good option for Adepts, Sentinels and Engineers who have no ammo powers; but who can only choose one.

Armor Piercing Ammo:   Incendiary Ammo does almost the exact same thing and is more entertaining to use.  It should be replaced with an Ammo power like Warp Ammo; but which is effective against Shields, Barriers, and health so that Vanguards with Incendiary Ammo can have access to an ammo power which will cover both protection types that their ammo doesn't cover.

Neural Shock:  Given the availability of more powerful crowd control powers which are effective against organic and synthetic enemies, neural shock is simply to underpowerd and situational.  It should be replaced with a similar shock ability which works on organic and synthetic enemies and which is better at staggering enemies with protection.

Inferno Grenade:  Its a fun power to use and its area of effect and ability to panic organic enemies make it a great combo with defense lowering powers like area overload, area energy drain, or area reave; but its just too damned weak.  Make it do about double the damage it currently does and it would be a hell of alot more useful.

Shockwave:  With pull, throw, Singularity and Slam all providing biotic crowd control and warp providing a far more effective direct damage power, Shockwave feels rather redundant.  It should be tweaked so that it's a very powerful attack with a very long cooldown penalty.  A power which does damage comparable to warp against barriers and armor over a wider area, can detonate multiple enemies within its area of effect who are already effected by another biotic power and which still retains its crowd control ability from ME2; but which has a very long (say 12+ seconds) cooldown penalty.   This would give the player a great high risk, high reward ability which is capable of devestating multiple enemies; but which comes at the cost of being unable to use their powers again for a very long time.

Concussive Shot:  Since Adrenaline Rush is so powerful using Concussive Shot needs to be more rewarding for a Soldier, particularly since its their only direct damage and crowd control power.   It should be more powerful so that choosing it over Adrenaline Rush is more rewarding.  More specifically it should do about double the amount of direct damage it currently does and its evolved form which does extra damage should be called "Carnage" and should be effective against shields and armor.

Fortification, Geth Shield Boost, Barrier: They all pretty much do the same thing and are thus largely redundant, so they should be changed to make them more distinct.
[/b][*]Barrier: Should remain unchanged.  Very Powerful; but with a limited duration and a substantial cooldown penalty.
[*]Geth Shield Boost:  Should function more like Tech Armor as an ability which will last until its destroyed.  To compensate for the lack of a time limited duration it should provide a less powerful boost than barrier; but with the same substantial cooldown penalty.
[*]Fortification:  Should be an entirely passive ability which doesn't need to be activated and thus has no cooldown penalty; but compensates for this bonus by providing the least substantial protection of the three. 

#4: Regarding Weapons

Most of the weapons in ME2 are great, they all feel distinct and for the most part they're fun to use; but some of them are just too damn weak relative to the other guns to be viable in combat and some of them are made less entertaining by the limitations imposed upon them, while some of them are actually less entertaing then they could be because they're a tad overpowered.

Bring Back Modular Weapon Upgrades:  The modular weapon upgrades in ME1 gave the player a nice way to customize the performance of their weapons in ME1 and I really missed them in ME2.

Consider using the number of modular weapon slots to balance out some of the less powerful weapons you get early on. Its understandable that the programmers would want to make the guns you get later on more powerful to encourage the player to try the new weapons; but in ME2 this also made some of the guns you get early on underpowered later in the game.  To balance them out give the guns you get early on (Avenger AR, Predator Pistol, Shuriken SMG, Katana Shotgun, and Carnifex hand cannon) two modular upgrade slots while the guns you get later have only one.  That gives the player reason to try the new guns when they first get them; but also reason to try the old stand bys again when they get more upgrades later in the game.

Upgrades Can Only be Swapped out aboard the Normandy.  Having the player tweaking weapons in the middle of combat as in ME1 is unrealistic and it slows down the pace of the action.

A Few Suggestions for Upgrades.
[*]Weapon Damage Boost:  Good in all situations, it balances the other upgrades by forcing the player to sacrafice a potential damage boost in favor of the other mods.
[*]Reduced Recoil:  Good for improving accuracy when unloading weapons with high rates of fire like the Avenger, Tempest, Revenant, Mattock, or Viper.
[*]Better Ammo Efficiency:  Increases the max ammo for a weapon and the number of rounds gained from thermal clips allowing the player to more freely fire ammo hungry weapons like the Vindicator or Mantis.
[*]Accuracy Upgrade:  Reduces the degree rounds spread at longer ranges.  Good for improving the range of shotguns or less accurate weapons like the Revenant or Tempest.
[*]Bayonet:  Significantly increases the damage melee strikes from the gun deliver.
[*]Higher Rate of Fire:  Increases damage more significantly than the weapon damage boost; but at the cost of increased ammo thirst and increased recoil. Good for weapons with deep ammo wells like the Avenger.           

                 
[/u]Suggested Tweaks for Existing Guns:

[*]Carnifex Hand Cannon:  Needs about 50% more max ammo and a little more damage to really be a viable alternative to using your other weapons.
[*]Predator Heavy Pistol:  Same as the Carnifex about 50% more ammo and a little more damage to make it a viable gun.
[*]M-4 Shuriken SMG:  Give it a bit more damage and make it a better run and gun weapon than the larger SMGs.
[*]Locust SMG:  Its a little too powerful and the sound it makes when it fires is unsatisfying.  I suggest cutting its max ammo in half, increasing the recoil penalty when moving, and giving it a firing sound with a little more oomph.
[*]Avenger Assault Rifle:  Just give it a bit more damage.
[*]Geth Pulse Rifle:  Give it a bit more damage; but balanced so that its superior accuracy is balanced by having it do less damage than the Avenger.
[*]Collector Rifle:    Give it a bit more damage; but balanced so that its superior accuracy while running and gunning is balanced by having it do less damage than the Avenger.[*]Vindicator:  I love the Vindicator and I like how its limited ammo demands accuracy and encourages the player to use their other weapons; but the ammo limitations are simply too severe.  Up its max ammo from the current 4 reserve clips to 6 reserve clips and increase the number of rounds each thermal clip pick up gives you.
[*]Claymore:  Increase its range so its the same as the Eviscerator and up its damage a little.
[*]Katana:  Increase its range so its the same as the Eviscerator and up its rate of fire a little.
[*]Eviscerator:  Increase its range so it maintains its advantage over the other shotguns.
[*]Viper:  It has a bit too much ammo.  Decrease its max number of spare clips by 1.
[*]Incisor:  Its less accurate and does less damage then the other sniper rifles which would be fine if it had the most ammo of any sniper rifle.  Double its max ammo and double the number of rounds it gets per thermal clip so that it operates more like a scoped assault rifle.
[*]ML-77 Missile Launcher:  Its just too damned erratic.  Change the homing on the missile so it always goes after the enemy the player is targeting.
[*]M-622 Avalanche:  Make it so that charging the gun doubles the damage like with the new Geth Shotgun.

#5:  Regarding NG+

NG+ should give the player an opportunity to play the game in new ways and allow them to make their existing character more powerful then they could on an initial playthrough.

Have NG+ Unlock New Missions and Endings:  Bittersweet endings in a game can be very powerful (Shepard not surving the suicid mission for example); but many players never see these endings because they want to get the best ending possible.  On the other hand if you have a powerful but bittersweet ending that the player can't avoid then they feel cheated by the game since no matter how diligent they were there was no way for them to have their cake and eat it too.  Having endings which unlock only on a second playthrough resolves this issue by allowing the writers to create a powerful bittersweet ending that the player will actually experience, while still giving the player a way to have their cake and eat it too if they put in the effort.  Additionally it adds replay value by delivering new content through the NG+ experience.  If you want to have bittersweet endings to ME3, I would reccomend adding a mission which unlocks only on NG+ games which results in Shepard having an advantage he/she didn't have on their first playthrough and which allows them to get the "have your cake and eat it too" ending that they couldn't get the first time around.

Have Upgrades Carry Over:  The player went to a lot of trouble to get all those upgrades, there's no need to force them to go through getting them again.  Additionally since the game's difficulty scales to the players level in a manner that assumes they have the upgrades it made the difficulty curve on imported ME2 careers backwards with the game being most difficult at the start and getting progressively easier as you went along.

Have Paragon and Renegade Points Carry Over:  The morality system in ME2 forced the player to stick to a Paragon or Renegade path in order to unlock charm and intimidate options.  Having these points carry over would allow the player to play the game in new ways and allow them to make the choices they want to make not the choices they feel they need to make.

Give the Player Another Crack at Advanced Weapons Training:  For a Soldier having to pick between the Widow and the Revenant in ME2 is always torturous as is knowing that there will never be a way for you to get your hands on a Revenant if you're not playing as a Soldier.  Just give the player a new crack at advanced weapons training on each playthrough so that players can unlock whatever weapon they want with a little extra effort.[u][b]

[*]Bioware, hire this gun. Nao!

#5297
Kenorv

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I'd like to see you start out ME3 by having to make a choice between continuing to work with Cerberus(even joining them) or going back to the Alliance. Basically it's a way to define your Shepard as soon as the game starts. Does Shepard agree that Cerberus is the best way to fight the Reapers or is Shepard tired of the way that TIM does business and is willing to go back to the Alliance and the Council even though they ignored Shepard's warnings regarding the Reapers.



If you stay with Cerberus then the Council and the Alliance now consider you to be a traitor and an enemy. You won't be able to enter the Citadel and they end up sending forces to fight you including Spectres. Somehow Shepard must overcome this distraction and create the unity that is needed to stop the Reapers.



If you go back to the Alliance then you lose the support of Cerberus, the one organization that acknowledges that the Reapers even exist, let alone the severity of the threat. They'll keep fighting to save humanity but they won't be there to help Shepard when he needs help or help the other races when the Reapers come. On top of that, the Council would still try to stonewall Shepard's efforts to prepare for the Reapers.



Both choices present their own sets of challenges for Shepard. I think that there should also be unique quests depending on which side you choose. And I guess depending on how many returning characters will be in ME3, there should probably also be characters that will only join Shepard if he/she is Council/Alliance and characters that will only join Shepard if he/she is Cerberus.



Even the end result would vary. Shepard may become a god to every race in the galaxy if he/she stops the Reapers by working with the Council/Alliance or perhaps Shepard saves humanity from the Reapers but allows them to wipe out the other races if he/she is working with Cerberus. Or perhaps the Reapers win and wipe out everyone, humanity included.



There are a lot of other things that could result from deciding to stay with Cerberus or go back to the Council/Alliance but I don't want to make this post too long. But I do think it would be nice to have that choice right from the get go because I think it would make for two entirely different experiences to play through the game as either an Alliance member or Cerberus member.

#5298
RussellKP

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I for one, would like to see more interaction going on with Shepard and the other characters.  You have quite a bit of that as you work to get their loyalty up .  But once you have that.  They really don't have that much to talk about.    I see a lot of potental for some humor or serrious interaction.  An example would be a night of cards.  How would Grunt or Legion handle playing poker?  Could Legion and Tali become friends?  I find it hard to believe with Dr's Mordin and Chakwas, they can not help Thane.  I see Shepard doing a lot to get his crew.  So why not have him keep workng on mantaining their strength and loyalty?

I loved running around in the Mako.  But hated the way they had the terrain set up in the first game for the Mako to run in.  Now I think they did a better job with the terrain in the second game.  So now is the good time to add the Mako back into the game with the new terrain.  Having a choice to use the Mako, Hammerhead, or Shuttle would be a nice thing as well.  Since the Shuttle is unarmed.  The Mako had a cannon and gun and the Hammerhead had a missle launcher.  And the terrain could affect  your choice.  (dang!  should have used the Hammerhead)

Have a new "Bad Guy" like Saren to be the foil for Shepard.  The Collectors were nice and Harbinger added flavor.  But it just did not have the thrill as when Shepard talked-fought with Saren.  I am sure that Harbinger will be back in the 3rd game.  But if he is a Reaper, then he is a ship and so you would need a underling like Saren.

It was really nice how you could do custom work on your Armor.  But why so little choice on the daily uniforms?  That could be just as nice and fun to work on as the armor.  To be honest, once I got the Kasumi DLC.  I would rather that my male Shepard wear that tux for his uniform.  I can see potential for going to a shop and find uniforms-clothing not just  for him.  But for the rest of the crew as well.  Since there is a 50-50 chance that at the end of the game that the Normandy has gone rogue.  It would make sense that the crew would change their uniforms as a show of loyalty to Shepard.  I would also like to mod-upgrade the armor of the "staff" as well.  Just as you could in ME1.  Also think of Shepard getting a nice dress or suit for their love intrest

It bothered me that as you got to higher levels in the game and became more powerful.  That the enemy stayed about the same in strength and ability.  I think it would be good if the people you are fighting.  Also start to match you in that.  Make it more of a equal challenge at least when you fight.  To me, even though I had improved in ME1.  I felt that Saren was still my equal or better (classic bad guy) when it came to the final fight.  I felt that I had to use the team to defete him.  Were as I felt that while my team backed me up in ME2, I could take them on by myself.

I have to say that i do kind of feel cheated that I can only have two members on my squad.  I personaly would like to chose 3.  Thus having the classic 4 man squad.  But that may be a question of game mechanics as to why that is.

I am also a little bugged about romaces.  If you have a male Shepard, you seem to go through the "Captian Kirk Syndrom"  Were all the females are ready to be your girl.  I have not played a female Shepard, but am guessing that the guys will be the same for her.  Now that is not a bad thing at all.  But I am of the nature that I would like to see my male Shepard to be able to have a boyfriend.  Liara can interact with a female Shepard that way.  So why leave a male Shepard out?  (by the way, Liara is my girlfriend and have made it interesting by romancing Tali)  This could also be a nice time to have Shepard take their intrest out to a nigh of dancing and dinning.  Something more than just the old talk about loving each other.  Think of Shepard taking Miranda out and doing a slow dance to some romantic music and having that kiss.  Maybe even giving her the ring.  Also, I believe that your love intrest could be the talk of the ship at times.  This does take place in Dragon Age, so why not here?  This type of gossip could be good or bad.  Funny or Serious.

One thing that I have encountered with ME2 resources. Is that I can get much more that what ever I can use for upgrades and tech.  It would be nice to be able to sell those extra resources for credits.  Since I always seem to run short on cash .  Or how about trading the resources for some special tech or information?  I did like the resource mission that you had in ME1.  Perhaps bring that back.  Or add a new one that requires you to find resources to boost defenses on the Citadel or Earth.  Or say help build up a fleet or army.

I have wondered why the Citadel was shrunk.  I would like to see it go back to it's old form in ME1.  But with the shops and people as it is in ME2 added to it.  To me that would make a visit to the Citadel more fun.  It also would be nice to visit Earth, a Turian world, a Solarian world, and a Batarian world.  They could have as much detail as Tuchanka and Illium.  I was also dissapointed that all the systems you explored in the first game.  Did not show up in the 2nd game.  Felt that the map was imcomplete that way.  That could be a nice souce of new DLC's.  Going back to those systems for other missions or followups.

I would like to see the ability to customize your weapons like you can do with your armor.  Swap out say gun sights, ammo clips, types of ammo, and the rest of the things like you could in ME1.  I felt I had more of a choice in the perfomance of my characters weapons, that way.  I can see the potental of making some very deadly weapons for Thane, Garrus, Legion, and the rest.  These new items could either be researched and made, as in ME2.  Or be bought like Shepard's armor items are.  Also for me, I would like to see some melee type weapons as well.  I know the game is really ment to be a shooter game.  But there have been times where I have wished i had a club or knife to use in a fight.  And being x-military, no armor is that good that a knife can not do lethal damage.

How about more inteaction with Shepard's pets or a bigger choice of pets?  I myself would like to have brought home a Varren from Tuchanka.  Think of him walking about the ship.  Bet Joker would have something to say about that.  The Varren could also be a party member and guard dog for Shepard.  Much like the dog your character has in Dragon Age.  Or how about a fun story about Shepard's Hamster getting out of his cage?  There is also the Pyjak monkies.  Could he become like Jack the monkey in Pirates?

The ship to ship battles in both games were fun to watch.  But I felt kind of cheated and left out.  I felt that more in ME2.  When Normandy was attacted by the drones.  I was surprised that the ship had no turrets to fire back at the drones.  And that I think would have been a fun interaction in the fight.  Shepard and others could have manned them and you could have shot some of the drones down.  In ME3, I would like to see some interaction of Shepard and crew in any naval action.  Not just as passengers.  That interaction could be manning gun turrets, doing ship repairs in battle, repelling boarding, or doing a boarding hit and run.  It could also be nice to see Shepard in control of a group of ships as well.

I would like to see the Paragon and Renagade program tweaked a bit.  Make it fill up faster to unlock more conversation lines.  Or allow you to make choices and not be so worried if you have enought points in either field to get the right reactions.  For example, Miranda and Jack's fight.  I have found myself working in such a way in playing the game.  That I will not do certian missions, untill i have enough points in either field.  Because I know what will be comming up.  Also, it would be nice to see who is with you, react to what you are doing.  Instead of just following along.  In Dragon Age, a character can react in a positive or negative manner to your actions.  What if Shepard did a renagade action in front of Samara?  Would she stay silent or make a comment on Shepard's action  Would Grunt think a paragon action is a sign of weakness?  Also, why not allow the paragon and renagade levels just carry though to ME3 and just increase the level if need be.  After all, we are talking about Shepard's reputation when it comes to it.  It bothered me to more or less start all over again on that.

I would also like to see more of a carry through in ME3.  In terms of what you did in ME1 & 2.  Yea add a character or two if you want.  But keep what crew you have at the end of ME2.  I loved how old people that you met on missons in ME1 came back in ME2.  I hope that carries on in ME3.  In fact there were some characters in ME1 that I was surpised did not show up in ME2.  I hope they apprear in 3.  I hope the upgrades to the ship and gear also carry over.  Since all was lost with the old Normandy, I can see why you had to rebuild and recover.  I can see that as you go through ME3, that you might have to find more upgrades to keep up with the times.  But to start off from scratch is kind of a put off.  You feel like why improve if I can't take it with me.

Well those are my thoughts as of right now about ME3 suggestions.

Modifié par RussellKP, 11 août 2010 - 01:40 .


#5299
KrazyKiko

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"Decontamination in progress....Decontamination in progress..." I miss those small elements that made me feel like I was in the game. Bring these elements back...

#5300
Zhougan

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Besides bringing back the romance videos, I think they should let you make custom armor/weapons for both you and your squad. The new gun system was cool and easier to use, but if your going to take away the ammo system and different stats on each gun they could at least put in addons to the guns and stuff. Scopes, Ammo holders, Laser Sights, Grenade launchers. You know the cool stuff. That way your gun and legion's gun or Grunt's gun could at least be different. Plus open the world up, still use the probe thing but allow you to still go down to the planet like the first one. Same way with the missions, as someone else said, one way in and one way out. Let us explore a bit more. Mass Effect 2 just kind of felt like I was jumping from one mission to the next without ever really doing anything. I mean don't get me wrong, I LOVED THE GAME, but it just kind of felt like I was being herded. I loved the whole do whatever whenever thing, always have, but I would have loved alot more of talking with the crew about it after and between, or at least make them longer.