Aller au contenu

Photo

Mass Effect 3 Wishlist


7967 réponses à ce sujet

#5351
shaneofthedead

shaneofthedead
  • Members
  • 220 messages
My wish list for Mass Effect 3 goes a little like this;



If theres going to be an Earth mission I want it to be in the opening sequence and I wantthe the Earth to be destroyed. How epic is that for an opening to ME3? And it would really set the whole tone for the game and just whats at stake. The human race orphaned out in space looking for help wherever it could find it.



The Jack-Miranda fight they said would happen after the suicide mission was over.







New villians. Saren could have had a brother.







Would be cool to find out that Harbinger was a actually a rogue reaper acting alone with the collectors, trying to help the Human Race the only way he knew how, by creating a human reaper. Therefore by killing the human reaper Shepard has royally screwed everyone. The Illusive Man could have known this and is actually working for the reapers.







I'd love a solo mission. Shepard on his own would be bad ass. Escaping capture or something.







Zero-G missions like in Dead Space







If your Shepard is male then your romantic partner from ME1 got pregnant and had your kid while you were being rebuilt. This would be an amazing twist to the story, Shepard no longer has just himself to think about. And if you didn't stay faithful to Liara or Ash in ME2 you'd have a lot of explaining to do







Squadmates have the ability to come and go as they please. Especially if they keep the squadmates around from the suicide mission. Mission 's over. Maybe not everybody would want to stick around. ****** a squadmate off enough they'll ask to get dropped off at the next planet







A Squadmate turns on you during a key mission. The squadmate would be decided by how you treat them and how often you take them out on missions. You wouldn't really feel apart of a team if your stuck on the ship twiddling your thumbs every day.







If they end up using all the surviving squadmates from ME2 it could be neat if they immediately kill off your least used squadmate and your most used squadmate from ME2. Forcing you to play the New Game in a new way and a great twist to start off the game.







On key missions you have the ability to lose teammates for good if you don't make all the right decisions. Not just during the final mission. This makes each mission all the more interesting and important. No mission is a sure thing







Liara as squadmate







Jack grows out her hair. She looked hotter with white hair in her earlier prototypes.







More romance drama. Maybe a split decision Like they're on a different ship that gets shot down a by slavers and you have to save the romantic interest or chase down the slavers and save the prisoners that they got away with.







More acknowledging of the romance of Shep in dialogue and other missions. For example in Me2 you boink Jack and she dies 5 minutes later during the suicide mission and its like they didn't even spend the last 13 missions flirting with eachother. Just "oh well that sucks. moving on." If i chose a love interest in the game I want it to be a big point in the game. I mean being involved with someone would effect most of your decisions not just an afterthought. Especially when you're constantly in peril. You'd do anything to make sure signifigant other is safe.







Space dating and other leisurely activities







Hangout with crewmates on down time







My own heavy mech squadmate. EDI could control it







Krogans, Quarians, Geth, The Council Asari commandos etc, all join your cause against them







Nudity. so what i'm a perv. get over it







Toggle helmet on/off.







Armor Select in pause menu.







A mission where you go outside the ship during space travel and do some repairs.







Save/sacrifice missions. Like on Virmire in ME1.







whatchoo all think

#5352
MaXiMuMMaXiMuS

MaXiMuMMaXiMuS
  • Members
  • 15 messages
I LOVE Mass Effect 2. If God were a game, that's what he'd be. I still came across a few critiques though, hope Bioware gets a chance to review my suggestions.

-- Quicksave anywhere. This should be an option, and here's how it could work; Have one quicksave slot for when you're in battle, and one quicksave slot when you aren't in battle. That way, if somebody does screw up and save just before they die, they can go back to a previous quicksave prior to battle.

-- If you're in cover, you should not ever exit cover unless you press the associated cover button. It's already difficult in Hardcore/Insane mode, but if I find myself in low health sidling behind cover only to automatically come out of cover when I touch the corner while being shot at, it becomes a frustration.

-- Being as I've beaten the game 3 times now, I've grown used to the controls, but I think if you made the controls a little less "sticky" it would work out better. I don't exactly know how to describe it... I guess I mean how quickly you move, how fast you speed up, strafing ability, stuff like that. Play a game like Crysis, and feel how smoothly it moves in comparison. I still love Mass Effect 2 over any other game out today, but still, I think this would improve the playability. Another nit pick, but you may consider it nonetheless.

-- If you're a biotic, you should have the option to put your weapon away and go all out strictly with biotics. I've always thought it looked silly for someone who has the ability to slam someone, or throw them into a wall to walk around with a weapon drawn if they can just smear someone across the wall with their biotics. It would look cooler to see them walking around with their hands in some kind of position that looks like they can crush you with just their mind.

-- Squad mates that are mostly biotic shouldn't use guns near as much, or be referred to as using them. I didn't like how when they were talking about Samara the Justicar,  they said "she likes to shoot people". Wouldn't she rather grab them and twist them into a pretzel with her biotics? After all, in her demonstration cutscenes, she didn't ever use a gun.

-- Imho, slam could be cooler. I love the bone crackling noise of it, but it doesn't seem to do as much damage as it sounds like it's doing. Especially when it's been fully upgraded, wouldn't being picked up 8+ feet in the air and thrown down with hurricane force inflict much more serious damage? Also, a little tid-bit that's always bugged me about that, the robots should explode when being slammed if they're destroyed from the slam. You could even make some enemies gib if they're at low health and being slammed. That would be epic.

-- Warp should affect dead bodies being affected by biotic powers. Sometimes, when an enemy is being pulled, or tossed about by a singularity, I will throw warp to detonate the active biotic effect. There are times when the enemies die just before warp hits, so it won't explode them, wasting the power. Not a big deal, but it would be nice to see it take effect even if the enemy is dead in order to deal damage to surrounding foes. This one is also a tiny nit pick but I think it would improve gameplay experience by just a tad, and it can't be that hard to implement.

-- Little nit pick - Some of the text in the codex entries don't match up with the voice overs. I actually took the time to read many of the codexes though since I know somebody went through hard work to arrange all of that. No biggie, it just throws me off a tad when I read "15 seconds" and hear "5 seconds".

-- Maybe a slight touch up on the already incredibly visceral and astounding combat system. I'm certainly not criticizing ME2 for its combat system as it provides by far the most entertaining ways to tear through my enemies in any game I've ever played. But wouldn't it be just slightly cooler if when you slam someone on the ground, dust comes up? Or if you throw them into the wall, a dent would appear. Really it's just a graphical nitpick, but it'd help just a nudge dontcha think?

-- Don't overdo the inventory system like in Mass Effect 1. I beat two before playing one, and rifling through all of that junk you find was not pleasing imho. I like having many options in terms of weapons, armor, and etc, but you all definitely had the right idea with the second game, having resources, credits, and upgrades sparced throughout the level makes for a much more enjoyable experience and much less time spent on going through the stuff you want and don't want. Others might disagree but that's my two cents.

#5353
Wayne Viktorius

Wayne Viktorius
  • Members
  • 3 messages
 I would like Bioware to make more urban, immersive environments. Mass Effect 1 only really had the Citadel, while Mass Effect 2 had the Citadel, Ilium, and Omega. The rest of the areas were pretty boring. I think Bioware should be able to create more planets with environments on the level of Mass Effect 1's Citadel or Illium which were good enough areas just to walk around and marvel at.

I really didn't like the introduction of thermal clips. It made the game more tedious on Insanity and made me really conserve ammo and waste a lot of time behind cover waiting for powers to recharge. Increasing ammo caps would make this a lot more enjoyable.

On the subject of Insanity, I think that some classes got the shaft for ease of completing that difficulty. Infiltrator was quite easy compared to the others. 

I did like the random conversations in Mass Effect 2, those made a lot of the worlds more interesting and enjoyable.

I didn't really mind the no inventory thing. Mass Effect didn't really have a wealth of stuff (a lot of guns and armor that looked similar and upgrades that I didn't use for for the most part except for a few). However, Mass Effect 1 basically allowed you to have unlimited money, while there was a limited amount in Mass Effect 2 where I was always scrounging money which I thought sucked.

Side quests in Mass Effect 2 gave you hardly any money or XP. In ME1, they were much more useful since you got a ton of money and a decent amount of XP (or so it felt). However, the quality of the quests themselves was better in the second game which is probably more important.

I hated Mako and firewalker missions. The vehicles were lame and not fun at all. The Firewalker one felt incredibly weak and I actually died a few times. 

Also, resources were annoying. I'd rather just get money and use that. Mass Effect felt like a huge game because you had to go to all those planets that were usually pretty similar with carbon copy bases however the fun wore off, especially since every planet had huge mountains which were a pain to climb (brings back memories of Oblivion mountains).

Fuel in the second game was annoying. Especially getting almost all the way back and then being turned back.

Ammo abilities were good but not fun since they were passive. I'd rather have a grenade or something than some ammo ability from a fun point of view. 

The powers were much better in Mass Effect 2 as were squad members usefulness. Mass Effect 1 felt like it was me solo with two mentally handicapped friends at all times who happened to play sometimes shoot guns at the enemy. Some of the AIs for characters could use a tweak as Garrus would always go up to people and die.

I do not want a Hanar or Elcor companion. They're annoying as all hell to listen to. I would like a chance to kill one of them.

I want to punch that reporter chick for the third time just for old times sake. 

Shotguns were close to useless in the ME2 while they were awesome in ME1, maybe make them deal more damage at range or something. On insanity they were utterly useless in ME2 since you could never get close enough to use them without dying. Melee was also pretty useless in ME2.

I liked the plot twist about the identity of the Collectors. ME1 had a very predictable/generic plot (the whole SPECTRE thing and the vision). ME2 improved quite a bit on that. 

I think leaving the Illusive Man as a mystery would be interesting but I definitely want the character back. preferably as some sort of gray character. 

#5354
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
I like the idea of being able to fail a key mission what it this is also applied to loyalty missions I know now in a way they are but you really have to try to fail at a loyalty mission as it currently stands. Loosing squad members based off your decisions within key and loyalty missions would be neat also just to point out for loyalty squad loss you may not loose the person whos loyalty you're attempting to gain it may be another person in the squad instead.



Also the ability to bring 3 people on missions with you so you have a four man team makes more sense. Maybe even have this third squad member optional so say you can pick three but I deem only one needs to come I'm not forced to choose two more people and if it turns out I needed all three for the mission I would be screwed.





Saren Doesn't need a brother though more villains with in the story arch would be good.



Don't destroy earth I mean we'd be dead in that situation...really not good. I mean if they can just strol in blow up earth why couldn't they've gotten there in 2 and blown it up?



No pregnancies or baby mommas please not enough space to say how unneeded that is.



WHY would my #2 squad kill my #1? They can't be that jealous can they? Not a good idea



I agree with a biotic character being able to choose times when no weapon is required and storm troops purely on their talent maybe its timed so they have 20 min to do as much damage as possible before they need to cool down then they can default to weapons it makes no sense for a biotic to only use their power as a last resort it should be first and the guns used second. Same with Vanguards sense they're a both class.



Make Shep able to handle more damage first play through I want to feel bad ass right off the bat at this point.



I think the guns in 1 did more damage then in 2 with the exception of the geth sniper rifle make the guns stronger!



I hate TIM MORE then the council!












#5355
AilCross1912

AilCross1912
  • Members
  • 195 messages
I already posted a response but one of the other posters made me think of two.



Charging Biotics

Adepts should be able to charge up biotics to make them more effective or more damaging. Of course that would lengthen the overheat time, but it would make me feel like I have more control of my power.



Combing Powers

At first I was about to say you should be able to combine biotics, like singularity and warp. It could fling around people while tearing them to molecular shreads. But this could also apply to tech and ammo powers. For ex. You could combine AI hacking with overload so that you could take out shields then hack them at the same time.



Team Attacks

I know that sounds cheesy, but once you gain their loyalty you should be able to do specific plans with teammates. For ex. If I'm having problems with an enemy Miranda could lift them in the air and say " c'mon shepard I can't hold this forever" then I hit them with a warp, then she slams them to the ground. Same thing with two npc's helping each others( like Garrus and Tali).

#5356
Super ._. Shepard

Super ._. Shepard
  • Members
  • 413 messages
custom class

#5357
fabricebouye

fabricebouye
  • Members
  • 44 messages

Saren could have had a brother.


Saren had a bother and he was killed during the Contact War, that made him mad againts humains (see 1st Mass Effect book).

My wishlist:

No restriction on the gender you want to romance.

Chat between squad members when in mission and exploration.

More varied dialogs from crew and squad members when onboard (Garrus has too few lines in ME2).

The doctor was useless in ME1 and she is still useless in ME2, give her more dialogs.

More Kaidan/Ash, Liara.

More science: ME1 was hard Science Fiction, ME2 is popcorn and boobies Science Fiction...

Squad member that actually do something in mission (all they do in ME2 is getting killed).

Thermal clips are BAD!

If Shepard uses thermal clip (:pinched:), then squad members should use thermal clip too.

If Shepard has a choice of 4 weapons, then squad members should be able to carry 4 weapons too.

A 4th member to the squad like in DA.

Inventory system but not the inventory from ME1 (it was bad) use inventory from DA (with icons for each object!).

Beeing able to switch weapons with ones in inventory as in DA and ME1.

Weapons and amors mods like in ME1.

Being able to change squad member armors (though a simplier system than in ME1 ; use DA system where amor is not race specific).

Helmet toggle on/off

Do not always keep weapons out when there is no combat, use ME1 system.

More paths during missions, enough with ultra-linear and ultra-simple level design.

Missions should be centered around an explorable hub like on Overlord (though an area 3~5 time bigger would be better).

No more fuel needed for the Normandy.

Enough with manual piloting, this is the future and we have a good pilote onboard the starship.

More Citadel. Bigger Citadel area. Revisit the wreckage of Sovereign.

Planet scanning is to be reworked.

Random encounters (pirate attacking merchand ships, Geth patrol, Slaver convoy detected, Red Sand smugglers doing deal on abandonned space station, etc.).

More fishes for the fishtank!

More model kits!

More collectable / useless stuff to look for in shops and during exploration (Fornax).

A good vehicle for planetary exploration (the Mako was good on the PC version, people who complained where using the XBox version, take a note about that).

A HUD when in vehicle (no more guess when the Hammerhead is about to explode).

Beeing able to enter the last level of the Normady. I am the captain of the ship but the elevator does not go down all the way...

Some way to deal with Kelly-transmited STDs :innocent:

Now that the 3rd book is out, please include Anderson's girlfriend. it would be nice to meet (or recruit) Hendel Mitra or Gillian Grayson too.

Let's go back to Cerberus hunting like in ME1, especially after what they did to Paul Grayson.

Where do I sign to punch TIM in the face? :police:

While good, the soundtrack from ME2 is not on par with the one from ME1, bring back Sam Hulick!

Modifié par fabricebouye, 13 août 2010 - 10:43 .


#5358
naughtstan

naughtstan
  • Members
  • 1 messages
mass effect 3 hop they put even more great place to go i cant stop playing it its ever great game:bandit:

#5359
Badpie

Badpie
  • Members
  • 3 344 messages
A wishlist: Oh dear. Where do I start?



1) Now that the gameplay is freakin' awesome, I want a return to what Bioware is great at. Awesome storytelling. ME1 was in my opinion vastly superior to ME2 in terms of over arching storyline, and character development - including Shepard's character development. In ME1 I felt like Shepard progressed as a character, showed vulnerability and was an actual person you were rooting for. In ME2 I felt like he was just used as a tool to facilitate the story around him. ME2 also felt a bit episodic for me. I prefer the overall narrative style of ME1. I would much rather play an RPG Shooter than a Shooter RPG.



2. Helmet toggle. For goodness sake. Seriously.



3. Ashley, Kaidan and Liara as returning squadmates.



Those are the biggies. Everything else I'm taking on good faith that Bioware won't crush our dreams. :)

#5360
usmack5

usmack5
  • Members
  • 207 messages

Badpie wrote...

A wishlist: Oh dear. Where do I start?

1) Now that the gameplay is freakin' awesome, I want a return to what Bioware is great at. Awesome storytelling. ME1 was in my opinion vastly superior to ME2 in terms of over arching storyline, and character development - including Shepard's character development. In ME1 I felt like Shepard progressed as a character, showed vulnerability and was an actual person you were rooting for. In ME2 I felt like he was just used as a tool to facilitate the story around him. ME2 also felt a bit episodic for me. I prefer the overall narrative style of ME1. I would much rather play an RPG Shooter than a Shooter RPG.

2. Helmet toggle. For goodness sake. Seriously.

3. Ashley, Kaidan and Liara as returning squadmates.

Those are the biggies. Everything else I'm taking on good faith that Bioware won't crush our dreams. :)



Dido with what badpie wrote - especially the helmet toggle lol. But really. Since pretty much anything I could ask for has already been written, I'll just say I'd prefer a new custom armor system where once you get a piece or a set of armor, you can apply the effects of that armor to any piece (i.e. say you have the death mask, it has a nice bonus to your negotiation skills, but makes you look like a giant insect. Now if I could apply that bonus to say shepards regular helmet, then we'd be going places ;))

or maybe they could just provide cooler suits of armor with retractable headgear, since the bonuses aren't as important as how badass you character looks

#5361
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
I like the idea of my squad mates planning their own attacks or including me in on their attacks it would make it feel like a team. I either feel like I'm doing all the work or I'm pinned down and they'll doing all the work. It also doesn't help that they run into fire and refuse to cover most times I'd like to think they have some brains too but they rarely show them on the field.



What about the club music? I mean you go to it alot and they play the same tune. Can't they play 5 different songs? It would just add to the immersion of the game also fix Sheps dance moves and give MShep and FShep their own unique dance styles no copy paste please!



Would anyone like to be able to rent or buy apartments in 3 while in ports? Maybe bonuses can be given everytime you use the space and rent it out when you leave port for extra cash.





More villains to fight in 3 I know the reapers are the main boss so what about 4 sub-bosses and you need to take each out in different ways what about also having to plan on taking them out.



Several post have asked for mini games to be played in your quarters what about using that Salarian guy who deals in games? You could buy from him and not only use them in your room but also on your omni tool!



All classes should have omnitools and actually use them beyond healing.



Shepard specific and class specific powers, weapons, and armor. For example if your a biotic you can do all Jack can do plus some prothean unique powers. If you're a soldier you get all weapons but maybe unique fighting style and a halo sword or something.



Would anyone like hand to hand or blade to blade fighting? For those too close people who seem to sneak up on you. In this case you have no room to bring up the barrel so a button for a quick draw knife would be good or better then the current slam your barrel stock into them.



Longer fights










#5362
LegendaryShep

LegendaryShep
  • Members
  • 32 messages
It would be awesome to play a final epic battle along with EVERYONE you recruited, but just being able to control 2 squadmates, as always. But it'd be great to see all the rest of the team shooting away, and using their powers against hundreds of enemies in an assault to an inexpugnable fortress of some kind...an epic final fight, like in those good old days in Virmire (possibly my favourite, and most memorable, mission in both ME games). Just imagine!

#5363
Black wolf3133

Black wolf3133
  • Members
  • 1 messages
Garrus nuff said.

#5364
Stormy-B

Stormy-B
  • Members
  • 516 messages

MaXiMuMMaXiMuS wrote...

-- If you're a biotic, you should have the option to put your weapon away and go all out strictly with biotics. I've always thought it looked silly for someone who has the ability to slam someone, or throw them into a wall to walk around with a weapon drawn if they can just smear someone across the wall with their biotics. It would look cooler to see them walking around with their hands in some kind of position that looks like they can crush you with just their mind.


I love this idea, give at least adept, but maybe also sentinel and vanguard, a biotic boost where they won't use weapons for a certain time but the cooldown (I hate that word, it should be recharge, I never saw anything in the codex of biotics risking brainmelt from overusing their powers, they are just unable to use them for a time) period being reduced to next to nothing, but of course giving an extreme cooldown (recharge!) period overall afterward. And please, let biotics lift up and fling objects and bodys at enemies, maybe exclusively during the boost period.
And perhaps a similar techboost for engineers.

-- Warp should affect dead bodies being affected by biotic powers. Sometimes, when an enemy is being pulled, or tossed about by a singularity, I will throw warp to detonate the active biotic effect. There are times when the enemies die just before warp hits, so it won't explode them, wasting the power. Not a big deal, but it would be nice to see it take effect even if the enemy is dead in order to deal damage to surrounding foes. This one is also a tiny nit pick but I think it would improve gameplay experience by just a tad, and it can't be that hard to implement.


Good point, It always irritates me that you cant make warpbombs of husks since a pull field instakills them, the field is there even if the body is dead (obviously since it's floating aruond!) In theory this should be implementable on innaminate objects as well since it's a reaction of the fields connecting, not what's being affected by the first field. To follow the train of logic, a pull should detonate a warp as well right?

-- Don't overdo the inventory system like in Mass Effect 1. I beat two before playing one, and rifling through all of that junk you find was not pleasing imho. I like having many options in terms of weapons, armor, and etc, but you all definitely had the right idea with the second game, having resources, credits, and upgrades sparced throughout the level makes for a much more enjoyable experience and much less time spent on going through the stuff you want and don't want. Others might disagree but that's my two cents.


I couldn't agree more, though I would like more weapon customisation, not just adding new upgrades all the time but actually choosing the ones suitable for your playing style. Something like 2-4 interchangeable pieces on each weapon with 2-4 different options giving different bonuses/drawbacks in handling, damage, accuracy and so forth.
Maybe even interchangeable upgrades on bio-amps and omni-tools as well, like getting to choose between quick cooldown times or more powerful attacks.
_______

Cooldown on biotic and tech abilities should NOT affect eachother, for the tech attacks you use the omni-tool (here the word "cooldown" makes sense however) and for biotics essentially your brain and nervous system, thus being very much separate systems even with the use of a bio-amp.

Better AI, or at least more combat-like behaviour, I want to see enemies and squadmates sprinting to cover for example, like they actually think it's a bad idea to go jogging around in a bullet hail. I'd love to see, or hear, enemies and squaddies calling out positions or specific enemies worth noting for a tactical advantage.

Enemy squadleaders, and by that I don't mean a powerful mini-boss, but an actual leader whose mere presence on the battlefield makes enemies use more advanced tactics and gives them accuracy, damage and power bonuses, and of course, taking out this leader takes away the bonuses and makes the remaining enemies fight more individually.

#5365
Stormy-B

Stormy-B
  • Members
  • 516 messages

AilCross1912 wrote...

Charging Biotics
Adepts should be able to charge up biotics to make them more effective or more damaging. Of course that would lengthen the overheat time, but it would make me feel like I have more control of my power.


I agree, but it doesn't have to be exclusively for biotics, i can't think of any tech attack that couldn't be overcharged before fired. Such an ability would as AilCross1912 pointed out add cooldown time, but I think it should also put you out of cover for a longer time, making it more of a high risk, high reward kind of thing.

#5366
Stormy-B

Stormy-B
  • Members
  • 516 messages
How about the option of giving your weapon specialists heavier weapons (no, not rocketlaunchers and such) with the downside that it takes away their other main weapon, for example equipping Garrus with the Revenant would take away his sniper rifle, and giving him a heavy sniper rifle like the Widow would exclude the AR, preferably making him use a SMG instead for close encounters. This way you could pretty much tailor your squad for the mission ahead adding more pre-mission tactics, and specializing to a certain style of gameplay.
Of course, if this is added I want more detailed mission briefings so you actually get a chance to not only choose the exactly right squad, but also equip them perfectly for the specific mission ahead.

And I want an armor locker in the armory, of course, different casual outfits should be kept to the captain's cabin, but I'd want that specific place where you can customise your own and your squads armor.

[edit] I also must add my voice to the quoire asking for, nay, demanding, helmet toggle :devil:

Modifié par Stormy-B, 14 août 2010 - 01:44 .


#5367
sly_1

sly_1
  • Members
  • 8 messages
My wishlist:

1. an option for creating our own classes.  Provide 6 templates with abilities and weapon proficiencies built in like we have now in me 1 and 2 but also add a 7th option: build your own class.  Allow players to choose from all the various abilities to make their own combination of powers, weapon proficiencies, ammo powers, etc.  Use a "point buy" system to limit the # of powers and weapon proficiencies any 1 character can have.

that's it, only 1 wish for me3.  Thanks for the fun series!

#5368
UBER GEEKZILLA

UBER GEEKZILLA
  • Members
  • 947 messages
improve gameplay by

1.makeing it so you can sidesep like in gears
2.let us crouch like in first game
3.make it so when sprinting you can move all over..instead of just straight.

improve dialouge by

1.makeing it so you choose emotion
2.make conversations relistic by having the dialouge be in real time and not have shepard sit for 10 minutes witout speaking

add new weapons
1.snipers with shotgun shells, assult rifle with a scope, a rocket launching heavy pistol, a weapon that shoots acid, ect

add more armor upgrades...i like how u have just n7 armor and u upgrade it but bring on more upgrades..oh and let us toggle helmet.

#5369
Guest_worm_burner_*

Guest_worm_burner_*
  • Guests
1. Helmet Toggle

2. More weapons/armor

3. Add more customization to the added weapons/armor

4. More outdoor environments, im tired of being inside. A good example would be Virmire in ME1 and many of the side quests and Jacobs loyalty from ME2.

5. Bosses and Sub-bosses

6. And some epic space battle scenes

#5370
TheParadigm

TheParadigm
  • Members
  • 1 messages
Me3:



In all the games, hopping around with the mako, i couldn't help but think...... "I want a helicopter."

And then you guys had to let us fight gunships.

1) I want to fly that. And paint absurd designs on the front. Seriously. Miniquest to find a mechanic, and put missiles on the thing. Screw the mako, give me a mass effect apache. I want the ability to click a button and go 'No, the bunny hopping tank can stay in the cargohold. Today, we FLY.'



2)Upgrades. Omnitools. Everyone has one - and they should DO stuff. Let their microfabbers manufacture ammo instead of techmines. Overclock tech abilities. Give us a Dead Space/Systemshock2/kotorlightsaber esque upgrade path for techtools and neural amps, with some difference in modding them dependent on the model of the device itself.



In fact, I'd kind of like to see a crysis-like upgrade system for ALL classes. Guns have various Mounts for stuff - top, scope, underbarrel, etc. Ditto for omnitools and biotic amps. Nothing fancy, just a few slots and various modules to stick stuff in.

how bout a bayonet for shepherd's rifle. He punches people all the time.



3) universal cooldowns can go. Get that junk out of here.



4) Less throwaway NPCS. Zaeed and Kasumi need to be more like Shale. Quests, as in more than one, and a damn conversation tree.



5) Zaeed needs to fix his ****ty old rifle in an epic mission for the finale.



6) Pre-loading ammo. If you include ammo powers in me2, I don't want to spend the entire start of a mission loading THIS ammo into THAT gun for three players. Nuh oh. you know that handy pre-mission gear selection thing? Its neat. Now let us put bullets in guns on it.



7) Universal ammo can go. It was stupid in deux ex 2, its still stupid. I'd MUCH rather a heat based mechanic than an ammo based one.



8) Heavy Weapon crate, medigel, and omnigel dispenser on the normandy. Seriously. Ship should have a restock.



9) Helmet toggle. You have these great facial expressions - and these stupid DLC armor's who's heads don't come off. Don't repeat that mistake.



10) none of this bonus skill bs. Its great to be able to expand your character, but in Me1, i recall taking Electronics on a soldier - and thinking it was damn retarded he couldn't equip an omnitool. In 2, its clear everyone has one and uses one. So...make them useful for all classes. Whether its by managing shields better, or improving tech ability cooldowns. See upgrades, above.



11) Fly the normandy. Seriously. Jade empire style. I don't wanna watch a cutscene with joker flying and binary choices dependend on quest flags from earlier in the game. No, screw that. I wanna shoot stuff with the normandy. And I don't mean probes. Guns, reapers, blammo.



12) The rachni queen kicking ass for you if you saved her insectiod butt, and the citadel council crapping brix about it.



13) Ally retraining. Some powers suck. When you retrain shepherd, let the allies do so as well.



14) Un nerf the gameplay. Its the epic finale of the game. I don't want to feel like some gimped shepherd who can only use ONE power while relying on similiarly retarded teammates to power combo enemies to death. I want a gun that shoots a stream of bullets, spammable powers, shields that regen, and a horde of alien butts to kick. More importantly, these alien butts are balanced properly for badass shepherd mode.



15) cover system. Get out. A crouch key and walls/barricades here and there is good enough. Forcing people into animations to leap over barriers and to heal is just silly.



16) allies that are useful. I'd like to see some sort of officer upgrade promotion tree for your long-standing allies and companions in the game. The ability to promote one to a squad leader, and actually -play- them in missions designed for them.

Tali in the vents? Screw that, i want to play tali for that scene. I think there could be some very interesting setups for a game, in which the game measures the time it takes you to complete one objective - such as rushing to an objective to hack a terminal for information while the other team covers you - and then turning around and putting you right in the shoes of the team providing covering fire. The game would measure the time in that scenario, making you hold that position and cover the second team for as long as it took to get them into place. Its a way of making the player compete with himself, and strive to succeed.



17) Quicktime events with a twist. Quicktime events suck. They're bs. nobody likes them.

Instead, in the middle of combat, when punching someone I'd like the ability to 'Press X to insult a krogans mother'. It doesn't do anything except let the player control shepherd's smacktalk.



But most of all? I want to trade the hopping tanks for a helicopter.

#5371
revengeance

revengeance
  • Members
  • 180 messages
i agree 100% with this forum post. Mass effect is my favorite game of all time but seriously i haaate how i have to stick with paragon or renegade to get the outcomes i wanted in ME2 thats one more thing i would add, i want to be able to choose whatever i want anytime i want!! the point system was better in my opinion. :alien:

#5372
Super ._. Shepard

Super ._. Shepard
  • Members
  • 413 messages
new weapons

#5373
Turian-Garrus92

Turian-Garrus92
  • Members
  • 80 messages
I wish/hope that they make a dlc that allows you to be able to change your hairstyle during the game so have like an action button in you r private quarters in the bathroom mirror which allows you to change your hairstyle or colour or make-up beard.

Just hope they make a dlc like that would be really good

#5374
Grimjesse127

Grimjesse127
  • Members
  • 197 messages
I actually loved the idea of needing that high skill for Decrypting & Electronics, and you'd always need a tech expert with you if you were a class without tech.



I prefer the ME2 points system, but instead of having 51 points for 7 skills, have like 81 points for 10 skills.



But you would get 4/4/4/4/4/4/4/3/2/1 or something. Still having a lot more maxed out powers makes it more fun.



I like having a higher paragon/renegade gets you charm/intimidate. I didn't like wasting points on them.



Maps? Where did that go? I remember pressing start, map and then the map would come up and you could plot your destination. I want that back. I don't like only being able to view those few hub worlds, Omega, Ilium, Citadel, Tuchanka and Normandy (maybe more).



Like everyone I hate the new Citadel. But Anderson said it needed 5 years to be restored. Here's hoping ME3 is set at least 5 years in the future.

#5375
JamieCOTC

JamieCOTC
  • Members
  • 6 355 messages
Three things.

A return to Great storytelling, ala ME1.

More RPG style gameplay.

And most importantly, out of all things that can be wished for,  I DO NOT want Shepard to disappear at the end of the game, never to be seen or heard from again.  ME3 is the end of Shepard, fine.  I'm not asking for a continuation after ME3.  I'm not asking for all loose ends to be neatly tied up.  I am asking that BW break its endgame formula of having the hero wander off never to be seen or heard of again.

That is all.