SIDE MISSIONS
Make side missions less tedious to discover. I loved the various side missions in ME2 and I loved that they all had quite unique locations and stories (big improvement on ME1), so I wanted to make sure I found them all. But to do so I had to visit every star system and visit every single planet and scan for anomolies. It was such
a grind. Don't get me wrong - I like exploration. But in a game like Oblivion or Fallout 3 (or, presumably Dragon Age - haven't played it yet), this is not quite as much as a problem, because you're walking around, coming across enemies on your way, looking at constantly changing scenery, so exploring new areas feels like an adventure. In ME2 though, it's more of a grind - you're just traversing a map and clicking on planets.
Perhaps when you visit a star system it could tell you straight away whether any anomolies are detected in that star system, without the need to visit every single planet. Or perhaps the planet/mission ratio could be altered so that you're more likely to hit upon a mission when you find a new planet. Or maybe there can be some additional incentive to exploring planets that sweetens the experience: not just mineral scanning (which is necessary but tedious) and looking for new missions (which is rewarding but tedious).
Perhaps the answer is to bring back some form of planet exploration, a la ME1 and the Mako. I actually really liked that part of ME1. I loved seeing the different scenery and the different sky in each location, and I enjoyed the driving around with the Mako. The land was a bit sparse and featureless at times, and the experience got repetitive, but I figured this would be improved and fleshed out in ME2. So I was surprised and disappointed to see that it was taken out completely.
CREDITS/UPGRADES
A few people have complained that the credits and/or upgrades are too scarce, and that it's impossible to buy everything and/or max out every skill. I totally disagree with them. I think it's GOOD that you can't buy everything or max out every skill, because it feels a bit more realistic, and it actually gives meaning to your decisions. What's the point of strategising about what equipment to buy or what skills to train if you know that no matter what you do you're going to have everything by the end anyway? It would make the whole 'RPG' element feel fake, since everyone's character would have the same stuff at the end - where's the individual path forged by your own choices in that case?
I like that you need to make hard choices about what you can afford, and if you want to see everything, you'll need to do a replay. And anyway, who said that every RPG must follow the ridiculous old formula of "start out as a talentless peasant and end up as a billionaire super-master a few weeks later"?
Having said that, I'd like to see more variety and quality in the more lighthearted decorative things you can buy. A
lot of the stuff in ME2 was a bit lame. The models of ships would have been cool except that you couldn't zoom in anywhere near enough to see them properly, so they were kind of pointless. And it's not my idea of
fun to force life imprisonment in a glass box on a hamster or a fish. That didn't leave much else to buy, in terms of fun stuff that made the game feel more customised. More casual clothes would be a good start.
Modifié par Stillwater, 18 août 2010 - 12:42 .