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Mass Effect 3 Wishlist


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#5426
Valmarn

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VanTesla wrote...

Make all decisions from the ME before transfer correctly this time instead of only some like in ME1/ME2



Here here!

I can't tell you how much it frustrates me when Helena Blake tells my Renegade Shepard about how I made her change her ways, when all I did was accept payment for kill her two partners.

Or when Conrad Verner goes on about how my Paragon Shepard shoved a gun in his face, when I did nothing of the sort.

Continuity definitely helps, but Mass Effect 2 has some relatively minor flaws in that department.

Sovereign didn't tell me sh*t on Illos, you stupid synthetic. It was Virmire!

#5427
MrnDvlDg161

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Call me crazy but I want my micro-management item selection back. They gave you far less freedom with different armors or armor upgrades. I liked the idea that you could change the color pattern and all but... I missed the Scorpion outfits, the Specter weapons, snow blind rounds, the means of augmenting your weapons with different ammunition. If they included that with what they came up with in ME2, that would be a very good fix.



I would also like see a consistency in your relationships. I doubt I would have bothered to change it up if not for the cold actions of Liara/Ashley. Maybe throw in a real whopper like finding out that Liara is pregnant or something --- or your current choice gets pregnant. Change it up a bit --- put some more depth in that department. I think that segment of the game gets more back and fourth discussion than anything else.



How about this twist? Kaiden comes back as a Reaper tool. To be honest, I thought Legion was Kaiden turned into a Geth because of the N7 arm before it was explained. That would have a wild twist wouldn't it?






#5428
Grimjesse127

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I actually really want to be able to customise my teams armor. Just like I can customise my own.



And I could do with those ME1 tracks 8D I love them. I was customising my armour while listening to the sound system. I might play through another ME1 now. :)

#5429
Stillwater

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SIDE MISSIONS

Make side missions less tedious to discover. I loved the various side missions in ME2 and I loved that they all had quite unique locations and stories (big improvement on ME1), so I wanted to make sure I found them all. But to do so I had to visit every star system and visit every single planet and scan for anomolies. It was such
a grind. Don't get me wrong - I like exploration. But in a game like Oblivion or Fallout 3 (or, presumably Dragon Age - haven't played it  yet), this is not quite as much as a problem, because you're walking around, coming across enemies on your way, looking at constantly changing scenery, so exploring new areas feels like an adventure. In ME2 though, it's more of a grind - you're just traversing a map and clicking on planets.

Perhaps when you visit a star system it could tell you straight away whether any anomolies are detected in that star system, without the need to visit every single planet. Or perhaps the planet/mission ratio could be altered so that you're more likely to hit upon a mission when you find a new planet. Or maybe there can be some additional incentive to exploring planets that sweetens the experience: not just mineral scanning (which is necessary but tedious) and looking for new missions (which is rewarding but tedious).


Perhaps the answer is to bring back some form of planet exploration, a la ME1 and the Mako. I actually really liked that part of ME1. I loved seeing the different scenery and the different sky in each location, and I enjoyed the driving around with the Mako. The land was a bit sparse and featureless at times, and the experience got repetitive, but I figured this would be improved and fleshed out in ME2. So I was surprised and disappointed to see that it was taken out completely.

CREDITS/UPGRADES

A few people have complained that the credits and/or upgrades are too scarce, and that it's impossible to buy everything and/or max out every skill. I totally disagree with them. I think it's GOOD that you can't buy everything or max out every skill, because it feels a bit more realistic, and it actually gives meaning to your decisions. What's the point of strategising about what equipment to buy or what skills to train if you know that no matter what you do you're going to have everything by the end anyway? It would make the whole 'RPG' element feel fake, since everyone's character would have the same stuff at the end - where's the individual path forged by your own choices in that case?

I like that you need to make hard choices about what you can afford, and if you want to see everything, you'll need to do a replay. And anyway, who said that every RPG must follow the ridiculous old formula of "start out as a talentless peasant and end up as a billionaire super-master a few weeks later"?

Having said that, I'd like to see more variety and quality in the more lighthearted decorative things you can buy. A
lot of the stuff in ME2 was a bit lame. The models of ships would have been cool except that you couldn't zoom in anywhere near enough to see them properly, so they were kind of pointless. And it's not my idea of
fun to force life imprisonment in a glass box on a  hamster or a fish. That didn't leave much else to buy, in terms of fun stuff that made the game feel more customised. More casual clothes would be a good start.

Modifié par Stillwater, 18 août 2010 - 12:42 .


#5430
THE_ROBJA

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Also a thing i would like to see in mass effect 3 would be split-screen co-op or some sort of online co-op. Because in some parts in mass effect 1 and 2. i would be pinned down with miniscuele health and my team would just stay in cover, leading me to try and shoot someone and get attacked by a vareity of things and die. At least with a friend/friends in the same room or in party chat i could make a plan and get past this obstacle.

#5431
implodinggoat

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Let Soldiers Equip SMGs In Place of One of Their Other Weapons (Excluding Pistols)

I was thinking that I'd like to have my Soldier be able to equip a SMG in place of my pistol; but after doing a little modding and trying it out I realized it was making my Soldier too overpowered.  But at the same time I really don't like being unable to equip an SMG.  So I thought about it some more and what I realized was that in ME3 I'd like for my Soldier to have the option to equip an SMG in place of one of my other weapons excluding the pistol.  So if I wanted I could have my Soldier equip a Tempest SMG to compliment my Mattock Heavy Rifle; but if I wanted to do so I would have to equip the SMG in place of my Shotgun, Sniper Rifle, or Heavy Weapon.

Or if you want a simpler solution....

Let Soldiers Equip the M-4 Shuriken as a Pistol or an SMG

The Shuriken honestly resembles a Pistol more than it does an SMG anyway and after testing out a modded playthrough where I gave my Soldier a Shuriken in place of my pistol, doing so didn't make me feel overpowered as I did when I equipped the Tempest or the Locust in place of my pistol.  However; I actually found the Shuriken to be useful in a way that I've never found the pistols to be before since its large ammo supply made it a good back up for ammo hungry assault rifles like the Vindicator or Mattock, while it was also close enough to being a fully automatic that it also helped when I needed something to spray into a swarm of husks.  Plus its a really cool looking gun.

#5432
implodinggoat

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Grimjesse127 wrote...

I actually really want to be able to customise my teams armor. Just like I can customise my own.


That would be really neat; but I'd settle for simply having one or two alternate armor models per squadmate with a wide variety of alternate skins.  Skins are relatively easy for the programmers to add (hell, amateur modders can do it.); but they give you a sense of customization that you didn't get from the paltry two skins per squadmember ME2 provided us.

I know its stupid; but in ME1 I liked having Shepard, Wrex and Garrus roll out in matching green camo or decked out in matching artic camo on Noveria.  RPG players like myself love stupid **** like that.

Also the squad really needs to have some air tight alternate armors for hostile atmospheres.  Miranda's breathing mask may look cool and avoid mussing her hair; but I know enough about the laws of physics to know its not the best fashion choice when you're running around in a vacuum or a planet covered in chlorine gas.

#5433
Mirlam

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It's a minor thing, but I'd like to have more savegame slots (maybe unlimited even?), and I'd like to be able to name the savegames the way I want.. I always like to leave a save before some cool cutscene so I can watch it again, take screenshots etc. And it would be easier to find the save I'm looking for if I can name them myself. For me there weren't enough savegames in ME2, even though there were quite many... I guess I save too often ;D

#5434
HaggardPunk

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1 - a small problem but being able to toggle your helmet to be on/off at any time/or just take it off during conversations like in DAO.
2 - lots of more "conversastion interruptions" those made it fun and they'll keep people more interested and aware in the conversations.
3 - able to have a varren or vorcha squadmate.
4 - i really think they should bring back saren somehow, able to be a squadmate, and possibly somehow a collector squadmate(harbinger)?
5 - more skills!!! = higher level?
6 - better armor customization. like basic armor boots, gloves, chest, shoulders, legs, and helm, but then add like lens tint, the lights colors on your armor, accesories like an off-hand ammo pack/oxygen tanks, maybe 2 accesories at a time and they would be considered something like rings, more textures, a color wheel, upgrade squadmembers armor, that kind of stuff?
7 - better weapon customization. like add a better scope to a sniper or add a laser sight like the new one in the dlc pack, things like that?
8 - bring back the cooldown for weapons, it made it more futuristic.
9 - space exploration and space battles, like at the start of ME2 when the normandy is exploding and your in space for 30secs. MORE OF IT!!!
10 - class specific missions, like say im an engineer and theres a mission for me to go repair a space staion or something, or if im a soldier say i have to guard a certain someone or something?
11 - lootable bodies and crates.
12 - NO MULTIPLAYER!!!
13 - more alien races.
14 - still being able to evolve skills.

Modifié par HaggardPunk, 18 août 2010 - 08:44 .


#5435
Mehow_pwn

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Less PEW PEW Headshot. More ding ding lvl and some loot

Modifié par Mehow_pwn, 18 août 2010 - 08:26 .


#5436
Halfdan The Menace

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I want futuristic tanks,fighter jets,mechs,artilleries,missiles etc.Hope Bioware should consider my ideas,but the M2 Browning should edited to be more futuristic heavy machine gun.Here some of my samples;


Posted Image 
.50 BMG FOR MASS EFFECT 3!! :o



Posted Image 

FUTURE TANK!! :wub:

Modifié par ModestmeNTaLmogul, 18 août 2010 - 12:41 .


#5437
GuitarShredUK

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ModestmeNTaLmogul wrote...

I want futuristic tanks,fighter jets,mechs,artilleries,missiles etc.


Posted Image 
.50 BMG FOR MASS EFFECT 3!! :o



Posted Image 

FUTURE TANK!! :wub:


This, by a long way. The future tank is what the Mako/Hammerhead should have always been, although I guess it would have had anti-grav like the Hammerhead as opposed to tracks. Plus a .50 cal Browning as a heavy weapon? Add a laser sight/scope to it and I am done as far as weapon loadouts are concerned :D.

Other than updates to equipment/vehicles, the only other thing I can think of to put on my ME3 wish list is a complete reunion of the entire team, like in my sig. Its plain that Shepard will need all of the help he/she can get in ME3, but that is if Harbinger and the rest of the Reaper fleet (which is a lot larger than I even thought when I saw the end of ME2 for the first time) can get into the Terminus Systems. 

I fully trust Bioware to create an epic finale, even though they have now gone multi=platform which may add to the development time somewhat. Now that I know a tentative release date, it is by far my most anticipated game above all the other great releases that are coming soon, even more so than Halo: Reach or Gears 3 :happy:

#5438
Halfdan The Menace

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GuitarShredUK wrote...

This, by a long way. The future tank is what the Mako/Hammerhead should have always been, although I guess it would have had anti-grav like the Hammerhead as opposed to tracks. Plus a .50 cal Browning as a heavy weapon? Add a laser sight/scope to it and I am done as far as weapon loadouts are concerned :D.

Other than updates to equipment/vehicles, the only other thing I can think of to put on my ME3 wish list is a complete reunion of the entire team, like in my sig. Its plain that Shepard will need all of the help he/she can get in ME3, but that is if Harbinger and the rest of the Reaper fleet (which is a lot larger than I even thought when I saw the end of ME2 for the first time) can get into the Terminus Systems. 

I fully trust Bioware to create an epic finale, even though they have now gone multi=platform which may add to the development time somewhat. Now that I know a tentative release date, it is by far my most anticipated game above all the other great releases that are coming soon, even more so than Halo: Reach or Gears 3 :happy:



You got that right dude,lets hope Mass Effect 3 is a last worthy game of the Mass Effect series.Then Bioware should make a game like a new HALO game or whatever future militaristic games! here is another sample of my ideas for Mass Effect 3!


Posted Image
SUPER-FRIENDLY MECH FOR MASS EFFECT 3!!! Posted ImagePosted Image

#5439
Pauravi

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My number one wish is that you bring back most of the squadmates. I want to see my old friends Garrus, Tali, Liara, Thane, Jack, or Ashley again. I know some of them might have to leave, like Samara, or retire, like Mordin (I'll miss them), but I've spent a lot of time with them. I want to bid them a tearful farewell after our long adventure, like I did with my friends from Baldur's Gate.



Second is, please, for the love of FSM, do not listen to the people who want you to bring the inventory back. It is not "dumbing down" to remove the tedious upgrade system that ME1 had. ME2 actually had far more diverse weaponry than ME1 -- each gun handles significantly differently. I love that. ME1 just had 4 guns, one of each type. The fact that that colors and numbers underneath them changed didn't change that.

Please don't pander to the people who think that role-playing is the same as calculating what the optimum skill point, or ammo & gun upgrade combos are.

#5440
gosensgo88

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Hopefully someone from Bioware is reading all of these.

Overall, I thought that ME2 was a step forward from ME1, but a step back at the same time. There were way too many things from ME1 removed in ME2 for it to be a positive step in the series. Hopefully, for ME3, Bioware will give us a mix of ME1 and ME2 which would be the best of both worlds. After doing a 2nd playthrough of ME2 and playing both the first and the 2nd back to back without any delay, I know exactly what I want from the 3rd game. Here's a list of what I want in ME3:

- First and foremost, removing scanning at all costs.
- Bring back planet exploration, but this time with the hammerhead and fewer/less steep mountains
- Keep the inventory system from ME2, that was a positive change, but allow the player to buy blueprints for weapons and armor from stores
- Also keep ammo, didn't like it at first but after playing the game a 2nd time I think the change was for the best
- Allow the player to toggle helmet on and off on the fly(like in ME1). I would like the defense bonuses of the helmets during battle, but I don't want Shepard wearing the damn thing everywhere. Not to mention that you can't even see Shepard if you wear the Terminus armor
- Allow the player to change their squad's armor, it just looks really stupid for Miranda and/or Samara going into an epic battle wearing skimpy tight clothing. This is one thing Bioware had right in ME1
- Bring back combat and dialogue experience points
- Raise the level cap to 60
- Bring back loot but restrict it to just credits
- Get rid of the mission complete screen, completely ruins the flow and atmosphere of the game
- Infact, get rid of mission based objectives completely, ME1 handled objectives beautifully, go back to that
- Put more effort in the PC version, the game ran great on my PC but it still felt like a copy and paste port from the 360 with no key bindings for accessing the journal and squad menus like in ME1. Also didn't like that charge/run and interact were bound to the same key
- And finally, make the music more spacey again. The music played a huge part in ME1's space exploration atmosphere

That's all I can think of right now, if I think of more things I'll add them to my list

#5441
chester013

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TBH I don'y like any of these suggestions, the changes made ME2 a more more intense action experience. I loved ME1 but I went back and played it again, didn't enjoy as much after ME2. The RPG elements you want back just seemed like filler.

Would like squadmates to wear actual armour in combat, the skimpy outfits do look a little bit stupid when you're being shot at.

Modifié par chester013, 18 août 2010 - 11:33 .


#5442
C Writer

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I would prefer that they made adepts' and engineers' powers to be more effective (including on targets with defences) but them be able to us them less often. It's just that a lot of the time, I just feel like a pea-shooter who uses a power, hides, waits, and spams it again, etc. I would also like to see the squad's customisation to be more like that of ME (as in your squad has nearly as many abilities as you and that you can alter their equipment - and yours of course). So, at least some form of inventory would be nice, although hopefully more refined than ME's inventory when you had lots of effectively the same item. Also, ME2 was surprisingly directional and linear compared to most RPGs. I would prefer something a little more open and where you can approach combat in several ways - maybe like a cross between Crysis and FC2. Oh, and definitely bring back experience. When you are no longer awarded for exploring, finding things out, killing enemies (and so on), it starts to get difficult to call it an RPG. I know that side quests did give XP, the amount was nominal. Finally, the text was very small in ME2 and since I play ME and ME2 on the Xbox 360, I don't have the picture quality that my PC does and I actually don't bother reading anything which is remotely unimportant in ME2 (unlike in ME) simply because making out the words is too much hassle. The worst time for this is when you have white texts on a near-white background.

#5443
cihimi

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More sex. Less whine.

More skills. Less QQ.

More humour. Less cliche.

#5444
darth shango

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Merge the old weapon cool down system with the new thermal clip system. Since the gameplay mechanic of cool down and reloading a thermal clip take roughly the same amount of time you could make the use of thermal clips a faster method of maintaining sustained fire than the cool down method (as the Geth intended). The benefit of using thermal clips will be as a method for sustained fire during prolonged firefights. When a players thermal clips are depleted their weapon will revert to the "old" cool down method which force the player to wait longer to resume firing, thus making thermal clips a coveted item.



Reintroduce planetary exploration and planet side missions such as collecting medallions and tagging mineral deposits. They can be downplayed as something that provide a worthwhile bonus, but not critical to completing the game. While I loved probing Uranus, I also loved being able to land on the Moon, drive around, and look up to see Earth on the horizon.

#5445
Tony Montana123

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I think the game would be 10 times better, strategic, and difficult if your companions could get hurt in the missions and you couldn't use them for awhile unless you spent a lot of credits to do surgery on them. They could be waiting in the medlab portion of the ship until they get better...



Problem is the game is too easy and when they go down you can heal them right away... The functions to control them where to go and wait and when to use powers becomes pointless if they are pretty much invincible.



Also, mabey dedicate some companion slots so you could hire/fire mercanaries who cost credits for every mission. These mercanaries could be expendable and just die if they get hurt...



Game should be more economy based... Meaning that money will grab the best gear for you and your team. Take a look at that first Mechwarrior game for DOS... Was exciting to be able to negotiate your own contracts and hire/fire team members. And they died often!

#5446
Valmarn

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darth shango wrote...

Merge the old weapon cool down system with the new thermal clip system. Since the gameplay mechanic of cool down and reloading a thermal clip take roughly the same amount of time you could make the use of thermal clips a faster method of maintaining sustained fire than the cool down method (as the Geth intended). The benefit of using thermal clips will be as a method for sustained fire during prolonged firefights. When a players thermal clips are depleted their weapon will revert to the "old" cool down method which force the player to wait longer to resume firing, thus making thermal clips a coveted item.



That's what has been going through my mind since I first started playing Mass Effect 2: yeah, so we can eject the thermal clips when they're overheated, but why shouldn't I regain spent "rounds" after allowing the thermal clip to cool for a period of time? It's not like the thermal clips would store that heat indefinitely.

Overall, I liked the weapon overheating system of Mass Effect 1 much better, especially since you could fire the Mark X Spectre Pistol indefinitely, with the right upgrades...heh heh

#5447
Deltonax

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I agree with a lot of things that have been said. But I only have one main thing that I wish.



Bring the music back to certain areas!



I loved walking through The Citadel listening to the background music. Walking through the Normandy was epic. And each level had different music that added to its character.



To me the music made it feel like it gave life to different areas of the game. The Citadel in ME 2 had no music this time around, and it felt less lifeless to me, and more like a game. (Instead of me feeling like I was in the game.)



I don't know if other people agree with me, but this is the one thing I wish for back in ME 3.


#5448
C Writer

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I noticed the lack of background music too. But one thing that I must say disappointed me was my inability to go to the Citadel's Presidium (short of that single room with Anderson). If The Citadel is to be featured in ME3, I would like it to be like it was in ME (and obviously have purpose), and maybe be even larger.

#5449
Notrufnot

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Less but more interesting fights, give shepard an AI so that the char does the work, not the player :)
This means fights do not need to be that massed to make them hard, if shepard is as stupid as the enemy :)
It's just that I don't believe shepard is a so much better fighter than all.... perhaps better than Vorcha, but not much better than mercenaries....

I would appreciate that the player's skills were not reduced to having to aim good, shoot fast and hit hard.

Modifié par Notrufnot, 18 août 2010 - 10:36 .


#5450
Destroy Raiden_

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No Saren as a squad mate he's dead let him rest. As far as having Harbinger or a collector no having a geth on my ship is where I draw the line. Besides your crew has been traumatized enough by the collectors so why put them through more?



Having a Rachni on board as a squad mate would be neat even if it just fixes your haul after battles it would be creepy but neat.