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Mass Effect 3 Wishlist


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#526
redBadger14

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The OP listed ideas that are really only suited for MMO's and other RPG's imo. BioWare made Mass Effect 1 and 2 to step away from all the traditional RPG elements and introduce new ones that work perfectly and dont hinder gameplay and story. Everything the OP listed is not a problem in ME2, but rather improvements that we, the fans and players, wanted from the beginning from ME1. And now that these improvements were made, they arent exactly what you wanted? I dont see the logic. BioWare's main focus in the Mass Effect series is a deep, immersive story that has a great cinematic feel as well as great shooter elements for the combat.

Inventory system is fine. Being able to quickly and easily outfit my squad with weapons without worrying about tons of individual items is great. It definitely keeps you interested in playing, rather than getting bored. Plus, the fact that there really isnt any armor for your squad is fine too. As long as you have health and damage resistances and through leveling you can upgrade those, wheres the big problem? A big inventory system with management is not ever needed, especially when story and shooting are the focus, not tedious management.

Anyway, here is what I believe BioWare came up short on in ME2:

Tedious Planet Scanning: Yes we all hate it. The scanner just needs some speed and I think it will be good to go. Scanning at a turtle's pace is the problem.

Lack of developed Party member relationships/romance: This was a problem for most of us in ME1 and it was never improved in ME2. Relationships are lacking in ME2, and through ME3 or DLC this should be expanded upon. I never felt that immersed with my squad in ME1+2 because you only get a synopsis of them through 3-4 convos, and with LI's only about 5-6 convos before there is no more dialog, their story just goes flat. I romanced Miranda in ME2. With her, there are only 2 personal convos before her loyalty mission (when both convos are finished she doesnt say anything more), and after her loyalty mission there are only 3 or 4 convos which involve romancing her, and even so these convos are short and lacking in relationship development to the point where every LI seems like a "fling" rather than serious. And after the suicide mission, there is no more dialog, just the same repeated "I'll be around when things are quiet" line. Since BioWare's main focus in it's RPG's is story, I am dissappointed that squad relationships lacked.

I think this is the only thing really lacking in ME2, though I may be forgetting some things. Overall ME2 was great and improved on ME1 in almost every department. Almost. Also the darker tone and darker settings fit in for the middle of the trilogy, like "Empire Strikes Back".

Modifié par redBadger14, 09 février 2010 - 05:37 .


#527
TheKnave69

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Here's some links to related topics.
http://social.biowar.../index/796655/1
http://social.biowar...05/index/862747
http://social.biowar...05/index/855848
http://social.biowar...05/index/845694
http://social.biowar...05/index/845554
http://social.biowar...05/index/881815
http://social.biowar...05/index/901504
http://social.biowar...05/index/887234
http://social.biowar...05/index/875088
http://social.biowar...03/index/918218
http://social.biowar...05/index/870541
http://social.biowar...03/index/795922

#528
MarleH

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The one thing I would like to see bring back from Mass Effect 1 on PC is the keybindings for the weapons and menus. Even Just double clicking on the mouse when saving, just little things like that. ME2 on PC feels more like a port from xbox when it comes to controls.

#529
Rendar666

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Mass Effect 3 really needs an inventory system again. It needs more customization for your weaponry and your party members. I was kinduv dissapointed in the squad member custimization. More abilities, tougher enemies and xp for killing guys again.



I liked the way you get xp for completing missions and all that but it made combat a chore for me. I never got anything for it and that made me not want to fight. I also would like it if you got xp for avoiding fights so that way you get xp whether or not you kill people.



I disliked the "mission complete" screen; it was very immersion breaking for me.



I would like more worlds to explore with more exploration invovled. There were some really nice places to see in ME 2, they wre so nicely done, but you could barely go from the beaten path. Vehicle exploration would be great.



I would also like to see more of my choices extend over to ME 3 from ME 1/2 as well. I thought the choice quests in ME 2 were done well but they didn't really impact my experience as much as I thought they would be.



I would also like a story that does not involve collecting guys and gals from around the galaxy. While it was fun, I felt the story outside your party member missions would be larger but it was oh so dissapointingly small. There was only about 5/6 hours of gameplay that didn't involve me running around grabbing new soldiers. The story of ME 1 was amazing because it had me both getting new soldiers and furthering the plot. The party member missions do not, in really any way, further the main plot.



I'd also like more quests....



This may seem like a lot to ask for, and it is, but it would really make ME 3 the best evarrrr, better than ME 1 and 2 combined.

#530
Arik7

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1. At least one same-sex romance option for each gender.
2. ME3 needs a MUCH better face generator for Shepard.
3. Allow Shepard to crouch and jump (with REALISTIC jump height)
4. Inrease squad cap from 3 to 4, or more.
5. Do display numeric stats for every weapon and power.
6. Do display Shepard's health bar at all times
7. Allow Shepard to talk to squad mates outside of the Normandy
8. Do include space battles

Modifié par Arik7, 09 février 2010 - 06:05 .


#531
TreFacTor

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1- open up the planets for exploration like ME1 scanning from the ship is B O R I N G!

2-more side quests for free roam after game completion collector attacks to foil, geth locations/bases to destroy

3-more environmental interaction, if I can somehow pull an object, I should also be able to puch that object.

4-stricter obeidiance from squad members- too often I would tell jacob to go somewhere, and he'd just sit there and not do a dang thing, or go completely rambo, and get himself killed. Understandable for a krogan, but not from a bonafied soldier!

5-open the maps up! the confined quarters combat allowed for more intense battles, but knowing the entry point of the enemy often put the enemy and a strict disadvantage. Opening up the battle area would give more optional routes for the enemy to take, while making the player adjust positioning tactics.

6-pull the camera back about an inch. The over the shoulder view is fine, but it's reminicent of GRAW, Gears of War, and many other titles. I love ME2, but it should feel like ME, and not any other game.

7-Of all the moves the characters possess, and their extrordinary abilities, they can't climb, with the exception of the only character in the game that shouldn't be on a ladder.

7.1-expand the use of weapons to other classes, it really makes no sense why an adept can't fire an assault riffle, maybe make the weapons distinction between classes more accuracy based.

7.2-varied melee attacks, Jak is and some of your other teammates appear bad ass in their cutscenes, pulling their adversaries in the air, and then uppercutting or something else. how about adding a ground finisher.

8-More varied enemies, there have to be other alien races to enlist on the side of evil.

9-Multiplayer- the game as it stands would be great for competitive multiplayer, opening up the maps would make for great squad based versus mode, capture the flag etc.

10-The ability to trade/sell resources- my first play through, I had an over abundance of palladium, but needed platinum, and element zero, and couldn't find any so I wasn't able to obtain the last few upgrades before going into the final battle.
++++POSSIBLE SPOILER++++
11-forget the huge ship/robot/giant blob/ final battle!  A horde battle, or eveil masses would seem more overwhelming, while actually disabling or destroying the ship/base would be more intense IMHO.

Otherwise a great game!

Modifié par TreFacTor, 09 février 2010 - 07:06 .


#532
Trapper_920

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I'd like to add that getting the option back to have scars would be nice. I like to add that type of stuff because it builds a little bit in the character. Either that your you could give us some thing that happens in the beginning of the game and give us the option to have it repaired or leave it. I don't really want to be a renegade just for some scars.

#533
ericchri99

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Group conversations. Running around the Normandy for 1-on-1 chats is fine, but it'd be nice to have a team meal or something where everyone sits around BS'ing, ribbing each other, getting into catfights, whatever. Make it feel like we're a team, not a bunch of people who don't interact with anyone else except when on a mission.

#534
ivy21jaw

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I'm most likely repeating ideas, but I wanted to let the Bioware folks know that their game has tons of fun in it. 

What they did much better:

1.   I love it that players can die and that is it.   It made me second guess myself and wonder about my earlier decisions.  . 
2.   I loved the way the Normandy was designed this time.  Moving around the ship was much better.
3.  Combat - 10 times better than before.  The heat sinks didn't bother me that much.  Just made me be more careful during combat.
4.  The main story itself was great just seemed to lack depth.   
5.  Character interactions were "decent." 
6.  I love the upgrades to the weapons and biotics done through the terminal in the science lab.  But I had problems with this as well.
7.  Mineral exploration ten times better this time around.
8.  The environments were so much better developed.  Loved them!

What I missed:
1.  I didn't feel like leveling up was a big deal.  I didn't really see any difference or feel my character was any "better."
2.  I missed seeing the stats to the weapons.  Plus, it would be nice to have a much more varied selection of modifications to the weapons.  Maybe where you select what modifications you have on your weapons (more like Modern Warfare than ME1).  Or I'd prefer to bring back the difficult but more fun system from ME1.  I liked seeing stats and figuring out what was the best weapon.
3.  Missions seemed much shorter and more linear.  I was one of those that only got irritated when the Mako had to go over a freaking 80 degree incline and it took 15 minutes to get to what you needed.  Why not have a variation of hilly & flat worlds with some traveling.  The idea of a more open world aspect to the missions was missed.  I didn't like it that every mission felt like Mario Brother or Sonic in its one-path option.
4.  Less side missions.  I felt like the majority of ME2 was spent talking about the history and not doing things.  I understand the need to develop the historym, but it feels the missions got really, really slighted. 
5.  I feel like the citadel could have been a lot more explored or Omega or Illium.

I love FPS & RPG's.  the combat was the greatest improvement in this game.  I really, really loved that improvement.  It simply seems the RPG and world exploration element was slapped on there.  All the side missions in ME1 did get tedious but it gave you a chance to do more.  A more open world would have been awesome.  I understand it is hard to find a balance, and everyone has their own ideas for how a game should play.  I simply hope the game explores the world through actual experiences and not historic dialogue through "investigate."

#535
TileToad

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Trixster09 wrote...

TileToad wrote...

1. A clear overview of your current weapon and armor upgrades.
Either the way it was done in ME1 (with the stat bars), or in another way that will instantly show what you have upgraded and how far.
The way it is handled now I'm never really sure what characters have the better upgrades, comparatively. In all honesty, when getting further into ME2, I have difficulty figuring out what weapons, biotics, etc., got upgraded at all and how far.

2. The e-mail system.
I like to see something that shows the unread mail in bold lettering or something.
The way it is now, I've got a whole bunch of e-mails (since I only archive after finishing related missions) and no way of telling which are the latest additions. It's a mess.

3. Conflicting team members.
Perhaps have certain characters that don't function well with others in the team?
Either they don't want to get on missions with this particular character, or get a hefty penalty to their performance (low morale) when they do.
On the flipside you could have team members that get a bonus to their performance for going on a mission with someone they particularly like.
Characters will need, at least, one unique ability for this to be interesting however.

4. Larger clips, or ammo should do more damage.
That, or back to unlimited with cooldown. I just don't find it particularly fun to run out of ammo and clips during a boss fight. I also don't find it realistic to use two or more whole clips for a single target. If we're supposed to be fighting such tough critters a pea shooter won't do.


For the e-mails after u read them you have a choice to mark them as read and they get moved away from the unread ones....

Quote: (since I only archive after finishing related missions)

#536
ManBearPig91

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First, Mass Effect 2 was a great game. Now to get this out of the way without a giant wall of text.

Improve the Planet Scanning!

The new mini-game was fun the first 5 times, after that it just got down right tedious (same as Mako on uncharted worlds). Now people complained about the Mako, bioware listened. Hopefully the hovertank will be better when it comes out. At the same time most people will tell you there were a few genuinely fun missions with the
Mako in the first game. The gameplay needed refining. Likewise uncharted worlds weren't boring because they were uncharted, they were boring because there was nothing to do. In the end the new scanning of planets was as bad, if not worse than uncharted worlds. Exploring the uncharted worlds at least, was opptional.

I propose a solution:

Vehicle gameplay is good, and I expect once they release the Hovertank it will be very well
polished. That means they have good, working vehicle action when Mass Effect 3 roles around.

-So when Mass Effect 3 roles around, give us back the uncharted worlds and let us shoot crap.

-Come up with a simple procedural generation system that creates unique terrain, drops down a few rocks, some trees where appropriate, and make sure that every map has enemies roaming around available to fight. Mount and blade made this work for their battlefields, if some Turkish guy and his wife can pull it off, you can to Bioware!

-Randomly generated worlds allow for a different experience on every planet (and every planet to be explorable). Resources are randomly dropped around the planet, like in ME 1

-For the actual scanning, integrate the old ME2 planet scan interface that shows the bars of resources and clicks/beeps as you near the particular resource. When the player gets to the resource, dont make them jump out of the car just to sit and play a stupid hacking mini-game! Have them hover over the resource in the tank, hold down a key for 2-3 seconds while the tank 'synthesizes' it, then allow the player to continue on with their business. This will allow the player a fun way to search for resources without having to drive up every 90 degree grade on a planet to find 3 deposits of light metal. It's a very clearly guided, simple thing.

-Keep a few N7 missions around to make things entertaining.
_________________________________________________________________________________

Lets get some support/feedback for this and see if we can get some exploration and (fun) scanning into Mass Effect 3!

Modifié par ManBearPig91, 09 février 2010 - 06:44 .


#537
broutefoin

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hmmm.... what would be awesome to have in ME3...
This is surprisingly hard if one is to stay away from the standard "MOAR!"  However, here goes nothing!

* weapon mods
Discounting the cumbersome inventory of ME, I really enjoyed the weapon mods from the first game, but, that is not to say that i did not like the changes in ME2,  it would be nice to see a mix of the two, have some general upgrades for your weapons while allowing for some unusual mods to be put on individual weapons, a similar system like the ones in say, Rainbow six.
I greatly enjoyed scanning for new tech.

***note: it would be awesome if your mods were visible on your weapons, this is a wish list after all.. a man can dream! ***

OK, well, there is no way aroudn this one....
*squad banter, crew banter... item banter? maybe? 
the point i am struggling to make here is a noticable increase in banter and banter related acitivities *foams at the mouth* MOAR!!!

*classes
all pretty solid (OK, only played soldier and adept so far... geting around to the others eventually!)
i shall trust in bioware's record for making them enjoyable and distinct

*story
no complaints here :) 
continuation of LIs is a definite must,  the loyalty missions were absolutely great, and i understand that they were relevant for ME2, so without necessarily being quests revolving around your squad, something similar would be great,  diplomatic missions and the like, but once again, this, i trust bioware totally rock!
and the standard fare, choices/consequances, return of squad as more than cameos, blasto, epic endin yada yada yada...

*space combat
need i say more?

*quests
a return of the background/psych profile specific quests would be very nice
other than that... MORE!!

*planet exploration
more N7 type missions, they were short and sweet
unexplored plannet explorations (mako/hammerhead)  even if for nothing more that to enjoy a beautifully crafted world
planet scanning was OK, would get tedious at times, but generally enjoyable, maybe have the ability to upgrade our scanners to quick scan hot spots?   or pay credits to hire survey teams or whatever,  having the ability to scan a planet without having to fiddle with a some nobs unless we want to.
hub worlds were fun, might i humbly request an increase in frequency?

*credits
make credits work for everything! ... dont want to scan for minerals? buy them!  dont have enough resources to research a mod? buy the **** out of them!   want to have Helga the massage krogan whip your ass while you're wearing a gimp mask and an asari matriach choke with bioti... i forgot where i was going with this... oh right... have to much of some minerals? SELL THEM.. wait thats... OK im sure the point has been made,  moving along now before i make a fool of myself...

oh.. also, more chances to earn credits, might i suggest mugging of the elderly?

*combat
LOVED IT!
would like to see more enemies and a return of grenades!
also... COMBAT KNIVES!  :lol:


this is all i can think of at the moment... now, i must get my large pale and hairy shapeless ass to my place to employment, i will return to correct my many, many typos later,  so, if you are reading this before said time, i apologize and hopefully you're not hemoraging too badly from your eyes.

#538
Ninjapete zxr

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make the vehicular parts for gathering resources, because the current planet scanning is just too tedious. also let us explore earth, and other alien homeworlds. And how about not just restrict romancing to shipmates. I'm agreeing with most of the usual too, more weapons/armour and customisation. other than these its one of the top 3 games I've ever played

#539
Flatfrogger

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I want my financial independence back, i'm not really a fan of the end of mission briefing stuff, i miss exploring worlds too.




#540
Paperghost

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hmm - not overly keen that the very first post in the thread pretty much cries out "please make ME3 almost identical to the first game".

1) what is the obsession with having the citadel back AND making it massive even though the focus of the game has clearly shifted elsewhere by this point? the overly large hubworlds in ME1 were great for giving a scope and feel of realness to the locations, but having to hoof it from point A to point B was eventually horribly boring, even with fast travel.

they've already established scope, no need to redo.

2) also: please, no more mako. it'll just be used as needless padding for main quest missions, or used in combination with a return to cut n paste spamworlds. let's see how the hammerhead DLC pans out and take it from there.

3) Inventory - again, please no. it'll just boil down to obsessive stat hoarding in relation to weapons & armour, which just means a ton of junk and everyone using the same gun & armour combo. what's the point? there's always the risk the inventory will return with a horribly mangled interface again - this would be bad, bad, bad for the finale.

4) despite the crazy calls i keep seeing online for "all of the main mission worlds from the first game" to make a return, please do not do this. i've no idea what the surreal obsession is with wanting to make an identical game to the first one but please just keep doing what you're doing.

5) PLEASE reduce the amount of blue / red prompts in dialogue for the next game. it didn't seem to be as noticable in the first game, but here almost every conversation trains the player to simply ignore other avenues of discussion in favour of the "instant win" red or blue switch.

it would be much more preferable if overtly paragon / renegade choices were simply the same colour as the rest of the dialogue, and let us feel our way through what we think to be the most relevant choices than just "oh....it's blue time again".

i guess this won't happen now though as the system is too far integrated into the game. what's silly is if you play the game with a mixture of paragon and renegade choices, shepard sounds almost crazy - the actor is clearly doing two types of voicework for paragon and renegade, and its particularly noticable with the male character. try mixing up some para / renegade choices in a conversation that allows it, and it falls apart pretty quickly.

6) only being able to change armour by going to your cabin is a horrible idea. the number of times i wanted to change mid-mission (or right at the start) only to find i couldn't was silly. also, many times i'd buy some new stuff or upgrades for my suit then completely forget to go to the cabin before going into the mission. not sure what the thinking was behind this, but if you can have immersion breaking "weapon change lockers" in the middle of alien ships or stuffed into completely unlikely locations in general then i should be able to do the same with armour.

7) i love that some guns you pick up earlier can still have a specific advantage over one you might pick up later in the game that is of the same type. HOWEVER - please, please, please REMOVE the system in place that automatically changes the weapon you have to the newest one in the same weapon class. many times i'd specifically select a heavy weapon, only to have it taken away from me and replaced with the newest one I'd just picked up - often miles away from a weapon locker.

8) finally, please no "explorable" worlds in the manner of ME1. randomly generated worlds get boring fast, and anything you spend time on designing for this will just eat up precious disc space in relation to the conclusion of the story. i want every last byte to tell it as it is, not have it diluted so people can get all nostalgic over something that wasn't very well implemented in the first game. if you want "exploration", just throw in some more N7 missions and keep the disc for nothing other than material directly related to the conclusion of the trilogy.

i really, really couldn't care less about "exploring" randomly generated maps, pushing lightup buttons or pretending to hack derelict spaceships for some iridium when the third game rolls around.

storyline only content, please.

Modifié par Paperghost, 09 février 2010 - 07:24 .


#541
thebigbenman

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I love the group convo suggestion, ME 1 had the group meetings after each mission, and ME 2 brings that back on a smaller scale, but they could really do more with this concept. Look at the movie Alien, when they're all there chatting together and eating, it gives you a lot of insight on multiple characters in a short period of time. I'd love to see that in ME 3. That was the best part of Jaws too; when they're just chillin, having a drink, telling stories...

Hub worlds are awesome, why not let us wear our civvie clothes there? For that matter, a simple switch between combat armor and clothing would work for the party members too... let us choose whether they wear their (non-custimizable) combat armor or their jumpsuits. If we could sit at a table at Afterlife and relax with our squad, it would only serve to add to the immersion. Heck, I never did get to go to the Citadel and "get loud and spill some drinks" with Jacob after the mission... I tried, too!

#542
Schurge

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1.) If you up the difficulty level you definently feel the upgrades... Try Insanity... even Veteran there is a noticable difference, though not to a very large degree. I see your point on this but it is not top priority IMO considering all the work and quests and dialogue they need to do to continue from MEI and MEII properly.

2.) An actual 'inventory' has been argued and debated ad nausem and the general consensus is that alot of people like it how it is, alot of people don't care or don't mind it or would appreciate an inventory but don't think its of a high priority, and then there is a small vocal minority who think that RPGs are always about item collecting. Me? I wouldn't complain if there was one, but I don't think that it is a priority considering the amount of work they need to put into quests, story, and dialogue to end this trilogy right.

3.) Weapon upgrades... I agree, but I think your way is counterintuitive, everyone's weapon is unique but you have a highest upgrade? Upgrades need to consist of both stats as you are suggesting, but performance as well, like the weapons themselves in II. There shouldn't be a best upgrade, there should be better upgrades, with a reason to use and not use different upgrades... and not just apply whatever boosts your stats the most. Some form of an upgraded weapon upgrade system is high in priority, but takes a back seat to wrapping up our quests, stories, and relationships., IMO.

4.) The vehicle, alot of people want it back... but again I don't think its top priority, but definently up there... If they do you will all complain that the planets and sidequests are more generic like in I... screwed if they do, screwed if they don't... It is something they need to do if they have time in their schedule, however it also needs to be something that just isn' tacked on cause they have extra time a month from release... so kind of a dilemna there.

5.) Linear missions... can you believe people were actually complaining about the lack of a map? Made me laugh... anyways... this is an issue for every game. What we have works, less linearity would work better. But also remember that every dungeon is now completely unique, unlike in one where they were less linear. Less linearity is desirable... not a top priority, but a priority, IMO.

6.) Yes, the MEII Normandy is really great.

7.) The ship upgrades determined whether or not certain people died, as far as I know... I more space battles will probably be present in III.

8.) If Earth isn't an intended destination in MEIII they should not just put it in to appease the vocal minority on this. If they do appease they will just recieve more hate for it being like the Presideum in II.

9.) Yes the Mass Effect lore is to rich to be left at a trilogy, but I'd rather it be a trilogy only rather then a trilogy and a dozen b*ast*rdized spin-offs.

#543
Tilarta

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Okay, let's see, what do I want to see in ME2?

Ditch the ammo clips and return to the "infinite ammo" weapons.
They're running on mass effect generators.

Toggle Shepherd's and squadmates helmets.

Unless you choose not to wear a helmet with the standard armor kits, you're stuck wearing it when you choose the armor. In certain situations (i.e: cutscenes focussing on personal interaction), I toggled the helmets off to see their faces. And when it was a battle or dangerous location, I toggled the helmets on to emphasize it wasn't safe.

The return of the armor from ME1.

I don't like having my squadmates running around in what looks like their normal clothes.
I want to see the kind of armor I had in ME1 and the faceplate appearing when in vaccuum (or in the case of the Quarian flotilla, sanitary reasons). I also liked hunting my favorite kind of armor for everyone to wear (the humans, Garrus and Tali got Colossus, Wrex got the Rage Battlemaster armor).

I want to see the squadmates from ME2 continue to be used.
I don't want to see them vanish and be replaced with new ones. I'm okay with getting new squadmates, but I would like to have the old ones back.

Wrex and Ashley as squadmates!

ME2 was decidly lacking in pure Soldiers. Wrex and Ashley were my favorite team in ME1 and I'd like to see them return. Plus, I could have the fun of teaming Wrex with Grunt or Ashley with Miranda.

Completely customizable weapons loadout.
If you don't want to carry a weapon, designate the slot as empty (on either your character or squadmates). This should also carry over into cutscenes. It always annoys me to see Shepherd waving around a pistol I never use instead of my favorite assault rifle. Likewise, it's ridiculous to see Tali holding an assault rifle.

The weapon switch bug.
They still haven't fixed this from ME1. It's related to the problem stated above. Either after a cutscene or when reloading a savegame, the character will be using a weapon other then what you allocated to them. Tali seems to be the most frequent victim of this bug. In ME1, she kept switching to an starter assualt rifle instead of her Spectre pistol. In ME2, she kept switching to a shotgun. Which was kindof annoying when it's a ranged battle and she's using a short range weapon.

Carry more then one type of weapon.

This annoys me in ME2. I ended up in the Reaper needing the Blackstorm cannon and having the Collector Beam weapon instead. Obviously, there's no way to know in advance what you'll need during the mission and having to restart all over again because you forgot the weapon you needed is frustrating. And in some cases, I needed both!

Normandy space battles
It would be very fun to control the Normandy in space battles. Maybe even have repeatable "defend the planet" or "chase the raiders" kind of missions.

Actual unarmed combat
You want to beat someone up or use martial arts, do it! It would have helped me against the Husks immensely.
The irony of all this advanced weaponry at my disposal and I'm reduced to beating them with the hard end of my gun!

Allocation of any biotic power to Soldier class
I quite like the idea that was implemented of having a bonus Biotic Power. But it was limited to loyalty powers only. The one I wanted was that curved pull one, because enemies kept ducking into cover and I wanted to "pull" them out to make them easier to shoot instead of waiting for them to pop out again.
Also, I didn't like that you had to sacrifice your Shocktrooper bonus for the Biotic power.
I want the power to be an additional bonus, not replace a core skill.

Credits easier to obtain
On my first playthrough of ME2, I ran out of credits and my upgrades weren't even finished. In ME1, I always had credits to burn.

I haven't listed the vehicle here, since we're getting the Hammerhead soon. Or we'd better!!!! It's late for some reason.

And of course, the most important story point:
Cure Thane Krios!!!!

Modifié par Tilarta, 09 février 2010 - 07:32 .


#544
Marta Rio

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So to throw my two cents in (probably most of this has been said better by others):

(1) I'd like some of the "gee whiz" factor back that was present in ME1.  ME2 felt a little claustrophobic, especially the main cities/stations.  In ME1, you get the chance to walk around some large, wide open spaces (e.g. the Citadel, individual planets), but that was less present in ME2.  My only real "that's so cool" moment in ME2 as far as the environment design was concerned was on Jacob's loyalty mission.  Maybe this is the result of the fact that most of the missions in ME2 are combat based - and so the player doesn't really get the opportunity to just walk around a specific environment and interact with NPCs (to stop and smell the roses, so to speak).

(2) Make the combat feel more like "fighting in a natural environment" rather than "fighting in an artificially designed level".  In ME1, the combat itself wasn't great, but I felt like I was fighting in an environment that existed outside just a video game level.  In ME2, the levels all seem designed with carefully placed boxes/ridges that you could take cover behind, which took away from the level of immersion.    The combat in ME2 is also very linear, and made me feel like there was only one way to proceed through the level.  Contrast this to Noveria in ME1, where you could roam freely about the environment, and complete tasks as you encountered them.

(3) Make the combat a bit more varied.  With the exception of the levels with the husks, I never felt like I was challenged by any of the "charging" enemies.  So most of my ME2 experience consisted of hiding behind boxes, rocks, etc.  This got a little repetetive, even though it meant that I died less.

Overall, I think points (1)-(3) can be summed up by: "I want the open-environment feel of the first game, with the better combat mechanics of the second game."

(4) As other people have said, bring the ME1/ME2 squadmates back.  The characters that were created for the first two games are really strong, we care about them, and there is no real need to bring in new ones.  Hopefully this is what has been planned from the start.  And as long as you're bringing the squadmates back, give us more dialogue.

Modifié par Marta Rio, 09 février 2010 - 07:25 .


#545
Temper_Graniteskul

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Paperghost wrote...

7) i love that some guns you pick up earlier can still have a specific advantage over one you might pick up later in the game that is of the same type. HOWEVER - please, please, please REMOVE the system in place that automatically changes the weapon you have to the newest one in the same weapon class. many times i'd specifically select a heavy weapon, only to have it taken away from me and replaced with the newest one I'd just picked up - often miles away from a weapon locker.

This would be very nice. I mistakenly picked up a new model of assault rifle and was suddenly stuck with it in the middle of a mission, when I was still getting used to using the basic one. A pop-up or something to ask if you want to switch to the new weapon would be good.

#546
easternswordman

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I posted following as a topic but didn't get too many replies and sank soon. Great I can repost here so bioware may see it.


Alright, I'm gonna cut the ten thousand word praise of how good ME2 is cuz it made me go sleepless for 48 hours. Just in short, I gave ME1 a 9 (yes I'm harsh, it was my favourite game), and I'll give ME2 a 9.6, and that's how much I like it.


I'll get right to the point of where the improvements could still happen to make up that 0.4 mark loss from the perfect. The whole research idea that replaced the traditional rpg inventory and loot system is, well, INNOVATIVE and AWSOME! The idea fits ME universe perfectly, is very easy to use and is very streamlined which means no more ugly inventory management and mediocre loot and skill system in the first game to worry about. It's better than before, I love it and it's great.


But great isn't enough, and hardcore fans like me demand perfection. This rpg-beginner-friendly system does have its downside: the lack of equipment and skill variety, yielding lack of character costumization variety (in combat-wise).


It doesn't take much to see that in fact ME2's rpg element is not stripped down from its predecessor, instead it just got rid of all the parts that actually don't make any difference in character costumizing in the first place. Those things were just there to form a traditional rpg look for ME1 on the surface, but in fact they were extremely mediocre and bogging down a big hit like ME. That said, ME games never started with a good enough character building system (combat wise), and the ME2 actually improved upon that by getting rid of all the redundancy and introducing the new idea of research.


Unfortunately, this new born system didn't have enough time to mature itself, which means it still left huge potential room for ME3. I fully support BioWare to keep going on this direction, and completely abandon the traditional rpg way, because I believe they might have just found the perfect way to costumize characters for a si-fi RPG. I'm listing all the suggestions on this system below.


1. Expand the scope.

Equipment research in ME2 is only done on Normandy and pretty much doesn't have too many pathes to choose from but players just keep unlocking and upgrading linearly most of time. It can be so much bigger and badder and MOAR! Picture that Shepard owns (or have access to) a few weapon and biotic implant developing facilities, and each of them has its own advantages in certain fields, say some might be good at heat absorbing, another might be good at biotic skill recharge time reducing, and some other might be good at biotic shield penetrating. It's up to you to decide on which one you will invest your resource and credit to upgrad your current model. This can create lots of variety for costumizing your gears. In the end you might have some all around standard ones or some ridiculous but funny ones.

    ME uinverse is a hard si-fi setting, and people here just don't pick up an ancient sword in some old forest to gain a lot of magical power anymore. You wanna be more powerful? Develop the technology to gain it. Science is the answer here and it certainly can do more than putting 150 guns in Shepard's backpack. Shepard can just send his current model design to one of these facilities when he needs to upgrade, and developer can send the upgraded design back and nano robots on Normandy can manufacture it.


2. Make visual effects different between high level skills/equipments and low level ones.

As the upgrade levels go up, the visual should make some drastic change to show the difference in power. For example, if I have upgraded my shock wave implant 12 times, the shock waves I produce should look asskickingly crazier than ones before any upgrade. I think this is something that modern rpg's should definately take advantage of to satisfy rpg fans and their "progression taste".


3. Make rpg elements count in combat, and show them in combat.

An easy rpg interface is the first step, then you need to tell people it's worth it in combat. In ME2, I can pretty much shoot through the game and even though at some point I get stuck a little bit and die a few times, I still eventually fight through and leave it behind, without knowing why it was so hard to beat that hord of geth or whatever. As long as I know that if I keep upgrading everything and get more powerful, I will be able to beat them easliy someday. I don't want to get into questioning is it because my armor penatrating capability is too low? Or they have strong biotic shield pentrating weapon? Don't know, don't care, just get one lucky time and get through and forget about it. Making some graphic/text/voice indication of what's going on here would help imo. Of course the graphic option would be most appreciated.


4. The research system can be implemented in the storyline, too.

For example, you trust some weapon developers but not some others, and giving them your model design also means revealing your technology to them, which is always cutting edge since they are all newly deveoped. So story like betrayal can happen. Or some organization is interested buying your technology, which potentially gives a chance to equip your future enemy with your newly designed weapon. I don't know, things like this. Make the idea look more real.


5. Deep and complex RPG elements do not mean a lot of boring inventory time must be.

All the skill can be equipment-bounded, on the other hand, all the equipment can be skill-bounded/quest-bounded. In other words, players no need to assign skill points anymore but just do the upgrades. They get these upgrades and equipment from doing missions and during which they are explained how exactly this skill/equipment works. So pure shooter fans will no longer complain the rpg system is too complicated and they don't wanna do study to get into it. So this is basically the "show not tell" in the movies/books, only for a game it's "play not tell". Make it fun for everyone to customize!


These are all I can think of for now. For suggestion 1, I don't know if BioWare is willing to take that direction or if they have enough time. I don't have much knowledge in video game developing so I don't know if it'll be like Blizzard who takes like 5 years merely to balance and calibrate its systems. If it's like that, then I say no just keep the current system and it's great. Focus on the story and characters, and ME3 will still be a brilliant game. Costumizing Shepard's story is just as fun as costumizing his gears. However, should the idea be realistic, I'd really love to see more variety.

Modifié par easternswordman, 09 février 2010 - 07:34 .


#547
Devos

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Blind fire from cover, faster weapon switching, no defences but better health for pester enemies like husks. I think those three things fix the cheap overuns, weak shotgun and give AE biotics a role.

#548
Shadow_Phoenix

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I really liked the changes to Mass Effect 2, I do miss the option of buying armor for my team, but the upgrade system is a vast improvement, so you don't have to play new game plus again and again to get the money to get spectre gear. I kinda want to see a meshing of the two, allowing you to buy pieces of armor for your team so you can customize them to fit your Shepard.



As for the land vehicle, I do know they are supposedly bringing it back in DLC content. Mixed feelings on that. While I did enjoy the Mako fights (cannon or just run them over, lol) It was incredibly tedious, endlessly running around a planet or, in the case of a couple badly created planets, taking a 30+ minutes to get back over a mountain. I am hoping that they fix that first.



Overall I think they are keeping this system the same, which is good. I love that abilities have a real cost to them, so I have to debate on how I spend them. I do hope that they have some special bonuses for the player who imports a Shepard who's been around since the first game. I also hope that they have a way of making money. I still run out before I buy out my upgrades

#549
initcrash

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First i'd like o say that i like pretty much all the changes that were made from me1 to me2. Especially the combat and the "inventory on the ship" approach.



I don't know whether this has been said before, but with all the great improvments me2 made over me1 on the technical/visual part. There are are still just two issues between me2 and perfection. And i believe they are not that hard to fix: (maybe to much for a me2 patch but in me3)



1) Physics: The fact that me2 actually has physics is one of the greatest additions to the combat in the game, but it is very obvious that the geometry used for collision testing against the environment is not the same as the visible geometry, characters are "flying" constantly a little bit above the ground. while it may not be possible to use the visible geometry for collision testing, the physics geometry should at least be placed a bit better.



2) Textures: While there is amazing detail in some parts (faces) there also is a lot of blur in many other parts, just look an the body/armor of characters and notice it's far from the level of detail seen in the faces.

I presume this is because the textures have to fit into the limited Xbox video memory, so a trade of had to be made and putting the priority on the faces is absolutely the right choice.

But on a PC with a recent graphics card there is easily 1GB of video memory available, by the time me3 is finished probably a lot more. So put that to use and make me3 on PC look as good as it can on the best hardware available on release date.

I really wonder if there are contracts with Microsoft in place that forbid making the game look far superior on PC compared to Xbox. UE3 certainly is not the limitation here.

#550
Klimy

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- More information about Quarians, how they look and more of their culture. See more of their architecture and definitely see how their faces look like.
- Let us finally pick a side! Let us choose whom we help (Alliance/Cerberus/Council) so that it will matter.
- Also please finish all loose ends from ME2 such as more info on collectors, what reapers were doing in last base and so on and so forth.
- Exploration beyond Omega-4 Relay with lots to learn about old civilizations.
- More effect of ME1 and ME2 on the game, not just small comment from familiar faces.
- More minor quests outside main plot to do.
- Many more items to customize you armor and weapon.
- Advance further LI.
- Make it epic and very longs in any way possible, be it exploration, small N7 missions, lots of major quests.
- Maybe more characters in the team, but its up to you, because ME1 and ME2 teams are cool when combined.

Edit:
played on easy and missed a lot. Playing now on Insanity and everything really cool, would be nice if easy also had some way when you need to use abilities and when every shot counts.
- More ways to get money and more things to buy
- Make more upgrades to ship and weapon/armor but please make them visible.

I enjoyed most of the improvments in ME2 but I think if you compare it to ME1 then there much more loose ends or some parts felt like underdeveloped, like collector general - so cool and interesting and we didn't learn anything about it.

Modifié par Klimy, 09 février 2010 - 08:29 .