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Mass Effect 3 Wishlist


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#5526
Funker Shepard

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Ah yes, animations. I'm kind of sore that one Turian gets to throw some crazy moves with the Asari, while Shepard gives off the air of not having had shore leave since, well, forever.



Also musically, I was a colossal fan of the original ME1 soundtrack - the massively epic opening theme, the industrial fusion action pieces, Vigil's theme etc... But ME2 seemed to be seriously lacking in this - in fact, the most memorable tracks on the ME2 score were the recycled club tunes, especially the two in Afterlife.



I assume the more subdued musical world was intentional, to reflect the nature of the campaign, but I just want to go on record as being a colossal fan of the ME1 score and less so of the second one.

#5527
kalle90

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I tried to make my complete list of pros, cons and wishes:

ME1
+ Everything except...
- Some team dynamics (I can't be revived, I control Mako alone, I do hacking instead of the guy who specializes in it, teammates run out of dialogue in a clumsy way "I have no time for you")
- Sometimes stupid AI (Getting stuck, including the still standing enemies, is unacceptable)
- Unoptimized inventory
- Texture popups
- Constant loading
- Somewhat repetive side-missions
- Weapon skills are weird (Rifles have so much bloom, can't use sniper scope unless have sniper skill)

ME2
+ Charachter import (In general the recurring cast was well implemented)
+ Sprint everywhere
+ Bit improved AI
+ Varied weapons
+ Locational damage and physics
+ Normandy "Home" (Messages, Upgrades, Cabin, Changing outfit colors) was a nice touch
+ Game continues after final mission
+ Credits was a nice replacement for all the useless loot items...
- ...However losing the item loot almost completely was bad
- Thermal clips (Unoriginal and degeneration of tech)
- Fully regenerating health (Unoriginal and reduces tacticality)
- Combat feels even clunkier than in ME1 (Inability to crouch, cover system is weak causing items to block my view and more)
- Removed inventory, upgrade components and skills
- Removing weapon skills wasn't any sort of improvement (In ME1 I could atleast try to use any weapon)
- Removed seamless loading plus loading screens take even more time
- Team often leaves the world automatically after completing the mission
- All enemies focus on Shepard (I understand some but not random mercs who don't know me)
- Team dynamics are even worse (Now I also have to pilot Normany and probe worlds)
- Most side-missions are laughably short
- Changing discs
- Text is small
- Ally icons could be useful (Sometimes allies are suddenly following me although I told them to stay and vice versa)
- General loss of believability (Shoot through teammates, somewhat linear levels plus things mentioned above)

= Overall both games have brilliant stories and atleast passable gameplay. As a standalone game however ME1 is more immersive and has a bit better gameplay. I gave ME1 5/5 and for ME2 I gave 4/5 in XBLA rating system.

As for my suggestions on how to improve ME3:
Story/world:
- Bring back most of my decisions in ME1 and 2 (A given but I hope all the recurring cast have more dialogue and interaction instead of simply vanishing after conversation)
- Have more choices that alter our game (More teammates than I can have, moments I can suddenly lose teammates, dialogue choices that don't have the same outcome, less extreme choices for paragon/renegade comments so ie. love interest isn't the same as wanting to know more or support a character...)
- Able to recruit all old teammates or kick them out
- Some more dialogue with teammates would be good (DLC dialogue/personal mission packs would also be very welcome) and the last conversations should be something casual with 2 or 3 alternatives so it doesn't feel like I hit a wall with my relationships
- Bring back the entire galaxy with lots of landable worlds
- Looking at ME2 an oppoturnity to revive some squadmate for a really high cost would be nice

General gameplay:
- Bring back all the skills from ME1 (well charm and intimidate are unnecessary) and ME2 and add some more. The skill trees could be streamlined just a bit to avoid obsolete 0.5 second improvements. More skills (8-15 even for squadmates) means you can't max all of them even if there were only 5-10 steps
- I'd like an upgraded inventory back. A small 4x4 icon grid per item tab so I can scroll fast and add an ability to delete multiple items at once. However it makes sense Shepard can't carry more items so just changing the armory inventory is fine
- More weapon grades like ME1 had but not as many clone weapons with minimal difference. 3 brands with 5 grades per weapon class is good (Each manufacturer makes a bit different weapon focusing on power, accuracy, rate of fire or something else). Add the heavy weapons and grenades
- Make thermal clips actual thermal clips. I have to change clip only if my weapon overheats and I don't want to wait for it to cool down
- Even though people say combat is the strong part of ME2 I have to disagree. It is nowhere near the quality of Gears of War and although I don't expect it to be like it, it should atleast work. Often the cover blocks my view or when I try to aim over cover I aim next to it crouched and vice versa. On top of everything the lack of crouch makes combat out of cover nearly impossible. The crouch alone makes me feel like ME1 had better combat. So bring back crouch and make the cover system/camera more responsive to what's going on. The seperate melee button also seems a bit like waste that could be used to map yet another power or weapon.
- Make my teammates do what they're supposed to do. If Tali is my hacker she should be the one doing the hacking and not me unless I want to. If we drive vehicles my teammates should control atleast secondary weapons, even drive under my command or atleast talk more as my navigators and observers. They should also be able to revive Shepard.
- Galaxy map should simply be like it was in ME1. Driving the slow Normandy is Joker's job, although I could accept having fuel consumption in next game too. I could also do probing myself like in ME2 or tell my team to do it like in ME1.
- Instead of just a small face of my allies on screen there could be an icon showing whether they're following me or standing still and what direction they're at.

Modifié par kalle90, 25 août 2010 - 07:09 .


#5528
justageezer

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Right, I'll start by saying that I have three level 60 ME1 Shepards and five (going on six) level 30 ME2 Shepards - so I like the games! But while ME2 changed many of the things I had issues with in ME1 some aren't actually better in ME2, and some new issues have been introduced...
So Bioware may not have wanted to make a 'traditional RPG' where 'you have to remember to drink water and it takes 5 hours real time to fly anywhere', but I think with ME2 they've drawn the line a little too close to 'Bad GoW clone' instead of 'groundbreaking RPG shooter' as ME1 was. ('Poking around in crates for extra credits' - e.g. exploration / reward is actually one of the more enjoyable aspects of many RPGs)
Things that utterly suck in ME2:
Give the player some OPTIONS!
Why can't I re-map the Skip Dialog button to be different to the Select Response button (whichever total plank thought having them the same was a good idea should be defenestrated. Seriously. In fact if the person responsible would man up and write to me I'd be happy to argue the point / fight them to the death simply because of the amount of times I have inadvertently selected the 'default' response while trying to avoid listening to dialogue for the umteenth time. I'M THE PLAYER - I CHOOSE THE RESPONSES - got it? Either make the buttons different / re-mappable or never have a 'default' response - simple!).
Of course all RPGers love levelling up only to find that you can't actually improve your characters for another two levels due to the stupid increasing expense level system.
Why can't I see some USEFUL information about my weapons when choosing a loadout - I shouldn't have to keep stopping playing and checking the damn Wiki just to see which gun has a higher DPS / bigger clip.
'Context-sensitive' (hah!) dual purpose run/cover button was UTTERLY ****E in GoW - why copy such an utterly crap feature? At least give me the option to re-map - I honestly think I've been killed less by opponents than I have by trying to escape from gunfire and being 'sucked into' cover as I try to run past. Fun? I think not.
Mini-games. Get rid of them - even the best mnini-game in the world becomes insanely dull after multiple playthroughs-  and they're not that much fun the first time. I've found the loot - give me it already!
Being asked to 'Insert Disc X' on my 360 - even though I have both discs installed to the HD. WTF?
A basically broken graphics engine - ME2 looks nicer than ME1 (though I actually liked the sparse clean ME1 look) but in ME1 I never had to replay levels because my character had started walking on air or an enemy was stuck in a wall (well, except in BDtS).
Galaxy Map: Oh dear - of course I wanted to cover half the systems
with floating markers and then make the camera fixed so navigating is a
'real' adventure.
And I love the fact that in some systems I can't even see the system I'm navigating to until I'm half way there - awesome! Not.
And why am I
flying the ship between systems again? Didn't some cripple guy get that
job? Who exactly thought that moving an 80's looking ship icon from one point to
another on the screen was 'fun'? Too much like having to drink water...
Running around a level after killing everyone desperately looking for thermal clips IS NOT FUN. Please just automatically 'credit' the player with the ammo of fallen foes - not only do too few enemies actually drop clips (I've just killed twenty Blue Suns mercs armed with thermal weapons without letting them get a shot off - and I pick up maybe two clips - what gives?), but too many enemies are in player-inaccessible areas, or are melee creatures that never drop clips but still require ammo to kill - duh. This is especially annoying as the two currently best short and long range guns in the game (Widow Anti-Fabric [sic!] & Geth shotgun) have extremely small default clips. I'm sorry, but if I was a sniper I wouldn't set off for a combat mission with only 13 rounds for my main gun. Would you? Only if you've had a total brain bypass - so why does my Shepard?
Totally linear missions - I'm one of the people who actually liked the open-world experience offered by the Mako in ME1. I had the option of how I wanted to approach an enemy camp - whether to steam in the front door guns blazing or sneak around the back and snipe from cover. Now I have the option to follow the corridor to the next door, then follow the next corridor to the next door ... gosh what fun!
Team members who don't follow orders. While adding the ability to individually command team members fixes one of the ME1 annoyances the fact that it doesn't actually work properly just introduces a new problem. E.g. Garrus loyalty mission - the Fade warehouse scene before the two YMIR mechs spawn. Order both team mates to cover - move forward to trigger YMIR mechs, order both team mates BACK to cover as they've decided to **** follow me. If I'm lucky one might actually get back into cover alive. What's the damn point of wasting my time carefully positioning my troops for maximum battle effectiveness if they arbitrarily decide to ignore me? Gggrrrrr!
Things that only mildly suck in ME2:
The Loot Found Reticule should be aware of walls - having a Hack Terminal / Medkit message pop up when the actual item is not even in the same room as me / behind a locked door is NOT helpful.
On that note - why can't I change the color of the Loot Found reticule to something that's actually visible?
Shopping - after visiting a shop and negotiating any discount I should then be able to access that shops' inventory from the terminal in my cabin. Shopping IN ME2 in the 22nd century is actually harder than shopping FOR ME2 in the 21st - progress?
'Hidden'
XP - I'd rather be able to see how and where I'm earning XP - I realise
that this means no levels with infinite enemies but I really dislike
simply being awarded what seems a totally arbitrary XP award at the end
of each mission. The game tells me how much XP I need to my next level - WHY? Apart from 50 XP per non-combat mission on hub worlds I have no idea how much XP each mission earns, so knowing how many I need to my next level isn't really much use.
The 'platforming' elements introduced in the Overlord / Firewalker DLC. If I wanted to play Ratchet & Clank I'd, well, play Ratchet & Clank, not ME2.
I'm 41 years old and I'm interested in the unfolding sci-fi epic I'm
taking part in, not in finding and hovering over pointless 'pick-ups'
for the sake of an achievement. I'm sure all the eight-year-olds playing
ME2 enjoyed it though - both of them.
Too few credits and too many
essentially useless resources - the fact that there aren't enough
credits in the game to buy everything should at least be made clear at
the start - while I didn't like running around with $10,000,000 in ME1
with nothing to spend it on and spending hours reducing level X gear to
omnigel because of the 150 item limit I like not having enough credits
in ME2 even less. I wasted money on probes in my first playthough and
collected basically all of the resources available only to find that
there's no upgrades to spend them on, and nowhere to sell them. Aren't
these resources supposedly valuable? Why is my character
flat broke and unable to travel anywhere when he's got a million units
of valuable resources? Why isn't there a resource trader on Illium I can
flog this stuff to for credits / fuel?
Number of squadmates / abilites per squadmate. I preferred few squadmates with more abilites (ME1) than many 'task-specific' team members with few abilities (ME2). Other than having to remember to take someone to open doors / bypass locks in ME1 you could enjoy most missions with most squadmates. In ME2 the wrong choice of squadmate on harder levels can turn an easy battle into a frustrating bloodbath, and while the game tries to hint at the enemies you'll face for many missions there are still some where you have no idea in advance - so you end up taking the same general-purpose characters time and again. At the other end of the scale it's possible to complete the whole game on at least Veteran using just Miranda and Jacob - so why am I recruiting all these weirdos? Also, if I had 12 tough team members on my side and I was about to battle e.g. every mercenary group on Omega I wouldn't just take two, would I now? 

I'd like to finish ny saying a big thank-you to all at Bioware for producing two excellent games - I hope they realise that that's why the few flaws in both games are sooooooo annoying - a wart on a hog is natural, but on a supermodel it stands out a little more!

#5529
justageezer

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A final thought (for now!) - if you really want to make a SHOOTER rpg then make 1st person view an option - third person perspective adds very little to ME, my character doesn't perform amazing parkour up medieval church spires or insane acrobat combat moves. Yep, the Blood Dragon Armor looks very cool, but given the option between being able to watch my own back as I walk around or being able to clearly see enemies I know what I'd go for. Seriously, it's enough when team mates run into your line of fire and block your shot - I really don't need to bring up the power wheel to take out an enemy and then think 'Oh, bollocks, my own head is in the way of my target'. What's that about? How can my own head be in the damn way? Duh....
If ME3 wants a GoTY then following FO3 in allowing the player the choice of 3rd / 1st person view would really make combat much easier. I can't see New Vegas changing that game mechanic - a little 'flattery' might be in order?

#5530
General Ashous

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You see I couldn't imagine ME in first person, there's a bit of a risk of going completly FPS instead of RPG, so I wouldn't reccommend Bioware do that.

#5531
Neuzhelin

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A new level of challenge or a buff to insanity where enemies have access to the biotic and tech abilities you do, where they flank and attack instead of passively sitting behind crates and getting picked 1 by one and finally encounters where you can't just use a cookie cutter strategy but MUST find a strategy in order to advance.

In other words, I want some sort of punishment for hiding behind a box and waiting for your health/shields to recharge while your enemies watch you pick them one by one. (and this is comming from an insanity vanguard that almost never used cover, my no cover charge vs. 2 YMIR mechs being an example)

Modifié par Neuzhelin, 23 août 2010 - 08:42 .


#5532
Destroy Raiden_

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Bring back the open worlds also open up the ports I want to go everywhere I can no more liner missions, side quest, or ports.



Go back to cool down and unlimited ammo no more thermal clips



I loved Overlord's mental horror give some more missions like this in 3 and longer ones!



Give us a day, evening, night, dawn cycle would add to the overall atmosphere



Also on worlds we land on give us rain and random dust storms to pilot through



The ability to bring up to 4 characters with me on a mission but if I deem one is sufficient I'm not forced to select 3 more to come along.



Bring back more rpg moments



No FPS please keep it third.




#5533
Gokuthegrate

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Involve Drew Karpyshyn in ME3's story more than 2.

More missions like the suicide mission where you have to choic a second team and specialist.

The better your choice you get a reward like more experience money weapons etc.

#5534
Angmir

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I wont be creative - I'd like the most of Tali in 3 part. U cant just abandon her here.

I assume 3rd part plot will be based around building up an army consisting of all the diffrend species and nations. It seems natural to me that her involvment in quarian/geth matters should be of highest importance.



Im hoping that other former sqadmates will follow as team members into 3rd episode. Most notably Ashley/Kaidan Liara, Wrex (Grunt was a mistake), Garus, Miranda & Jakob. Others are expendabe... though welcome.

#5535
William Adama

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I want to see all the alliances you have made through the 3 games come together in one last epic battle. Rachni, turian, asari, salarian, geth, quarian, alliance, and krogan all pool into a giant galactic army to fight the reapers.



If you burned diplomatic bridges between races, humanity should be alone in the 3rd one with it ending as a galactic genocide. Shepards job is supposed to be about unifying the galaxy into one ally to fight a common enemy.

#5536
Halfdan The Menace

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I got an idea.I wish when you started a new game in Mass Effect 3,you could play in a "Real Storyline - a storyline about the Reapers intergalactic war" or "Alternate Reality Storyline - where female Shepard is a possible romance interest for male Shepard/both are possible romance interests for each other" (John Shepard+Jane Shepard) and Mass Effect 3 game is bigger in Gigabyte (around 25GB?) if compared to Mass Effect 1 and 2,please Bioware...:blush:

Modifié par ModestmeNTaLmogul, 23 août 2010 - 10:24 .


#5537
Tazzmission

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Destroy Raiden wrote...

Bring back the open worlds also open up the ports I want to go everywhere I can no more liner missions, side quest, or ports.

Go back to cool down and unlimited ammo no more thermal clips

I loved Overlord's mental horror give some more missions like this in 3 and longer ones!

Give us a day, evening, night, dawn cycle would add to the overall atmosphere

Also on worlds we land on give us rain and random dust storms to pilot through

The ability to bring up to 4 characters with me on a mission but if I deem one is sufficient I'm not forced to select 3 more to come along.

Bring back more rpg moments

No FPS please keep it third.



or better yet dont listen to what the first person shooter fans are suggesting :)

#5538
TheShadowWolf911

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Tazzmission wrote...

Destroy Raiden wrote...

Bring back the open worlds also open up the ports I want to go everywhere I can no more liner missions, side quest, or ports.

Go back to cool down and unlimited ammo no more thermal clips

I loved Overlord's mental horror give some more missions like this in 3 and longer ones!

Give us a day, evening, night, dawn cycle would add to the overall atmosphere

Also on worlds we land on give us rain and random dust storms to pilot through

The ability to bring up to 4 characters with me on a mission but if I deem one is sufficient I'm not forced to select 3 more to come along.

Bring back more rpg moments

No FPS please keep it third.



or better yet dont listen to what the first person shooter fans are suggesting :)

<_<
>_>
'hands a cookie'

<_<
>_>
FPS gamers are boring, more RPG, less shooter.

#5539
woods0419

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 First, I truly love both games.  They are truly the best games in my collection.

I think a lot of people have said the main things I really want in ME3, but since there's over 200 pages, I can't skim them all to see what's been said and what hasn't.

Here's a few of my wish list items:

1.) Lots more fully explorable worlds.  
          I really loved the ability to roam around the planets in the Mako during ME1.  It gave me a feeling that I may be one of the first people on this planet, uncovering resources, finding secrets left by civilizations long extint, etc.  Finding the prothean pyramids, crashed vessels, dead bodies, animal skeletons, etc was a real treat for me.  Completing missions on these worlds was satisfying (except for the fact that each facility on every planet was exactly the same... I think ME2 definitely perfected the diverse areas for missions on each planet) as I could choose which way I wanted to approach.

2.) The ability to toggle the helmet!!
          This may seem trivial, but being able to toggle the helmet is a big deal for me.  I liked to take off the helmet while roaming around cities, interacting with people; then toggling the helmet back on for combat situations.  It really took away from the game when I had to drink liquor or talk to people through the helmets.  Very unrealistic that Shepard would leave his/her helmet on during regular, everyday interactions.

3.) More weapons, and keep all the old ones!
          The more weapons, the better for me.  I love all the weapons in ME2 (especially the M-920 Cain, Widow, and latest battle rifle DLC) and prefer bigger and more diverse weaponry.  Also, how about some way to set traps or something?  How about the ability to call in a bombing attack from the Normandy to the planet you are doing missions on?  Call in a coordinate, and the Normandy releases a volley of bombs?

4.) Lots more melee options.
          I'm a huge lover of melee attacks, and would like if ME2 could incorporate something like the way Halo: Reach does assassinations (holding down RB and a quick, violent execution occurs), or something along the lines of Conviction.  This may be a stretch, but if ME is a mature game, why not give me some more mature and violent attacks?  Give me a combat knife!  I think ME's 3rd person view would do a good job of these.  Perhaps even make the assassinations cinematic like in Conviction.  I may be in the minority on this point, but it would be really fun to me.  I think using the sprint charge and using a knife or bayonete in a cinematic fashion would be amazing.

5.)  More customization.
          
Armor, weapons, ship, everything.  It's an RPG, give me the ability to customize any and everything I want please.

6.) More Loot
          
Again, this is an RPG.  Give me lots of loot and a great system to manage it.  There are so many good RPGs out there with good loot systems.  I imagine BioWare can take notes and implement a great loot/inventory management system.

7.) A better leveling system.
        
 I would rather get rewarded every level I attain, instead of having to wait upwards of 4 levels before I can upgrade my character.  I've worked for my level, give me something more substantial.

For the most part, the majority of the ideas in this forum are good ones that I would like to see implemented.  Here's hoping BioWare can develop a masterpiece (hopefully with a lot of the forum's ideas implemented) out for the final game.



#5540
William Adama

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Fix the smg/heavy pistol holster animation



Improve squad AI



Get rid of universal tech cooldown



I want to see EARTH!!!!!!!

#5541
TekFanX

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I'd like an actual difference in the game by what class I choose.

It was good that Kaidan in ME1 mentioned Shepard being a biotic once when we choose a biotic class.



But there could be so much more dialouge or even cutscenes refering to it.

A small example:

A criminal we've fought to reach in order to get him.

He's bunkered down on some kind of a balcony in a warehouse.

The cutscene could be the following:

Adept: The adept Shepard rips the balcony out of the wall with sheer biotic power while a missile from the criminal explodes useless at Shepards barrier. After the balcony crashes down, the criminal lands before the squads feet.



Engineer: Shepard hacks a nearby crane remotely with an omni-tool. Then the crane whacks against the wall next to the balcony.

The balcony breaks off and falls down, ultimately the criminal lands in front of them.



Soldier: Shepard launches a grenade up on the balcony, it lands next to the criminal.

After a loud cursing the man jumps from the balcony and falls on the ground.

The grenade explodes, the balcony falls down and crashes next to the criminal, shocking him.



Infiltrator: Shepard cloaks, runs into another cover and then shoots a bullet into the shoulder of the criminal. He loses his balance and falls down.



Vanguard: Shepard charges up and beats the criminal down.



Sentinel: Shepard hacks the crane remotely, unlocking it.

Then he/she uses biotic abilities to crash the cranes load into the wall next to the balcony. The rest is similar to the scene of the engineer.

#5542
Tazzmission

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interactive enviorments! for instance lets say we go back to the afterlife club i would love to just either smash someones face onto the bar counter or maybe throw a bouncer through a glass sighn in that club.

#5543
Backstabbah

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Has anyone said female turians yet?



Female turians.

#5544
Gimme H

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Neuzhelin wrote...

A new level of challenge or a buff to insanity where enemies have access to the biotic and tech abilities you do, where they flank and attack instead of passively sitting behind crates and getting picked 1 by one and finally encounters where you can't just use a cookie cutter strategy but MUST find a strategy in order to advance.

In other words, I want some sort of punishment for hiding behind a box and waiting for your health/shields to recharge while your enemies watch you pick them one by one. (and this is comming from an insanity vanguard that almost never used cover, my no cover charge vs. 2 YMIR mechs being an example)


i'd like to second this, feels wrong that enemies don't have half the moves we do -
charge, assault armour, ai hacking on legion, etc etc

#5545
Argonice

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MY ME3= ME1 - over9k items in inventory + ME2battle gameplay + MOAR LIARA




#5546
thesolarrock

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I WANT MORE KAIDAN ROMANCE + DIALOGUE + INTERACTION!!!! I MISS HIM WITH MY FEM SHEPARD!

Also i would love to see the return of the mako, but an actually drivable mako, hate the scanning of the planet thingy thats so annoying!

#5547
thesolarrock

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Also, I forgot to add, that I would like a lot less loading screens in ME3! Going up and down the elevator in ME2 with a loading screen in between every single one , gets so frustrating! :|
I'd like more stairs on the normandy so this won't happen, or just get rid of them damn loading screens!
A few here and there I can deal with, but going one one level of the ship to another with a loading screen in between is too much!

#5548
FenrisDeSolar

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I want to go to Earth!



And I want to have ALL crew-mates from ME1 and ME2 by my side or they should have VERY good reasons for not being there, such as Wrex gathering a Krogan army or Kaidan/Ashley convincing the Alliance to help you again.



And, of course, some new interesting people to join Shepard.

#5549
Gimme H

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i'm gonna repeat same sex romances,
my renegade fem shep (my main with all the exploring experience) hasn't gotten laid yet, in the first game she didn't like liara's pitiful whining and kept telling her to shut up, and didn't realise what the possibilites were till too late, she tried to make friends but there was no coming back from all that abuse, and then in me2, also ignorant of the - now lack of - possibilities, reeking of desperation she practically stalked every hottie on her crew with no luck whatsoever, she didn't even get to score kelly, she made the dinner date, but i dunno, didn't visit the cabin at the right time or something? Gahh! Needless to say she's tense as hell, and she needs some lovin.

Modifié par Gimme H, 24 août 2010 - 11:59 .


#5550
thesolarrock

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William Adama wrote...

Fix the smg/heavy pistol holster animation

Improve squad AI

Get rid of universal tech cooldown

I want to see EARTH!!!!!!!



Me too, I definitely want to see Earth! 

In ME3 they should have more rpg where Shepard could go on a date or something with their romance interest as well.