Mass Effect 3 Wishlist
#5551
Posté 24 août 2010 - 01:23
No wasted Talent points. I keep feeling like I'm doing something wrong by having 1 talent point left over.
Add: Recruit more than just the squad, actually let us pick up ship's crew from talented individuals around the worlds we visit. Cooks, navigators, soldiers.
Carry over upgrades. Scanning the worlds once was bad enough, but all over again on a 2nd playthrough? Ugh. Let me explore the story the 2nd time around, not chunks of rock, ice, and gas.
Ammo loadout. I like the ME2 inventory management better than ME1, but Ammo as a power just didn't feel right. Pair unlocked ammo types with weapons at an ME1 style locker, with option to change it at the beginning of a mission.
Relationships between crew members. Yeah, my character should be the focus, but let some others breath around me a bit.
Recruit other ships for the final battle. Some can carry over from ME1 & 2, depending on choices made. Some are new.
#5552
Guest_Wazzanut_*
Posté 24 août 2010 - 02:27
Guest_Wazzanut_*
#5553
Posté 24 août 2010 - 02:28
1. A section where your squad is in danger (imagine a collapsing bridge or roof) and you have just a second to press a button to save either one teammate or the another from dying. If you don't press either both will die.
2. Like above but an option to sacrifise yourself to save the teammate(s). Depending on the situation they could either manage to help you out (with some sort of lasting penalty to skills/stats/movement) or the game simulates what happens based on teammates and your past actions and shows cutscenes.
3. Build actual teams (More than 2 too) to do a mission instead of individuals. You have to pair people who trust each other and whose skills compliment the other members' skills. Otherwise there will be bodies. You might not have enough teammates to make all teams full and have to judge who's expendable or can stand on his own
4. Relating to above: An option to have more than 2 squadmates with you during intense moments. You could have the entire team moving with you but that would mean loss of certain strategical options/advantages and leaving defenceless people/place alone
5. Actually angering a teammate to the point he or she turns on you. Either by trying to cause a mutiny behind your back possibly resulting in a riot or by leaving and joining/forming some sort of merc gang (or worse) you face later.
6. A chance to bring someone back from the dead. Perhaps you'd only get 1 chance or the price would be sky high both money and resource wise.
7. As a bonus it would be nice if there were a few different ships and vehicles to earn/find/buy. This could also releate to the team building with ability to have multiple vehicles around.
8. Cause wars between races. You could try to motivate races to fight for you (Possibly to exterminate dangerous races or you're seeking world domination)
#5554
Posté 24 août 2010 - 03:40
#5555
Posté 24 août 2010 - 05:22
As for the inventory, I'd like to keep it like in ME2, having an inventory system like ME1's was good but you ended up with around 20 of one weapon, some having higher numbers and it just got annoying. I would like a few more variations of each type though.
Same for the armour, I like the ME2 system more but if they added more items, I wouldn't complain.
Make the citadel more like it was in the first game.
I'm not sure about exploration though, I don't like the mako but scanning planets was repetitive.
#5556
Posté 24 août 2010 - 07:32
#5557
Posté 24 août 2010 - 10:05
#5558
Posté 24 août 2010 - 11:30
What I recommend is that you can specialize the Biotic ability to maybe knock an enemies gun away so they are forced to pull out a pistol OR duck behind cover since they can't fire back. How about hitting them in the head, not to KO them but causes them to get dizzy or confused from the blast and forces them to fire randomly, friend or foe. How about this, the ability to aim at the legs as to momentarily knocked them down/trip them so you can fire more freely. I don't know about you guys, but the way the Scions were built, stability/balance is not on the menu/gene pool. A simple biotic blast to the legs can easily incapacitate them as to either give you time to recover OR fire at them w/o consequences. Heaven forbid the majority of biotic abilities act like the CC they first started as.
#5559
Posté 24 août 2010 - 11:51
It's like the destroyable environments in Otogi: they were fun and added a sense of Real Ultimate Power. Once you realized that you would have to methodically go through each level and destroy every possible thing in order to secure the best items, the destroyable environments lost their lustre.
Seriously. More of the NPCs choosing to do things on their own, talking to each other, interrupting during conversations, etc. That stuff is AWESOME and helps define the characters' personalities.
Less of the HereIsWhatIWasDoingOnJuly14LastYearBecauseIAmSureYouAreInterested.
#5560
Posté 25 août 2010 - 12:24
NineInchNall wrote...
Less emphasis on NPCs' spouting tons of backstory. I get it. We're supposed to care about the characters, but when's the last time you made an emotional connection with someone because that person wouldn't stop talking about themselves? Seriously.
It's like the destroyable environments in Otogi: they were fun and added a sense of Real Ultimate Power. Once you realized that you would have to methodically go through each level and destroy every possible thing in order to secure the best items, the destroyable environments lost their lustre.
Seriously. More of the NPCs choosing to do things on their own, talking to each other, interrupting during conversations, etc. That stuff is AWESOME and helps define the characters' personalities.
Less of the HereIsWhatIWasDoingOnJuly14LastYearBecauseIAmSureYouAreInterested.
Dragon Age was TOTALLY like this. You would be walking in a city and any of your teammates would talk to each other. You would really get the feel of how they see one another.
#5561
Posté 25 août 2010 - 05:13
And as far as teammates go, could they please make contextual make sense? I never once understood the necessity for recruiting crew members like Jack or Katsumi or Tali. Hell, even going off to recruit Okeer, and getting Grunt instead, never made much sense to me.
Modifié par Kavadas, 25 août 2010 - 05:16 .
#5562
Posté 25 août 2010 - 07:32
Kavadas wrote...
I never once understood the necessity for recruiting crew members like Jack or Katsumi or Tali. Hell, even going off to recruit Okeer, and getting Grunt instead, never made much sense to me.
Jack is a biotic superwoman and Tali is one of the best techs around. You could just ignore Grunt if you thought he is useless, but he is the "perfect" Krogan. I admit Kasumi didn't make much sense to me, I guess a master thief is some use. Atleast a extra gun
IMO the best part of both games are the squadmates. It's somewhat original and as long as they had things to talk about I could look all the other flaws through my fingers. And that's the problem. As soon as they all stopped wanting to discuss the games fell flat. Especially it hurts ME2 as I can keep playing it after the last mission
I don't know if ME3 plans to allow us to continue after ending too, but in that case adding longevity is really important. The last words of dialogue my teammates have shouldn't be "I have no time for you now". It should be some chitchat with a few random alternatives. Also having interaction (like actually having a card game or chess or combat training or dates with LI) would help the believability and longevity
#5563
Posté 25 août 2010 - 08:01
kalle90 wrote...
Jack is a biotic superwoman and Tali is one of the best techs around.
You could just ignore Grunt if you thought he is useless, but he is the
"perfect" Krogan. I admit Kasumi didn't make much sense to me, I guess a
master thief is some use. Atleast a extra gun
Yeah, I understand what they are but I find absolutely no necessity for recruiting them. If you're going to "rescue the galaxy" why would anyone recruit Jack? Ooh, she's a powerful biotic. And...?
Most of the new crew members just seemed contrived. It's like some Bioware writers just sat around, brainstormed some cool characters, got some concept art, and then come hell or high water simply jammed their square characters into a circular plot.
In fact, I'm sure that's exactly how it happened.
Jacob makes sense. Miranda makes sense. Zaeed kind of makes sense. Legion makes sense because he just "happens". I guess Mordin is needed for scientific genius. To retcon my previous post Tali makes sense as Shep can trust her but... none of the rest are people I would ever consider for a serious military operation.
Garrus would make sense if Shep actually knew that's who he was recruiting but he didn't at the time so I can't even say Garrus makes any sense.
In a military operation you want disciplined professionals who have a training period together, not the "Dirty Dozen... In SPACE!!!"
And don't forget these all of these side missions for the characters took time away from more meaningful plot related content.
Modifié par Kavadas, 25 août 2010 - 08:04 .
#5564
Posté 25 août 2010 - 10:08
whatever about the suicide run, what about the team evaluation board room meeting? let's see any of them survive that - You're All Fired!
Modifié par Gimme H, 25 août 2010 - 10:09 .
#5565
Posté 25 août 2010 - 12:42
Tempest wrote...
I do not know if anyone has mentioned this yet. But if you are a biotic user/class I would REALLY like to see you able to focus on what part of the body your biotic blast will hit. This was a very useful ability in ME1 to keep from getting crowded easily. In ME2 it is an ability that can ONLY be used once you removed armor/shield or both. This is good on paper, but in game it was annoying because the purpose of the blast was nullified until you shoot them alot. (Kind of defeats the purpose of a CC ability that doesn't work until you dps......?)
What I recommend is that you can specialize the Biotic ability to maybe knock an enemies gun away so they are forced to pull out a pistol OR duck behind cover since they can't fire back. How about hitting them in the head, not to KO them but causes them to get dizzy or confused from the blast and forces them to fire randomly, friend or foe. How about this, the ability to aim at the legs as to momentarily knocked them down/trip them so you can fire more freely. I don't know about you guys, but the way the Scions were built, stability/balance is not on the menu/gene pool. A simple biotic blast to the legs can easily incapacitate them as to either give you time to recover OR fire at them w/o consequences. Heaven forbid the majority of biotic abilities act like the CC they first started as.
I agree with that completely kinda what they did with fable 2 where you could shoot there legs to stop them charging at you or when you shoot their pistol that forced them to use their melee weapon.
Modifié par THE_ROBJA, 25 août 2010 - 12:42 .
#5566
Posté 25 août 2010 - 03:59
it always gets on my nerves, so i lower the volume, and then miss half of what happens in the next cut scene
it used to be a standard bioware feature, so please bring it back
#5567
Posté 25 août 2010 - 06:22
Kavadas wrote...
In a military operation you want disciplined professionals who have a training period together, not the "Dirty Dozen... In SPACE!!!"
And don't forget these all of these side missions for the characters took time away from more meaningful plot related content.
It's obvious Bioware wanted to pick the space opera style over realism, but it didn't bother me that much. Afterall Cerberus only wants the best but not everyone wants to be a member of them. They wanted Shepard because he's a leader and icon ("It's up to you to make them work together") and everyone was good at something. Sure, I'd understand if ME2 didn't have all the people it had
I liked how Bioware tried to make us know and get attached to the characters. They couldn't recreate ME1 and they had to leave the big stuff for the last game. ME2 did well in what it tried to, but I hope it means squadmates aren't the primary focus in ME3
#5568
Guest_Brodyaha_*
Posté 25 août 2010 - 07:06
Guest_Brodyaha_*
I'm sorry, but PLEASE NO QUICK TIME EVENTS (QTE) BioWare!A section where your squad is in danger (imagine a collapsing bridge or roof) and you have just a second to press a button to save either one teammate or the another from dying. If you don't press either both will die.
There is nothing more frustrating than a QTE, where a person has to restart five times because they press the button incorrectly/not fast enough. This was done a couple times in RE4. Argh. I almost broke a GameCube controller.
BioWare has done it in past games, I don't see how ME3 would be different. I would want a way out of this option, though.Like above but an option to sacrifise yourself to save the teammate(s). Depending on the situation they could either manage to help you out (with some sort of lasting penalty to skills/stats/movement) or the game simulates what happens based on teammates and your past actions and shows cutscenes.
Modifié par Brodyaha, 25 août 2010 - 07:06 .
#5569
Posté 25 août 2010 - 07:13
Modifié par General Ashous, 25 août 2010 - 07:13 .
#5570
Posté 25 août 2010 - 08:26
REBALANCE ENEMIES. ME3 shouldn't even contemplate having enemies like Praetorians, scions or harbingers again. Having some super soldier enter a battlefield and completely tip the skirmish in the enemies favour is frustrating, especially since heavy weapons are so damned underpowered.
Ammo types shouldn't be powers. They should be gun mods.
Get rid of the "floating" animations when you hack something then immediately press up on the thumbstick, Shepard moves without using her feet. It looks stupid and unpolished.
Bioware, you better have a damn good explaination for why Reapers are trying to make humans into Reapers. And I mean a REALLY damned good explaination.
I don't wanna see any ground vehicles in ME3 seeing as how everyone can't be pleased. I hated the hammerhead, why they used that piece of crap to replace the Mako I will never know.
Scrap the whole thing. If you want vehicle mechanics, make the Normandy pilotable in space battles.
Bring back sweeping vistas. I want to see Thessia, Kahje, Earth, and Rannoch.
Please dont plan on DLC before you release ME3. I could tell that the DLC released for ME2 was preplanned and it destroyed the flow of the game when you incorporated it. Zaed and Kasumi were throw away characters, why you even bothered to include I do not know.
#5571
Posté 25 août 2010 - 08:27
#5572
Posté 25 août 2010 - 08:32
Brodyaha wrote...
A section where your squad is in danger (imagine a collapsing bridge or roof) and you have just a second to press a button to save either one teammate or the another from dying. If you don't press either both will die
I'm sorry, but PLEASE NO QUICK TIME EVENTS (QTE) BioWare!
There is nothing more frustrating than a QTE, where a person has to restart five times because they press the button incorrectly/not fast enough. This was done a couple times in RE4. Argh. I almost broke a GameCube controller.
Well that bolded part is exactly the point. You have to make a really quick decision and can screw it up.
Normally I also hate QTEs, but in this case it would actually make sense. It would be more dramatic than a simple "which one you want to survive, think carefully, there's no rush"
Plus you had plenty of time to do the "QTE" paragon/renegade actions in ME2 so it's not like it would happen so fast you wouldn't even see the icon appearing. Some 3 seconds would be enough to notice, judge the situation and to press RT or LT (Xbox). Especially when there wouldn't be multiple presses of random buttons in a row.
Like above but an option to sacrifise yourself to save the teammate(s). Depending on the situation they could either manage to help you out (with some sort of lasting penalty to skills/stats/movement) or the game simulates what happens based on teammates and your past actions and shows cutscenes.
BioWare has done it in past games, I don't see how ME3 would be different. I would want a way out of this option, though.
I don't think Mass Effect1 or 2 has had situations like this.
Maybe there could be a way out but I'd like dramatic nearly forced situations. I hope there's no "perfect" playthrough in ME3. You will lose someone or something. Sure, we know both injuries and even death are cheatable in ME universe
Modifié par kalle90, 25 août 2010 - 08:33 .
#5573
Posté 25 août 2010 - 11:00
Modifié par Mike_the_Cat, 25 août 2010 - 11:05 .
#5574
Posté 26 août 2010 - 01:23
yeah I want a plausible reason too for why the reapers want a human reaper and also I want explained why everyone wants Sheps body ( besides them being sexy and all or galaxy savior) A good plausible reason I don't want BW to just gloss this interesting plot device over in 3.
All worlds come back in 3 plus adding in all home worlds of all major species and we can go back to these worlds as we want.
don't seal off my ship to me in 3 just to make me keep count on who I need to pick up.
Random fights and strangers you have to help that approach you! I don't like running up to people like Shiala and she gives me a side quest but say I run past and don't notice her I don't get the quest she wants done. She should've noticed me ran up to me and said, " Shepard! I need your help" Then I can press A to talk to her and she gives me specifics.
In random strangers some people need help others try to deceive you ( and not in a transparent way like Elnora did) and kill you. This tactic added tons to Red Dead Redemption and I think using this idea in 3 would add so much more to the world .
Choosing to sacrifice my Shep would be neat but only if you knew you where doing it the only scenario I can think of where I had this option was in Way of the Samurai 3 there is one time in the game where literally 3 endings can occur based off what you decide to do. You aid a family the young girl in that family is actually royalty and pretending to be a commoner in short she's found out and the current King has his top men outside demanding the heir comes out and show themselves. They don't know its the girl so as far as they know its her, her advisor, or you thats the heir.
If you go out you can get taken or you send either of those two out and they get taken. In this moment you can choose to sacrifice and kill yourself for this girl or you can kill either of them. If you say " I'll go" then the advisor will say, " If you go out you'll die. Why would you do this for us?" at this point you get one last chance to either go through with your plan or send one of them out to die brutally.
The mentioned scenario above worked well and they did give you a chance to back out. If ME3 did a situation like this it would most likely be like this: Shep chooses to board the reaper ship bomb in hand gets it to its location and is ready to blow it. The Normandy radios they are unable to get Shep. Shepard is alone now he can either blow the base and kill himself or fill in the blank here. If you choose stay with that bomb you'll die after a big fire fight w/ the on board soldiers if you choose to do the second option you have a small chance of living this would allow the player to pick and choose the final out come. Could work or it could be a total disaster depending on how BW handles it.
#5575
Posté 26 août 2010 - 01:33
Also along with planning your routes you could plan on which time of day to attack like once again in Tuchanka maybe a early day or evening raid could be selected sense Tuchuanka would most likely be too dangerous at night for a smooth raid but on Zeed's mission you could choose morning, day, or night to do the raid this would also change how many enemies where on the board in day you get more at night less.




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