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Mass Effect 3 Wishlist


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#551
Northern Sun

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Since Mass Effect 3 will presumably include the ultimate final battle, I think it would be appropriate if a good portion of the game was dealing with Shepard's personal issues rather than your squadmates. Continue the LI subplot and a number of assignments based on pre-service history and physc profile to square away the past.

#552
Zulu_DFA

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More More More everything? Please, no.

Just more of the Gianna Parasini romance and the whole squaddie armor issues of ME2 will be forgiven.

#553
Palmstroem

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Action sells better than RPG, so we got more action in ME2 and probably we will get as much or even more action in ME3. Dont really like that, but cant do much about it. Still would be nice to have some real decisions concerning your equipment in ME3.

But the really important point is story and charakters. I really like the freedom and the decisions you have in ME, but i stop liking it, when it affects the quality of story and characters.

My wish is: keep the old crew! Its better to have a few characters you really care about, than to have dozens you hardly know. And the first priority should be to make the characters human and not "cool".

ME1 was a great game; ME2 was a very good game; ME3 can be better than both!



PS: No Ash as LI in ME3 -> no buy ;)

#554
Shizly

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And romance's with crew. I wanted Kate as romance, she's awesome! Better then some of the teammembers!



More intorruption, that was fun. Specialy what Thane's missions, beating them up. I like beating people that don't want to talk =)

#555
coinop25

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Appreciated already:
  • Nice little details. Like bathrooms. Seriously.
  • Casual wear. Sometimes I want to kill guys, and sometimes I want to dress up my virtual dolls.
  • Conversation interrupts. Good thing you beat Alpha Protocol to this, given that it was in your original ME1 trailers anyway.
  • Development of friendly/romantic relationships. The romances with returning characters were the only ones I have actually believed; every other one feels rushed. It also just felt good to have a couple familiar faces, though I liked that there were new characters as well.
  • Improved dialog. The camera cuts and angles, facial expressions, gestures, and writing were noticeably better in ME2. It made the game for me. There were so many more memorable lines that I can't even keep track of them.
  • Audiovisual immersion. Space cities really feel like cities in space. The ads, the background chatter, the sound effects -- just so amazing. Excellent. Thank you.
  • Upgrades instead of inventory. I wouldn't mind a very limited inventory system to complement the upgrade system, like in Dead Space ... but I wouldn't miss it either if you just left things the way they are as of ME2. It's a big immersion breaker to have to wonder how the hell Shepard can cart around 50 suits of armor everywhere he goes, and a bigger annoyance to have to sell or gel them all.
  • A use for minerals. I was so glad that minerals actually mattered this time around. I wish the process of getting to them were as good as in ME1, though.

Would be really nice:
  • Make scanning not boring. Minerals are great! But getting them should not feel like a chore designed to artificially inflate game time. I do miss the open-world searching of ME1, but I understand why it may not be possible to bring it back due to the way this game was built to optimize certain things. (You don't get graphical detail this rich without sticking your player in narrow corridors.) Still, there must be some middle route, a way to gather minerals that isn't drudgery.
  • "Neutral" characters should still be able to be good speakers. If you don't go out of your way to give consistently paragon or renegade responses in dialog, you shoot yourself in the foot later when you NEED a charm or intimidate choice in order to avoid losses. This was not a problem in ME1, as you could always put points directly into charm or intimidate. I don't mind not having these be skills requiring points, but I do mind that you are screwed if you play things neutrally. Might be nice to have a third option at times if you keep your paragon and renegade scores relatively even or relatively low, as a sign of your commitment to playing the middle...
  • Friendly != horny. It would be nice if female Shepard could chat with human male squad mates without hitting on them right off the bat..
  • Blind fire from cover. We even see our squad do it in one cut scene. It would be handy.
  • Biotic Clarifying power resistance. It's rarely worth it to use biotics on higher difficulty levels when you could just as easily use tech or ammo on enemies who have been reduced to health. Would be nice if shields/barriers blocked biotics, but armor just conferred resistance (e.g., 50% armor = 50% reduction in biotic damage or duration, or 50% chance of biotics having no effect). (EDIT to add: Having played an adept some more, this isn't as big a deal as I thought for gameplay. It is kind of a narrative immersion breaker that armor should resist biotics, but I've only recently noticed that biotics DO still have an effect on armored characters, albeit very limited. It would be helpful to not make it look like a power has NO effect on an enemy in the radial menu; I've noticed that Incinerate is "redded out" when attacking shielded enemies, but I find it strips shields completely off some characters.)
  • Some indication that a male Shepard can be into men, even if men aren't into Shepard.
    I'm not even asking for a male love interest here, though that would be
    nice (says the straight guy who just likes to play games in interesting
    and different ways). Shepard is bi or lesbian as a woman, but straight as a guy, and either version will sleep with aliens? The message being sent here is disturbing and insulting at best. Even just one NPC to say, "I don't swing that way, sorry," would be an improvement.

Will probably get me laughed at:
  • "Casual" armor. Some are miffed that their squad can't wear armor. I'm sad that I can't wear a sweet coat like Thane's. I would love to see some "armor" (or DLC armor in ME2) that looks more like clothing. It may even forego damage resistance in favor of conversation bonuses. I would be okay with that.
  • Armistan Banes. Dr. Michel's side quest seemed like the biggest loose thread in ME1. I don't expect to see it resolved. It'd be nice for someone to make fun of those of us who are hoping to see it resolved, though. One of my favorite NPCs in ME2 is the game seller who inadvertently mocks a decent portion of this forum's regulars, after all.

Modifié par coinop25, 11 février 2010 - 01:02 .


#556
stephen6119

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Trasketor wrote...

What i would like to see in mass effect 3.

1. Better Melee, Maybe even melee weapons. (swords and what not)
2. Expand on space travel. (i.e. flying through space, driving on land, more vehicle stuff)
3. Tali Unmasked.


The first time I waw legion I thought that thing sticking out of his left shoulder was some kind of sword of something and got so excited!

#557
contown

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1) The ability to blindfire and roll by double-tapping the A-button. If you want ME3 to be as good of a shooter as Uncharted or Gears of War, these features NEED to be added.



2) More "background" sidequests. The quests based on the background you selected, like "I remember me." I was pretty dissapointed that your background didn't really affect anything in ME2.

#558
Mako Zalos

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female and children of the species because you only see the females in three races and then no children also improve the ammo type thing because it randomly switches types without being selected.

#559
Handsome Hank

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coinop25 wrote...

[*]"Neutral" characters should still be able to be good speakers. If you don't go out of your way to give consistently paragon or renegade responses in dialog, you shoot yourself in the foot later when you NEED a charm or intimidate choice in order to avoid losses. This was not a problem in ME1, as you could always put points directly into charm or intimidate. I don't mind not having these be skills requiring points, but I do mind that you are screwed if you play things neutrally. Might be nice to have a third option at times if you keep your paragon and renegade scores relatively even or relatively low, as a sign of your commitment to playing the middle...
[/list]


That. I want that. I'm tired of being forced to decide between playing a namby-pamby Mother Theresha wannabe or a sociopathic version of Jack Bauer in every single freaking Bioware game.

Really, come on! Quit punishing me for playing a character that might actually converse like a real human. Where's the love for normal people Bioware? Don't you love us? Can't you find it in your heart to throw us a bone even though we're merely ordinary?

<_< :pinched: :crying:

#560
Vengeful Nature

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Sorry if these ideas have been mentioned before, but I haven't read through all 22 pages of this thread.

Anyway, I personally think the best solution to all these complaints and differences of opinion would be to hybridise the systems from both games. Here are some points (beware, extensive);

Inventory
Please don't bring back the old system. It was cumbersome and all that junk loot was just ridiculous. I'm finding it hard to believe that people enjoyed every aspect of that system, but I can also see why people would be disappointed by the new one.

So, bring back an inventory. But, model it after Dead Space's or Resident Evil's.

You have a small but upgradeable "backpack" where stackable items such as omni-gel containers, grenades (bring them back, as a sidenote) and spare heat sinks are kept. Seperate from this are slots where weapons are. The amount of slots you have available depends on your class, with soldiers having the most at 4 or 5. You outfitted each slot in the armoury or at certain points in each mission, like in the new system.

I think you should have complete freedom of choice on what to put in each slot, within reason and within your classes capacity. You couldn't strap 4 heavy weapons to your back. You would be restricted to 1 of each type of weapon. But if you didn't want to take a massive, bulky and ugly rocket launcher, you didn't have to.

Weapons
Moar weapons plox? :happy: Other than that, ME2's system is very good and extremely fitting with the technology of the Mass Effect universe and also gameplay, and I love it. But also, more weapons.

As for heat clips, why not have a cooldown bar AND clips? You could choose to wait for a weapon to cool down, but swap out the clip if you didn't want to wait. You would have to finely tune how quick weapons cool down so neither cooldown nor clips would be redundant.

Upgrades/Mods
Again, you could hybridise. Upgrades are researched, scanned or bought and then replicated on the Normandy. They would be individual, ME1 style mods like a Scram Rail or Frictionless Materials, but also a few specific ones, like a higher velocity barrel for the Viper, for example. They don't go in the inventory.

Instead, they are available for customisation in the Normandy's armoury. You could go into the loadout screen, select Shepards sniper rifle, and bring up a sub-menu. From there, the rifle would have 2 or 3 slots: 1 or 2 mod slots and one ammo slot (ammo type would work like the rest of the mods/upgrades, but they would be the same types as we saw in ME2). Just like in ME1, but without ME1's cumbersome inventory.

This would mean that both people who liked either system over the other could customise weapons to work like in each game. ME1 purists could mod weapons that cool down quickly, whilst ME2 lovers could mod for purely for power, clip capacity or accuracy. Or, if you had 2 mod slots, shoot for a middle ground.

Armour
Again, a hybrid system. You scanned/bought/researched new sets of armour, then applied them to a character in the loadout screen from the armoury and before missions. However, definately keep outfits as purely aesthetic aspects aboard the Normandy, similar to how you choose Shepards Normandy outfit.

I'm on the fence about having individual pieces, though. I honestly don't know how you could sync that with bringing back sets for teammates.

Levelling and Skills
The new system is excellent, but a little limited. Teammates need as many skills as Shepard w/ bonus. Also, I've said it before and i'll say it again: why the flip don't ALL biotics have push and pull/lift? Wouldn't those be basic biotic abilities that were taught from the start of their biotic training?

For the love of Science!
I don't know about anyone else, but I started to notice the beginnings of a worrying trend where scientific accuracy is neglected in favour of streamlining. Case in point: outfits that are incredibly skimpy but somehow protect against vacuum and extreme atmospheres. Another case in point: ship decks arranged laterally to the direction of thrust. Did anyone else notice that massive ship that flies overhead right after you land on Korlus? Na-a.

Please, for the sake of Great Science, don't neglect scientific accuracy and realism. I realise this is a sci-fi game, but the first game managed to strike an excellent balance between realism, create and impressive cinematics, with a little bit of "handwavium" thrown in to enable the whole thing. Please consult this website for more info:

http://www.projectrh...cket/index.html

Other than that, I was extremely happy with Mass Effect 2.

*notices other posts in the thread*
Oh, and, errr, bring back Tali and Garrus? :whistle:

Modifié par Vengeful Nature, 09 février 2010 - 09:39 .


#561
joltmajor

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Handsome Hank wrote...

coinop25 wrote...

[*]"Neutral" characters should still be able to be good speakers. If you don't go out of your way to give consistently paragon or renegade responses in dialog, you shoot yourself in the foot later when you NEED a charm or intimidate choice in order to avoid losses. This was not a problem in ME1, as you could always put points directly into charm or intimidate. I don't mind not having these be skills requiring points, but I do mind that you are screwed if you play things neutrally. Might be nice to have a third option at times if you keep your paragon and renegade scores relatively even or relatively low, as a sign of your commitment to playing the middle...
[/list]


That. I want that. I'm tired of being forced to decide between playing a namby-pamby Mother Theresha wannabe or a sociopathic version of Jack Bauer in every single freaking Bioware game.

Really, come on! Quit punishing me for playing a character that might actually converse like a real human. Where's the love for normal people Bioware? Don't you love us? Can't you find it in your heart to throw us a bone even though we're merely ordinary?

<_< :pinched: :crying:



I agree completely.  In order for the game to be a completely immersive experience, I want to be able to chose what I would actually choose if I were in Shepards place, with out being penalized for being hardline one camp or the other.

For example, if someone were to say attempt to poison me or something, I would want to rush over and pop a cap in his a**.  However, at the same time I don't wanna be forced to be a doucheb*g to my crewmates just so that I can increase my renegade status, so that I have more options available to me later on. :sick:

#562
Gsmoke

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LOVE ARCS! I know some people don't bother with them but I and I'm sure some other people do and my only complaint about them is it seems like no matter who you end up with the only point to them is to get them in bed and once that happens the love story kind of dies out! That and it always seems to be at the end of the game. So what I'm saying is that I would like for there to be more to them after you get them in bed! Have them eat in the mess hall together every now end then or slap each others butt while walking past each other in the hallway or something, anything to show that there is still a relationship building or going on. You can either put the content in an expansion (witch I plan on getting any expansion created)or put it in Mass Effect 3 but put it through the whole game for those who do the love story arcs!



Second thing I would like to mention is you do not need to put a level summary at the end of a mission. It makes it feel like an arcade game or something and it kept killing the idea of it being a story! Just my opinion!


#563
Inriri

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Wow, just about everything I could type up has been posted here, but I'll type the two big ones I want:



1. Same crew. You guys have put in some extremely interesting characters and I would love to know more about them.



2. That poor guy on the citadel who keeps getting the runaround (first it was a refund and now it's item!) finally get what he wants

#564
Seroxi

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Some thoughts, not in any particular order and most of them have been likely brought up already since I haven't read all 23 pages. Might update later.

N7-missions vs. Mako exploration
I really liked most of the N7-missions but some of them(perhaps too many) felt way too short, and like many people have already mentioned, too linear. I don't really miss all that "find 2-3 mining nodes, one debris and a random anomality" from the original ME but I would really like to spend more than 5-10 mins exploring a planet/an anomality.

Maybe try finding some golden thread between the old-school exploration and N7 side-missions. I, personally, am willing to forgive the reusage of some content to produce more content, though not up to ME1 degree :D Also, someone mentioned non-combat sidequests and I really liked that idea.

Planet Scanning
I'm a perfectionist and I really really hate the fact you can scan every single planet. It's fun for the first few times but gets tedious really fast and travelling between systems to restack your probes isn't exactly fun in my books. If you want to keep the system, please, reduce the amount of scannable planets significantly and adjust the amount of resources needed for upgrades accordingly.

Squadmate Interaction/Dialogue in general
Like I mentioned before I haven't read all the posts in this thread but noticed some people suggesting that you could speak to your squadmates while on a mission and I have to agree. Generally, I would like to see A LOT more dialogue because I felt like you ran to the "endless repetition"-wall really quickly in ME2, especially if you didn't pursue a relationship. I know this is a lot to ask for but hey, you can always hope? (The number one Issue!)

Cameos
Don't let most of the ME2 characters to suffer the fate of ME1 characters. I know keeping every character from ME2 is probably out of question and that's cool but it's kinda slap in the face when a character you really like and have spent a lot of time to get known/attached to just gets shafted to some insignificant siderole :(

Levels
Sorry but ME1 beat ME2 big time here. I got level 30 on my first playthrough and gaining levels didn't really mean much(not much sense going for NG+ outside insanity achievement). I'm not asking to get a truckload of passive talents to waste my lvl ups on but I think lvl 30 is way too low for a lvl cap.

Weapons/Upgrades

The upgrading system is "ok" but I'd like to see more customization regarding weapons and armor. I think the original ME succeeded slightly better, I see the upgrade system as a replacement for those 30 lvls that got spaced: passive stats through upgrades rather than level ups.

The amount of weapons available is way too low as well, you have like 2 shotguns to choose from if you are not a krogan, only 2 pistols etc.(I'm not counting the extra weapon you can pick only ONCE, even if you do a NG+) I think the heavy emphasis on Heavy Weapons is partly to be blamed; shift the focus from heavy weapons back to regular weapons :|

Inventory
This one is kinda double-edged sword. I really hated the inventory system in the original ME and as someone mentioned before, spending 3 hours omnigeling/selling stuff is NOT fun, but on the other hand I miss the random loot. Maybe bring back the inventory but it should be A LOT smaller and the amount of loot you get should be significantly lower than in the original ME.

Paragon/Renegade in conversations
When you see a blue or red option popping up, you know it's something that you can't go wrong with and I don't really like these "auto-win" options. Your paragon / renegade status opening up new dialogue options is nice but you could at least make it so that they don't instantly solve everything.(Interrupts were really cool idea though and I have absolutely nothing against them)

Modifié par Seroxi, 09 février 2010 - 09:44 .


#565
python09

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Agree with OP 100% on all points. I appreciate the technical improvements, but otherwise ME1 was the superior game.

And are long load screens really better than a long elevator ride that at least occasionally gave you some humorous/interesting conversations? Really?

#566
Kokkostan

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And ME1 has the greatest elevator music ever! Still playing in my head: www.youtube.com/watch Segment 2 <3

Modifié par Kokkostan, 09 février 2010 - 09:49 .


#567
Sailears

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Kokkostan wrote...

And ME1 has the greatest elevator music ever! Still playing in my head: www.youtube.com/watch Segment 2 <3

Segment 2 is my favourite. :lol:

coinop25 wrote...
[*]Make scanning not boring. Minerals are great! But getting them should not feel like a chore designed to artificially inflate game time. I do miss the open-world searching of ME1, but I understand why it may not be possible to bring it back due to the way this game was built to optimize certain things. (You don't get graphical detail this rich without sticking your player in narrow corridors.) Still, there must be some middle route, a way to gather minerals that isn't drudgery.
[*]"Neutral" characters should still be able to be good speakers. If you don't go out of your way to give consistently paragon or renegade responses in dialog, you shoot yourself in the foot later when you NEED a charm or intimidate choice in order to avoid losses. This was not a problem in ME1, as you could always put points directly into charm or intimidate. I don't mind not having these be skills requiring points, but I do mind that you are screwed if you play things neutrally. Might be nice to have a third option at times if you keep your paragon and renegade scores relatively even or relatively low, as a sign of your commitment to playing the middle...
[*]Friendly != horny. It would be nice if female Shepard could chat with human male squad mates without hitting on them right off the bat..
[*]Blind fire from cover. We even see our squad do it in one cut scene. It would be handy.


I fully agree with each of these points.

Modifié par Curunen, 09 février 2010 - 10:04 .


#568
Andyrew_

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Like the vast majority of people on this boards, I thought ME:2 was epic, I loved the game, played it a couple of times now and am twitching to know how it continues, especially with the ending in this one (I'd like to see it go beyond the 3rd in some way though).

Music was great, the new ship is great (awesome scene of its revival), graphics are great, gameplay is great, storyline is great ;-)

The things however in my wish list for the 3rd installment are:
  • In ME:1 the choices that could be made on virmire were fantastic, threw me completely off guard and not something i'd expected, coupled with the music this gave a more real experience.
  • In ME:2 I didnt get this feeling, it may be the new interupt system taking the credit for similar unpredictable choices for non-squad but I just felt there werent any "totally speechless" decision making moments, having something happen three quarters in to the game which could end one of your crew mates was a good call in the first, instead i found that sense of tension/depression came in at the end all at once, i liked having a breakdown such that there was a sense that not all would make it to the final mission alive whereas others wouldn't make it through the final mission alive.
  • In ME:1 I would look at the new kit upgrades i'd collected and decide if i needed them; perhaps having an option to switch between simple upgrades and more complex ones to bring back the rpg upgrade element we loved would be cool.
  • In ME:2 I felt that the upgrades were a bit too easy and took away some of the satisfaction of blowing someone away with your customised weapons, I rarely changed kit in game, typically just sat with the defaults.
On a side note, I wasn't too impressed that Ashley snubbed me off in this one lol, I was expecting more than a cameo for her, guess they are saving this for the third installment so should be good.

#569
Prkl8r

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figuare9 wrote...

Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)

What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.



Bring back the Inventory (upgradeable sizing)

Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.


I strongly disagree with these 2 points.

On the first point I have played lots of RPGs and the problem with staticly leveled enemies is that if you go do an area to early they are impossible, making the game feel linear even if you can try it at any point in time. With static leveled enemies they can say the game is non linear but it ends up being that way anyway. Also If you wait too long to do a part than it is way to easy and that kinda ruins it. From all the RPGs that i have played i think the way they did it is probably the best balanced way to make it work for everybody. The game stays hard without getting too rediculas(oblivion).

On the second point, that one is more personal I HATED the system they had in ME1 and i dont miss an inventory at all in any way. I like the upgrade system and i like having a few versions of each weapon that are distinctly different instead of a billion of the same weapon and you just pick the one with the best stats and trash the rest. It makes it more intuitive and have less boring sorting and inventory managment downtime.

All in all people on the forums dont seem to realize that Mass Effect is not a true RPG but a cross between SHOOTER and RPG so its goal is to take all the best shooter elements of gameplay, remove the RPG elements that keep a lot of people away from RPGs and take the epic storylines that RPGs have and mix that together into 1 game. If as a hardcore fantasy D&D RPG gamer you find ME to not be what you want it to be, thats fine, the game may just not be for you, There are plenty of other traditional RPG games out there.

Modifié par Prkl8r, 09 février 2010 - 10:36 .


#570
Totec

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1) First off there HAS to be loot. ME2 is a great game but you get one upgrade to your base weapons....ONE UPGRADE. That is so lame. The fun part of the game was exploring and finding new weapon models with better stats.

Now I don't want to spend in-between mission times reducing 150 items to omni-gel but the vast majority of drops were weapon upgrade items...incediary rounds, combat scanners etc. Lets put loot back into the game, but keep it at weapon loot only. It's the middle ground.

2) Exploring. Has to come back. Period. Forget the mako, give me control of the kodiak...now! I mean the options include vehicle controls what the hell? Was it just trimmed to make a deadline?

3) More romance/LI integration into missions and day to day adventuring. If I bring Miranda along on a mission how about some flirty chatter during the mission or some conversation points that pop up here and there. The romance aspect of the game is great but it's a little fenced off from the main chunk of the game.

#571
Nivraym

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I'm really pleased with ME2 overall, much better than the first part which blew my socks off.

I'm just hoping to see less shooter and more RPG elements in ME3.
Squad members we allready know, instead of a completely new team would be great too (obligatory Legion, Mordin and Thane), paragon choices with consequences (everytime you pick a paragon option you know nothing will ever go wrong, but the thing is, sometimes you can get screwed over by being good and kind and merciful too), inventory (I prefer the old system to the new one. I just wish it was more organized and damn, I love picking up loot), more Shepard-centric sidequests (connected to the background and military history) and last but not least MOAR THANE. CURED THANE :fangirl rage:

That's all I can think of. Yes I know, very thought over and inspiring.

Modifié par Nivraym, 09 février 2010 - 11:09 .


#572
Madame November

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*Possible light spoiler*

I don't think that ALL powers should be unuseable during the recharge time.

More/longer romances for all (including mm/ff) with dialogue that doesn't stall and repeat (at least for a long time)<3

DLC armor with removeable helmets.

Fem-Sheps that don't occaisionally go cross-eyed (Is it just me?)

On-Ship AI for crew. You know, walking around and what-not.

I'd like to be able to sit at my computer and maybe even go to sleep in my bed.

The ability to renegade ****-slap a certain former lover.

Instruction for EDI to auto-feed my fish.

Cure Him.<3

#573
lil dawg

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Hey , I've come on these forums to toss up my ideas on what should be changed for me3 and I think I agree with malecite a bit. i know i just jumped on this forum and don't have the game registered , but i have put in my time to both me1 and me2 and my gamertag on xbl is L1L DawG. i've put more time in me2 in two classes so far than i did in me1 with all the classes total so i do like it. great game gameplay wise, but it is lacking in the rpg element. even just a bit more would be awesome, here are my ideas which people have already put up mostly but if you want change you gotta keep asking right?



- bring the leveling back up to 60 and make the power upping more gradual , not just 4 levels to each power, because it allows you to feel more accomplished when you're playing it for at least 25 hours a play through.





- when you're scanning the planets, they shouldn't be all the same size, the smaller ones should be smaller when you go to scan them! i hate going on a pluto like planet and when you go to scan it its the same size as the last jupitury one you scanned. that way when you find a rich tiny planet you feel so relieved that scanning it will only take a few minutes vs a rich giant planet. I don't mind having the scanning thing in me3, but i would like to find anomalies more frequently and also have the opportunity to take out a vehicle on some of these anomaly missions.



- please make minerals transferable to credits somehow. i ended up with a lot of minerals before heading out to the omega4relay and wanted to hit up some shops for upgrades but didn't have the money... would have been nice at that point.



- please bring some sort of equipment system back. i hated the "buy parts for your armor" thing (and yes i have the collector and terminus armor for which both you can't take the helmet off.) and the minimal weapons (4 ARs... 2 of almost everything else if you don't count the special squad prototypes). I think that looting was an awesome part of me1 and its just not as rewarding how they've implemented the rewards in me2. heavy weapons were a cool edition.



other than that, loved the game, still playing it. anyone opposed or like these ideas?

#574
thedekker

thedekker
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VERY IMPORTANT FOR ME3!!!!!!!

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My friend and I were saying how cool this game would be as a 2 player. So theres a couple shepards walking around...or maybe the second player is one of your squadmates. In the interactive Dialogue, give player 2 some input in the conversation. could be agreeing with player 1, could be disagreeing.

player 1 could be a renegade jerk, while player 2 could be paragon, really changing the outcome of conversations.



When player 2 isnt around, game plays normally and NPC takes over for player 2.



This COULD work, as long as the 2 players are always travelling together and doing the same missions. I think this should happen. Its obviously too big a game for online, too many complications, but lets make it more than just a 1 player.




#575
Ghurshog

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All these wishes assumes that the quality bar does not go down.
 
1.User friendly PC UI included at launch
   a.Double clicking on something should function exactly like selecting the UI widget then clicking on a confirmation button.
2.Better laid out upgrade displays (no long scrolling craziness)
   a.Weapons, Armor, and Misc gear upgrades organized in a sensible manner
3.Helmet toggling for conversations or just running around, including special reward armors
   a.I want to see my face when and where I chose, after all I went through the trouble of customizing it when I made the character.
4.All abilities and weapons balanced across all difficulties
   a.Weapons, Tech Abilities, and Biotics should be equally useful at any difficulty setting. Not necessarily during any given encounter but through the overall game progression.
5.A return of Achievements that unlock useful perks for additional play throughs similar to ME1
   a.This was one large attraction for replay-ability. I can simply watch the LI sequences on you tube. In ME1 because I could add something to an existing class my playthrough experience could/was altered by haven’t a tool not normally available.
6.No Mako or planet scanning. (resource gathering should be automated)
   a.Didn’t mind driving the Mako in ME1 the reason I had to was boring. Didn’t mind the reason I had to scan for resources, the game mechanics were tedious to do so.
7.More emotional writing for the male love interest dialog sequences.
   a.Female character LI dialogs tended to be more emotionally visceral then for the males. The males simply felt like I was horny and would say anything to get laid.
8.Make level progress ‘feel’ like it matters
   a.This goes more towards point 4 but why level when guns kill enemies mostly the same way.
9.An inventory system that feels good and between ME1 inventory and ME2 lack there of.
   a.ME1 had to much useless garbage, ME2 had little to no choice about what to use.
10.Make visiting other worlds matter to the game beyond the resource gathering tred mill.
   a.It all well and good to have art and design create worlds but really why does it matter that I scan each one in ME2. I am a completionist so I did but there is no fun game play reason to do so.
11.More side missions with a wider variety of enemies and creatures
   a.Expand on the N7 style missions it’s a big galaxy an there should be plenty to do.
12.Expanded chatter between team members.
   a.Would like to see more chatter between crew and squad members.
13.Greater choice over squad’s uniform. Aka customization.
   a.Would like to have more than 2 choices for my squad makes uniforms/armor
14.More weapon and armor details so that we can make informed decisions about equipment use.
   a.Details for each weapon and armor or armor pieces would be nice.
      i.Resistances, Armor values, buffs
      ii.Effective ranges, damage (dps), and other stats
15.Complete story wrap up, outstanding ME1 and ME2 side and main plot points wrapped up.
   a.As this is a no spoiler forum thread I wont spell them out but there are a few loose ends to be settled.

Modifié par Ghurshog, 10 février 2010 - 12:07 .